Drops

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This article is about the items that drop from entities and blocks. For drops as in falls, see Damage § Fall damage. For the type of update, see Game drop.
"Loot" redirects here. For the command, see Commands/loot. For the JSON table, see Loot table. For loot generated naturally in structures, see Generated loot. For the enchantment, see Looting.
Drops from a skeleton: experience orbs, arrows, a bone and a bow.

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.

Types of drops

Mobs do not drop any of the following if the game rule doMobLoot is set to false.

Common drops

Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.

Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 13 chance of no leather being dropped.

A baby animal does not drop any common drops upon death.

Looting

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra items
Looting level No items 1 item 2 items 3 items
Looting I 12 12 -- --
Looting II 14 12 14 --
Looting III 16 13 13 16

A stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 1112 with Looting III.

Rare drops

Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.‌[JE only]

Equipped items

An enchanted bow received from a skeleton's drops.

When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance‌[JE only] or 25% chance‌[BE only],[1] except pumpkins, jack o'lanterns, and a vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword)‌[JE only] or 5% per level in some cases‌[BE only]. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

Experience orbs

Main article: Experience

Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels which can be used for enchanting or repairing, or is split equally between accumulating levels and repairing the held tool if said tool is enchanted with mending.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.‌[BE only] Experience orbs move toward any nearby players.

Mob drops

Passive mobs

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Agent[BE & edu only] 0 None None None N/A
Allay 0 None None None Also drops the item it is holding. No
Armadillo 1-3 None None None Brushing drops 1 Armadillo Scute. Also drops 1 Armadillo Scute every 5–10 minutes. No
Axolotl 1–3 None None None N/A
Bat 0 None None None N/A
Camel 1-3 None None 1 Saddle if saddled No
Cat 1-3 0-2 String None None Tamed cat can also give player gift at morning after player sleeps: No
Chicken 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
None None Meat is cooked if killed while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.
Yes
Cod 1–3 1 Raw Cod or 1 Cooked Cod[JE only] 0-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]
None Fish is cooked if killed while on fire.‌[JE only] Bone and bone meal drops only
Cow 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if killed while on fire.
Gives Milk Bucket when pressing use with an empty bucket on it.
Yes
Donkey
Mule
1–3 0–2 Leather None 1 Saddle if saddled
1 Chest if equipped
Also drops all of the chest's contents. Yes
Frog 1-3 None None None N/A
Glow Squid 1–3 1–3 Glow Ink Sac None None Yes
Horse 1–3 0–2 Leather None 1 Saddle if saddled
1 Horse Armor if equipped
Yes
Mooshroom 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if killed while on fire.
Shearing drops 5 corresponding BlockSprite brown-mushroom.png: Sprite image for brown-mushroom in Minecraft BlockSprite red-mushroom.png: Sprite image for red-mushroom in MinecraftMushroom, converting it to a normal cow, a process that cannot be reverted.
Gives Milk Bucket when pressing use with an empty bucket.
Gives Mushroom Stew when pressing use with an empty bowl on it.
If you feed a brown mooshroom a flower, then it produces suspicious stew if milked with a bowl, but only once.
Yes
NPC[BE & edu only] 0 None None None N/A
Ocelot 1–3 None None None N/A
Parrot 1–3 1–2 Feather None None Yes
Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. Yes
Pufferfish 1–3 1 Pufferfish 1-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]
None Bone and bone meal drops only
Rabbit 1–3 1 Raw Rabbit or 1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot (10%) None Meat is cooked if died while on fire. Yes
Salmon 1–3 1 Raw Salmon or 1 Cooked Salmon[JE only] 0-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]
None Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.‌[BE only]
Fish is cooked if died while on fire.‌[JE only]
Bone and bone meal drops only
Sheep 1–3 1 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked Mutton
None None Shearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.
Meat drop only
Skeleton Horse 1–3 0–2 Bone None None Yes
Sniffer 1–3 None None None Digs up torchflower seeds and pitcher pods. No
Snow Golem 0 0–15 Snowball None None Shearing the snow golem that has carved pumpkin drops 1 carved pumpkin. No
Squid 1–3 1–3 Ink Sac None None Yes
Strider 1–3 0–5 String None 1 Saddle if saddled Yes‌[JE only]
No‌[BE only]
Tadpole 0 None None None N/A
Tropical Fish 1-3 1 Tropical Fish 1-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]
None Bone and bone meal drops only
Turtle 1-3 0-2 Seagrass
1 bowl if killed by lightning.
None None Drops a single turtle scute when grows up to an adult. Yes
Villager 0 None None None A villager can throw food to other villagers when sharing, which can be picked up:

Bread, Carrot, Potato, Beetroot
Also in Java Edition, villagers give player gift after completing raids with possible drops depend on profession

No
Wandering Trader 0 1 Potion of Invisibility or Milk Bucket if drinking when killed None Potion of Invisibility
Milk Bucket
they have a 8.5% chance of dropping it.
Potion of Invisibility and Milk can be obtained only by killing the wandering trader while it is drinking the potion or milk.
Also drops 2 lead when killed or if detached from trader llama.
Increases chance of drop
Zombie Horse 1–3 0–2 Rotten Flesh None None Yes

Neutral mobs

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Bee 1–3 None None None N/A
Cave Spider
Spider
5 0–2 String
0–1 Spider Eye if killed by a player
None None Yes
Dolphin 0 0-1 Raw Cod or 0–1 Cooked Cod None None Fish is cooked if died while on fire. Yes
Drowned 5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh 11% chance to drop:
Copper Ingot
Trident
Fishing Rod
Nautilus Shell (offhand only)
Random Armor
Random armor dropped only if converted from zombies.
Always drop nautilus shell in offhand.
Yes
Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding. Yes
Fox 1-2 ‌[JE only]
1–3 ‌[BE only]
None None


Egg
Emerald
Feather
Leather
Rabbit Hide
Rabbit's Foot
Wheat

All naturally spawned items have 8.5%‌[JE only] or 100%‌[BE only] to drop, except cooked porkchop, which can be eaten by foxes. Increases chance of drop‌[JE only]
Goat 1–3 None None 1 Goat Horn if they ram into solid blocks "Ponder", "Sing", "Seek" and "Feel" for normal goat.
"Admire", "Call", "Yearn" and "Dream" for screaming goat.
N/A
Iron Golem 0 3–5 Iron Ingot
0–2 Poppy
None None No
Llama
Trader Llama
1–3 0–2 Leather None 1 Carpet if equipped
1 Chest if equipped
Also drops all of the chest's contents. Yes
Panda 1-3 0-2 Bamboo[BE only]
1 Bamboo[JE only]
None None Weak and baby pandas can sneeze, which drops a slimeball. Yes
Piglin 5 1 Piglin Head if killed by a charged creeper's explosion None Golden Sword
Crossbow
Golden Armor
Yes
Polar Bear 1–3 0–2 Raw Cod or 0–2 Cooked Cod (34 chance)
0–2 Raw Salmon or 0–2 Cooked Salmon(14 chance)
None None Fish is cooked if died while on fire.​[more information needed] Yes
Wolf 1–3 None None None N/A
Zombified Piglin 5
+ 1–3 if has equipment
+ 7 if is a baby
0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot (2.5%) if killed by player Golden Sword
Carved Pumpkin[JE only]
Jack o'Lantern[JE only]
Golden sword may be enchanted. Yes

Hostile mobs

Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.

Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged.

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Blaze 10 0–1 Blaze Rod if killed by a player None None Yes
Breeze 5 1–2 Breeze Rod if killed by a player or a tamed wolf None None Yes
Creeper 5 0–2 Gunpowder
1 Music Discs if killed by a skeleton or stray
1 Creeper Head if killed by a charged creeper's explosion
None None Creepers never drop Music Disc Pigstep, Music Disc Otherside, Music Disc 5, Music Disc Relic, Music Disc Creator, Music Disc Creator (Music Box), Music Disc Precipice. Yes
Elder Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals(13 chance)
0–1 Raw Cod (12 chance) or
0-1 Cooked Cod (12 chance) if killed by fire[JE only]
1 Wet Sponge if killed by the player
0–1 Tide Armor Trim
Raw Cod (60%) or

Cooked Cod (60%) if killed by fire[JE only]
Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[JE only]
Pufferfish (13%)
Tropical fish (2%) if killed by the player

None Prismarine crystals drop only if raw cod fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire.‌[JE only]
All except the sponge
Elder Guardian Ghost[BE only] 0 None None None N/A
Ender Dragon 12,000 or 500 None None None Experience is dropped in 12000 experience if it's the first ender dragon.
Only 500 experience drops for subsequent ender dragons.
Activates portal in exit portal:
Generates 4 torch, 16 end stone at exit portal and
1 Dragon Egg if it's the first ender dragon.
Generates an end gateway if it's one of the first 20 ender dragons.
N/A
Endermite 3 None None None N/A
Evoker 10 Totem of Undying
0-1 Emerald if killed by the player
None 1 Ominous Banner if a raid captain[JE only] A totem of undying is always dropped by evokers when killed.
An ominous banner is always dropped by the evoker when killed, but only if a raid captain.
Emeralds only
Ghast 5 0–1 Ghast Tear
0–2 Gunpowder
None None Yes
Giant[JE only] 5 None None None N/A
Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals(25 chance)
0–1 Raw Cod (25 chance) or
0-1 Cooked Cod (25 chance) if killed by fire[JE only] or if killed by the player
Raw Cod (60%) or

Cooked Cod (12 chance) if killed by fire[JE only]
Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[JE only]
Pufferfish (13%)
Tropical fish (2%) if killed by the player

None Prismarine crystals drop only if raw fish fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire.‌[JE only]
Yes
Hoglin 5 2–4 Raw Porkchop or Cooked Porkchop
0–2 Leather
None None Meat is cooked if died while on fire. Yes
Illusioner
[JE only]
5 None None Bow
Ominous banner if a raid captain
An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. Increases chance for dropping bow only
Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1
1 Froglight if killed by a frog
None None Yes
Phantom 5 0-1 Phantom Membrane if killed by a player None None Yes
Piglin Brute 20 None None Golden Axe Yes
Pillager 5
+ 1–3 if has equipment
0-2 Arrow[BE only] None Crossbow
1 Ominous Banner if a raid captain
Crossbow may be enchanted.
An ominous banner is always dropped by the pillager when killed, but only if a raid captain.
Looting enchantment increase chance of dropping crossbow by 12% per level.
In Bedrock Edition pillager spawn from raids can drop:

And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard:

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails.

All including raider drops‌[BE only], but not for ominous banner
Ravager 20 1 Saddle if killed by a player None None No
Shulker 5 0–1 Shulker Shell None None Yes
Silverfish 5 None None None N/A
Skeleton
Stray
Bogged
5
+ 1–3 if has equipment
0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a Stray
0-1 Arrow of Poison if a Bogged
None Bow
Random Armor
Carved Pumpkin[JE only]
Jack o'Lantern[JE only]
Gear may be enchanted (except pumpkins and jack o'lanterns).
A bogged drops 2 Mushroom (either both red/brown or one of each) when sheared.
Yes
Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None Yes
Vex 5
+ 1–3 if has equipment
None None Iron Sword Iron sword may be enchanted.
Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.‌[BE only]
Increases chance of drop
Vindicator 5
+ 1–3 if has equipment
0-1 Emerald None Iron Axe
Ominous Banner if a raid captain
Drops loot only if killed by the player.
Iron axe may be enchanted.
An ominous banner is always dropped by the vindicator when killed, but only if a raid captain.
In Bedrock Edition, vindicators spawn from raids can drop:

And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard:

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop.

All including from raider drops‌[BE only], but not for ominous banner
Warden 5 1 Sculk Catalyst None None No
Witch 5
+ 1–3 if has equipment
0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder

4–8 Redstone Dust
0–6 Spider Eye
0–6 Stick
0–6 Sugar
1 Potion if drinking when killed

None Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
they have a 8.5% chance of dropping it.
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. Yes
Wither 50 1 Nether Star None None No
Wither Skeleton 5
+ 1–3 if has equipment
0–1 Coal
0–2 Bone
Wither Skeleton Skull if killed by a charged creeper's explosion
Wither Skeleton Skull (2.5%) if killed by player Stone Sword
Carved Pumpkin[JE only]
Jack o'Lantern[JE only]
Yes
Zoglin 5 1–3 Rotten Flesh None Yes
Zombie
Zombie Villager
Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion (normal zombie only)
2.5% chance to drop;
Iron Ingot or
Carrot or
Potato (Baked Potato if killed by fire)
Iron Shovel (in Bedrock Edition, zombie villagers never spawn holding an iron shovel)
Iron Sword (in Bedrock Edition, zombie villagers never spawn holding an iron sword)
Random Armor (in Bedrock Edition, zombie villagers never spawn with armor)
Carved Pumpkin[JE only]
Jack o'Lantern[JE only]
Gear may be enchanted (except pumpkins and jack o'lanterns). Yes

Entity drops

Projectiles

Entity Drops Notes
Bottle o' Enchanting 3–11 Experience
Egg 0–4 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that were to happen, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Ender Pearl 0–1 Endermite Ender pearls have a 5% chance of spawning endermite.

Stationary

Entity Drops Notes
Armor Stand 0-1 Armor Stand Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.[2]
End Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
Item Frame
[JE only]
1 Item Frame Drops itself and the item it contains.
Glow Item Frame
[JE only]
1 Glow Item Frame Drops itself and the item it contains.
Painting 1 Painting

Vehicles

Entity Drops Notes
Boat 1 ItemSprite oak-boat.png: Sprite image for oak-boat in MinecraftItemSprite spruce-boat.png: Sprite image for spruce-boat in MinecraftItemSprite birch-boat.png: Sprite image for birch-boat in MinecraftItemSprite jungle-boat.png: Sprite image for jungle-boat in MinecraftItemSprite acacia-boat.png: Sprite image for acacia-boat in MinecraftItemSprite dark-oak-boat.png: Sprite image for dark-oak-boat in MinecraftItemSprite mangrove-boat.png: Sprite image for mangrove-boat in MinecraftItemSprite cherry-boat.png: Sprite image for cherry-boat in MinecraftItemSprite pale-oak-boat.png: Sprite image for pale-oak-boat in MinecraftItemSprite bamboo-raft.png: Sprite image for bamboo-raft in Minecraft Boat or raft of the corresponding type
3 BlockSprite all-planks.png: Sprite image for all-planks in Minecraft Planks of the corresponding type and
2 stick when fall from certain heights[n 1][JE only]
Boat with Chest (1 ItemSprite oak-boat.png: Sprite image for oak-boat in MinecraftItemSprite spruce-boat.png: Sprite image for spruce-boat in MinecraftItemSprite birch-boat.png: Sprite image for birch-boat in MinecraftItemSprite jungle-boat.png: Sprite image for jungle-boat in MinecraftItemSprite acacia-boat.png: Sprite image for acacia-boat in MinecraftItemSprite dark-oak-boat.png: Sprite image for dark-oak-boat in MinecraftItemSprite mangrove-boat.png: Sprite image for mangrove-boat in MinecraftItemSprite cherry-boat.png: Sprite image for cherry-boat in MinecraftItemSprite pale-oak-boat.png: Sprite image for pale-oak-boat in MinecraftItemSprite bamboo-raft.png: Sprite image for bamboo-raft in Minecraft Boat or raft of the corresponding type
1 Chest[BE only])
1 ItemSprite oak-boat-with-chest.png: Sprite image for oak-boat-with-chest in MinecraftItemSprite spruce-boat-with-chest.png: Sprite image for spruce-boat-with-chest in MinecraftItemSprite birch-boat-with-chest.png: Sprite image for birch-boat-with-chest in MinecraftItemSprite jungle-boat-with-chest.png: Sprite image for jungle-boat-with-chest in MinecraftItemSprite acacia-boat-with-chest.png: Sprite image for acacia-boat-with-chest in MinecraftItemSprite dark-oak-boat-with-chest.png: Sprite image for dark-oak-boat-with-chest in MinecraftItemSprite mangrove-boat-with-chest.png: Sprite image for mangrove-boat-with-chest in MinecraftItemSprite cherry-boat-with-chest.png: Sprite image for cherry-boat-with-chest in MinecraftItemSprite pale-oak-boat-with-chest.png: Sprite image for pale-oak-boat-with-chest in MinecraftItemSprite bamboo-raft-with-chest.png: Sprite image for bamboo-raft-with-chest in Minecraft Boat or raft of the corresponding type‌[JE only]
3 BlockSprite all-planks.png: Sprite image for all-planks in Minecraft Planks of the corresponding type and
2 stick when fall from certain heights[n 1][JE only]
Also drops all of the chest's contents.
Minecart 1 Minecart
Minecart with Chest 1 Minecart with Chest Also drops all of the chest's contents.
Minecart with Command Block 1 Minecart
Minecart with Furnace
[JE only]
1 Minecart with Furnace
Minecart with Hopper 1 Minecart with Hopper Also drops all of its contents.
Minecart with Monster Spawner
[JE only]
1 Minecart
Minecart with TNT 1 Minecart with TNT Drops nothing when activated or destroyed by an explosion.

Block drops

Most blocks drop themselves when broken - sometimes Silk Touch enchantment or a specific tool is required. All other cases, when blocks drop something different (or don't drop anything), are listed below. Unbreakable blocks, like bedrock, are not listed. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information. Fortune enchantment can affect number of block drops and probabilities (but not the type) as well, see Fortune#Usage for more information.

Materials and building blocks

Block Exp Normal drops Obtainable with Silk Touch Affected by the Fortune enchantment Notes
Amethyst Cluster 4 Amethyst Shard if broken with pickaxe.
2 Amethyst Shard if broken with hand or other tool.
Yes Yes
Small Amethyst Bud
Medium Amethyst Bud
Large Amethyst Bud
None Yes No
Bookshelf 3 Book Yes No
Budding Amethyst None No No
Calibrated Sculk Sensor 5 None Yes No
Campfire 2 Charcoal Yes No Also drop the foods on campfire.
Clay 4 Clay Ball Yes No
Chiseled Bookshelf None Yes No Also drop the books on chiseled bookshelves.
Cobweb 1 String if broken with a sword, affected by water, or pushed by a piston
1 Cobweb if broken with shears
Partial No Cobweb drops itself when broken with a Silk Touch sword or shears.
Composter 1 Composter +
1 Bone Meal if composter was at level=8
No No
Creaking Heart 20–24 1–3 Resin Clump Yes Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 6, with Fortune III increasing the chance of larger drops.
Natural-generated Creaking Heart always drops 20–24 experience points, even when mined with a Silk Touch tool.
Decorated Pot 4 Pottery Sherd(s)/Brick(s) if mined with a non-Silk Touch tool or hit by projectiles
1Decorated Pot otherwise
Yes No Also drop its contents.
DeepslateT 1 Cobbled Deepslate Yes No
Dirt Path 1 Dirt No No
Yes‌[BE only] No
Double Slab 2 Slab No No
Farmland 1 Dirt No No
Frosted Ice None No No If there is another (solid or liquid) block directly underneath the block, it reverts to water when broken. This doesn't work in the Nether.
Gilded BlackstoneT 1 Gilded Blackstone or 2-5 Gold Nugget Yes Increases chance of dropping gold nugget Gold nugget is dropped with 10% chance without Fortune.
The Fortune enchantment increases this chance to 14.29% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Using Silk Touch gets 100% chance of dropping gilded blackstone.
Glowstone 2–4 Glowstone Dust Yes Yes, capped at 4
Glass
Stained Glass
Glass Pane
Stained Glass Pane
None Yes No
Grass Block
Mycelium
Podzol
1 Dirt Yes No
Gravel 1 Gravel or 1 Flint Yes Increases chance of dropping flint instead of gravel Flint is dropped with 10% chance without Fortune.
The Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Using Silk Touch gets 100% chance of dropping gravel.
BlockSprite crimson-nylium.png: Sprite image for crimson-nylium in MinecraftBlockSprite warped-nylium.png: Sprite image for warped-nylium in MinecraftCrimson/Warped NyliumT 1 Netherrack Yes No
Reinforced Deepslate None No No
Sea Lantern 2-3 Prismarine Crystals Yes Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
Sculk 1 None Yes No
Sculk Catalyst 5 None Yes No
Sculk Sensor 5 None Yes No
Sculk Shrieker 5 None Yes No When broken, it loses the ability to summon the warden, even if mined with Silk Touch.
Sculk Vein None Yes No
SnowT 1–8 Snowball if broken by a shovel Partial No 1 Snowball per layer without Silk Touch.
1 Snow per layers in layer(s) 1-7 with Silk Touch.
1 Snow block in layers 8 with Silk Touch.
Snow BlockT 4 Snowball if broken by a shovel Yes No
Soul Campfire 1 Soul Soil Yes No Also drop the foods on campfire.
StoneT 1 Cobblestone Yes No

Ores

Block Exp Normal drops Obtainable with Silk Touch Affected by the Fortune enchantment
Coal OreT, Deepslate Coal OreT 0–2 1 Coal Yes Yes
Copper OreT, Deepslate Copper OreT 2-5 Raw Copper Yes Yes
Diamond OreT, Deepslate Diamond OreT 3–7 1 Diamond Yes Yes
Emerald OreT, Deepslate Emerald OreT 3–7 1 Emerald Yes Yes
Iron OreT, Deepslate Iron OreT 1 Raw Iron Yes Yes
Gold OreT, Deepslate Gold OreT 1 Raw Gold Yes Yes
Lapis Lazuli OreT, Deepslate Lapis Lazuli OreT 2–5 4–8 Lapis Lazuli Yes Yes
Nether Quartz OreT 2–5 1 Nether Quartz Yes Yes
Nether Gold OreT 2-6 Gold Nugget Yes Yes
Redstone OreT, Deepslate Redstone OreT 1–5 4–5 Redstone Dust Yes Yes

Plants, corals and mushrooms

Block Exp Normal drops Obtainable with Silk Touch Affected by the Fortune enchantment Notes
Beetroots 1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grown
No Affects seeds only if fully grown
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
No Affects only if fully grown
Cave Vines 1 Glow Berries if have berries Partial‌[BE only] No Also, using the cave vines or fox harvest yield same amount.
In Bedrock Edition, using a tool with Silk Touch on cave vines always yields a glow berry, even if the vine appears empty.
Chorus Plant 0–1 Chorus Fruit No No
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
No No
Coral BlocksT 1 Dead Coral Block Yes No
Dead Bush 0-2 Stick No No An original block is dropped when broken using shears.
Grass
Tall Grass
Fern
Large Fern
0–1 Wheat Seeds No Yes In case of grass and ferns, an original block is dropped instead when broken using shears. Tall grass and large fern drop their respective smaller variant.
Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level.
Mushroom Block 0–2 Mushrooms Partial No There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
Mushroom Stem None Partial No Silk Touch drops a block with all sides the default mushroom stem face.
Leaves 0–1 Saplings
0–1 Azalea from azalea leaves
0–2 Stick
0–1 Apple from oak and dark oak leaves
0–1 Mangrove Propagule from mangrove leaves
Yes Yes When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings and azalea are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Melon 9 Melon Slice if broken with shears[BE only]
3–7 Melon Slice
otherwise
Yes Yes, capped at 9
Melon Stem 0–3 Melon Seeds No No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Pitcher Crop 1 Pitcher Pod if premature
1 Pitcher Plant if fully grown
No No
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
No Affects only if fully grown Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds No Yes Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Sweet Berries 1-2 Sweet Berries if at age=3
1-2 Sweet Berries if fully grown
No Affects only if third or fully grown Also, using the cave vines or fox harvest yield same amount.
Each Fortune level can increase the amount of drops by 1.
Torchflower Crop 1 Torchflower Seeds if premature
1 Torchflower if fully grown
No No
Wheat 1 Wheat Seeds if premature
0–4 Wheat Seeds if fully grown
1 Wheat if fully grown
No Affects seeds only if fully grown

Other

Block Exp Normal drops Obtainable with Silk Touch Affected by the Fortune enchantment Notes
Cake None No No
Candle Cake 1 Candle No No
Ender Chest 8 Obsidian Yes No Does not drop its contents when broken.
Fire
Soul Fire
None No No
Frogspawn None No No
Heavy Core 1 Heavy Core Yes No
Infested Blocks 1 Silverfish Partial No When an infested block is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the infested block is disguised as (i.e. stone, cobblestone, stone brick...), and silverfish does not spawn.
Inverted Daylight Sensor 1 Daylight Sensor No No
Monster SpawnerT 15–43 None No No
Powder Snow None No No Can get it only with a bucket, but not in block form.
Suspicious Gravel
Suspicious Sand
None No No Drop itself if it falls for more than 30 seconds, which can be achieved by falling into an upward bubble column, or through two cobwebs stacked on top of each other ‌[JE only]. Items in suspicious gravel and suspicious sand don't drop when being broken even with Silk Touch. Instead, a brush is needed to get those items.
Trial Spawner
Ominous Trial Spawner
None No No
Vault
Ominous Vault
None No No

Notes:

Video

Note: This video is from Java Edition 1.5, so not all changes apply.

History

This article needs to be updated.
 
Please update this page to reflect recent updates or newly available information.
Reason: Please update the Bedrock Edition part of this section
[hide]Java Edition Classic
0.25 SURVIVAL TESTPigs drop mushrooms.
Killing skeletons made arrows drop.
October 25, 2009Sheep shown, which drop red cloth and mushrooms.
[hide]Java Edition Indev
20100219Sheep drop nothing.
Pigs drop raw porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
[hide]Java Edition Alpha
v1.1.0Sheep now drop between 1–3 cloth instead of always dropping 2.
[hide]Java Edition Beta
1.2Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5Pigs that die by burning now drop cooked porkchops upon death.
1.7Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8Pre-releaseZombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing experience orbs that add to your experience bar.
Added ender pearls along with endermen.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseBlaze rods have been added as a drop from blazes.
Ghast tears have been added, which drop from ghasts.
Gold nuggets have been added as a drop from zombie pigmen.
Snow golems added, which drop snowballs.
Beta 1.9 Prerelease 2Spiders now drop spider eyes.
Beta 1.9 Prerelease 4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
releaseMagma cubes can now drop magma cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08aIron golems added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1–3 porkchops instead of 0–2.
1.4.212w32aNew /gamerule command allows toggling whether or not mobs drop loot with the doMobLoot game rule.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aThe wither drops a nether star on death.
Wither skeletons added, which drop bones, coal and rarely stone swords and wither skeleton skulls when killed by players.
Saddled pigs now always drop saddles on death.
12w38aWitches added, which rarely drop potions of Instant Health and Fire Resistance.
12w38bWitches can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.41.4.3-preThe music disc 11 is now dropped by creepers in the same way as the other discs.
1.814w04aThe Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w25aAdded guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges.
14w27aAdded rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool.
1.915w47aShulkers now drop experience.
1.1016w20aAdded polar bears, which drop raw fish and raw salmon.
Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness.
1.1116w39aAdded llamas, which drop leather, and anything they have equipped.
Added vindicators, which rarely drop emeralds, and sometimes their iron axe.
Added evokers, which always drop a totem of undying, and rarely emeralds.
Added vexes, which have a small chance of dropping their iron sword if the player uses the Looting enchantment.
Shulkers can now drop shulker shells upon death.
1.1217w13aAdded parrots, which drop 1 or 2 feathers.
17w16aAdded the illusioner, which has a small chance of dropping their bow.
1.1318w07aAdded turtles, which drop seagrass upon death and also drop a scute when a baby grows into an adult.
Added phantoms, which drop leather upon death.
18w08bAdded 3 fish mobs: cod, salmon and puffer fish. They drop raw cod, raw salmon and pufferfish upon death, respectively.
18w10aAdded tropical fish. They drop tropical fish upon death, respectively.
18w14aPhantoms now may drop a phantom membrane upon death, and no longer drop leather.
18w15aAdded dolphins, which may drop raw cod upon death.
1.1418w43aAdded pandas, which drop bamboo upon death.
Added pillagers, which drop crossbows and emeralds upon death.
Added ravagers, which drop a saddle upon death.
Creepers now drop music discs when killed by strays.
18w46aPillagers no longer drop emeralds.
19w05aAdded wandering traders, which have a chance of dropping a milk bucket or a potion of Invisibility if killed while holding or before finishing drinking.
1.1620w06aAdded hoglins, which drop rotten flesh upon death.
20w07aHoglins now drop raw porkchops and leather upon death.
Added piglins, which have a chance of dropping naturally-spawning equipment including a golden sword, a crossbow and random golden armor upon death.
20w13aAdded striders, which drop string upon death.
1.16.220w27aAdded piglin brutes, which may drop a golden axe upon death.
1.1721w03aAdded glow squids, which drop glow ink sacs upon death.
21w05aDrowned now drop copper ingots instead of gold ingots.
21w13aAdded goats, which don’t drop anything.
Zombies now drop baked potatoes when on fire.
1.19Deep Dark Experimental Snapshot 1Added wardens, which don’t drop anything.
Sculk sensors now drop experience when broken without Silk Touch.
22w11aRemoved wardens.
Magma cubes now drop froglights if killed by a frog.
22w12aRe-added wardens, they still don’t drop anything.
22w17aWardens now drop sculk catalysts upon death.
Goats now drop goat horns if they ram into coal ore, emerald ore, iron ore, logs, packed ice, or stone.
Pre-release 2Goat horns now drop when goats ram into copper ore.
1.19.1Pre-release 6Sculk catalysts now drop 5 experience instead of 20 when broken without Silk Touch.
1.19.322w42aRabbits now have a 100% chance to drop raw rabbit when killed.[3]
1.19.4
Experiment
Update 1.20
23w04aElder guardians now drop 0–1 tide armor trim smithing templates upon death.
23w07aSniffers now drop 0–1 moss block(s) upon death.
Bricks and pottery shards now drop when mining a decorated pot with a tool on the main hand.
1.2023w13aSniffers no longer drop moss blocks upon death.
1.20.323w41aDecorated pots now also drop their contents.
Decorated pots now drop bricks, pottery sherds, and pots' contents when hit by projectiles.
1.20.3
Experiment
Update 1.21
23w45aAdded breezes, which drop nothing upon death.
1.20.523w51aAdded armadillos, which drop 1-3 experience upon death, 1 armadillo scute when brushed, 1 armadillo scute every 5 to 10 minutes.
1.20.5
Experiment
Update 1.21
24w06aBreezes now drop 4-6 wind charges upon death.
24w07aAdded bogged, which drop 0-2 bone, 0-2 arrows on death, 0-1 arrow of poison when killed by a player.
24w09aBogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
24w11aBreezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death.
1.21.2
Experiment
Winter Drop
24w40aAdded creaking hearts, which drop nothing without Silk Touch.
1.21.424w44aNaturally generated creaking hearts now drop 20 to 24 experience when broken by a player, with or without Silk Touch.
Breaking a creaking heart without Silk Touch now drops 1 to 3 resin clumps.
Ender chests now drop 8 obsidian with incorrect tool.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all mobs from and prior to Java Edition Beta 1.6.6 with all of their drops.
TU3Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
TU5Added ender pearls along with endermen.
Zombies drop rotten flesh instead of feathers.
TU7Blaze rods have been added as a drop from blazes.
Magma cubes can now drop magma cream on death.
Snow golems added, which drop snowballs.
TU8Blazes now drop 0–2 glowstone dust when killed.
TU12Iron golems added, which dropped iron ingots and roses.
TU31CU191.221.221.22Patch 3Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool.
Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges.
TU43CU331.361.361.36Patch 13Added polar bears, which drop raw fish and raw salmon.
TU46CU361.381.381.38Patch 15Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness.
Added Shulkers, which currently only drop experience.
Blazes no longer drop 0-2 glowstone dust when killed.
TU48CU381.411.411.41Patch 17Blazes drop 0-2 glowstone dust when killed again.
TU53CU431.491.501.49Patch 231.0.3Shulkers can now drop shulker shells upon death.
TU54CU441.521.521.52Patch 241.0.4Added llamas, which drop leather, and anything they have equipped.
Added vindicators, which rarely drop emeralds, and sometimes their iron axe.
Added evokers, which always drop a totem of undying, and rarely emeralds.
TU69 1.761.761.76Patch 38 Added turtles, which drop seagrass upon death and also drop a scute when a baby grows into an adult.
Added phantoms, which drop phantom membrane upon death.
Added 4 fish mobs: cod, salmon, puffer fish, and tropical fish. They drop raw cod, raw salmon, pufferfish, and tropical fish upon death, respectively.
Added dolphins, which may drop raw cod upon death.
1.83 Added pandas, which drop bamboo upon death.
1.90Added pillagers, which drop crossbows and arrows upon death.
Creepers now drop music discs when killed by strays.
1.91Added ravagers, which drop a saddle upon death.
[hide]New Nintendo 3DS Edition
0.1.0Added all mobs with all of their drops from and prior to Pocket Edition Alpha 0.15.0.
1.3.12Added guardians, elder guardians, which drop prismarine shards and prismarine crystals, and drop fish and sponges
Added the wither, which drops a nether star.
1.7.10Added polar bears, which drop fish shulkers, which drop shulker shells.
1.9.19Added llamas, which drop leather.
Added vindicators, which drop emeralds, and sometimes their iron axe.
Added evokers, which always drop a totem of undying, and sometimes emeralds.

Issues

Issues relating to "Drops" are maintained on the bug tracker. Issues should be reported and viewed there.

See also

References

  1. MCPE-80504
  2. MCPE-24341
  3. MC-96449 — resolved as "Fixed".

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