Parity issue list: Difference between revisions
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This page is a list of parity issues between {{editions|bedrock|java}}. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions. |
This page is a list of parity issues between {{editions|bedrock|java}}. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions. The biggest diffrence between ''Java edition'' and ''Bedrock edition'' is the codeing language. ''Java Edition'' is coded in java. ''Bedrock Edition'' is coded in C#, a more optimized language. |
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Suggestions to fix existing parity issues prior to the [[Buzzy Bees]] ({{el|je}} 1.15, {{el|be}} 1.14.0) update should be made on [https://feedback.minecraft.net the feedback site] or [https://discord.com/channels/1138536747932864532/1138683774071214170 the feedback Discord].<ref group="note">There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if '''all''' of these following criteria are met: |
Suggestions to fix existing parity issues prior to the [[Buzzy Bees]] ({{el|je}} 1.15, {{el|be}} 1.14.0) update should be made on [https://feedback.minecraft.net the feedback site] or [https://discord.com/channels/1138536747932864532/1138683774071214170 the feedback Discord].<ref group="note">There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if '''all''' of these following criteria are met: |
Revision as of 22:02, 22 September 2024
This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions. The biggest diffrence between Java edition and Bedrock edition is the codeing language. Java Edition is coded in java. Bedrock Edition is coded in C#, a more optimized language.
Suggestions to fix existing parity issues prior to the Buzzy Bees (Java Edition 1.15, Bedrock Edition 1.14.0) update should be made on the feedback site or the feedback Discord.[note 1]
- Last updated
- Bedrock Edition 1.21.73 and Bedrock Edition Preview 1.21.80.27
- Java Edition 1.21.5 and Java Edition 25w15a
Note
Snapshot/beta features are listed only with {{Upcoming}}
templates. Use the {{Until}}
or {{Upcoming}}
templates where applicable. Entries are not to be removed unless the changes came into the final release of the corresponding edition.
- In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it is no longer the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it is no longer the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "Unsorted", any [upcoming] means it is no longer the case and fixed in the provided version; likewise, any [until] means that it was in parity before, and no longer is starting from that version.
Entries along the lines of "this edition does not ..." are not added but are placed into the other edition's section instead.
Do not put the desired outcome in the parity issue – this list is intended only to list the parity issues, not how they should be resolved.
The Java Edition names of objects are used throughout the list, just like other wiki articles.
In Bedrock Edition but not in Java Edition
General




- Animations
- Default and character creator skins blink occasionally.
- Items will shrink when picked up.[1]
- Players can equip and execute emotes.
- Player's arm is animated when charging a crossbow in first person.
- Players's arm is animated when eating food or drinking potions in third person.[2][3][feedback 1][feedback discord 1]
- Switching to the same item plays the item switching animation.
- The animation of snow and rain is angled.
- When eating or drinking, the item being consumed is held differently in first person.
- When in first person, the player's hand and held items move at the maximum speed when moving the camera and do not scale with head-turning speed like in Java.[4]
- When not moving, the hand/held item sways up and down to imitate breathing in first person.
- Camera position while sneaking is different.[5]
- Visuals
- Anti-Aliasing.
- Chunks fade in when rendering, rather than appearing instantly.
- Clouds are more vibrant and tinted red at sunset and sunrise.[feedback 2][feedback discord 2]
- Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime.
- Disabling view bobbing completely stops the player's hand and held items from swaying.
- Option for enabling a paper-doll of the player in the top left corner of the screen.
- Ray Tracing and Upscaling options on Windows.
- More types of fog exist that are used in different circumstances.
- Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional.
- Sky color during the rain is gray, rather than bluish-gray.
- Sky color is more affected by vertical position.
- There are variable amounts of rain/snowfall (Java has only the "medium" variant).
- During precipitation the sun and moon remain visible in biomes without rain or snow.
- Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
- The same is applied when stepping into a Nether Portal and being on fire.
- "Spyglass damping" option.[6]
- When looking directly at the sun, the sky around it becomes darker.
- Block selection boxes are less precise.[7]
- Gameplay
- Attempting to place blocks below the minimum height limit shows warning messages.[8]
- Block outline on double blocks (such as doors, beds and tall grass) is connected.
- Block placing speed matches player movement speed.
- Block reach and attack reach is greater.[feedback 3]
- Blocks can be placed right in front of the block the player stands on.
- Blocks can be placed continuously using hold click/button.
- Elytra flight can be disabled by pressing jump button while gliding.[feedback 4]
- Food can be eaten in Peaceful difficulty.
- Eating, blocking, using a bow, crossbow or trident, or sneaking while sprinting disables sprinting.[9]
- Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits.
- Some Minecraft Education features, such as Chemistry features, can be enabled in the Cheats options.
- Using
/kill
shows which entities got killed, instead of how many. - When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.[10][feedback 5]
- When a player creates a new world, the world spawn point is restricted to specific biomes.
- Unique death messages for being killed by llama spit and shulker bullet projectiles.[11]
- Interface
- Achievements instead of world-depending Advancements.
- An "X" close button in each in-game GUI (except Signs GUI).
- A Halloween themed panorama during Halloween seasons.[12]
- A message appears if a raid ends after 2 in-game days.
- "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
- Any recipe can be found through the search bar, even recipes the player has not unlocked yet.
- Character creator.
- Chat messages appear in the top-left of the screen rather than in the bottom-left.
- Chat text color can be changed in the settings.
- Pressing ↵ Return opens the chat by default in addition to pressing T.
- Mentions of player names are highlighted in yellow in chat.
- Mentions text color can be changed in the chat settings.
- Pasting command in the chat with a newline automatically sends the command without pressing ↵ Enter.[13]
- There are two fonts available to choose from for the chat: Mojangles and Noto Sans.
- Unicode font is sized differently.[14]
- The at symbol (@) can be used to give a list of players in chat.
- Certain emojis appear as icons in-game, such as the hunger and armor icons.
- Color code
§g
,minecoin_gold
. - Different highlights across editions.
- Exclusive splash texts.[note 3]
- Help button to open the encyclopedia menu in the crafting table, smithing table, loom, and villager trading GUI.
- Loading tips.
- Marketplace.
- Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).[note 4]
- Opening GUI have an animation.
- This can be turned off in the options menu.
- Quick moving items in the GUI have an animation.
- Selecting an item in any interface enlargens it.
- Seed templates in the Create New World screen.
- Selecting an enchanted item shows all enchantments in the action bar.
- Server list has featured servers.
- Skins can support up to 128x128 resolution.
- Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
- Text background has slightly more rounded corners.[17]
- World option and gamerule to display coordinates and number of in-game days played.
- Crafting grid is present in the creative inventory.
- Narrator is called "Text to Speech".
- Oxygen bar looks different.[18]
- Saving world indicator looks different.[19]
- Technical
- AI tasks are stored as JSON files.
- Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
- Blocks, items, particle, mobs, animations, and biomes can be added using add-ons.
- Brewing recipes are data driven.
- Entities can be remodeled.
- Shared block spaces.
- Resource packs use a JSON file called
biomes_client
for coloring water blocks depending on biome, rather than confusing color maps like with foliage.- Said JSON file can also be used to change the fog color of a biome.
- RenderDragon rendering engine, with the ability to enable "deferred rendering pipeline"[upcoming BE][note 5] and ray-tracing for compatible devices.
- UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI).
- Villager trade tables are stored as JSON files.
World generation



- Biomes
- Caves in the Nether do not fill up with lava when lower down.[20]
- Nether fossils are much rarer.[21]
- Grove biomes have more trees.[22]
- Fallen and dying trees.[23][feedback 6][feedback discord 3]
- Huge mushrooms generate naturally in swamps.[feedback 7][feedback discord 4]
- Ore can generate in polished andesite, diorite and granite, replacing parts of generated structures.
- Placement of small end islands is different.
- Coral reefs generate with dead coral blocks and with different structures.[24][feedback 8][feedback discord 5]
- The water's surface is entirely frozen in deep frozen oceans.[25]
- Icebergs generate twice as often.
- Strays and skeletons are the only monsters that normally spawn in snowy plains and frozen river biomes.[26]
- Passive mobs can spawn in eroded badlands.
- A layer of invisible bedrock exists in the void to prevent the player from falling further.[27]
- Entities start taking void damage at different depths (82 blocks below bedrock in bedrock, 64 blocks below bedrock in java).
- The void is the same color as the sky.
- Structures

- Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 9]
- Desert wells have a 1/500 chance of generation per chunk instead of 1/1000.
- When generated, desert wells sometimes consist of 2 desert wells, rather than 1.
- Desert temples generate more frequently.
- Generated structures have display names/translations.
- Ocean ruins and buried treasure are significantly more common.[28]
- Buried treasure and shipwrecks can generate in stony shore biomes.[29]
- The chests in ocean ruins always generate with a water source block above it, even when the structure generates on land.[30]
- Shipwrecks can generate with acacia wood.
- Ocean monuments always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base.
- The allium room in woodland mansions generates as intended.[31]
- The leaf block that generates in the single bed bedroom in woodland mansions doesn't decay from not being connected to a log.[32]
- Villages and pillager outposts can generate in more biomes:[feedback 10][feedback discord 6]
- Villages and pillager outposts generate with foundation.[36]
- Some village buildings don't generate as intended.[37]
- Strongholds are more likely to generate under villages.
- Strongholds generate more infinitely throughout the world.[38]
- The 5-way crossing room in strongholds usually has 1–4 entrances sealed.
- Dungeons can generate above sea level.
- Igloos generate with packed ice windows instead of normal ice windows.[39]
- If all end portal blocks in the end are removed after the dragon has been killed, the end portal regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates.
- End gateways teleport players to different locations.
Blocks


- General
- Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers and cauldrons drop as an item even when broken by hand.[40]
- Block breaking texture is darker.[41]
- Light-emitting blocks are brighter and not shaded.[42]
- Light-emitting blocks also appear brighter in the inventory. They look like
instead of
.[43]
- Light-emitting blocks also appear brighter in the inventory. They look like
- Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.[44].
- Many more blocks can be waterlogged.[note 6][45]
- Blocks that can be destroyed by fluids are unable to be placed on fluids.
- Holding water by bucket will not briefly remove the water when the player is underwater.[46]
- Some plants can be "snowlogged".[47]
- The player's inventory can contain blocks, not just items.
- For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
- Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
- Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.[48]
- Short grass and ferns have a randomly selected height.
- Melons and pumpkins grow more slowly than in Java Edition.[49]
- Crops are rendered differently.[50]
- Cauldrons, hoppers and composters have different shading on the inside.[51]
- Vines, ferns and grass have a slightly different texture in the inventory due to the color overlay being applied twice.[52]
- 5 clusters can generate per chunk instead of only 2.
- Side textures are rotated differently.
- Bamboo can generate in sparse jungles.[54]
- Ominous Banners
- Banners can still be customized with a crafting table using the old banner customization recipes.[57]
- Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.[58]
- Can be waterlogged with dispensers.[59]
- Can be waterlogged in survival mode.
- Water flows out of waterlogged barriers.[60]
- Different item models. They look like
instead of
.[61]
- Falling asleep animations changes camera angle from looking up to looking down.
- Bottom two bedrock layers are completely solid instead of just the bottommost layer.[62]
- Different generation pattern from Java Edition.[63]
- Can be used as fuel.[64][until BE 1.21.40]
- Can be rung by any projectiles (including thrown items).[65]
- Projectiles get bounced back after hitting the bell.
- Ring by themselves when there is a raid, instead of a villager ringing it.
- Bells attached to the tops of blocks are positioned slightly lower.
- Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[66]
- Can be placed on top of hoppers.[67]
- Do not get broken when placed on the side of a piston, when the piston is activated.[68]
- Do not get broken by water or lava.
- Render the back faces.
[69]
- Can be lit by players and mobs standing on top when they are on fire.[72]
- Can be lit using a sword or mace with the Fire Aspect enchantment.[73]
- Can be extinguished at the bottom face.[74]
- Can also be extinguished by placing a water source or allowing water to flow in the space above.[75][76]
- Can be lit by players and mobs standing on top when they are on fire.[77]
- Can be lit using a sword or mace with the Fire Aspect enchantment.[78]
- Can be used to rename maps.[79]
- Can be used to create locator maps.
- Can be used to turn paper into maps.


- Are block entities.
- Can hold potions.[80]
- Can hold twice as many levels of liquid at once.
- Cauldrons beneath water fill up with water.
- Liquid inside can be transparent.[81]
- Using a lava bucket on a water or snow cauldron removes the water or snow.[82]
- Water in cauldrons can be colored using dyes.[83][feedback 11][feedback discord 7]
- Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
- Can grow in the nether.
- All chest variants have older models in the inventory. They look like
instead of
.[84]
- This was used by chests before Pocket Edition v0.7.3 alpha and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.
- Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountains biomes.
- Default name in command feedback is "!" instead of "@".
- GUI is vastly different.
- Have a delay option.[85]
- Can be placed on walls and fences.
- Back faces of redstone torches don't render.[86]
- When the composter’s fullness increases, any entities inside are pushed up accordingly.
- Can be oriented in 16 different directions when placed, like standing signs, banners and heads.[87]
- When activated by 42 specified blocks, changes its inside texture another time.
- Have more particles.[88]
- Coral can be grown by using bone meal underwater outside of warm ocean biomes.[89]
- Larger variation in the amount of time it takes for coral to die when not exposed to water.
- Always dies after 2.25 seconds of being out of water.
- Do not die if they are surrounded by any non-air blocks.[90]
- Wall fans have one texture pane, as opposed to two in Java Edition.[91]
- Instantly turn into dead coral fans if placed outside of water.[92]
- Different chances of replacing obsidian in ruined portals.[93]
- Can be obtained using any silk touch tool, not just a pickaxe.[94]
- Play different sounds when picked up without shattering.[95]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[96]
- Drop itself when broken using Silk Touch.[97]
- Have the block ID
grass_path
instead ofdirt_path
as in Java Edition.[98]
- Play sound effects differently.[99]
- Side textures of doors (except cherry and copper) are different.
- Two dragon eggs spawn per world instead of one.[100]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[96]
- Have random height.
- Using bone meal on a grass block can produce ferns.
- The side texture of fire is slightly tilted towards the center of the block.[103]
- Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[104]
- Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
- In meadow biomes bone meal completely ignores the gradients and only generates dandelions.
- Unused blue rose and paeonia flower textures exist:
- Melts faster after walking with Frost Walker boots.
- Can be obtained by using
/give
[105]
- Orientation is handled by a single block state instead of multiple.[106]
- Exists.
[note 8]
- Have random height.
- Can be composted.[feedback 12][107]
- Can be obtained using any silk touch tool.
- Rendered differently.[108]
- Have a hardness of 30 instead of 10.[109]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[96][110]
- Entities slide much less compared to Java.
- Honey blocks moved by pistons move entities that are touching the side of the block.[111]
- Transfers redstone power (not a transparent block).[112]
- A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
- Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
- Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
- Have different models.[113]
- The first two batches of iron ore generation produce blobs 0-16 blocks in size rather than 0-13 blobs in size.[114]
- Are blocks instead of entities.
- Can be placed on the lid of a shulker box without popping off when the lid is opened.[115]
- Can be placed on the top face of fences, walls, and fence gates.[116]
- Display particles when broken.[117]
- Several items on the item frame glow in the dark:
- Items that have enchantment glint overlay.
- Light-emitting block items (including lava bucket and with the exception of campfires).
- Function differently than in java edition.[118]
- The player can hold down the jump button while climbing a ladder to make the climbing speed faster.

- Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
- Render the back faces.
[119]
- When in snowy biomes, become fully white when it snows.
[120][feedback 13][note 9][feedback discord 8]
- Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
- Can be placed on top of hoppers.[67]
- Do not get broken when placed on the side of a piston, when the piston is activated.[68]
- Do not get broken by water or lava.
- Can be replaced by placing a block in its place.[121]
- Can be moved by pistons.[122]
- Produce particles when broken.[123]
- Use different inventory textures.[124]
- Has a radius of 128 blocks instead of 64.
- Has a different item model.[125]
- Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.[126]
- Doesn't have proper shading.[127]
- Bottom texture is different.[128]
- Are brighter in the inventory.[129]
- Are considered treasure loot in fishing instead of junk loot as in Java.[130]
- Are slightly 3D.
- Can be placed inside entities.[131]
- Banner designs are listed in a different order.
- Preview all banner designs without a banner and dye in the input slots.
- Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
- Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
- Zombie spawners can spawn zombie villagers.[132]
- Spawners can only spawn fish if the spawner is waterlogged.
- Can spread on polished andesite, polished diorite, and polished granite.
- Saplings convert muddy mangrove roots into dirt when grown.
- Can generate in caves.[133]
- Mushroom pore blocks are available in the Creative inventory, as a fourth variant of a mushroom block obtainable in Creative.
[until BE 1.21.40]
- Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it renewable.
- Exist.
[note 8]
- Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[134]
- A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
- Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[137][feedback 14][feedback discord 9]
- Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.[68]
- Break banners and signs, rather than being unable to extend.[138]
- Check if they are powered/can extend every tick (instead of only when receiving a block update).
- Finish extending before retracting again.
- Have a 1 game tick delay between powering/depowering and extension/retraction.
- Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
- Piston head model has a larger "neck".
- Piston head has a slightly different side texture.
- Piston only extend/retract when the previous action finished.[note 10][139][140]
- Require 1 tick to retract.
- Take longer to extend.
- Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.[141]
- Jumping on a stalagmite makes the falling sound and particles.[142]
- Freezing effect looks slightly different.[143]
- Particles appear when an entity is extinguished by powder snow.[144]
- Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
- Pumpkin top textures are different by 1 pixel and are rotated differently.[145]
- Can be used to craft purpur slabs.[146]
- Are broken by flowing water.[147]
- Connects to pistons.[148]
- Power transmission is in a random order.[note 11]
- Remains on the base of a piston after being extended and then retracted.
- Transparent blocks can pass redstone power downward.[149]
- Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.[150]
- Slightly different textures.
- Redstone torches can be turned off with a one-tick pulse.[151]
- Redstone torches on powered pistons always turn off.[152]
- Render the back faces.
[69]
- Block model faces are slightly misaligned.[153]
- Can be placed on walls and fences.
- Back faces of redstone torches don't render.[86]
- Can be lit on fire and burn away.[154]
- Are slightly 3D around the mesh.
- Have no mesh on its bottom when floating.
- Player cannot move horizontally when sneaking in Climbables on top of Scaffolding.[155]
- Has a larger detection range for mob deaths.
- Do not cull the faces of blocks below them.[156]
- Render their outer faces on the inside.[157]
- Different tendril animations and textures.[158]
- Do not cull the faces of blocks below them or next to them.[159][160]
- Render their outer faces on the inside.[161]
- Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay.[162]
- Prevents coral fan placement.[163]
- Can't open if obstructed by a redstone conductive block.
- Items inside are listed on the tooltip as properties when being held.
- Are flammable.
- Can be destroyed and drop as an item when pushed by a piston.
- Can be placed on top of more blocks than in Java.[164]
- Formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text.
- Writing JSON on the sign shows the JSON output, rather than the input on the sign.[165]
- Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
- Can be removed by rightclicking with a shovel.
- Can generate in multiple layers.
- Generates where there is sky access atop buildings in snowy taiga villages.
- Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
- If there are multiple layers, the layers melt gradually.[169]
- Is affected by gravity.[170][feedback 15]
- When falling on other snow, it'll add the layer count together and add an additional few.
- Melts in snowless biomes.
- While snowing snow randomly stacks together to have random patches, opposed to being completely flat.[171]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[96]
- Block model faces are slightly misaligned.[172]
- A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.[173]
- If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.[174]
- Slightly different model.[175]
- Can be crafted using andesite, diorite and granite.[176]
- Old version of stonecutter exists.
- Stripped spruce logs have a different texture.[177]
- Export mode on structure blocks.
- Preview design.

- Has a placement animation options in Load mode.
- Remove blocks (can include entity without saving any block as structures).
- Structure size is limited to 64 per axis, rather than 48.
- Usage is explained in-game.
- Can support blocks such as signs, torches, and redstone wire.
- Bone meal can be used on sugar cane.[feedback 16][feedback discord 10]
- Instantly breaks if its water is removed, rather than not breaking until updated as in Java Edition.[178]
- Grows much more slowly than in Java Edition.[179]
- Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
- Tall grass can generate in windswept savannas[180] and snowy plains.
- Can be activated by thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks.
- Have a different texture.[181]
Fluids
- General
- Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
- Flowing liquids push flying players in creative mode.[182]
- A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava.
- Lava ignites flammable blocks within a differently shaped range.
- Lava does not deactivate elytra flight.[183]
- Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.[184][185][186]
- Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.[187][188]
- Underwater brightness are much brighter than in Java Edition.[189]
- Water has different colors for every biome, rather than only in ocean and swamp biomes.[190][feedback 17][191][feedback discord 11]
- Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
- When descending into water, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light).
- Less underwater visibility than in Java Edition.[192]
Items
- General
- Held items in third person point up more.[193]
- Most items with durability have one additional durability point.[194]
- Unused quiver and ruby textures exist:
- When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
- "Field Masoned" and "Bordure Indented" banner patterns.[feedback 18][upcoming JE 1.21.2]
- Books and Quills (Books & Quills) and Written Books
- Have 2 pages open at once.
- When signed, the author can be anything the player wants.
- Writing JSON in the book show the JSON output, rather than the input in the book.[195]
- Has 65 durability points instead of 64.[196]
- Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.
- Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
- This is implemented differently in Java Edition, to make it more translation-friendly.
- Can be obtained from bonus chests, fishing inside the jungle, bamboo jungle and sparse jungle biomes,[197] and trading with a wandering trader.
- Needle has an animation when the compass changes direction by being used on a lodestone.[198]
- Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes in the crafting grid.[199]
- The Fire Aspect book can light campfires and candles, and ignite TNT.[200]
- The Fortune book can make blocks drop more items if the block mined can be broken by fist.
- Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java Edition.[201][until BE 1.21.40]
- Travel further when thrown.
- If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
- Fireworks with the different base colors explosions are available in the creative inventory.[202]
- Carrots and warped fungi on sticks can be crafted using damaged fishing rods.[203]
- Has a higher durability (384 compared to 64 in Java Edition).
- Mobs riding other mobs dismount when hooked by a fishing rod.
- Attempting to use flint and steel on ice, glass, and the sides of non-flammable blocks causes no flames to appear, but the flint and steel's durability still decreases by 1.
- Different inventory models.[204]
- Jungle leaves have a different inventory model.
[205]


- Empty map is called "Empty Locator Map", and shows location markers.
- Meanwhile, the "normal" empty map (crafted using 9 paper in a crafting table or 1 paper in a cartography table) does not show location markers.
- Doesn't require a compass to be crafted.
- The coloring of grass blocks,[207] water,[208] etc. on the map depends on the biome they are placed on.[209]
- Have an unlimited color palette and a different set of colors for blocks.[feedback 19]
- Adding locators, cloning, and expanding maps can also be done in an anvil.
- Show player heads instead of arrows in multiplayer.
- Players wearing mob heads and carved pumpkins are invisible on maps.
- Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
- When creating a new world, the player can enable the "Starting Map" option to spawn with an empty locator map in the inventory.
- The zoom level of a map is always displayed in its tooltip.
- Locked maps have a unique texture.
[210]
- Filled maps, treasure maps and explorer maps have different item textures from java edition.[211][212]
- Map icons are 16x16 pixels instead of 8x8.[213]
- More types of map icons.[214]
- Never despawn when dropped.[215]
- Effects are applied after a delay of several ticks after using it.
- Potions, splash potions, lingering potions, and tipped arrows of decay exist.
- Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
- The corruption of Healing II or Poison II potions results in a potion of Harming I.
- Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
- Splash and lingering potions can be used to extinguish a burning entity in the Nether.
- Strength potions can be corrupted into weakness potions.
- Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist.
-
Potion of Absorption
-
Potion of Blindness
-
Potion of Haste
-
Potion of Health Boost
-
Potion of Hunger
-
Potion of Mining Fatigue
-
Potion of Nausea
-
Potion of Resistance
-
Potion of Saturation
-
Potion of Levitation
-
Splash Potion of Absorption
-
Splash Potion of Blindness
-
Splash Potion of Haste
-
Splash Potion of Health Boost
-
Splash Potion of Hunger
-
Splash Potion of Mining Fatigue
-
Splash Potion of Nausea
-
Splash Potion of Resistance
-
Splash Potion of Saturation
-
Splash Potion of Levitation
- Can be enchanted with Curse of Vanishing[216][217]
- "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.[220]
- Agent and NPC spawn eggs exist:
- Cat, panda and wandering trader spawn eggs have different textures.[221]
- Display more particles.
- Give Regeneration II for 40 seconds instead of 45 seconds.[223]
- Can hurt multiple mobs in one throw.[224][225]
- Can shoot from dispenser, rather than thrown as an item.[upcoming JE Combat Tests]
- Tridents with Loyalty return to the player, even if thrown into the Void.[note 13]
- Thrown tridents don't despawn.[226]
- When throwing a wind charge, the projectile is slightly offset.
- Sounds have different pitches and volumes.[227]
Entities
- General
- Animals that are in love mode emit heart particles constantly.[228]
- Aquatic mobs can survive on land if given the water breathing effect.
- Baby rabbits, baby turtles, ocelot kittens, stray kittens and wild wolf pups follow adults.[229][230][feedback 20][feedback discord 12].
- Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.[231]
- Entities on fire have an orange-yellow tint and an exclusive particle.
- Feeding mobs makes the corresponding food particles and plays a sound.
- Damage flash is much redder than in Java Edition.
- Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
- Many biomes have different mob spawning probabilities.
- Mobs spawned from raids have different loot drops.[note 14]
- Mobs have different chances to spawn with specific armor.[232][until JE 1.21.2]
- Pillagers and vindicators can wear armor, though it doesn't render.
- Skeletons, strays and bogged use melee attacks underwater.[233]
- Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in Java (3x2.1x3).
- Snowballs and eggs deal knockback to players and trigger their pets to attack.[234]
- Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.[235]
- Some animals detect and follow players holding food from a greater distance.
- Striders and hoglins share a mob cap.
- Hoglins and zoglins have slightly different models than in java edition.
- Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[236]
- Villagers and iron golems prefer walking on certain types of blocks over others.[note 15]
- Villagers and wandering traders run away from zombified piglins.[237]
- Dismount message when riding entities is different.[238]
- Mobs that can pick up items will actively try to pick them up.[239]
- Pillagers and piglins don't aim their crossbows directly at their targets.[240]
- Zombies and zombie variants have the same posture as players when holding anything in their offhand.[241]
- Can follow players through portals by teleporting across dimensions.[242]
- Sounds are pitched differently.[243]
- Has different animations.[244]

- Are affected by splash potions effect.[245]
- Have a brief death animation when killed with a harming, wither, or poison potion.
- Are attacked by "Johnny" vindicators.[246]
- Armor stands named "Dinnerbone" or "Grumm" turn upside-down.[247]
- Can be renamed using name tags.
- Can change pose depending on a redstone signal or by sneaking and interacting.
- Can use totems of undying.
- Can ride minecarts and boats.[248]
- Have arms by default.[249]
- Renamed armor stands display their name tag like mobs and players.[250]
- Stack up to 64.
- Can breed again after 1 minute instead of 5.
- Can turn their heads.[251]
- Regeneration effect given to players has no time limit.
- Instantly killed by lightning.[252]
- Boats can be ridden upward in descending water.
- Does not sink when submerged but instead floats up.[253]
- Falling boats can go through other entities.
- Have 40 health points instead of the correct 4 health points.[254]
- Mobs can be picked up by a boat being ridden by a player.
- Leashed boats can bounce when the player jumps.[255]
- Player sitting animation is different.[256]
- Inventory can be accessed without riding.
- Camels take fall damage from a lower height than in Java Edition.[261]
- 25% chance to spawn as a kitten.[262][feedback 21]
- Spawns as a black cat with a 50% chance on a full moon night.[feedback 22]
- Stray kittens follows stray cats.[230]
- Unused gray tabby texture exists:
- Can spawn in frozen oceans.
- Have mirrored leg textures.
- Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.[263]
- Have different spawning rules: creepers always spawning individually per group, instead of up to 4 per group, and have 5 spawning limit in the overworld surface.[264]
- Attacks the player more often while angered.[265]
- Have a baby form.[feedback 23][feedback discord 13][upcoming JE 1.21.2]
- More donkeys naturally spawn at once.
- Are neutral during the day, not passive.
- Chase and attack villagers[note 16] and snow golems.
- Have a swimming animation.[266][feedback discord 14]
- Have a 3D outer texture layer.
- Have glowing eyes and mouth.[267][feedback 24]
- Have proper throwing animations.[note 17][feedback 25]
- Spawn in groups of 2 to 4 in oceans.
- When holding tridents, can use melee attacks when within 3 blocks.[feedback 26]
- Inflicts any unafflicted player within range with mining fatigue immediately.[268]
- Make their underwater death sounds if killed on land.[269]
- Exists.[270]
- Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow).
- Can be provoked by players under the Invisibility effect.[271]
- Can still teleport away if riding a boat or a minecart.[272]
- Take damage from standing in cauldrons filled with water.[273]
- Teleports away if being attacked on their legs or by wolves.[274]
- Are hostile to endermen and iron golems.
- Spawn at an ender pearl's landing site.
- Have a cross model like arrows.
- Cod, salmon and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
- Have different swimming animations.
- Pufferfish wiggles tail, rather than fins.
- Cod and salmon wiggle tail further than in Java Edition.
- When flopping, they rotate around the y-axis.[feedback 27]
- Fish avoid axolotls.[275]
- Fall much faster than in Java.[276]
- Have a 3D model.[277][feedback 28][feedback discord 15]
- Foxes that trust the player attack any mob that harms their trusted player, including other players.
- If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
- Shake side to side before pouncing and their legs wave while in midair.
- Frogs that grow up in stony peaks biomes are green instead of orange.[278]
- Have glowing eyes.[279]
- Holds its charge when its target gets lost of its sight and shoots again instantly when in range.[280]
- Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
- Retaliate when attacked by other mobs.
- Can spawn in any dimension.[281]
- Have a baby form.[282][feedback 29][upcoming JE 1.21.2]
- Two screaming goats have a 2% chance of producing a non-screaming baby.
- Can attack players under the Invisibility effect.[283]
- Baby horses get progressively bigger as they age.[284]
- Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
- Horses spawned from spawn eggs are sometimes foals.[285]
- The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.[286]
- The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.[287]
- Can ride minecarts.[288]
- Can spawn during world generation.[verify]
- Walk slightly faster than in Java.

- Baby husks/zombies/zombie villagers can ride many mobs other than just chickens[feedback 30][feedback discord 16]:
- Adult husks/zombies.
- Cave spiders and spiders.
- Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
- Zombie villagers.
- Zombified piglins.
- Spider jockeys riding cave spiders.[289]
- Wither skeleton/stray spider jockeys.[290]
- Baby zombies have a higher chance of spawning as chicken jockeys.
- Can be attached to walls.
- Have a better physics engine.
- Carpet becomes invisible if the llama is invisible.[291]
- Trader llamas are immediately tame after being unleashed from a wandering trader.
- Can spawn in windswept savannas.
- Have glowing cores.
- Use repeating command block instead of impulse.[292]
- A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
- Breeding creates an ocelot kitten that trusts the player.
- Can spawn in all jungle variants.
- Ocelot kittens follows adult ocelots.[230]
- Trusting ocelots don't despawn.[293]
- Attack the player less often while angered.
- Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
- Drop 0-2 bamboo upon death, rather than always 1.[294]
- When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
- Can spawn in all jungle variants.
- Pandas have a higher spawn rate in bamboo jungles.
- Baby's head is a different size.
- Dance on the player's shoulder when a music disc is playing.
- Dismount when the player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.
- Dismount when the player's shoulders become submerged in water, instead of feet in Java.
- Parrots sitting on the player's shoulders prevents the player from entering a nether portal.[295]
- Parrots can imitate pandas, polar bears and wolves.
- Can spawn in all jungle variants.
- Can spawn in any light level.[note 18]
- Attempt to stay 16 blocks away from ocelots, similar to cats.
- Can drown.[296]
- Have different attack strengths: 4HP on Easy difficulty, 6HP on Normal and 9HP on Hard.
- As of Java Edition 1.14, phantoms deal much less damage: 2HP on Easy and Normal and 3HP on Hard.[297]
- Have different spawning mechanics.
- Wing models are slightly different.
- Are afraid of extinguished soul campfires.[298]
- Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
- Baby piglins drops 1XP instead of 5XP.[299]
- Baby piglins make angry noises when any piglin gets angry.
- Can exist in Peaceful difficulty with passive behavior.
- Can give players powered rails.
- Hold a loaded crossbow with both hands.[300][until JE 1.21.2]
- Need 8 seconds to barter, rather than 6.[301]
- Immediately attack players while bartering instead of waiting for the transaction to finish.
- Can exist in Peaceful difficulty with passive behavior.[302]
- Have different attack strengths: they deal 14HP-15 × 7HP[ × 7.5verify] on Hard difficulty, instead of 19HP as in Java. × 9.5[303]
- Hunt down hoglins with piglins.[304]
- Have mirrored leg textures.
- Riding is different:
- Less instant in turning.
- The pig does not look up and down with the player, unlike in Java Edition.
- The pig has to jump to get on blocks, rather than just step up like horses.
- Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
- Drop 0-2 arrows upon death.[305]
- Have a melee attack.[306]
- Used when underwater only, not when no crossbow is equipped.
- Have a unique celebration animation.
[307]
- Don't hold their crossbow with two hands unless they are targeting.[308]
- Hold a loaded crossbow with both hands.
- All projectiles knockback players.
- Hand in first person is positioned lower[309] and turns red when taking damage.
- Players can fall off non-full blocks when crouching.[310]
- Players crouch when flying down in creative mode.
- Players can "step upward" while flying.[311]
- When flying, players can stop moving instantly.
- When touching the ground while flying down in Creative mode, the player will not stop flying.
- Player's name tag completely disappears when sneaking.
- Players are completely immune to damage in creative mode, including damage from the void and kill command.
- Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.[312]
- Can drop both cod and salmon at once.
- Inflates when hurt.
- Small pufferfish move their tails when swimming.
- Baby rabbits follows adult rabbits.[229][feedback 20][feedback discord 12].
- Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.[feedback discord 17]
- Can eat immature carrot crops.
- Can destroy more block types.[note 19]
- Has a farther attack reach.[313]
- Attack does less knockback.[314]
- Has a delay between beginning its attack animation and dealing damage to its target.[315]
- Leg textures are flipped.
- Can spawn in different sizes.[feedback 31][feedback discord 13][feedback discord 18][upcoming JE 1.21.2]
- Can spawn in lukewarm and normal oceans.
- Attack iron golems before they are hit.

- Can eat ferns.
- Visibly retain wool color when sheared.[316][feedback discord 19]
- Can be colored by using a dye on them in creative mode.
- Can spawn in peaceful mode.
- Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
- Underwater, it switches to direct attack without using a bow and arrow.[feedback 32]
- Skeletons spawned with spawn eggs have an 80% chance of spawning as wither skeletons in the nether, and an 80% chance of spawning as strays in snowy biomes.
- Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
- A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
- Skeletons typically shoot more rapidly at players the more they are closer to it.
- Are attacked by the Conduit.[317]
- Can be controlled without a saddle.
- Immune to lightning.
- Killing a trap skeleton horse yields no items or experience.
- Slimes can damage snow golems.
- The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
- Can spawn naturally when pumpkins generate on top of two snow blocks.
- Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.[318]
- Can spawn in 3x1x3 spaces beneath full solid blocks.
- May not spawn with various status effects in Hard difficulty.
- Have a baby form.[feedback 33][feedback discord 13][upcoming JE 1.21.2]
- If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
- Can spawn from skeleton spawners.
- Can move their heads up and down when being ridden by mobs.[319]
- Can spawn at the bottom of lava lakes.[320]
- Babies spawn more than adults.[321]
- Players can ride striders submerged in lava.
- Eyes of shivering striders are one pixel higher.[181]
- Are bigger than in Java Edition.[322]
- Have different names (see below).
- Spawn in slightly smaller groups.
- Unused clownfish texture exists:
- Baby turtles follows adult turtles.[230]
- Slightly different spawning requirements.
- Much shorter breeding cooldown.
- Don't despawn after raids end.[323]
- Have a random chance of dropping an iron sword.
- Babies have bigger heads like other baby mobs.[324]
- Babies ignore players.
- Babies can take poppies held by iron golems.[325]
- Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[326]
- Heal if there's bread in their inventory.
- Heal after sleeping in a bed.
- If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.[327]
- If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
- Pre-Village & Pillage villagers are still available.
- Spawn with professions, when spawned via spawn eggs.[328]
- When they showing an item they offer, they will slightly lift their arms.
- During rain or snow villagers enter houses and stop their daily schedule.
- Villagers in mangrove swamps are plains villagers instead of swamp villagers.[329]
- Johnny vindicators target baby villagers.
- Can spawn in village gathering sites.
- Despawn shortly after all trades are used up.
- Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
- Shows the item they offer when the player is holding an emerald.[330]
- Always spawns with two leashed trader llamas, even when spawned with a spawn egg.[331]
- Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
- Are immune to their own negative splash potion effects.
- Attack iron golems before they are hit even if not in a raid or patrol.
- Held potion and hat model pieces are offset.
- Has different AI.[more information needed]
- Possess a charge attack.
- Spawns four wither skeletons when at half health.
- Always breaks blocks that it touches.
- Boss bar has a different color.
- Doesn't regenerate health.
- Explodes not just when created, but also when half health, and killed.
- Has a different spawning and death animation.
- Has a health of 600HP instead of 300 × 300HP. × 150
- Sometimes shoot wither skulls in a burst of four.
- Wither skull projectiles can be deflected.
- Can be fed all fishes (both raw and cooked), as well as rabbit stew.[upcoming JE 1.21.2]
- Wild wolf pups follows adult wild wolves.[230]
- Will break off from chasing a player to target closer villagers and golems.
- Are attacked by the Conduit.
- Pre-Village & Pillage zombie villagers are still available.
- Nitwit zombie villagers can become employed after being cured.
- Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
- Zombie villagers spawn in groups.
- Zombie villagers never count towards mob caps.[332]
- Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.
Effects
- Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in Java.[feedback 34]
- Exists.
- Can kill the player irrespective of difficulty.
- Given to parrots when they are fed cookies.
- Same icon as Poison.
- Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.[333]
- Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
- The haste effect is generally more powerful than in java edition.[334]

- When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 35][feedback discord 20]
- Can't be removed from drinking milk, using a Totem of Undying, or dying.
- Works underwater.[335]

- When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.[feedback 36][feedback discord 20]
- Works differently, with different sources providing different amounts of total health regenerated.
- Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.[feedback 34]
Enchantments
- Can light campfires, candles, and TNT.[feedback 37][339][340]
- Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[341][upcoming JE Combat Tests]
- Multiple arrows fired in the same shot can hit and damage the same entity at the same time.
- A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
- Extra damage is calculated differently, resulting in increased overall damage.
- Can be applied to axes in an enchanting table.[342]
- Can be applied to all armor pieces in an enchanting table.
Commands
- Generic
/ability
[Minecraft Education only]/camera
/camerashake
/clearspawnpoint
/connect
/dialogue
/fog
/event
/hud
/inputpermission
/mobevent
[note 20]/music
- In Java, the
/playsound
command can be used instead:/playsound [music sound event] music @s
- In Java, the
/playanimation
/replaceitem
/setmaxplayers
/schedule on_area_load
/structure
/transferserver
- Coordinates
- A relative coordinate can have the next relative coordinate right behind it (without a space).
- Gamerule
- More gamerules:
- Certain gamerule commands are available even without turning on cheats.
- Disabling
doMobSpawning
gamerule prevents passive mobs[343] and mobs from structures from spawning.
- Format starts with an object containing only a
"rawtext"
list, rather than starting directly in the json text input (a string, a bool, a number, an object containing"text"
or alike, or a list containing any of the prior options).
- Save-all, save-off and save-on
- Are all merged into
/save
.
- Scoreboard
/scoreboard players random <entity> <objective> <min> <max>
- Teleport
- Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
- Time
- Time can be set to sunrise or sunset.
- Title(raw)
/title
does not support raw JSON text, only plain strings, instead/titleraw
exists to allow raw JSON text.
Sounds
- Dropping an item makes the "pop" sound.[344]
- Hitting the air makes the "attack" sound.[345]
- Jumping sounds when jumping off of and landing on blocks.[feedback 38]
- Silverfish and endermites have walking sounds.[346]
- Sounds for breaking blocks have a higher pitch.[347]
- Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.[348]
- Ambient sound effects can play at different pitches.
- Stereo footstep sounds.[349]
In Java Edition but not in Bedrock Edition
General
- Animations


- Ignited TNT and creepers have a more transparent white flash effect.
- Items picked up are dragged upward to the player's body, rather than dragged to their feet.
- Sprint-jumping displays the proper running animation in third person.
- The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.[350]
- When a mob or player takes damage, the red flash effect is slightly more transparent.
- Controls
- Crossbow handling mechanics are different. In Java, the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. In Bedrock Edition, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
- Cinematic Camera keybind.
- Holding Q drops items rapidly.
- Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[351]
- Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 24]
- F3 shows the debug screen.
- F3+F4 shows the gamemode switcher screen.
- Middle-clicking an item copies the item into a stack in the creative inventory.
- More UI/function shortcuts.[note 25][feedback 39][feedback discord 21]
- Pressing F swaps the item to off-hand.
- Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14[352]
- Tab ↹ opens a menu of current online players.
- Mouse acceleration.[353]
- Visuals
- Clouds are visible from the inside.[354]
- Dark heart particles when dealing more than 2 damage to an entity.[note 26]
- Explosion particles have higher resolution.
- Health bar flashes when taking damage or healing.
- Particles and nameplates render parallel to the screen.[355]
- Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[356][357]
- Smarter lighting system, where light goes through only those faces that make sense (for example, a slab on top of a light source blocks it).
- Sunrise afterglow is visible during the rain.
- Rain and snow particles can be disabled.
- Vignette (darker corners of the screen, more clearly visible the darker it is).
- Gameplay
- 1.9 combat system.[note 27]
- Attack cooldown mechanic; different tools have different cooldowns
- Axes deal more damage than swords
- Different weapon damage and knockback mechanics
- Chat is automatically opened when sleeping.
- Death messages are more specific.[note 28]
- Health regenerates faster after eating food and filling saturation.[feedback 40][feedback discord 22]
- Holding down use when selecting a block places it whenever it becomes possible.
- Mouse sensitivity is more responsive.
- More spectator mode functionality:
- Ability to open the inventory, and see GUI such as crafting table or mobs such as horse.[358]
- Ability to spectate and see first-person view from a mob.
- Can adjust the flying speed by scrolling the mouse wheel.
- Has a hotbar GUI to choose and spectate a specific player.
- Off-hand slot can hold any item.
- When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.[359]
- When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
- Default player spawn point radius is larger.
- Chunks at the world spawn point are always loaded.
- Interface
- 1.13 game font.
- Can shift-click netherite ingots into the correct slot of the smithing table interface.[360]
- Can shift-click items into the crafting table interface.[361]
- Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
- Chat UI is vastly different (doesn't obstruct screen as much).[feedback 41]
- Chat UI size can be adjusted within the settings.
- Chat text font size settings.
- Chat delay options.
- Creative inventory has 11 category sections instead of 4.
- Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
- Creative inventory has a "Destroy Item" option to clear the entire inventory.
- Toolbars can be saved in the creative inventory.
- Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.
- Some items are arranged differently in the creative inventory.
- Credits screen scroll can be speed up by holding Spacebar and also by holding Ctrl+Spacebar to make it even faster.[362]
- Command suggestions can be disabled in chat.
- Hotbar is positioned lower in Java than in Bedrock.
- Item tooltips are different.
- Main hand can be switched to the left hand.
- Mouse cursor is re-centered when opening a GUI screen.
- Off-hand slot visible in the HUD.
- Experience level is positioned lower and has a black outline.
- Raid boss bar is segmented.
- Recipe book for furnaces.
- Recipe book is collapsed by default instead of expanded by default.
- Score on the death screen.
- HUD is still visible when a GUI is opened.
- Skin customization menu.
- Social interactions screen.
- Some recipes in the recipe book are grouped together.
- Text can be cursive.
- Text Background can be controlled to just chat or to every text.
- The default panorama scroll speed are faster.
- Tutorial toasts for new players.
- Pause Menu & Options
- Accessibility options controlling chat opacity.
- Advancements.[feedback 42][feedback discord 23]
- Can change resource packs while playing in a world.[feedback 43][feedback discord 24]
- Difficulty can be locked to prevent "cheating".
- High Contrast and Programmer Art resource pack in the default game.
- Language can be changed while in a world.
- More accessibility options such as:
- Damage Tilt Effect.
- Distortion Effects.
- FOV Effects.
- Hide Lightning Flashes.
- Monochrome Logo.[note 29][feedback 44]
- Panorama Scroll Speed.
- Opening the pause menu in singleplayer pauses the game.[363][feedback 45][feedback discord 25]
- Several additional languages.
- Statistics.
- Subtitles for sounds in-game.[feedback 46][feedback discord 26]
- World options:
- Large biomes, single biome, amplified and debug world types.
- Customizable superflat.[feedback 47][feedback discord 27]
- Hardcore mode.[upcoming BE][note 5][feedback 48]
- Option to prevent structures from generating.
- Technical
- Advancements, dimensions, enchantments, loot tables, recipes, structures, and biomes can be added using data packs.
- Block, item, function, and entity type tags.
- Block and item tags are partially implemented as of beta 1.19.40.22.
- Blocks separated from fluids.
- Custom dimensions.
- Customizable height limit.[note 30]
- Customizable world border.
- Full implementation of custom biomes.[364]
- Items and blocks can be remodeled, with various state predicates.
- Items and blocks have different names, partially due to its flattening.[note 31][136]
- Light blocks, daylight detectors, chipped and damaged anvils, enchanting tables, chainmail armor, clay, bricks, tall grass, snow, snow blocks, melon slices, wheat seeds,[upcoming BE 1.21.30] and the narrator have different names.[365][366]
- Loot tables have more functions.[more information needed]
- Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 32][367][368]
- More predicate options than Bedrock.[more information needed]
- Namespaced IDs.
- Character set is limited to
[a-z0-9_./-]
, the namespace itself cannot have /. - Everything in resource packs is namespaced.
- List of registries are namespaced.
minecraft
is implied if left out./
means directory everywhere, not just loot tables and functions.
- Character set is limited to
- Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
- Predicate files.
- Remote console (RCON)[note 30]
- Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file.
- Values below 0 are treated as 0.
- Uncensored chat, sign and book text.
- Skins can be loaded on the launcher.
- Older versions can be played through the launcher.
- Modified versions can be played through the launcher.
World generation

- Biomes
- Azalea trees can generate with more tree shape and size variants.[369]
- Dripstone caves temperatures are warmer.[370]
- Lush caves temperatures are colder.[371]
- Meadows have a different temperature and grass color.[372][373]
- Cherry groves have a different grass and water color.[374]
- Flower forests, jungles (except sparse jungle) and old growth taigas have more frequent and denser tree generation.
- Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
- Oak trees can generate in snowy plains.
- Savannas, jungles, meadows,[375] cherry grove,[376] and plains generate a lot more grass.[377]
- Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
- World boundary exists at the edge of the world.[378]
- Andesite, diorite and granite can replace deepslate and tuff during world generation.[379]
- Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127.
- Nether (crimson and warped) forests are much denser than in Bedrock Edition.[380]
- Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[381]
- Spikes in basalt deltas are larger and more frequent.[382]
- Fossils can generate under mangrove swamps.[383]
- Frozen oceans have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water.[384]
- The water's surface is not frozen in deep frozen oceans.[385]
- Multiple end biomes exist.
- Ravines can generate in the nether.[386]
- Structures

- Bastion loot chests frequently generate with gilded blackstone underneath.[387]
- Igloos always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron).
- Jungle pyramids can generate in bamboo jungles.[388]
- Mineshafts are much more frequent.
- The central room of a mineshaft never generates in the same chunk as (0, 0).
- Villages can spawn in superflat world type.[389]
- Stronghold prison cells generate with button-activated iron door.[390]
- Pillager outposts never generate near villages.
- If an outpost spawns in the water or in the air (e.g., spawning near a savanna plateau), then a platform of grass (or sand), dirt, and stone spawns underneath it in a circular shape.
- Only pillagers may spawn within a pillager outpost spawn area.
- The chest in ruined portal structures may be replaced if terrain overrides it.[391]
Blocks
- General
- Block entity IDs are namespaced.
- Block outlines are partially transparent and thicker.
- Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).[392]
- Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
- More blocks can support general support-needing blocks.[note 33]
- A waterloggable block between two water source blocks becomes waterlogged.[393]
- Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.[394]
- Crops require a light level of 8 or greater to be planted and will break if the light level is less.[395]
- Crops can be planted by aiming at the side or bottom of a block.[396]
- Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.[397]
- Can replace basalt and blackstone.
- Mobs can spawn on top of azalea bushes.[398]
- Nonsolid blocks that require support underneath can be placed on top of azalea bushes.[399][400]
- Banners can be given a custom name that remains when the banner is placed and retrieved.[401]
- Banners with more than 6 patterns can be obtained through commands.
- Have a breaking animation.[402]
- Ominous banners can be washed.[403]
- Beam color changes instantly.[404]
- Beam has an outer semitransparent layer.[405]
- Beam is visible up to 1343 blocks away, instead of only 64.[406][407]
- It is possible to combine two different primary Level I beacon powers.[408]
- Can be placed without any supporting block.[409]
- Can be used from slightly further away.
- Displays message "You may not rest now, the bed is too far away" instead of "Bed is too far away".
- Displays message "You have no home bed or respawn anchor, or it was obstructed" instead of "Your home bed was missing or obstructed".
- Have a different model.
- Multiple players can set their spawn point on a single bed.
- Random texture rotation on the top.[410]
- Bees can exit if there is a non-full solid block in front.[411]
- Bees inside are calmed by campfire smoke through carpets.[412]
- Can be hung from any block that has a wide enough base, except for leaves and fence gates.[413]
- Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.[414]
- Can be used to repair stone tools and weapons in an anvil.[415]
- Can be used as fuel.
- Emits a light level of 1.[416]
- Push entities slightly faster.
- Have a different appearance.
- Can face in all directions when on the top or bottom of a block.[417]
- Wooden buttons can be used as furnace fuel.
- Can be extinguished by splash or lingering water bottles.[418]
- Can be placed underwater.[419]
- Can be placed on more blocks.[420]
- Campfire smoke particles become more transparent as they get higher.[421]
- The top of the amethyst is stretched
.[422]
- Can be re-dyed with crafting.[423]
- Can be used as furnace fuel.[424]
- If a mob stands on a double carpet layer, it stays perfectly still.
- The tops of signs are visible when a carpet is placed on top.[425]
- Show a preview of the map.[426]
- Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons.
- Powder snow buckets may be placed inside empty cauldrons, creating powder snow cauldrons.
- Exist.
- Support lanterns on top face.[427]
- Chests can be opened when a bottom slab is above it.
- Have a Christmas present look during December 24th - 26th (includes double chests).[feedback 49][feedback discord 28]
- Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest.
- Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.[428]
- Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.[429]
- Two chests can be placed next to each other without creating a large chest by shift-clicking.[430]
- A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.[431]
- Accepts side input from redstone blocks.[432]
- Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator.
- If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.[433]
- All variants have random texture rotation on top.[44]
- Can generate in warped forests.[434]
- Orientation of the texture varies depending on the coordinates, similar to stone.[435]
- Have quasi-connectivity.[436]
- Have generally more functionality.
- Have quasi-connectivity.[436]
- More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn and baguette.
- Produces obsidian particles when breaking, walking or falling on it, rather than ender chest particles.
- Partially transparent.
- Small mobs cannot trample farmland.
- Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[442]
- Has a visible hitbox.[443]
- Produces more smoke particles.
- Different flowers generate, and grow when bone meal is used, in different biomes.
- Flower gradients are three dimensional.
- Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.[444]
- Using bone meal on grass creates flowers in a larger area than in bedrock edition.
- Wither roses can be planted on soul soil.[445]
- Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.[446]
- Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches and oceans.
- Dandelions generate in flower forests.[447]
- Can be placed without any supporting block.[448]
- Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.[449]
- Transmits redstone signals up, not down.[450]
- Support lanterns on top and bottom faces.
- Support torches and pressure plates on the top face.
- Grass spreading without player intervention depends heavily on the time of day.
- To spread, the source grass block must have a light level of 9 or brighter directly above it.
- Fill all slots with item entities, rather than only the first.[verify]
- Push items in a consistent order, the first slot first.[453]
- If a hopper is part of a horizontal hopper pipe, a comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator.
- If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper.
- The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection.
- Hoppers can collect items from less than a full block above, rather than only from less than 3/4ths of a block as in bedrock edition.[454]
- Can be waterlogged.[455]

- Custom player heads are available through commands with NBT data that contains player skins.
- When a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.[456]
- Break slower than their non-infested counterparts.[457]
- Have particles when silverfish spawns from infested blocks.[458]
- Can generate below y=0.
- Can generate in slightly larger blobs.
- Note blocks on infested blocks produce harp sounds instead of flute sounds.[459]
- Support lanterns on top and bottom faces.[460]
- Support torches and pressure plates on the top face.
- Multiple jukeboxes can play the same music disc.[461]
- Animation is smoother.[more information needed]
- Can grow upwards into flowing water, converting it into a water source.[462]
- Waterlogged ladders can be climbed.[463]
- Can be used as fuel.
- Leaves start decaying only when 7 blocks away from logs/wood.
- Rain particles drip from leaves.[464]
- The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away.
- Books on lecterns can be removed through the interface, rather than by punching the lectern.
- A book with only 1 page gives maximum signal strength.
- Emit redstone particles when powered.[465]
- Handle model is slightly longer.
- When on the ground or ceiling, they can face in 4 directions.
- Handle is shaded differently.[466]
- Available in the creative inventory.
- Turn white when struck by lightning.[467]
- Can be placed on waterlogged blocks, including top slabs.[468]
- Have a unique texture for the dye slot.
- Can be used as a fuel.[469]
- Mobs can spawn on mangrove roots.[470]
- Redstone circuits can pass their power level through mangrove roots even when waterlogged.
- Water does not spread out from waterlogged mangrove roots.[471]
- Render adjacent face to another spawner block.[472]
- Mobs are spawned with a 9x3x9 volume centered on the spawner, resulting in a rectangular-shaped volume where mobs can spawn.
- A turtle monster spawner can spawn turtles only on sand blocks less than 4 blocks above sea level.
- Using commands, monster spawners can be customized:
- They can be made to spawn any kind of entity.
- A single monster spawner can spawn multiple different entities, chosen at random from a list.
- Properties can be set on the spawned entities.
- Various range and timing properties of the monster spawner can be changed.
- Large spruce trees convert mud blocks into podzol.
- Change to mushroom pores texture when next to another mushroom block of the same kind.
- Have cap texture on all sides when placed.
- Twice as many generation attempts per chunk in basalt delta biomes.
- Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block.
- Sides don't render when exposed.[475]
- After activating the note block, it sends a block update immediately and plays a sound after start delay.
- Plays notes more consistently.[476]
- Decays into netherrack when a snow layer is placed on top of it.[477]
- Using bone meal on nylium spreads nether vegetation to plantable blocks.[478]
- If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal.
- Takes longer to mine than in bedrock edition.[482]
- Can generate when bone meal is applied to a grass block in cherry groves.[483]
- Have quasi-connectivity.[436]
- Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.
- Can fill cauldrons if there are open trapdoors, ladders, or any blocks with no collision box between the dripstone and the cauldron.[484]
- Stacked stalactites deal multiplied damage on entities.[485]
- Visible on maps.[486]
- Makes breaking particles when picked up with a bucket.[487]
- Drop 4 seeds when carved instead of 1.
- Are placed in the direction the player is facing, unless it's connected to another rail.[488]
- Most mobs avoid walking on rails.[489]
- Red sandstone can generate in badlands and eroded badlands.[490]
- Saplings and Propagules
- Growth is not blocked by logs and stripped logs.[491][492]
- Giant spruce trees have different space requirements.
- Potted mangrove propagule has a different model.[493]
- Can be placed inside lava.[494]
- Bottom of floating scaffolding can be stood on.
- Can spread when a frog eats a slime or a magma cube.[495]
- Can detect events, such as:
- Don't detect vibrations from other sculk blocks or wardens.
- Can be created by using bone meal on coral blocks.
- Don't need to be placed on full blocks.[500]
- Animation is smoother.
- Seagrass generates in swamps.
- Textures are mirrored differently.[501]
- Can't open if obstructed by a shulker.
- Signs and Hanging Signs
- Editing interface is different.[502]
- Lines can be navigated using the up and down keys.
- Stops writing if the text reaches the end of a line.
- Signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation, and the incorporation of scoreboard values into text.
- Sounds for crimson and warped hanging signs are different.[503]
- Don't render adjacent face to another slime block.
- Drops its block form if broken with a silk touch shovel.[504]
- Falling blocks destroy snow.
- Mining can be done without needing to re-press the mine key, after mining other snow.
- Mycelium and podzol with snow on top have the snowy grass block side texture.[505]
- The number of snowballs dropped upon breaking is always the same as the number of layers present.
- Torches, buttons, and levers can be placed on two back sides of corner stairs.[506]
- Walls, fences, iron bars, and glass pane connects correctly to corner stairs.[507]
- A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on Bedrock Edition.[note 10]
- Have quasi-connectivity.[436]
- Data mode, unusable by players but used by developers.
- Can be accessed only by clicking the mode button while holding the Alt key.
- The default mode are set on Load.[508]
- Can be moved and broken by pistons.
- Has a unique item texture.
- Can be used to craft chiseled stone bricks from stone bricks.[509]
- Can be used to craft cut sandstone slabs and cut red sandstone slabs.[510]
- Can be planted when aiming at the side of a block.[511]
- Generate in old growth taiga biomes.[512]
- Absorb fall damage.[513]
- Can be produced by using bone meal on grass blocks.
- Can generate in meadows[514] and lush caves.[515]
- Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.[516]
- Do not transmit redstone signal in bedrock.
- Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.[517]
- Torch placement depends on solid face, not a solid block.[note 35]
- Wall torches have a rectangular model, rather than pipelined.[518]
- After teleporting through a nether portal, primed TNT cannot destroy nether portal blocks.
- There are some circumstances where TNT can be made to destroy blocks underwater.
- Primed TNT can pass through cobwebs without slowing down if shot through fast enough.
- Can be climbed like ladders when placed on top of ladders.[519]
- Waterlogged trapdoors prevent water from flowing through their solid faces.[520]
- Can be activated by vexes.[521]
- Every vault has an 80% chance to include a set of rare loot, rather than only 20%.
- Different item models. They look like
instead of
.[524]
- Can be used as furnace fuel.[424]
Fluids
- General
- Animation is faster.[525]
- Lava produces smoke particles when turned into obsidian.[526]
- Ocean biome water colors are more clearly distinct between different temperatures.
- Underwater render distance aren't limited and can be changed in the settings.[527]
- Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
- Flowing water can push dropped items over block edges.[528]
Items
- General
- A renamed item that kills another player or tamed mob causes the name to appear in the death message.[529]
- Ability to select and click to move the cursor when editing signs, written books, etc.
- Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[530]
- Dropped stacked items are more compact.[531]
- Food items are positioned higher on the screen when consumed.
- Highlighted slots show a transparent gray overlay above the item and slot.
- Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.[532]
- Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item.
- More items use rarity colored tooltips. For example, mob head tooltips are yellow for an Uncommon rarity.[upcoming BE 1.21.30]
- Renaming a mob bucket with an anvil renames the mob in the bucket.[536]
- If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob.
- Tools take longer to draw.
- When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
- When shift-clicking items, the item appears in the destination slot instantly.
- The player can enchant any item with any enchantment in Creative mode.[537]
- Leather armor can be dyed by crafting dyes with a piece of leather armor.
- Can be written up to 100 pages in a single book, instead of 50.
- Displays one page at a time instead of two.
- Supports up to 1023 characters per page instead of 256.
- When signed, a book bears the name of the player who wrote it and a title chosen upon signing.
- Can be used as fuel.[424][feedback 50][feedback discord 29]
- Exist.
[note 8]
- Stays activated while in water.[538]
- Can reel in items.[539]
- Can reel in tropical fish and pufferfish in jungle biomes.[540]
- Have a thicker casting line.
- When held, it has a newer holding position in first person view.[note 36]
- When used, it has a different item model without the hook.
[541]
- The player has a longer window of time to reel in a catch.
- Colorless firework star is available in the creative inventory.
- Can be filled with water by using it on a waterlogged block.[543]
- Can be given armor enchantments on an anvil in creative mode.
- Wolf armor has different cracked textures.[544]
- Exist.
[note 8]
- A boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.

- Map markers can be added by right-clicking a banner with a map.[545][feedback 51][feedback discord 30]
- The drinking animation for milk is shown only in first-person camera mode.[546]
- The benefits of area status effects granted by beacons and conduits are restored after a delay of a few seconds after drinking milk.
- Relic emits a redstone signal strength of 14, instead of 15.[547]
- Potions, splash potions, lingering potions and tipped arrows of luck exist.
- Uncraftable potions, splash potions, lingering potions and tipped arrows exist.
- Can be used to stop aging on cave vines, kelp, weeping vines, and twisting vines.[548]
- Can be activated without sneaking.[549]
- Spawn eggs used on the mob of its type spawn a baby variant.[550]
- Effect particles are invisible when looking through spyglass.[552]
- Available in the creative inventory.[553]
- It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.
- Some tipped arrows have different textures.[554]
- Does not prevent death caused by an arrow of harming if the arrow kills the holder with just the arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time.[555]
- Totem of Undying animation uses a 3D item render, instead of 2D.
- Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[556][feedback 53]
- Riptide tridents can still be thrown, even when the launching effect is still playing.
- Riptide tridents take one durability damage upon throwing.
Entities

- General
- Cramming too many entities into a small space causes some of them to take 3HP suffocation damage every half second.[557]
- Crossbow Piercing arrows pierce armor stands.[558]
- Explosions deal damage to entities while in water.[559]
- Humanoids render all items in the head slot.[560]
- Many passive mobs spawn in larger groups and require higher light levels to spawn.
- Mobs can hold items in their off-hand.
- Mobs drop experience orbs and loot at kill location.[561]
- Mobs drop their exact equipment, rather than drawing from the loot table.
- Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).[562]
- Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).[563]
- Mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 54][feedback discord 32]
- Mobs suffocate inside of dirt path or farmland.[564]
- Squids and glow squids can swim against flowing water currents.[565]
- Passive mobs spawn much less often and do not despawn.
- Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.[566]
- Zombies and zombie variants seek and destroy turtle eggs from a greater distance.[567]
- Entities riding other entities can travel through portals and be teleported by chorus fruits.
- Most entities can be made to ride most other entities with commands.
- If a mount is immune to falling damage, the damage is not passed to passengers.
- Mobs still count toward the mob cap during their death animation.[568]
- Neutral mobs don't alert other mobs of the same type if killed in one hit.[569]
- Have slightly faster health regeneration.
- A renamed armor stand keeps its custom name when broken.
- Are attacked by goats.[570]
- Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.[571]
- Armor stands can be made invisible or used as markers by setting NBT tags.
- Can be given custom names with an anvil.
- Can be placed by dispensers.[572]
- Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot.
- Items in the off-hand slot can be retrieved if the main hand slot is empty.
- Players takes damage from hitting an armor stand wearing armor enchanted with Thorns.[573]
- Summoning an armor stand with no health causes the death animation.[574]
- Can be knocked back by items with the knockback enchantment.
- If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.
- An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.
- Arrows can get visually stuck in players.[575]
- Bats' collision boxes do not interact with the player or redstone components.
- Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands.
- Can spawn in brighter light levels during halloween.
- Alert other blazes when attacked.
- Don't avoid fire and lava.[578]
- Launch fireballs at enemies from much further away.[579]
- A boat being ridden by a player cannot pick up a mob.
- A sunken boat cannot be re-floated until a bubble column pushes it up.[580]
- Boats can break when falling from certain heights, and the riders take fall damage.[581]
- Boats falling on top of an entity stops on top of the entity.
- Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc).
- Have a slower and smoother paddling animation.[582]
- Mobs riding a boat don't despawn.[583]
- Tools and weapons that deal more than 4 damage can destroy a boat in one hit.
- Have an animation when they lie on a bed, even when players are not sleeping.
- Can purr multiple times while lying on a bed.
- Hiss at phantoms that are currently pursuing a player.
- Multiple cats can give gifts to a player at once.[584]
- Stray cats pursue and attack chickens.
- Any cats to spawn within a swamp hut (from spawn eggs and commands without cat type set) always spawn as black.[585]
- More common in jungles.[586]
- Have different baby models.[587]
- Animation colors are smoother.
- Can be ignited with fire charges.[542]
- Drop music discs when killed by bogged.[588][upcoming BE 1.21.40]
- If exploded with a status effect, leaves a lingering cloud of that effect.[589][590]
- If the game rule
mobExplosionDropDecay
is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.[591]
- Attack the player less often while angered.[265]
- Can play with item entities.[592][feedback 55]
- Don't alert other dolphins if killed in one hit.
- Can spawn in savannas.[593]
- Can spawn with enchanted tridents.[594]
- Eye does not follow unarmored players under the effects of a potion of Invisibility and the guardians cannot attack them.[595]
- Guardians spawn less often in ocean open to the sky than they do in covered areas.
- Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue.
- Killing it while on fire drops cooked fish.[596]
- The image of the elder guardian is a particle effect that can be recreated by issuing the command
/particle minecraft:elder_guardian
.
- An end crystal's explosion can be blocked by a shield.
- End crystals can still destroy blocks even with mob griefing disabled.[597]
- If damaged by an explosion, they disappear instead of exploding.[598]
- Arrows appear to bounce off an enderman who is unable to teleport.[599]
- Can stay inside the boat/minecart.[600]
- Endermen can be attacked with projectiles if they are in a boat or minecart.
- If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile.
- Open their mouths and begin to shake angrily if provoked.[601]
- Have a different eye color.[602]
- Players can summon an enderman holding any block.[verify]
- Becomes hostile toward any mob that attacks another endermite.
- Spawn at the player's original position when an enderpearl lands.[603]
- Entities hit by its wings are thrown into the air.[604]
- Flies toward the exit portal structure before dying.
- Killing it using
/kill
command would skip the death animation.[605] - Is immune to tridents while perching on the portal.[606]
- Its wings are animated at a higher frame rate.[607]
- Dragon fireball has a different texture.[608]
- Explode when colliding with an entity.[613]
- 3 generic colorless firework rockets with different flight durations are available in the creative inventory.
- Drop bone meal instead of bones.[614]
- Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location.
- Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight.
- Exist.[note 8]
- Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands.
- Are afraid of warped fungus in flower pots.[617]
- Knockback entities.[618]
- Leads on hoglins break when they convert to zoglins.[619]
- Are more common relative to zombies in the biomes where they spawn, and spawn in larger numbers at once.
- Exist.[note 8]
- Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.[620]
- Patrol captains wear banners slightly lower than in bedrock edition.
- Can open doors (except pillagers).[621]
- Illagers, ravagers and witches do not retaliate to friendly fire from other illagers, ravagers and witches.[622][623]
- Move door by door killing all villagers, rather than wander around the village without focus.[621]
- Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.[624][625]
- Pillagers, vindicators and ravagers can call for help when attacked.
- Pillagers and vindicators move at different speeds when wandering and attacking.[626]
- Evokers and vindicators don't retaliate when hit by a pillager's arrow.[627]
- Naturally spawned golems attack withers.
- Produce particles when walking.
- Allows non-solid blocks to occupy the item frames.
- Can place up to 6 frames inside the same block space.[628]
- Can be instantly broken by simply punching it.
- Remembers the orientation of the last item it held, and uses it for the next item it holds.[629]
- Zombified piglin and drowned chicken jockeys.[630]
- If a zombie villager chicken jockey is cured, then the villager continues riding the chicken even after it grows up.[631]
- Exists.[note 8]
- Leads do not break when one end of the lead is in an unloaded chunk.
- Leads do not drop when mobs are unleashed in creative mode.[632]
- If the player has a mob leashed, they can attach the lead to a block without needing to hold the lead item in their main hand.
- Trader llamas attack illagers.[633]
- A cart traveling downhill does not collide with a block in front of it, but collides with a block one block higher.
- Boats and saddled pigs can be captured by minecarts.[636]
- Can be merged.[more information needed]
- Have a lower velocity (go slower) when underwater.[637]
- Mobs in minecarts don't count toward the mob cap.[638]
- Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.[639]
- Detonates after being hit by a fire charge.[640]
- Has an explosion and destroy blocks as big as a normal TNT block.[641]
- Have different baby models.[587]
- Preset paintings are available in the creative inventory.
- Paintings can be placed on cobwebs.
- Baby piglins are "mischievious" and try to steal items from players.[642]
- Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[643]
- Bartering pools can be modified with data packs.
- Can break their crossbow.[644][feedback 56]
- Can spawn in higher light levels.
- Drops any held bartering item upon being zombified.
- Have a 20% chance of spawning as a baby instead of 5%.
- Need 6 seconds to barter, rather than 8.[301]
- Picked-up items always drops with the same durability as when picked up.
- Swing their arms to throw items after bartering.[645]
- Switch their weapon for a better weapon, if available.[646]

- Arm textures are correctly rotated.[647]
- Can break their crossbow.[note 37][644][648][feedback 56][feedback discord 33]
- Can launch fireworks from their crossbows if given them with commands.
- Targets enemies up to 64 blocks away instead of 16.

- Can have semi-transparent textures on the second skin layer.[649]
- Items are held differently in third person.
- Walking backward makes the body face straight, rather than turned partially.[650]
- Players have a very slightly larger jump height.
- Players that stop flying drift a few blocks in the air.
- Attacking an adult polar bear near a cub provokes other adult polar bears.
- Killing it while on fire drops cooked fish.[651][upcoming BE 1.21.40]
- Polar bear cubs attack foxes.[652]
- Can spawn in lukewarm ocean and deep lukewarm ocean.
- Can't deal damage in peaceful mode.[653]
- Small pufferfish move their fins when swimming.
- Medium pufferfish have a different model.
- All pufferfish sizes have a swimming animation instead of only the smallest size.[654]
- Always drop one raw rabbit when killed.[655]
- Can spawn in old growth pine taiga and old growth spruce taiga.[feedback discord 17]
- Baby sheep can be a mixture of their parents' colors.[656]
- Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
- Have a bow charging animation.
- Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
- Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.
- Sprint toward the player if they are 14 blocks away or farther.
- Use bows even underwater. The water slows down the arrows.
- Baby skeleton horses can grow up.
- Have inventories and can be equipped with saddles.
- Slimes and Magma Cubes
- Retain their name after getting split.[657]
- With commands, the size of slimes and magma cubes can be customized.
- Take damage from being in savanna biomes.
- Can climb magma blocks.[658]
- Can spawn with status effects on Hard difficulty.[659]
- Spawn in groups.
- Drops are affected by the looting enchantment.[660]
- When rider a strider, the camera bobs up and down in first person mode.[661]
- Shadow is smaller to match its size.[662]
- Can spawn with black as their base color.[663]
- Eventually die after being summoned by an evoker.
- General
- Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
- Display angry particles when a panda is attacked by a nearby player.
- Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[664]
- Clerics
- Gold ingots/Emeralds trade gives 10XP. (BE: Gives 2XP)
- Nitwits and Unemployed villagers
- Grunt and shake their heads when the player tries to trade with them.
- Johnny vindicators attack ravagers, including ravagers they are riding.[665]
- Have a chance of dropping a milk bucket if killed while holding it.
- Can despawn when riding other mobs.
- Has bigger shadow to match its size.[666]
- Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.[667]
- Wither skeletons with bows shoot flaming arrows.
- Wither skeletons can pick up shields.[668]
- Drop more experience points.
- Knockback entities.[618]

- Can spawn in zombie sieges.[669]
- Can spawn additional zombies as a part of "reinforcements".
- Killing it while on fire have a chance to drop baked potatoes.[670]
- Target players from further away.
- Can be ridden and equipped with saddles.
- Tamed zombie horses can be fed while being ridden by another mob.

- Can spawn naturally with armor equipped.
- Drop equipment when being cured into a villager.
- Don't despawn if previously traded with as a villager.
- Igloo zombie villagers are always clerics.
- Properly wears helmet at the correct height.[671]
- Can break down doors.
- Deaths of hostile zombified piglins always register as kills by the player they are targeting.[672]
- Forgiveness timer ranges from 20 to 55 seconds, instead of always 25.
- Players can sleep near neutral zombified piglins.
- Zombified piglins spawned by nether portals spawn inside the nether portal instead of next to it, and can't go through the portal for a duration of time after spawning.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
Effects
- General
- Beacon and Conduit effect produces less particles than normal status effect particles.
- Beacon and Conduit effect icons are colored with blue outline to distinguish with other status effects.
- Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
- Effect particles spread outward diagonally of players instead of upward vertically only.
- Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
- Exist.
[note 8]
- The sun and moon can be seen during clear weather when under the blindness effect.
- Exists.

- Exists.
- Losing this extra health causes the player's view to jolt as if taking damage, even in Creative or Spectator mode.
- Have effect icons.
[673]
- Negative levels decrease jump height and increase fall damage.
- Negative levels cause the entity to float downward, overriding the usual falling due to gravity.
Enchantments
- General
- Enchantment glint is higher resolution and smoother.[674]
- Reduces knockback from explosions.[675]
- Affects sea lanterns.[676]
- Different results when used on crops.
- Path is a circle, but a square in Bedrock.
- Works only if the entity who is wearing frost walker boots is on the ground.
- Higher levels of Multishot (only available through commands) further increase the number of arrows shot by the crossbow, adding two additional arrows per level, each spread by a further 10° horizontally.
- If commands are used to increase the enchantment level to level 5, the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all.
- Increases the chance of not taking drowning damage.[677]
- Changes the player's field of view.[678]
Commands
/attribute
/ban
,/ban-ip
,/banlist
,/pardon
,/pardon-ip
,/setidletimeout
,/stop
,/whitelist
and/publish
/bossbar
- Saved to file.
- Functionality implemented for all subcommands, not just add.
/data
/debug
/defaultgamemode
/fillbiome
/item
replacing/replaceitem
/locate
functionality:/place
/random
/seed
[feedback 58]/spawnpoint
- Can also be executed in the End, in addition to the Overworld and the Nether.
/team
/teammsg
/tick
/schedule function
/scoreboard players enable <entity> <trigger>
/spectate
/trigger
/worldborder
[feedback 59][feedback discord 35]- NBT access.
- Block state access.
- 1.13 commands (additions and changes).
- More scoreboard objectives:
air
armor
deathCount
food
health
killedByTeam.<color>
level
playerKillCount
teamKill.<color>
totalKillCount
trigger
xp
/kill
command can kill players in creative mode.- Gamerules:
blockExplosionDropDecay
commandModificationBlockLimit
disableElytraMovementCheck
disableRaids
doPatrolSpawning
doTraderSpawning
doVinesSpread
doWardenSpawning
[681]enderPearlsVanishOnDeath
forgiveDeadPlayers
[682]globalSoundEvents
lavaSourceConversion
logAdminCommands
maxEntityCramming
minecartMaxSpeed
[upcoming JE 1.21.2]mobExplosionDropDecay
playersNetherPortalCreativeDelay
playersNetherPortalDefaultDelay
reducedDebugInfo
snowAccumulationHeight
spawnChunkRadius
spectatorsGenerateChunks
universalAnger
[682]waterSourceConversion
/locate
structure IDtemple
is split up intoswamp_hut
,igloo
,desert_pyramid
andjungle_pyramid
.- Particle IDs are much more streamlined, and some support additional parameters.
"text"
takes priority over"translate"
."bold"
"clickEvent"
"change_page"
"copy_to_clipboard"
"open_file"
"open_url"
"run_command"
"suggest_command"
"color"
"extra"
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
[1,2,3]
is an alias for{"text":"1","extra":[{"text":"2"},{"text":"3"}]}
.
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
"font"
"hoverEvent"
"show_entity"
"show_item"
"show_text"
"insertion"
"italic"
"keybind"
"nbt"
"block"
"entity"
"interpret"
"storage"
- Usable in signs, tellraw and title
- Can also be set in item name and lore via loot tables.
"obfuscated"
"strikethrough"
"underlined"
Sounds
- Anvil sound when placing a bell, instead of stone sound.
- Correct sounds for placing bee nest/bee hive.[683]
- Correct sounds for horizontal chains.[684]
- Sound range is greater.
- Sounds for burning items/entities into a lava cauldron.[685]
- Sounds for breaking, placing and walking on nether brick variants are newer.[686]
- Sounds for breaking and placing gilded blackstone are newer.[687]
- Sounds for combat (such as critical hit) are newer.
- Sounds for converting zombies to drowned.[note 38][688]
- Sounds for casting a fishing rod are newer.
- Sounds for crossbow loading ends.[note 38][688]
- Sounds for dolphin attacking, jumping and playing with items.[note 38][688]
- Sounds for emptying item frames in Creative mode.[689]
- Sounds for hurting shulker while closed.[note 38][688]
- Sounds for killing salmon.
- Sounds for killing cod.
- Sounds for minecart moving underwater.[690]
- Sounds for opening and closing a chest are newer.
- Sounds for placing all crop types are newer.
- Sounds for placing and breaking kelp and seagrass are newer.
- Sounds for placing and breaking coral, coral blocks and coral fans are newer.[691]
- Sounds for placing cocoa beans.[692][upcoming BE 1.21.40]
- Sounds for placing lily pads.[693]
- Sounds for pufferfish are newer.
- Sounds for rain are newer.
- Sounds for Riptide enchantment are newer.
- Sounds for reeling in a fishing rod.
- Sounds for stripping wood are slightly different.[694]
- Sounds for tilling grass blocks with a hoe are newer.
- Underwater ambient sounds.[695]
- Unique sounds for harvesting honey.[696]
- Unique sounds for making dirt paths with a shovel.[697]
- Unique sounds for paddling/rowing in boats.
- More sounds for many features added in 1.21.[698]
Unsorted
General
- Block and item shading is darker in Java than in Bedrock.
- Clouds fade differently between editions.
- Different graphics saturation level between editions.
- Experience bar looks slightly different between editions.[more information needed][699]
- The experience levels are positioned higher on Bedrock Edition.
- Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
- In Bedrock, hearts move down when having regeneration, while they move up in Java.
- Java username is 3–16 characters long, but Bedrock can be 3–32 characters long (without signing in).[note 39]
- Loading screen looks different between editions (both for menu, and loading up a world).
- Random tick speed gamerule defaults to 1 in BE and 3 in JE.
- Swinging animations are different between editions.[more information needed]
- The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
- Default field of view is 70 degrees in java edition and 60 degrees in bedrock edition.
- Many screen effects look different in each edition, and some effects visible in third person view or with the HUD disabled in one edition are not visible in the other.
- Many differences in particles between editions. See Particles (Java Edition) and Particles (Bedrock Edition) for more information.
World generation


- Different chest loot between editions.[note 40]
- The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 41]
- The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 42][feedback discord 36]
- The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 43]
- The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 44]
- The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 45]
- Different generated structure, terrain feature and cave carver locations between editions.[700][701]
- In Bedrock, jungle bushes are made out of jungle leaves. In Java, jungle bushes are made out of oak leaves.[702]
- In Java, nether biome particles are generated within the respective biomes. In Bedrock, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
- The ash particles in Basalt Deltas move randomly in Bedrock, but move northwest in Java.[703][704]
- Buried treasure chests generate at very slightly different coordinates.
- The game splits the Nether into regions in which one of either a fortress or a bastion remnant can generate. The regions are 432×432 blocks in Java Edition and 480×480 blocks in Bedrock Edition.
- In Java Edition, the chance of a fortress generating instead of a bastion is 2⁄5 (40%), while in Bedrock Edition the chance of a fortress generating instead of a bastion is 1⁄3 (33.3%)
- Different extreme distance effects in each edition. See Java Edition distance effects and Bedrock Edition distance effects for more information.
Blocks
- Bee nests in flower forests have 3% chance to generate in Bedrock and 2% chance in Java.
- In Java Edition, magma blocks in the nether attempt to generate 4 times per chunk in sizes of 0–160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In Bedrock Edition, it attempts to generate 9 times per chunk in sizes of 0–106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone.
- Daylight detectors output identical power levels at different times and different weather conditions.[note 46]
- Different anvil XP costs between editions.
- In Java, costs are scaled using the final level of the enchantment being added. In Bedrock Edition, costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on Java, but 1 level on Bedrock.
- Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[705]
- Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. In Bedrock, End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in Java is unknown.[verify]
- Smelting cacti yields more experience in JE (2XP) than BE (0.2XP).[706]
- Text colors glows differently on signs when using glow ink sacs. In Java, the colors are brighter but not accurate to the palette[707], while in Bedrock, the text outline are too dark.[708]
- In the Java Edition chest interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
Items
- The closed bundle texture is colored differently between editions. It is more lightly-colored in Bedrock.[note 47]
- The shield item looks different between editions.
- Some blocks and items provide different amounts of furnace fuel in each edition.
Entities
- The player slim model arms in Bedrock are half a pixel lower than the body torso part of the player model, compared to Java, which is properly aligned.[709]
- Tropical fish names differ between editions (full list can be found in here).
- Gray-Sky SunStreak: Blue Dory (BE)
- Gray-Blue Flopper (
185008129
): Blue Tang (JE) - White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
- White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
- Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
- Red-White SunStreak: Tomato Clown (BE)
- Red-White Kob: Tomato Clownfish (JE)
- Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
- Ghasts use different models between the Java and Bedrock, and some of their tentacles are different lengths.
- Pillager spawning in both patrols and outposts works differently in each edition.
- Cat spawning in villages works differently in each edition.
- Mob spawning in nether fortresses works differently in each edition.
- Different mobs spawn in different waves in raids.
- Different villager schedules between editions. (See Villager § Schedules.)
- Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions.
- Different villager trading between editions.
- General
- Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
- Butcher
- The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
- Cartographer
- The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
- Farmer
- The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
- Fletcher
- The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
- Leatherworker
- The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
- Mason/Stone Mason
- The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
- The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Shepherd
- None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Weaponsmith
- The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
- The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
- Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
- General
- Different wandering trader trading between editions.
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- In Java, entity shadows are more smoothly rounded than on Bedrock.[710]
- Foxes behave differently across editions.
- Have different chances of holding eggs (15%[JE only]/20%[BE only]) or feathers (20%[JE only]/15%[BE only]) when spawned.
- In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
- When killed, adult foxes drop 1–2XP in Java and 1–3XP in Bedrock.
- Drowned equipment spawn rates differ.
- Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
- Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
- Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
- In Java Edition, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map.
- In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement.
- In Java edition feeding baby animals reduces the time remaining until they grow up by 10%. In Bedrock edition feeding baby animals reduces the total amount of time until they grow up by 10%, meaning feeding a baby animal 10 times in a row will cause them to immediately become an adult.
- Most entities have different hitbox sizes in each edition.
Commands
- Color code
§6
,gold
, has shadow color2A2A00
in Java and402A00
in Bedrock. - Commands that provide block states is written
[key=value,key=value]
in Java, and["key"="value","key"="value"]
in Bedrock.[711] - Completely different
/tellraw
syntax between editions, existence of/titleraw
in Bedrock Edition, etc. - Java has
/forceload
, while Bedrock has/tickingarea
.
Sounds
- Different sound volume levels between editions.
- The file names for music tracks by C418 differ. On Java, tracks use their title from the soundtrack, but on Bedrock, tracks use a generic name (e.g. "subwoofer_lullaby.ogg" on Java, "hal1.ogg" on Bedrock)
- Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes.
- Some music tracks play in different biomes in different editions.[712]
Textures, models and animations
The specific instructions are:
- Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
- Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
- Other plane models
- ↑ How leaves render in "Fast" graphics setting.
- ↑ The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).
User Interface
Object | Java Edition | Bedrock Edition | Description |
---|---|---|---|
Anvil | ![]() |
![]() |
|
Cartography Table | ![]() |
![]() |
|
Crafting Table | ![]() |
![]() |
The "Crafting" label are in a different position on Bedrock. |
Donkey GUI Mule GUI |
![]() |
![]() |
The background behind the entity is different. |
Enchanting Table | ![]() |
![]() |
|
Grindstone | ![]() |
![]() |
Java has the grindstone outline in the GUI. |
Horse GUI | ![]() |
![]() |
The background behind the entity is different. |
Inventory GUI | ![]() |
![]() |
|
Llama GUI | ![]() |
![]() |
|
Loom | ![]() |
![]() |
|
Villager Trading | ![]() |
![]() |
|
Hitboxes and collision boxes
Block Hitbox Collision box Description Anvil Different Different Bedrock report: MCPE-59921. Azalea and flowering azalea Different Same Bedrock report: MCPE-129948. Bamboo (sapling and stalk) Different Same Banner (wall) Different Same Hitbox is slightly lower. Bed Different Different Bedrock report: MCPE-60829. Bell Different Different Bedrock report: MCPE-51416. Big dripleaf Different Different Bedrock report: MCPE-121662. Boat Different Different Brewing stand Different Same Bedrock report: MCPE-59922. Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[715] Candle cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[716] Chest Different Different Chorus plant Different Different Conduit Different Different Composter Outline is different Same Crimson roots Different Same Bedrock report: MCPE-122699. End portal frame (with eye) Different Different The eye part is intangible. Fences (corner) Different Same Corner hitboxes don't follow direction.[717] Flowers Different Same Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[718][719] Frogspawn Different Same Bedrock report: MCPE-153949. Glass panes (corner) Different Same Corner hitboxes don't follow direction.[717] Grindstone Different Different Hanging roots Different Same Bedrock report: MCPE-122361. Hopper Outline is different Same Have a full block outline selection. Iron bars (corner) Different Same Corner hitboxes don't follow direction.[717] Item frame Different Different Is a block entity. Lantern Different Different Bedrock report: MCPE-51416. Lectern Different Different Bedrock report: MCPE-47604. Lever (ground and roof) Different Same Lily pad Different Different Is wider and higher.[720] Mushrooms Different Same Nether portal Different Same Piston (body) Different Different Is a full block.[721] Piston (head) Outline is different Same Has a full block outline selection. Rails (flat) Different Same Redstone wire Different Same Hitbox doesn't vary with different shape.[722] Saplings Different Same Scaffolding Outline is different Same Has a full block outline selection. Sculk shrieker Different Same Has a full block outline selection.[723] Sea pickle Different Different Hitbox doesn't vary with different amount of pickles.[724] Sea pickles have no collision in Bedrock Edition. Sea turtle egg Different Different Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox. Small dripleaf Different Same Bedrock report: MCPE-121798 Stairs Outline is different Same Have a full block outline selection. Sugar cane Different Same Bedrock report: MCPE-60827. Torches Different Same Tripwire hook Different Same Twisting vines Different Same Bedrock report: MCPE-116556. Vines (roof) Different Same Doesn't have a hitbox. Walls Different Different Corner hitboxes don't follow direction.[717] Warped roots Different Same Bedrock report: MCPE-122698.
Footnotes
Feedback pages
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Feedback Discords
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Notes
- ↑ There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
- it is present both in Bedrock and Java editions;
- it behaves differently across editions;
- it was introduced or explicitly changed in the Buzzy Bees update or later.
- ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
- ↑ See Bedrock Edition exclusive splashes for more details.
- ↑ This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.
- ↑ Jump up to: a b Currently testing in Minecraft Preview / Beta, before being fully released.
- ↑ See this section for a full comparison list.
- ↑ This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.
- ↑ Jump up to: a b c d e f g h This feature is either unused or inaccessible without the use of cheats, commands or external software.
- ↑ This doesn't include cherry, azalea and flowering azalea leaves.
- ↑ Jump up to: a b This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
- ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
- ↑ See this table for comparison.
- ↑ This is a side-effect of the invisible barrier at at y=-104
- ↑ See raid loot for full list.
- ↑ See this section for more details.
- ↑ Doesn't happen in Java anymore as of 1.14 due to MC-148379.
- ↑ Doesn't happen in Java due to MC-127433.
- ↑ MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
- ↑ See this section for comparison.
- ↑ Java uses the gamerule command for this purpose.
- ↑ Java uses the maxChainCommandLength gamerule for this purpose.
- ↑ Java uses teams for this purpose.
- ↑ Java uses the HideFlags item tag for this purpose.
- ↑ Windows 10 Edition or any console or mobile device with keyboard and mouse connected to it.
- ↑ Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
- ↑ Present in the Legacy Console Edition, even though it didn't receive the combat changes.
- ↑ Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see Java Edition Combat Tests).
- ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onward, see MCPE-98552.
- ↑ Refers to the Mojang Studios logo.
- ↑ Jump up to: a b For Bedrock Dedicated Server.
- ↑ See this section of the Bedrock Edition flattening list.
- ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
- ↑ For example, coral can be placed on glass. See the full list here.
- ↑ See this section for more details.
- ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
- ↑ Also applies to carrot on a stick and warped fungus on a stick.
- ↑ This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
- ↑ Jump up to: a b c d Currently the sounds are already in Bedrock Edition, however it is unused.
- ↑ However, if signed in with a Microsoft account on Bedrock Edition, the username can only be up to 12 characters long.
- ↑ See also this user list for more thorough explanations.
- ↑ For more details, see the bastion remnant loot tables.
- ↑ For more details, see the buried treasure loot tables.
- ↑ For more details, see the jungle pyramid loot tables.
- ↑ For more details, see the ruined portal loot tables.
- ↑ For more details, see the stronghold loot tables.
- ↑ See this section for details.
- ↑ Currently behind experiments toggle, as such, it isn't fully implemented into the game.
Issues
Issues relating to "Parity" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-254388 – Parity Issue: Wardens prioritize vibrations produced by redstone machines over vibrations produced by players
- MC-239905 – Parity issue: Fish do not attempt to avoid axolotls
- MC-203372 – Parity issue: Death messages from llama spit/shulker bullets
- MC-212976 – Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument
- MC-213794 – Parity issue: Azalea and flowering azalea can be placed in water, but not waterlogged
- MC-220814 – Some blocks should not be placed on azaleas (vanilla parity)
- MC-232515 – Parity Issue: There is no "Spyglass Damping" option in Java Edition
- MC-243589 – Parity issue: Trees in the grove biomes generate sparser than in Bedrock Edition
- MC-251528 – Parity Issue: Frogs constantly try to leave the water in Java instead of staying like Bedrock
- MC-251529 – Parity Issue: Frogs bob at the surface of the water constantly moving, different from how they swim in Bedrock
- And 18 other open issues.
Bedrock Edition
- MCPE-127479 – Light Block item inventory texture is outdated (parity issue)
- MCPE-188512 – (Experimental) Parity issue: /place command lets you place only 2 vanilla structures: Trail ruins and trial chambers
- MCPE-189927 – Parity issue: /fillbiome command missing
- MCPE-189977 – Turtles do not rotate their front fins along the x axis while swimming, breaking parity with Java Edition
- MCPE-97868 – (Parity) Can't make custom Smithing Table recipes in Add-ons
- MCPE-121986 – -63 height consists entirely of bedrock (parity problem)
- MCPE-170455 – Parity issue: Sculk shriekers pointlessly render their outer faces on the inside
- MCPE-176645 – Parity issue: Recovery Compass can be enchanted with Curse of Vanishing in Survival mode
- MCPE-181305 – Step sound parity difference
- MCPE-187761 – Sculk Vein block states are weird/not java parity
- And 43 other open issues.
References
- ↑ MC-248962 — resolved as "Invalid".
- ↑ MC-1646 — resolved as "Invalid".
- ↑ MC-77962 — resolved as "Invalid".
- ↑ MCPE-64824
- ↑ MCPE-173338
- ↑ MC-232515
- ↑ MCPE-102411
- ↑ MC-129886
- ↑ MC-152728
- ↑ MC-191631 — resolved as "Won't Fix".
- ↑ MC-203372
- ↑ MC-238164 — resolved as "Invalid".
- ↑ MCPE-39895 — resolved as "Works As Intended".
- ↑ MCPE-15191
- ↑ MC-214614 — resolved as "Invalid".
- ↑ MC-212619
- ↑ MCPE-88576
- ↑ MC-271961
- ↑ MC-269448
- ↑ MCPE-158726
- ↑ MCPE-74632
- ↑ MC-243589
- ↑ MC-270915 — resolved as "Invalid".
- ↑ MCPE-31868 — resolved as "Works As Intended".
- ↑ MCPE-139745
- ↑ MCPE-17651
- ↑ MCPE-19166 — resolved as "Works As Intended".
- ↑ MCPE-108400 — resolved as "Invalid".
- ↑ MC-127290 — resolved as "Works As Intended".
- ↑ MCPE-179473
- ↑ MC-240121
- ↑ MC-151828 — resolved as "Fixed".
- ↑ MC-238557 — resolved as "Works As Intended".
- ↑ MC-154837 — resolved as "Works As Intended".
- ↑ MC-182668 — resolved as "Invalid".
- ↑ MC-155416
- ↑ MCPE-100217
- ↑ MCPE-91621 — resolved as "Invalid".
- ↑ MCPE-146636
- ↑ MCPE-33950
- ↑ MCPE-46176
- ↑ MCPE-31392
- ↑ MCPE-7311 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-144914
- ↑ MC-125351 — resolved as "Works As Intended".
- ↑ MCPE-122544
- ↑ MC-251662 — resolved as "Invalid".
- ↑ MCPE-71123
- ↑ MCPE-91021
- ↑ Jump up to: a b c d e f MCPE-146936
- ↑ Jump up to: a b MCPE-43635
- ↑ MCPE-53775
- ↑ MCPE-64815
- ↑ MC-156638 — resolved as "Works As Intended".
- ↑ MC-270857 — resolved as "Invalid".
- ↑ MCPE-50234
- ↑ MCPE-184522 — resolved as "Invalid".
- ↑ MC-238261 — resolved as "Won't Fix".
- ↑ MCPE-173865
- ↑ MCPE-174583
- ↑ MCPE-49850
- ↑ MCPE-121986
- ↑ MC-244146
- ↑ MCPE-128393
- ↑ MC-143602 — resolved as "Invalid".
- ↑ Jump up to: a b c MCPE-86903
- ↑ Jump up to: a b MC-122352 — resolved as "Works As Intended".
- ↑ Jump up to: a b c MC-176481
- ↑ Jump up to: a b c MC-129108
- ↑ MC-188359
- ↑ MC-195058 — resolved as "Invalid".
- ↑ MC-258493
- ↑ MC-258497
- ↑ MCPE-166516
- ↑ MC-271488 — resolved as "Won't Fix".
- ↑ MC-142097 — resolved as "Works As Intended".
- ↑ MC-258493
- ↑ MC-258497
- ↑ MC-265040 — resolved as "Invalid".
- ↑ MC-273232 — resolved as "Invalid".
- ↑ MC-13187
- ↑ MC-204118 — resolved as "Works As Intended".
- ↑ MC-146405 — resolved as "Invalid".
- ↑ MCPE-7990
- ↑ MC-264967 — resolved as "Invalid".
- ↑ Jump up to: a b c MCPE-33202
- ↑ MC-132527 — resolved as "Invalid".
- ↑ Jump up to: a b MC-268614 — resolved as "Invalid".
- ↑ MCPE-44796
- ↑ MCPE-62394
- ↑ Jump up to: a b c d e f g h i j k MCPE-31866 — resolved as "Works As Intended".
- ↑ MCPE-57196
- ↑ MCPE-140851
- ↑ MC-135783
- ↑ MCPE-178067
- ↑ Jump up to: a b c d MC-131115 — resolved as "Works As Intended".
- ↑ MCPE-10482
- ↑ MCPE-125719
- ↑ MCPE-164720
- ↑ MCPE-51345
- ↑ MC-160528
- ↑ MC-204672
- ↑ Jump up to: a b c MCPE-119742
- ↑ MC-171788 — resolved as "Invalid".
- ↑ MC-90604 — resolved as "Works As Intended".
- ↑ MCPE-123175
- ↑ MCPE-140266
- ↑ MCPE-122362
- ↑ MCPE-180441
- ↑ MCPE-172508
- ↑ MC-163122 — resolved as "Works As Intended".
- ↑ MCPE-59451
- ↑ MCPE-89064
- ↑ MCPE-174503
- ↑ MC-108073 — resolved as "Works As Intended".
- ↑ MC-712 — resolved as "Works As Intended".
- ↑ MC-166355
- ↑ MCPE-159419
- ↑ Jump up to: a b MC-171859 — resolved as "Works As Intended".
- ↑ MC-251663 — resolved as "Invalid".
- ↑ MC-263398 — resolved as "Works As Intended".
- ↑ MCPE-59059
- ↑ MCPE-128606
- ↑ Jump up to: a b MCPE-127479
- ↑ MCPE-116094
- ↑ MCPE-129915
- ↑ Jump up to: a b MCPE-129296
- ↑ MCPE-123568
- ↑ MCPE-44206
- ↑ MCPE-127736
- ↑ MCPE-112516
- ↑ MCPE-91436
- ↑ MC-244162.
- ↑ MC-212976
- ↑ MCPE-181505
- ↑ Jump up to: a b MCPE-101388
- ↑ MC-164 — resolved as "Works As Intended".
- ↑ {{bug|MCPE-174581}|||WAI}
- ↑ MCPE-14851 — resolved as "Works As Intended".
- ↑ MC-5726 — resolved as "Works As Intended".
- ↑ MCPE-119722 — resolved as "Won't Fix".
- ↑ MCPE-119730
- ↑ MCPE-119233
- ↑ MC-219836
- ↑ Jump up to: a b c d MCPE-121619
- ↑ MCPE-135606
- ↑ MCPE-104825
- ↑ MCPE-17289 — resolved as "Works As Intended".
- ↑ MC-3311 — resolved as "Works As Intended".
- ↑ MCPE-83955
- ↑ MC-109737 — resolved as "Works As Intended".
- ↑ MCPE-17909 — resolved as "Won't Fix".
- ↑ Jump up to: a b MCPE-15806
- ↑ MCPE-80066
- ↑ MCPE-130875
- ↑ MCPE-170450
- ↑ MCPE-170451
- ↑ Jump up to: a b MCPE-129050
- ↑ MCPE-170454
- ↑ MCPE-170453
- ↑ MCPE-170455
- ↑ MCPE-153028
- ↑ MCPE-33346
- ↑ MCPE-43760
- ↑ MCPE-115323
- ↑ MCPE-122375
- ↑ Jump up to: a b MC-224035 — Fixed
- ↑ MCPE-129129
- ↑ MC-79048 — resolved as "Incomplete".
- ↑ MC-171789 — resolved as "Invalid".
- ↑ MC-251661 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-72446
- ↑ MC-237778 — resolved as "Invalid".
- ↑ MCPE-93539
- ↑ Jump up to: a b MC-224195
- ↑ MCPE-92532
- ↑ Jump up to: a b MCPE-137379
- ↑ MC-35082 — resolved as "Works As Intended".
- ↑ MCPE-48007
- ↑ MC-159091 — resolved as "Works As Intended".
- ↑ Jump up to: a b c d e f g h i MCPE-66085
- ↑ MCPE-84592 — resolved as "Fixed".
- ↑ MCPE-19600 — resolved as "Works As Intended".
- ↑ MC-91333
- ↑ MC-130542
- ↑ MCPE-73945
- ↑ MC-212747
- ↑ MC-271735
- ↑ MCPE-67060 — resolved as "Invalid".
- ↑ MC-184096 — resolved as "Invalid".
- ↑ MC-194412
- ↑ MCPE-125147
- ↑ MCPE-152487
- ↑ MCPE-176713
- ↑ MC-85368 — resolved as "Works As Intended".
- ↑ MC-267390 — resolved as "Works As Intended".
- ↑ MC-261499 — resolved as "Invalid".
- ↑ MC-207141
- ↑ MCPE-42473
- ↑ MCPE-100021
- ↑ MCPE-103061
- ↑ MC-259799 — resolved as "Invalid".
- ↑ MC-123196 — resolved as "Works As Intended".
- ↑ MCPE-65351 — resolved as "Works As Intended".
- ↑ MCPE-44116
- ↑ MCPE-82356 — resolved as "Won't Fix".
- ↑ MC-130658
- ↑ MC-201151
- ↑ MC-151932 — resolved as "Invalid".
- ↑ MC-240904 — resolved as "Invalid".
- ↑ Jump up to: a b c d e f MCPE-112948 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-179874 — resolved as "Invalid".
- ↑ MC-269729
- ↑ MC-269713
- ↑ MC-125027 — resolved as "Works As Intended".
- ↑ MC-255288 — resolved as "Works As Intended".
- ↑ MCPE-176645
- ↑ MCPE-135191 — resolved as "Works As Intended".
- ↑ MCPE-41212 — resolved as "Works As Intended".
- ↑ MCPE-172711
- ↑ Jump up to: a b c d MC-257310 — resolved as "Invalid".
- ↑ MCPE-52351 — resolved as "Cannot Reproduce".
- ↑ MCPE-90716
- ↑ MCPE-60933 — resolved as "Works As Intended".
- ↑ MC-125325 — resolved as "Works As Intended".
- ↑ MC-125817
- ↑ MCPE-180027
- ↑ MCPE-14572 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-158608 — resolved as "Works As Intended".
- ↑ Jump up to: a b c d e MC-185516 — resolved as "Works As Intended".
- ↑ MC-71778
- ↑ MC-182478 — resolved as "Fixed".
- ↑ MCPE-167689
- ↑ MC-3179 — resolved as "Works As Intended".
- ↑ MC-268465 — resolved as "Invalid".
- ↑ MCPE-93563
- ↑ MC-199981
- ↑ MCPE-146992
- ↑ MC-195151
- ↑ Jump up to: a b c MCPE-39597
- ↑ MCPE-37425
- ↑ MC-261654 — resolved as "Invalid".
- ↑ MCPE-155031
- ↑ MC-251518
- ↑ MCPE-24341
- ↑ MCPE-51000
- ↑ MC-66058 — resolved as "Works As Intended".
- ↑ MC-90923
- ↑ Jump up to: a b MC-238274 — resolved as "Invalid".
- ↑ MC-86164
- ↑ MC-226272
- ↑ MC-270881
- ↑ MCPE-174825
- ↑ MCPE-62683
- ↑ MC-272617
- ↑ MCPE-172657
- ↑ MCPE-180022
- ↑ MC-269851
- ↑ MCPE-180029
- ↑ MCPE-180023
- ↑ MCPE-171996
- ↑ MC-165474
- ↑ MCPE-18599
- ↑ MC-268723 — resolved as "Invalid".
- ↑ Jump up to: a b MC-227087 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-147711 — resolved as "Fixed".
- ↑ MC-258449 — resolved as "Invalid".
- ↑ MCPE-60692
- ↑ MCPE-46548 — resolved as "Cannot Reproduce".
- ↑ MCPE-59039
- ↑ MCPE-53831 — resolved as "Works As Intended".
- ↑ MCPE-31761
- ↑ MC-106813 — resolved as "Won't Fix".
- ↑ MCPE-35327
- ↑ MC-239905
- ↑ MCPE-164509
- ↑ Jump up to: a b MC-164102 — resolved as "Invalid".
- ↑ MCPE-179177
- ↑ MC-178624 — resolved as "Invalid".
- ↑ MCPE-45311
- ↑ MCPE-130734
- ↑ MC-215332 — resolved as "Fixed".
- ↑ MCPE-21873 — resolved as "Works As Intended".
- ↑ MCPE-121628
- ↑ MC-160945 — resolved as "Works As Intended".
- ↑ MC-154966
- ↑ MCPE-113781
- ↑ MC-32934 — resolved as "Works As Intended".
- ↑ MC-106198 — resolved as "Works As Intended".
- ↑ MC-109415 — resolved as "Works As Intended".
- ↑ MCPE-10236
- ↑ Jump up to: a b MCPE-42990
- ↑ MC-173981 — resolved as "Works As Intended".
- ↑ MC-160006
- ↑ MCPE-27950
- ↑ MCPE-101541
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ MCPE-83596
- ↑ MC-175867
- ↑ MC-182877 — resolved as "Fixed".
- ↑ Jump up to: a b MCPE-99448
- ↑ MCPE-88837
- ↑ MCPE-88721
- ↑ MC-193065 — resolved as "Works As Intended".
- ↑ MC-139797 — resolved as "Invalid". and MC-182598 — resolved as "Invalid".
- ↑ MC-139433 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-164118
- ↑ Jump up to: a b MCPE-65455
- ↑ MCPE-47877
- ↑ MCPE-88723
- ↑ MC-198932
- ↑ MCPE-152721
- ↑ MC-272069
- ↑ MCPE-175819
- ↑ MCPE-158512
- ↑ Jump up to: a b c d MC-1823 — resolved as "Works As Intended".
- ↑ MCPE-175996
- ↑ MC-272081
- ↑ MCPE-99086
- ↑ MCPE-80185
- ↑ MCPE-72051
- ↑ MCPE-38137 — resolved as "Invalid".
- ↑ MCPE-44454
- ↑ Jump up to: a b MC-180893 — resolved as "Invalid".
- ↑ MC-159069
- ↑ MC-160086 — resolved as "Invalid".
- ↑ MC-220538
- ↑ MCPE-46034
- ↑ MCPE-158736
- ↑ MC-148711
- ↑ MCPE-156278
- ↑ MCPE-62030
- ↑ MC-1540 — resolved as "Invalid".
- ↑ MCPE-161227
- ↑ MCPE-76143 — resolved as "Works As Intended".
- ↑ MC-125773
- ↑ MC-134920
- ↑ MC-217528
- ↑ MC-258497
- ↑ MC-271397
- ↑ MCPE-34025
- ↑ MC-269982
- ↑ MC-56687 — resolved as "Works As Intended".
- ↑ MC-167333 — resolved as "Awaiting Response".
- ↑ MCPE-28266 — resolved as "Works As Intended".
- ↑ MC-117609
- ↑ MC-184101 — resolved as "Works As Intended".
- ↑ MC-220913
- ↑ MCPE-181305
- ↑ MCPE-169593
- ↑ MCPE-35373 closed as Postponed
- ↑ MCPE-74082
- ↑ MCPE-169547
- ↑ MCPE-27259
- ↑ MCPE-29181 — resolved as "Won't Fix".
- ↑ MC-203575 — resolved as "Works As Intended".
- ↑ MCPE-125869
- ↑ MCPE-157018 — resolved as "Works As Intended".
- ↑ MCPE-74059
- ↑ MCPE-84888
- ↑ MCPE-82693
- ↑ MCPE-129124
- ↑ MCPE-21221 — resolved as "Works As Intended".
- ↑ MCPE-100700
- ↑ MCPE-123396 — resolved as "Works As Intended".
- ↑ MC-221570 — resolved as "Works As Intended".
- ↑ MCPE-61166
- ↑ MCPE-136588
- ↑ MCPE-125357
- ↑ MCPE-142225
- ↑ MCPE-139666
- ↑ MCPE-144297
- ↑ MCPE-179347
- ↑ MCPE-168219
- ↑ MCPE-139903
- ↑ MCPE-168077 — resolved as "Fixed".
- ↑ MCPE-141364
- ↑ MCPE-11418 — resolved as "Works As Intended".
- ↑ MC-242090 — resolved as "Works As Intended".
- ↑ MCPE-84840
- ↑ MCPE-83616
- ↑ MCPE-91128
- ↑ MCPE-175680
- ↑ MC-126082 — resolved as "Works As Intended".
- ↑ MC-131587 — resolved as "Works As Intended".
- ↑ MCPE-110789 — resolved as "Incomplete".
- ↑ MCPE-98005
- ↑ MCPE-167106
- ↑ MCPE-28510 — resolved as "Works As Intended".
- ↑ MCPE-11765 — resolved as "Invalid".
- ↑ MC-246983
- ↑ MCPE-40646
- ↑ MC-130203 — resolved as "Works As Intended".
- ↑ MC-123217
- ↑ MCPE-36863
- ↑ MCPE-82691
- ↑ MC-260073 — resolved as "Won't Fix".
- ↑ MC-214293
- ↑ MC-220814
- ↑ MCPE-122595
- ↑ MCPE-36429
- ↑ MCPE-52965
- ↑ MC-216085
- ↑ MCPE-24035
- ↑ MCPE-64534
- ↑ MCPE-25228
- ↑ MCPE-17595
- ↑ MC-174630
- ↑ MC-130848 — resolved as "Works As Intended".
- ↑ MCPE-90343
- ↑ MCPE-108391
- ↑ MCPE-60937
- ↑ MCPE-51416
- ↑ MCPE-172534 — resolved as "Invalid".
- ↑ MCPE-71859
- ↑ MCPE-135591
- ↑ MCPE-64124 — resolved as "Incomplete".
- ↑ MCPE-130584
- ↑ MCPE-130577
- ↑ MCPE-130695
- ↑ MCPE-46639
- ↑ Jump up to: a b MCPE-169777
- ↑ MCPE-170482
- ↑ Jump up to: a b c MCPE-59985 — resolved as "Invalid".
- ↑ MCPE-65975
- ↑ MCPE-46841
- ↑ MCPE-89020
- ↑ MCPE-31661 — resolved as "Invalid".
- ↑ MC-2614 — resolved as "Works As Intended".
- ↑ MCPE-31661 — resolved as "Invalid".
- ↑ MCPE-172500
- ↑ MCPE-122611
- ↑ MC-64394 — resolved as "Works As Intended".
- ↑ MCPE-83616
- ↑ MCPE-123674 — resolved as "Fixed".
- ↑ Jump up to: a b c d MCPE-14664 — resolved as "Works As Intended".
- ↑ MCPE-41432
- ↑ MCPE-76479
- ↑ MCPE-80145
- ↑ MCPE-76004
- ↑ MCPE-127564 — resolved as "Fixed".
- ↑ MC-148901
- ↑ MCPE-75265
- ↑ MC-241620
- ↑ MCPE-136389
- ↑ MC-267655
- ↑ MC-31317 — resolved as "Works As Intended".
- ↑ MC-127036 — resolved as "Works As Intended".
- ↑ MC-164676 — resolved as "Won't Fix".
- ↑ MC-3311 — resolved as "Works As Intended".
- ↑ MCPE-164666
- ↑ MCPE-107211 — resolved as "Fixed".
- ↑ MCPE-28890 — resolved as "Works As Intended".
- ↑ MCPE-55824 — resolved as "Fixed".
- ↑ MCPE-128957
- ↑ MC-197072
- ↑ MCPE-142813
- ↑ MCPE-35470 — resolved as "Invalid".
- ↑ MC-269047
- ↑ MC-139448 — resolved as "Works As Intended".
- ↑ MCPE-38457
- ↑ MC-133354
- ↑ MC-127102
- ↑ MCPE-63528
- ↑ MCPE-137895 — resolved as "Invalid".
- ↑ Jump up to: a b MC-262865
- ↑ Jump up to: a b MCPE-126948
- ↑ MC-127588 — resolved as "Works As Intended".
- ↑ MCPE-155605
- ↑ MCPE-155420
- ↑ MC-249086 — resolved as "Works As Intended".
- ↑ MC-274029
- ↑ MCPE-164474
- ↑ MCPE-126852
- ↑ Jump up to: a b MC-167885 — resolved as "Works As Intended".
- ↑ MCPE-182940
- ↑ MCPE-83909
- ↑ MCPE-73775 — resolved as "Works As Intended".
- ↑ MCPE-61978
- ↑ MCPE-75742
- ↑ MCPE-84391
- ↑ MCPE-152488
- ↑ MCPE-168074
- ↑ MCPE-179085
- ↑ MCPE-119542
- ↑ MCPE-159718
- ↑ MCPE-113502
- ↑ MCPE-52823
- ↑ MCPE-156535 — resolved as "Incomplete".
- ↑ MCPE-12953
- ↑ MC-15224
- ↑ MCPE-93524
- ↑ MCPE-170449
- ↑ MC-139029
- ↑ MCPE-153794
- ↑ MCPE-115444
- ↑ MCPE-115495 — resolved as "Fixed".
- ↑ MCPE-115818
- ↑ MCPE-153819
- ↑ MCPE-120760
- ↑ Jump up to: a b MC-202598
- ↑ MCPE-159777
- ↑ MCPE-174296
- ↑ MCPE-59729 — resolved as "Fixed".
- ↑ MCPE-12277
- ↑ MCPE-137520
- ↑ MCPE-87311
- ↑ MCPE-105454
- ↑ MCPE-50057
- ↑ MCPE-42734
- ↑ MCPE-54049
- ↑ MCPE-152452
- ↑ MC-149990 — resolved as "Works As Intended".
- ↑ MCPE-141447
- ↑ MCPE-125799
- ↑ MCPE-127687 — resolved as "Cannot Reproduce".
- ↑ MC-214662 — resolved as "Fixed".
- ↑ Jump up to: a b c d MCPE-31372
- ↑ MCPE-30863 — resolved as "Invalid".
- ↑ MCPE-33389
- ↑ MC-111556 — resolved as "Works As Intended".
- ↑ MCPE-164595
- ↑ MCPE-35610 — resolved as "Invalid".
- ↑ MC-182716
- ↑ Jump up to: a b c MCPE-46187
- ↑ MCPE-152136
- ↑ MCPE-119745
- ↑ MCPE-158552
- ↑ MCPE-33355 — resolved as "Invalid".
- ↑ MCPE-19508
- ↑ MCPE-75091
- ↑ MCPE-130974 — resolved as "Invalid".
- ↑ MCPE-128343
- ↑ MCPE-128342
- ↑ MCPE-128340
- ↑ MCPE-57604
- ↑ MCPE-142596 — resolved as "Incomplete".
- ↑ MCPE-24464
- ↑ MC-196294 — resolved as "Works As Intended".
- ↑ MCPE-114353 — resolved as "Incomplete".
- ↑ MCPE-164356
- ↑ Jump up to: a b MCPE-66241
- ↑ MCPE-83420
- ↑ MCPE-179284
- ↑ MCPE-94978 — resolved as "Invalid".
- ↑ MC-60135 — resolved as "Incomplete".
- ↑ MCPE-169958
- ↑ MCPE-141497
- ↑ MCPE-43599 — resolved as "Works As Intended".
- ↑ MCPE-36947
- ↑ MCPE-36852 — resolved as "Works As Intended".
- ↑ MCPE-128339
- ↑ MCPE-51173
- ↑ MCPE-172056
- ↑ MC-206307
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MCPE-83181 — resolved as "Invalid".
- ↑ MCPE-38297 — resolved as "Works As Intended".
- ↑ MCPE-21611 — resolved as "Works As Intended".
- ↑ MCPE-138663
- ↑ MCPE-74963
- ↑ MCPE-112469 — resolved as "Invalid".
- ↑ MC-1246 — resolved as "Won't Fix".
- ↑ MCPE-26845
- ↑ MCPE-120740
- ↑ Jump up to: a b c d e f g h i j MCPE-153143 — resolved as "Invalid".
- ↑ MCPE-180420 — resolved as "Invalid".
- ↑ MC-183240
- ↑ MC-2432 — resolved as "Works As Intended".
- ↑ MCPE-127429 — resolved as "Fixed".
- ↑ MCPE-24431 — resolved as "Invalid".
- ↑ MCPE-80145
- ↑ MC-135963 — resolved as "Works As Intended".
- ↑ MC-93206 — resolved as "Won't Fix".
- ↑ MCPE-23272
- ↑ MCPE-99375
- ↑ Jump up to: a b MCPE-76400
- ↑ MCPE-138191
- ↑ MCPE-35647
- ↑ MC-89944 — resolved as "Works As Intended".
- ↑ MC-119369 — resolved as "Fixed".
- ↑ MCPE-50227
- ↑ MCPE-129051 — resolved as "Works As Intended".
- ↑ MCPE-137105 — resolved as "Works As Intended".
- ↑ MC-227678
- ↑ MC-194324
- ↑ Jump up to: a b c d e MC-183501 — resolved as "Won't Fix".
- ↑ MCPE-179008
- ↑ MCPE-31373 — resolved as "Invalid".
- ↑ MCPE-36718 — resolved as "Invalid".
- ↑ MCPE-180168
- ↑ MCPE-33444 — resolved as "Invalid".
- ↑ MCPE-118688
- ↑ MCPE-161168
- ↑ MC-89309 — resolved as "Fixed".
- ↑ MCPE-122487
- ↑ MC-11630 — resolved as "Works As Intended".
- ↑ MC-118429
- ↑ MC-79556 — resolved as "Works As Intended".
- ↑ MCPE-31761
- ↑ Jump up to: a b MCPE-145801 — resolved as "Incomplete".
- ↑ Jump up to: a b MCPE-168248 — resolved as "Invalid".
- ↑ MC-268775 — resolved as "Works As Intended".
- ↑ MCPE-48669
- ↑ MC-77954
- ↑ MCPE-37112 — resolved as "Fixed".
- ↑ MCPE-39969
- ↑ Jump up to: a b MCPE-121278
- ↑ MCPE-43778 — resolved as "Fixed".
- ↑ MCPE-34746
- ↑ MCPE-88635
- ↑ MCPE-74963
- ↑ MCPE-52675
- ↑ MCPE-33124 — resolved as "Works As Intended".
- ↑ MC-251529
- ↑ MC-251528
- ↑ MCPE-75166
- ↑ Jump up to: a b MCPE-74465
- ↑ MC-196736 — resolved as "Fixed".
- ↑ MCPE-102125 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-81321 — resolved as "Incomplete".
- ↑ MCPE-42373
- ↑ MCPE-176389
- ↑ MC-192322 — resolved as "Works As Intended".
- ↑ MCPE-152054 — resolved as "Invalid".
- ↑ MCPE-45820
- ↑ MCPE-42373
- ↑ MCPE-13675 — resolved as "Works As Intended".
- ↑ MCPE-180739
- ↑ MC-209784
- ↑ MC-200418
- ↑ MCPE-79639 — resolved as "Won't Fix".
- ↑ MCPE-186392
- ↑ MCPE-51162 — resolved as "Fixed".
- ↑ MCPE-35787
- ↑ MC-113871
- ↑ MCPE-126942
- ↑ MC-182897 — resolved as "Works As Intended".
- ↑ MCPE-13839 — resolved as "Works As Intended".
- ↑ MCPE-35776 — resolved as "Fixed".
- ↑ MCPE-61477
- ↑ MCPE-70869
- ↑ MCPE-92473
- ↑ Jump up to: a b MC-163960 — resolved as "Works As Intended".
- ↑ MCPE-98178
- ↑ MCPE-70614
- ↑ Jump up to: a b MCPE-48628
- ↑ MCPE-67489
- ↑ MCPE-31500
- ↑ MCPE-49899
- ↑ MCPE-122488
- ↑ MCPE-48072
- ↑ MCPE-135446
- ↑ Jump up to: a b MCPE-36791 — resolved as "Cannot Reproduce".
- ↑ MCPE-167093
- ↑ MCPE-19862
- ↑ MCPE-14975
- ↑ MCPE-162887
- ↑ MCPE-10240
- ↑ MCPE-112761
- ↑ MCPE-86434
- ↑ MCPE-154318
- ↑ MC-261096
- ↑ MCPE-99644 — resolved as "Invalid".
- ↑ MC-137799 — resolved as "Works As Intended".
- ↑ MCPE-175120
- ↑ MC-254388
- ↑ MCPE-164897
- ↑ MCPE-86861 — resolved as "Invalid".
- ↑ MCPE-122492
- ↑ MCPE-175721
- ↑ MC-56653
- ↑ MCPE-104768
- ↑ MCPE-48979
- ↑ MCPE-97054
- ↑ MCPE-179273
- ↑ MCPE-46922
- ↑ MC-175312
- ↑ MCPE-137447
- ↑ MCPE-156524
- ↑ MCPE-156502
- ↑ Jump up to: a b MCPE-156504
- ↑ MCPE-53577
- ↑ MCPE-111963
- ↑ MCPE-74109
- ↑ MCPE-74879
- ↑ MCPE-74881
- ↑ Jump up to: a b c d MCPE-53297
- ↑ MCPE-99433 — resolved as "Cannot Reproduce".
- ↑ MCPE-128719
- ↑ MCPE-76182
- ↑ MCPE-49126
- ↑ MCPE-114160
- ↑ MCPE-106552
- ↑ MCPE-79532
- ↑ MCPE-53881
- ↑ MCPE-114390
- ↑ MCPE-180966
- ↑ MCPE-19232
- ↑ MCPE-167106
- ↑ MCPE-154323
- ↑ MCPE-164963
- ↑ MC-196142
- ↑ MCPE-68992
- ↑ MCPE-127906
- ↑ MC-210211
- ↑ MC-227311
- ↑ MCPE-129757
- ↑ MCPE-64379
- ↑ MCPE-32662
- ↑ MCPE-170849
- ↑ MCPE-182285
- ↑ MCPE-180022
- ↑ MC-269851
- ↑ MCPE-59923
- ↑ MCPE-130723
- ↑ Jump up to: a b c d MCPE-59920
- ↑ MC-33580 — resolved as "Works As Intended".
- ↑ MC-163896 — resolved as "Works As Intended".
- ↑ MCPE-60826
- ↑ MCPE-83258
- ↑ MCPE-61245
- ↑ MC-249187
- ↑ MCPE-59925