Trial Chambers/Structure

The starting room of the structure is corridor/end
. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of an corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.
The structure then branches out from some corridor/straight
pieces.
File structure[edit | edit source]
All trial chambers structures found below are located in the folder client.jar/data/minecraft/structure/trial_chambers[JE only] or data/behavior_packs/vanilla/structures/trial_chambers[BE only].
List [show] |
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Components[edit | edit source]
Note:
- Missing images.
- Lights must come from the left side from the renders.
Entrances[edit | edit source]
The trial chambers generate an entrance chamber, which contains multiple levels and always generate a 3x3 doorway made out of oxidized variants of chiseled copper, cut copper and copper blocks. Behind it is a 3x3x1 gap, which is visible by breaking the doorway or via Spectator mode. A vault is found in a high place, alongside with multiple chests behind copper block and chiseled copper pedestals. Most entrance chambers generate a vegetation platform in the center.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/corridor/entrance_1
|
Entrance 1 is a two-story room with the first story containing a walkway and over is a copper grate leading into a hidden room with a bed and a chest with reward loot. The staircase over the walkway connects to the second floor.
The second floor contains a platform with vegetation and two chests over a ramp. The gate can be found opposite one of the chests. Also, there is an upper ledge containing a vault. There are three different vegetation platforms:
Inbetween the two chests and right next to the vegetation platform is a trapdoor leading into a ventilitation-shaft like tunnel leading down to the first floor, which acts like a shortcut. |
3619 |
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trial_chambers/corridor/entrance_2
|
Entrance 2 is a two-story room. The first floor contains a platform resembling a railway station platform and the gate leads through. The small staircases leads to the platform, while the bigger staircase leads up to the second floor.
On the second floor, there is a vegetation platform. The wide ledge goes through the corner and onto the side, making a L-shape, which contains a vault in one of the ends. Underneath the ledge contains two chests. There are three different vegetation platforms:
|
3599 |
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trial_chambers/corridor/entrance_3
|
Entrance 3 is a tall room with two big spiral staircases. The first floor contains two chests.
The first spiral staircase is connected to the first floor and contains a ledge with a chest. The gate is visible above. The second spiral staircase is not connected to the first floor and is identified by the copper grates, giving a hint. One ledge contains a vault and the end contains another vault. Also, there is no vegetation platforms. |
4363 |
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Trees | |||
trial_chambers/corridor/addon/display_1
|
An oak. This can generate in most entrance chambers. |
25 |
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trial_chambers/corridor/addon/display_2
|
A mangrove. This can generate in most entrance chambers. |
25 |
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trial_chambers/corridor/addon/display_3
|
A cactus and a dead bush on top of sand. This can generate in most entrance chambers. The top of the cactus is cut off. |
23 |
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Corridors, atriums and ends[edit | edit source]

The trial chambers feature two corridors (corridor/straight
) connecting one of the corridors corridor/end
, and another connects to corridor/atrium_1
, which connects into corridor/entrance
pieces. The corridors are divided by an intersection in different sides, making a L-shape.
Addons such as decorated pots, flower pots, candles, tripwire traps, dispensers, chandeliers, stairs, platforms, vaults and trial spawners may generate in the corridor/straight
pieces. Trial spawners are either melee, small melee, or ranged mob spawners, but never spawn breeze spawners.
Some corridor/straight
pieces have a copper door that can either lead to nothing (a stone wall)[2], a chamber, or a hallway.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/corridor/atrium_1
|
Atrium 1 is a big hall with two holes during pre-generation that connects the entrance chamber with the second section of the corridor. These two holes can be filled out by four random murals. The entrance chamber connection can also be filled out by three random grand staircases. |
2668 |
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trial_chambers/corridor/end_1
|
End 1 is a wide room with two staircases leading up to the chamber. A wall with an ominous vault can generate. |
3087 |
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trial_chambers/corridor/end_2
|
End 2 is a large room with a staircase leading up to the chamber. A shallow water pool generates at the lower level, which contains a chest with bugged loot. Also, the four pillars in the room can generate three copper grate rings and one vault. An ominous vault can be found in a room sealed with copper grates opposite the chest. |
2714 |
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trial_chambers/corridor/first_plate
|
The foundation of the corridor. | 380 ![]() |
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trial_chambers/corridor/second_plate
| |||
trial_chambers/corridor/straight_1
|
There are two large main corridors composed out of four randomly selected ("straight") pieces. The main corridors have three different floors. Various addons have trial spawners in other levels, but trial spawners will not generate in the sides. There are three side layers and two sides opposite each other:
Most straight pieces will generate a copper door in any side layer or any side. The following decor pieces generates at the main corridors:
The following addons may generate:
Other non-addon stuff can generate during pre-generation of the straight pieces:
|
667 |
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trial_chambers/corridor/straight_2
|
629 |
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trial_chambers/corridor/straight_3
|
844 |
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trial_chambers/corridor/straight_4
|
629 |
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trial_chambers/corridor/straight_5
|
630 |
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trial_chambers/corridor/straight_6
|
595 |
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trial_chambers/corridor/straight_7
|
779 |
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trial_chambers/corridor/straight_8
|
715 |
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Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/corridor/addon/arrow_dispenser
|
Arrow Dispenser is placed on the bottom center of the main corridor. It contains two tripwire traps surrounding a dispenser containing arrows. and a chiseled tuff block in front of it, as well as two unlit copper bulbs in the side. |
12 |
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trial_chambers/corridor/addon/bridge_lower
|
Bridge Lower is placed on the bottom center of the main corridor. It contains two staircases leading up into either side of the first floor. |
23 |
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trial_chambers/corridor/addon/chandelier_upper
|
Chandelier Upper is a copper bulb chandelier generating on the top of the main corridor. | ![]() | |
trial_chambers/corridor/addon/decoration_upper
|
Decoration Upper is similar to chambers' hanging platforms, yet found in the corridor and doesn't generate copper blocks and polished tuff. It is placed on the top of the main corridor. | ![]() | |
trial_chambers/corridor/addon/head_upper
|
Head Upper is a gong located in the top of the main corridor. |
4 |
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trial_chambers/corridor/addon/ladder_to_middle
|
Ladder to Middle is placed on up to two sides of the first floor, which contains a ladder connected to the second floor. |
10 |
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trial_chambers/corridor/addon/open_walkway
|
Open Walkway is placed on the middle center of the main corridor. There is a trial spawner in the center. |
31 |
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trial_chambers/corridor/addon/open_walkway_upper
|
Similar to Open Walkway, but is located on the top and is suspended by chains. | ![]() | |
trial_chambers/corridor/addon/reward_upper
|
Reward Upper contains a vault and is found in the top floor. Doesn't generate due to a bug. [3] | ![]() | |
trial_chambers/corridor/addon/staircase
|
Staircase is a smaller staircase connecting into up to two sides of the main corridor. |
3 |
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trial_chambers/corridor/addon/wall
|
Wall is a big tuff wall blocking the center of the main corridor. Currently doesn't generate due to a bug. [3] | ![]() | |
trial_chambers/corridor/addon/walled_walkway
|
Walled Walkway is a closed area in the middle center. On the center is a trial spawner. |
58 |
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Atrium | |||
trial_chambers/corridor/atrium/bogged_relief
|
The mural has a bogged style. Placed on the left and right sides of the atrium. |
497 |
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trial_chambers/corridor/atrium/breeze_relief
|
The mural contains a breeze. Placed on the left and right sides of the atrium. |
496 |
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trial_chambers/corridor/atrium/grand_staircase_1
|
The large double-run stairs leading from the atrium to the entrance of the corridor go up along both sides and then converge to the middle. |
330 |
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trial_chambers/corridor/atrium/grand_staircase_2
|
The large double-run stairs leading from the atrium to the entrance of the corridor converge to the middle first and then go up. |
110 |
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trial_chambers/corridor/atrium/grand_staircase_3
|
The large three-run stairs from the atrium to the entrance of the corridor go up along both sides and then converge to the middle. |
150 |
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trial_chambers/corridor/atrium/spider_relief
|
A mural with a spider style. Placed on the left and right sides of the atrium. |
645 |
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trial_chambers/corridor/atrium/spiral_relief
|
A mural with a spiral pattern. Placed on the left and right sides of the atrium. |
512 |
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Hallways[edit | edit source]
Hallways are smaller branches connected to some corridor/straight
pieces consisting of passageways, staircases and spiral staircase and may contain chests. The other side of the hallway can generate either a stone wall, a dead end with a chest or a chamber. Hallways can rarely generate in an intersection.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/hallway/encounter_1
|
Encounter 1 is a hallway with a staircase containing a trial spawner of any categories and a vault, but the trial spawners never spawn breezes. |
771 |
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trial_chambers/hallway/encounter_2
|
Encounter 2 is a room with nothing but a breeze trial spawner, a vault and some dispenser traps on the walls. |
981 |
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trial_chambers/hallway/encounter_3
|
Encounter 3 is a tall room with a vault on the bottom with copper grate platforms on the wall, leading up to a platform with a trial spawner that can spawn mobs in any category, but never Breezes. |
1061 |
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trial_chambers/hallway/encounter_4
|
Encounter 4 is a tall room going through a "U" shape with copper grate platforms. The floor is tuff bricks and pointed dripstone covering the lowest copper block layer. The pillar on the sides contain a slow ranged trial spawner and a vault on the bottom. A tripwire trap generates at the end. |
2872 |
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trial_chambers/hallway/encounter_5
|
Encounter 5 is a room with a grand staircase leading up to a platform with a breeze trial spawner, a vault, some dispenser traps and some decor pieces from the main corridor. |
2543 |
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Intersections[edit | edit source]
Intersections are rooms connecting both corridors. They feature a safer zone equipped with beds as well as an entrance to a chamber.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/intersection/intersection_1
|
Intersection 1 connects the top floor of the two corridors. The large room contains three staircases and a part where all staircases meet up, which contains a ladder into a room with four beds and a hidden room with an ominous vault (although it can be seen by stained glass). Deep water surrounds the underwater bedroom. Escaping requires swimming to the second section of the corridor. |
4117 |
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trial_chambers/intersection/intersection_2
|
Intersection 2 connects the two corridors by the bottom center and is linked through hallways, meeting up to a larger passage. A staircase leads up to an upper bedroom and the opposite generates a chamber room. The upper bedroom contains a barrel and four beds; opposite the barrel is an ominous vault. A secret room is marked by a copper grate behind one of the beds and contains a fifth bed, a decorated pot and a crafting table. |
6553 |
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trial_chambers/intersection/intersection_3
|
Intersection 3 is a tall room, in which the connecting corridors are on the bottom side. The top of the intersection connects through the second section of the corridor, while the bottom of it connects through the first section of the corridor. The center is filled up by a tall tower with three levels. The first level connects the second section and has four pillars above it, the second level contains three beds and a barrel and the third level is a copper grate walkway and the ground is four pillars and the chamber is blocked by a wall of copper grates. |
7934 |
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Chambers[edit | edit source]
Chambers are combat rooms, larger than encounters and can contain multiple trial spawners and vaults and at least one ominous vault. Multiple potential entrances can spawn in the chamber. Some can be sealed, but only one of these potential entrances can be connected to:
- Hallways.
- Intersections.
- Corridor ends.
- Some
corridor/straight
pieces.
Most rooms generates a base in which various addons including copper grate hanging platforms and obstacles, corner and side structures, dispenser traps and corridor pots.
Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel, allowing the player to sort their inventory.[8]
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/chamber/assembly
|
Assembly is a large room, by default contains a platform with a ranged trial spawner and three vaults embedded on the wall. A back ledge generates on the opposite side of the platform, which contains a breeze trial spawner in front of it. Three potential entrances generate: one high up on the back ledge, one on the platform and one on a passageway that contains a vault and a staircase leading up to the main room. Lower structure extensions generate in the floor and contains a series of copper grate obstacles and holes covered by oxidized copper trapdoors:
Upper structure extensions include:
Staircases generate at the two sides of the back ledge. They are named
|
10579 |
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trial_chambers/chamber/chamber_1
|
Chamber 1 is a tall room, having four potential entrances on each side of the room in different heights. There seems to be nothing in this structure during pre-generation.
Upper structure extensions connect through the upper entrances:
The corners can generate up to two corner structures:
|
4252 |
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trial_chambers/chamber/chamber_2
|
Chamber 2 is similar to Chamber 1 in several minor ways:
|
4868 |
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trial_chambers/chamber/chamber_4
|
Chamber 4 is a small structure containing two floors and three potential entrances: two on the second floor and one on the lower floor. The first floor contains a walkway with parts of it containing a copper grate pathway that leaves a 1-block high gap of air underneath, which the small melee mobs can crawl underneath there. Also, there is a vault over one corner of the room and contains a staircase leading up to the second floor. The second floor is a wide bridge containing a vault on one corner of it and a wall over the staircase. There are two small melee trial spawners, one near the staircase and another on one side of the bridge. Unlike other chambers, there are no dispensers on the wall. Instead, players can find decorated pots with the same loot as the ones from the corridors. |
3382 |
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trial_chambers/chamber/chamber_8
|
Chamber 8 is a tall and narrow room with three higher ledges underneath the floor. One potential entrance is underneath a ledge and another is on a ledge. Each ledge contains copper grates with unwaxed oxidized copper trapdoors underneath. Four ranged trial spawners generate there. The first and second ledge contains one each and the third ledge contains two, which is on the sides of them. Three vaults can be found, two on the sides of the floor and one surrounded by two ranged trial spawners on the highest ledge, and an ominous vault can be found in the topmost area. |
2736 |
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trial_chambers/chamber/entrance_cap
|
Entrance Cap is used to seal some potential entrances that are not used after the structure generates a structure with one potential entrance. |
15 |
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trial_chambers/chamber/eruption
|
Eruption is a large and round with some walls out of tuff bricks. Also, the center has corners filled with magma blocks. The slices and quadrants are empty during pre-generation. Instead, three sides generate random slices connecting the potential entrance:
Four corners of the room consist of quadrants:
|
3518 |
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trial_chambers/chamber/pedestal
|
Pedestal is a large room with some pillars on the ground and a balcony on the second floor surrounding the walls of the room. The center piece ("center") is used to fill up the center's pillars and contains three trial spawners (one of them is a breeze trial spawner and the other two are randomly selected by other categories). There are two potential entrances on each height. Sides of the room generate areas known as "slices". There are five slices and can contain copper grates that obstruct pathways and contain vaults in either the first or second floor.
Corners of the room contain the quadrants from the slanted chamber that also generate. Quadrants in pedestal generate rarely in 1.21 and up.
|
5906 |
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trial_chambers/chamber/slanted
|
Slanted is a large (empty during pre-generation) room densely made of pillars and contains two potential entrances on each height. The center is filled with a structure with a breeze trial spawner atop. Sides on the first floor are known as ("hallways").
Sides on the second floor are known as ("ramps").
Corners of the room (and pedestal) generate ("quadrants").
|
4798 |
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Structure | Description | Blocks | [show]Image |
---|---|---|---|
Chamber 1 and 2 | |||
trial_chambers/chamber/addon/c1_breeze
|
C1 Breeze is a big pillar placed on the center of Chamber 1. It have two sections. The upper section connects to either a corner or an upper structure extension and the lower section contains a breeze trial spawner on it. |
96 |
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trial_chambers/chamber/addon/full_corner_column
|
Full Corner Column is one of the possible corners which blocks off a wall. |
777 |
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trial_chambers/chamber/addon/full_stacked_walkway
|
Full Stacked Walkway 1 is one of the possible corners which contains a two-story upper ledge with distinct levels. The lower level is a staircase and the upper level contains ranged trial spawner off the side. |
359 |
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trial_chambers/chamber/addon/full_stacked_walkway_2
|
Full Stacked Walkway 2 is one of the possible corners which contains an open walkway consisting of a staircase leading up into a high platform. An upper ledge generates underneath the staircase, containing a ranged trial spawner and a vault. |
326 |
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trial_chambers/chamber/addon/grate_bridge
|
Grate Bridge is a narrow copper block walkway leading fron the entrance of the chamber to the structure C1 Breeze. |
58 |
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trial_chambers/chamber/addon/hanging_platform
|
Hanging Platform is a 3x3 copper grate platform with the center suspended by chains, with chiseled copper connectors. |
16 |
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trial_chambers/chamber/addon/lower_staircase_down
|
Lower Staircase Down is a higher staircase that cannot be reached and is connected through the C1 Breeze pillar. |
3 |
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trial_chambers/chamber/addon/short_grate_platform
|
Short Grate Platform and Short Platform are copper grate platforms that is connected through the entrance of the chamber. |
10 |
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trial_chambers/chamber/addon/short_platform
|
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Assembly | |||
trial_chambers/chamber/assembly/cover_1
|
Assembly/Cover 1-4 are pieces of lower structures that consist of copper grate obstacles and contain gaps filled with oxidized copper trapdoors and small staircases. |
61 |
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trial_chambers/chamber/assembly/cover_2
|
57 |
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trial_chambers/chamber/assembly/cover_3
|
65 |
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trial_chambers/chamber/assembly/cover_4
|
61 |
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trial_chambers/chamber/assembly/cover_5
|
Similar to the last four, but uses Floor Dispenser. |
57 |
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trial_chambers/chamber/assembly/cover_6
|
65 |
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trial_chambers/chamber/assembly/cover_7
|
Assembly/Cover 7 is a little oxidized copper trapdoor gap. |
65 |
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trial_chambers/chamber/assembly/full_column
|
Assembly/Full Column is a large pillar leading from the top to the start of the second story. |
29 |
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trial_chambers/chamber/assembly/hanging_1
|
Assembly/Hanging 1-4 are copper grate platforms suspended by chains, which can be placed in different formations and different heights, and can also connect to eacn other. |
12 |
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trial_chambers/chamber/assembly/hanging_2
|
21 |
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trial_chambers/chamber/assembly/hanging_3
|
8 |
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trial_chambers/chamber/assembly/hanging_4
|
13 |
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trial_chambers/chamber/assembly/hanging_5
|
Polished tuff. | ![]() | |
trial_chambers/chamber/assembly/platform_1
|
Assembly/Platform 1 is a small platform. |
12 |
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trial_chambers/chamber/assembly/left_staircase_1
|
Assembly/Staircase 1 is a room containing a ladder leading to the top, but is cut off. |
254 |
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trial_chambers/chamber/assembly/right_staircase_1
|
239 |
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trial_chambers/chamber/assembly/left_staircase_2
|
Staircase 2 is a staircase. |
172 |
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trial_chambers/chamber/assembly/right_staircase_2
|
254 |
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trial_chambers/chamber/assembly/left_staircase_3
|
Staircase 3 contains a turn to a trial spawner (the same category rules as the corridor) underneath a ledge. |
245 |
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trial_chambers/chamber/assembly/right_staircase_3
|
172 |
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trial_chambers/chamber/assembly/spawner_1
|
Assembly/Spawner 1 contains two staircases cutting through into the bottom. |
30 |
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Eruption | |||
trial_chambers/chamber/eruption/breeze_slice_1
|
Eruption/Breeze Slice 1 is placed on the side without any possible entrances. It contains a pillar with a breeze trial spawner and above it is an ominous vault. |
91 |
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trial_chambers/chamber/eruption/center_1
|
Eruption/Center 1 is the main center pedestal which contains a fountain-like structure with a dispenser. |
44 |
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trial_chambers/chamber/eruption/quadrant_1
|
Nothing. |
286 |
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trial_chambers/chamber/eruption/quadrant_2
|
Eruption/Quadrant 2 contains a bridge with a vault. |
288 |
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trial_chambers/chamber/eruption/quadrant_3
|
Eruption/Quadrant 3 is a large bridge with some small holes. Over the wall is a ramp which contains a vault. |
331 |
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trial_chambers/chamber/eruption/quadrant_4
|
Eruption/Quadrant 4 contains four parkour platforms going into a small ledge. That small ledge contains a ranged trial spawner and a staircase similar to the previous design generates there. |
296 |
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trial_chambers/chamber/eruption/quadrant_5
|
Eruption/Quadrant 5 is a bridge straight to a ranged trial spawner. |
287 |
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trial_chambers/chamber/eruption/slice_1
|
Eruption/Slice 1 is one of the possible slices, containing a small room with a vault. |
99 |
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trial_chambers/chamber/eruption/slice_2
|
Eruption/Slice 2 is one of the possible slices, containing a staircase. |
84 |
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trial_chambers/chamber/eruption/slice_3
|
Eruption/Slice 3 is one of the possible slices, containing a bridge with no staircases. Also, there is a melee trial spawner underneath it. |
83 |
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Pedestal | |||
trial_chambers/chamber/pedestal/center_1
|
Pedestal/Center 1 is a large pedestal with three trial spawners topped on it. One of them is a breeze trial spawner and the other two is randomly selected from other categories. |
124 |
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trial_chambers/chamber/pedestal/ominous_slice_1
|
Pedestal/Ominous Slice 1 is similar to the slices, which contains an ominous vault. |
36 |
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trial_chambers/chamber/pedestal/quadrant_1
|
Pedestal/Quadrant 1 is a large staircase leading from one corner to another. |
130 |
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trial_chambers/chamber/pedestal/quadrant_2
|
Pedestal/Quadrant 2 is a balcony. |
247 |
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trial_chambers/chamber/pedestal/quadrant_3
|
Pedestal/Quadrant 3 is a balcony, which contains a small hallway. The end of the small hallway contains a spiral staircase leading up to the upper floor. |
120 |
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trial_chambers/chamber/pedestal/slice_1
|
Pedestal/Slice 1-5 are the possible slices for Pedestal. They contain copper grates obstructing pathways and vaults scattered in most areas. |
60 |
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trial_chambers/chamber/pedestal/slice_2
|
60 |
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trial_chambers/chamber/pedestal/slice_3
|
63 |
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trial_chambers/chamber/pedestal/slice_4
|
72 |
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trial_chambers/chamber/pedestal/slice_5
|
54 |
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Slanted | |||
trial_chambers/chamber/slanted/center
|
Slanted/Center contains a breeze trial spawner on the upper floor and a wall. |
42 |
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trial_chambers/chamber/slanted/hallway_1
|
The lower side structures.
|
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trial_chambers/chamber/slanted/hallway_2
|
36 |
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trial_chambers/chamber/slanted/hallway_3
|
42 |
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trial_chambers/chamber/slanted/ominous_upper_arm_1
|
Slanted/Ominous Upper Arm 1 connects to the wall of the center and contains an ominous vault encased in a copper grate wall. |
42 |
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trial_chambers/chamber/slanted/quadrant_1
|
Slanted/Quadrant 1 is a staircase leading up to a melee trial spawner. |
138 |
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trial_chambers/chamber/slanted/quadrant_2
|
Slanted/Quadrant 2 contains a staircase leading to a hole and underneath it is a vault. Right next to it is a ladder. |
135 |
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trial_chambers/chamber/slanted/quadrant_3
|
Slanted/Quadrant 3 contains one hole, one vault and a staircase. |
137 |
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trial_chambers/chamber/slanted/quadrant_4
|
Slanted/Quadrant 4 contains five parkour platforms leading to the upper floor. |
108 |
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trial_chambers/chamber/slanted/ramp_1
|
Big ramps with staircases leading up to melee (ranged in Ramp 3) trial spawners. Hidden underneath the ramps are 1-block copper grate tunnels. |
42 |
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trial_chambers/chamber/slanted/ramp_2
|
73 |
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trial_chambers/chamber/slanted/ramp_3
|
52 |
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trial_chambers/chamber/slanted/ramp_4
|
A staircase. |
43 |
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Decor[edit | edit source]
Most decor pieces can be found in the corridor, beds can be found in intersections and the disposal can be found near the entrances of chambers.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
trial_chambers/decor/barrel
|
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trial_chambers/decor/candle_1
|
1 |
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trial_chambers/decor/candle_2
|
1 |
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trial_chambers/decor/candle_3
|
1 |
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trial_chambers/decor/candle_4
|
1 |
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trial_chambers/decor/dead_bush_pot
|
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trial_chambers/decor/disposal
|
The hopper and barrel combination underneath a staircase. |
3 |
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trial_chambers/decor/empty_pot
|
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trial_chambers/decor/flow_pot
|
1 |
||
trial_chambers/decor/guster_pot
|
1 |
||
trial_chambers/decor/scrape_pot
|
1 |
||
trial_chambers/decor/undecorated_pot
|
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trial_chambers/decor/<color>_bed
|
Colored beds that can generate in the main intersections. | 1 ![]() |
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Dispensers[edit | edit source]
Some chambers can generate dispenser traps, which contain dispensers with random traps (such as arrows, water buckets and potions) and buttons connected to them.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
Dispenser traps | |||
trial_chambers/dispensers/chamber
|
Used for full_stacked_walkway_2 . Two stone buttons surrounding a dispenser.
|
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trial_chambers/dispensers/floor_dispenser
|
Used for assembly . A dispenser with an oak pressure plate on top.
|
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trial_chambers/dispensers/wall_dispenser
|
The dispenser type that appears in most rooms. A dispenser with an oak button on the bottom and a copper bulb on a far wall. |
1 |
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Loot containers[edit | edit source]
Vaults, ominous vault and "supply" chests generate in the structure with potential loot. 1 to 2 vaults generates at the topmost area of the entrance chamber, 1 ominous vault generates at the high area of the atrium, and 1 supply chest generates at the hallway variant (cache_1
). Other vaults and ominous vaults can be found in the corridor, the end and the intersection.
Structure | Description | Blocks | [show]Image |
---|---|---|---|
Chests | |||
trial_chambers/chests/connectors/supply
|
Technical connection structure | N/A | |
trial_chambers/chests/supply
|
A chest with supply loot. | ![]() | |
Rewards and vaults | |||
trial_chambers/reward/vault
|
A vault that is in a cut copper pedestal. |
1 |
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trial_chambers/reward/ominous_vault
|
An ominous vault in an altar-like structure used of red elements, such as 2 piles of candles (a pile contains 4 and another contains 3) and glazed terracotta. |
7 |
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Trial spawners[edit | edit source]
Trial spawners can generate at the center area of the corridor at three different heights, one trial spawner generates at the encounters and multiple trial spawners generate at the chambers.
Structure | Description | Blocks | [hide]Image |
---|---|---|---|
trial_chambers/spawner/breeze/breeze
|
Trial spawners that are configured to spawn mobs described by the pattern surrounding them. For a descriptive table of how mobs are configured to spawn, see § Mobs. |
1 |
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trial_chambers/spawner/melee/husk
|
1 |
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trial_chambers/spawner/melee/spider
|
1 |
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trial_chambers/spawner/melee/zombie
|
1 |
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trial_chambers/spawner/ranged/poison_skeleton
|
1 ![]() 4 |
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trial_chambers/spawner/slow_ranged/poison_skeleton
| |||
trial_chambers/spawner/ranged/skeleton
|
1 ![]() 4 |
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trial_chambers/spawner/slow_ranged/skeleton
| |||
trial_chambers/spawner/ranged/stray
|
1 ![]() 4 |
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trial_chambers/spawner/slow_ranged/stray
| |||
trial_chambers/spawner/small_melee/baby_zombie
|
1 |
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trial_chambers/spawner/small_melee/cave_spider
|
1 |
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trial_chambers/spawner/small_melee/silverfish
|
1 |
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trial_chambers/spawner/small_melee/slime
|
1 |
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- ↑ 2 loot containers in this area use the entrance loot.
The loot for this area is found inloot_tables/chests/trial_chambers/entrance
. - ↑ One loot container in this area use the reward loot.
The loot for this area is found inloot_tables/chests/trial_chambers/reward
. - ↑ Jump up to: a b All loot containers in this area use the entrance loot.
The loot for this area is found inloot_tables/chests/trial_chambers/entrance
. - ↑ All loot containers in this area use the intersection chest loot.
The loot for this area is found inloot_tables/chests/trial_chambers/intersection
.
The intersection loot is expected, as different loot can be found in the container. These following loot are:
- 1
Block of Iron
- 1
Cake
- 1
Diamond
- 1
- ↑ This loot container in this area use the entrance loot.
The loot for this area is found inloot_tables/chests/trial_chambers/reward
. - ↑ The decorated pot always generates a flow pattern.
- ↑ Jump up to: a b This loot container in this area use the intersection barrel loot.
The loot for this area is found inloot_tables/chests/trial_chambers/intersection_barrel
. - ↑ This loot container in this area use the corridor loot.
The loot for this area is found inloot_tables/chests/trial_chambers/corridor
. - ↑ Jump up to: a b c d One loot container in this area use the corridor pot loot.
The loot for this area is found inloot_tables/pots/trial_chambers/corridor
. - ↑ Colored beds will correspond to the color of the structure file.
- ↑ Jump up to: a b c This loot container in this area use the chamber dispenser loot.
The loot for this area is found inloot_tables/dispensers/trial_chambers/chamber
. - ↑ This loot container in this area use the supply loot.
The loot for this area is found inloot_tables/chests/trial_chambers/supply
.
- ↑ MC-266613
- ↑ MC-266451
- ↑ Jump up to: a b MC-266778
- ↑ MC-271719
- ↑ MC-266441
- ↑ MC-266441
- ↑ MC-266441
- ↑ "If you are referring to chests being empty, it's actually intentional that they have empty chests to help you put junk in to manage your inventory." – @kingbdogz on X (formerly Twitter), June 14, 2024