Monster Room

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"Dungeons" redirects here. For the action-adventure RPG, see Minecraft Dungeons.
Monster Room
Monster Room (Dungeon).png: Infobox image for Monster Room the structure in Minecraft
Biomes

Any biomes in the Overworld

Mobs
Generates in
existing chunks

No

Consists of

A monster room,[a] more commonly known as a dungeon, is a feature found underground in the Overworld. It consists of a room with cobblestone walls and a floor made of cobblestone mixed with mossy cobblestone. A monster spawner that produces either zombies, skeletons, or spiders is found in the middle.

Generation[edit | edit source]

Monster rooms generate uncommonly in the Overworld in any biome and always nearby carver caves, canyons, mineshafts, and strongholds. Each chunk has fourteen attempts to generate monster rooms underground within y-coordinates 0 to 320 or -58 to -1, each altitude range with different uniformity. For the higher altitude Y levels 0 to 320, up to 10 monster rooms can generate, while up to 4 monster rooms can generate in lower altitude Y levels -58 to -1. It is possible, though unlikely, for multiple attempts to succeed. In Bedrock Edition, monster rooms can generate as underground structures above sea level.

Monster rooms are a feature instead of a structure, so they generate regardless of whether the "Generate structures" world creation option has been toggled off for said world.[1] They also cannot be searched by the /locate command,[2] but they are very common and can be found without much difficulty in spectator mode.

For each attempt, a location (the position for monster spawner) and size (an open area with a width and length of 7 or 9 and a height of 6) is chosen. The attempt succeeds if the following conditions are met:

  • Blocks in the floor area (including under the walls) of the potential monster room must be solid.
  • Blocks in the ceiling area (including over the walls) of the potential monster room must be solid. The ceiling blocks may be gravity-affected such as gravel or sand, which fall if disturbed by the player.
  • The walls of the potential monster room must have 1–5 openings (2-high air blocks) at floor level. Monster rooms are always connected to a carver cave or other hollow structure, although it is possible for the monster room itself to overwrite most of a tiny cave.

If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of two chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The monster spawner is placed at the center of the monster room.

The monster spawner has a 50% chance of producing zombies, a 25% chance of producing skeletons, and a 25% chance of producing spiders. A zombie monster spawner in Bedrock Edition also has the same chance (5%) of producing zombie villagers as in natural generation.

Cobblestone has a 75% chance to be mossy when it is on the floor of the monster room.

The command /place feature minecraft:monster_room ~ ~ ~ can be used to generate a monster room only when the player is under the specific location where the monster room could be found naturally.

Construction[edit | edit source]

Monster rooms are small rooms made of cobblestone and mossy cobblestone that contain a monster spawner and up to 2 chests. Finding a monster room without a chest is unlikely but possible. Additionally, there is a rare chance of a monster room being found without a monster spawner. Occasionally, a monster room generates with its chests in such a way as to create a double chest. Monster rooms generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) monster spawner. The monster spawner is always in the center of the monster room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone and a 75% chance of being mossy cobblestone.

Because the horizontal range for spawning mobs is 4 blocks from the monster spawner, it is possible for mobs to be spawned outside the walls of a 5×5 monster room that is surrounded by air outside the walls.

Loot[edit | edit source]

An example of monster room chest loot in Java Edition.
See also: Chest loot

In Java Edition and Bedrock Edition, each monster room chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
[hide] Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
Bone 1–8104057.8%3.3751.7
Gunpowder 1–8104057.8%3.3751.7
Rotten Flesh 1–8104057.8%3.3751.7
String 1–8104057.8%3.3751.7
Wheat 1–42012534.1%1.0002.9
Bread 12012534.1%0.4002.9
Name Tag 12012927.9%0.3103.6
Saddle 12012927.9%0.3103.6
Coal 1–41512526.6%0.7503.8
Redstone Dust 1–41512526.6%0.7503.8
Music Disc (13) 11512921.5%0.2334.6
Music Disc (cat) 11512921.5%0.2334.6
Iron Horse Armor 11512921.5%0.2334.6
Golden Apple 11512921.5%0.2334.6
Beetroot Seeds 2–41012518.5%0.6005.4
Melon Seeds 2–41012518.5%0.6005.4
Pumpkin Seeds 2–41012518.5%0.6005.4
Iron Ingot 1–41012518.5%0.5005.4
Bucket 11012518.5%0.2005.4
Enchanted Book[F] 11012914.7%0.1556.8
Golden Horse Armor 11012914.7%0.1556.8
Gold Ingot 1–451259.6%0.25010.4
Diamond Horse Armor 151297.6%0.07813.2
Music Disc (otherside) 121293.1%0.03132.6
Enchanted Golden Apple 121293.1%0.03132.6
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.
  6. All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

Feature type[hide]Identifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name]monster_room
Configured feature[hide]Identifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name]monster_room

Bedrock Edition:

Feature[hide]Identifier
EnvSprite monster-room.png: Sprite image for monster-room in Minecraft [No displayed name][No ID]

Config[edit | edit source]

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config: Empty


History[edit | edit source]

[hide]Java Edition Infdev
20100625-1917 Added dungeons. The chests may contain gunpowder, strings, wheat, bread, iron ingots, buckets, saddles and rarely golden apples.
[hide]Java Edition Alpha
v1.0.4Added redstone dust to dungeon chests, sometime between its introduction in Alpha v1.0.1 and 1.0.4.[is this the correct version?]
v1.0.14Added the newly introduced 13 and cat music discs to dungeon chests.
[hide]Java Edition Beta
1.4Added cocoa beans to dungeon chests.
[hide]Java Edition
1.4.612w49aAdded enchanted books to dungeon chests.
1.6.113w16bAdded name tags to dungeon chests.
13w18aAdded horse armor to dungeon chests and removed cocoa beans. Probabilities have now also been adjusted.
1.7.213w36aChanges in carver cave generation now make dungeon considerably rarer.[3]
1.814w30aThe chances of music discs in dungeon chests have been reduced.
1.915w44aAdded bones, coal, rotten flesh, enchanted golden apples, melon slices, pumpkins and beetroot seeds to dungeon chests.
The average yield of music discs in dungeon chests has been increased.
The average yield of enchanted books, gunpowder and string in dungeon chests have been doubled.
The average yield of normal golden apples in dungeon chests has been substantially increased.
The average yield of iron horse armor in dungeon chests has been decreased.
The average yields of name tags, saddles, wheat and bread in dungeon chests have been nearly halved.
The average yields of iron ingots and buckets in dungeon chests have been substantially decreased.
1.1418w43aRenamed "Dungeon" to "Monster Room".
Create New World screen still mentions it as "dungeon".
18w50a The textures of monster rooms has been changed.
1.16?As a result of a world generation bug fix, monster room positions have been shifted.
1.17?Monster room generation has changed - it appears they are again capable of generating in open air areas such as cliffsides like they were prior to 1.7.2.
1.1821w40aMonster rooms now generate more frequently, especially below Y=0.
21w42aThe "otherside" music disc can now be found in monster room chests.
1.18.222w03aMonster rooms can now be placed using /placefeature.
1.1922w18aDue to the removal of placefeature command, monster rooms are now placed using /place.
1.19.423w05aRemoved mentioning of monster rooms from the Create New World screen. Before this snapshot, a contradiction existed in Java Edition that even though the "Generate Structures" world creation option listed "dungeons" as an example structures that were supposed to generate only when the option was turned "ON", monster rooms generated even if the option was set to "OFF".
[hide]Pocket Edition Alpha
v0.9.0build 1Added dungeons.
v0.15.0build 1Added name tags, enchanted books and horse armor to dungeon chests.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Added music discs to dungeon chests.
1.17.0?The probability of dungeons had been changed to less common to match Java Edition.
1.18.0beta 1.18.0.21Dungeons now generate more frequently, especially below Y=0.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added dungeons.
[hide]New Nintendo 3DS Edition
0.1.0Added dungeons.

Issues[edit | edit source]

Issues relating to "Monster Room" or "Dungeon" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Notes[edit | edit source]

  1. monster_room is the in-game structure ID in Java Edition.

References[edit | edit source]

  1. MC-77787 — Dungeons still generate when generate structures option is turned off — resolved as "Won't Fix".
  2. MC-107829 — resolved as "Works As Intended".
  3. http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__view__findpost__p__25366047

Navigation[edit | edit source]