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Mob

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For other uses, see Mob (disambiguation).
A render depicting various animals and monsters (collectively known as "mobs") from the game.
Some mobs from Minecraft.
Every mob in Java Edition.

A mob (short for mobile, mobile entity, or mobile object)[1] is an AI-driven game entity. All mobs can be attacked and hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc, with the exception of protected creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.
Some of the many monsters that can spawn in the Overworld. From left to right: zombie, spider, enderman, creeper, skeleton, drowned, witch, and slime.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.

Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding.

Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob.

Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command.

Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag or in a boat.

Behavior

"Pathfinding" redirects here. For detailed mechanic of pathfinding, see Mob AI § Pathfinding.
A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens[2]) try to avoid walking over rails unless pushed onto the rails by other mobs.

Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs (except for pufferfish) that do not attempt to attack the player, even when provoked or attacked, though some of them may attack other mobs. Most of them can be bred or tamed.


Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally-hostile and have a way to be pacified.


Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges. Certain non-hostile mobs such as chickens, skeleton horses and spiders can be mounted by hostile mobs on rare occasions, and become hostile.


Boss mobs

Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP.

Upcoming mobs

These mobs are planned to be added in the upcoming Summer Drop 2025.

Unused mobs

Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon or spawn eggs (except for old villagers and old zombie villagers, they cannot be obtained in normal game). Unlike the other unused mobs, agents and NPCs are available naturally in Minecraft Education on Tutorial Worlds. All of these (except the zombie horse) are either not available in Bedrock or Java edition.

Removed mobs

Removed mobs no longer exist in current versions of the game.


Joke mobs

Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version.

Unimplemented mobs

Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.

  1. Jump up to: a b Status uncertain, whether it has been scrapped or simply shelved is unknown.
  2. Jump up to: a b c d e f g h i j Shelved indefinitely, may or may not come in a future update.
  3. Jump up to: a b c Scrapped, no plans to add in any future update to Minecraft.
  4. Jump up to: a b c d Planned to be introduced in a currently unknown future update.

Classification

Most of the mobs are divided into different types, such as the animals or the monsters, but some creatures are assigned to a more detailed group. There are a total of four mob classifications that have different effects than other mobs. (e.g. Undead, Aquatic etc.)

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.
Main article: Undead

This group of mobs includes bogged, drowned, old zombie villagers, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies, which turn into zombies and drowned if drowning, respectively) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the Fire Resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items. Some can sometimes spawn wearing armor, or holding tools or weapons.

Aquatic mobs

A dolphin chasing a raw cod.
Main article: Aquatic

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, tadpoles, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[3] They take extra damage from tridents enchanted with Impaling,‌[Java Edition only][until JE Combat Tests] and, except axolotl, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink.

Arthropods

A spider.
Main article: Arthropods

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with the Bane of Arthropods enchantment.

Illagers

Illagers attacking villagers on a raid
Main article: Illager

This group includes pillagers, illusioners[JE only], evokers, and vindicators. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile toward adult villagers, wandering traders, iron golems and players in Survival or Adventure mode. Ravagers, witches, and vexes accompany them in raids but are not illagers themselves. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks.

Knockback resistance

Main article: Knockback (mechanic)

Some non-boss mobs resist a certain percentage of knockback from attacks.

Mob Knockback resistance
Agent 100% (are invulnerable)
Drowned 0%–5% (determined on spawn)
Hoglin 60%
Husk 0%–5% (determined on spawn)
Glow Squid 85%
Iron Golem 100%
NPC 100% (are invulnerable)
Ravager 70%‌[JE only]
50%‌[BE only]
Squid 85%
Shulker 100%
Warden 100%
Zoglin 60%
Zombie 0%–5% (determined on spawn)
Zombie Villager 0%–5% (determined on spawn)
Zombified Piglin 0%–5% (determined on spawn)

Platform availability

The following table also applies to Minecraft Education and the China Edition variants, with the Bedrock Edition corresponding to Minecraft Education.

Mob Java Edition Bedrock Edition
Agent No Yes
Allay Yes Yes
Armadillo Yes Yes
Axolotl Yes Yes
Bat Yes Yes
Bee Yes Yes
Blaze Yes Yes
Bogged Yes Yes
Breeze Yes Yes
Camel Yes Yes
Cat Yes Yes
Cave Spider Yes Yes
Chicken Yes Yes
Cod Yes Yes
Cow Yes Yes
Creaking Yes Yes
Creeper Yes Yes
Dolphin Yes Yes
Donkey Yes Yes
Drowned Yes Yes
Elder Guardian Yes Yes
Elder Guardian Ghost No Yes
Ender Dragon Yes Yes
Enderman Yes Yes
Endermite Yes Yes
Evoker Yes Yes
Fox Yes Yes
Frog Yes Yes
Ghast Yes Yes
Giant Yes No
Glow Squid Yes Yes
Goat Yes Yes
Guardian Yes Yes
Hoglin Yes Yes
Horse Yes Yes
Husk Yes Yes
Illusioner Yes No
Iron Golem Yes Yes
Killer Bunny Yes No
Llama Yes Yes
Magma Cube Yes Yes
Mooshroom Yes Yes
Mule Yes Yes
NPC No Yes
Ocelot Yes Yes
Old Villager No Unobtainable
Old Zombie Villager No Unobtainable
Panda Yes Yes
Parrot Yes Yes
Phantom Yes Yes
Pig Yes Yes
Piglin Yes Yes
Piglin Brute Yes Yes
Pillager Yes Yes
Polar Bear Yes Yes
Pufferfish Yes Yes
Rabbit Yes Yes
Ravager Yes Yes
Salmon Yes Yes
Sheep Yes Yes
Shulker Yes Yes
Silverfish Yes Yes
Skeleton Yes Yes
Skeleton Horse Yes Yes
Slime Yes Yes
Snow Golem Yes Yes
Sniffer Yes Yes
Spider Yes Yes
Squid Yes Yes
Stray Yes Yes
Strider Yes Yes
Tadpole Yes Yes
Trader Llama Yes Yes
Tropical Fish Yes Yes
Turtle Yes Yes
Vex Yes Yes
Villager Yes Yes
Vindicator Yes Yes
Wandering Trader Yes Yes
Warden Yes Yes
Witch Yes Yes
Wither Yes Yes
Wither Skeleton Yes Yes
Wolf Yes Yes
Zoglin Yes Yes
Zombie Yes Yes
Zombie Horse Yes Yes
Zombie Villager Yes Yes
Zombified Piglin Yes Yes

Damage dealt by mobs

The damage mobs deal to players is affected by the difficulty setting of the world they are in. The values below represent the amount of damage taken per hit.
  • For most attacks, the damage is scaled as follows: if a mob deals D damage on Normal difficulty, then it deals 1.5D on Hard difficulty and min(D, 0.5D+1) on Easy difficulty.
  • A mob attacking another mob always deals its Normal difficulty damage regardless of the current difficulty setting.
  • The values for a creeper, ghast, and wither assume the player is directly adjacent to the respective explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny slimes, while hostile, are unable to inflict damage directly.
  • Mobs deal no damage to players on Peaceful difficulty.
Mob Difficulty Status effect(s)
Easy Normal Hard
Agent 5HP♥♥♥ No
Axolotl 2HP♥ No
Bee 2HP♥ 2HP♥ 3HP♥♥ Poison for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty
Blaze (melee) 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Blaze fireball 5HP♥♥♥ + fire for 5 seconds No
Bogged arrow 3HP♥♥ to 5HP♥♥♥ Normally: Poison for 4 seconds

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Bogged (melee) 2HP♥ 3HP♥♥ No
Breeze wind charge 1HP♥ 1.5HP♥ × 0.75 No
Cat 3HP♥♥ No
Cave Spider 2HP♥ 2HP♥ 3HP♥♥ Poison for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty
Creaking 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No
Creeper explosion (normal) 22.5HP♥ × 11.25 43HP♥ × 21.5 64.5HP♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5HP♥ × 21.75 85HP♥ × 42.5 127.5HP♥ × 63.75
Dolphin 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No
Drowned No
Drowned trident (ranged) 7HP♥♥♥♥ 9HP♥♥♥♥♥ 12HP♥ × 6 No
Drowned trident (melee)‌[BE only] 6HP♥♥♥ 11HP♥ × 5.5 16HP♥ × 8 No
Elder Guardian (laser) 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (spikes) 2HP♥ 3HP♥♥
Elder Guardian Ghost (spikes) 2HP♥
Ender Dragon (melee) 6HP♥♥♥ 10HP♥♥♥♥♥ 15HP♥ × 7.5 No
Ender Dragon (wings) 3HP♥♥ 5HP♥♥♥ 7HP♥♥♥♥ No
Ender Dragon (breath) 3HP♥♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6HP♥♥♥ per second
Enderman 4.5HP♥ × 2.25 7HP♥♥♥♥ 10.5HP♥ × 5.25 No
Endermite 2HP♥ 3HP♥♥ No
Evoker fangs[JE only] 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Evoker fangs[BE only] 6HP♥♥♥ No
Fox 2HP♥ 3HP♥♥ No
Frog Target despawns after being pulled No
Ghast fireball (impact) 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Ghast fireball (explosion) 9.5HP♥ × 4.75 17HP♥ × 8.5 25.5HP♥ × 12.75 No
Giant[JE only] 26HP♥ × 13 50HP♥ × 25 75HP♥ × 37.5 No
Goat 2HP♥ 3HP♥♥ No
Goat (baby) 1HP♥ 1.5HP♥ × 0.75 No
Guardian (laser) 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Guardian (spikes) 2HP♥ 3HP♥♥ No
Hoglin[JE only] 2.5HP♥ × 1.25 to 5HP♥♥♥ 3HP♥♥ to 8HP♥♥♥♥ 4.5HP♥ × 2.25 to 12HP♥ × 6 No
Hoglin[BE only] 3HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Hoglin (baby) 0.5HP♥ × 0.25 0.75HP♥ × 0.375 No
Husk 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow[JE only] 2HP♥ to 5HP♥♥♥ 3HP♥♥ to 5HP♥♥♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75HP♥ × 2.375 to 11.75HP♥ × 5.875 7.5HP♥ × 3.75 to 21.5HP♥ × 10.75 11.25HP♥ × 5.625 to 32.25HP♥ × 16.125 No
The Killer Bunny[JE only] 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 No
Llama spit 1HP♥ 1.5HP♥ × 0.75 No
Magma Cube (big) 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Magma Cube (medium) 3HP♥♥ 4HP♥♥ 6HP♥♥♥ No
Magma Cube (small) 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No
Ocelot 3HP♥♥ No
Old Zombie Villager 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No
Panda 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Phantom[JE only] 2HP♥ 3HP♥♥ No
Phantom[BE only] 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Piglin arrow[JE only] 2HP♥ to 5HP♥♥♥ 3HP♥♥ to 5HP♥♥♥ No
Piglin arrow[BE only] 2HP♥ - 4HP♥♥ 2HP♥ to 5HP♥♥♥ No
Piglin (melee with sword)‌[JE only] 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 No
Piglin (melee with sword)‌[BE only] 5HP♥♥♥ 9HP♥♥♥♥♥ 13HP♥ × 6.5 No
Piglin (melee without sword)‌[JE only] 3.5HP♥ × 1.75 5HP♥♥♥ 7.5HP♥ × 3.75 No
Piglin Brute[JE only] 7.5HP♥ × 3.75 13HP♥ × 6.5 19.5HP♥ × 9.75 No
Piglin Brute[BE only] 6HP♥♥♥ 10HP♥♥♥♥♥ 15HP♥ × 7.5 No
Piglin Brute (unarmed) 4.5HP♥ × 2.25 7HP♥♥♥♥ 10.5HP♥ × 5.25 No
Pillager arrow 3.5HP♥ × 1.75 4HP♥♥ 5HP♥♥♥ No
Pillager (melee)‌[BE only] 2HP♥ 3HP♥♥ 5HP♥♥♥ No
Polar Bear 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Pufferfish (semi-puffed) 2HP♥ 3HP♥♥ Poison for 3 seconds
Pufferfish (fully puffed)‌[JE only] 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 Poison for 6 seconds
Pufferfish (fully puffed)‌[BE only] 2HP♥ 3HP♥♥ Poison for 10 seconds
Ravager (melee) 7HP♥♥♥♥ 12HP♥ × 6 18HP♥ × 9 No
Ravager (roar) 4HP♥♥ 6HP♥♥♥ 9HP♥♥♥♥♥ No
Shulker bullet 3HP♥♥ 4HP♥♥ 6HP♥♥♥ Levitation for 10 seconds
Silverfish 1HP♥ 1.5HP♥ × 0.75 No
Skeleton arrow[JE only] 2HP♥ to 4HP♥♥ 3HP♥♥ to 4HP♥♥ 4HP♥♥ to 5HP♥♥♥ Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Skeleton arrow[BE only] 1HP♥ to 4HP♥♥, varies with proximity 1HP♥ to 5HP♥♥♥, varies with proximity No
Skeleton (melee) 2HP♥ 3HP♥♥ No
Slime (big) 3HP♥♥ 4HP♥♥ 6HP♥♥♥ No
Slime (medium) 2HP♥ 3HP♥♥ No
Slime (small) 0HP♥ No
Snow Golem snowball 3HP♥♥ to blazes No
Spider 2HP♥ 3HP♥♥ No, but can spawn with effects
Stray arrow[JE only] 3HP♥♥ to 5HP♥♥♥ Normally: Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2HP♥ 3HP♥♥ No
Trader Llama spit 1HP♥ 1.5HP♥ × 0.75 No
Vex 5.5HP♥ × 2.75 9HP♥♥♥♥♥ 13.5HP♥ × 6.75 No
Vex (unarmed) 3HP♥♥ 4HP♥♥ 5HP♥♥♥ No
Villager's firework rocket 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 No
Vindicator 7.5HP♥ × 3.75 13HP♥ × 6.5 19.5HP♥ × 9.75 No
Vindicator (unarmed) 3.5HP♥ × 1.75 5HP♥♥♥ 7.5HP♥ × 3.75 No
Warden (melee) 16HP♥ × 8 30HP♥ × 15 45HP♥ × 22.5 No
Warden (ranged) 6HP♥♥♥ 10HP♥♥♥♥♥ 15HP♥ × 7.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 Wither for 10 seconds
Wither Skeleton (unarmed) 2HP♥ 2HP♥ 3HP♥♥ Wither for 10 seconds
EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft Wither Skeleton arrow 2HP♥ to 4HP♥♥ + fire for 5 seconds 3HP♥♥ to 4HP♥♥ + fire for 5 seconds 4HP♥♥ to 5HP♥♥♥ + fire for 5 seconds Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Wither (birth explosion) 35.5HP♥ × 17.75 69HP♥ × 34.5 103.5HP♥ × 51.75 No
Wither Skull 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither Skull (explosion) 5HP♥♥♥ No
Wither (dash attack)
[BE only]
15HP♥ × 7.5 No
EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft Wolf 3HP♥♥ 4HP♥♥ 6HP♥♥♥ No
Zoglin 3HP♥♥ to 5HP♥♥♥ 3HP♥♥ to 8HP♥♥♥♥ 4.5HP♥ × 2.25 to 12HP♥ × 6 No
Zoglin (baby) 0.5HP♥ × 0.25 0.75HP♥ × 0.375 No
Zombie 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No
Zombified Piglin 5HP♥♥♥ 8HP♥♥♥♥ 12HP♥ × 6 No
Zombified Piglin (unarmed) 3HP♥♥ 5HP♥♥♥ 7HP♥♥♥♥ No
Zombie Villager 2.5HP♥ × 1.25 3HP♥♥ 4.5HP♥ × 2.25 No

Common NBT data[show][edit]

Main article: Mob/ED

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Body GuardCreate an Iron Golem20Bronze
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15Bronze
Leader of the PackBefriend five wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15Bronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30Silver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally.30Bronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40Silver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20Bronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40Silver
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).40Gold
ArcherKill a creeper with arrows.10Bronze
Bee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.15Bronze
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerAscend at least 50 blocks while under the levitation effect from a shulker20Bronze
I've got a bad feeling about thisKill a Pillager Captain.20Bronze
Kill the Beast!Defeat a Ravager.30Silver
Lion HunterGain the trust of an Ocelot.15Bronze
Plethora of CatsBefriend twenty stray cats.Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world.20Silver
The Deep EndDefeat an Elder Guardian30Silver
The End... Again...Respawn the Enderdragon [sic]30Silver
Total BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.30Silver
Where have you been?Receive a gift from a tamed cat in the morning.The gift must be picked up from the ground.20Bronze
ZoologistBreed two pandas with bamboo.40Gold
Birthday SongHave an Allay drop a cake at a noteblockTame an allay by giving it a cake while having dropped cake items and play a note block nearby.10Bronze
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20Silver
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item while it is aggressive toward the player.30Silver
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Star traderTrade with a villager at the build height limit.20Silver
The Healing Power of Friendship!Team up with an axolotl and win a fightBe near​[more information needed] to an axolotl when killing a hostile aquatic mob ​[more information needed] while the axolotl is fighting it (not playing dead).30Silver
Whatever Floats Your GoatGet in a boat and float with a goatUse a boat and put a goat inside that boat, then ride it.20Bronze
With Our Powers Combined!Have all 3 froglights in your inventoryAcquire at least one of each pearlescent, verdant, and ochre froglights in your inventory at the same time.30Gold

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).

IconAdvancementIn-game descriptionActual requirements (if different)
Free the EndGood luckKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Into FireRelieve a Blaze of its rodHave a blaze rod in the inventory.
Oh ShinyDistract Piglins with gold The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
Return to SenderDestroy a Ghast with a fireballKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
Spooky Scary SkeletonObtain a Wither Skeleton's skullHave a wither skeleton skull in the inventory.
The End... Again...Respawn the Ender DragonBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.
This Boat Has LegsRide a Strider with a Warped Fungus on a StickUse a warped fungus on a stick while riding a strider, decreasing its durability.
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itKill a Ghast while being in the Overworld.
Withering HeightsSummon the WitherBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.
You Need a MintCollect Dragon's Breath in a Glass BottleHave a bottle of dragon's breath in the inventory.
Zombie DoctorWeaken and then cure a Zombie VillagerUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Bee Our GuestUse a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the BeesUse a glass bottle on a beehive or bee nest while not angering the bees inside.
Best Friends ForeverTame an animalTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.
Hired HelpSummon an Iron Golem to help defend a villageSummon an iron golem.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Total BeelocationMove a Bee Nest, with 3 Bees inside, using Silk TouchUnlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
What a Deal!Successfully trade with a VillagerTake an item from a villager or wandering trader's trading output slot.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a crossbow shot.

Videos

History

[hide]Java Edition pre-Classic
rd-132328Added Mobs.
[hide]Java Edition Classic
0.24_SURVIVAL_TESTAdded creepers, pigs, skeletons, and zombies.
Mobs no longer naturally spawn
0.26 SURVIVAL TESTAdded spiders.
0.28Added sheep.
Creepers, pigs, skeletons, and zombies no longer spawn naturally
[hide]Java Edition Indev
0.3120091223-0040Added Rana.
20100129-1447Added Steve and Black Steve.
Removed Rana.
20100130Added Beast Boy.
20100131Mobs can spawn naturally again.
Removed Steve, Black Steve, and Beast Boy.
20100202Creepers, pigs, skeletons, zombies, spiders, and sheep now spawn again.
All mobs are passive.
Removed Mobs.
20100204-1541Mobs can now avoid huge cliffs, lava, and etc.
All mobs home in on the player if the player gets within 24 tiles of them.
20100204-2027Creepers, skeletons, zombies, and spiders are hostile again.
Mob pathfinding tweaked.
20100205Added giants.
20100213Zombies and skeletons now burn up in daylight.
Spiders are now neutral during the daytime.
20100218Chances of zombies and skeletons catching on fire in daylight have been tweaked.
[hide]Java Edition Infdev
20100316Added monsters.
Readded mobs.
Shot arrows upon hitting blocks can now spawn mobs.
Mobs have no movement AI.
20100413Arrows no longer spawn mobs.
20100415Mobs now spawn naturally again.
20100420Mob spawn rate has been decreased.
20100607Spawn rate for hostile mobs has been decreased, making them less common.
[hide]Java Edition Alpha
v1.0.3Mob pathfinding has been improved on hills, except for spiders.
Idling behavior of mobs has been made more convincing, mobs now look around at their surroundings.
v1.0.8Added cows.
v1.0.11Added slimes.
v1.0.14Added chickens.
v1.2.0Added ghasts and zombie pigmen.
Added pigmen textures.
Hostile mobs now spawn more the deeper the player is.
The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning.
v1.2.1Reverted hostile mob spawning code back to light level 7 or lower, regardless of height.
v1.2.3_05Creepers are now the only hostile mob that spawns naturally.
v1.2.4_01Other hostile mobs spawn once again.
[hide]Java Edition Beta
1.2Added squid.
Removed Mobs.
1.4Added wolves.
1.6.2Removed pigmen texture.
1.7Added silverfish texture.
1.8Pre-releaseAdded cave spiders, endermen, and silverfish.
Removed Monsters.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseAdded blazes, magma cubes, mooshrooms, snow golems, and villagers.
Beta 1.9 Prerelease 4Added the ender dragon.
1.2.112w04aAdded ocelots.
Cats were also added but was not a individual mob.
12w08aAdded iron golems.
1.3.112w15aThe appropriate spawn egg is now given when pick blocking a mob while in Creative mode.
12w21aPassive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.
1.4.212w32aAdded zombie villagers.
12w34aAdded the wither.
12w36aAdded wither skeletons.
12w38aAdded bats and witches.
1.6.113w16aAdded horses, donkeys, mules, skeleton horses, and zombie horses.
1.814w11aAdded endermites.
14w25aAdded guardians, and elder guardians.
14w27aAdded rabbits.
1.915w31aAdded shulkers.
1.1016w20aAdded husks, polar bears, and strays.
1.1116w39aAdded llamas, vindicators, evokers, and vexes.
1.1217w13aAdded parrots.
17w16aAdded illusioners.
1.1318w07aAdded phantoms and turtles.
18w08bAdded cod, salmon, and pufferfish.
18w10aAdded tropical fish.
18w11aAdded drowned.
18w15aAdded dolphins.
1.1418w43aAdded pandas, pillagers, and ravagers.
18w44aAdded cats as a separate mob from ocelots.
19w05aAdded trader llamas and wandering traders.
19w07aAdded foxes.
1.1519w34aAdded bees.
1.1620w07aAdded hoglins and piglins.
20w09aZombie pigmen have been renamed to zombified piglins.
20w13aAdded striders.
20w14aAdded zoglins.
1.16.220w27aAdded the piglin brute.
1.1720w51aAdded axolotls.
21w03aAdded the glow squid.
21w13aAdded goats.
1.19Deep Dark Experimental Snapshot 1Added wardens.
22w11aAdded frogs and tadpoles.
22w13aAdded the allay.
1.19.3
Experiment
Update 1.20
22w42aAdded camels.
1.19.4
Experiment
Update 1.20
23w07aAdded sniffers.
1.20.3
Experiment
Update 1.21
23w45aAdded the breeze.
1.20.523w51aAdded armadillos.
1.20.5
Experiment
Update 1.21
24w07aAdded the bogged.
1.21.2
Experiment
Winter Drop
24w40aAdded creakings.
[hide]Pocket Edition Alpha
v0.2.0Added sheep, pigs, and zombies.
v0.3.0Added chickens and cows.
v0.3.3Added creepers, skeletons, and spiders.
v0.5.0Added zombie pigmen.
v0.9.0build 1Added endermen, mooshrooms, silverfish, and villagers.
v0.11.0build 1Added bats, cave spiders, ghasts, and magma cubes.
v0.12.1build 1Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers.
Cats were also added but was not a individual mob.
v0.13.0build 1Added rabbits.
v0.14.0build 1Added witches.
v0.15.0build 1Added husks, strays, horses, donkeys, mules, skeleton horses, and zombie horses.
v0.16.0build 1Added agents, NPCs, guardians, and elder guardians.
build 2Removed NPCs and agents.
build 4Added the wither.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Added endermites, polar bears, shulkers, and the ender dragon.
1.1.0alpha 0.17.0.1Readded agents and NPCs.
alpha 1.1.0.0Added evokers, llamas, vexes, and vindicators.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Added parrots.
1.2.13beta 1.2.13.8Added drowned.
1.4.0beta 1.2.14.2Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.1Added dolphins.
1.5.0beta 1.5.0.4Added turtles.
1.6.0beta 1.6.0.1Added phantoms.
1.8.0beta 1.8.0.8Added pandas.
Cats are now a separate mob from ocelots.
1.9.0beta 1.9.0.0Added pillagers.
1.10.0beta 1.10.0.3Added wandering traders, trader llamas, and ravagers.
1.13.0beta 1.13.0.1Added foxes.
beta 1.13.0.4Added the elder guardian ghost.
1.14.0beta 1.14.0.1Added bees.
1.16.0beta 1.16.0.51Added hoglins and piglins.
Zombie pigmen have been renamed to zombified piglins.
beta 1.16.0.57Added zoglins and striders.
1.16.20beta 1.16.20.50Added piglin brutes.
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52Added goats.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.59Added the glow squid through experimental gameplay.
beta 1.16.210.60Removed glow squids.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Readded the glow squid through experimental gameplay.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52Added axolotls.
1.18.10
Experiment
Wild Update
beta 1.18.10.24Added frogs and tadpoles.
1.18.30
Experiment
Wild Update
beta 1.18.30.22Added the allay.
beta 1.18.30.32Added the warden.
1.19.50
Experiment
Next Major Update
Preview 1.19.50.21Added camels.
1.19.70
Experiment
Sniffer
Preview 1.19.70.23Added sniffers.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added the breeze.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23Added armadillos.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Added the bogged.
1.21.50Preview 1.21.50.20Added creakings.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all mobs from and prior to Java Edition Beta 1.4.
TU5Added cave spiders, endermen, and silverfish.
TU7Added blazes, magma cubes, mooshrooms, and snow golems.
TU9Added the ender dragon.
TU12Added ocelots and iron golems.
Cats were also added but was not a individual mob.
TU141.04Added zombie villagers.
TU19CU71.121.121.12Added bats, horses, donkeys, mules, skeleton horses, and zombie horses. Skeleton and zombie horses can only be summoned by world editing, etc.
TU31CU191.221.221.22Patch 3Added endermites, rabbits, guardians, and elder guardians.
TU43CU331.361.361.36Patch 13Added polar bears.
TU46CU361.381.381.38Patch 15Added shulkers, strays, and husks. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses.
TU54CU441.521.521.52Patch 241.0.4Added evokers, llamas, parrots, vexes, vindicators and illusioners. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc.
TU69 1.761.761.76Patch 38 Added cod, dolphins, drowned, phantoms, pufferfish, salmon, and tropical fish.
1.83 Added pandas.
Cats are added as a separate mob from ocelots.
1.90Added pillagers.
1.91Added ravagers, trader llamas, and wandering traders.
[hide]New Nintendo 3DS Edition
0.1.0Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
1.3.12Added guardians, elder guardians, and the wither.
1.7.10Added endermites, polar bears, shulkers, and the ender dragon.
1.9.19Added evokers, llamas, vexes, and vindicators.
[hide]Minecraft Education
1.0.0Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs.
1.0.1Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents.
1.0.2Added parrots.
1.4Added dolphins, cod, pufferfish, salmon, and tropical fish.
1.7Added drowned, turtles, and phantoms.
1.91.8.0Added pandas.
Cats are now a separate mob from ocelots.
1.12.0Added pillagers and wandering traders.
1.14.311.14.30Added foxes, brown mooshrooms, and bees.
1.17.301.17.30.2Added hoglins, piglins, zoglins, striders, piglin brutes, goats, glow squids, and axolotls.
Zombie pigmen have been renamed to zombified piglin.
1.19.521.19.50.0Added frogs, tadpoles, allay and warden.
1.20.121.20.10.0Added camels and sniffers.
1.21.03Preview 1.21.01.0Added armadillos, breeze and bogged.

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In Java Edition, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.
  • There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
  • Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Minecraft Story Mode begin calling monsters mobs starting in Order Up, whereas Farnum refers to himself as a “mobologist.”
  • In Bedrock Edition, due to the lack of a "living entity" class of entities, armor stands, cameras, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, in Java Edition, the advancements and statistics classify them as mobs.

Gallery

In other media

References

  1. Mob (video games) or a single entity in a group when referring to Minecraft.
  2. MC-249642 — Wardens can't pass over rails — resolved as "Fixed".
  3. MC-128249 - comment from cojomax99

External links

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