Drops

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.
Types of drops
Mobs do not drop any of the following if the game rule doMobLoot
is set to false
.
Common drops
Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.
Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped.
A baby animal does not drop any common drops upon death.
Looting
Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.
More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:
Looting level | No items | 1 item | 2 items | 3 items |
---|---|---|---|---|
Looting I | 1⁄2 | 1⁄2 | -- | -- |
Looting II | 1⁄4 | 1⁄2 | 1⁄4 | -- |
Looting III | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄6 |
A stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 11⁄12 with Looting III.
Rare drops
Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting
condition in the mob's loot table.
Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).
Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.
The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.[JE only]
Equipped items

When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance[JE only] or 25% chance[BE only],[1] except pumpkins, jack o'lanterns, and a vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances
and ArmorDropChances
tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword)[JE only] or 5% per level in some cases[BE only]. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items that are guaranteed to drop:
- All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
- This is the case only for hostile mobs, not for villagers.
- An ominous banner is always dropped by illagers wearing it.
- Horses, donkeys, mules, llamas and pigs, and striders drop any items equipped to them by players, like saddles, carpet or chests.
- Ravagers drop their saddle.
- Drowned drop nautilus shells spawned in the offhand.
Experience orbs
Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels which can be used for enchanting or repairing, or is split equally between accumulating levels and repairing the held tool if said tool is enchanted with mending.
Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.[BE only] Experience orbs move toward any nearby players.
Mob drops
Passive mobs
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes | Affected by the Looting enchantment |
---|---|---|---|---|---|---|
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0 | None | None | None | N/A | |
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0 | None | None | None | Also drops the item it is holding. | No |
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1-3 | None | None | None | Brushing drops 1 ![]() ![]() |
No |
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1–3 | None | None | None | N/A | |
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0 | None | None | None | N/A | |
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1-3 | None | None | 1 ![]() |
No | |
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1-3 | 0-2 ![]() |
None | None | Tamed cat can also give player gift at morning after player sleeps: | No |
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1–3 | 0–2 ![]() 1 ![]() ![]() |
None | None | Meat is cooked if killed while on fire. Feather and meat drops are both affected by Looting. Also lays an ![]() |
Yes |
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1–3 | 1 ![]() ![]() |
0-2 ![]() ![]() |
None | Fish is cooked if killed while on fire.[JE only] | Bone and bone meal drops only |
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1–3 | 0–2 ![]() 1–3 ![]() ![]() |
None | None | Meat is cooked if killed while on fire. Gives ![]() |
Yes |
![]() ![]() |
1–3 | 0–2 ![]() |
None | 1 ![]() 1 ![]() |
Also drops all of the chest's contents. | Yes |
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1-3 | None | None | None | N/A | |
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1–3 | 1–3 ![]() |
None | None | Yes | |
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1–3 | 0–2 ![]() |
None | 1 ![]() 1 ![]() |
Yes | |
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1–3 | 0–2 ![]() 1–3 ![]() ![]() |
None | None | Meat is cooked if killed while on fire. Shearing drops 5 corresponding ![]() ![]() Gives ![]() Gives ![]() If you feed a brown mooshroom a flower, then it produces ![]() |
Yes |
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0 | None | None | None | N/A | |
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1–3 | None | None | None | N/A | |
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1–3 | 1–2 ![]() |
None | None | Yes | |
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1–3 | 1–3 ![]() ![]() |
None | 1 ![]() |
Meat is cooked if died while on fire. | Yes |
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1–3 | 1 ![]() |
1-2 ![]() ![]() |
None | Bone and bone meal drops only | |
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1–3 | 1 ![]() ![]() 0–1 ![]() |
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None | Meat is cooked if died while on fire. | Yes |
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1–3 | 1 ![]() ![]() |
0-2 ![]() ![]() |
None | Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.[BE only] Fish is cooked if died while on fire.[JE only] |
Bone and bone meal drops only |
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1–3 | 1 ![]() 1–2 ![]() ![]() |
None | None | Shearing drops 1-3 ![]() Wool is colored if the sheep was spawned colored or dyed. Meat is cooked if died while on fire. |
Meat drop only |
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1–3 | 0–2 ![]() |
None | None | Yes | |
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1–3 | None | None | None | Digs up ![]() ![]() |
No |
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0 | 0–15 ![]() |
None | None | Shearing the snow golem that has carved pumpkin drops 1 ![]() |
No |
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1–3 | 1–3 ![]() |
None | None | Yes | |
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1–3 | 0–5 ![]() |
None | 1 ![]() |
Yes[JE only] No[BE only] | |
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0 | None | None | None | N/A | |
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1-3 | 1 ![]() |
1-2 ![]() ![]() |
None | Bone and bone meal drops only | |
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1-3 | 0-2 ![]() 1 ![]() |
None | None | Drops a single ![]() |
Yes |
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0 | None | None | None | A villager can throw food to other villagers when sharing, which can be picked up:
View possible drops[show]
|
No |
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0 | 1 ![]() ![]() |
None | ![]() ![]() they have a 8.5% chance of dropping it. |
Potion of Invisibility and Milk can be obtained only by killing the wandering trader while it is drinking the potion or milk. Also drops 2 ![]() |
Increases chance of drop |
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1–3 | 0–2 ![]() |
None | None | Yes |
Neutral mobs
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes | Affected by the Looting enchantment |
---|---|---|---|---|---|---|
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1–3 | None | None | None | N/A | |
![]() ![]() |
5 | 0–2 ![]() 0–1 ![]() |
None | None | Yes | |
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0 | 0-1 ![]() ![]() |
None | None | Fish is cooked if died while on fire. | Yes |
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5 + 1–3 if has equipment + 7 if is a baby |
0–2 ![]() |
11% chance to drop:![]() |
![]() ![]() ![]() ![]() |
Random armor dropped only if converted from zombies. Always drop nautilus shell in offhand. |
Yes |
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5 | 0–1 ![]() |
None | None | Also drops the block it is holding. | Yes |
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1-2 [JE only] 1–3 [BE only] |
None | None | All naturally spawned items have 8.5%[JE only] or 100%[BE only] to drop, except cooked porkchop, which can be eaten by foxes. | Increases chance of drop[JE only] | |
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1–3 | None | None | 1 ![]() |
"Ponder", "Sing", "Seek" and "Feel" for normal goat. "Admire", "Call", "Yearn" and "Dream" for screaming goat. |
N/A |
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0 | 3–5 ![]() 0–2 ![]() |
None | None | No | |
![]() ![]() |
1–3 | 0–2 ![]() |
None | 1 ![]() 1 ![]() |
Also drops all of the chest's contents. | Yes |
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1-3 | 0-2 ![]() 1 ![]() |
None | None | Weak and baby pandas can sneeze, which drops a ![]() |
Yes |
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5 | 1 ![]() |
None | ![]() ![]() ![]() |
Yes | |
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1–3 | 0–2 ![]() ![]() 0–2 ![]() ![]() |
None | None | Fish is cooked if died while on fire.[more information needed] | Yes |
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1–3 | None | None | None | N/A | |
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5 + 1–3 if has equipment + 7 if is a baby |
0–1 ![]() 0–1 ![]() |
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![]() ![]() ![]() |
Golden sword may be enchanted. | Yes |
Hostile mobs
Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged.
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes | Affected by the Looting enchantment |
---|---|---|---|---|---|---|
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10 | 0–1 ![]() |
None | None | Yes | |
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5 | 1–2 ![]() |
None | None | Yes | |
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5 | 0–2 ![]() 1 ![]() 1 ![]() |
None | None | Creepers never drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yes |
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10 | 0–2 ![]() 0–1 ![]() 0–1 ![]() 0-1 ![]() 1 ![]() 0–1 ![]() |
![]()
|
None | Prismarine crystals drop only if raw cod fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.[JE only] |
All except the sponge |
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0 | None | None | None | N/A | |
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12,000 or 500 | None | None | None | Experience is dropped in 12000 experience if it's the first ender dragon. Only 500 experience drops for subsequent ender dragons. Activates portal in exit portal: Generates 4 ![]() ![]() 1 ![]() Generates an end gateway if it's one of the first 20 ender dragons. |
N/A |
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3 | None | None | None | N/A | |
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10 | ![]() 0-1 ![]() |
None | 1 ![]() |
A totem of undying is always dropped by evokers when killed. An ominous banner is always dropped by the evoker when killed, but only if a raid captain. |
Emeralds only |
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5 | 0–1 ![]() 0–2 ![]() |
None | None | Yes | |
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5 | None | None | None | N/A | |
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10 | 0–2 ![]() 0–1 ![]() 0–1 ![]() 0-1 ![]() |
![]()
|
None | Prismarine crystals drop only if raw fish fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.[JE only] |
Yes |
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5 | 2–4 ![]() ![]() 0–2 ![]() |
None | None | Meat is cooked if died while on fire. | Yes |
![]() [JE only] |
5 | None | None | ![]() ![]() |
An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. | Increases chance for dropping bow only |
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1, 2, or 4 | 0–1 ![]() 1 ![]() |
None | None | Yes | |
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5 | 0-1 ![]() |
None | None | Yes | |
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20 | None | None | ![]() |
Yes | |
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5 + 1–3 if has equipment |
0-2 ![]() |
None | ![]() 1 ![]() |
Crossbow may be enchanted. An ominous banner is always dropped by the pillager when killed, but only if a raid captain. Looting enchantment increase chance of dropping crossbow by 12% per level. In Bedrock Edition pillager spawn from raids can drop:
And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard:
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails. |
All including raider drops[BE only], but not for ominous banner |
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20 | 1 ![]() |
None | None | No | |
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5 | 0–1 ![]() |
None | None | Yes | |
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5 | None | None | None | N/A | |
![]() ![]() ![]() |
5 + 1–3 if has equipment |
0–2 ![]() 0–2 ![]() 1 ![]() 0-1 ![]() 0-1 ![]() |
None | ![]() ![]() ![]() ![]() |
Gear may be enchanted (except pumpkins and jack o'lanterns). A bogged drops 2 ![]() |
Yes |
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1, 2, or 4 | 0–2 ![]() |
None | None | Yes | |
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5 + 1–3 if has equipment |
None | None | ![]() |
Iron sword may be enchanted. Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.[BE only] |
Increases chance of drop |
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5 + 1–3 if has equipment |
0-1 ![]() |
None | ![]() ![]() |
Drops loot only if killed by the player. Iron axe may be enchanted. An ominous banner is always dropped by the vindicator when killed, but only if a raid captain. In Bedrock Edition, vindicators spawn from raids can drop:
And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard:
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop. |
All including from raider drops[BE only], but not for ominous banner |
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5 | 1 ![]() |
None | None | No | |
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5 + 1–3 if has equipment |
0–6 ![]() 0–6 ![]() 0–6 ![]() 4–8 |
None | ![]() ![]() ![]() ![]() they have a 8.5% chance of dropping it. |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. | Yes |
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50 | 1 ![]() |
None | None | No | |
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5 + 1–3 if has equipment |
0–1 ![]() 0–2 ![]() ![]() |
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![]() ![]() ![]() |
Yes | |
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5 | 1–3 ![]() |
None | Yes | ||
![]() ![]() ![]() |
5 + 1–3 if has equipment + 7 if is a baby |
0–2 ![]() 1 ![]() |
2.5% chance to drop;![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Gear may be enchanted (except pumpkins and jack o'lanterns). | Yes |
Entity drops
Projectiles
Entity | Drops | Notes |
---|---|---|
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3–11 ![]() |
|
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0–4 ![]() |
Eggs have a 1⁄8 chance of spawning one baby chicken. If that were to happen, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one. |
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0–1 ![]() |
Ender pearls have a 5% chance of spawning endermite. |
Stationary
Entity | Drops | Notes |
---|---|---|
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0-1 ![]() |
Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.[2] |
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None | Creates an explosion when destroyed, 50% more powerful than TNT. |
![]() [JE only] |
1 ![]() |
Drops itself and the item it contains. |
![]() [JE only] |
1 ![]() |
Drops itself and the item it contains. |
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1 ![]() |
Vehicles
Entity | Drops | Notes |
---|---|---|
![]() |
1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3 ![]() 2 ![]() |
|
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(1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 1 ![]() 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3 ![]() 2 ![]() |
Also drops all of the chest's contents. |
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1 ![]() |
|
![]() |
1 ![]() |
Also drops all of the chest's contents. |
![]() |
1 ![]() |
|
![]() [JE only] |
1 ![]() |
|
![]() |
1 ![]() |
Also drops all of its contents. |
![]() [JE only] |
1 ![]() |
|
![]() |
1 ![]() |
Drops nothing when activated or destroyed by an explosion. |
Block drops
Most blocks drop themselves when broken - sometimes Silk Touch enchantment or a specific tool is required. All other cases, when blocks drop something different (or don't drop anything), are listed below. Unbreakable blocks, like bedrock, are not listed. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information. Fortune enchantment can affect number of block drops and probabilities (but not the type) as well, see Fortune#Usage for more information.
Materials and building blocks
Block | Exp | Normal drops | Obtainable with Silk Touch | Affected by the Fortune enchantment | Notes |
---|---|---|---|---|---|
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— | 4 ![]() 2 ![]() |
Yes | Yes | |
![]() ![]() ![]() |
— | None | Yes | No | |
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— | 3 ![]() |
Yes | No | |
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— | None | No | No | |
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5 | None | Yes | No | |
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— | 2 ![]() |
Yes | No | Also drop the foods on campfire. |
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— | 4 ![]() |
Yes | No | |
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— | None | Yes | No | Also drop the books on chiseled bookshelves. |
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— | 1 ![]() 1 ![]() |
Partial | No | Cobweb drops itself when broken with a Silk Touch sword or shears. |
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— | 1 ![]() 1 ![]() level=8
|
No | No | |
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20–24 | 1–3 ![]() |
Yes | Yes | The Fortune enchantment increases the maximum by 1 per level up to a maximum of 6, with Fortune III increasing the chance of larger drops. Natural-generated Creaking Heart always drops 20–24 experience points, even when mined with a Silk Touch tool. |
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— | 4 ![]() ![]() 1 ![]() |
Yes | No | Also drop its contents. |
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— | 1 ![]() |
Yes | No | |
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— | 1 ![]() |
No | No | |
Yes[BE only] | No | ||||
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— | 2 ![]() |
No | No | |
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— | 1 ![]() |
No | No | |
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— | None | No | No | If there is another (solid or liquid) block directly underneath the block, it reverts to water when broken. This doesn't work in the Nether. |
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— | 1 ![]() ![]() |
Yes | Increases chance of dropping gold nugget | Gold nugget is dropped with 10% chance without Fortune. The Fortune enchantment increases this chance to 14.29% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Using Silk Touch gets 100% chance of dropping gilded blackstone. |
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— | 2–4 ![]() |
Yes | Yes, capped at 4 | |
![]() ![]() ![]() ![]() |
— | None | Yes | No | |
![]() ![]() ![]() |
— | 1 ![]() |
Yes | No | |
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— | 1 ![]() ![]() |
Yes | Increases chance of dropping flint instead of gravel | Flint is dropped with 10% chance without Fortune. The Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Using Silk Touch gets 100% chance of dropping gravel. |
![]() ![]() |
— | 1 ![]() |
Yes | No | |
![]() |
— | None | No | No | |
![]() |
— | 2-3 ![]() |
Yes | Yes | The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops. |
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1 | None | Yes | No | |
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5 | None | Yes | No | |
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5 | None | Yes | No | |
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5 | None | Yes | No | When broken, it loses the ability to summon the warden, even if mined with Silk Touch. |
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— | None | Yes | No | |
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— | 1–8 ![]() |
Partial | No | 1 ![]() 1 ![]() 1 ![]() |
![]() |
— | 4 ![]() |
Yes | No | |
![]() |
— | 1 ![]() |
Yes | No | Also drop the foods on campfire. |
![]() |
— | 1 ![]() |
Yes | No |
Ores
Block | Exp | Normal drops | Obtainable with Silk Touch | Affected by the Fortune enchantment |
---|---|---|---|---|
![]() ![]() |
0–2 | 1 ![]() |
Yes | Yes |
![]() ![]() |
— | 2-5 ![]() |
Yes | Yes |
![]() ![]() |
3–7 | 1 ![]() |
Yes | Yes |
![]() ![]() |
3–7 | 1 ![]() |
Yes | Yes |
![]() ![]() |
— | 1 ![]() |
Yes | Yes |
![]() ![]() |
— | 1 ![]() |
Yes | Yes |
![]() ![]() |
2–5 | 4–8 ![]() |
Yes | Yes |
![]() |
2–5 | 1 ![]() |
Yes | Yes |
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— | 2-6 ![]() |
Yes | Yes |
![]() ![]() |
1–5 | 4–5 ![]() |
Yes | Yes |
Plants, corals and mushrooms
Block | Exp | Normal drops | Obtainable with Silk Touch | Affected by the Fortune enchantment | Notes |
---|---|---|---|---|---|
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— | 1 ![]() 0–3 ![]() 1 ![]() |
No | Affects seeds only if fully grown | |
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— | 1 ![]() 1–4 ![]() |
No | Affects only if fully grown | |
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— | 1 ![]() |
Partial[BE only] | No | Also, using the cave vines or fox harvest yield same amount. In Bedrock Edition, using a tool with Silk Touch on cave vines always yields a glow berry, even if the vine appears empty. |
![]() |
— | 0–1 ![]() |
No | No | |
![]() |
— | 1 ![]() 3 ![]() |
No | No | |
![]() |
— | 1 ![]() |
Yes | No | |
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— | 0-2 ![]() |
No | No | An original block is dropped when broken using shears. |
![]() ![]() ![]() ![]() |
— | 0–1 ![]() |
No | Yes | In case of grass and ferns, an original block is dropped instead when broken using shears. Tall grass and large fern drop their respective smaller variant. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
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— | 0–2 ![]() |
Partial | No | There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch drops a block with all sides the default mushroom face, red with spots or brown. |
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— | None | Partial | No | Silk Touch drops a block with all sides the default mushroom stem face. |
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— | 0–1 ![]() 0–1 ![]() 0–2 ![]() 0–1 ![]() 0–1 ![]() |
Yes | Yes | When broken using shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings and azalea are dropped with 5% chance. An apple is dropped with 0.5% chance. |
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— | 9 ![]() 3–7 ![]() |
Yes | Yes, capped at 9 | |
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— | 0–3 ![]() |
No | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
![]() |
— | 1 ![]() 1 ![]() |
No | No | |
![]() |
— | 1 ![]() 1–4 ![]() 0–1 ![]() |
No | Affects only if fully grown | Poisonous potato is dropped with 2% chance. |
![]() |
— | 0–3 ![]() |
No | Yes | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
![]() |
— | 1-2 ![]() age=3 1-2 ![]() |
No | Affects only if third or fully grown | Also, using the cave vines or fox harvest yield same amount. Each Fortune level can increase the amount of drops by 1. |
![]() |
— | 1 ![]() 1 ![]() |
No | No | |
![]() |
— | 1 ![]() 0–4 ![]() 1 ![]() |
No | Affects seeds only if fully grown |
Other
Block | Exp | Normal drops | Obtainable with Silk Touch | Affected by the Fortune enchantment | Notes |
---|---|---|---|---|---|
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— | None | No | No | |
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— | 1 ![]() |
No | No | |
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— | 8 ![]() |
Yes | No | Does not drop its contents when broken. |
![]() ![]() |
— | None | No | No | |
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— | None | No | No | |
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— | 1 ![]() |
Yes | No | |
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— | 1 ![]() |
Partial | No | When an infested block is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the infested block is disguised as (i.e. stone, cobblestone, stone brick...), and silverfish does not spawn. |
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— | 1 ![]() |
No | No | |
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15–43 | None | No | No | |
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— | None | No | No | Can get it only with a bucket, but not in block form. |
![]() ![]() |
— | None | No | No | Drop itself if it falls for more than 30 seconds, which can be achieved by falling into an upward bubble column, or through two cobwebs stacked on top of each other [JE only]. Items in suspicious gravel and suspicious sand don't drop when being broken even with Silk Touch. Instead, a brush is needed to get those items. |
![]() ![]() |
— | None | No | No | |
![]() ![]() |
— | None | No | No |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (barrels, blast furnaces, brewing stands, campfires, chests, chiseled bookshelves, decorated pots, dispensers, droppers, flower pots, furnaces, glow item frames[BE only], hoppers, item frames[BE only], jukeboxes, lecterns, smokers, soul campfires, and trapped chests) drop themselves when broken along with their content.
Video
History
Reason: Please update the Bedrock Edition part of this section
[hide]Java Edition Classic | |||||||
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0.25 SURVIVAL TEST | Pigs drop mushrooms. | ||||||
Killing skeletons made arrows drop. | |||||||
October 25, 2009 | Sheep shown, which drop red cloth and mushrooms. | ||||||
[hide]Java Edition Indev | |||||||
20100219 | Sheep drop nothing. | ||||||
Pigs drop raw porkchops instead of mushrooms. | |||||||
Creepers drop gunpowder. | |||||||
Spiders drop string. | |||||||
Zombies drop feathers. | |||||||
[hide]Java Edition Alpha | |||||||
v1.1.0 | Sheep now drop between 1–3 cloth instead of always dropping 2. | ||||||
[hide]Java Edition Beta | |||||||
1.2 | Bones drop from skeletons. | ||||||
New gray, light gray, and black sheep. Drop correspondingly colored wool. | |||||||
Squid added, which drops the new item ink sac. | |||||||
1.5 | Pigs that die by burning now drop cooked porkchops upon death. | ||||||
1.7 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | ||||||
1.8 | Pre-release | Zombies drop rotten flesh instead of feathers. | |||||
Mobs killed by players drop tiny flashing experience orbs that add to your experience bar. | |||||||
Added ender pearls along with endermen. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | Blaze rods have been added as a drop from blazes. | |||||
Ghast tears have been added, which drop from ghasts. | |||||||
Gold nuggets have been added as a drop from zombie pigmen. | |||||||
Snow golems added, which drop snowballs. | |||||||
Beta 1.9 Prerelease 2 | Spiders now drop spider eyes. | ||||||
Beta 1.9 Prerelease 4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | ||||||
1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. | |||||
release | Magma cubes can now drop magma cream on death. | ||||||
1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. | |||||
Skeletons have a rare chance to drop a bow, which may be enchanted. | |||||||
Zombie pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted. | |||||||
12w08a | Iron golems added, which dropped iron ingots and roses. | ||||||
1.3.1 | 12w25a | Pigs now drop 1–3 porkchops instead of 0–2. | |||||
1.4.2 | 12w32a | New /gamerule command allows toggling whether or not mobs drop loot with the doMobLoot game rule.
| |||||
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped. | |||||||
12w34a | Zombies have a chance to drop carrots and potatoes. | ||||||
12w36a | The wither drops a nether star on death. | ||||||
Wither skeletons added, which drop bones, coal and rarely stone swords and wither skeleton skulls when killed by players. | |||||||
Saddled pigs now always drop saddles on death. | |||||||
12w38a | Witches added, which rarely drop potions of Instant Health and Fire Resistance. | ||||||
12w38b | Witches can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | ||||||
1.4.4 | 1.4.3-pre | The music disc 11 is now dropped by creepers in the same way as the other discs. | |||||
1.8 | 14w04a | The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%. | |||||
14w25a | Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges. | ||||||
14w27a | Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet. | ||||||
Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool. | |||||||
1.9 | 15w47a | Shulkers now drop experience. | |||||
1.10 | 16w20a | Added polar bears, which drop raw fish and raw salmon. | |||||
Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness. | |||||||
1.11 | 16w39a | Added llamas, which drop leather, and anything they have equipped. | |||||
Added vindicators, which rarely drop emeralds, and sometimes their iron axe. | |||||||
Added evokers, which always drop a totem of undying, and rarely emeralds. | |||||||
Added vexes, which have a small chance of dropping their iron sword if the player uses the Looting enchantment. | |||||||
Shulkers can now drop shulker shells upon death. | |||||||
1.12 | 17w13a | Added parrots, which drop 1 or 2 feathers. | |||||
17w16a | Added the illusioner, which has a small chance of dropping their bow. | ||||||
1.13 | 18w07a | Added turtles, which drop seagrass upon death and also drop a scute when a baby grows into an adult. | |||||
Added phantoms, which drop leather upon death. | |||||||
18w08b | Added 3 fish mobs: cod, salmon and puffer fish. They drop raw cod, raw salmon and pufferfish upon death, respectively. | ||||||
18w10a | Added tropical fish. They drop tropical fish upon death, respectively. | ||||||
18w14a | Phantoms now may drop a phantom membrane upon death, and no longer drop leather. | ||||||
18w15a | Added dolphins, which may drop raw cod upon death. | ||||||
1.14 | 18w43a | Added pandas, which drop bamboo upon death. | |||||
Added pillagers, which drop crossbows and emeralds upon death. | |||||||
Added ravagers, which drop a saddle upon death. | |||||||
Creepers now drop music discs when killed by strays. | |||||||
18w46a | Pillagers no longer drop emeralds. | ||||||
19w05a | Added wandering traders, which have a chance of dropping a milk bucket or a potion of Invisibility if killed while holding or before finishing drinking. | ||||||
1.16 | 20w06a | Added hoglins, which drop rotten flesh upon death. | |||||
20w07a | Hoglins now drop raw porkchops and leather upon death. | ||||||
Added piglins, which have a chance of dropping naturally-spawning equipment including a golden sword, a crossbow and random golden armor upon death. | |||||||
20w13a | Added striders, which drop string upon death. | ||||||
1.16.2 | 20w27a | Added piglin brutes, which may drop a golden axe upon death. | |||||
1.17 | 21w03a | Added glow squids, which drop glow ink sacs upon death. | |||||
21w05a | Drowned now drop copper ingots instead of gold ingots. | ||||||
21w13a | Added goats, which don’t drop anything. | ||||||
Zombies now drop baked potatoes when on fire. | |||||||
1.19 | Deep Dark Experimental Snapshot 1 | Added wardens, which don’t drop anything. | |||||
Sculk sensors now drop experience when broken without Silk Touch. | |||||||
22w11a | Removed wardens. | ||||||
Magma cubes now drop froglights if killed by a frog. | |||||||
22w12a | Re-added wardens, they still don’t drop anything. | ||||||
22w17a | Wardens now drop sculk catalysts upon death. | ||||||
Goats now drop goat horns if they ram into ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Pre-release 2 | Goat horns now drop when goats ram into ![]() | ||||||
1.19.1 | Pre-release 6 | Sculk catalysts now drop 5 experience instead of 20 when broken without Silk Touch. | |||||
1.19.3 | 22w42a | Rabbits now have a 100% chance to drop raw rabbit when killed.[3] | |||||
1.19.4 Experiment | 23w04a | Elder guardians now drop 0–1 tide armor trim smithing templates upon death. | |||||
23w07a | Sniffers now drop 0–1 moss block(s) upon death. | ||||||
Bricks and pottery shards now drop when mining a decorated pot with a tool on the main hand. | |||||||
1.20 | 23w13a | Sniffers no longer drop moss blocks upon death. | |||||
1.20.3 | 23w41a | Decorated pots now also drop their contents. | |||||
Decorated pots now drop bricks, pottery sherds, and pots' contents when hit by projectiles. | |||||||
1.20.3 Experiment | 23w45a | Added breezes, which drop nothing upon death. | |||||
1.20.5 | 23w51a | Added armadillos, which drop 1-3 experience upon death, 1 armadillo scute when brushed, 1 armadillo scute every 5 to 10 minutes. | |||||
1.20.5 Experiment | 24w06a | Breezes now drop 4-6 wind charges upon death. | |||||
24w07a | Added bogged, which drop 0-2 bone, 0-2 arrows on death, 0-1 arrow of poison when killed by a player. | ||||||
24w09a | Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared. | ||||||
24w11a | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | ||||||
1.21.2 Experiment | 24w40a | Added creaking hearts, which drop nothing without Silk Touch. | |||||
1.21.4 | 24w44a | Naturally generated creaking hearts now drop 20 to 24 experience when broken by a player, with or without Silk Touch. | |||||
Breaking a creaking heart without Silk Touch now drops 1 to 3 resin clumps. | |||||||
Ender chests now drop 8 obsidian with incorrect tool. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all mobs from and prior to Java Edition Beta 1.6.6 with all of their drops. |
TU3 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | ||||||
TU5 | Added ender pearls along with endermen. | ||||||
Zombies drop rotten flesh instead of feathers. | |||||||
TU7 | Blaze rods have been added as a drop from blazes. | ||||||
Magma cubes can now drop magma cream on death. | |||||||
Snow golems added, which drop snowballs. | |||||||
TU8 | Blazes now drop 0–2 glowstone dust when killed. | ||||||
TU12 | Iron golems added, which dropped iron ingots and roses. | ||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet. | |
Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool. | |||||||
Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added polar bears, which drop raw fish and raw salmon. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness. | |
Added Shulkers, which currently only drop experience. | |||||||
Blazes no longer drop 0-2 glowstone dust when killed. | |||||||
TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Blazes drop 0-2 glowstone dust when killed again. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Shulkers can now drop shulker shells upon death. |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added llamas, which drop leather, and anything they have equipped. |
Added vindicators, which rarely drop emeralds, and sometimes their iron axe. | |||||||
Added evokers, which always drop a totem of undying, and rarely emeralds. | |||||||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added turtles, which drop seagrass upon death and also drop a scute when a baby grows into an adult. | ||
Added phantoms, which drop phantom membrane upon death. | |||||||
Added 4 fish mobs: cod, salmon, puffer fish, and tropical fish. They drop raw cod, raw salmon, pufferfish, and tropical fish upon death, respectively. | |||||||
Added dolphins, which may drop raw cod upon death. | |||||||
1.83 | Added pandas, which drop bamboo upon death. | ||||||
1.90 | Added pillagers, which drop crossbows and arrows upon death. | ||||||
Creepers now drop music discs when killed by strays. | |||||||
1.91 | Added ravagers, which drop a saddle upon death. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added all mobs with all of their drops from and prior to Pocket Edition Alpha 0.15.0. | ||||||
1.3.12 | Added guardians, elder guardians, which drop prismarine shards and prismarine crystals, and drop fish and sponges | ||||||
Added the wither, which drops a nether star. | |||||||
1.7.10 | Added polar bears, which drop fish shulkers, which drop shulker shells. | ||||||
1.9.19 | Added llamas, which drop leather. | ||||||
Added vindicators, which drop emeralds, and sometimes their iron axe. | |||||||
Added evokers, which always drop a totem of undying, and sometimes emeralds. |
Issues
Issues relating to "Drops" are maintained on the bug tracker. Issues should be reported and viewed there.
See also
References
- ↑ MCPE-80504
- ↑ MCPE-24341
- ↑ MC-96449 — resolved as "Fixed".
[hide] | |
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General mechanics | |
Survival |
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Combat | |
Environment | |
Movement | |
User interface | |
Visuals | |
Outdated | ![]() |