Legacy Console Edition exclusive features

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This feature is exclusive to Legacy Console Edition.
 

This is a list of all of the features exclusive to the Legacy Console Edition.

General[edit | edit source]

The Mansion in the TU7–TU11 Tutorial World on the Xbox 360.
Tutorial
DLC
Achievements/Trophies
  • More achievements/trophies.
Bonus Chest
  • Labeled as "Bonus Chest" instead of just "Chest" in the UI. Breaking and then placing the chest back down removes this unique label.
Skins
  • 14 extra default skins.
  • Certain Console Edition-exclusive skin packs.
Leaderboards
Mini Games
  • Tumble mini-game
  • Battle mini-game
  • Glide mini-game
Descriptions
  • Gives the player detailed instructions about what an item/block/entity does.
Sleeping
  • New sleeping animation.

Music

  • Background music plays all the time, rather than infrequently.

World generation[edit | edit source]

World sizes
  • Options for classic (864×864), small (1024×1024), medium (3072×3072), and large (5120×5120) world sizes. Large, medium, and small are only available on the Xbox One Edition and PlayStation 4 Edition. On the Nintendo Switch Edition, there are only classic, small, and medium world sizes.
    • Water moat occupies the outer 2 chunks to smoothly transition to the edge of the world.
    • Overwrite world edges option when expanding a world from a smaller size to a larger size, resetting the outer 2 chunks in the smaller world, removes the water moat at the edge of the world.
    • Classic world size generates more villages than large world sizes.
Biome Scale
  • Small, medium, and large option. The small option is the default due limited world size, so one world can have more biomes.
    • Biome generation is roughly based on Java Edition 64 bit generation seeds. Large biome size is equivalent to biome size 4 from Java Edition Old Customized worlds, Medium is rough approximation on biome size 3, and small biome size roughly approximates to biome size 2. This is due to biome scaling taking place before hill biomes, edge biomes, and beach biome are applied to the map, unlike Java Edition Old Customized worlds where the scaling occurs after.
    • Mushroom biomes generate in different locations compared to Java Edition.
    • Since the Exploration Update, temples and structures attempt to spawn more frequently, due to limited world sizes, especially with woodland mansions.
  • There is a "Find Balanced Seed" option, selected by default, which makes the game randomly select seeds that have a better variety of biomes.
The Nether
  • Noise generation is loosely based on Java Edition nether noise generation.
  • Has limited size, at 288×288, and is slightly larger with a larger world size. On Large worlds, the Nether is up to 640×640.
  • The Nether-Overworld portal ratio is larger depending on world size: 1:3 in Classic and Small; 1:6 in Medium; and 1:8, like other versions of Minecraft, in Large.
  • Nether wart spawns randomly wherever soul sand is generated in the Nether.
  • The edge of this dimension is made of bedrock.
  • The Nether is hollow, with a flat ground, when using a superflat world.
The End
  • Up to one end gateway can generate on Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition, whereas up to four end gateways can generate on Xbox One Edition, PlayStation 4 Edition, and Nintendo Switch Edition.
    • The coordinates they generate are as follows, with the first set of coordinates being that of the first end gateway, and the remaining 3 gateways using the 3 remaining coordinates, but not in any particular order:
      • x:65 y:75 z:0
        • Leads to the southern island and is guaranteed to generate an end city.
      • x:-65 y:75 z:0
        • Leads to the eastern island.
      • x:0 y:75 z:65
        • Leads to the northern island.
      • x:0 y:75 z:-65
        • Leads to the western island.
  • Each end gateway portal leads to one outer island, which is as big as the main island. On the Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition, the only generated outer island always generates an end city with an end ship.
  • The end gateways in the outer islands generate at a random position in a random corner and always 10 blocks above the ground just like in Java Edition.
  • The size does not change with regard to the world's world size. Even on the classic world size, the islands are so far apart that they are all on different maps.
    • The spawn end island generates at 0,0, up to 96 blocks form the origin. Outer islands generate 2048 blocks from the origin in cardinal directions.
  • Each island is surrounded by invisible walls, making it impossible to go between them without the use of end gateways.
    • Only a 192 by 192 block area (12 by 12 chunks generate, 6 chunks from the center) for each island.
  • Only the spawn end island's noise generation loosely follows Java Edition end noise generation. The outer end islands always generate the end island; rather than other end biomes (small end islands).
  • The obsidian platform is located at X=60, Y=49, Z=60; unlike that of Java or Bedrock.
  • End spikes are generated differently:
    • Generates 8 pillars instead of 10.
    • Centers of the pillars have a horizontal euclidean distance of 40 blocks to the exit portal.
    • Are sorted by size with an ascending order clockwise.
    • Start generating at Y-Level 1 instead of 0.
    • The smallest pillar generates until Y-Level 73. Each next pillar going clockwise is 3 blocks taller.
    • The 2 tallest pillars have iron bars.
  • The exit portal always generates at Y-Level 63.
  • The exit portal always generates with a small island made out of end stone around it even with world seeds that otherwise do not generate a central island.
Superflat Interface
  • An interface for creating superflat worlds. While a similar interface exists on older versions of Java Edition, in Legacy Console Edition, it is much more versatile, allowing you to change what generates, how much it generates, and more.
  • A maximum of 128 layers, including at least one layer of bedrock always at the bottom of the world that cannot be changed or removed.
    • The Legacy Console Edition is the only edition of the game to have a block selection menu and biome selection menu for custom superflats, the layout of which are shown below:
      • There are a total of 250 unique different blocks in the custom superflat block selection menu as of PlayStation 4 Edition 1.95. Not all blocks can be used for custom superflat, such as slabs or stairs.
      • There are a total of 21 different biomes in the biome selection menu for custom superflats. Not all biomes can be used, such as the birch forest, which is notably missing from the custom superflat biome selection menu.

Options[edit | edit source]

Game options menu on Legacy Console Edition.
Command-like options
  • All /gamerule command options except for reducedDebugInfo, randomTickSpeed and some others with an interface.
Game options
  • Online Game
  • Invite Only
  • Allow friends of friends
  • Player vs Player
  • Host Privileges
  • Daylight Cycle
  • Weather Cycle
  • Keep Inventory
  • Mob Spawning
  • Mob Griefing
  • Mob Loot
  • Tile Drops
  • Natural Regeneration
  • Biome Scale Slider
  • Find Balanced Seed
  • Autosave on/off
HUD Options
  • Interface Opacity
  • Interface Sensitivity
  • Display HUD
  • Display Hand
  • In-Game Tooltips
  • In-Game Gamertags
  • Splitscreen Gamertags
  • HUD Size
  • HUD Size (Splitscreen)
Other options
Render distance

Blocks and items[edit | edit source]

Coordinates displayed on maps on Legacy Console Edition.
Banners
  • Have an automatic crafting option.
Dead bushes
  • Always drop 1 stick instead of 0-2.
Enchanted golden apple
Block of Emerald
Golden Armor
Leather Armor
Firework rockets
  • Five pre-crafted firework rockets are available in Creative Mode. The types are as follows:
    • Duration 1, small ball, light blue, twinkle
      • Crafted by creating a firework star using gunpowder, light blue dye, and glowstone dust; then use the firework star, one paper, and one gunpowder; to craft the firework rocket.
    • Duration 2, creeper shaped, green
      • Crafted by creating a firework star using gunpowder, green dye, and a mob head; then use the firework star, one paper, and two gunpowder; to craft the firework rocket.
    • Duration 2, burst, red, fade to orange
      • Crafted by creating a firework star using gunpowder, red dye, and a feather; then add orange dye to the firework star; then use the firework star, one paper, and two gunpowder; to craft the firework rocket.
    • Duration 3, burst, magenta, fade to blue, twinkle
      • Crafted by creating a firework star using gunpowder, magenta dye, a feather and glowstone dust; then add blue dye to the firework star; then use the firework star, one paper, and three gunpowder; to craft the firework rocket.
    • Duration 2, star shaped, yellow, fade to orange, trail
      • Crafted by creating a firework star using gunpowder, yellow dye, a gold nugget, and a diamond; then add orange dye to the firework star; then use the firework star, one paper, and two gunpowder; to craft the firework rocket.
  • Firework stars are not directly obtainable in the Creative inventory.
Grass blocks
Jack o'Lantern
  • Named "Jack-O-Lantern".
Jungle sapling
  • Named "Jungle Tree Sapling".
Kelp
  • Has a different hitbox.
Lava
  • Cannot be placed near the world spawn point and attempting to do so shows a warning.
Maps
  • The player always begins a new world with an empty map; it will be a map of 1024×1024 area size (1:8 scale, zoom step 3).
  • Maps will display the coordinates that the player is located at.
    • Coordinates displayed are that of the player's eye level, not the player's feet.
  • Cannot be zoomed in.
  • Are snapped to a grid different from Java Edition and Bedrock Edition.
    • Specifically, maps center on 0,0, so the map at spawn would cover up to 512 blocks from the origin. Large world maps cover from 512 to 1536 blocks, and then 1536 to 2560 blocks. The center of these maps are at 1024 or 2048.
Melons
Music disc
  • After the music disc "cat" finishes playing, the soundtrack "Dog" starts playing.
  • Playing a music disc in a jukebox stops background music for the duration of the music disc.
Nether wart
Sand and red sand
Short grass
  • Named "Tall Grass".
Shrubs
Spawn eggs
  • Cannot spawn monsters on peaceful difficulty. The player gets an error message and the spawn egg is not consumed.
Stonecutter
Tall grass
  • Named "Double Tall Grass".

Mobs & entities[edit | edit source]

Blazes
Minecarts
Phantoms
  • Only have 10 health instead of 20.
Skeletons
Vindicators
  • Deal less damage.
    • Easy: 6 instead of 7
    • Normal: 10 instead of 13
    • Hard: 15 instead of 19
Wandering traders
Witches
Withers
  • Perform their dash attack much more often than its Bedrock Edition counterpart.
Wither skeletons
  • Spawn in all parts of the Nether rather than only in Nether fortresses.[1]

Crafting[edit | edit source]

Legacy Console Edition's crafting table interface
2x2 crafting interface

The game has a crafting system with the following categories. The categories of blocks and items in the crafting menu differ significantly from the Creative menu, and various blocks and items are grouped differently. Stonecutters have a separate interface, although it functions very similar to the crafting menu.

The crafting system in Legacy Console Edition could be changed to use the system from the Java Edition by checking the "Classic Crafting" option under "User Interface" in the options menu.

By default, Legacy Console Edition used a simplified crafting system. It did not require the player to place items in the correct place in the crafting interface, but instead displayed the ingredients required to craft the selected item and allows the player to craft that item as long as the player has the required crafting ingredients.

The PlayStation Vita and Wii U editions did not have the ability to craft using touch input.

Layout[edit | edit source]

This section is missing information about: whether the following items are in, and where in the crafting menu they are located, as of PS4 version 1.95: (stripped wood; dyed wool; colored shulker boxes; cloned explorer map; written book). Which crafting and banner crafting patterns show in the inventory crafting menu; and which don't. Add missing items from the dyes tab. Double check the fireworks and dyes tab; if there are missing items, or an update changed the tabs or added more items. Are cut sandstone/cut red sandstone slabs cuttable like Java or not like Bedrock?.
 
Please expand the section to include this information. Further details may exist on the talk page.

Stonecutter block:

Notes[edit | edit source]

  • Crafting entries with an asterisk (*) do not appear outside the crafting table.
  • The armor tab does not show in the inventory crafting menu, only in the crafting table. All other crafting tabs show even in the inventory crafting menu. Only three of the six banner tabs show in the inventory banner crafting menu, including the select banner tab.
  • As with the Creative inventory, there is no search tab, unlike the recipe book on Java and Bedrock. Players must instead browse each individual tab to find the item in question, or toggle to show craftable items only.
  • When using the loom for banner crafting, only the banner crafting interface with the banner specific navigation tabs are available. In the first tab, only "Select Banner" is available.
  • Furnaces, blast furnaces, and smokers do not have a predefined menu selection of blocks, unlike the recipe book on other editions such as Java.
  • Colored materials are ordered by color data values, unlike colored items in the Creative inventory. This applies to all tabs (crafting, banners, dyes, fireworks), in both the crafting table and loom. The order of dyes in the crafting dyes in the decorations tab is different.

Creative inventory[edit | edit source]

Creative mode item selection screen in Legacy Console Edition

The Creative inventory in Legacy Console Edition was the same as Java Edition, albeit with slightly different tabs and its own set of items.

On PlayStation 4 Edition 1.95, there are a total of 1,043 unique items in the Creative inventory.

Layout[edit | edit source]

Differences[edit | edit source]

  • There is no search tab, with all of the Creative inventory's items in a single tab, on Legacy Console. Players must instead browse each individual tab to find the item in question.
  • Scrolling up and down in the Creative inventory and custom superflat scrolls one entire page at a time (five rows of items) on Legacy Console; instead of scrolling one row at a time like all other editions of the game.
  • Both Luck effect and Decay effect potions and tipped arrows are available on Legacy Console.
  • All Potion and Tipped Arrow types are arranged by base variants, followed by extended variants, and enhanced variants. They aren't arranged by regular, splash, and lingering potions like on Java or Bedrock.
  • Colored blocks and items are arranged in a different order from Java and Bedrock. They don't use a rainbow order like all colored blocks and items on Java (almost all on Bedrock).
  • Banners on Legacy Console are arranged differently from all other colored blocks and items within.
  • Enchanted books are ordered partially like that of Java, and those added after the World of Color update, partially like that of Bedrock, with other minor differences to the order of enchanted books.
  • Unlike later versions of Java or Bedrock Edition, spawn eggs are not sorted alphabetically, nor are they sorted with most passive mobs before most hostile ones. Instead; most hostile mob spawn eggs are listed before most passive mob spawn eggs.
  • Slabs, stairs, and walls share the same order between Legacy Console and Bedrock Edition with the following exception: Stone brick and mossy stone brick stairs and slabs are found between mossy cobblestone and wooden variants on Legacy Console, rather than between wooden and sandstone variants like on Bedrock.

Other[edit | edit source]

  • 3D blocks in the inventory have the same lighting on the X and Z axis facing sides, unlike Java and Bedrock. This is the case on more recent versions on some platforms.​[more information needed]
  • In the editions with the Update Aquatic, players can enter swimming mode if any part of their character is touching water, not just their head.
  • Rotating horizontally while gliding with an elytra tilts the camera. This can be disabled under "game options".
  • Sneaking while gliding with an elytra and not holding anything in the mainhand rotates the arm by 180° in third person.
  • Items that are renamed using an anvil have an orange name instead of an italic name.
  • Block breaking speed is not reduced when not touching the ground.
  • Sprinting is not cancelled when sprinting against a block.
  • Players can open inventory UIs while being inside a nether portal.
  • An exclusive "Gary Banner!" splash exists.[when?]
  • Entering or leaving the End shows a message for other players. In the editions with the Update Aquatic, the player entering or leaving the End sees it too.
  • In the editions with the Update Aquatic, players swim up faster in water, allowing them to swim up in dragging bubble columns.

History[edit | edit source]

[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added a simplified crafting interface.
Added Splitscreen.
Added Tutorial.
The player will always spawn in the world with a map.
Doubled minecart speed.
TU2Added a co-ordinate display to the in-game map.
Added a warning message when attempting to place lava near the world spawn point.
TU5Seven tabs in Creative Inventory instead of ten like Java Edition. A full detailed history can be found here.
Superflat Nether.
Added the "wait" music disc with the name "where are we now".
Shrubs are available in the Creative inventory.
TU6Made cake stackable to 64.
TU7Extended Creative inventory to eight tabs from seven with the addition of brewing.
Ender pearls can be thrown in Creative.
TU8Blazes now drop 0-2 glowstone dust when killed.
TU9Added the End, with all exclusive features in it.
Entering or leaving the End shows a message for other players, saying that that player entered or left the End.
Nether wart now generates randomly wherever soul sand is generated in the Nether.
Added an option to reset the Nether.
TU11A chat message is now displayed when attempting to spawn enemies using a spawn egg on peaceful difficulty.
A chat message is now displayed when trying to spawn a mob for which the spawn limit has been reached.
A chat message is now displayed when trying to breed animals for which the spawn limit has been reached.
A chat message is now displayed when the maximum amount of item frame or paintings has been reached.
TU12Added Texture Packs and Mash-up packs.
Minecarts are now slower.
TU13Minecarts are now faster again.
TU19CU71.121.121.12Added Donkey and mule spawn eggs.
Firework rockets in creative inventory.
Skeletons now have a new death sound. Previously they used the same sound as when taking damage. Unlike in Java Edition, they continue using the old sound for taking damage.
TU20CU81.131.131.13Wither skeletons now rarely spawn anywhere in the Nether.
TU24CU11.201.001.00Added 30 achievements, with 20 already in game, making 50 total vs. Java Edition's 34. (Xbox 360 and PS3)
TU25CU141.171.171.17Added custom superflat interface with block selection screen.
Glass panes and stained glass panes are now rendered as 3D models in the inventory.
Added new "Cave Sounds" option to Audio Settings.
Added new "Classic Crafing" option to User Interface settings.
TU31CU191.221.221.22Patch 3Due to the addition of a lot of new biomes on limited size worlds, biome scale on all new Legacy Console Edition worlds have been downscaled 4x (16x area), in order to fit more biomes on limited sized worlds, compared to Java Edition. Prior to this update, biome generation seeds previously matched Java Edition at a scale factor of 1 to 1.
Added all logs and end portal frames to the custom superflat block selection menu.[verify]
TU34CU221.251.251.25Patch 4Added new "Minecart Sounds" option to Audio Settings.
TU36CU251.281.281.28Patch 7Added Battle mini-game.
Equipping armor with the quick equip functionality now plays a sound, which is unused in Java Edition.
TU41CU301.331.331.33Patch 11Added Tumble mini-game.
TU43CU331.361.361.36Patch 13Added automatic banner crafting interface.
Grass paths in creative inventory.
Frosted ice is obtainable with Silk Touch.
New sleeping animation.
TU46Skeletons and wither skeletons now use the old sound for and dying.
CU361.381.381.38Patch 15Removed end portal frames from the custom superflat block selection menu.
Added automatic firework crafting interface.
Shifted location of the end platform due to the downscaling of the central end island.
Turning the camera horizontally while gliding with an elytra tilts the camera. An option to disable this has also been added to the game options.
Sneaking while gliding with an elytra and not holding an item in the mainhand rotates the arm by 180° in third person.
Equipping armor on makes the same sound as in Java Edition.
Added an option to reset the End.
TU48CU381.411.411.41Patch 17Dead bushes now drop 1 stick when broken.
TU49CU391.421.421.42Patch 18Glass panes and stained glass panes are now rendered as items again in the inventory.
TU51CU411.441.441.44Patch 201.0.3Added Glide mini-game.
TU54CU441.521.521.52Patch 241.0.4Added Biome Scale slider and Find Balanced Seed option.
Added separate dye crafting interface.
Added woodland mansions, and made them and ocean monuments generate more frequently.
Vindicators deal less damage than on Java and Bedrock editions.
TU63CU531.671.671.67Patch 321.0.13The "where are we now" music disc has been renamed to "wait".
A chat message is now displayed when the maximum number of end crystals has been reached.
TU69 1.761.761.76Patch 38 Phantoms only have 10 health.
Wither skeletons now use the same sounds as in Java Edition.
Now the player entering or leaving the End gets the chat message too, instead of only other players.
The speed at which players swim up in water has been increased.
1.83 The side of non-snowy grass blocks is now 3d.
1.91Sand and red sand can now be smelted in a blast furnace.

References[edit | edit source]

  1. MCCE-4165 — resolved as "Works As Intended".
  2. https://www.youtube.com/watch?v=IpufpKw0HBc

Navigation[edit | edit source]