Zombie Villager (old)
Health points |
20HP × 10 |
---|---|
Mob type | |
Hitbox size |
Adult: |
Spawn |
at night, if Zombie kills Villager (old) |
{ "title": "Zombie Villager (old)", "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "(link to Undead article, displayed as Undead)\n(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>\n'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "at night, if (link to Zombie article, displayed as Zombie) kills (link to Villager (old) article, displayed as Villager (old))", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [], "images": [ "Zombie Farmer.png", "Baby Zombie Farmer.png", "Zombie Librarian.png", "Baby Zombie Librarian.png", "Zombie Priest.png", "Baby Zombie Priest.png", "Zombie Blacksmith.png", "Baby Zombie Blacksmith.png", "Zombie Butcher.png", "Baby Zombie Butcher.png", "Zombie Nitwit.png", "Baby Zombie Nitwit.png" ] }
Spawning Edit
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers[Pocket Edition only], or a single zombie villager.[Java Edition only] (This increases to a 20% chance in old growth taiga biomes)[Java Edition only]
If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.
Difficulty | Chance |
---|---|
Easy | 0% |
Normal | 50% |
Hard | 100% |
In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Pocket Edition all zombified villagers are persistent.
A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Pocket Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.
Drops Edit
On death Edit
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Rotten Flesh | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
Rare drops Edit
Zombie villagers may also drop one of the following when killed by a player or tamed wolf:
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Iron Ingot | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | Carrot | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | Potato | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
- ↑ Jump up to: a b c Dropped only when kill credit is given to the player
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
Naturally-spawned equipment Edit
Zombie villagers do not spawn with equipment in Bedrock Edition. In Java Edition, a zombie villager can spawn with any of the following:
Carved Pumpkin [note 1]
Jack o'Lantern[Java Edition only][note 1]
Iron Shovel
Iron Sword
Random Armor
- Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
- ↑ Jump up to: a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.
Experience Edit
Adult zombie villagers drop 5XP and an additional 1–3XP per naturally-spawned equipment. Baby zombie villagers drop 12XP experience.
Data Values Edit
ID Edit
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | zombie_villager | 44 | entity |
History Edit
[hide]Java Edition | |||||||
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1.4.2 | 12w32a | ![]() | |||||
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5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age. | |||||||
Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them. | |||||||
12w34a | Zombie villagers now have two new rare drops – carrots and potatoes. | ||||||
12w34b | Zombie villagers can now pick up and equip dropped items.[1][2] | ||||||
If killed, zombie villagers now drop the item they are holding. | |||||||
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[3] | |||||||
12w37a | ![]() ![]() ![]() ![]() | ||||||
1.5 | 13w03a | Zombie villagers are now able to set the player on fire, if they are on fire and they attack the player. | |||||
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager. | |||||||
Zombie villagers now cause more damage when their health is lower. | |||||||
1.6.1 | 13w17a | When damaged, zombie villagers now have a low chance to spawn more zombies. | |||||
13w21a | Zombie villager damage increasing with decreasing health has been removed. | ||||||
13w23b | Zombie villager AI and mechanics have been changed – this has now made them much more horde-like. | ||||||
Zombie villagers are now able to detect the player up to 40 blocks. | |||||||
1.6.2 | pre | Baby zombie villagers now spawn among regular ones. | |||||
Baby zombie villagers now have the same percentage of spawning as zombie villagers. | |||||||
1.7.2 | 13w36a | Baby zombie villagers now drop loot and experience. | |||||
1.7.4 | 13w49a | Added zombie villager chicken jockeys – a rare version of the baby zombie villager. | |||||
1.8 | 14w11a | Zombie villagers now run away from creepers that are about to explode. | |||||
14w30a | Zombie villagers now drop a zombie head when killed by a charged creeper. | ||||||
1.8.1 | pre1 | Zombie villagers no longer run away from creepers that are about to explode. | |||||
1.9 | 15w32a | The detection range of zombie villagers is now halved when the player is wearing a zombie mob head. | |||||
15w33c | The zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range. | ||||||
15w34a | Zombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons. | ||||||
15w35a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
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15w36a | The zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range. | ||||||
15w43a | A zombie villager priest can now be found caged in an igloo basement. | ||||||
1.10 | 16w20a | "Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
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Zombie villagers now spawn in abandoned villages. | |||||||
pre1 | The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty. | ||||||
Zombie villagers that spawn as part of abandoned villages no longer despawn. | |||||||
1.11 | 16w32a | Added a zombie villager spawn egg. | |||||
The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie". | |||||||
Zombie villagers no longer drop zombie heads when killed by a charged creeper. | |||||||
Zombie villagers no longer spawn from zombie spawners.[4] | |||||||
Zombie villagers can no longer spawn from normal zombie spawn eggs. | |||||||
16w32b | ![]() ![]() | ||||||
16w39a | Zombie villagers now have their own sounds. | ||||||
1.13 | 18w07a | Zombie villagers now intentionally stomp on turtle eggs and attack turtles. | |||||
18w10d | Baby zombie villagers now burn in the sun. | ||||||
18w19a | Zombie villagers now sink in water. | ||||||
Zombie villagers no longer drown underwater. | |||||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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Zombie villagers retain their professions and clothes, which have a tattered appearance. | |||||||
v0.14.0 | build 1 | Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders. | |||||
v0.15.0 | build 1 | Baby zombie villagers can now mount adult husks and horse variants. | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.9 | Zombie villagers now have their own sounds. | |||||
[hide]Bedrock Edition | |||||||
? | Baby zombie villagers can no longer mount adult zombie pigmen. | ||||||
1.4.0 | beta 1.2.20.1 | Baby zombie villagers now burn in daylight. | |||||
1.5.0 | beta 1.5.0.0 | Zombie villagers now sink underwater. | |||||
beta 1.5.0.4 | Zombie villagers now attack baby turtles and stomp on turtle eggs. | ||||||
1.8.0 | beta 1.8.0.8 | Baby zombie villagers can now mount pandas and stray cats. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
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Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game. | |||||||
TU15 | 1.05 | The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots. | |||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons. | ||
Baby zombie villagers can now be spawned with a zombie spawn egg. | |||||||
When damaged, zombie villagers now have a low chance to spawn more zombies.[verify] | |||||||
![]() ![]() ![]() ![]() | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby zombie villagers now drop experience. | |
Added zombie villager chicken jockeys – a rare version of the baby zombie villager. | |||||||
Zombie villagers now drop a zombie head when killed by a charged creeper. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A zombie villager can now be found in igloo basements. Since the new zombie villager skins were not added yet, the zombie villager received a random profession when cured. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ![]() ![]() ![]() ![]() ![]() ![]() | |
When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts. | |||||||
The zombie villager in igloo basements is now a cleric. | |||||||
TU54 | CU45 | 1.57 | 1.56 | 1.56 | Patch 24 | 1.0.4 | Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg. |
TU56 | CU47 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Zombie villagers now spawn in abandoned villages. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie villagers now have their own sounds. | ||
Zombie villagers now sink in water. | |||||||
Zombie villagers no longer drown underwater. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
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Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w35a | A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added. | |||||
1.11 | 16w32a | The entity ID Zombie has been changed to zombie , zombie_villager and husk for those respective mobs.
| |||||
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
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Setting the Profession tag to 5 now makes green-robed villagers. | |||||||
1.12 | 17w14a | Added ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements. | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Gallery Edit
Renders Edit
Poses Edit
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The original zombie villager texture.
-
The original texture for the Baby Zombie Villager.
-
The original texture for the Baby Zombie Villager Jockey
-
A baby zombie villager wearing full diamond armor.
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Screenshots Edit
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The zombie villager textures added in 15w35a.
-
A glitch that occurs when baby villager zombie 'wears' a wither skeleton skull.
Textures Edit
-
Old texture file
-
Nitwit/Generic texture file
-
Librarian texture file
-
Butcher texture file
-
Farmer texture file
-
Priest texture file
-
Smith texture file
References Edit
Edit
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