Dungeons:Non-attackable
This article is a work in progress.
Please help expand and improve it. The talk page may contain suggestions.
Note:
Note:
- Add a location table.
The term non-attackable refers to a type of mobs in Minecraft Dungeons that are not attackable but are somewhat aware of their environment and can interact with the hero in some way. Most of these mobs tend to be ambient animals, inanimate objects, projectiles, or even plants. They appear in many locations.
List of mobs Edit
Ambient Edit
Objective Edit
Summonable Edit
Missions Edit
This section of the article is empty.
You can help by expanding it.
Gallery Edit
-
An abomination vine.
-
A baby panda.
-
A bat.
-
A blue nethershroom.
-
A geomancer bomb.
-
A geomancer wall.
-
A horse.
-
A llama.
-
A minecart.
-
An evoker fang.
-
An ice chunk.
-
A panda.
-
A phantom.
-
A pig.
-
A redstone sentry.
-
A turtle.
-
A large tropical fish.
-
A small tropical fish.
-
A villager.
-
A wolf.
-
A woodland sentry.
-
The captured blacksmith.
-
The eponymous squid.
-
The imperfect heart of ender.
-
A strider.
-
A starfish.
References Edit