Dungeons:Modifier
Note:
- Expand the list of possible mobs.
Modifiers are effects added to missions in Minecraft Dungeons providing either positive or negative effects to heroes or mobs. Modifiers can be seen when selecting a Daily Trial as well as in a drop-down menu within the mission. They cannot be removed in any way.

On PC, F5 hide/show the modifier list.
In Daily Trials, a mix of positive and negative modifiers are used. When collecting a mystery banner, however, only negative modifiers can be received. A threat banner only provides the "threat increased" modifier.
List of all modifiers[edit | edit source]
All possible modifiers that can appear across both Daily Trials and raid captain banners are shown below:
- Threat Increased (up to x6)
- Initial life count set to 0-4
- Pet count is set to 2-4
- Players collect 2-5 times as many souls
- Emeralds heal the player by 1-8 hp
- The player only has X
- Game over when any player is downed
- Night mode
- Player damage is decreased/increased by 20-100%
/
- Mob damage is increased by 10-200%
- Player health is decreased/increased by 20-100%
/
- Mob health is increased by 10-200%
- Player speed is increased by 10-70%
- Mob speed is increased by 10-100%
- 10-50% of melee mobs are replaced with X
- 10-50% of ranged mobs are replaced with X
- Players have the X enchantment equipped
- 10-50% of mobs have the X enchantment
- 10-50% of melee mobs have the X enchantment
- 10-50% of ranged mobs have the X enchantment
List of banner modifiers[edit | edit source]
All modifiers that can appear from raid captain banners are shown below:
- Threat Increased (up to x6)
- Night mode
- Player health is decreased by 20-100%
- Mob health is increased by 10-200%
- Player damage is decreased by 20-100%
- Mob damage is increased by 10-200%
- Mob speed is increased by 10-100%
- 10-50% of melee mobs are replaced with Creeper
- 10-50% of ranged mobs are replaced with Pillager
- 10-50% of ranged mobs are replaced with Necromancer
- 10-50% of mobs have the X enchantment
- 10-50% of melee mobs have the X enchantment
- 10-50% of ranged mobs have the X enchantment
List of Daily Trial modifiers[edit | edit source]
All modifiers that can appear in Daily Trials are listed below:
- Initial life count set to 0-4
- Pet count is set to 2-4
- Players collect 2-5 times as many souls
- Emeralds heal the player by 5-40 hp
- The player only has X
- Game over when any player is downed
- Night mode
- Player damage is decreased/increased by 20-100%
/
- Mob damage is increased by 10-200%
- Player health is decreased/increased by 20-100%
/
- Mob health is increased by 10-200%
- Player speed is increased by 10-70%
- Mob speed is increased by 10-100%
- 10-50% of melee mobs are replaced with X
- 10-50% of ranged mobs are replaced with X
- Players have the X enchantment equipped
- 10-50% of mobs have the X enchantment
- 10-50% of melee mobs have the X enchantment
- 10-50% of ranged mobs have the X enchantment
Modifier projectiles[edit | edit source]
Projectiles that can be granted to the hero are listed below:
Modifier mobs[edit | edit source]
Melee[edit | edit source]
Mobs that can replace melee mob spawns in missions are listed below:
Baby Zombie
Chicken Jockey
Creeper
Husk
Leapleaf
Mob Spawner
Piglin
Pillager
Redstone Cube
Royal Guard
Skeleton
Vanguard
Wither Skeleton
Wraith
Ranged[edit | edit source]
Mobs that can replace ranged mob spawns in missions are listed below:
Modifier enchantments[edit | edit source]
Players[edit | edit source]
Enchantments that can be granted to the hero are shown below:
Accelerate
Acrobat
Ambush
Anima Conduit
Artifact Charge
Artifact Synergy
Bag of Souls
Beast Boss
Beast Burst
Beast Surge
Bonus Shot
Burning
Burst Bowstring
Busy Bee
Chain Reaction
Chains
Chilling
Committed
Cooldown Shot
Cool Down
Cowardice
Critical Hit
Death Barter
Deflect
Dipping Poison
Dynamo
Echo
Electrified
Enigma Resonator
Exploding
Explorer
Final Shout
Fire Aspect
Fire Focus
Fire Trail
Food Reserves
Freezing
Frenzied
Fuse Shot
Gravity Pulse
Gravity
Growing
Guarding Strike
Health Synergy
Illager's Bane
Infinity
Leeching
Life Boost
Lightning Focus
Looting
Luck of the Sea
Lucky Explorer
Multi-Roll
Multishot
Overcharge
Pain Cycle
Piercing
Poison Cloud
Potion Barrier
Power
Prospector
Protection
Punch
Quick
Radiance Shot
Radiance
Rampaging
Rapid Fire
Reckless
Recycler
Refreshment
Ricochet
Roll Charge
Rush
Shadow Blast
Shadow Surge
Sharpness
Shock Web
Smiting
Snowball
Soul Focus
Soul Siphon
Speed Synergy
Stunning
Supercharge
Surprise Gift
Swiftfooted
Swirling
Tempo Theft
Thorns
Thundering
Tumblebee
Unchanting
Void Strike
Weakening
Wild Rage
All mobs[edit | edit source]
Enchantments that can appear on all mobs, melee or ranged, are shown below:
Burning
Chilling
Committed
Critical Hit
Deflect
Double Damage
Electrified
Fast Attack
Fire Aspect
Fire Trail
Frenzied
Gravity Pulse
Heals Allies
Protection
Quick
Regeneration
Rush
Thorns
Weakening
Melee mobs[edit | edit source]
Enchantments that can appear on only melee mobs are shown below:
Ambush
Chains
Echo
Freezing
Gravity
Guarding Strike
Poison Cloud
Radiance
Rampaging
Shockwave
Stunning
Swirling
Thundering
Void Strike
Ranged mobs[edit | edit source]
Enchantments that can appear on only ranged mobs are shown below:
Accelerate
Bonus Shot
Chain Reaction
Gravity
Growing
Levitation Shot
Multishot
Poison Cloud
Power
Radiance Shot
Ricochet
Tempo Theft
Void Strike
List of unused modifiers[edit | edit source]
There are several modifiers and variations of existing modifiers that are left unused within the game's files. They are as follows:
emeraldHealthAdd
: Emeralds give damage or health (variation)- Emeralds damage the player by 5-40 hp
- Emeralds damage the player by 5-40 hp
playerArrowType
: The player arrows are special (variation)- The player only has
Heavy Duty Harpoons
- The player only has
playerArtifactCooldownMul
: Artifact cooldown modified- Artifact cooldown is decreased/increased by 20-100%
/
- Artifact cooldown is decreased/increased by 20-100%
mobInvisible
: Mob invisibility- Mobs are invisible and cannot be targeted unless they are attacking or casting
chestProbabilityMul
: Chest probability multiplier- Chance to spawn chests is 10 times higher
playerUnderwater
: Player Underwater- This modifier lacks a description, but causes heroes to require air even if above water.
mobUnderwater
: Mob Underwater- This modifier lacks a description, but causes mobs to have an air bubble around their heads.
playerOneShotProtection
- This modifier is broken and lacks a description.
Data values[edit | edit source]
Modifiers are internally referred to as Affector
s.
The internal names and descriptions of all modifiers, used and unused, are listed below:
emeraldHealthAdd
: Emeralds give damage or healthplayerArrowType
: The player arrows are specialplayerDamageMul
: Player damage modifiedplayerHealthMul
: Player health modifiedplayerSpeedMul
: Player speed modifiedplayerArtifactCooldownMul
: Artifact cooldown modified (unused)mobDamageMul
: Mob damage modifiedmobHealthMul
: Mob health modifiedmobSpeedMul
: Mob speed modifiedmobInvisible
: Mob invisibility (unused)nightMode
: Night modepetCount
: Pet count modifiedinstantGameOver
: Instant game overoulCountMul
: Soul count modifiedstartupLives
: Startup lives modifiedreplaceMeleeMobs
: Melee mobs are replacedreplaceRangedMobs
: Ranged mobs are replacedplayerEnchantment
: Player enchantmentmobEnchantment
: Mob enchantmentchestProbabilityMul
: Chest probability multiplier (unused)playerUnderwater
: Player Underwater (unused)mobUnderwater
: Mob Underwater (unused)playerOneShotProtection
(unused)
"Threat increased" is not internally considered a modifier, but is listed in the modifiers menu.
History[edit | edit source]
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1.4.3.0 | ![]() | ||||||
1.9.1.0 | ![]() ![]() |