Java Edition Indev 0.31 20100106
This version does not have an official title.
This version is referred to only as "0.31" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
A version of Indev 0.31 was released on January 6, 2010, at 16:55 UTC[1], which added map settings. It was announced on TWoN at 21:59 UTC[2]
0.31
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
January 6, 2010 | |||||
Downloads |
Client not archived | |||||
Minimum Java version | ||||||
al_version |
Unknown | |||||
|
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This version was reuploaded for the first time at 21:58 UTC[3]
This version was reuploaded for the final time at 22:20 UTC to fix a bug that caused generating deep small levels to be impossible[4]
Additions
World generation
- New level options.
- Level type (island, floating, flat, original).
- Island: The world is a large island, sand and gravel are common. The map is surrounded by water.
- Floating: The world is made of floating islands, under which is void. Water is rare. The map is surrounded by air.
- Flat: The surface is similar to modern superflat. Trees and flowers are generated. The map is surrounded by water.
- Original: The terrain resembles that of late Classic. The map is surrounded by water.[verify for Java Edition]
- Level shape (square, long, deep).
- Level size (small, normal, huge). Map sizes were:
- Level type (island, floating, flat, original).
Square | Long | Deep | |
---|---|---|---|
Small | 128 × 128 × 64 | 256 × 64 × 64 | 64 × 64 × 256 |
Normal | 256 × 256 × 64 | 512 × 128 × 64 | 128 × 128 × 256 |
Huge | 512 × 512 × 64 | 1024 × 256 × 64 | 256 × 256 × 256 |
- The bottommost layer of the world no longer has an infinite lava sea.[verify for Java Edition]
- Blocks in the hotbar get used up in Creative mode.
Bugs
- The client crashes when the player dies.[5]
Gallery
-
An example of a floating island map. Taken during development.
-
Isometric screenshot of a long floating map. Taken during development.
-
Floating islands.
-
A tower built in this version.
-
An isometric screenshot taken in this version.
References
- IRC logs, dbn.7z (UTC−5)
- ↑ IRC logs: "A10:55:23 <Notch> restart your clients, is the fps bug fixed?"
- ↑ Level generator updated – The Word of Notch, January 6, 2010
- ↑ IRC logs: "P3:59:00 <Notch> /indev/ has been updated"
- ↑ IRC logs: "P4:20:06 <Notch> /indev/'s been fixed to allow deep small levels, and something else I forgot"
- ↑ "This isn't a bug report, but anyone else annoyed about how the client crashes when you die?" by PTTG – Minecraft Forum, January 6, 2010.