Java Edition 1.21.6: Difference between revisions
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(why remove all additions? see literally every single other update page, EVERYTHING is listed. you dont just remove everything except for the block/item additions bc "hydrated ghast isnt a separate block".) |
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{{Move|Upcoming Java Edition version|Java Edition Summer Drop release|reason=The current title is unofficial, and is presently being discussed at https://minecraft.wiki/w/Talk:Summer_Drop_2025#Summer_Drop_version_pages}} |
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{{conjecture}} |
{{conjecture}} |
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{{wip}} |
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{{Infobox version |
{{Infobox version |
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|title=Minecraft 1.21.6 |
| title = Minecraft 1.21.6 |
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|image= |
| image = |
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|name=[[Summer Drop 2025]] |
| name = [[Summer Drop 2025]] |
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|edition=Java |
| edition = Java |
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|vernum=1.21.6 |
| vernum = 1.21.6 |
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| date = June 2025<ref name=date>{{Tweet|JustJosIt|1904455682041983227|The Spring to Life game drop comes today, the summer drop updates comes in June!}} ([https://archive.is/j0vh2 archived])</ref> |
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|date=2025 |
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|prevparent=1.21 |
| prevparent = 1.21 |
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|prev=1.21.5 |
| prev = 1.21.5 |
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|next= |
| next = |
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|nextparent= |
| nextparent = |
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|planned=yes |
| planned = yes |
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}} |
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{{Relevant guide|Java Edition guides/Summer Drop 2025}} |
{{Relevant guide|Java Edition guides/Summer Drop 2025}} |
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'''1.21.6''', the release of the '''[[Summer Drop 2025]]''', is an upcoming version of {{JE}} that is set to release in June 2025.<ref name=date /> |
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== Additions == |
== Additions == |
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{{Additions table |
{{Additions table |
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|Dried Ghast |
|Dried Ghast |
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|Hydrated Ghast |
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|White Harness |
|White Harness |
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|Light Gray Harness |
|Light Gray Harness |
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}} |
}} |
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=== Blocks === |
=== Blocks === |
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''' |
'''{{animate|Dried Ghast BE1.png;Partially Hydrated Ghast BE1.png;Mostly Hydrated Ghast BE1.png;Hydrated Ghast BE1.png|32px}} [[Dried Ghast]]''' |
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* Found in [[soul sand valley]]s. |
* Found in [[Nether fossils]] in [[soul sand valley]]s. |
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* Can be crafted |
* Can be crafted with 1 [[bone block]] and 8 [[ghast tear]]s. |
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{{Crafting |
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|A1 = Ghast Tear |
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|B1 = Ghast Tear |
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|C1 = Ghast Tear |
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|A2 = Ghast Tear |
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|B2 = Bone Block |
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|C2 = Ghast Tear |
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|A3 = Ghast Tear |
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|B3 = Ghast Tear |
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|C3 = Ghast Tear |
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|Output = Dried Ghast |
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|ignoreusage=1 |
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}} |
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* When [[waterlogged]], it undergoes 3 states over about 20 minutes until it spawns a [[ghastling]] mob. |
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* Makes sounds and shows particles depending on state. |
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* If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging. |
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* Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale. |
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=== Items === |
=== Items === |
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'''[[File:Happy_Ghast_Spawn_Egg_JE1_BE1.png|32px]] [[Happy Ghast Spawn Egg]]''' |
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'''{{animate|White Harness.png;Light Gray Harness.png;Gray Harness.png;Black Harness.png;Brown Harness.png;Red Harness.png;Orange Harness.png;Yellow Harness.png;Lime Harness.png;Green Harness.png;Cyan Harness.png;Light Blue Harness.png;Blue Harness.png;Purple Harness.png;Magenta Harness.png;Pink Harness.png|32px}} [[Harness]]''' |
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* Used to spawn a [[happy ghast]]. |
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'''{{animate|White Harness.png;Light Gray Harness.png;Gray Harness.png;Black Harness.png;Brown Harness.png;Red Harness.png;Orange Harness.png;Yellow Harness.png;Lime Harness.png;Green Harness.png;Cyan Harness.png;Light Blue Harness.png;Blue Harness.png;Purple Harness.png;Magenta Harness.png;Pink Harness.png|32px|class=pixel-image}} [[Harness]]''' |
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* Crafted out of 3 [[leather]], 2 [[glass]] and 1 [[wool]], the harness will have the same color as the wool used when crafting. |
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{{Crafting |
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|A1 = Leather |
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|B1 = Leather |
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|C1 = Leather |
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|A2 = Glass |
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|B2 = Matching Wool |
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|C2 = Glass |
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|Output = Matching Harness |
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|ignoreusage = 1 |
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}} |
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* Used to fly on [[happy ghast]]s. |
* Used to fly on [[happy ghast]]s. |
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** Can only be equipped on a happy ghast. |
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** Allows up to 4 players to mount the happy ghast. |
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* Have 16 variants, matching the color of wool used to craft the harness. |
* Have 16 variants, matching the color of wool used to craft the harness. |
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** Can be re-dyed. |
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{{Crafting |
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'''[[File:Happy Ghast Spawn Egg JE1 BE1.png|32px]] [[Happy Ghast Spawn Egg]]''' |
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|B2 = Any Harness |
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*Used to spawn a [[happy ghast]]. |
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|C2 = Matching Dye |
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*Shown explicitly and used in the aftershow of [[Minecraft LIVE – March 2025]]. |
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|Output = Matching Harness |
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|ignoreusage = 1 |
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}} |
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* Can be removed from the happy ghast using [[shears]], but only when no players are mounted. |
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=== Mobs === |
=== Mobs === |
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'''[[File:Ghastling (pre-release).gif|32px]] [[Ghastling]]''' |
'''[[File:Ghastling (pre-release).gif|32px]] [[Ghastling]]''' |
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* Spawned after a [[dried ghast]] gets hydrated in [[water]]. |
* Spawned after a [[dried ghast]] gets hydrated in [[water]]. |
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* Can be |
* Can be fed [[snowball]]s to speed up their growth. |
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* Can be summoned using the command: {{cmd|/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby}}. |
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* After spawning, a ghastling will try and follow: |
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** Players within a 16-block radius. |
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** Or an adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius. |
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* If no player or suitable mob is close around the ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with). |
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** It will reset its home position if it is moved more than 16 blocks away from the border of its home area. |
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'''[[File:Happy Ghast.gif|32px]] [[Happy Ghast]]''' |
'''[[File:Happy Ghast.gif|32px]] [[Happy Ghast]]''' |
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* Spawned after a [[ghastling]] gets fed enough [[ |
* Spawned after a [[ghastling]] gets fed enough [[snowball]]s. |
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* A rideable entity, which can be equipped with a [[harness]] and ridden by up to four players. |
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* Rideable. |
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** When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it now can be controlled |
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* Up to 4 players can ride on it. |
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** Players mounted after the first player piloting the Happy Ghast are placed in slots on each side of it, starting clockwise from the first player |
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** Pressing crouch button dismounts the player on top. |
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** 3rd person camera is moved back when player is mounted. |
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** If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming |
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* Can be stood on, similar to a [[shulker]]. |
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** If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction |
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*** This happens regardless of it having a Harness equipped or not. |
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* When not being ridden, will approach players holding [[snowball]]s. |
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* Has no panic behavior when taking damage. |
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* Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered. |
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* Cannot enter [[boats]] |
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* When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position. |
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* Idles around within 64 blocks from its home position in the similar way as the Ghastling. |
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** If wearing a Harness, the Happy Ghast idles closer to the home position (within 32 blocks). |
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=== Gameplay === |
=== Gameplay === |
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'''[[ |
'''[[Advancement]]s''' |
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* Added 2 new advancements: |
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* The player locator bar is a new UI element on the player HUD that displays the direction of other players in the world. |
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** Stay Hydrated! |
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* When the player locator bar experiment is enabled and there are multiple players in a world, the player locator bar will appear on-screen for each player, replacing the experience bar. The player level number will still be visible as before above the player locator bar. |
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** Heart Transplanter |
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* The player locator bar will display colored indicators when the camera is facing within 120 degrees towards another player. If another player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed. |
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* Players in spectator mode are not visible on the player locator bar. |
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=== Command format === |
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* A player can hide and prevent their indicator from appearing on the locator bar via the following means: |
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'''{{Cmd|version}}''' |
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** Sneaking. |
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* No arguments. |
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** Wearing a [[head]] or a [[carved pumpkin]]. |
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* Prints current version information on server side. |
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** Being under the [[invisibility]] effect. |
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* |
* Available in singleplayer or for server operators. |
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=== General === |
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'''[[Attribute]]s''' |
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* Added {{cd|camera_distance}} |
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** Default value: {{cd|4.0}} |
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** Modifies the distance at which the camera is placed away from the player or spectated entity when in a third-person view. |
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** If the entity being ridden has a larger camera_distance attribute, that distance will be used. |
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** This distance is multiplied by the scale attribute to get a final target camera distance. |
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'''[[Controls]]''' |
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* Added {{key|F3+V}}. |
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** Prints client-side version information. |
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'''[[Tags]]''' |
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* Added the {{cd|#triggers_ambient_desert_dry_vegetation_block_sounds}} block tag. |
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** Contains blocks that can trigger ambient desert dry vegetation sounds to play from blocks above. |
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* Added the {{cd|#happy_ghast_food}} item tag. |
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** Contains items that can be used to feed Happy Ghasts. |
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* Added the {{cd|#happy_ghast_tempt_items}} item tag. |
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** Contains items that can be used to tempt Happy Ghasts. |
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* Added the {{cd|#can_equip_harness}} entity tag. |
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** Contains entities that can equip the Harness items |
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* Added {{cd|#followable_friendly_mobs}} entity tag. |
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** Contains non-baby entities that will be followed by Baby Happy Ghasts. |
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== Changes == |
== Changes == |
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=== Mobs === |
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'''[[Ghast]]''' |
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* Updated its texture to be higher resolution, matching the new happy ghast. |
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== |
=== Command format === |
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'''{{cmd|datapack}}''' |
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* Added {{cmd|datapack create}} |
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** Creates new empty directory data pack for current world. |
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** Supported pack version is always equal to one supported by game. |
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** Available only to server owners. |
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** Syntax: {{cmd|datapack create <id> <name>}} |
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*** {{cd|id}} - new pack name, must be a valid directory name. |
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*** {{cd|name}} - text component to be placed in description in {{cd|pack.mcmeta}}. |
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== |
=== General === |
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'''[[Entity data]]''' |
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* {{cd|area_effect_cloud}} |
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** The {{cd|Particle}} field has been renamed to {{cd|custom_particle}}, and now always functions as an exact override for the default colored {{cd|entity_effect}} particle. |
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*** The field will not be written if no override is specified |
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*** The color will no longer be inherited from the potion contents when specifying the {{cd|entity_effect}} or {{cd|tinted_leaves}} particle types |
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'''Equipment Assets''' |
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== Trivia == |
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* Added new {{cd|happy_ghast_body}} layer type, rendering in the body slot of the Happy Ghast. |
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'''[[Data component format]]''' |
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* {{cd|attribute_modifiers}} |
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** Added optional display field to {{cd|attributes_modifiers}} entries. |
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*** There are 3 display types: |
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**** {{cd|default}} - Current behavior of showing the calculated attribute modifier values on the tooltip. |
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**** {{cd|hidden}} - Does not show the attribute modifier entry. |
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**** {{cd|override}} - Replaces the shown attribute modifier text. |
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***** Contains a single field {{cd|value}} for the text contents to show for this attribute modifer entry. |
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'''[[Data pack]]''' |
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* The [[pack format]] version is now {{cd|73}}. |
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* Dimension Type definitions have a new optional field, <code>cloud_height</code> that indicates what Y-level the clouds start in the dimension.<!--needs rephrasing, directly copied from changelog--> |
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'''[[Resource pack]]''' |
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* The [[pack format]] version is now {{cd|56}} |
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* The game will now consistently respect {{cd|blur}} texture parameter in {{cd|.png.mcmeta}} files. |
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'''[[Sounds]]''' |
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* Changed location on the sounds for glow squid, squid, guardian, horse, rabbit and pufferfish from the {{cd|entity}} folder to the {{cd|mob}} folder. |
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'''[[Sound events]]''' |
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* {{cd|block.sand.wind}} has been renamed to {{cd|block.dry_grass.ambient}}. |
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'''[[Tags]]''' |
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* The {{cd|#plays_ambient_desert_block_sounds}} block tag has been renamed to {{cd|#triggers_ambient_desert_sand_block_sounds}}. |
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== Experimental == |
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=== Additions === |
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==== Gameplay ==== |
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'''[[Player locator bar]]''' |
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* A UI element on the player HUD that displays the direction of other players in the world. |
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* By default, all [[players]] transmit a waypoint from themselves, and all players receive all waypoints; allowing players to locate other players in multiplayer. |
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* The locator bar will display colored indicators when the camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport (the screen) an up/down arrow will display. |
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* Any waypoint that is determined to be a player or [[mob]] that belongs to a Team then the color indicator will match the team color. |
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* Can be toggled with gamerule useLocatorBar. |
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==== Command format ==== |
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'''{{cmd|waypoint}}''' |
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* A new command for querying and modifying waypoints. |
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* Syntax: |
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** {{cmd|waypoint list}} |
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** {{cmd|waypoint modify <entity-selector> color <color>}} |
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** {{cmd|waypoint modify <entity-selector> color hex <hex-color>}} |
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** {{cmd|waypoint modify <entity-selector> color reset}} |
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** {{cmd|waypoint modify <entity-selector> fade <fade_start> <alpha_start> <fade_end> <alpha_end>}} |
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** {{cmd|waypoint modify <entity-selector> fade reset}} |
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* Parameters: |
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** {{cd|entity-selector}}: For selecting entities that are transmitting as waypoints (see {{cd|waypoint_transmit_range}} attribute). |
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** {{cd|color}}: Overrides the Locator Bar icon color for this waypoint. |
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** {{cd|hex <hex-color>}} arguments are in web format (RRGGBB). |
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*** Red is either hex F00 or hex FF0000. |
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*** Cornflower blue is hex 6495ED. |
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** {{cd|fade}}: Set the fade out effect for waypoints. |
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*** The arguments {{cd|<fade_start>}} {{cd|<alpha_start>}} {{cd|<fade_end>}} {{cd|<alpha_end>}} handle the starting/ending fade distance & alpha opacity. |
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**** {{cd|*_start}} is the nearby values (closest to the player). |
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**** {{cd|*_end}} is the far values (furthest from the player). |
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*** {{cd|reset}} will restore the default behavior of distant Locator Bar icons fading out to 0.2 alpha. |
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==== General ==== |
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'''[[Attribute]]''' |
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* Added {{cd|waypoint_transmit_range}} and {{cd|waypoint_receive_range}}. |
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** Default: {{cd|0.0}}, Minimum: {{cd|0.0}}, Maximum: {{cd|60000000.0}}. |
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** Players have a default transmission and receive range of 60,000,000. |
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** Mobs with a transmission range above zero will send waypoint packets to nearby receivers. |
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** Similarly, receivers only receive with a range above zero, and cannot receive waypoints outside of this range. |
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'''[[Game rule]]''' |
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* Added the {{cd|useLocatorBar}} game rule. |
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** Is enabled by default for servers running the [[Locator Bar]] experiment. |
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** Disabling the game rule will remove all existing waypoints from all players. |
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=== Changes === |
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==== Blocks ==== |
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'''[[Carved Pumpkin]] and [[Head]]s''' |
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* Will hide players from the locator bar when worn in the head slot. |
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=== Items === |
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'''[[Potion of Invisibility]]''' |
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* Will hide players from the locator bar. |
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== Fixes == |
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{{fixes|project=MC|fixedin=1.21.6 |
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|;From released versions before 1.21 |
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|147260|Map icons are not displayed in the cartography table. |
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|191306|Sounds played using {{cmd|playsound}} are played in all dimensions. |
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|266318|Trapdoors and doors have inconsistent subtitles for being opened and closed. |
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|;From 1.21.1 |
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|276264|Advancement screen shadow renders below item icons. |
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|;From 1.21.2 |
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|275374|Drowneds with {{cd|CanBreakDoors:1b}} don't break doors. |
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|277992|1 color in the pale chest boat item is incorrect. |
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|278466|Bundle experiment data pack related strings are not in {{cd|deprecated.json}}. |
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|;From 1.21.4 |
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|278873|The data fixer regenerates chunks containing items obtained from flower pots using Ctrl + Pick Block before version 1.13, or it crashes the game if the item is in the player's inventory. |
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|;From 1.21.5 |
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|280047|Temperate cows use their 1.14 texture with the Programmer Art resource pack enabled. |
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|280266|Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock Edition. |
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|280268|Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium". |
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|280471|The {{cd|Particle.color}} field in area effect clouds is read-only. |
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|293619|The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background color. |
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|295681|Leaf litter can generate inside of woodland mansions. |
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|295850|Done and Cancel buttons on the world creation Edit Game Rules screen do the same thing. |
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|295866|The {{cmd|setblock}} and {{cmd|fill}} commands no longer update redstone power in some situations. |
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|295867|Structures from previous versions fail with {{cd|DataFixerUpper}}. |
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|296035|Two pixels from "{{cd|mooshroom_spawn_egg}}" are the same as "{{cd|cow_spawn_egg}}". |
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|296624|Old Brown Mooshroom texture is missing from Programmer Art. |
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|297537|Extra "{{cd|entity.wolf_whine.whine}}" sound event exists in {{cd|sounds.json}}. |
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}} |
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== References == |
== References == |
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{{Navbox Java Edition versions|1.2x}} |
{{Navbox Java Edition versions|1.2x}} |
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[[fr:Édition Java 1.21.6]] |
[[fr:Édition Java 1.21.6]] |
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[[ru:1.21.6 (Java Edition)]] |
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[[zh:Java版1.21.6]] |
Revision as of 12:28, 9 April 2025
It has been suggested that this page be moved to Upcoming Java Edition version or Java Edition Summer Drop release.
If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached.
[discuss]
If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached.
Reason: The current title is unofficial, and is presently being discussed at https://minecraft.wiki/w/Talk:Summer_Drop_2025#Summer_Drop_version_pages
When moving, be sure to use the appropriate tool instead of simply copying and pasting the page's contents, to preserve edit history.
When moving, be sure to use the appropriate tool instead of simply copying and pasting the page's contents, to preserve edit history.
This topic is named by the community.
An official name has not been given. Please update the name if confirmed by reliable sources.
Minecraft 1.21.6
Edition | |||||
---|---|---|---|---|---|
Official name | |||||
Planned release date |
June 2025[1] | ||||
Development versions | |||||
|
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There is a guide for this update!
See Java Edition guides/Summer Drop 2025 for a guide to all of the new features introduced in Summer Drop 2025.
1.21.6, the release of the Summer Drop 2025, is an upcoming version of Java Edition that is set to release in June 2025.[1]
Additions
Blocks
- Found in Nether fossils in soul sand valleys.
- Can be crafted with 1 bone block and 8 ghast tears.
Ingredients | Crafting recipe |
---|---|
Ghast Tear + Bone Block |
- When waterlogged, it undergoes 3 states over about 20 minutes until it spawns a ghastling mob.
- Makes sounds and shows particles depending on state.
- If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
- Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.
Items
- Used to spawn a happy ghast.
- Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
Ingredients | Crafting recipe |
---|---|
Leather + Glass + Matching Wool |
- Used to fly on happy ghasts.
- Can only be equipped on a happy ghast.
- Allows up to 4 players to mount the happy ghast.
- Have 16 variants, matching the color of wool used to craft the harness.
- Can be re-dyed.
Ingredients | Crafting recipe |
---|---|
Any Harness + Matching Dye |
- Can be removed from the happy ghast using shears, but only when no players are mounted.
Mobs
- Spawned after a dried ghast gets hydrated in water.
- Can be fed snowballs to speed up their growth.
- Can be summoned using the command:
/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby
. - After spawning, a ghastling will try and follow:
- Players within a 16-block radius.
- Or an adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius.
- If no player or suitable mob is close around the ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with).
- It will reset its home position if it is moved more than 16 blocks away from the border of its home area.
- Spawned after a ghastling gets fed enough snowballs.
- A rideable entity, which can be equipped with a harness and ridden by up to four players.
- When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it now can be controlled
- Players mounted after the first player piloting the Happy Ghast are placed in slots on each side of it, starting clockwise from the first player
- Pressing crouch button dismounts the player on top.
- 3rd person camera is moved back when player is mounted.
- If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming
- Can be stood on, similar to a shulker.
- If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction
- This happens regardless of it having a Harness equipped or not.
- If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction
- When not being ridden, will approach players holding snowballs.
- Has no panic behavior when taking damage.
- Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered.
- Cannot enter boats
- When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position.
- Idles around within 64 blocks from its home position in the similar way as the Ghastling.
- If wearing a Harness, the Happy Ghast idles closer to the home position (within 32 blocks).
Gameplay
- Added 2 new advancements:
- Stay Hydrated!
- Heart Transplanter
Command format
- No arguments.
- Prints current version information on server side.
- Available in singleplayer or for server operators.
General
- Added
camera_distance
- Default value:
4.0
- Modifies the distance at which the camera is placed away from the player or spectated entity when in a third-person view.
- If the entity being ridden has a larger camera_distance attribute, that distance will be used.
- This distance is multiplied by the scale attribute to get a final target camera distance.
- Default value:
- Added F3 + V.
- Prints client-side version information.
- Added the
#triggers_ambient_desert_dry_vegetation_block_sounds
block tag.- Contains blocks that can trigger ambient desert dry vegetation sounds to play from blocks above.
- Added the
#happy_ghast_food
item tag.- Contains items that can be used to feed Happy Ghasts.
- Added the
#happy_ghast_tempt_items
item tag.- Contains items that can be used to tempt Happy Ghasts.
- Added the
#can_equip_harness
entity tag.- Contains entities that can equip the Harness items
- Added
#followable_friendly_mobs
entity tag.- Contains non-baby entities that will be followed by Baby Happy Ghasts.
Changes
Mobs
- Updated its texture to be higher resolution, matching the new happy ghast.
Command format
- Added
/datapack create
- Creates new empty directory data pack for current world.
- Supported pack version is always equal to one supported by game.
- Available only to server owners.
- Syntax:
/datapack create <id> <name>
id
- new pack name, must be a valid directory name.name
- text component to be placed in description inpack.mcmeta
.
General
area_effect_cloud
- The
Particle
field has been renamed tocustom_particle
, and now always functions as an exact override for the default coloredentity_effect
particle.- The field will not be written if no override is specified
- The color will no longer be inherited from the potion contents when specifying the
entity_effect
ortinted_leaves
particle types
- The
Equipment Assets
- Added new
happy_ghast_body
layer type, rendering in the body slot of the Happy Ghast.
attribute_modifiers
- Added optional display field to
attributes_modifiers
entries.- There are 3 display types:
default
- Current behavior of showing the calculated attribute modifier values on the tooltip.hidden
- Does not show the attribute modifier entry.override
- Replaces the shown attribute modifier text.- Contains a single field
value
for the text contents to show for this attribute modifer entry.
- Contains a single field
- There are 3 display types:
- Added optional display field to
- The pack format version is now
73
. - Dimension Type definitions have a new optional field,
cloud_height
that indicates what Y-level the clouds start in the dimension.
- The pack format version is now
56
- The game will now consistently respect
blur
texture parameter in.png.mcmeta
files.
- Changed location on the sounds for glow squid, squid, guardian, horse, rabbit and pufferfish from the
entity
folder to themob
folder.
block.sand.wind
has been renamed toblock.dry_grass.ambient
.
- The
#plays_ambient_desert_block_sounds
block tag has been renamed to#triggers_ambient_desert_sand_block_sounds
.
Experimental
Additions
Gameplay
- A UI element on the player HUD that displays the direction of other players in the world.
- By default, all players transmit a waypoint from themselves, and all players receive all waypoints; allowing players to locate other players in multiplayer.
- The locator bar will display colored indicators when the camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport (the screen) an up/down arrow will display.
- Any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
- Can be toggled with gamerule useLocatorBar.
Command format
- A new command for querying and modifying waypoints.
- Syntax:
/waypoint list
/waypoint modify <entity-selector> color <color>
/waypoint modify <entity-selector> color hex <hex-color>
/waypoint modify <entity-selector> color reset
/waypoint modify <entity-selector> fade <fade_start> <alpha_start> <fade_end> <alpha_end>
/waypoint modify <entity-selector> fade reset
- Parameters:
entity-selector
: For selecting entities that are transmitting as waypoints (seewaypoint_transmit_range
attribute).color
: Overrides the Locator Bar icon color for this waypoint.hex <hex-color>
arguments are in web format (RRGGBB).- Red is either hex F00 or hex FF0000.
- Cornflower blue is hex 6495ED.
fade
: Set the fade out effect for waypoints.- The arguments
<fade_start>
<alpha_start>
<fade_end>
<alpha_end>
handle the starting/ending fade distance & alpha opacity.*_start
is the nearby values (closest to the player).*_end
is the far values (furthest from the player).
reset
will restore the default behavior of distant Locator Bar icons fading out to 0.2 alpha.
- The arguments
General
- Added
waypoint_transmit_range
andwaypoint_receive_range
.- Default:
0.0
, Minimum:0.0
, Maximum:60000000.0
. - Players have a default transmission and receive range of 60,000,000.
- Mobs with a transmission range above zero will send waypoint packets to nearby receivers.
- Similarly, receivers only receive with a range above zero, and cannot receive waypoints outside of this range.
- Default:
- Added the
useLocatorBar
game rule.- Is enabled by default for servers running the Locator Bar experiment.
- Disabling the game rule will remove all existing waypoints from all players.
Changes
Blocks
Carved Pumpkin and Heads
- Will hide players from the locator bar when worn in the head slot.
Items
- Will hide players from the locator bar.
Fixes
From released versions before 1.21
- MC-147260 – Map icons are not displayed in the cartography table.
- MC-191306 – Sounds played using
/playsound
are played in all dimensions. - MC-266318 – Trapdoors and doors have inconsistent subtitles for being opened and closed.
From 1.21.1
- MC-276264 – Advancement screen shadow renders below item icons.
From 1.21.2
- MC-275374 – Drowneds with
CanBreakDoors:1b
don't break doors. - MC-277992 – 1 color in the pale chest boat item is incorrect.
- MC-278466 – Bundle experiment data pack related strings are not in
deprecated.json
.
From 1.21.4
- MC-278873 – The data fixer regenerates chunks containing items obtained from flower pots using Ctrl + Pick Block before version 1.13, or it crashes the game if the item is in the player's inventory.
From 1.21.5
- MC-280047 – Temperate cows use their 1.14 texture with the Programmer Art resource pack enabled.
- MC-280266 – Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock Edition.
- MC-280268 – Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium".
- MC-280471 – The
Particle.color
field in area effect clouds is read-only. - MC-293619 – The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background color.
- MC-295681 – Leaf litter can generate inside of woodland mansions.
- MC-295850 – Done and Cancel buttons on the world creation Edit Game Rules screen do the same thing.
- MC-295866 – The
/setblock
and/fill
commands no longer update redstone power in some situations. - MC-295867 – Structures from previous versions fail with
DataFixerUpper
. - MC-296035 – Two pixels from "
mooshroom_spawn_egg
" are the same as "cow_spawn_egg
". - MC-296624 – Old Brown Mooshroom texture is missing from Programmer Art.
- MC-297537 – Extra "
entity.wolf_whine.whine
" sound event exists insounds.json
.
References
- ↑ a b "The Spring to Life game drop comes today, the summer drop updates comes in June!" – @JustJosIt on X (formerly Twitter), March 25, 2025 (archived)