Bedrock Edition 1.21.50/Development versions
This is a list of Bedrock Edition 1.21.50 development versions.
Preview 1.21.50.20
Beta 1.21.50.20 (ChromeOS, Android) or Preview 1.21.50.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.50, released on October 9, 2024,[1] which adds The Garden Awakens features and fixes bugs.
This version was accidentally released for all Android players, including those not enrolled in the beta program.[2][3] This was fixed the next day by reuploading Bedrock Edition 1.21.31 for all players, and then reuploading the beta correctly with the version number 1.21.50.22.
Additions
Blocks
- A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
- It can spawn a creaking mob when it is nighttime, and it is placed between two correctly aligned pale oak log blocks.
- Is active during night and dormant during day.
- Sends a trail of particles towards the connected creaking when the creaking gets hit by the player.
- Particle speed is affected by the distance of the creaking from the heart block.
- Mining the block is most efficiently done with an axe, but it only drops when using a Silk Touch tool.
- When creaking heart block is destroyed, the connected creaking is removed.
- Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
- Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
- Generates naturally in the pale garden biome.
- Pale moss blocks can be bonemealed to spread to compatible blocks.
- Generates naturally in the pale garden biome.
- When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it.
- Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
- A new type of leaves.
- A new type of log, as well as a stripped variant.
- Can be used to craft pale oak wood and planks.
- A new type of plank.
- Can be used to craft pale oak boats, boats with chest, buttons, doors, fences, fence gates, hanging signs, pressure plates, signs, slabs, stairs, and trapdoors.
- A new type of sapling.
- Can be placed in flower pots.
- A new type of wood, as well as a stripped variant.
- Can be used to craft pale oak planks.
Mobs
- The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
- Is not affected by light levels but spawns and despawns based on day/night cycle.
- It will follow and attack players up to 32 blocks away from its creaking heart block.
- An activated creaking will not move if a player is looking at it.
- A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
- Creaking is invulnerable to damage.
- When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
- When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
- Creaking cannot enter boats.
- Creaking spawned from a creaking heart can not go through portals.
- The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart).
- Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
World generation
- A new biome which contains pale oaks and Pale Moss blocks/carpet.
- It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees.
- Animal mobs do not spawn naturally.
- The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
- Any tinted leaves places in the biome also get a desaturated, gray look.
- A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
- Generates naturally in the pale garden biome.
- Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
General
- Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
- Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
- Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
Changes
Blocks
- Pickaxes and shovels no longer mine them as quickly as axes.
- Swords can now cut them instantly, as they do bamboo.
- Axes no longer mine them faster.
- Maces no longer mine them faster than other non-sword tools.
Copper Trapdoors and Copper Bulbs
- They now require a stone pickaxe or better for drops and quick mining.
- They now can be mined quickly with any pickaxe.
- If player somehow manage to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
- They are now faster to mine with any improper tool.
- A note block placed above them now plays the proper sound.
- Axes no longer mine them faster.
Command format
- Added a new option to toggle between Server Authoritative Movement and Client Authoritative Movement.
- Use
/set_movement_authority server
to enable Server Authoritative Movement. - Use
/set_movement_authority client
to enable Client Authoritative Movement. - This command is currently preview-only and may not be active in some vanilla world.
- Use
- Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix
t
to indicate ticks, postfixs
to indicate seconds, or with the postfixd
to indicate days. Players can also give the argumentappend
to add their request to the queue no matter what, orreplace
(which is also the default) to replace all current matching requests with the new one.
Gameplay
- There is now a warning message when the player is prevented from entering an unloaded chunk.
- Players will keep their inventory after dying on Easy and Peaceful difficulties.
General
- The following block tags are no longer behind the "Upcoming Creator Features" experimental toggle:
minecraft:diamond_tier_destructible
minecraft:iron_tier_destructible
minecraft:is_axe_item_destructible
- Has been renamed from
minecraft:is_hatchet_item_destructible
.
- Has been renamed from
minecraft:is_hoe_item_destructible
minecraft:is_mace_item_destructible
minecraft:is_pickaxe_item_destructible
minecraft:is_shears_item_destructible
minecraft:is_shovel_item_destructible
minecraft:is_sword_item_destructible
minecraft:netherite_tier_destructible
minecraft:stone_tier_destructible
- Removed the following block tags:
minecraft:is_digger_item_destructible
minecraft:is_tool_item_destructible
minecraft:gold_tier_destructible
minecraft:wood_tier_destructible
- Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
- Change the order of tabs in the settings screen.
- Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
- Hid "Create from template", and "Import world" buttons when in trial mode.
- Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
Items
- Mace damage now scales with distance fallen when it is used by mobs.
Mobs
- They can now pick up bundles.
Technical
Add-Ons and Script Engine
- The [Beta] fields in the
minecraft:looked_at
andminecraft:home
entity components are no longer marked as [Beta] and no longer requireuse_beta_features
to be specified in the root JSON object.
- Updated
minecraft:destructible_by_mining
component, new fielditem_specific_speeds
no longer experimental.
Entity Components
- Added new component
minecraft:can_attack_ghast
. When added to an entity, it enables that entity to target and attack ghasts.
Entity Event Responses
- Added the
play_sound
entity event response, which allows the owner entity to emit sounds.- The
sound
field specifies the sound event to play. - Sounds are played at the owner entity's position.
- The
General
- Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
Network Protocol
- New actor type added:
Creaking (146)
. - New level events added:
ParticleCreakingHeartTrail
,ParticleCreakingTeardown
. - New level sound events added:
ImitateCreaking
,CreakingHeartTrail
,CreakingHeartSpawn
,Activate
,Deactivate
,Freeze
,Unfreeze
.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Creator Cameras: New Third Person Presets" experimental toggles.
Additions
Command format
/loot
- The
mine
overload was added to the/loot
command under the Upcoming Creator Features experiments.
Technical
Add-Ons and Script Engine
- Added
canUseBlockAsIcon
bool to theminecraft:block_placer
item component network data to fix bug where clients did not render the block item correctly.
API
- Add
collectRuntimeStats
to@minecraft/debug-utilities
module, exposing script runtime memory usage. - Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
- Extended
PlayerInputPermissions
script class to read and write the new input permissions - Extended
/inputpermission
command to use the new input permissions - Extended
haspermission
selector to use the new input permissions
- Extended
- Added
initialRotation
optional member toSpawnEntityOptions
for specifying the initial rotation of the spawned entity in degrees.
Camera
- Added
minecraft:fixed_boom
preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
- Added
query.last_input_mode_is_any
.- It takes one or more arguments (
keyboard_and_mouse
,touch
,gamepad
, ormotion_controller
). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
- It takes one or more arguments (
- Added
query.touch_only_affects_hotbar
.- It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
Scripting
- Added enum
InputMode
.export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }
- Added class
InputInfo
.- Field
touchOnlyAffectsHotbar
. Whether the player touch input only affects the touchbar or not. - Field
lastInputModeUsed
. The last input mode used by the player. - Added field
inputInfo
.
- Field
- Added class
PlayerInputModeChangeAfterEvent
.- Field
newInputModeUsed
, the new input mode used by the player. - Field
player
, the player that had the input mode change. - Field
previousInputModeUsed
, the previous input mode used by the player.
- Field
- Added class
PlayerInputModeChangeAfterEventSignal
.
Changes
Technical
API
BlockComponentTypes
- Moved
FluidContainer
frombeta
to1.16.0
.
- Moved
- Moved
BlockFluidContainerComponent
frombeta
to1.16.0
. - Moved
FluidContainer
frombeta
to1.16.0
.
Graphical
- End Portals now cast shadows in the Deferred Technical Preview.
- Improved the visibility of reflective surfaces when underground in the Deferred Technical Preview.
- Slightly reduced the intensity of the wrapping effect of sub surface scattering in the Deferred Technical Preview.
Fixes
From released versions before Bedrock Edition 1.21.50
- MCPE-32826 – Wither boss heads does not look at the player or mob correctly when he is attacking.
- MCPE-42373 – Vindicators/Evokers attack Pillagers when hit by them.
- MCPE-44454 – Vexes don't take damage after a period of time.
- MCPE-46922 – Respiration enchantment does not increase the time between taking drowning damage.
- MCPE-48265 – Wither boss still can move during the spawn animation.
- MCPE-50057 – Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
- MCPE-53775 – Vines, tallgrass and ferns have color overlays applied twice.
- MCPE-64537 – Wither spawning and death animations are broken.
- MCPE-93323 – Swords breaks blocks faster than hand.
- MCPE-120237 – Player world spawn is sometimes underwater.
- MCPE-135605 – Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
- MCPE-135606 – Purpur pillars cannot be used to craft purpur slabs.
- MCPE-162158 – Stone buttons do not drop when broken by hand.
- MCPE-164543 – Can't distribute items across other items.
- MCPE-170791 – Content Log GUI in Education Edition worlds.
- MCPE-173582 – Sponges no longer make a sound when absorbing water.
- MCPE-174345 – Sponge and Wet Sponge blocks don't have new sounds.
- MCPE-179702 – If name of world is "tnt" it displays as "TNT" instead.
- MCPE-180140 – Warden textures are completely black in the Deferred Technical Preview.
- MCPE-181435 – The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
- MCPE-186619 – Bundle UI sounds play from the corner of the block the player is standing on.
Other
- Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
- Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
- Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
- Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
- Fixed a crash that could sometimes occur after uploading and joining a Realm.
- Fixed an issue where the game would occasionally hang when loading resources.
- Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
- Improved feedback to user when Realm uploads fail due to naming.
- The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
- Fixed a visual glitch which could occur when navigating between the death screen and game menu.
- Fixed a bug where the chat button on the experimental bed screen could be focused when not being visible in certain scenarios (Preview only).
- Fixed a bug where the chat button would be incorrectly shown on the new bed screen when the
playerssleepingpercentage
game rule was set to above 100 in certain scenarios (Preview only). - Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
- Fixed soft-lock UI bug when an expired Realm was deleted.
- Fixed TextureSets for multi-textured mobs, such as llamas in the Deferred Technical Preview.
- Fixed the orientation of normal maps for mobs on Android in the Deferred Technical Preview.
Preview 1.21.50.24
Beta 1.21.50.24 (ChromeOS, Android) or Preview 1.21.50.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and second Preview version for Bedrock Edition 1.21.50, released on October 17, 2024,[4] which fixes bugs.
Changes
Blocks
All Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
- The blocks that require support now always drop when broken with any tool.
- Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
- Is now slower to mine with an improper tool.
- Creaking heart with a spawned creaking and partial pale oak support now deactivates if the creaking is despawned via commands.
- Creaking heart data is no longer retained when ctrl-picking the block in Creative mode.
- Creaking heart is now immovable by pistons.
- Creaking heart can no longer be used as fuel.
- Creaking heart spawning and despawning its creaking now emits vibrations from the creaking’s position.
- They no longer generate in the Pale Garden biome.
- They are now grown into pale oaks with hanging pale moss on them, but no pale moss patch at their base.
Items
- Updated item's texture.
- The texture of the item has been adjusted for consistency with other boats with chest.
Mobs
- Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
General
- Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
- Added a new Realm Event related to mobs.
UI
- Removed the "New Bed Screen" toggle from video settings. (Preview only)
- Added missing quickswap animations in GUI for several blocks.
World generation
- Tweaked the size and placement of pale moss patches:
- Pale moss patches are now larger when naturally generated.
- Pale moss patches now have a chance to naturally generate without being adjacent to a pale oak.
- Pale moss patches now have less tall grass growing on them.
- Increased pale oak density to match Java Edition.
Technical
API
- Added
beforeEvents
object to@minecraft/server-net
module version1.0.0-beta
which exposes two events:packetReceive
: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.packetSend
: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
Blocks
- Added new field
ambient_occlusion_exponent
toblocks.json
file schema in resource packs, replaces brokenbrightness_gamma
field.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Additions
Technical
- Added new method
lookAt
toEntity
which sets the rotation of the entity to face the desired target location.
Changes
Technical
Scripting
- Enum
InputMode
.- Removed
Undetermined
entry.
- Removed
- Class
InputInfo
.- Throws
EngineError
instead ofError
in case of internal error.
- Throws
Fixes
From released versions before Bedrock Edition 1.21.50
- MCPE-33950 – Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
- MCPE-145524 – Haptic feedback not working on block destroy [on iOS and iPadOS].
- MCPE-166005 – Thai language fonts are broken - only partially render.
- MCPE-174191 – Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
- MCPE-176374 – Crafter breaking times are different on Bedrock.
- MCPE-185964 – Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
- MCPE-186341 – Paper doll overlaps with the armor bar in Pocket UI.
From the previous development version
- MCPE-187289 – Pale oak sign item and block texture is not consistent with previous signs.
- MCPE-187291 – Pale Garden fog is blue.
- MCPE-187294 – Stripped Pale Oak Log texture is inconsistent with Java.
- MCPE-187298 – Untethered creaking mob when switching creaking heart using pistons.
- MCPE-187304 – Pale oak sign edit UI has a gap in the left top corner.
- MCPE-187305 – Parity issue: the creaking heart can be pushed by pistons on bedrock.
- MCPE-187335 – Pale oak trees grown by player don’t generate pale moss or vines.
- MCPE-187389 – Pale Garden tree density is much lower on Bedrock than Java.
Other
- Pale moss carpet no longer floats in the player’s hand while in 3rd-person view.
- The
/kill
command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20. - Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- Fixed a spelling error in an advanced tip for worlds with resource packs.
Preview 1.21.50.25
Beta 1.21.50.25 (ChromeOS, Android) or Preview 1.21.50.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third Preview version for Bedrock Edition 1.21.50, released on October 23, 2024,[5][6] which adds the resin family of blocks, a new flower and fixes bugs.
Additions
Blocks
Resin block family
- Resin clumps are a new multi-face block:
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a block of resin.
- Can be hardened into resin brick items in a furnace.
- Can be used to trim armor.
- Resin bricks can be crafted into the resin brick set:
- Both can be found in chests in the woodland mansion.
- Blocks of resin can be crafted into a creaking heart using two pale oak logs.
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Bees get poisoned when they interact with eyeblossoms.
- Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or orange dye can be crafted from closed and open eyeblossoms respectively.
Changes
Blocks
- Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with silk touch.
- Increased frequency of the creaking heart ambience sound.
- Removed the unintended darker tinting of kelp.
Pale Oak Sign and Pale Oak Hanging Sign
- The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs.
- Have accidentally been added to the creative inventory.[7][8]
Mobs
- Increased the speed of aggravated creakings.
- Creakings now deal more attack damage 3HP.
- When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling.
- Creakings spawned by a creaking heart will crumble when stuck in a hole with a player for more than 5 seconds.
- This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn.
- A Creaking crumbling now causes nearby sculk catalysts to bloom.
- However, no sculk will be placed since the creaking does not drop any XP.
- The creaking's walking animation has been updated.
- The creaking's attack animation has been updated.
- A creaking spawned by a creaking heart no longer avoids damaging blocks.
- A creaking spawned by command or spawn egg is no longer invulnerable to fire and lava.
- A creaking spawned by command or spawn egg now avoids damaging blocks.
General
UI
- Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
- Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
- The size of shield items no longer changes when the item is moved between slots.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
- Remove "X" closing button from the command block UI when player is using gamepad.
- A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
World generation
- Further adjusted the color of the pale garden sky at the horizon to more closely match Java Edition.
- Increased frequency of the pale hanging moss ambience sound.
- Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings.
- Changed contents of chest in
end_2
to reference a loot table.
Technical
- Added additional optional arguments of
name
andparentThemeId
toaddNewTheme()
. When a validparentThemeId
has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
Entity Components
- Removed the
minecraft:can_attack_ghast
component and replaced it with a new componentminecraft:cannot_be_attacked
. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
Entity Event Responses
- The
execute_event_on_home_block
entity event response is now marked as[Beta]
and requiresuse_beta_features
to be specified in the root JSON object. - Added the
emit_particle
entity event response, allowing particles to be emitted at the center of the entity's bounding box.- The
particle
field allows to specify the type of particle to emit.
- The
Network Protocol
- Level event removed:
ParticleCreakingTeardown
. - New particle type added:
CreakingCrumble
.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Aim Assist" experimental toggles.
Additions
Technical
- Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim assist currently targets blocks. Entities will be enabled in a future release.
- Aim assist can be enabled through
/aimassist
command.- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under
aim_assist
folder using a behavior pack. - Aim assist will highlight the selected target. The highlighting textures are customizable through textures under
textures\ui
folder using a resource pack.
- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under
- Added
shutdown
event tobeforeEvents
within thesystem
class. This is fired after all players have left and the world is about to shutdown/close. - Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added
getMovementVector(): Vector2
toInputInfo
to read raw movement values - Added enum
InputButton
with valuesJump
andSneak
- Added enum
ButtonState
with valuesPressed
andReleased
- Added
getButtonState(button: InputButton): ButtonState
toInputInfo
to read raw player button inputs - Added
world.afterEvents.playerButtonInput
event to listen to button change events
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Molang.
Fixes
From released versions before Bedrock Edition 1.21.50
- MCPE-62132 – Grass blocks under hoppers turn into dirt blocks.
- MCPE-120237 – Player world spawn is sometimes underwater.
- MCPE-169713 – The kelp has a dark color.
- MCPE-180023 – Parity: Breeze idle sounds do not play correctly.
- MCPE-182930 – Shulker boxes do not have their color in their name.
- MCPE-183512 – Wind charges that are on fire don't ignite TNT and TNT minecarts.
- MCPE-184404 – Player can interact with the world while customizing controls.
- MCPE-185236 – Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
- MCPE-185237 – Player can't stop flying by double tapping fly up in the joystick control schemes.
- MCPE-186928 – Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
- MCPE-186979 – Tools in your hotbar once again do the popup animation when durability decreases.
- MCPE-187287 – Wet sponge blocks have no sound.
From the previous development version
- MCPE-187306 – Pale oak sign UI is inconsistent with pale oak sign entity.
- MCPE-187309 – Creaking attack speed doesn't match Java Edition.
- MCPE-187322 – Trees cannot grow on pale moss blocks.
- MCPE-187327 – Pale hanging moss uses vine sounds instead of moss sounds.
- MCPE-187395 – Creaking Heart has inconsistent and miscolored pixels.
- MCPE-187457 – Pale oak saplings cannot be composted.
- MCPE-187519 – Pale Garden fog is still not in parity with Java Edition.
Other
- Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
- Grass and nylium now decay to dirt and netherrack when below observer.
- The camera now rotates the correct way around the X and Y axes when using the
/camera
command - Using an empty bundle now causes an animation to play in both first and third person.
- Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
- Fixed an issue where players were unable to create a new world on an active Realm.
- Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only).
Preview 1.21.50.26
Beta 1.21.50.26 (ChromeOS, Android) or Preview 1.21.50.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and fourth Preview version for Bedrock Edition 1.21.50, released on October 30, 2024,[9] which fixes bugs.
Changes
Blocks
- Reduced the distance by which the creaking heart can spread resin clumps by one block.
- Resin clumps can now only spread onto pale oak log, stripped pale oak log, pale oak wood, and stripped pale oak wood.
- Eyeblossoms now play sounds when opening and closing.
- Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
- Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.
- Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.
- Glow lichen now play their step sound when on top of a block an actor is walking on.
- Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
Pale Moss, Pale Moss Carpet, and Pale Hanging Moss
- They now burn more quickly but take longer to catch on fire.
- They can now be ignited by lava.
- They now emit falling leaf particles.
- Recipes for resin brick slabs, stairs, and walls now give the same amount of blocks as the nether brick ones.
- Mobs now correctly pathfind over resin clumps.
- Resin clumps now play their step sound when on top of a block an actor is walking on.
- Sneaking while landing on a slime block no longer causes fall damage.
- Some trial spawners did not have an extra breeze out at once when ominous.
Vine, Cave Vines, Twisting Vines, and Weeping Vines
- They now play their correct sounds instead of the nether wart sound.
General
UI
- Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
- Dualsense gamepads now have correct tooltip icons on mobile devices.
- Added an option to enable a "pick block" button for touch controls in Creative mode.
- The panorama was changed to showcase pale gardens.
Sounds
- Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it.
Mobs
- The volume and pitch of the creaking's step sounds have been adjusted.
- The attenuation drop-off rate for some of the creaking's sounds is now linear, allowing them to be heard from greater distances.
- Reduced the speed of non-hostile creakings.
- Tamed wolves' attacks no longer prevent creakings from attacking the player.
- Creakings can no longer move when only their feet are observed, and their feet are in soul sand or mud.
- Creakings can now approach a player which is looking downward, stopping only once they enter the player's field of view.
- The creaking now sways when hit by a projectile.
- The creaking's attack animation has been smoothed out for a more natural motion.
- Can now sell pale oak saplings, open eyeblossoms, pale moss blocks, and pale hanging moss.
World generation
- Tall grass generates properly with its top part in the pale garden biome.
- Tall grass generates properly with its top part in the lush caves biome.
- All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
- All trees can grow on dirt-like blocks
Technical
API
- Vanilla trial spawner NBT
normalConfig
andominousConfig
tags values now support references to common configurations as an alternative to inline configuration.
- Per-biome ambient sounds are now defined in
client_biome
JSON components- This uses the new
minecraft:ambient_sounds
component - Named sounds must be defined in
individual_named_sounds
insounds.json
files.
- This uses the new
- Client biome JSON files now support a
minecraft:biome_music
component with avolume_multiplier
field which will gradually affect music volume when the audio listener is inside the corresponding biome.- The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
- Added the
minecraft:liquid_detection
component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water. - Using the
minecraft:block_placer
item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
Entity Components
- The
minecraft:looked_at
component'slook_at_locations
field now accepts a list of objects as a parameter, each containing two fieldslocation
, the location of the entity that must be visible- Valid values:
head
,body
,feet
- Valid values:
vertical_offset
, an optional vertical offset applied to the entity's location
- Moved
query.client_memory_tier
tostable
.- Removed
Undetermined
. It returns a number representing the client RAM memory tier, 0 =SuperLow
, 1 =Low
, 2 =Mid
, 3 =High
, or 4 =SuperHigh
. Available on the Client (Resource Packs) only.
- Removed
- Moved
query.server_memory_tier
tostable
.- Removed
Undetermined
. It returns a number representing the server RAM memory tier, 0 =SuperLow
, 1 =Low
, 2 =Mid
, 3 =High
, or 4 =SuperHigh
. Available on the server side (Behavior Packs) only.
- Removed
- Moved
query.client_max_render_distance
tostable
.
Network Protocol
- New level sound events added:
Open
,OpenLong
,Close
, andCloseLong
- New Particle Type added:
EyeblossomOpen
- New Particle Type added:
EyeblossomClose
- New particle type added:
PaleOakLeaves
Scripting API
- Moved
ClientSystemInfo
frombeta
to1.16.0
. - Moved
MemoryTier
frombeta
to1.16.0
. - Moved
PlatformType
frombeta
to1.16.0
. - Moved
SystemInfo
frombeta
to1.16.0
. - Enum
MemoryTier
.- Removed
Undetermined
entry.
- Removed
Stability and Performance
- Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
Additions
Command format
- Added
/place
.
Technical
Blocks
- Added
minecraft:item_visual
block component. This component takes nestedminecraft:geometry
andminecraft:material_instances
components to configure the item representation of a blockgeometry
andmaterial_instances
fields are required. They utilize the same fields/requirements asminecraft:geometry
andminecraft:material_instances
respectively- Block must include
minecraft:geometry
andminecraft:material_instances
components alongside theminecraft:item_visual
component - Requires the "Upcoming Creator Features" toggle
- Cobwebs now obey
blockshape
andtextures
properties set inblocks.json
- Requires the "Upcoming Creator Features" toggle
API
- Added access to the composting chance for existing Vanilla items via the
ItemStack
API - Added access to the composting chance for items with
CompostableItemComponent
via the Item Component API
Camera
- Added the rotation to the camera command for the
fixed_boom
camera
Component
- Added the
minecraft:compostable
item component to Upcoming Creator Features experimental toggle
Scripting
- Added support for input glyph replacement for server forms (
ActionFormData
,MessageFormData
, andModalFormData
).
Structures
- Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators
- Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
- There are 4 new JSON files comprising Jigsaw Structure data:
- Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
- Processors: A processor can add custom behaviors to the structure that affects how it looks.
- Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
- Template Pools: A template pool contains the structure pieces that make up a structure.
Fixes
From released versions before Bedrock Edition 1.21.50
- MCPE-71859 – Blackstone cannot be used to repair stone tools and weapons in an anvil
- MCPE-90625 – Sky color transitions abruptly between biomes
- MCPE-112420 – Blocks sometimes disappear when placed
- MCPE-171001 –
rawtext %%%%1
cannot be escaped correctly - MCPE-178520 – Crash with crafting recipe mod
- MCPE-180725 – Cherry Leaves count as custom blocks
- MCPE-184404 – Player can interact with the world while customizing controls
- MCPE-185354 – Jumping when falling onto a slime block no longer cancels the bounce effect
From the previous development version
- MCPE-186963 – Wrong effect seconds is displayed when using
/effect
- MCPE-187301 – Pale oak leaves stop any sapling but pale oak saplings from growing up
- MCPE-187302 – Some tree leaves stop pale oak saplings from growing up
- MCPE-187326 – Pale garden ambient sounds are too quiet and rare
- MCPE-187397 – Pale hanging moss model does not match cave vines model
- MCPE-187456 – Wandering traders don't sell pale oak saplings
- MCPE-187514 – Mangrove swamps spawn many incorrect animals
Other
- Resin clump and resin brick items no longer float in the player's hand in 3rd person view.
- Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
- Improved game loading stability.
- Fixed spacing on Realms Stories and Timeline pages.
- Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
Preview 1.21.50.28
Beta 1.21.50.28 (ChromeOS, Android) or Preview 1.21.50.28 (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta and fifth Preview version for Bedrock Edition 1.21.50, released on November 7, 2024,[10] which fixes bugs.
Changes
Blocks
- Adjusted the frequency of ambient sounds emitted by creaking hearts to better align with Java Edition.
- Creaking Heart breaking and placing sounds are now quieter.
- Closed eyeblossoms no longer poison bees.
- The poison effect from open eyeblossoms now also damages bees while they are within the block, rather than only upon exiting.
- Reduced the duration of the poison effect applied by open eyeblossoms.
- Adjusted the frequency of ambient sounds emitted by eyeblossoms to better align with Java Edition.
- Adjusted the frequency of ambient sounds emitted by pale hanging moss to better align with Java Edition.
- Added more breaking sounds for resin.
- Removed from the creative inventory.
Mobs
- Bees can no longer be tempted or pollinate within closed eyeblossoms.
- Feeding bees open eyeblossoms now applies the poison effect.
- Creaking now plays 4 different sway sounds.
- Creaking now plays new attack sounds.
Items
- Resin Bricks are now used to apply the resin armor trim instead of resin clumps.
- The effect durations of Suspicious Stew have been adjusted to be the same across versions.
General
UI
- Items in a bundle tooltip now have a gray background.
- Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
World generation
- The following feature types are now unable to place internal-only features:
minecraft:aggregate_feature
minecraft:snap_to_surface_feature
minecraft:surface_relative_threshold_feature
minecraft:weighted_random_feature
Technical
Entity Components
- Added the
minecraft:ignore_cannot_be_attacked
component and moved the filter fromminecraft:cannot_be_attacked
to it. This allows content to have custom mobs which bypass thecannot_be_attacked
component (for example the one on the ghast) without requiring a modification of the attacked mob's settings.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Focus Target" experimental toggles.
Additions
Technical
CameraFixedBoomOptions
- Added property
entityOffset?: Vector3
.
- Added property
- Added new
CameraTargetOptions
parameter insidesetCamera
forbeta
. This can be used to modify theminecraft:free
preset if the Focus Target experimental camera toggle is enabled.
Cameras
- Added content error when trying to target an entity when not on a free camera.
UI
- Added support for input glyph replacement for signed books. For example, using input string
:_input_key.jump:
will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Changes
Technical
API
- Moved
BlockFillOptions
frombeta
tov1.16.0
. - Moved
UnloadedChunksError
frombeta
tov1.16.0
. - Dimension
- Moved
containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean
frombeta
tov1.16.0
. - Moved
getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume
frombeta
tov1.16.0
. - Moved
fillBlocks(volume: BlockVolumeBase, block: BlockPermutation
BlockType
string, options?: BlockFillOptions): ListBlockVolume;
frombeta
tov1.16.0
.
- Moved
ItemUseOnBeforeEvent
- Move property
readonly isFirstEvent: boolean
frombeta
tov1.16.0
.
- Move property
ItemUseOnAfterEvent
- Move property
readonly isFirstEvent: boolean
frombeta
tov1.16.0
.
- Move property
Block Components
- Modified
ambient_occlusion
field forminecraft:material_instances
component to be a float value, requires Upcoming Creator Features experiment.
Cameras
- Tracking a target using the free camera preset: optional
tracking_radius
float value for setting a listening radius for a target entity
Fixes
From released versions before Bedrock Edition 1.21.50
- MCPE-68327 – Other zombified piglins aggro when you one-hit kill one of them
- MCPE-131325 – Rain/snow sometimes does not visually match the actual weather
- MCPE-156469 – Opaque mangrove leaves have an inconsistent texture
- MCPE-169375 – Ravager doesn't destroy plants added since 1.19
- MCPE-170516 – Mangrove leaves don't use separate opaque textures
- MCPE-176933 – Some of the newer blocks' sounds are much louder than other blocks
- MCPE-178719 – Copper grates have glitched rendering with fluids underneath them.
- MCPE-184406 – Player's camera can get stuck when leaving a boat after interacting with an interface
- MCPE-185960 – Trial spawners that have had spawn eggs used on them revert to their initial state after their cooldown expires
From the previous development version
- MCPE-187373 – The Pale Moss Carpet Decoration Vines don't have proper ambient occlusion and face dimming
- MCPE-187539 – Pale Garden weather fog color is incorrect
- MCPE-187566 – Pale moss carpet with vines Z-fights upon being mined
- MCPE-187696 – Slate appears in Creative Inventory with Education toggle off
- MCPE-187697 – Resin drops from creaking hearts are not seemingly affected by Fortune
- MCPE-187713 – Jumping on resin blocks sounds like stone
- MCPE-187759 – Eyeblossoms do not change their state when snowlogged
- MCPE-187802 – Suspicious stew gives different durations of Blindness for Eyeblossom and Azure Bluet
- MCPE-187806 – The textures for Resin, Nether, Red, and Clay Bricks are misaligned.
- MCPE-188088 – Creaking Heart uses stone jump and land sounds
Other
- The orientation of the pale oak leaves texture is no longer randomized for each block.
- Decorated pots no longer activate observers on world load.
- Sculk sensors now detect Eyeblossoms opening and closing.
- Fixed all skull block variants being turned into
skeleton_skull
when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks. - The creaking will no longer sometimes phase through blocks if you are looking at it far away.
- Magma cube model part UVs no longer overlap each other.
- Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
- Fall & step sound events for sponge, wet sponge, creaking heart, resin brick and resin blocks changed to "player".
- Bundle tooltip correctly appears after being placed from the cursor.
- Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
- Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
- Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
- The game no longer crashes if a mob attacks with an item that breaks during the attack.
- Fixed a bug where vanilla items with the
minecraft:block_placer
component had the wrong icon on split-screen clients. - Fixed an API script processing error that could result in an infinite loop.
- Fixed bug where
Dimension.fillBlocks
would set blocks outside of the ticking area whenignoreChunkBoundErrors
was set totrue
.
Preview 1.21.50.29
Beta 1.21.50.29 (ChromeOS, Android) or Preview 1.21.50.29 (Windows, iOS, iPadOS, Xbox, PlayStation) is the seventh and final beta version and sixth Preview version for Bedrock Edition 1.21.50, released on November 13, 2024,[11] which fixes bugs.
Changes
Blocks
- Addressed a single-pixel inconsistency between the textures of chiseled resin bricks and standard resin bricks.
- Increased the base amount of time it takes to destroy a creaking heart with no tool to 15 seconds.
General
UI
- Using the scroll wheel when hovering a bundle placed in hotbar with creative inventory search tab active now selects an item in the bundle.
Fixes
From the previous development version
- MCPE-188200 – Nether Bricks & Red Nether Bricks remain not aligned to Bricks blocks
Other
- Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
- Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.
Preview 1.21.50.30
Preview 1.21.50.30 (PlayStation) is the seventh and final Preview version for Bedrock Edition 1.21.50, released on November 19, 2024 for PlayStation 4 only,[12] which fixes performance issues.
Fixes
- Fixed an issue that was causing a performance drop on PlayStation 4.
Notes and references
- ↑ "Minecraft Beta & Preview - 1.21.50.20" – Minecraft Feedback, October 9, 2024.
- ↑ "[MCPE-187297] My Minecraft entered beta on Android 1.21.50 on its own - Jira" (Archive) – Mojira, October 9, 2024. Accessed October 10, 2024.
- ↑ "🚨 ATTENTION ANDROID PLAYERS 🚨
Today's patch was mistakenly released from our Beta builds. Until this is reversed, we recommend that you DO NOT UPDATE UNTIL FURTHER NOTICE. If you've already updated, DO NOT OPEN ANY WORLDS. Any worlds that are opened in 1.21.50.20 Beta will be upgraded to that version and you will not be able to open them in 1.21.30 - you'll have to wait until the 1.21.50 full release to open them again.
We apologize for any frustration or inconvenience this may cause, and immensely appreciate your patience and understanding in the meantime as we work to resolve this." in #english-game-announcements of MINECRAFT – @lza on Discord, October 9, 2024. - ↑ "Minecraft Beta & Preview - 1.21.50.24" – Minecraft Feedback, October 17, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.50.25" – Minecraft Feedback, October 23, 2024.
- ↑ "Minecraft Preview 1.21.50.25" by Jay Wells – Minecraft.net, October 23, 2024.
- ↑ MCPE-187696 — Known Issue: Slate appears in Creative Inventory with Education toggle off
- ↑ MCPE-187753 — Known Issue: Slate is covered by missing texture in Education Edition
- ↑ "Minecraft Beta & Preview - 1.21.50.26" – Minecraft Feedback, October 30, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.50.28" – Minecraft Feedback, November 7, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.50.29" – Minecraft Feedback, November 13, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.50.30" – Minecraft Feedback, November 19, 2024.