Structure

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This article is about natural buildings and other structures. For terrain features, see Terrain features. For the block, see Structure Block. For the definition of structures in data packs, see Structure definition.
A mineshaft generating across a large cave.

This page lists structures (also known as generated structures or structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as monster rooms and desert wells, do still generate with this option turned off; however, they are listed on this page in § Structure-like features due to them having the appearance of an artificial structure as opposed to a natural formation.

Overworld[edit | edit source]

Main article: Overworld

The Overworld contains numerous structures, at a wide variety of scales.

Underground structures[edit | edit source]

These structures can generate only underground in vanilla default Overworlds.

Structure Biome(s) Description
Ancient City Long corridors made of deepslate and wool, connecting to a central building with a frame like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts.
Mineshaft Any Overworld biomes except Deep Dark A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface.
Stronghold Any Overworld biomes Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal. In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world.
Trail Ruins A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious gravel.
Trial Chambers Any Overworld biomes except Deep Dark A large underground structure made of copper and tuff-related blocks, featuring trial spawners and vaults. It is the only place where the breeze is found. This is also the only area besides swamps in which bogged can spawn.
Buried Treasure A hidden chest containing valuable loot that spawn in beach/shore biomes. They are found using treasure maps located in shipwrecks and occasionally ocean ruins.

Aboveground structures[edit | edit source]

These structures generate only aboveground.

Structure Biome(s) Description
Desert Pyramid Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT that detonates when a stone pressure plate in the center is stepped on, destroying the chests and their contents. Also contains suspicious sand in a buried side room. Sometimes called Desert Temple.
Igloo Snow buildings that may have a basement hidden under a carpet. The igloo itself contains little of value, but the basement has a villager and a zombie villager held captive behind iron bars. A sign near them asks to cure the zombie villager. To cure the zombie villager, use the splash potion of weakness found on the brewing stand together with the golden apple in the loot chest. After weakening and feeding the zombie villager, it displays golden particle effects and eventually converts to a regular villager.
Jungle Pyramid Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest.
Pillager Outpost An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays.
Swamp Hut Also known as witch huts. They are small wooden buildings on top of log stilts containing a cauldron and crafting table. Each Swamp Hut spawns witches. Upon their generation, one black cat and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically.
Village A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes.
Abandoned Village Also known as a "Zombie Village". A variant of the regular village, however it is run down. Houses no longer have torches, some blocks are broken and replaced with cobwebs, all glass panes are replaced with brown stained glass panes and all the villagers are zombified. No iron golems spawn, however, cats still spawn with generation of the structure.
Woodland Mansion Massive, systematically-generated buildings constructed with dark oak and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn or respawn when defeated. Allays can sometimes be found in prison cells.

Aboveground and underground structures[edit | edit source]

These structures generate both aboveground and underground.

Structure Biome(s) Description
Ruined Portal Any Overworld biomes except Deep Dark An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates.

Underwater structures[edit | edit source]

These structures generate below the sea level i.e. y=64 and in the Ocean biomes.

Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.

Structure Biome(s) Description
Ocean Ruins A collection of small structures made of stone bricks or sandstone. Drowned may spawn naturally here. Can contain suspicious sand or suspicious gravel. Suspicious sand in warm ocean ruins is the only way to get the sniffer egg.
Shipwreck Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests.
Ocean Monument Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts.

The Nether[edit | edit source]

Main article: The Nether

The Nether, though equally vast, contains far fewer biomes and structures than the Overworld.

Structure Biome(s) Description
Nether Fortress Any Nether biomes Towering castles made of nether bricks that contain blaze monster spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. Wither skeletons and blazes exclusively spawn here.
Bastion Remnant Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot varies from one form to the next.
Nether Fossil Fossil variants that are more incomplete and purely composed of bone blocks. In Bedrock Edition, it is a feature rather than a structure feature.
Ruined Portal Any Nether biomes An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates.

The End[edit | edit source]

Main article: The End

The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created.

Structure Biome(s) Description
End City Sprawling, well-connected towers built from purpur blocks, end stone bricks, and magenta stained glass. They are inhabited by shulkers that guard valuable loot chests, and may generate an end ship holding a pair of elytra.

Structure-like features[edit | edit source]

Main article: Feature

These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command.

Features Biome(s) Description
Monster Room All Overworld Biomes A small cobblestone room containing a monster spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as mineshafts or strongholds.
Desert Well Small sandstone feature holding water in their center cavity. They do not generate gold or treasure as part of their generation but the water can be used as an infinite water source. Contains suspicious sand blocks that can be brushed.
Bonus Chest Anywhere, near the spawnpoint. A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world.
Amethyst Geode All Overworld Biomes Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes.
Fossil Usually buried feature made of bone blocks and coal or diamond ore depending on the Y level.
Exit portal A feature that looks like a fountain. It becomes a portal and a dragon egg spawns on it after the player defeats the ender dragon.
End gateway A 1-block portal that activates after the ender dragon is defeated. Using an ender pearl, the player can teleport to the outer regions of the End.
End Spike Tall obsidian pillars that hold the end crystals. Some of them also have iron bars.
End Platform Obsidian platform on which the player spawns when they enter the End.
Void start platform[JE only] A platform made of stone with a cobblestone block in the center. They can spawn only in superflat worlds with "The Void" preset selected. Only available in Java Edition.

Removed structures[edit | edit source]

These are structures that have been removed or exist only in older versions of Minecraft.

Structure Biome(s) Description
Brick Pyramid Anywhere, since biomes did not exist at the time. A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327.
Glass Pillar Any Overworld biome. A tall, 1×1 glass pillar that stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4.
Starting House Anywhere on the Java Edition Indev world. It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed.
Monolith Anywhere during Infdev. These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version Alpha v1.2.0 Preview.
Nether Reactor[BE only] Anywhere, as it's built by the player. It's a player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because the Nether did not exist in Pocket Edition back then. It was then removed after the addition of the Nether in Pocket Edition.
Nether Spire[BE only] Anywhere where the nether reactor was built. It was a tall and round structure that spawned over the nether reactor. It was made out of obsidian, which was later changed to netherrack. It would spawn various zombie pigmen and items from the Nether. Its purpose was to enable the players on Pocket Edition to obtain certain items, since the Nether was not implemented yet.
Obsidian Wall Anywhere, since it stretched toward every direction. A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name.

Generation[edit | edit source]

Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.

Data values[edit | edit source]

ID[edit | edit source]

The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command.

Structure name Java Edition Bedrock Edition Dimension
Ancient City ancient_city ancientcity
ancient_city
Overworld
Bastion Remnant bastion_remnant bastionremnant
bastion_remnant
The Nether
Buried Treasure buried_treasure buriedtreasure
buried_treasure
Overworld
End City end_city endcity
end_city
The End
Nether Fortress fortress fortress The Nether
Woodland Mansion mansion mansion Overworld
Mineshaft mineshaft
mineshaft_mesa
mineshaft Overworld
Ocean Monument monument monument Overworld
Nether Fossil nether_fossil Not a Structure The Nether
Ocean Ruins ocean_ruin_cold
ocean_ruin_warm
ruins Overworld
Pillager Outpost pillager_outpost pillageroutpost
pillager_outpost
Overworld
Ruined Portal ruined_portal
ruined_portal_desert
ruined_portal_jungle
ruined_portal_mountain
ruined_portal_nether
ruined_portal_ocean
ruined_portal_swamp
ruinedportal
ruined_portal
Overworld, The Nether
Shipwreck shipwreck
shipwreck_beached
shipwreck Overworld
Stronghold stronghold stronghold Overworld
Desert Pyramid desert_pyramid temple Overworld
Igloo igloo
Jungle Pyramid jungle_pyramid
Swamp Hut swamp_hut
Trail Ruins trail_ruins trail_ruins Overworld
Trial Chambers trial_chambers trial_chambers Overworld
Village village_desert
village_plains
village_savanna
village_snowy
village_taiga
village Overworld

Tags[edit | edit source]

This feature is exclusive to Java Edition.
 

In Java Edition, there are some structure tags in vanilla game.

Tag Structure(s)
#cats_spawn_as_black
#cats_spawn_in
Swamp hut
#dolphin_located Shipwreck
Ocean ruins
#eye_of_ender_located Stronghold
#mineshaft Mineshaft
#ocean_ruin Ocean ruins
#on_ocean_explorer_maps Ocean monument

#on_treasure_maps

Buried treasure
#on_trial_explorer_maps Trial chambers
#on_woodland_explorer_maps Woodland mansion
#ruined_portal Ruined portal
#shipwreck Shipwreck
#village Village

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Ahoy!Find a shipwreck20Silver
Me Gold!Dig up a buried treasureOpen a buried treasure chest.30Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Terrible FortressBreak your way into a Nether FortressEnter a nether fortress.
Eye SpyFollow an Eye of EnderEnter a stronghold.
Minecraft: Trial(s) EditionStep foot in a Trial Chamber
The City at the End of the GameGo on in, what could happen?Enter an end city.
Those Were the DaysEnter a Bastion Remnant

History[edit | edit source]

[hide]Java Edition Infdev
20100625-1917Added dungeons.
[hide]Java Edition Beta
1.8Pre-releaseAdded mineshafts.
Added villages.
Added strongholds.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseAdded nether fortresses.
1.2.112w04aAdded desert wells.
1.3.112w21aAdded desert pyramids.
12w22aAdded jungle pyramids.
1.4.212w40aAdded swamp huts.
1.814w25aAdded ocean monuments.
1.8.1pre1Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.
1.915w31aAdded end cities.
15w43aAdded igloos.
1.1016w20aAdded fossils.
16w21aBlacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the biome’s corresponding wood type.
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.
1.1116w39aAdded woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
16w42aWitches that spawn upon the generation of witch huts no longer despawn.
1.1317w43aStructures using structure files can now be modified, with the addition of data packs.
17w47aFlower pots in swamp huts now contain mushrooms; they were previously empty.
18w09aAdded ocean ruins.
18w10aAdded buried treasure chests.
18w11aAdded shipwrecks.
1.1418w47aAdded pillager outposts.
18w48aOverhauled villages.
1.1620w06aAdded nether fossils.
20w16aAdded bastion remnants and ruined portals.
1.1720w45aAdded amethyst geodes.
1.19Deep Dark Experimental Snapshot 1Added ancient cities.
22w11aRemoved ancient cities.
22w13aRe-added ancient cities.
1.2023w12aAdded trail ruins.
1.20.3
Experiment
Update 1.21
23w45aAdded trial chambers.
[hide]Pocket Edition Alpha
v0.9.0build 1Added villages, abandoned mineshafts, strongholds, dungeons, and desert wells.
v0.10.0build 1Abandoned mineshafts now generate on ground level in badlands biomes.
v0.11.0build 1Added desert wells.
v0.12.1build 1Added the Nether along with nether fortresses.
v0.13.0build 1Added desert pyramids.
v0.14.0build 1Added swamp huts.
Cauldrons in swamp huts are filled with a random potion.
v0.15.0build 1Added jungle pyramids.
Added savanna and taiga village variants.
Villages can now generate in cold taiga and ice plains biomes, where village buildings are constructed with spruce wood like in taiga villages.
Villages have a slim chance to generate as abandoned villages, which spawn zombie villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages.
v0.16.0build 1Added ocean monuments.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Added the End and along with end cities.
Added igloos.
1.1.0alpha 1.1.0.0Added woodland mansions.
1.1.3alpha 1.1.3.0Added fossils.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
Added buried treasure chests.
beta 1.2.20.1Added ocean ruins.
1.10.0beta 1.10.0.3Added pillager outposts.
Overhauled villages.
1.16.0beta 1.16.0.57Added nether fossils, bastion remnants, and ruined portals.
1.17.0beta 1.17.0.50Added amethyst geodes.
1.18.30beta 1.18.30.32Added ancient cities.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.22Added trail ruins.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added trial chambers.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added dungeons.
TU5Added villages, abandoned mineshafts, and strongholds.
TU12Added desert wells.
TU141.04Added jungle and desert pyramids.
TU19CU71.121.121.12Added swamp huts.
TU31CU191.221.221.22Patch 3Added ocean monuments.
TU43CU331.361.361.36Patch 13Added fossils and igloos.
TU46CU361.381.381.38Patch 15Added end cities.
TU54CU441.521.521.52Patch 241.0.4Added woodland mansions.
TU69 1.761.761.76Patch 38 Added shipwrecks, ocean ruins, icebergs, and buried treasure chests.
1.91 Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.

Issues[edit | edit source]

Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there.

See also[edit | edit source]

External links[edit | edit source]

Navigation[edit | edit source]