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For weapon types, skeletons prefer swords over bows, over [[axes]], over [[pickaxes]], over [[shovels]], over [[hoes]]<ref group="pm">If a skeleton has a wooden sword, for example, the skeleton won't take a hoe of a better tier.</ref>. Skeletons won't take [[crossbows]], [[tridents]] or [[maces]] whatsoever, as long as they have any other item in hand.
For weapon types, skeletons prefer swords over bows, over [[axes]], over [[pickaxes]], over [[shovels]], over [[hoes]]<ref group="pm">If a skeleton has a wooden sword, for example, the skeleton won't take a hoe of a better tier.</ref>. Skeletons won't take [[crossbows]], [[tridents]] or [[maces]] whatsoever, as long as they have any other item in hand.


For [[armor]], skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables ([[heads]] and [[Carved Pumpkin|carved pumpkins]]), as long as they aren't wearing a [[helmet]].
For [[armor]], skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables ([[heads]] and [[carved pumpkin]]s), as long as they aren't wearing a [[helmet]].


If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.
If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Revision as of 04:48, 30 March 2025

For other uses, see Skeleton (disambiguation).
Skeleton

Skeleton.png: Infobox image for Skeleton the entity in Minecraft

Right-handed

Lefthandedskeleton.png: Infobox image for Skeleton the entity in Minecraft

Left-handed

Invicon Skeleton Spawn Egg.png: Inventory sprite for Skeleton Spawn Egg in Minecraft as shown in-game with description: Skeleton Spawn Egg
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Ranged
Java Edition:
Easy: 2HP♥ - 4HP♥♥
Normal: 3HP♥♥ – 5HP♥♥♥
Hard: 4HP♥♥ - 8HP♥♥♥♥
Bedrock Edition:
Easy and Normal: 1HP♥ - 4HP♥♥,
depending on proximity
Hard: 1HP♥ - 5HP♥♥♥,
depending on proximity
Melee
Easy: 2HP♥
Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

In Java Edition:
Height: 1.99 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn

Overworld:

The Nether:(Light level of 7 or less)

Natural
equipment
  • Bow (right hand: 89%; left hand: 11%‌[JE only]; may be enchanted)
  • Armor (occasionally, may be enchanted)
  • Carved Pumpkin (22.5% chance, only during Halloween) ‌[JE only]
  • Jack o'Lantern (2.5% chance, only during Halloween) ‌[JE only]

A skeleton is an undead hostile mob that performs ranged attacks with a bow.

Spawning

Skeletons may spawn in the Overworld in groups of up to four‌[Java Edition only] or two‌[Bedrock Edition only] above solid blocks at a light level of 0, except in mushroom fields, deep dark biomes, and naturally in Trial Chambers.

Spider jockeys

Spiders have a 1% chance to spawn with a skeleton riding them, creating a spider jockey.

spider jockey
A spider jockey.

Skeleton horse traps during thunderstorms

Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets. In Java Edition, they have damage immunity for 3 seconds after spawning.

A skeleton horse trap.

In the Nether

Skeletons spawn commonly in soul sand valley biomes. However, skeletons have a lower population density in soul sand valleys than zombified piglins have in nether wastes (i.e. there are much fewer skeletons in a given area).

In nether fortresses structures, there is a 20% chance that a skeleton spawns in place of a wither skeleton.

Monster spawners

Skeletons spawn from 25% of the monster spawners found in monster rooms.

Trial spawners

Regular skeletons have a 13 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Variants

Many skeletons are also replaced by their variants, strays, in snowy biomes, and bogged, in swamp and mangrove swamp biomes.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Bone.png: Skeleton drops Bone with quantity 0-2Bone100%0–20–30–40–5
Invicon Arrow.png: Skeleton drops Arrow with quantity 0-2Arrow100%0–20–30–40–5
Invicon Skeleton Skull.png: Skeleton drops Skeleton Skull with quantity 1Skeleton Skull100%[d 1]1111
  1. Only dropped when killed by a charged creeper.

A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its bow, if it is killed by a player or tamed wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.

Skeletons drop 5XP experience points when killed by a player or tamed wolf, and an additional 1–3XP for each piece of naturally spawned equipment. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.

Behavior

Skeletons chase players, baby turtles, and iron golems they see within 16 blocks, climbing stairs or ladders, navigating mazes and traversing other complex obstacles to get within shooting range.

Skeleton shooting
An idle skeleton and a skeleton shooting.

When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a skeleton skull is worn by the player. This stacks with sneaking and the Invisibility effect.

The skeleton's accuracy is based on the world difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.

Skeletons have infinite durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.

Skeleton behavior varies between the game editions:

Java Edition
  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.[1]
  • Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The water slows down the arrows.
  • Animates its bow while attacking.
Bedrock Edition
  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • An underwater skeleton uses a melee attack because it is unable to use a bow underwater.
  • A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
  • Skeletons shoot faster at players the more they are closer to it. The rate of fire decreases from 3 seconds to 1 second the closer the player is.

In most cases, if a skeleton's arrow hits a neutral or hostile mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.

Dueling skeletons. One skeleton turned red from being shot by the other skeleton. Additionally, a zombie can be seen to the left of the red skeleton.

Skeletons sink in water and cannot swim, but do not drown.

If a skeleton is inside of powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it converts into a stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; bogged or wither skeletons cannot be converted.

Wolves attacking skeleton
Wolves attacking a skeleton.

If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as /summon skeleton ~ ~ ~ {HandItems:[{Count:1,id:"iron_sword"}]}, or /summon skeleton ~ ~ ~ {}), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.

A skeleton holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow, and the arrow held is not consumed.

If a skeleton kills a creeper, the creeper drops a music disc. It can be any music disc, except for Pigstep, otherside, Relic, 5, Creator, Creator (Music Box) and Precipice.

Sunlight

Skeleton on fire
A skeleton burning in sunlight.

When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:

  • in a place with a non-air block directly over it. In Java Edition, the roof must be a light-blocking block.
  • in a sufficiently shaded area: a sunlight level of 11 or less.
  • in water. A skeleton pathfinds to water if it is not wearing head armor and not already in water.
  • wearing head armor. Helmets slowly get damaged when a skeleton has it on in sunlight, and it eventually breaks.
  • under the status effect of Fire Resistance.
  • standing in cobwebs.[2]

Transparent and translucent blocks, including glass and ice, do not prevent them from burning.‌[JE only].

Unlike zombies, skeletons seek out shelter during the day, and remain under it while attacking.

Mob type

Being an undead mob, they are:

Geared skeletons

Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is armor, a carved pumpkin or a mob head, a skeleton equips itself with the item. If the picked up item is a weapon, the skeleton uses the item as a melee weapon. In Bedrock Edition, skeletons can also pick up and equip illager banners worn in their chest slot.[needs testing in Bedrock Edition]

Skeletons spawn already armed with bows, which may be enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.

On Halloween, skeletons may spawn wearing a carved pumpkin or jack o'lantern. They do not drop this, even when killed with Looting.

Easy Normal Hard
Armor 0% 0%–15%[note 1] 1.875%–15%[note 1]
Weapon[note 2] 100% 100% 100%
Pick up 0% 0%–55%[note 1] 6.875%–55%[note 1]
Weapon enchantment[note 3] 0% 0%–25%[note 1] 3.125%–25%[note 1]
Armor enchantment[note 3] 0% 0%–50%[note 1] 6.25%–50%[note 1]
  1. Jump up to: a b c d e f g h i Value is based on the regional difficulty.
  2. 100% chance of a bow
  3. Jump up to: a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Armor Easy & Normal Hard
1 piece 100% 100%
2 pieces 75% 90%
3 pieces 56.25% 81%
Full set 42.19% 72.9%

In Java Edition, the armor pieces go from feet to head, and in Bedrock Edition, they go from head to feet.

The chances of it being of a particular material are:

Armor type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.2%
Diamond 0.04%

In Java Edition, a skeleton's armor does not lose durability upon taking damage. Helmets (not blocks like carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]

Pickup mechanics

When picking up items, skeletons prefer weapons made of netherite over diamond, over iron, over stone, over gold/wood[pm 1].

For weapon types, skeletons prefer swords over bows, over axes, over pickaxes, over shovels, over hoes[pm 2]. Skeletons won't take crossbows, tridents or maces whatsoever, as long as they have any other item in hand.

For armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (heads and carved pumpkins), as long as they aren't wearing a helmet.

If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Skeletons can pick up and equip shields in the other hand, but they cannot use it to block damage.

A skeleton holding a shield.

If multiple viable items exist, the skeleton endlessly picks up and drops the items.[3]

  1. When a skeleton is given a weapon/tool/armor with higher durability while also equipped with a similar item (exact same one or has equal attack damage), the skeleton accepts said given item.
  2. If a skeleton has a wooden sword, for example, the skeleton won't take a hoe of a better tier.

Sounds

Java Edition:
Skeletons use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Skeleton rattlesHostile CreaturesRandomlyentity.skeleton.ambientsubtitles.entity.skeleton.ambient1.00.8-1.216
​Skeleton hurtsHostile CreaturesWhen a skeleton is damagedentity.skeleton.hurtsubtitles.entity.skeleton.hurt1.00.8-1.216
​Skeleton diesHostile CreaturesWhen a skeleton diesentity.skeleton.deathsubtitles.entity.skeleton.death1.00.8-1.216
​FootstepsHostile CreaturesWhile a skeleton is walkingentity.skeleton.stepsubtitles.block.generic.footsteps0.151.016
​Skeleton shootsHostile CreaturesWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056-1.2516
​Skeleton converts to StrayHostile CreaturesWhen a skeleton converts to a strayentity.skeleton.converted_to_straysubtitles.entity.skeleton.converted_to_stray2.00.8-1.216

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.skeleton.say1.00.8-1.2
Hostile CreaturesWhen a skeleton is damagedmob.skeleton.hurt0.70.8-1.2
Hostile CreaturesWhen a skeleton diesmob.skeleton.death1.00.8-1.2
Hostile CreaturesWhile a skeleton is walkingmob.skeleton.step1.01.0
PlayersWhen a skeleton shoots an arrowrandom.bow1.00.83-1.25
Friendly CreaturesWhen a skeleton converts to a straymob.skeleton.convert_to_stray1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeletonskeletoncan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
entity.minecraft.skeleton

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeletonskeleton34entity.skeleton.name

Entity data

Skeletons have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
CamouflageKill a mob while wearing the same type of mob head.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally.30Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

August 14, 2009Notch teased skeletons.
[hide]Java Edition Classic
0.24_SURVIVAL_TEST Added skeletons.
Skeletons spawn randomly in new Survival maps and follow players when approached, much like zombies.
Skeletons appear wearing armor, just like zombies, but had no protective effect in their health.
0.25 SURVIVAL TESTSkeletons now fire arrows with a purple/magenta colored shaft, appear to fire arrows at a faster and more random rate, and shoot 6 arrows outward a short-range in all directions when dying. Arrows fired by skeletons can be picked up and used by players.
Skeletons now take five hits to kill.
0.27 SURVIVAL TESTSkeletons now give 120 points when killed.
[hide]Java Edition Indev
0.3120091223-0040Skeletons and other mobs no longer spawn naturally.
20100202Skeletons and other mobs now spawn naturally again. However, they are currently passive.
Skeletons no longer wear armor.
The skeleton's attacking animation has been removed.
20100204-2027Skeletons are now hostile again.
The purple arrows that skeletons throw have been removed and have been replaced by regular (brown) arrows.
20100213Skeletons now catch on fire when exposed to sunlight.
20100218The chances of catching on fire in sunlight have been tweaked for skeletons.
Skeletons now burn only when the sunlight level is greater than 7, and not due to torches at night.[is this the correct version?]
20100219Skeletons now drop arrows.
[hide]Java Edition Alpha
v1.0.3Added unique idle and hurt sounds for skeletons. Previously, they had no idle sounds and used the hurt sound for players.
v1.2.0 Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period.
[hide]Java Edition Beta
1.2Skeletons can now drop 0-2 bones, in addition to arrows.
1.8Pre-release The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, and pulling the arrow back).
Skeletons now fire arrows slower but further.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease Skeletons now hold their bow with one hand again, but they still have the larger and held realistically bow.
1.2.112w04aThe skeleton's AI has been improved: if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water.
12w06aThere now is a 8.5% chance that a skeleton drops a bow when killed. There is also a small chance of the bow being enchanted.
Skeletons no longer spin in circles on non-full-height blocks.
1.4.212w32aSkeletons, zombies and zombie pigmen can now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they wear it.
Skeletons, zombies, and zombie pigmen can now spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.
12w36aSkeletons may now be found in nether fortresses along with wither skeletons.
12w37a On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.
12w38aSkeletons now have new sounds.
1.4.41.4.3Skeletons now rush toward the player, instead of shooting arrows, if they don't have a bow.
1.513w02aSkeletons now shoot from a range of 15 blocks instead of 10.
Accuracy of skeleton can now be changed by changing difficulty.
13w03aSkeletons now fire rapidly at players who come within close range, in an attempt to knock them back. This makes melee combat in water hard.
1.814w10aSkeletons now run away from wolves, instead of fighting back.
14w11aSkeletons now run away from creepers that are about to explode.
14w30aSkeletons now drop their skulls when killed by a charged creeper.
1.8.1pre1Skeletons no longer run away from creepers that are about to explode due to performance issues.
1.915w31a Skeletons now lower their arms when idle.
Skeletons can now, once again, animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
Skeletons now have an 11% chance of spawning with their bow in their left hand.
Skeletons can dual wield.
Skeletons now hold their bow with two hands again when aiming.
15w32aThe detection range of skeletons is halved when the player is wearing a skeleton skull.
15w38aSkeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting.
Skeletons spawn from skeleton trap horses.
15w39aSkeletons are slightly taller (1.99 blocks tall rather than 1.95).
Skeletons shoot an arrow every 2 seconds on Easy and Normal instead of 1.
pre1Skeletons shoot flaming arrows only when burning and regional difficulty is 3 or greater.
Skeletons holding tipped arrows in their off-hand now shoot that type of arrow.
1.1116w32aSkeletons no longer shoot flaming arrows when they are on fire.[4]
16w40aSkeletons holding spectral arrows in their off-hand now shoot that type of arrow.[5]
1.12.117w31aSkeletons no longer pick up items based on their enchantments.
1.1318w07aSkeletons seek and attack baby turtles.
18w19aSkeletons sink underwater.
Skeletons no longer drown underwater.
1.1418w43a The texture of skeletons has been changed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
1.1620w06aSkeletons can now spawn in soul sand valley biomes.
Pre-release 4Increased skeleton's spawning weight in soul sand valleys from 2 to 10.
1.1721w05aSkeletons now turn into strays when they are in powder snow.
21w13aDecreased stray conversion time in powder snow from 30 to 7 seconds.
1.18Experimental Snapshot 1Skeletons now spawn only at light level 0.
1.19Pre-release 1Skeletons can now spawn from light level 0 to 11 in the Nether.
1.19.322w46aSkeletons now spawn from light level 0 to 7 in the Nether.
1.20.323w40aSkeletons are now part of the #can_breathe_under_water and #undead tags.
1.20.3
Experiment
Update 1.21
23w45aSkeletons now spawn in trial chambers behind the "Update 1.21" experimental data pack.
Skeletons from trial spawners surrounded by bone blocks, podzol and red mushrooms shoot tipped arrows of Poison.
1.20.5
Experiment
Update 1.21
24w04aSkeletons no longer retaliate against attacks from the breeze.
24w07aTrial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons with tipped arrows of Poison, and instead spawn bogged.
1.21.424w45aPrefer to pick bows from the ground as opposed to other items.
[hide]Pocket Edition Alpha
v0.3.3 Added skeletons.
Skeletons use outdated sounds, move slowly, and shoot an arrow every 3 seconds with poor aim.
v0.5.0Skeletons have new animations.
v0.7.3Skeletons are now set on fire when exposed to sunlight. Previously, they emitted smoke particles and took damage, but were not visually on fire.
v0.9.0build 8Skeletons have new AI.
build 9Skeletons use the old AI again because they were not firing arrows correctly.
v0.9.2The health of skeletons has been reduced from 20HP♥ × 10 to 16HP♥ × 8
v0.11.0build 1 Skeletons no longer hold bows with 2 arms.
Skeletons may now spawn as the rider of a spider jockey.
build 9Burning skeletons now shoot flaming arrows.
build 14Skeletons now have improved accuracy.
v0.12.1build 1Skeletons use the new AI again, thus improving accuracy, walking and shooting speed, and intelligence.

When skeletons catch fire in the daylight, they hide in the nearest shadow or body of water. Skeletons also avoid falls, fire, lava, and cactus.

Skeletons may now spawn wearing armor or enchanted armor.
Skeletons may now spawn with enchanted bows.
build 12New sounds have been added for skeletons.
v0.13.0build 1Skeletons now run away from wolves.
Skeletons now fire faster when players get closer to knock them back, especially to players in water.
v0.14.0build 1Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).
May 31, 2016Shoghicp asks the community about flaming arrows being shot by burning skeletons.
v0.15.0build 1 Skeletons now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.
Skeletons now spawn from skeleton trap horses.
v0.16.0build 1Burning skeletons now shoot flaming arrows only if the regional difficulty is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Skeletons now have a 8.5% chance of dropping their equipment. Prior to this, skeletons would never drop their bow and would always drop always their armor.
1.5.0beta 1.5.0.0Skeletons now sink underwater.
Skeletons no longer die from drowning.
Skeletons now use melee attacks and stop shooting when underwater.
beta 1.5.0.4Skeletons now seek and attack baby turtles.
1.10.0beta 1.10.0.3 The texture of skeletons has been changed.
Skeletons once again attack iron golems.
1.16.0beta 1.16.0.51Skeletons can now spawn in soul sand valley biomes.
Skeletons can now pick up items.
Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.
1.17.0beta 1.17.0.54Skeletons now turn into strays when they are in powder snow.
1.17.10beta 1.17.10.20Decreased stray conversion time in powder snow from 30 to 7 seconds.
1.17.30beta 1.17.30.20 Skeletons now hold their bow with two hands again when aiming.
1.18.20Preview 1.18.20.28Skeletons' melee attack now deals 2HP♥ damage instead of 3HP♥♥ on normal mode.
1.19.60Preview 1.19.60.22Skeletons now spawn from light level 0 to 7 in the Nether.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Skeletons now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Skeletons no longer retaliate against attacks from breezes.
Preview 1.20.70.24Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons, and instead spawn bogged.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added skeletons.
TU5 The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand).
Skeletons now fire their arrows slightly slower. Their arrows, however, are shot with more force.
TU12The skeleton's AI has been updated, so they are "smarter", i.e. if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water for safety.
There is now a small chance that skeletons drop a bow when killed. There is now also a small chance of the bow being enchanted.
TU19CU71.121.121.12Skeletons can now spawn wearing armor and weapons.
Once the player gets closer to a skeleton, the skeleton now fires arrows more frequently.
On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.[is this the correct version?]
Skeletons may now be found in nether fortresses along with wither skeletons.
Skeletons now have a new death sound. Previously it made the same sound as when taking damage.
TU31CU191.221.221.22Patch 3Skeletons now run away from wolves, instead of fighting back.
Skeletons now drop their skull when killed by a charged creeper.
TU46CU331.361.361.36Patch 13Skeletons now use the old sound for dying.
CU361.381.381.38Patch 15Skeletons may now spawn from skeleton trap horses.
Skeletons now have a new AI that allows them to strafe while attacking.
Skeletons now lower their arms when idle.
Skeletons now have a chance of spawning with their bow in their left hand.
TU57CU491.571.561.56Patch 271.0.7Skeletons no longer attack iron golems.
TU69 1.761.761.76Patch 38 Skeletons sink underwater.
Skeletons no longer drown underwater.
[hide]New Nintendo 3DS Edition
0.1.0 Added skeletons.

Historical sounds:

Sound From to Pitch
Hurt/Die Alpha v1.0.3 1.4.2[is this the correct version?] 1.0

Data history

[hide]Java Edition
1.915w39aEntity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.[is this the correct version?]
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Skeleton" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If alerted to a player's presence, a skeleton can fire arrows backward, occasionally hitting themselves.
  • The artificial intelligence of skeletons in Bedrock Edition is a mix of skeleton AI from Java Edition between versions 1.5 and 1.8.9 and the skeletons in Update Aquatic. They shoot faster when they are on land and the target underwater, causing enough knockback to make combat hard. Additionally, they do not strafe left to right, and they shoot more rapidly at closer targets. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater.
  • In Java Edition, 89% of skeletons hold their bow in their right hand and 11% with the left. This reflects estimated handedness percentages in the real world.
  • If a skeleton has a sword or any other melee item, generally with commands, its AI resembles the wither skeleton's AI.
  • In Bedrock Edition, skeletons do not animate their bow.
  • C418 used bamboo wind chime sounds as a base for the skeleton sounds.[6]

Gallery

Renders

Poses

Armored

Screenshots

Mojang images

Textures

In other media

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References

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