Skeleton Horse
Health points |
15HP × 7.5 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
In Java Edition: |
Speed |
0.2 |
Spawn | |
Usable items |
|
{ "title": "Skeleton Horse", "rows": [ { "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 7.5</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Undead article, displayed as Undead), (link to Animal article, displayed as Animal), (link to Monster article, displayed as Monster)<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.2", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(link to #Skeleton traps article, displayed as Skeleton traps)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Skeleton Horse Spawn Egg" ], "images": [ "Skeleton Horse.png", "Saddled Skeleton Horse.png", "Baby Skeleton Horse.png" ] }
A skeleton horse is an undead variant of the horse. It sometimes spawns when lightning strikes, causing four horsemen to appear if the trap horse is approached.
Spawning[edit | edit source]


A “skeleton trap horse” is a defensive skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named).
The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.
The skeleton is equipped with an enchanted iron helmet and an enchanted bow. In Java Edition, both the horse and horseman have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and horseman are always immune to lightning. The skeleton horse cannot spawn in the mushroom fields[1] and in peaceful mode[2], similar to hostile and neutral monsters.
A skeleton trap horse can be spawned in Java Edition using the command /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}
, or in Bedrock Edition using the command /summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap
.
Drops[edit | edit source]
On death[edit | edit source]
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Bone | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
- 1–3XP when killed by a player or tamed wolf.
If saddled, it drops a saddle.[Java Edition only]
Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience.
Usage[edit | edit source]
As with normal horses, skeleton horses can be ridden by a player and are one of fastest means of transportation. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).
Unlike normal horses, skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.
Skeleton horses can be pulled or tethered with a lead.
Equipment[edit | edit source]

Skeleton horses have the following slot available:
Saddle Slot: For equipping a saddle.
Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.
Baby skeleton horses cannot be equipped.
A skeleton horse does not have an inventory and cannot be equipped with a saddle or armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.
Riding[edit | edit source]
In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. In Java Edition, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a nether portal or end portal while on a skeleton horse.
The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.
Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.
Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.
Behavior[edit | edit source]
The skeleton horse is an undead mob that is initially defensive when it spawns and triggers a skeleton trap horse if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.
Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP damage per block over the safe distance instead of 1 × 0.25HP). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.
Unlike other passive mobs, skeleton horses slowly regenerate health evident by their health bar while the player rides it. This is the same case for normal horses.
Skeleton horses cannot be bred. However, in Java Edition, skeleton horses can be fed while being ridden by the skeleton. The valid food items are the same as for the normal horse: sugar, wheat, normal/gold/enchanted apples, golden carrots, and hay bales.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- a threat to armadillos, causing them to hide in their shell.
Other notes:
- The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet are enchanted as if on an enchanting table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
- The skeleton trap horse and the skeleton horse in a jockey are always adult. In Bedrock Edition, the skeleton trap horse is not an adult nor a baby, though it looks like an adult.
- Baby skeleton horses can be spawned with a spawn egg. Baby skeleton horses cannot grow up normally In Bedrock Edition.
- The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
- A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
- A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
- The skeleton drops more experience orbs.
- The skeleton does not shoot any mob that attacks the skeleton horse.
- In Bedrock Edition, skeleton horses are killed by the conduit like any regular hostile mob, despite being tamed.[3]
Taming[edit | edit source]
In Bedrock Edition, the skeleton horse is always tamed. In Java Edition, a skeleton trap horse becomes tamed when struck by lightning. The other three skeleton horses are tamed when they are spawned.
In Java Edition, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement:/ride @s mount @e[type=minecraft:skeleton_horse,limit=1]
. A tamed skeleton horse can also be summoned using /summon minecraft:skeleton_horse ~ ~ ~ {Tame:1b}
.
Statistics[edit | edit source]
All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
Spawned values[edit | edit source]
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.
Health[edit | edit source]
A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
Movement speed[edit | edit source]
Skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.
See transportation to compare the speeds of various transportation methods.
Jump strength[edit | edit source]
Jump strength ranges from 0.4–1.0, averaging 0.7.
A jump strength of 0.5 is enough to clear 1 19⁄32 blocks, while 1.0 is enough to clear 5 9⁄32 blocks.
The jump strengths required to clear several block heights are:
Jump Strength | Blocks |
---|---|
0.967 | 5.00 |
0.848 | 4.00 |
0.716 | 3.00 |
0.565 | 2.00 |
0.431 | 1.25 (player's jump height) |
Sounds[edit | edit source]
Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb.
Java Edition:
Skeleton horses use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Skeleton Horse cries | Friendly Creatures | Randomly while in air | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Skeleton Horse cries | Friendly Creatures | Randomly while in water | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Skeleton Horse dies | Friendly Creatures | When a skeleton horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Horse gallops | Friendly Creatures | While a skeleton horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Horse gallops | Friendly Creatures | While a skeleton horse is galloping on blocks in water | entity | subtitles | 0.15 | 0.6-1.4 | 16 | |
Skeleton Horse hurts | Friendly Creatures | When a skeleton horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Horse jumps | Friendly Creatures | When a skeleton horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
Skeleton Horse jumps | Friendly Creatures | When a skeleton horse attempts to begin a leap in water | entity | subtitles | 0.32 | 1.0 | 16 | |
Something fell | Friendly Creatures | When a skeleton horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
Skeleton Horse swims | Friendly Creatures | Randomly while a skeleton horse is moving through water | entity | subtitles | [sound 2] | 0.6-1.4 | 16 | |
Footsteps | Friendly Creatures | While a skeleton horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
None[sound 3] | Friendly Creatures | While a skeleton horse is walking in water | entity | None[sound 3] | 0.18 | 0.6-1.4 | 16 | |
Saddle equips | Friendly Creatures | When a saddle is equipped to a skeleton horse | entity | subtitles | 0.5 | 1.0 | 16 |
- ↑ Jump up to: a b c d See block sound type
- ↑ The precise equation is as follows:
(whichever is smaller) 0.1 or ( if being ridden and if not) - ↑ Jump up to: a b MC-177090
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.6 | 1.0 (Baby: 1.5) | |
Friendly Creatures | Unused sound event[sound 2] | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event | mob | 0.7 | 1.0 (Baby: 1.5) | |
Friendly Creatures | When a skeleton horse dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a skeleton horse is galloping while in air | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | When a skeleton horse is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a skeleton horse begins a leap | mob | 0.4 | 1.0 | |
Friendly Creatures | When a skeleton horse falls from more than 1 block | mob | 0.4 | 1.0 (Baby: 1.5) | |
Friendly Creatures | While a skeleton horse is walking | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | While a skeleton horse is walking on wood[sound 3] or is being ridden | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | Unused sound event | mob | 0.6 | 1.0 |
- ↑ This sound event would occur if skeleton horses could have armor equipped.
- ↑ This sound event would occur if skeleton horses could have a chest equipped.
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | skeleton_horse | can_breathe_under_water ignores_poison_and_regen inverted_healing_and_harm skeletons undead wither_friends | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | skeleton_horse | 26 | entity |
Entity data[edit | edit source]
Skeleton horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Byte] SkeletonTrap: 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
- [Int] SkeletonTrapTime: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable mobs:
![]() ![]() |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
4 April 2013 | Jeb hinted at adding horses when Minecraft hit 10,000,000 sales. | ||||||
1.6.1 | 13w16a | ![]() ![]() | |||||
The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[4] | |||||||
Skeleton horses are not available yet without the use of third party commands. | |||||||
13w21a | Added new GUI for horses, including skeleton horses; to control saddles, armor and inventories. | ||||||
13w22a | Added new sound effects for skeleton horses. | ||||||
1.7.2 | 13w36a | Skeleton horses are now available without third-party tools, with the introduction of the /summon command. | |||||
1.9 | 15w38a | ![]() | |||||
There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse. | |||||||
15w38b | Skeleton horses are now undead mobs. | ||||||
15w43a–44b | The drops of skeleton horses have been changed several times. The end result is that skeleton horses now always drop one bone, not affected by Looting. | ||||||
1.10 | 16w20a | Added spawn eggs for skeleton horses. | |||||
pre2 | The spawn eggs for skeleton horses have been removed. | ||||||
1.11 | 16w32a | The spawn egg for skeleton horses has been re-added. | |||||
Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 1⁄5 of what it was. | |||||||
16w38a | Skeleton horses now drop 0–2 of bones or rotten flesh, affected by Looting. | ||||||
1.13 | 17w45a | ![]() ![]() | |||||
17w46a | ![]() ![]() | ||||||
18w03a | ![]() ![]() | ||||||
18w19a | Skeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[5] | ||||||
The player can now ride skeleton horses when underwater. | |||||||
pre2 | The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from ![]() ![]() | ||||||
1.14 | 19w08a | ![]() ![]() | |||||
![]() | |||||||
1.16 | 20w09a | Skeleton horses can now be leashed.[7] | |||||
1.19.4 | 23w03a | The texture of the skeleton horse has been changed. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | ![]() | |||||
[hide]Pocket Edition | |||||||
1.0.6 | alpha 1.0.6.0 | Skeleton horses Skeleton horses spawned from traps can now be tamed and ridden. | |||||
? | Skeleton horses no longer need to be tamed and don't require saddles to be controlled. | ||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Skeleton horses can now be saddled | |||||
1.2.6 | beta 1.2.6.2 | ![]() ![]() | |||||
1.5.0 | beta 1.5.0.0 | Skeleton horses can now be ridden underwater. | |||||
1.8.0 | beta 1.8.0.8 | Baby skeleton horses now have a chance of being spawned using a spawn egg. | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
![]() | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() ![]() |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ![]() | |
Skeleton horses are now undead mobs.[is this the correct version?] | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | ![]() ![]() |
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Skeleton horses can now be tamed and leashed. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | ![]() ![]() |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Skeleton horses now sink in water, due to being an undead mob. | ||
The player can now ride skeleton horses when underwater. | |||||||
Skeleton horses no longer need to be tamed and don't need a saddle to be controlled just like on Bedrock Edition. | |||||||
1.90 | ![]() ![]() | ||||||
![]() | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | Horses now have separate IDs. The ID for skeleton horses has been changed from the NBT Type equal 4 to the unique ID skeleton_horse . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
1.20.3 | 23w40a | Skeleton horses are now part of the #can_breathe_under_water , #undead and #skeletons tags. | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse . |
Issues[edit | edit source]
Issues relating to "Skeleton horse" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Dr. Zhark appears in the credits after the End Poem as the creator of the horses, including skeleton horses.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A skeleton horse spawned in.
-
The four variations of skeleton traps using "Grumm" or "Dinnerbone" name tags.
-
Skeleton horses spawned from a trapped skeleton horse.
-
A player riding a skeleton horse, having killed the skeleton rider.
-
A player riding a skeleton horse underwater. It can run and jump.
-
Skeleton horse with saddle[Java Edition only] in survival after defeating the skeleton horse trap.
-
A skeleton horse in Minecraft Education.
Textures[edit | edit source]
-
Skeleton horse texture file.
In other media[edit | edit source]
-
Lego Minecraft Skeleton Horse.
-
Lego Minecraft Skeleton Horseman.
-
Animation of undead mobs walking on snow, including skeleton horses.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-99980 — resolved as "Fixed".
- ↑ MC-230843 — resolved as "Invalid".
- ↑ MCPE-93596 — resolved as "Incomplete".
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-129262
- ↑ MC-121832
- ↑ MC-166246 — resolved as "Fixed".
External links[edit | edit source]
- Meet the Horse – Minecraft.net on October 2, 2017
[edit | edit source]
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