Ocean
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1787D4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1787D4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1165B0; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1165B0</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Ocean.png" ] }
The ocean is an aquatic biome consisting of water. All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the Overworld when factoring in all of its varieties. They are deep bodies of water with the surface at an altitude of Y=63 by default, which is counted as the “sea level” of the world.
Description[edit | edit source]

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.
Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.
Mobs[edit | edit source]
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 95⁄520 | 4 |
![]() | 10⁄520 | 1–4 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
Water ambient category | ||
![]() | 1 | 3–6 |
Water creature category | ||
![]() | 1⁄2 | 1–2 |
![]() | 1⁄2 | 1–4 |
Ambient category | ||
![]() | 1 | 8 |
Underground water creature category | ||
![]() | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "3–6", "mob": "Cod", "weight": 10 } ], "totalWeight": 10 }, "watercreature": { "mobs": [ { "size": "1–2", "mob": "Dolphin", "weight": 1 }, { "size": "1–4", "mob": "Squid", "weight": 1 } ], "totalWeight": 2 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 2–4 |
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 1 |
![]() | 95⁄595 | 2–4 |
![]() | 80⁄595 | 1–2 |
![]() | 10⁄595 | 1–2 |
![]() | 5⁄595 | 1 |
![]() | 5⁄595 | 2–4 |
Creature category | ||
![]() | 10⁄25 | 2–4 |
![]() | 8⁄25 | 2–4 |
![]() | 7⁄25 | 3–5 |
Water creature category | ||
![]() | 75⁄101 | 4–7 |
![]() | 26⁄101 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 595 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–4", "mob": "Squid", "weight": 8 }, { "size": "3–5", "mob": "Dolphin", "weight": 7 } ], "totalWeight": 25 }, "watercreature": { "mobs": [ { "size": "4–7", "mob": "Cod", "weight": 75 }, { "size": "3–5", "mob": "Salmon", "weight": 26 } ], "totalWeight": 101 } }
Sounds[edit | edit source]
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater rather than biome-determined.
Ambience[edit | edit source]
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music[edit | edit source]
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl" | — | |
Dragon Fish | Underwater | "Dragon Fish" | — | |
Shuniji | Underwater | "Shuniji" | — |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | ocean | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | ocean | 42 |
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold |
Video[edit | edit source]
History[edit | edit source]
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.12a | An infinite ocean now surrounds the map. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains. | ||||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome. | |||||
The ocean level has been decreased by one block (64 to 63). | |||||||
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. | |||||||
[hide]Java Edition | |||||||
1.7.2 | 13w36a | Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay. | |||||
Ocean is now required for the new "Adventuring Time" achievement. | |||||||
1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
1.13 | 18w09a | Added underwater ruin structures, which generate in oceans. | |||||
18w10a | Ocean is no longer required for the "Adventuring Time" advancement. | ||||||
18w11a | Added shipwrecks, which generate in oceans. | ||||||
1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
1.17 | 21w06a | Ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
21w15a | Oceans generate with a sand or gravel floor once again. | ||||||
1.18 | 21w44a | Ocean is once again required for the "Adventuring Time advancement. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface. | ||||||
v0.9.0 | build 1 | Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome. | |||||
v0.16.0 | build 1 | Added ocean monuments with guardians and elder guardians. | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||||
beta 1.2.20.1 | Added underwater ruins. | ||||||
1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type. | |||||
1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | As part of a terrain generation overhaul, oceans have been made into their own proper biome. |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added ocean monuments. | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added shipwrecks, and underwater ruins. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] |
Issues[edit | edit source]
Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
An ocean biome before The Update that Changed the World.
-
The view across an ocean with the maximum render distance.
-
A shipwreck and ravine at the bottom of an ocean.
-
An example of an ocean before Aquatic Update.
-
Sea pickles generating in an underground ravine.
-
A school of 6 cod swimming in an ocean.
-
A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
-
A ruined portal at the bottom of an ocean.
-
A view of kelp-filled oceans from the shore.
-
Ocean ruins and a small island visible at sunset.
-
A small island in the ocean.
-
A chunk border in the ocean.
-
In older versions, chunk errors like this were common.
-
A very small island.
-
An ocean's edge messed up by world blending in development.
-
A ring of small islands in the ocean.
-
Extremely small ocean biome, being surrounded by plains and looking like a deep lake.
-
An ocean single biome world before 1.18.
-
The old Survival Island seed template thumbnail, a forest island surrounded by a large ocean.
-
The new Survival Island seed template thumbnail, a plains island in an ocean.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
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