Trial Chambers/Structure

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Overhead view of a typical trial chambers layout.

The starting room of the structure is corridor/end. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of an corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.

The structure then branches out from some corridor/straight pieces.

File structure[edit | edit source]

All trial chambers structures found below are located in the folder client.jar/data/minecraft/structure/trial_chambers[JE only] or data/behavior_packs/vanilla/structures/trial_chambers[BE only].

Components[edit | edit source]

This section is a work in progress.
 
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Note:
  • Missing images.
  • Lights must come from the left side from the renders.

Entrances[edit | edit source]

The trial chambers generate an entrance chamber, which contains multiple levels and always generate a 3x3 doorway made out of oxidized variants of chiseled copper, cut copper and copper blocks. Behind it is a 3x3x1 gap, which is visible by breaking the doorway or via Spectator mode. A vault is found in a high place, alongside with multiple chests behind copper block and chiseled copper pedestals. Most entrance chambers generate a vegetation platform in the center.

Corridors, atriums and ends[edit | edit source]

An isometric view of a corridor.

The trial chambers feature two corridors (corridor/straight) connecting one of the corridors corridor/end, and another connects to corridor/atrium_1, which connects into corridor/entrance pieces. The corridors are divided by an intersection in different sides, making a L-shape.

Addons such as decorated pots, flower pots, candles, tripwire traps, dispensers, chandeliers, stairs, platforms, vaults and trial spawners may generate in the corridor/straight pieces. Trial spawners are either melee, small melee, or ranged mob spawners, but never spawn breeze spawners.

Some corridor/straight pieces have a copper door that can either lead to nothing (a stone wall)[2], a chamber, or a hallway.

Hallways[edit | edit source]

Hallways are smaller branches connected to some corridor/straight pieces consisting of passageways, staircases and spiral staircase and may contain chests. The other side of the hallway can generate either a stone wall, a dead end with a chest or a chamber. Hallways can rarely generate in an intersection.

Intersections[edit | edit source]

Intersections are rooms connecting both corridors. They feature a safer zone equipped with beds as well as an entrance to a chamber.

Chambers[edit | edit source]

Chambers are combat rooms, larger than encounters and can contain multiple trial spawners and vaults and at least one ominous vault. Multiple potential entrances can spawn in the chamber. Some can be sealed, but only one of these potential entrances can be connected to:

  • Hallways.
  • Intersections.
  • Corridor ends.
  • Some corridor/straight pieces.

Most rooms generates a base in which various addons including copper grate hanging platforms and obstacles, corner and side structures, dispenser traps and corridor pots.

Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel, allowing the player to sort their inventory.[8]

Decor[edit | edit source]

Most decor pieces can be found in the corridor, beds can be found in intersections and the disposal can be found near the entrances of chambers.

Dispensers[edit | edit source]

Some chambers can generate dispenser traps, which contain dispensers with random traps (such as arrows, water buckets and potions) and buttons connected to them.

Loot containers[edit | edit source]

Vaults, ominous vault and "supply" chests generate in the structure with potential loot. 1 to 2 vaults generates at the topmost area of the entrance chamber, 1 ominous vault generates at the high area of the atrium, and 1 supply chest generates at the hallway variant (cache_1). Other vaults and ominous vaults can be found in the corridor, the end and the intersection.

Trial spawners[edit | edit source]

Trial spawners can generate at the center area of the corridor at three different heights, one trial spawner generates at the encounters and multiple trial spawners generate at the chambers.

Structure Description Blocks [hide]Image
trial_chambers/spawner/breeze/breeze Trial spawners that are configured to spawn mobs described by the pattern surrounding them. For a descriptive table of how mobs are configured to spawn, see § Mobs.

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Chiseled Tuff

trial_chambers/spawner/melee/husk

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Chiseled Sandstone

trial_chambers/spawner/melee/spider

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Stone
5 Cobweb

trial_chambers/spawner/melee/zombie

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Mossy Cobblestone

trial_chambers/spawner/ranged/poison_skeleton 1 Trial Spawner

4 Waxed Chiseled Copper
1 Waxed Block of Copper
2 Bone Block
2 Podzol
2 Red Mushroom

trial_chambers/spawner/slow_ranged/poison_skeleton
trial_chambers/spawner/ranged/skeleton 1 Trial Spawner

4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Bone Block

trial_chambers/spawner/slow_ranged/skeleton
trial_chambers/spawner/ranged/stray 1 Trial Spawner

4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Packed Ice

trial_chambers/spawner/slow_ranged/stray
trial_chambers/spawner/small_melee/baby_zombie

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
2 Cobblestone
2 Mossy Cobblestone

trial_chambers/spawner/small_melee/cave_spider

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
2 Stone
2 Podzol
2 Red Mushroom
3 Cobweb

trial_chambers/spawner/small_melee/silverfish

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Stone Bricks

trial_chambers/spawner/small_melee/slime

1 Trial Spawner
4 Waxed Chiseled Copper
1 Waxed Block of Copper
4 Moss Block

  1. 2 loot containers in this area use the entrance loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/entrance.
  2. One loot container in this area use the reward loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/reward.
  3. Jump up to: a b All loot containers in this area use the entrance loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/entrance.
  4. All loot containers in this area use the intersection chest loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/intersection.
    The intersection loot is expected, as different loot can be found in the container. These following loot are:
    This happened as a bug. (MC-273812 — Intersection chests in trial chambers not generating correctly — resolved as "Unresolved".)
  5. This loot container in this area use the entrance loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/reward.
  6. The decorated pot always generates a flow pattern.
  7. Jump up to: a b This loot container in this area use the intersection barrel loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/intersection_barrel.
  8. This loot container in this area use the corridor loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/corridor.
  9. Jump up to: a b c d One loot container in this area use the corridor pot loot.
    The loot for this area is found in loot_tables/pots/trial_chambers/corridor.
  10. Colored beds will correspond to the color of the structure file.
  11. Jump up to: a b c This loot container in this area use the chamber dispenser loot.
    The loot for this area is found in loot_tables/dispensers/trial_chambers/chamber.
  12. This loot container in this area use the supply loot.
    The loot for this area is found in loot_tables/chests/trial_chambers/supply.