Java Edition 25w09a: Difference between revisions

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'''[[Creaking heart]]'''
'''[[Creaking heart]]'''
*The creaking heart now has a new third condition, "dormant", which it assumes when placed in the right alignment between two
* The creaking heart now has a new third condition, "dormant", which it assumes when placed in the right alignment between two pale oak blocks and the daytime is night.
pale oak blocks and the daytime is night.


[[Firefly Bush|'''Firefly Bush''']]
[[Firefly Bush|'''Firefly Bush''']]

Revision as of 17:15, 26 February 2025

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Minecraft 25w09a
25w09a.jpg: Infobox image for Minecraft 25w09a the version in Minecraft
Java Edition 25w09a.png: Infobox image for Minecraft 25w09a the version in Minecraft
Edition

Java Edition

Release date

February 26, 2025

Type

Snapshot

Snapshot for

1.21.5

Protocol version

 dec1073742060
 hex400000EC

Data version

4317

Resource pack format

53

Data pack format

69

Minimum Java version

Java SE 21

25w09a is the eighth snapshot for Java Edition 1.21.5,[unofficial name] released on February 26, 2025.[1]

Additions

World generation

Fallen tree

  • Fallen trees are a new decorative variant of trees.
  • Fallen trees come in four different wood type variants:
    • Oak
    • Birch
    • Jungle
    • Spruce
  • Birch fallen trees can come in a shorter version or a longer version.
  • Some fallen trees can be decorated with mushroom or vines.
  • Fallen trees can be found in all biomes where their standing tree variant grow, except the following:
    • Meadow
    • Bamboo Jungle
    • River
    • Grove
    • Flower Forest
      • Has fallen birch trees but not fallen oak trees.

Changes

Blocks

Leaf litter

  • Leaf Litter is now replaceable by other blocks.

Creaking heart

  • The creaking heart now has a new third condition, "dormant", which it assumes when placed in the right alignment between two pale oak blocks and the daytime is night.

Firefly Bush

  • The Firefly Bush can now generate near water in Mangrove Swamps and Badlands (very rarely), like other biomes with water.

Command format

/data

  • Can now create and modify heterogeneous lists transparently.

General

Block entity format

  • campfire
    • The CookingTimes and CookingTotalTimes fields will no longer be preserved when removed.
  • chiseled_bookshelf
    • The last_interacted_slot field now defaults to -1 if not specified.
  • hopper
    • The TransferCooldown field now default to -1 if not specified.
  • jigsaw
    • The name, target, and pool fields now default to minecraft:empty if not specified.
    • The final_state field now defaults to minecraft:air if not specified.
  • sculk_shrieker
    • The warning_level field now defaults to 0 if not specified.
  • structure_block
    • The ignoreEntities and showboundingbox fields now default to true if not specified.
    • The posY field now defaults to 1 if not specified.

Data pack

Entity format

  • The FallFlying field will no longer be preserved if removed.
    • The Health and Air fields now default to their respective maximum value if not specified.
  • area_effect_cloud
    • The Duration field now defaults to -1 if not specified.
    • If the Duration field is -1, the Area Effect Cloud will never run out.
    • This means that an Area Effect Cloud summoned with no duration specified will no longer immediately disappear.
  • creeper
    • The Fuse field now defaults to 30 if not specified.
    • The ExplosionRadius field now defaults to 3 if not specified.
  • dolphin
    • The Moistness field now defaults to 2400 if not specified.
  • ender_dragon
    • The DragonDeathTime field now defaults to 0 if not specified.
  • falling_block
    • The BlockState field can now be air (will despawn immediately) - if otherwise not specified or invalid, defaults to sand.
    • The HurtEntities field now defaults to false if not specified (or true if BlockState is anvil).
    • The FallHurtAmount field now defaults to 0 if not specified.
    • The FallHurtMax field now defaults to 40 if not specified.
    • The DropItem field now defaults to true if not specified.
    • The TileEntityData field will no longer be preserved if removed.
  • firework_rocket
    • The ShotAtAngle field now defaults to false if not specified.
  • fox
    • The Trusted field now defaults to empty if not specified (and will no longer be merged with the previous state if modified by /data).
  • ghast
    • The ExplosionPower field now defaults to 1 if not specified.
  • goat
    • The HasLeftHorn and HasRightHorn fields now default to true if not specified.
  • interaction
    • The width and height fields now default to 1 if not specified.
  • item
    • The Health field now defaults to 5 if not specified.
    • The PickupDelay field now defaults to 0 if not specified.
    • The Age field now defaults to 0 if not specified.
    • The Owner and Thrower fields will no longer be preserved when removed.
  • item_frame and glow_item_frame
    • The ItemDropChance field now defaults to 1.0 if not specified
  • primed_tnt
    • The fuse field now defaults to 80 if not specified.
    • The explosion_power field now defaults to 4 if not specified.
  • shulker
    • The Color field now defaults to 16 (no color) if not specified.
  • skeleton
    • The StrayConversionTime field will no longer be preserved when removed.
  • spectral_arrow
    • The Duration field now defaults to 200 if not specified.
  • snow_golem
    • The Pumpkin field now defaults to true if not specified.
  • tnt_minecart
    • The fuse field now defaults to 80 if not specified.
    • The explosion_power field now defaults to 4 if not specified.
    • The explosion_speed_factor field now defaults to 1 if not specified.
  • trader_llama
    • The DespawnDelay field now defaults to 47999.
  • villager
    • The FoodLevel and Xp fields now default to 0 if not specified.
    • The ConversionTime field will no longer be preserved when removed.
  • wandering_trader
    • The DespawnDelay field now defaults to 0 if not specified.
  • zombie
    • The DrownedConversionTime field will no longer be preserved when removed.
  • zombie_villager
    • The Xp field now defaults to 0 if not specified.
    • The ConversionTime field will no longer be preserved when removed.
  • arrow, spectral_arrow, trident
    • The damage field now defaults to 2 if not specified.
  • dragon_fireball, wind_charge, breeze_wind_charge, wither_skull, small_fireball, and large_fireball
    • The acceleration_power field now defaults to 0.1 if not specified.
  • small_fireball and large_fireball
    • The ExplosionPower field now defaults to 1 if not specified.
  • block_display, item_display, and text_display
    • The interpolation_duration, teleport_duration, and start_interpolation fields now default to 0 if not specified.
    • The view_range field now defaults to 1 if not specified.
    • The shadow_radius field now defaults to 0 if not specified.
    • The shadow_strength field now defaults to 1 if not specified.
    • The width and height fields now default to 0 if not specified.

Fixes

19 issues fixed

From released versions before 1.21.5

  • MC-168262 – Dead bushes cannot be placed on farmland.
  • MC-236100 – End crystal beam appears to be black.
  • MC-276861 – The player can sometimes teleport through blocked end portals when moving very fast.

From the 1.21.5 development versions

  • MC-279229 – SNBT text components prevent \n and \t from working.
  • MC-279236 – Flying into water with an elytra puts the player into an erroneous state.
  • MC-279250 – SNBT text components prevent unicode escapes from working.
  • MC-279252 – Changing a single line of a sign with /data is no longer possible in some situations.
  • MC-279278 – Strafing twice in rapid succession while walking forward causes player to sprint.
  • MC-279928 – Beacon beam clips into beacon block when far enough away.
  • MC-279932 – Beacon beam disappears and reappears when approaching it.
  • MC-279942 – Beacon beam can render over fog when outside render distance.
  • MC-279947 – Snout of the new cow model is offset vertically by 0.1 pixels.
  • MC-280022 – Players can be lit by lava while stepping onto solid blocks next to it.
  • MC-280033 – Beacon beams render beyond client render distance.
  • MC-280121 – Leaf litter can be placed on walls and fences.
  • MC-280123 – Short dry grass and tall dry grass aren't randomly offset, unlike similar blocks.
  • MC-280155 – Random ticks can cause entity build-up in lazy chunks.
  • MC-280170 – Goats can no longer ram armor stands unless the game rule mobGriefing is set to false.
  • MC-280211 – End crystal beams cause OpenGL errors with glDebugVerbosity set to 3.

Video

References

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