Durability

Durability is a property that affects tools, weapons, and armor. It represents the number of useful actions an item can perform and depletes upon item use. The bar starts at green, but as the durability decreases, the color gradually turns to yellow, then orange, and finally red. When the durability is empty, the item is about to be destroyed, apart from the Elytra, which changes to a broken state in which it is unusable until repaired. Durability may be increased by combining two damaged items in the crafting grid or a grindstone, repairing them with materials in an anvil, or through the Mending enchantment.
Interface[edit | edit source]
The remaining durability of any item can be seen by looking at the item's durability bar on the bottom of the item icon in the inventory and action bar. Unused items do not display a durability bar. As the item's durability decreases, the bar's colored area shortens right to left, changing color from green to red and leaving an empty gray part. When the item has a small number of uses left, the durability bar is represented as empty, due to rounding to the nearest pixel 1-down, until the tool or armor is destroyed.
In Java Edition, the numeric durability of the player's items can be displayed in-game by pressing F3+H. This enables additional information in the tooltips for items in the player's inventory.
A weapon, tool or piece of armor picked up by a mob does not decrease in durability;[1] it remains the same as when the item was first picked up by the mob. However, a helmet worn by an undead mob in sunlight loses durability due to the helmet absorbing the mob's damage from burning.[2] In Java Edition, a crossbow wielded by a pillager or a piglin also loses durability and eventually breaks;[3] this is not the case in Bedrock Edition.[4]
Items with the minecraft:unbreakable
component do not deplete their durability or break when used. Their durability is not shown, even with advanced tooltips enabled, though it is retained in the NBT data. Such an item can be acquired using /give @s <item_name>[unbreakable={}]
.[Java Edition only]
Most items have the same durability in Java Edition as they do in Bedrock Edition, but due to a bug[5], items can be used one extra time in Bedrock Edition.
Armor durability[edit | edit source]
Armor durability is based on the armor's type (head, torso, legs, feet) and material (leather, gold, chain mail, iron, diamond, and netherite). Any time the player takes damage that can be reduced by armor, each piece of armor they are wearing loses 1 durability for every 4HP of incoming damage (rounded down, but never below 1).
Armor can reduce damage from the following sources:
- Direct attacks from mobs and other players
- This includes Strength and Weakness status effects or extra damage from enchantments.
- Getting hit with an arrow, shulker bullet, thrown trident, egg, snowball, llama spit, fireball, or wither skull
- This includes extra damage from enchantments.
- Getting hit with an egg or snowball
- Laser beam from a guardian or elder guardian
- Damage from Thorns enchantment (as well as guardian's spikes)
- Getting struck by lightning
- Getting hit by a falling anvil or stalactite
- Touching a block of fire, lava, magma block (does not damage netherite armor)
- Touching a cactus, or moving inside sweet berry bush
- Explosions (including fireworks, but deals more than one point of durability)
- Getting hit by or falling into a pointed dripstone (excludes fall damage which ignores armor)
The following types of damage are not reduced by ordinary armor and have no effect on the armor's durability, but some enchantments protect against them:
- Ongoing damage from being on fire
- Suffocating inside a block or due to entity cramming (also includes the world border)
- Drowning in water (partially for turtle shells)
- Fall damage (including ender pearls)
- Colliding a block with elytra
- Magic (evoker fangs, dragon's breath, Poison, Wither and Instant Damage status effects)
- Being inside of a powder snow block (except entities wearing leather armor, which prevents freezing damage)
The following types of damage are not reduced by ordinary armor, even with enchantments such as Protection:
- Falling into the void or
/kill
- Starvation
- Warden's ranged sonic attacks
Values in the table below represent the number of points of durability damage this armor can take before it is destroyed.
Note that every time the player takes damage that armor is capable of reducing (see above), it counts as one point of durability damage for every worn armor piece.
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Turtle shell | 275 | N/A | N/A | N/A |
Leather | 55 | 80 | 75 | 65 |
Golden | 77 | 112 | 105 | 91 |
Chainmail | 165 | 240 | 225 | 195 |
Iron | 165 | 240 | 225 | 195 |
Diamond | 363 | 528 | 495 | 429 |
Netherite | 407 | 592 | 555 | 481 |
Tool & weapon durability[edit | edit source]
Some tools are not block-breaking tools: this includes fishing rods, carrots on sticks, flint and steel, warped fungi on sticks, brushes, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage by being used in their own various manners.
For block-breaking tools, a use is counted if a player completely breaks apart one block or hits a mob. If a block is partially broken, this is not counted as a full use. Additional uses can be counted with specific actions performed by the item (e.g. paving dirt by a shovel).
Weapons with durability take damage from attacks: either a melee hit (sword, trident and mace) or a shot/throw (bow, crossbow and trident).
Items with an Unbreaking enchantment do not always lose durability when used; for a given enchantment level, the chance of losing durability is 1 in (1+level). Such items last on average an extra level times their original durability.
Some blocks, such as short grass and crops, break instantly with any tool or an empty hand. This is distinct from blocks which do not naturally break instantly being broken by a tool with high speed. For more information, see Breaking § Instant breaking and Breaking § Blocks by hardness.
- Breaking a block that naturally breaks instantly counts as 0 uses.
- Breaking other blocks counts as 1 use.
- Paving dirt-like block using a shovel to make a dirt path counts as 1 use.
- Using an axe on a log or wood to strip it counts as 1 use.
- Using an axe on copper-related blocks, if they are waxed or oxidized, counts as 1 use.
- Hitting a mob (hostile, neutral or passive) counts as 2 uses.
Hoes:
- Breaking a block that naturally breaks instantly counts as 0 uses.
- Breaking other blocks counts as 1 use.
- Tilling dirt or grass counts as 1 use.
- Hitting a mob counts as 1 use.
- Hitting a mob counts as 0 uses.
- Shearing a shearable mob counts as 1 use.
- Shearing a bee nest or beehive counts as 1 use.
- Shearing the tip of cave vines, kelp, weeping vines or twisting vines counts as 1 use ([Java Edition only]).
- Breaking any block counts as 1 use.
- Breaking a block that naturally breaks instantly counts as 0 uses.
- Hitting a mob counts as 1 use.
- Breaking other blocks counts as 2 uses.
- Breaking a block or hitting a mob counts as 0 uses.
- Casting the line and reeling it in empty counts as 0 uses.
- Reeling in an item counts as 1 use.
- Catching the bobber/hook on a block, then reeling it in, counts as 2 uses.
- Using the line to yank on an item counts as 3 uses.
- Using the line to yank on a mob counts as 5 uses.
- Breaking a block or hitting a mob counts as 0 uses.
- Using the boost counts as 7 uses in Java Edition or 2 uses in Bedrock Edition.
- Breaking a block or hitting a mob counts as 0 uses.
- Using the boost counts as 1 use.
- Breaking a block or hitting a mob counts as 0 uses.
- Using it to set a block on fire or light a nether portal counts as 1 use.
Bows:
- Breaking a block or hitting a mob counts as 0 uses.
- Firing an arrow counts as 1 use.
- Breaking a block that naturally breaks instantly counts as 0 uses.
- Attacking a mob or throwing counts as 1 use.
- Breaking other blocks counts as 2 uses.
- Flying for one second counts as 1 use. The durability cannot go below 1.
- When the shield blocks an attack, it takes damage equal to the strength of the attack (rounded down) plus 1. Note: when the shield blocks an attack of 3HP or stronger, it takes durability damage equal to the strength of the attack rounded up.
- Shooting an arrow counts as 1 use.
- Shooting three arrows (when enchanted with Multishot) counts as 3 uses.
- Shooting a firework rocket counts as 3 uses.
- Shooting three firework rockets (when enchanted with multishot) counts as 3×3 = 9 uses.
Sparklers and glow sticks[Bedrock Edition and Minecraft Education only]:
- Durability gradually decreases while the item is active and held in hand.
- If the player has a lit sparkler in their inventory and goes into the water, the sparkler is destroyed immediately regardless of durability.
- Breaking a block or hitting a mob counts as 0 uses.
- Brushing suspicious sand or suspicious gravel counts as 1 use.
- Brushing an armadillo scute off an armadillo counts as 16 uses.
Using a tool properly maximizes its durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type.
- Materials
- Gold: 32 uses (Least durable)
- Wood: 59 uses
- Stone: 131 uses
- Iron: 250 uses
- Diamond: 1561 uses
- Netherite: 2031 uses (Most durable)
- Specific tools and weapons
- Flint and steel: 64 uses
- Brush: 64 uses
- Fishing rod: 64 uses [Java Edition only] or 384 uses [Bedrock Edition only]
- Carrot on a stick: 25 uses
- Warped fungus on a stick: 100 uses
- Shears: 238 uses
- Shield: 336 uses
- Bow: 384 uses
- Trident: 250 uses
- Elytra: 432 uses
- Crossbow: 465 uses
- Mace: 500 uses
- Sparkler [Bedrock Edition and Minecraft Education only] : 100 uses
- Glow stick [Bedrock Edition and Minecraft Education only] : 100 uses
Combining[edit | edit source]
Tools, weapons, and armors can have their durability combined, by crafting, using a grindstone, or by using an anvil. Crafting or using a grindstone gives the item with the sum of both items' durability added by 5% of the full durability of the item. Anvils give the item with the sum of the durability of both items' added by 12% of the full durability of the item. Tools, weapons, and armors can only be crafted in twos.
Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Item breaks | Players | When an item's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When an item's durability is exhausted | random | 1.0 | 0.9 |
History[edit | edit source]
[hide]Java Edition Indev | |||||||
---|---|---|---|---|---|---|---|
0.31 | 20100110 | When iron tools were introduced, they had infinite durability. | |||||
20100128-2200 | When wooden, stone, and diamond tools were introduced, they had infinite durability. | ||||||
20100131 | Durability of all tools are no longer infinite. Iron tools have 129 uses, wooden tools have 33, stone tools have 65, diamond tools have 257, and gold tools have 33. | ||||||
[hide]Java Edition Infdev | |||||||
20100313 | Diamond tools' durability has been increased to 513. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.3 | Diamond tools' durability have been increased to 1025. | ||||||
v1.0.5_01 | When a tool breaks in singleplayer, the game no longer considers the last block broken, as if it had been done with the player's hands. | ||||||
[hide]Java Edition Beta | |||||||
1.2 | The durability of wood, stone, iron, and diamond tools have been increased to about twice the previous value. The durability of gold tools was not increased, but they were given a speed boost. | ||||||
[hide]Java Edition | |||||||
1.0.0 | ? | Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This is no longer the case as of 1.9-pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be greatly augmented with a set of low-quality, low-tier armor. | |||||
When a tool breaks in multiplayer, the game no longer considers the last block broken, as if it had been done with the player's hands. | |||||||
1.3.1 | 12w24a | Breaking a block that can be instantly mined by hand while holding a block-breaking tool no longer reduces the tool's durability. | |||||
1.4.2 | 12w41a | F3 + H now shows tool and armor durability on damaged items. | |||||
1.9 | 15w42a | Added Mending, which can repair items with durability. | |||||
1.11 | 16w41a | The durability bar is revamped: The color is now bright during the entire length of the bar. | |||||
Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
The background of the durability bar is now completely black, where it used to be transparent. | |||||||
1.13.1 | 18w30b | The durability of all items are decreased by one due to the fix of MC-120664. | |||||
1.18 | 21w37a | The durability of crossbows is increased to 465 to match Bedrock Edition. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.2.0 | When stone tools and shears were introduced, they had infinite durability as crafting was not yet implemented. | ||||||
v0.3.0 | When wooden tools were introduced, they had 11 uses. | ||||||
Stone tools' durability have been decreased to 132 uses. | |||||||
v0.3.3 | Attacking mobs now counts as 1 use for swords and 2 uses for axes, pickaxes, and shovels. | ||||||
The durability of wooden tools has been increased from 11 uses to 60 uses. | |||||||
The durability of iron and diamond tools has been increased to match Java Edition. | |||||||
[hide]Bedrock Edition | |||||||
1.20.80 | Preview 1.20.80.20 | The durability bar is revamped: The color is now bright during the entire length of the bar, matching Java Edition. | |||||
Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
The background of the durability bar is now completely black, where it used to be transparent. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added durability. |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added Mending, which can repair items with durability. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The durability bar is revamped: The color is now bright during the entire length of the bar. |
Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
The background of the durability bar is now completely black, where it used to be transparent. |
Issues[edit | edit source]
Issues relating to "Durability" are maintained on the bug tracker. Issues should be reported and viewed there.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-151686 — Swords used by non-player entities don't consume durability
- ↑ MC-3453 — resolved as "Works As Intended".
- ↑ MC-163960 — resolved as "Works As Intended".
- ↑ MCPE-67489 — Pillager doesn't break their crossbow
- ↑ MCPE-176713
[edit | edit source]
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