Ocean

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This article is about ocean biomes in Minecraft. For the ocean biome in Minecraft Legends, see Legends:Ocean.
For other variants, see Ocean (disambiguation).
Ocean
Ocean.png: Infobox image for Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1165B0
[BE only]

The ocean is an aquatic biome consisting of water. All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the Overworld when factoring in all of its varieties. They are deep bodies of water with the surface at an altitude of Y=63 by default, which is counted as the “sea level” of the world.

Description[edit | edit source]

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

Mobs[edit | edit source]

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Water ambient category
Cod13–6
Water creature category
Dolphin121–2
Squid121–4
Ambient category
Bat18
Underground water creature category
Glow Squid14–6
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod751014–7
Salmon261013–5
  1. Spawn attempt succeeds only in slime chunks.

Sounds[edit | edit source]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater rather than biome-determined.

Ambience[edit | edit source]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music[edit | edit source]

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "calm4.ogg" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"
Dragon Fish Underwater "Dragon Fish"
Shuniji Underwater "Shuniji"

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanoceanbiome.minecraft.ocean

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video[edit | edit source]

History[edit | edit source]

[hide]Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
[hide]Java Edition Infdev
20100227-1414Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
[hide]Java Edition Beta
1.8Pre-releaseAs part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
[hide]Java Edition
1.7.213w36aOceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Ocean is now required for the new "Adventuring Time" achievement.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w09aAdded underwater ruin structures, which generate in oceans.
18w10aOcean is no longer required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in oceans.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aOcean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aOceans generate with a sand or gravel floor once again.
1.1821w44aOcean is once again required for the "Adventuring Time advancement.
[hide]Pocket Edition Alpha
v0.1.0Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1As part of a terrain generation overhaul, oceans have been made into their own proper biome.
TU31CU191.221.221.22Patch 3Added ocean monuments.
TU69 1.761.761.76Patch 38 Added shipwrecks, and underwater ruins.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify]

Issues[edit | edit source]

Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

Navigation[edit | edit source]