Armor

Armor is a category of items that provide players and mobs with some amount of protection from common types of damage. These items include helmets, chestplates, leggings, and boots, which can be placed in designated slots in a player's inventory.
List of armor items[edit | edit source]
These items can be worn in armor slots, but do not provide protection against damage:
Tiers[edit | edit source]
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
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Leather (on Steve)
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Golden (on Steve)
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Chainmail (on Steve)
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Iron (on Steve)
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Diamond (on Steve)
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Netherite (on Steve)
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Leather (on Alex)
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Golden (on Alex)
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Chainmail (on Alex)
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Iron (on Alex)
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Diamond (on Alex)
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Netherite (on Alex)
Obtaining[edit | edit source]
Crafting[edit | edit source]
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Helmet | Leather or Gold Ingot or Iron Ingot or Diamond |
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Chestplate | Leather or Gold Ingot or Iron Ingot or Diamond |
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Leggings | Leather or Gold Ingot or Iron Ingot or Diamond |
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Boots | Leather or Gold Ingot or Iron Ingot or Diamond |
|
Turtle Shell | Turtle Scute |
A full set of leather, iron, golden, or diamond armor requires 24 units of a given material to craft. Netherite armor cannot be crafted directly, and is obtained by upgrading diamond armor in a smithing table. A turtle shell is a type of helmet, but no other armor items can be crafted from turtle scutes. Chainmail armor is uncraftable, and can be obtained only from mob drops, trading, and generated loot.
Upgrading[edit | edit source]
Netherite armor is obtained by upgrading diamond armor in a smithing table. Each piece of netherite armor requires a netherite ingot and a netherite upgrade smithing template. A full set of netherite armor requires 4 netherite ingots and 4 netherite upgrade smithing templates.
Netherite armor retains the enchantments, prior work penalty, and number of durability points lost (instead of the remaining durability) from the diamond armor.
Natural generation[edit | edit source]
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Altar chest | 1 | 12%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
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Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" } | |
Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" } | ||
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Chest | 1 | 57.2%{ "item": "Chainmail Helmet", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried Treasure", "container": "Chest" } |
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Altar chest | 1 | 11.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
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Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" } | |
Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" } | ||
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
- ↑ Jump up to: a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ Jump up to: a b The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Chest | 1 | 25%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.25, "structure": "Buried Treasure", "container": "Chest" } |
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Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" } | |
Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" } | ||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } | |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Chest | 1 | 14.9%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.14937636174484936, "structure": "Woodland Mansion", "container": "Chest" } |
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Altar chest | 1 | 12%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Chest | 1 | 19%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether Fortress", "container": "Chest" } | |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 7.7%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.07669382792833823, "structure": "Woodland Mansion", "container": "Chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
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Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" } |
Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" } | ||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } | |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Chest | 1 | 57.2%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried Treasure", "container": "Chest" } |
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Chest | 1 | 14.7%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.14718169857549623, "structure": "Woodland Mansion", "container": "Chest" } | |
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Altar chest | 1 | 11.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Chest | 1 | 19%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether Fortress", "container": "Chest" } | |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 7.6%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.07553570483040006, "structure": "Woodland Mansion", "container": "Chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
- ↑ Jump up to: a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ Jump up to: a b The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Altar chest | 1 | 12%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 23.2%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Chest | 1 | 16.1%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Chest | 1 | 57.2%{ "item": "Chainmail Leggings", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried Treasure", "container": "Chest" } |
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Altar chest | 1 | 11.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 23.2%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Chest | 1 | 16.1%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
- ↑ Jump up to: a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ Jump up to: a b Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ Jump up to: a b The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Altar chest | 1 | 12%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
Bedrock Edition | ||||
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Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
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Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
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Chest | 1 | 57.2%{ "item": "Chainmail Boots", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried Treasure", "container": "Chest" } |
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Altar chest | 1 | 11.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
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Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
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Chest | 1 | 13.3%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
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Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Treasure chest | 1 | 14.3%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" } |
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Chest | 1 | 13.3%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
- ↑ Jump up to: a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ Jump up to: a b Enchanted with a random level of Soul Speed.
- ↑ Jump up to: a b The item has between 80% and 100% of its total durability.
In Bedrock Edition, a sealed room in woodland mansions can appear that has a chest always containing a chainmail boots piece enchanted with Efficiency I.[1].
Mob loot[edit | edit source]
Zombies, skeletons, and their variants that spawn with armor have an 8.5% chance of dropping their armor when killed by the player. The dropped armor has a random durability and retains any enchantments it has.
In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings, or iron boots, in a badly damaged state, with a possibility of having a random enchantment.
In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.
Trading[edit | edit source]
Leather armor can be bought from leatherworker villagers. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
Bartering[edit | edit source]
Piglins may barter iron boots enchanted with Soul Speed when given a gold ingot.
Fishing[edit | edit source]
Leather boots, often badly damaged, can be obtained as a junk item from fishing.
Usage[edit | edit source]
Armor can be worn by a player or mob in order to protect them. See § Mechanics for more details.
Equipping[edit | edit source]
A player can equip a piece of armor on themself by using it in the main hand (or off hand in Java Edition) by placing it in the correct slot in their inventory, or by dispensing it from a dispenser onto themself.
Item | Correct slot |
---|---|
Helmet, Cap, Shell, Mob Head, or Carved Pumpkin | ![]() |
Chestplate, Tunic, or Elytra | ![]() |
Leggings or Pants | ![]() |
Boots | ![]() |
If the armor's respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.
A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A turtle shell, in addition to providing protection, also gives the player the Water Breathing status effect.
Each armor piece fills one inventory slot, and armor pieces cannot be stacked.
Mob interactions[edit | edit source]
- General
- Wearing a mob head in the helmet armor slot reduces the distance the corresponding mob detects the player by 50%.
- Endermen
- A player wearing a carved pumpkin in the helmet slot does not aggravate endermen.
- Piglins
- While the player is wearing at least one piece of gold armor, piglins behave as neutral mobs instead of hostile. Piglin brutes do not become neutral and remain hostile.
Block interactions[edit | edit source]
- Mobs are immune to freezing in powdered snow while wearing at least one piece of leather armor. Mobs do not sink in powder snow while wearing leather boots, and the player can move through the powder snow like scaffolding.
- Magma blocks and campfires
- A player wearing boots enchanted with Frost Walker does not take damage while walking on magma blocks or campfires.
Repairing[edit | edit source]
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, but any enchantments are lost. If the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, the extra durability is lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.
Unit repair[edit | edit source]
A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using netherite ingots.
Grinding[edit | edit source]
2 pieces of armor can be grinded together in order to repair them.
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
Two matching armor pieces | The durability of the two armor pieces is added together, plus an extra 5% durability. |
A piece of armor can also be grinded to remove its enchantments.
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
An enchanted armor piece | The enchantments on the armor are removed, but curses are not. This does not change the armor's durability or name. |
Enchanted armor can be grinded with unenchanted armor, as long as they both have the same type (i.e. shape and material), which results in disenchanting the enchanted armor and then combining the 2 items together in the same process. 2 enchanted pieces of armor can also be disenchanted and combined in this way (as long as they both have the same type).
Dyeing leather armor[edit | edit source]
- In Java Edition, leather armor can be dyed by crafting it together with 1 or more dyes.
- In Bedrock Edition, leather armor can be dyed by using it on a cauldron filled with dyed water. This consumes 1 layer of water but does not change the color of the water.
- Dyed leather armor also be undyed by using it on a cauldron with undyed water. This changes the water's color to the color of the armor's dye, and changes the leather armor to have no dye color.
Default color HEX code for leather armor is
#A06540.
Armor trims[edit | edit source]
Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
Ingredients | [hide]Smithing recipe |
---|---|
Any Armor Trim + Any Armor Piece + Any Ingot/Crystal |
Smelting ingredient[edit | edit source]
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Iron Nugget | Any iron armor or Any chainmail armor + Any fuel |
|
Gold Nugget | Any golden armor + Any fuel |
Mob armor[edit | edit source]
Armor equipped on mobs[edit | edit source]
Some mobs have a chance to spawn with armor equipped. When a mob spawns with armor, the number of pieces of armor, the type of armor pieces, and whether the armor is enchanted, depends on the difficulty; although, the tier of armor (leather, gold, etc.) has a fixed probability. Mobs can spawn with trimmed armor only from trial spawners. Some mobs also spawn with the ability to pick up armor on the ground and equip it.
Armor Type | Chance |
---|---|
Leather | 37.06% |
Gold | 48.73% |
Chainmail | 12.90% |
Iron | 1.27% |
Diamond | 0.04% |
It is impossible for zombies and skeletons to naturally spawn with netherite armor.
The protection provided by armor and armor enchantments works the same with mobs as it does with players.
The following mobs can spawn with armor:
Zombie
Baby Zombie
Zombie Villager[JE only]
Baby Zombie Villager[JE only]
Husk
Skeleton
Piglin[2]
The following mobs do not naturally spawn with armor, but they can pick up dropped armor (on Normal and Hard difficulty):
Drowned
Zombified Piglin
Wither Skeleton
Zombie Villager[BE only]
Baby Zombie Villager[BE only]
The following mobs do not naturally spawn with armor, and their armor does not render, but they can pick up dropped armor:
This mob can have armor equipped on it via a dispenser, and the armor does render, but this mob cannot pick up the armor:
These mobs can have armor equipped on them via a dispenser[Java Edition only][3] or via commands, but the armor does not render, and these mobs cannot pick up the armor:
These mobs do not spawn with armor and it cannot be equipped in survival mode, but if equipped with commands, their armor is visible:
Giant[Java Edition only]
Pillager[Bedrock Edition only]
Vindicator[Bedrock Edition only]
Evoker[Bedrock Edition only]
All other mobs can be equipped with armor via commands, but the armor cannot be seen.
A helmet protects a mob that burns in sunlight from burning, but this depletes the helmet's durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks, and then the mob burns in the sunlight. A carved pumpkin, mob head, or anything placed into the head slot using commands, can also protect the mob from burning in sunlight.
Damage caused by any other source does not cause a mob's armor durability to decrease, unless the armor is horse armor or wolf armor.
-
Leather (on a zombie, or giant)
-
Golden (on a zombie)
-
Chainmail (on a zombie)
-
Iron (on a zombie)
-
Diamond (on a zombie)
-
Netherite (on a zombie)
-
Leather (on a skeleton)
-
Golden (on a skeleton)
-
Chainmail (on a skeleton)
-
Iron (on a skeleton)
-
Diamond (on a skeleton)
-
Netherite (on a skeleton)
-
A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.
Natural armor[edit | edit source]
Some mobs have armor points even when they are not wearing armor. These "natural" armor points stack with any armor worn by the mob.
Mob | Armor |
---|---|
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2 ( | )
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3 ( | )
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4 ( | )
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6 ( | )
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8 ( | )
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12 ( | × 6)
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20 ( | × 10)
Other types of armor[edit | edit source]
Horse armor[edit | edit source]
Horse armor can be equipped on a horse to protect it from most forms of damage similarly to player armor. Horse armor does not have a durability, and does not break.
Material | Armor | Armor toughness |
---|---|---|
Leather | 3 ( | )0 |
Iron | 5 ( | )0 |
Gold | 7 ( | )0 |
Diamond | 11 ( | × 5.5)2 |
Wolf armor[edit | edit source]
Wolf armor can be equipped on a tamed wolf to protect it from most forms of damage. Wolf armor does not work like player armor. Instead, it absorbs all damage it protects against, and decreases its durability by the number of points of damage absorbed.
Mechanics[edit | edit source]
In-game, "armor points" are just referred to as "armor" (e.g. in the tooltip shown when hovering over the item), but the term "armor points" is being used in this article to differentiate between the game mechanic and armor items.
Each piece of armor has two values associated with it: armor points, and armor toughness. The number of armor points or armor toughness the player has is the sum of the armor points or armor toughness of the individual pieces of armor.
The amount of damage that armor prevents depends on the total armor points and armor toughness the player has, and on the strength of the incoming damage. Armor becomes less effective as the amount of damage increases. That is, armor reduces a smaller percent of damage for larger damage values. For example, a full set of diamond armor reduces the damage of a zombie's attack by 77% (3HP damage to 0.69HP damage), but reduces the attack damage of a piglin brute by only 67% (13 × 0.345HP damage to 4.29 × 6.5HP damage). There is a minimum amount of damage that armor protects against (20% of the maximum damage reduction) that depends on the total number of armor points (not armor toughness). × 2.145
Armor is an attribute modifier and temporarily increases two attributes of the player or mob wearing the armor: armor
and armor_toughness
. These attributes can also be modified with commands, and the player or mob takes a reduced amount of damage as if they were wearing armor with the same total armor points and armor toughness.
The maximum possible damage reduction from armor alone is 80%. Damage can further be reduced by up to 80% from enchantments, and up to an additional 80% by effects (excluding resistance V). Through armor, enchantments, and effects, the maximum possible damage reduction is 99.2%.
Tier | Minimum | Maximum |
---|---|---|
Leather | 5.6% | 28% |
Golden | 8.8% | 44% |
Chainmail | 9.6% | 48% |
Iron | 12% | 60% |
Diamond | 16% | 80% |
Netherite | 16% | 80% |
Damage types[edit | edit source]
The following types of damage are reduced by armor and, consequently, damage the armor itself:
- Direct (melee) attacks from mobs and players. This includes the Strength and the Weakness effects and damage-increasing enchantments.
- Getting hit with an arrow, a shulker bullet or a thrown trident. This includes extra damage from enchantments (except shulker bullets).
- Getting hit with a fireball from a ghast or blaze, or a fire charge.
- Laser beam of a guardian or an elder guardian.
- Damage from Thorns enchantment, or spikes of guardians and elder guardians.
- Touching a damaging block (fire, lava, magma block, cactus or sweet berry bush).
- This excludes netherite armor which is not damaged by fire-related sources.
- Touching a pufferfish.
- Explosions.
- Fireworks with at least a firework star in the recipe.
- Lightning.
- Getting hit with a falling anvil.
- Getting hit with a snowball from a player[upcoming JE Combat Tests] or snow golem.[more information needed]
- Getting hit with an egg from a player[upcoming JE Combat Tests][more information needed]
The following types of damage are not reduced by armor and have no effect on the armor itself:
- Ranged sonic boom attacks from wardens.
- Fall damage (including ender pearls, but Protection and Feather Falling enchantments reduce it).
- Ongoing damage from being on fire.
- Suffocating inside a block or due to entity cramming (also includes the world border)[JE only].
- Drowning in water (partially for turtle shells).
- Starvation.
- Colliding with a block while flying with elytra.
- Magic (Evoker fangs, status effects and instant damage from a potion of Harming or Dragon's Breath) (but Protection does reduce magical damage.)
- Falling into the void or
/kill
. - Being inside of a powder snow block.
- This excludes if the player or mob wears any piece of leather armor.
Armor points[edit | edit source]
The total number of armor points that player has is the sum of the armor points of the individual pieces of armor worn, and is visually represented by the armor bar. The armor increases the player's armor
attribute while worn. Armor points determine the minimum amount of damage armor reduces. See Damage reduction below to see how damage reduction is calculated.
The armor
attribute is capped at 30. If commands are used to give the player armor with more than 30 armor points, or to set the player's armor
attribute above 30, damage is calculated as if the player had 30 armor points. The armor bar does not show armor points above 20.
The following table shows the number of armor points provided by each type of armor that can be worn by the player.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 2 ( | )2 ( | )N/A | N/A | N/A |
Leather | 7 ( | )1 ( | )3 ( | )2 ( | )1 ( | )
Golden | 11 ( | × 5.5)2 ( | )5 ( | )3 ( | )1 ( | )
Chainmail | 12 ( | × 6)2 ( | )5 ( | )4 ( | )1 ( | )
Iron | 15 ( | × 7.5)2 ( | )6 ( | )5 ( | )2 ( | )
Diamond | 20 ( | × 10)3 ( | )8 ( | )6 ( | )3 ( | )
Netherite | 20 ( | × 10)3 ( | )8 ( | )6 ( | )3 ( | )
Armor toughness[edit | edit source]
Armor becomes less effective for higher damage values, reducing the damage by smaller and smaller percentages. Armor toughness mitigates this behavior to a degree. The amount of damage reduced still decreases for higher damage values, but not as much. The total number of armor toughness the player has is the sum of the armor toughness of the individual pieces of armor worn. Armor toughness does not have a visual indicator like armor points. Armor increases the player's armor_toughness
attribute while worn. See Damage reduction below to see how armor toughness affects damage calculation.
Currently, only diamond and netherite armor have armor toughness.
The armor_toughness
attribute is capped at 20. If commands are used to give the player armor with more than 20 armor toughness, or to set the player's armor_toughness
attribute above 20, damage is calculated as if the player has 20 armor toughness.
The following table shows the amount of armor toughness given by armor that can be worn by the player.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 0 ( | )0 ( | )N/A | N/A | N/A |
Leather | 0 ( | )0 ( | )0 ( | )0 ( | )0 ( | )
Golden | 0 ( | )0 ( | )0 ( | )0 ( | )0 ( | )
Chainmail | 0 ( | )0 ( | )0 ( | )0 ( | )0 ( | )
Iron | 0 ( | )0 ( | )0 ( | )0 ( | )0 ( | )
Diamond | 8 ( | )2 ( | )2 ( | )2 ( | )2 ( | )
Netherite | 12 ( | × 6)3 ( | )3 ( | )3 ( | )3 ( | )
Damage reduction[edit | edit source]
- Percent damage reduction
- Percent damage reduction with Breach
Percent damage reduction when attacked with a mace enchanted with Breach
- Damage taken
- Damage taken with Breach
Damage taken when attacked with a mace enchanted with Breach
In tabular form (with a toughness of 0), damages are:
Armor | Attack damage | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
0 | 1.00 | 2.00 | 3.00 | 4.00 | 5.00 | 6.00 | 7.00 | 8.00 | 9.00 | 10.00 | 11.00 | 12.00 | 13.00 | 14.00 | 15.00 | 16.00 | 17.00 | 18.00 | 19.00 | 20.00 |
1 | 0.98 | 1.98 | 2.98 | 3.97 | 4.96 | 5.95 | 6.94 | 7.94 | 8.93 | 9.92 | 10.91 | 11.90 | 12.90 | 13.89 | 14.88 | 15.87 | 16.86 | 17.86 | 18.85 | 19.84 |
2 | 0.94 | 1.92 | 2.94 | 3.94 | 4.92 | 5.90 | 6.89 | 7.87 | 8.86 | 9.84 | 10.82 | 11.81 | 12.79 | 13.78 | 14.76 | 15.74 | 16.73 | 17.71 | 18.70 | 19.68 |
3 | 0.90 | 1.84 | 2.82 | 3.84 | 4.88 | 5.86 | 6.83 | 7.81 | 8.78 | 9.76 | 10.74 | 11.71 | 12.69 | 13.66 | 14.64 | 15.62 | 16.59 | 17.57 | 18.54 | 19.52 |
4 | 0.86 | 1.76 | 2.70 | 3.68 | 4.70 | 5.76 | 6.78 | 7.74 | 8.71 | 9.68 | 10.65 | 11.62 | 12.58 | 13.55 | 14.52 | 15.49 | 16.46 | 17.42 | 18.39 | 19.36 |
5 | 0.82 | 1.68 | 2.58 | 3.52 | 4.50 | 5.52 | 6.58 | 7.68 | 8.64 | 9.60 | 10.56 | 11.52 | 12.48 | 13.44 | 14.40 | 15.36 | 16.32 | 17.28 | 18.24 | 19.20 |
6 | 0.78 | 1.60 | 2.46 | 3.36 | 4.30 | 5.28 | 6.30 | 7.36 | 8.46 | 9.52 | 10.47 | 11.42 | 12.38 | 13.33 | 14.28 | 15.23 | 16.18 | 17.14 | 18.09 | 19.04 |
7 | 0.74 | 1.52 | 2.34 | 3.20 | 4.10 | 5.04 | 6.02 | 7.04 | 8.10 | 9.20 | 10.34 | 11.33 | 12.27 | 13.22 | 14.16 | 15.10 | 16.05 | 16.99 | 17.94 | 18.88 |
8 | 0.70 | 1.44 | 2.22 | 3.04 | 3.90 | 4.80 | 5.74 | 6.72 | 7.74 | 8.80 | 9.90 | 11.04 | 12.17 | 13.10 | 14.04 | 14.98 | 15.91 | 16.85 | 17.78 | 18.72 |
9 | 0.66 | 1.36 | 2.10 | 2.88 | 3.70 | 4.56 | 5.46 | 6.40 | 7.38 | 8.40 | 9.46 | 10.56 | 11.70 | 12.88 | 13.92 | 14.85 | 15.78 | 16.70 | 17.63 | 18.56 |
10 | 0.62 | 1.28 | 1.98 | 2.72 | 3.50 | 4.32 | 5.18 | 6.08 | 7.02 | 8.00 | 9.02 | 10.08 | 11.18 | 12.32 | 13.50 | 14.72 | 15.64 | 16.56 | 17.48 | 18.40 |
11 | 0.58 | 1.20 | 1.86 | 2.56 | 3.30 | 4.08 | 4.90 | 5.76 | 6.66 | 7.60 | 8.58 | 9.60 | 10.66 | 11.76 | 12.90 | 14.08 | 15.30 | 16.42 | 17.33 | 18.24 |
12 | 0.54 | 1.12 | 1.74 | 2.40 | 3.10 | 3.84 | 4.62 | 5.44 | 6.30 | 7.20 | 8.14 | 9.12 | 10.14 | 11.20 | 12.30 | 13.44 | 14.62 | 15.84 | 17.10 | 18.08 |
13 | 0.50 | 1.04 | 1.62 | 2.24 | 2.90 | 3.60 | 4.34 | 5.12 | 5.94 | 6.80 | 7.70 | 8.64 | 9.62 | 10.64 | 11.70 | 12.80 | 13.94 | 15.12 | 16.34 | 17.60 |
14 | 0.46 | 0.96 | 1.50 | 2.08 | 2.70 | 3.36 | 4.06 | 4.80 | 5.58 | 6.40 | 7.26 | 8.16 | 9.10 | 10.08 | 11.10 | 12.16 | 13.26 | 14.40 | 15.58 | 16.80 |
15 | 0.42 | 0.88 | 1.38 | 1.92 | 2.50 | 3.12 | 3.78 | 4.48 | 5.22 | 6.00 | 6.82 | 7.68 | 8.58 | 9.52 | 10.50 | 11.52 | 12.58 | 13.68 | 14.82 | 16.00 |
16 | 0.38 | 0.80 | 1.26 | 1.76 | 2.30 | 2.88 | 3.50 | 4.16 | 4.86 | 5.60 | 6.38 | 7.20 | 8.06 | 8.96 | 9.90 | 10.88 | 11.90 | 12.96 | 14.06 | 15.20 |
17 | 0.34 | 0.72 | 1.14 | 1.60 | 2.10 | 2.64 | 3.22 | 3.84 | 4.50 | 5.20 | 5.94 | 6.72 | 7.54 | 8.40 | 9.30 | 10.24 | 11.22 | 12.24 | 13.30 | 14.40 |
18 | 0.30 | 0.64 | 1.02 | 1.44 | 1.90 | 2.40 | 2.94 | 3.52 | 4.14 | 4.80 | 5.50 | 6.24 | 7.02 | 7.84 | 8.70 | 9.60 | 10.54 | 11.52 | 12.54 | 13.60 |
19 | 0.26 | 0.56 | 0.90 | 1.28 | 1.70 | 2.16 | 2.66 | 3.20 | 3.78 | 4.40 | 5.06 | 5.76 | 6.50 | 7.28 | 8.10 | 8.96 | 9.86 | 10.80 | 11.78 | 12.80 |
20 | 0.22 | 0.48 | 0.78 | 1.12 | 1.50 | 1.92 | 2.38 | 2.88 | 3.42 | 4.00 | 4.62 | 5.28 | 5.98 | 6.72 | 7.50 | 8.32 | 9.18 | 10.08 | 11.02 | 12.00 |
These damage values are lower if a player wears pieces of diamond or netherite armor or has toughness added to the armor through commands.
Knockback reduction[edit | edit source]
Each netherite armor piece gives a knockback resistance (or reduction) of 10%, protecting 40% of all knockback with a full set.
Enchantments[edit | edit source]
Armor can be enchanted to provide various benefits. Enchantments can provide more protection or allow armor to resist certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.
An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments.
Leather | Golden | Chainmail | Iron | Turtle Shell | Diamond | Netherite |
---|---|---|---|---|---|---|
15 | 25 | 12 | 9 | 9 | 10 | 15 |
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.
Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
Enchantment | Damage reduced for | Type Modifier | EPF Level I |
EPF Level II |
EPF Level III |
EPF Level IV |
---|---|---|---|---|---|---|
Protection | All | 1 | 1 | 2 | 3 | 4 |
Fire Protection | Fire, lava, and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Blast Protection | Explosions | 2 | 2 | 4 | 6 | 8 |
Projectile Protection | Arrows, thrown tridents, ghast and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Feather Falling | Fall damage (including ender pearls) | 3 | 3 | 6 | 9 | 12 |
When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is cappedEPF / 25
, giving a maximum reduction of 20⁄25 (80%) at EPF 20.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using /give
to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
Armor Enchantment | Max Level |
---|---|
Protection | IV |
Fire Protection | |
Blast Protection | |
Projectile Protection | |
Feather Falling | |
Respiration | III |
Thorns | |
Depth Strider | |
Unbreaking | |
Soul Speed | |
Swift Sneak | |
Frost Walker | II |
Aqua Affinity | I |
Mending | |
Curse of Binding | |
Curse of Vanishing |
Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is an enchantment applicable only to leggings.
Durability[edit | edit source]
Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4HP of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Turtle Shell | 275 | N/A | N/A | N/A |
Leather | 55 | 80 | 75 | 65 |
Golden | 77 | 112 | 105 | 91 |
Chainmail | 165 | 240 | 225 | 195 |
Iron | 165 | 240 | 225 | 195 |
Diamond | 363 | 528 | 495 | 429 |
Netherite | 407 | 592 | 555 | 481 |
The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. The durability per unit does not depend on the tier of the armor.
Helmet | Chestplate | Leggings | Boots | |
---|---|---|---|---|
Durability/Unit | 68% | 61% | 66% | 100% |
This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.
This other chart shows the durability of each piece of armor in a set, as a percentage of the chestplate's durability. Additionally, the maximum durability of the chestplate is always a multiple of 16, leggings a multiple of 15, boots a multiple of 13, and helmets a multiple of 11.
Helmet | Chestplate | Leggings | Boots | |
---|---|---|---|---|
Durability percentage | 68.75% | 100% | 93.75% | 81.25% |
Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight.
Netherite armor does not lose durability from lava or fire damage.
Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Leather armor rustles | Players | When a piece of leather armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Chain armor jingles | Players | When a piece of chainmail armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Iron armor clanks | Players | When a piece of iron armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Gold armor clinks | Players | When a piece of gold armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Diamond armor clangs | Players | When a piece of diamond armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Netherite armor clanks | Players | When a piece of netherite armor is equipped | item | subtitles | 0.8 | 1.0/0.9 | 16 | |
Turtle Shell thunks | Players | When a turtle shell is equipped | item | subtitles | 1.0 | 1.0/0.85/1.1 | 16 | |
Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a piece of leather armor or a turtle shell is equipped | armor | 1.0 | 1.0 | |
Players | When a piece of chain armor is equipped | armor | 1.0 | 1.0 | |
Players | When a piece of iron armor is equipped | armor | 1.0 | 1.0 | |
Players | When a piece of gold armor is equipped | armor | 1.0 | 1.0 | |
Players | When a piece of diamond armor is equipped | armor | 1.0 | 1.0 | |
Players | When a piece of netherite armor is equipped. | armor | 1.0 | 1.0 | |
Blocks | When a piece of leather armor is dyed using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a piece of leather armor's dye is removed using a cauldron | cauldron | 0.1 | 1.0 | |
Players | When a piece of armor's durability is exhausted | random | 1.0 | 0.9 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Item tags | [hide]Translation key |
---|---|---|---|
![]() | leather_helmet | freeze_immune_wearables | item |
![]() | leather_chestplate | freeze_immune_wearables | item |
![]() | leather_leggings | freeze_immune_wearables | item |
![]() | leather_boots | freeze_immune_wearables | item |
![]() | chainmail_helmet | None | item |
![]() | chainmail_chestplate | None | item |
![]() | chainmail_leggings | None | item |
![]() | chainmail_boots | None | item |
![]() | iron_helmet | None | item |
![]() | iron_chestplate | None | item |
![]() | iron_leggings | None | item |
![]() | iron_boots | None | item |
![]() | diamond_helmet | None | item |
![]() | diamond_chestplate | None | item |
![]() | diamond_leggings | None | item |
![]() | diamond_boots | None | item |
![]() | golden_helmet | None | item |
![]() | golden_chestplate | None | item |
![]() | golden_leggings | None | item |
![]() | golden_boots | None | item |
![]() | turtle_helmet | None | item |
![]() | netherite_helmet | None | item |
![]() | netherite_chestplate | None | item |
![]() | netherite_leggings | None | item |
![]() | netherite_boots | None | item |
Name | Identifier | Numeric ID | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | leather_helmet | 298 | minecraft:leather_tier minecraft:is_armor | item |
![]() | leather_chestplate | 299 | minecraft:leather_tier minecraft:is_armor | item |
![]() | leather_leggings | 300 | minecraft:leather_tier minecraft:is_armor | item |
![]() | leather_boots | 301 | minecraft:leather_tier minecraft:is_armor | item |
![]() | chainmail_helmet | 302 | minecraft:chainmail_tier minecraft:is_armor | item |
![]() | chainmail_chestplate | 303 | minecraft:chainmail_tier minecraft:is_armor | item |
![]() | chainmail_leggings | 304 | minecraft:chainmail_tier minecraft:is_armor | item |
![]() | chainmail_boots | 305 | minecraft:chainmail_tier minecraft:is_armor | item |
![]() | iron_helmet | 306 | minecraft:iron_tier minecraft:is_armor | item |
![]() | iron_chestplate | 307 | minecraft:iron_tier minecraft:is_armor | item |
![]() | iron_leggings | 308 | minecraft:iron_tier minecraft:is_armor | item |
![]() | iron_boots | 309 | minecraft:iron_tier minecraft:is_armor | item |
![]() | diamond_helmet | 310 | minecraft:diamond_tier minecraft:is_armor | item |
![]() | diamond_chestplate | 311 | minecraft:diamond_tier minecraft:is_armor | item |
![]() | diamond_leggings | 312 | minecraft:diamond_tier minecraft:is_armor | item |
![]() | diamond_boots | 313 | minecraft:diamond_tier minecraft:is_armor | item |
![]() | golden_helmet | 314 | minecraft:golden_tier minecraft:is_armor | item |
![]() | golden_chestplate | 315 | minecraft:golden_tier minecraft:is_armor | item |
![]() | golden_leggings | 316 | minecraft:golden_tier minecraft:is_armor | item |
![]() | golden_boots | 317 | minecraft:golden_tier minecraft:is_armor | item |
![]() | turtle_helmet | 469 | minecraft:is_armor | item |
![]() | netherite_helmet | 748 | minecraft:netherite_tier minecraft:is_armor | item |
![]() | netherite_chestplate | 749 | minecraft:netherite_tier minecraft:is_armor | item |
![]() | netherite_leggings | 750 | minecraft:netherite_tier minecraft:is_armor | item |
![]() | netherite_boots | 751 | minecraft:netherite_tier minecraft:is_armor | item |
Item data[edit | edit source]
- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:dyed_color: The color applied of this leather armor or wolf armor item. More generally, it is used as the
minecraft:dye
color provider in item model definitions. Color codes are the hex code of the color converted to a decimal number, or can be calculated from the red, green and blue components using this formula:
Red<<16 + Green<<8 + Blue[note 1] - [NBT List / JSON Array] minecraft:dyed_color: Another format. A list containing 3 floats corresponding to red, green and blue values as a fraction (ranged 0 to 1, inclusive) that is automatically converted to the int format.
- [Int] minecraft:dyed_color: The color applied of this leather armor or wolf armor item. More generally, it is used as the
- [NBT Compound / JSON Object] minecraft:trim: Contains the trim applied to this armor piece.
- [String] pattern: The ID of the trim pattern.
- [String] material: The ID of the trim material, which applies a color to the trim.
- [NBT Compound / JSON Object] minecraft:trim: Contains the trim applied to this armor piece.
Material | [String] material |
---|---|
![]() |
minecraft:amethyst
|
![]() |
minecraft:copper
|
![]() |
minecraft:diamond
|
![]() |
minecraft:emerald
|
![]() |
minecraft:gold
|
![]() |
minecraft:iron
|
![]() |
minecraft:lapis
|
![]() |
minecraft:netherite
|
![]() |
minecraft:quartz
|
![]() |
minecraft:redstone
|
Pattern | [String] pattern |
---|---|
![]() |
minecraft:bolt
|
![]() |
minecraft:coast
|
![]() |
minecraft:dune
|
![]() |
minecraft:eye
|
![]() |
minecraft:flow
|
![]() |
minecraft:rib
|
![]() |
minecraft:sentry
|
![]() |
minecraft:snout
|
![]() |
minecraft:spire
|
![]() |
minecraft:tide
|
![]() |
minecraft:vex
|
![]() |
minecraft:ward
|
![]() |
minecraft:wild
|
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50 | Gold | |
![]() | ![]() | Iron Man | Wear a full suit of Iron Armor. | — | 15 | Bronze | |
![]() | ![]() | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | |
![]() | ![]() | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Cover Me in Debris | Get a full suit of Netherite armor | Have a full set of netherite armor in the inventory. |
![]() ![]() | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
![]() ![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | — |
![]() ![]() | Light as a Rabbit | Walk on Powder Snow... without sinking in it | Walk on powder snow while wearing leather boots. |
![]() ![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:[hide]
|
![]() ![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | — |
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
History[edit | edit source]
2008 | ![]() ![]() ![]() ![]() | ||||||
---|---|---|---|---|---|---|---|
June 20, 2008 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]Java Edition Classic | |||||||
June 14, 2009 | Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)". | ||||||
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||||
August 13, 2009 | Notch tested armor models with boots. | ||||||
0.24_SURVIVAL_TEST | ![]() ![]() | ||||||
![]() ![]() | |||||||
![]() ![]() | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | Removed plate and chain armor. Textures are now unused. | |||||
20091231-2255 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
20100206-2034 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Removed studded armor items. | |||||||
February 9, 2010 | ![]() | ||||||
20100212-1210 | Added armor models. | ||||||
![]() | |||||||
Armor can now be crafted. | |||||||
Chain armor now can be crafted by the item form of fire. | |||||||
20100218 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Armor now functions when worn. | |||||||
All helmets give 3 ( | ), all chestplates give 8 ( ), all leggings give 6 ( ), and all boots give 3 ( ).|||||||
Armors now have limited toughness, with lower tier armors less durable than higher tier armors. | |||||||
[hide]Java Edition Alpha | |||||||
v1.0.8 | With the introduction of leather, "Cloth" Armors have been renamed to Leather Armor. | ||||||
Leather armor is now crafted with leather instead of cloth. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. Basically, before this, taking damage would decrease the durability (depleting the armor bar) , and the lower the durability, the lower the protection amount. | |||||
Armor durability increased. | |||||||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests. | ||||||
Beta 1.9 Prerelease 4 | Armor can now be enchanted. | ||||||
1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages. | |||||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear armor. | |||||
12w21a | Chain armor can now be obtained legitimately in survival mode through trading. | ||||||
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||||
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||||
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||||
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||||
12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
12w34b | ![]() ![]() ![]() | ||||||
12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
12w37a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates. | |||||
1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking. | |||||
Dispensers can now equip nearby players with armor. | |||||||
1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses. | |||||
1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing. | |||||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||||
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||||
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||||
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||||
14w05a | Armor no longer turns red when mobs and players are hurt. | ||||||
14w06a | Armor is now visible on giants. | ||||||
14w25a | Chain armor cannot be crafted anymore due to the item form of fire being removed. | ||||||
1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city chests. | |||||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.[4] | |||||||
15w34b | Armor durability now affects armor value. | ||||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
15w36d | Armor durability affecting value has been removed. | ||||||
Armor now has an attribute controlling the defense points. | |||||||
15w43a | The average yield of gold chestplates in nether fortress chests has been decreased. | ||||||
15w50a | Added equip sounds for all types of armor. | ||||||
16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
16w05a | Armor calculations have been changed, once again. | ||||||
1.11 | 16w39a | Diamond and chain chestplates are now found in the new woodland mansion chests. | |||||
1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317. | |||||
18w07a | ![]() ![]() | ||||||
18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins. | ||||||
18w10a | Leather tunics can now generate in buried treasure chests. | ||||||
18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks. | ||||||
18w20a | "Chain" armor have been renamed to "Chainmail". | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w48a | Leather armor can now be found in chests in village tanneries. | ||||||
18w50a | Armor stands equipped with iron armor now generate in updated taiga villages. | ||||||
19w08a | ![]() ![]() ![]() ![]() | ||||||
19w11a | Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively renewable again. | ||||||
Armorer villagers can now sell all 4 pieces of iron armor. Previously, they sell only iron helmets and chestplates. | |||||||
Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly dyed. | |||||||
19w13a | Armorer villagers now give chainmail armor to players under the Hero of the Village effect. | ||||||
1.16 | 20w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
20w07a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
![]() | |||||||
20w09a | ![]() ![]() ![]() | ||||||
20w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | |||||||
Netherite armor can no longer be crafted. | |||||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
20w16a | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
20w17a | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||||
20w20a | The player now gets the advancement "Cover Me in Debris" when they have a full set of netherite armor in their inventory. | ||||||
pre3 | The special helmet models and textures created for piglins have been removed except for leather armor. | ||||||
1.16.2 | 20w30a | Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged. | |||||
1.16.4 | Pre-release 1 | ![]() | |||||
1.17 | 20w46a | Leather boots now prevent sinking in powder snow. | |||||
20w48a | Wearing any piece of leather armor now prevents freezing entirely. | ||||||
21w13a | The two unused textures of the leather cap for piglin[6][7] has been removed. | ||||||
Leather boots now prevent fall damage when landing on powder snow. | |||||||
1.18.2 | 22w03a | Netherite armor knockback resistance is no longer random. | |||||
1.19 | 22w13a | Iron and diamond leggings may now be found in ancient city chests. | |||||
22w17a | Changed the leather cap texture from ![]() ![]() | ||||||
Pre-release 1 | Equipping armor through the inventory now plays a sound.[8] | ||||||
1.19.4 Experiment | 23w04a | Non-leather armor can now be trimmed using a smithing template at a smithing table. | |||||
There are 10 types of material that determine the color of the trim:
| |||||||
Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
1.19.4 | 23w05a | Armor can now be swapped by using them in the hotbar.[9] | |||||
1.19.4 Experiment | 23w05a | Leather armor can now be trimmed using a smithing table. | |||||
Armor can now have trims of the same material it is made out of. | |||||||
The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels. | |||||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
Added a darkest pixel to chestplate_trim trim item texture. | |||||||
1.20 | 23w17a | The player now gets the advancement "Crafting a New Look" when they craft a trimmed armor at a smithing table, and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | |||||
1.21.2 | 24w33a | Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.6.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
v0.8.0 | build 2 | ![]() ![]() ![]() ![]() | |||||
v0.9.0 | build 1 | Iron armor now naturally generates in village chests and a stronghold altar chest. | |||||
v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||||
v0.12.1 | build 1 | Armor can now be worn by mobs. | |||||
Golden chestplates can now be found in nether fortress chests. | |||||||
Chain armor can now be obtained in survival mode from a mob wearing it. | |||||||
Leather boots can now be obtained from fishing as a "junk" item. | |||||||
v0.14.0 | build 1 | ![]() ![]() ![]() ![]() | |||||
Leather armor can now be dyed. | |||||||
v0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor. | |||||
v0.15.10 | Capes no longer clip through armor. | ||||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city. | |||||
1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chain armor are now sold by armorer smith villagers via trading. | |||||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||||
Diamond chestplates and chain chestplates can now be found inside woodland mansion chests. | |||||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Chain helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||||
Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||||
beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests. | ||||||
1.5.0 | beta 1.5.0.4 | ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Iron armor now can be found in plains village weaponsmith chests. | |||||||
Leather armor can now be found inside plains village tannery chests. | |||||||
1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||||
Iron helmets can now be found in village armorer chests. | |||||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||||
Leather leggings and pants are now sold by leather worker villagers. | |||||||
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers. | |||||||
beta 1.11.0.5 | ![]() ![]() ![]() ![]() | ||||||
1.12.0 | beta 1.12.0.2 | ![]() | |||||
1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||||
Armor no longer turns red when mobs and players are hurt. | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() | |||||||
Armor can now be obtained from piglins that naturally spawn with golden armor. | |||||||
beta 1.16.0.57 | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
Netherite armor can no longer be crafted. | |||||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||||
beta 1.16.0.63 | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||||
release | Added the achievement "Cover me in debris", unlocked when the player has a full set of netherite armor in their inventory. | ||||||
1.16.200 | beta 1.16.200.52 | ![]() | |||||
beta 1.16.200.53 | Netherite Armor now gives a 90% reduction in Knockback. | ||||||
beta 1.16.200.52 | Leather boots now prevent sinking in powder snow. | ||||||
1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely. | |||||
1.19.80 Experiment | Preview 1.19.80.21 | Armor can now be trimmed using a smithing template at a smithing table. | |||||
Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
Preview 1.20.0.24 | Added the achievement "Smithing with style", unlocked when the player applies these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Added a quick equip for armor to the inventory interface. | |||||||
TU12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
TU14 | 1.04 | Leather armor can now be dyed. | |||||
Item repair can now repair armor. | |||||||
Chain armor can now be obtained legitimately in survival mode through trading. | |||||||
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||||
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||||
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||||
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Dispensers can now equip nearby players with armor. | ||
TU24 | CU12 | 1.16 | 1.16 | 1.16 | Armor no longer turns red when mobs and players are hurt. | ||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | Armor now have the quick equip functionality. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leather boots can now be obtained as one of the "junk" items by fishing. | |
Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||||||
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||||
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||||
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||||
TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Armor can now be swapped by using them in the hotbar. | |
Equipping armor using the quick equip functionality in creative mode no longer duplicates the armor. | |||||||
TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Equipping armor with the quick equip functionality now plays a sound, which is unused in Java Edition. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |
Armor now shows armor points in tooltips. | |||||||
Changed armor equipping sounds. | |||||||
Enchanted iron and diamond armor can now be found in end city chests. | |||||||
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Diamond and chain chestplates are now found in the new woodland mansion chests. |
Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition. | |||||||
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Leather armor can now be dyed with a cauldron. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() | ||
Chain helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||||||
Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||||
Leather chestplates and golden helmets can now be found inside underwater ruins chests. | |||||||
Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.91 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.9.19 | Diamond and chain chestplates are now found in the new woodland mansion chests. |
- February 20, 2024:
A Mojang video about bugs shows early textures of netherite items, including armor: [1].
- Armor durability from Indev until late Beta
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Leather | 33 | 48 | 45 | 39 |
Golden | 66 | 96 | 90 | 78 |
Chainmail | 66 | 96 | 90 | 78 |
Iron |
132 | 192 | 180 | 156 |
Diamond | 264 | 384 | 360 | 312 |
-
First image of armor.
-
Notch wearing multiple armor types.
-
Dinnerbone's first screenshot of dyed armor.
-
First screenshot of armor in the Pocket Edition.
-
Equipping armor in the early Pocket Edition.
-
Jeb showing advanced armor tooltips.
-
A comparison of the two historical armor models
-
Plate armor.
-
Chain armor.
-
How the plate would look on a player.
-
A zombie wearing a plate chestplate.
-
A zombie wearing a full set of plate armor.
-
A skeleton wearing a plate helmet.
-
A skeleton wearing a plate chestplate.
-
First image of dyed armor in Bedrock Edition.
Issues[edit | edit source]
Issues relating to "Armor" or "Armour" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Renders[edit | edit source]
Helmets[edit | edit source]
Chestplates[edit | edit source]
Leggings[edit | edit source]
Boots[edit | edit source]
Full Armor Sets[edit | edit source]
Screenshots[edit | edit source]
-
Trading for chainmail armor with a villager.
-
A player equipped with a full set of dyed leather armor.
-
An entire set of enchanted netherite armor on an armor stand.
-
A display of all armor trims in every color on netherite armor.
-
A display of all armor trims on netherite armor, using emerald as the trim material.
-
A display of all armor trim colors, using the ward trim on a netherite helmet.
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Noor in trimmed iron armor.
-
Ditto, but in netherite armor.
-
A zombified piglin with full netherite armor.
In other media[edit | edit source]
-
Pixel art of Alex in trimmed iron armor.
-
Alex wearing iron armor in the Nether.
-
Champion’s Armor, a unique armor set featured in Minecraft Dungeons.
-
The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate.
-
A crafting grid for a diamond chestplate for official T-shirts made by JINX.
-
Still of old netherite items taken from "WHAT IS YOUR FAVORITE BUG FROM MINECRAFT?"
See also[edit | edit source]
Notes[edit | edit source]
- ↑ For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
References[edit | edit source]
- ↑ MCPE-109048
- ↑ Piglins spawn naturally only with gold, although other armor type can picked up.
- ↑ "Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug." — Cannot dispense armor or mob heads onto villagers or zombies — resolved as "Cannot Reproduce".
- ↑ MC-182478
- ↑ "[MC-172110] Texture of turtle shells is missing when worn by a piglin or zombified piglin - Jira" – Mojira, February 14, 2020.
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
- ↑ MC-94060 — Equipping armor/elytra through inventory or dispenser doesn't play sounds — resolved as "Fixed".
- ↑ MC-216270 — resolved as "Fixed".
[edit | edit source]
[hide] | |
---|---|
Helmet | |
Chestplate | |
Leggings | |
Boots | |
Horse Armor | |
Other | |
April Fools' jokes |