Meadow
Structures | |
---|---|
Blocks |
|
Climate | |
Temperature | |
Downfall |
0.8 |
Precipitation |
Yes |
Colors | |
Grass color | |
Foliage color | |
Water color |
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The meadow is an elevated grassy mountain slope biome filled with patches of flowers and turquoise-green grass and tall grass, where sheep, donkeys and rabbits spawn.
Description[edit | edit source]
The meadow biome is a high altitude counterpart to the plains biome. All small flowers generate except blue orchids, tulips, lilies of the valley, torchflowers, eyeblossoms, or wither roses. Rarely, a lone oak or birch tree of any size can generate and always has a bee nest. Both pillager outposts and plains villages can generate in this biome, making this the only mountain biome where villages can generate. In Java Edition, unlike most overworld biomes, sugar canes and pumpkin patches cannot generate here.
Just like other mountain biomes, emerald ores can be found in meadows, especially at higher altitudes, and both coal and iron ores are commonly found here. Infested block blobs also naturally generate in meadows.
This biome usually generates in the lower sides of some mountains but can also generate standalone in plateaus, mainly next to plains and separated from cherry groves, regular forests, regular birch forest, or regular taigas by rivers.
Mobs[edit | edit source]
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
![]() | 5⁄515 | 1 |
Creature category | ||
![]() | 2⁄5 | 2–6 |
![]() | 2⁄5 | 2–4 |
![]() | 1⁄5 | 1–2 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 5, "mobs": [ { "size": "2-6", "mob": "Rabbit", "weight": 2 }, { "size": "2-4", "mob": "Sheep", "weight": 2 }, { "size": "1-2", "mob": "Donkey", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
![]() | 5⁄495 | 2–4 |
Creature category | ||
![]() | 10⁄15 | 2–4 |
![]() | 2⁄15 | 2–6 |
![]() | 2⁄15 | 2–4 |
![]() | 1⁄15 | 1–2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-6", "mob": "Rabbit", "weight": 2 }, { "size": "2-4", "mob": "Sheep", "weight": 2 }, { "size": "1-2", "mob": "Donkey", "weight": 1 } ], "category": "creature" } }
Sounds[edit | edit source]
Music[edit | edit source]
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
---|---|---|---|---|---|
hal1.ogg | The Overworld | "Subwoofer Lullaby" | Minecraft - Volume Alpha No. 3 | 1 | |
hal2.ogg | The Overworld | "Living Mice" | Minecraft - Volume Alpha No. 5 | 1 | |
hal3.ogg | The Overworld | "Haggstrom" | Minecraft - Volume Alpha No. 7 | 1 | |
hal4.ogg | The Overworld | "Danny" | Minecraft - Volume Alpha No. 21 | 1 | |
left_to_bloom.ogg | Lush Caves, Meadow, the Overworld, and Title Screen | "Left to Bloom" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 | 1 | |
one_more_day.ogg | The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands | "One More Day" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 | 2 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | meadow | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | meadow | 186 |
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Use a music disc on a jukebox that stands within a meadow biome. |
History[edit | edit source]
September 28, 2019 | During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats. | ||||||
---|---|---|---|---|---|---|---|
October 3, 2020 | The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation. | ||||||
[hide]Java Edition | |||||||
1.18 | Experimental Snapshot 1 | Added meadow. Currently, blue orchids generate on meadows. | |||||
experimental snapshot 2 | Blue orchids no longer spawn in meadows. | ||||||
Oaks and Birches can now have a small chance of generating in meadows, often with a bee nest on them. | |||||||
experimental snapshot 3 | Meadows are less likely to generate in flat, low elevation areas. | ||||||
Pillager outposts now generate in all the new mountain biomes, including meadows. | |||||||
Villages now generate in meadows. | |||||||
21w39a | Trees in mountain meadows now always contain a bee nest. | ||||||
21w41a | The sky color of meadows changes from #79a6ff to #7ba4ff. | ||||||
21w44a | Meadow is now required for the "Adventuring Time" advancement. | ||||||
1.20 | 23w17a | "A Familiar Room" can now be played in meadows. | |||||
1.21.5 | 25w02a | Short grass now generates slightly sparser in meadows. | |||||
Added wildflowers, which can generate in meadows. | |||||||
[hide]Bedrock Edition | |||||||
1.16.200 Experiment | beta 1.16.200.52 | Added the meadow biome. | |||||
1.17.30 Experiment | beta 1.17.20.23 | Hostile mobs can now spawn in the meadow biome. | |||||
1.17.40 Experiment | beta 1.17.40.20 | Villages now generate in meadows. | |||||
Meadows now spawn a lone oak or birch tree, often with bee nests. | |||||||
Rabbits can now spawn in meadows. | |||||||
Donkeys and sheeps can now spawn in the meadow biome. | |||||||
1.18.0 | beta 1.18.0.20 | The meadow biome can now generate by default without enabling experimental gameplay. | |||||
1.21.60 | Preview 1.21.60.23 | Short grass now generates more frequently. | |||||
Tall grass now generates more frequently. | |||||||
Flowers now generate in patches instead of being homogeneously spread across the biome. | |||||||
1.21.70 Experiment | Preview 1.21.70.20 | Short grass now generates slightly sparser in meadows. | |||||
Added wildflowers, which can generate in meadows. | |||||||
[hide]Minecraft Education | |||||||
1.18.32 | 1.18.10.04 | Added the meadow biome. |
Data history[edit | edit source]
[hide]Bedrock Edition | |||||||
---|---|---|---|---|---|---|---|
1.18.0 | beta 1.18.0.24 | Changed the biome ID to meadow from mountain_meadow . |
Issues[edit | edit source]
Issues relating to "Meadow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A meadow full of poppies.
-
A lone birch tree in a meadow.
-
A ring of meadow mountains around a forest.
-
A village in a valley surrounded by meadows.
-
A meadow with mountains in the distance.
-
An example of the gradients that control flower generation.
In other media[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- "Around the Block: Meadow" by Duncan Geere – Minecraft.net, April 14, 2022.
[edit | edit source]
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