Trident: Difference between revisions
(→Sounds: This bug has been fixed) |
m (tridents can be found in chests in trial chambers too.) |
||
Line 15: | Line 15: | ||
| size = Height: 0.5 blocks<br>Width: 0.5 blocks |
| size = Height: 0.5 blocks<br>Width: 0.5 blocks |
||
}} |
}} |
||
A '''trident''' is a [[weapon]] usable both for melee attacks and as a throwable [[projectile]] that is not slowed down by [[water]]. It is obtained as a rare drop from [[drowned]] who wield them, and as rare loot from [[vault]]s in [[trial chambers]]. |
A '''trident''' is a [[weapon]] usable both for melee attacks and as a throwable [[projectile]] that is not slowed down by [[water]]. It is obtained as a rare drop from [[drowned]] who wield them, and as rare loot from [[vault]]s or [[Loot table|chests]] in [[trial chambers]]. |
||
== Obtaining == |
== Obtaining == |
Revision as of 18:24, 11 April 2025
Rarity tier |
Rare |
---|---|
Durability | |
Renewable |
Yes |
Stackable |
No |
Size |
Height: 0.5 blocks |
{ "title": "Trident", "rows": [ { "field": "Rare", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "250<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n<br>251<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Durability article, displayed as Durability)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" }, { "field": "Height: 0.5 blocks<br>Width: 0.5 blocks", "label": "Size" } ], "invimages": [ "Trident" ], "images": [ "Trident.png", "Trident (item).png" ] }
A trident is a weapon usable both for melee attacks and as a throwable projectile that is not slowed down by water. It is obtained as a rare drop from drowned who wield them, and as rare loot from vaults or chests in trial chambers.
Obtaining
Generated loot
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Vault and reward chest | 1 | 2.1%{ "item": "Trident", "stacksize": 1, "chance": 0.02083333333333337, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Mob loot
6.25% of drowned in Java Edition, or 15% of drowned in Bedrock Edition, spawn with a trident of random durability as their natural weapon. A drowned with a trident has an 8.5% chance of dropping the trident when killed by a player or tamed wolf, increasing by 1% with each level of Looting.
Only naturally-spawned drowned can spawn with a trident. In Java Edition, a trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect.
In Bedrock Edition, a drowned holding a trident sometimes drops the trident (with full durability) in favor of a nautilus shell when not attacking anything.
Thrown tridents
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs.
Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.
Usage
Drowned
A drowned holding a trident throws tridents at its opponent every 1.5 seconds, dealing 9HP damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
A villager can be turned into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard and Hardcore.
In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9HP damage.
Melee attack
Pressing attack while holding a trident deals damage to both mobs and players. Tridents deal 9HP melee damage and have an attack speed of 1.1 (equating to a cooldown of roughly 0.91 seconds per attack). A successful hit consumes 1 durability from the trident.
Ranged attack

Pressing and holding use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden buttons, wooden pressure plates, and target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item.
In Java Edition, tridents only damage one entity before needing to be picked up, while in Bedrock Edition can damage multiple entities as long as it touches a solid block before damaging the next entity.
In Bedrock Edition and Java Edition Combat Test 4, tridents can be shot by dispensers regardless of enchantment.
Tridents enchanted with Loyalty return to the thrower after hitting an entity[Java Edition only]/hitting and bouncing off an entity then hitting a block[Bedrock Edition only][1] or directly hitting a block. A Loyalty-enchanted trident fired from a dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. In Java Edition, throwing a trident enchanted with Loyalty into the void destroys it,[2] while in Bedrock Edition it automatically returns to the player. Loyalty-enchanted tridents can take fire damage but still return to the player if thrown in lava. This is especially helpful in the Nether if the player is using the trident instead of a bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.[3]
Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). In Java Edition tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.
Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.
Unlike other projectiles, the trident does not slow down when thrown through water or lava.
In Java Edition, the Impaling enchantment affects all aquatic mobs, dealing additional damage. In Bedrock Edition, it affects players and mobs in water or rain.
Unlike arrows, thrown tridents do not despawn.[Bedrock Edition only] Tridents despawn after 60 seconds if they are not picked up.[Java Edition only][4]
- Enchantment damage
Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.
In Bedrock Edition, thrown tridents can damage the ender dragon while resting on the bedrock fountain. In Java Edition, they act just like arrows — deflected, but burn as if they had Flame.
Damage
Thrown tridents and splashes deal 8HP damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a bow or crossbow (barring the Quick Charge enchantment.)
Java Edition
In Java Edition, tridents have an attack speed of 1.1 and take ~0.91 seconds to recover.
Attack | ![]() |
![]() |
![]() |
---|---|---|---|
Attack damage | 9HP | 13.5HP × 6.75 | 8HP |
Attack Speed | 1.1 | N/A | |
Damage/Second (DPS) | 9.9 | 14.3 | ? |
Durability | 250 | ||
Lifetime damage inflicted[note 1] | 2250HP × 1125 | 3375HP × 1687.5 | 2000HP × 1000 |
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum (e.g., 250 × 9 = 2250). It ignores enchantments, and assumes the trident is at maximum charge
Bedrock Edition
In Bedrock Edition, tridents have no attack cooldown and do the following damage:
Attack | ![]() |
![]() |
![]() |
---|---|---|---|
Attack damage | 9HP | 13.5HP × 6.75 | 8HP |
Lifetime damage inflicted[note 1] | 2259HP × 1129.5 | 3388HP × 1694 | 2008HP × 1004 |
Durability | 251 |
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits.
Elytra
A trident with the Riptide enchantment can be used to propel a player wearing elytra, but only in rainy weather, during snowy weather in certain biomes[5] or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,[6] much faster than the 33.5 blocks per second speed achievable using firework rockets.
Impaling damage
In Java Edition, the Impaling enchantment deals extra damage to all aquatic mobs. In Bedrock Edition, it deals extra damage to players and mobs that are in water or rain. In Java Edition Combat Test 3, it has both of these effects.
Level | Increase | Melee | Ranged |
---|---|---|---|
I | adds 2.5HP × 1.25 | 11.5HP × 5.75 | 10.5HP × 5.25 |
II | adds 5HP | 14HP × 7 | 13HP × 6.5 |
III | adds 7.5HP × 3.75 | 16.5HP × 8.25 | 15.5HP × 7.75 |
IV | adds 10HP | 19HP × 9.5 | 18HP × 9 |
V | adds 12.5HP × 6.25 | 21.5HP × 10.75 | 20.5HP × 10.25 |
Repairing
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
2× Damaged Trident | ![]() ![]() ![]() |
The durability of the two tridents is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2× Damaged Trident | ![]() ![]() ![]() |
The durability of the two tridents is added together, plus an extra 5% durability. |
Unit repair
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Trident | Trident
![]() ![]() ![]() |
A trident can be repaired only by the common procedure of combining with another trident in an anvil. The enchantments of both are preserved, and an extra 5% durability bonus is added.
Enchantments
A trident can receive the following enchantments:
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Loyalty[note 1] | Causes the trident to return after landing. | III | ![]() ![]() |
5 |
Channeling[note 1] | Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. | I | ![]() ![]() |
1 |
Riptide[note 1] | Replaces the throw with a charge that hurls the user forward ONLY when wet. Ranged attacks are no longer possible. | III | ![]() ![]() |
2 |
Impaling | Increases the damage dealt to aquatic[Java Edition only] or wet[Bedrock Edition only] mobs. | V | ![]() ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the trident when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | I | ![]() |
1 |
- ↑ Jump up to: a b c Loyalty and Channeling are mutually exclusive with Riptide, but not from each other.
Sounds
Java Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Trident stabs | Friendly Creatures | When a trident hits a mob | item | subtitles | 1.0 | 1.0 | 16 | |
Trident vibrates | Friendly Creatures | When a trident hits the ground | item | subtitles | 0.9 | 12⁄11-4⁄3 | 16 | |
Trident clangs | Players | When a player throws a trident | item | subtitles | 1.0 | 1.0 | 16 | |
Trident thunder cracks | Friendly Creatures | When a Channeling trident hits a mob | item | subtitles | 5.0 | 1.0 | 16 | |
Trident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item | subtitles | 5.0 | 1.0 | 16 | |
Trident zooms | Players | When a Riptide I trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
Trident zooms | Players | When a Riptide II trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
Trident zooms | Players | When a Riptide III or higher trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
Trident returns | Friendly Creatures | When a trident starts returning [sound 1] | item | subtitles | 8.0 | varies [sound 2] | 16 | |
Drowned throws Trident | Hostile Creatures | When a drowned throws a trident | entity | subtitles | 1.0 | 5⁄6-1.25 | 16 | |
Item breaks | Players | When a trident's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a trident hits a mob | item | 1.0 | 1.0 | |
Players | When a trident hits the ground | item | 0.9 | 1.0 | |
Players | When a player throws a trident | item | 1.0 | 1.0 | |
Players | When a trident with Channeling strikes a mob[sound 1] | item | 1.0[sound 2] | 1.0 | |
Players | When a Riptide I trident is used | item | 1.0 | 1.0 | |
Players | When a Riptide II trident is used | item | 1.0 | 1.0 | |
Players | When a Riptide III trident is used | item | 1.0 | 1.0 | |
Players | When a trident starts returning[sound 3] | item | 8.0 | varies [sound 4] | |
Hostile Creatures | When a drowned shoots a trident | mob | 1.0 | 0.8-1.2 |
- ↑ MCPE-173931 — Tridents don't make channeling sounds when striking a lightning rod
- ↑ MCPE-178265 — Trident thunder sound definition schema error
- ↑ The first sound is only played 1⁄9 of the time, while the others are played 4⁄9 of the time
- ↑ 1.0 for
return1
, 1.0/0.8/1.2/1.2 forreturn2
, and 1.0/0.8/0.8/1.2 forreturn3
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | trident | Item | item |
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | trident | impact_projectiles | entity |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | trident | 546 | Item | item |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | thrown_trident | 73 | entity |
Entity data
Tridents have entity data associated with them that contain various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all arrows see Template:Nbt inherit/arrow/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [Boolean] DealtDamage:
1
or0
(true
/false
) - Iftrue
, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player. - [NBT Compound / JSON Object] item: The tag representing the item that is given when the entity is picked up.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |
![]() | ![]() | Do a Barrel Roll! | Use Riptide to give yourself a boost | Obtain a trident enchanted with Riptide and launch yourself any distance with it. | 30 | Silver |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
![]() ![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() ![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. |
![]() ![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
November 18, 2017 | A trident was shown killing a zombie in a clip presented at MineCon Earth. | ||||||
1.13 | 18w07a | ![]() ![]() | |||||
18w10a | ![]() | ||||||
18w11a | Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival. | ||||||
18w14a | If the player is not in water and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage. | ||||||
18w20a | Like with swords, tridents no longer can break blocks when held in Creative mode.[7] | ||||||
1.13.1 | 18w30a | Loyalty tridents no longer have a rope while returning.[8] | |||||
1.14 | 18w43a | Thrown tridents can now break chorus flowers. | |||||
1.15 | 19w39a | ![]() ![]() | |||||
Trident items use a 3D model again. When dropped, it rotates off center[9] (like with beds at the time). | |||||||
19w42a | Trident items now use the 2D sprite again.[10] | ||||||
1.17 | 20w48a | Thrown tridents can now break pointed dripstone. | |||||
1.20.2 Experiment | 23w31a | Trident-exclusive enchantments are no longer obtainable from villager trading. | |||||
1.20.3 | 23w43a | Renamed the trident entity's NBT tag [NBT Compound / JSON Object] Trident to [NBT Compound / JSON Object] item. | |||||
1.20.5 Experiment | 24w13a | Tridents are now obtainable from reward containers and vaults found inside trial chambers. | |||||
1.21 | pre2 | The rarity of tridents has been changed from "Common" to "Epic". | |||||
1.21.2 | 24w33a | The rarity of tridents has once again changed, from "Epic" to "Rare". | |||||
Drowned with tridents can now use the Loyalty, Impaling and Channeling enchantments. | |||||||
24w34a | Thrown tridents now bounce if hit the world border. | ||||||
[hide]Upcoming Java Edition | |||||||
Combat Tests | 1.14.3 - Combat Test | The attack speed of tridents has been increased to 2. | |||||
The base damage of tridents has been decreased from 9HP to 7HP. | |||||||
The attack reach of tridents has been increased to 4 blocks. | |||||||
Combat Test 2 | The damage of tridents has been increased to 8HP. | ||||||
Combat Test 4 | Tridents can now be shot from dispensers. | ||||||
Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | |||||||
Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain. | |||||||
Combat Test 5 | The damage of tridents has been decreased to 7HP again. | ||||||
[hide]Bedrock Edition | |||||||
1.2.13 Experiment | beta 1.2.13.8 | ![]() ![]() | |||||
Tridents are currently a part of Experimental Gameplay. | |||||||
1.4.0 | beta 1.2.14.2 | Tridents have been fully implemented. | |||||
beta 1.2.20.1 | A new animation has been added for tridents with Riptide when they are thrown. | ||||||
1.5.0 | beta 1.5.0.0 | Tridents can now be enchanted with Mending and Unbreaking. | |||||
beta 1.5.0.7 | Tridents no longer break blocks in Creative Mode. | ||||||
1.7.0 | beta 1.7.0.2 | Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | |||||
1.10.0 | beta 1.10.0.3 | Thrown tridents can now break chorus flowers. | |||||
1.16.0 | beta 1.15.0.51 | Drowned can no longer have a trident when converted. | |||||
Drowned that are not holding a trident are no longer able to drop one. | |||||||
1.16.220 Experiment | beta 1.16.220.50 | Tridents are now able to break pointed dripstone. | |||||
1.16.220 | beta 1.16.220.51 | Drowned now hold their tridents correctly when targeting a player. | |||||
1.21.0 Experiment | Preview 1.21.0.20 | Tridents are now obtainable from reward containers and vaults found inside trial chambers. | |||||
1.21.20 | Preview 1.21.10.22 | The rarity of tridents has been changed from "Common" to "Epic". | |||||
1.21.30 | Preview 1.21.30.21 | The rarity of tridents has once again changed, from "Epic" to "Rare". | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() | ||
? | ? | ? | ? | ? | Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | ||
[hide]Minecraft Education | |||||||
1.4.0 | ![]() ![]() |
Issues
Issues relating to "Trident" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- In Java Edition, if a trident is enchanted with sword enchantments (for example, via an anvil in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.[11]
- Thrown tridents pass through nether portal blocks without being transported to the Nether or the Overworld.
- Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
- The sounds of tridents were recorded by Samuel Åberg from metal rulers.[12]
- A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
Gallery
Renders
Item
-
An enchanted trident.
Held
-
A drowned holding a trident and a nautilus shell.
-
Alex aiming with Trident
Screenshots
-
Tridents are shown in a clip of Minecon Earth 2017.
-
A trident stuck in sand.
-
First image of a trident in Bedrock Edition.
In other media
-
Artwork of Ari swimming with a trident.
-
An official T-Shirt design of Alex with a trident.
-
"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident.
References
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MC-125755 — resolved as "Works As Intended".
- ↑ MC-163946 — Tridents with one durability remaining can be thrown — resolved as "Fixed".
- ↑ MC-125817
- ↑ MC-128169
- ↑ MC-147173 — Using riptide tridents while elytra flying can boost the player to excessive speeds
- ↑ MC-126300
- ↑ MC-136136
- ↑ MC-161886
- ↑ MC-161872
- ↑ MC-166282 — Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon — resolved as "Invalid".
- ↑ "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube
External links
- Taking Inventory: Trident – Minecraft.net on January 30, 2020
[hide] | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||
|