Vegetation patch
Not to be confused with Pale moss patch.
Vegetation patch is a feature that places some vegetation in the lush caves biome.
Vegetation patch
Biomes | |
---|---|
Generates in existing chunks |
Yes |
Consists of |
{ "title": "Vegetation patch", "rows": [ { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite lush-caves.png article, displayed as 16x16px|link=Lush Caves|alt=|class=pixel-image|)</span>(link to Lush Caves article, displayed as <span class=\"sprite-text\">Lush Caves</span>)</span>", "label": "(link to Biome article, displayed as Biomes)" }, { "field": "Yes", "label": "Generates in<br>existing chunks" }, { "field": "(values exceeds 1000 characters...)", "label": "Consists of" } ], "invimages": [], "images": [ "Underground vegetation ground.png", "Underground vegetation ceiling.png" ] }
Data values Edit
ID Edit
Feature type | [hide]Identifier |
---|---|
[No displayed name] | vegetation_patch |
[No displayed name] | waterlogged_vegetation_patch |
Configured feature | [hide]Identifier |
---|---|
![]() | clay_with_dripleaves |
![]() | moss_patch |
![]() | moss_patch_bonemeal |
![]() | moss_patch_ceiling |
Feature | [hide]Identifier |
---|---|
![]() | clay_with_dripleaves_feature |
![]() | moss_patch_feature |
![]() | moss_patch_bonemeal_feature |
![]() | moss_patch_snap_to_floor_feature |
![]() | moss_ceiling_feature |
![]() | moss_ceiling_snap_to_ceiling_feature |
Config Edit
Main article: Configured feature
- [NBT Compound / JSON Object] config
- [String] surface The surface to place on. One of
floor
, orceiling
- [Int][NBT Compound / JSON Object] depth Value between 1 and 128 (inclusive).
- Int provider see Template:Nbt inherit/int_provider/template
- [Int] vertical_range Value between 1 and 256 (inclusive).
- [Float] extra_bottom_block_chance Value between 0.0 and 1.0 (inclusive).
- [Float] extra_edge_column_chance Value between 0.0 and 1.0 (inclusive).
- [Float] vegetation_chance Value between 0.0 and 1.0 (inclusive). The chance of placing a vegetation feature is evaluated for each block.
- [Int][NBT Compound / JSON Object] xz_radius The radius of the patch.
- Int provider see Template:Nbt inherit/int_provider/template
- [String] replaceable A block tag with
#
specifying what blocks this feature can replace. - [Int][NBT Compound / JSON Object] ground_state The block to use for the ground of the patch.
- Block state provider see Template:Nbt inherit/block state provider/template
- [String][NBT Compound / JSON Object] vegetation_feature The placed feature to place on top of the patch. Can be a placed feature ID, or a placed feature object.
- [String] surface The surface to place on. One of
An example[show]
{
"type": "minecraft:vegetation_patch",
"config": {
"depth": 1,
"extra_bottom_block_chance": 0.0,
"extra_edge_column_chance": 0.3,
"ground_state": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:moss_block"
}
},
"replaceable": "#minecraft:moss_replaceable",
"surface": "floor",
"vegetation_chance": 0.8,
"vegetation_feature": {
"feature": "minecraft:moss_vegetation",
"placement": []
},
"vertical_range": 5,
"xz_radius": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 7,
"min_inclusive": 4
}
}
}
}
Edit
[hide] | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
|