Bedrock Edition 1.20.70/Development versions
This is a list of Bedrock Edition 1.20.70 development versions.
Preview 1.20.70.20
Beta 1.20.70.20 (Android) or Preview 1.20.70.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.70, released on January 24, 2024,[1] which fixes bugs.
Additions
General
- Added tutorial hints.
Changes
Blocks
- The ID has been changed from
grass
tograss_block
.
- The different leaf type block states for the
leaves
andleaves2
IDs have now been split up into their own IDs.
Old ID | New ID |
---|
- The different wood type block states for the
wooden_slab
anddouble_wooden_slab
IDs have now been split up into their own IDs.
Old ID | New ID |
---|
General
- Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
- The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
- The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
- Added full narration for timestamps in stories and comments.
- Removed double narration from the Opt Out button in the Realms settings menu.
- The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
Mobs
- Wolves can now withstand the same amount of damage as in Java Edition.
- Increased the maximum health of tamed wolves from 20HP to 40 × 10HP. Pre-existing tamed wolves need to be fed to reach the new maximum health.
× 20
- To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
Technical
- Added
ScriptGameRules
andgameRules
for accessing & modifying game rules. - Moved
ItemDurabilityComponent
frombeta
to1.9.0
. - Moved
getAllStates
API frombeta
tostable
. @minecraft/server.WeatherChangeAfterEvent
- Moved
WeatherChangeAfterEvent
frombeta
tostable
.
- Moved
- Moved
setOnFire
frombeta
to1.9.0
. - Moved
extinguishFire
frombeta
to1.9.0
. - Moved
EntityOnFireComponent
frombeta
to1.9.0
. - Moved
getEquipmentSlot
frombeta
to1.9.0
. - Moved
BlockStateType
frombeta
to1.9.0
. - Moved
BlockStates
frombeta
to1.9.0
. - Moved
BlockSignComponent
frombeta
to1.9.0
. - Moved
DyeColor
frombeta
to1.9.0
. - Moved
SignSide
frombeta
to1.9.0
. - Moved
ContainerSlot
frombeta
to1.9.0
. - Moved
InvalidContainerSlotError
frombeta
to1.9.0
. - Moved
getSlot
frombeta
to1.9.0
. - Moved
EffectTypes
frombeta
to1.9.0
. - Moved
RawText
frombeta
to1.9.0
. - Moved
createExplosion
frombeta
to1.9.0
. - Moved
ExplosionOptions
frombeta
to1.9.0
. - Moved
DimensionType
frombeta
to1.9.0
. - Moved
DimensionTypes
frombeta
to1.9.0
.
- Entities
- The
entity_sensor
component’srange
field now supports two values, the first one for horizontal range and the second one for vertical range. - This requires a
format_version
of1.20.70
or higher.
- Spawn rules
minecraft:spawns_on_block_filter
now supports block descriptors.minecraft:spawns_on_block_prevented_filter
now supports block descriptors.minecraft:spawns_above_block_filter
now supports block descriptors.
- Added new Molang API’s that give read access to rider body and head rotations:
rider_body_x_rotation(riderIndex) => float
rider_body_y_rotation(riderIndex) => float
rider_head_x_rotation(riderIndex) => float
rider_head_y_rotation(riderIndex,clampRotation?) => float
ride_body_x_rotation => float
ride_body_y_rotation => float
ride_head_x_rotation => float
ride_head_y_rotation(clampRotation?) => float
NBT Parsing
- Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Changes
Items
- The texture has been changed.
- The texture has been changed.
- The texture has been changed.
Mobs
- The texture has been updated.
- Now have a reduced vertical range when scanning for potential threats.
- Can now also be found in badlands biome variations.
- Now scare away spiders and cave spiders, but only when they are not rolled up.
- Now float better and create more splash particles when in water.
- Baby armadillos now catch up to their parents a bit faster.
- The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
- Armadillos are now more resistant to damage when rolled up.
- Armadillos now roll up when attacked by a player or a mob, instead of panicking.
- Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.
- Are now scared of armadillos not in a rolled up state.
- The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
- The color of the collars is slightly different from Java Edition.[2]
Non-mob entities
- Updated the model, texture, and animation to give it a more dynamic look and feel.
Technical
ItemComponent
- Added
isCooldownCategory(cooldownCategory: string) : boolean
toItemCooldownComponent
. - Added
getCooldownTimeRemaining(player: Player) : number
toItemCooldownComponent
. - Added
MinecraftCooldownCategoryTypes
to@minecraft/vanilla-data
.- Added
getHiddenHudElements(): HudElements[]
. - Added
isForcedHidden(hudElement: HudElements): Boolean
. - Added
resetHudElements(): void
. - Added
setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void
. - Added
hideAllExcept(hudElements?: HudElements[])
.
- Added
- Added
- Added interface
BlockFilter
. Used to include / exclude blocks by tag, type and permutation. BlockRaycastOptions
- Added optional member
BlockFilter
. - Updated
getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined
to throw if theBlockFilter
include / exclude types cannot be resolved insideBlockRaycastOptions
. - Added a
disableWatchdog
method that disable and enable the scripting watchdog in scripts.
- Added optional member
- Added function
playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void
- Plays a sound at a specified location for all players in the dimension. clearJob(jobId: number)
- Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.
- Removed the following experimental Molang queries:
biome_has_any_tag
biome_has_all_tags
self
target
client_input_type
get_nearby_entities
get_nearby_entities_except_self
Fixes
From released versions before Bedrock Edition 1.20.70
- MCPE-46152 – Stage 1 berry bushes don't slow you down.
- MCPE-126454 – Riptide tridents don't reduce fall damage.
- MCPE-163165 – Can't continuously place blocks while jumping when above water.
- MCPE-169595 – Shield with globe pattern does not match java.
- MCPE-174590 – Resetting search bar doesn’t save after exiting creative inventory.
- MCPE-176675 – Some files and folders are no longer generated within external storage.
From the previous development version
- MCPE-176939 – Various blocks do not play the fall sound due to using the wrong key.
- MCPE-177189 – Sun rays illuminate dark areas in deferred rendering.
- MCPE-177269 – External storage is no longer activated automatically.
- MCPE-177578 – Held items don't show in inventory with deferred technical preview.
- MCPE-177613 – Wolf Armor doesn't protect Wolves from Creeper explosion damage.
- MCPE-178037 – Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.
- MCPE-178063 – Fireworks are launched in one place, when you hold down the use button.
- MCPE-178077 – Holding down right-click only places one boat.
Others
- Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
- Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
- Items held by mobs now cast shadows in the Deferred Technical Preview.
- Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
- Improved point light color blending in the Deferred Technical Preview.
- Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
- Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
- Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
- Realms Stories no longer requires the game to restart after the feature is released.
- Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
- Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
From released versions before Bedrock Edition 1.20.70
- REALMS-10464 – Attempting to remove an item from an item frame in Creative mode destroys the item frame.
- REALMS-10536 – Removing a book from a lectern in Creative mode removes the book and destroys the lectern.
Preview 1.20.70.21
Beta 1.20.70.21 (Android) or Preview 1.20.70.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.70, released on January 31, 2024,[3][4] which adds vaults behind experimental toggle and fixes bugs.
Additions
Command format
- Added the
has_property
target selector argument, which allows for selection based on the type and value of entityproperties
.
General
- Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.
Changes
Command format
- Renamed the
suicide
damage type toself_destruct
.
Items
- Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match Java Edition.
Mobs
- When fed, now emit both sounds and particles.
Technical
- Removed
ItemFrameDropItemPacket
. Item
- Moved
ItemFoodComponentfrom
frombeta
to1.9.0
.
- Moved
@minecraft/server.Entity.playAnimation
- Moved
Entity.playAnimation
frombeta
tostable
.
- Moved
- Moved enum
BlockPistonStatefrom
frombeta
to1.9.0
. - Moved class
BlockPistonComponent
frombeta
to1.9.0
. - Moved class
PistonActivateAfterEvent
frombeta
to1.9.0
. - Moved class
PistonActivateAfterEventSignal
frombeta
to1.9.0
.
- Entities
damage_sensor
component'sdamage_modifier
anddamage_multiplier
fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires aformat_version
of1.20.70
or higher.- Entity filters
- Added new entity filter
was_last_hurt_by
, which checks if the subject is the last player or mob to have recently attacked the entity.
- Added new entity filter
Other
- Custom armor trim patterns can now be defined and applied to custom armor items.
- Armor trim patterns on custom armor requires a
format_version
of1.20.60
or higher for the attachable and item.
- Armor trim patterns on custom armor requires a
surface_particle_color
,query.surface_particle_texture_coordinate
, andquery.surface_particle_texture_size
are now versioned with1.20.70
to allow the three queries to see leaf blocks as the surface texture below the block.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", and "Render Dragon Features for Creators" experimental toggles.
Additions
Blocks
- A block that holds locked treasure and loot.
- When activated with a trial key it ejects rewards.
- Found throughout trial chambers, containing the structure's most valuable loot.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- This loot table is temporary and will be completely renewed.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- Can be unlocked by an unlimited amount of players.
- It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
- If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked the vault, the keyhole will be open.
- If all nearby players have unlocked the vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- The rewards it ejects are randomized from its loot table each time it is unlocked.
- Cannot be obtained in Survival, is explosion-resistant, can't be moved, and does not drop anything when mined.
General
- Added new
vault_connection_particle
particle type.
Changes
Items
Mobs
- Now regard the last player that hit them as a threat for 10 seconds.
- Updated sounds for when armadillos are damaged while rolled up.
- Is now aggressive toward iron golems in addition to players.
- No longer retaliates against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, and slimes. These mobs will not retaliate when hurt by the breeze's wind charge projectile.
Technical
- Entity Components
- Added
EntityTypeFamilyComponent
with functionsgetTypeFamilies(): string[]
andhasTypeFamily(typeFamily: string): boolean
.
- Added
Item
- Added function
matches(itemName: string, states?: Record<string, boolean | number | string>): boolean
.
- Added function
- Removed class
BlockVolumeUtils
. Moving utility functions ontoBlockVolumeBase
andBlockVolume
. - Added class
BlockVolumeBase
. Is the base class from which block volumes will extend. BlockVolume
- Converted
BlockVolume
from an interface to a class which extendsBlockVolumeBase
.
- Converted
Dimension
Dimension.getEntities
now only returns the entities within the dimension that's being queried.
Graphical
- Enabled the Deferred Technical Preview for iOS and iPadOS devices.
- Added point light shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows.
Fixes
From released versions before Bedrock Edition 1.20.70
- MCPE-133125 – Phantom flapping sounds don't work properly.
- MCPE-159481 – Warden roar sound and animation don't play when the player is facing away from it.
- MCPE-174865 – Inappropriate word in
/damage
command. - MCPE-175550 – Game freezes at 35-41% after newest update.
From the previous development version
- MCPE-178407 – Incorrect resource pack definition/ID for double slabs.
Others
- All sounds emitted by armadillos are now audible even when the player is facing away.
- Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
- Fixed a crash caused by Realms Stories pagination.
- Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
- Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
- Fixed an issue with the screen reader narrating unavailable Realms pages.
- Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
- Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
From released versions before Bedrock Edition 1.20.70
- REALMS-10477 – Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
Preview 1.20.70.22
Beta 1.20.70.22 (Android) or Preview 1.20.70.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.20.70, released on February 7, 2024,[5] which brings more parity from Java Edition and fixes bugs.
Changes
Blocks
- The end portal frame has been moved to the "Nature" category in the Creative inventory.
Wood and Stripped Wood
- The different wood type and stripped bit block states for the
wood
ID have now been split up into their own IDs.
Old ID | New ID |
---|
General
- The updated death screen is now enabled by default, even when resource packs are applied to a world.
- Removed the "Molang Features" experimental toggle.
- The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.
- Added four new Realm Events.
- Added two extra-special LARGE Realm Events.
- Added screen-reader narration for Comments screen.
- When in split-screen mode, only the primary user can access Realms Stories.
Technical
- Added
Player.setGameMode
andPlayer.getGameMode
tobeta
for changing the player'sGameMode
. - Added
GameRuleChangeAfterEvent
,GameRule
andworld.afterEvents.gameRuleChange
for responding to game rules changes. - Moved
explosion
frombeta
to1.9.0
.
- Entities
- Entities with a
damage_sensor
component can once again be killed via commands. - The
damage_sensor
component can once again trigger entity events on entities other than the owner.
- Released
query.is_attached
andquery.has_player_rider
from experimental. - Removed experimental Molang queries
query.get_ride
andquery.get_riders
. - Released Molang
query.scoreboard
for use with behavior packs from experimental. (resource packs will return 0)
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Changes
Blocks
- Tweaked the texture to make them easier to distinguish from trial spawners.
Mobs
- Now do not panic when damaged but roll up instead, and hide their head and feet.
- Now peek out to see if “the coast is clear” before unrolling.
- Updated animations and sounds for rolling up, unrolling, and the peek out animation.
- The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.
- The breeze's attack damage has been tweaked.
Technical
- Added events
PlayerGameModeChangeAfterEvent
,PlayerGameModeChangeBeforeEvent
with signalsworld.afterEvents.playerGameModeChange
andworld.beforeEvents.playerGameModeChange
tobeta
. - Removed function
triggerEvent()
. WorldBeforeEvents
- Removed property
itemDefinitionEvent
.
- Removed property
WorldAfterEvents
- Removed property
itemDefinitionEvent
.
- Removed property
Fixes
From released versions before Bedrock Edition 1.20.70
- MCPE-19426 – Strongholds sometimes don't generate the end portal.
- MCPE-151348 – Cave vines without glow berries drop a glow berry when mined using Silk Touch.
- MCPE-162868 – Blue and black candle are placed as wrong colors on a cake.
From the previous development version
- MCPE-177975 – The world list layout (grid vs list) isn't saved with the new menus.
Others
- The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
- Fixed gamepad back button input not working correctly on the Realms Stories settings screen.
- Fixed issue with time blocks not rendering in the correct time zones on Switch.
- Fixed the timing of
PlayerInteractWithEntityAfterEvent
andPlayerInteractWithBlockAfterEvent
. - Fixed
minecraft:geometry.full_block
faces not rotating to match transform component. - Fixed
minecraft:geometry.full_block
blocks not culling faces against some vanilla blocks. - Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
- Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
- Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.
From released versions before Bedrock Edition 1.20.70
- REALMS-11290 –
end_dragon_fight_ticking_area
prevents mob spawning in realm. - REALMS-11358 – item despawn timer continues in the end main island no matter if a player loads the chunks or not.
Others
- Fixed a bug where text in the Realms subscription landing page was slightly truncated.
Preview 1.20.70.24
Beta 1.20.70.24 (Android) or Preview 1.20.70.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.20.70, released on February 15, 2024,[6][7] which adds the bogged and the wind charge item behind an experimental toggle, brings more parity from Java Edition, and fixes bugs. It is the first Preview version available on PlayStation, with it being open to a limited selection of players. [more information needed]
Additions
General
- Added new loading screen tips for Realms Stories.[8]
Changes
Blocks
Melon, Redstone Ore, Glowstone, and Nether Wart
- Tweaked the loot drop distributions for Fortune enchantment to better match Java Edition.
General
- Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.
- The new death screen is now enabled when resource packs are applied to a world.
Technical
- Blocks using the
minecraft:material_instances
component withrender_method
=alpha_test_single_sided
display properly when in the player's hand.
Marketplace Server Driven Layouts
- Added the ability for SDL screens to have non scrollable layouts.
- Added the ability for layouts to contain vertical fill padding.
- Added a new model to contain the character creator animation logic.
- Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Items
- Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
- The Breeze drops between 4-6 Wind Charges when killed.
- Wind Charges have a max stack size of 64.
- There is half a second cooldown after each use.
- Wind Charges can be fired from a dispenser.
- Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.
- Added bogged spawn egg.
Mobs
- A new variant of skeletons that shoot poisonous arrows.
- They're faster to take down with 16 health instead of 20 health.
- They attack at a slower interval of 3.5 seconds instead of 2 seconds.
- Has a chance to drop arrows of poison when killed by players.
- These mossy and mushroom covered Skeletons spawn naturally in swamps and mangrove swamps.
- Can also be found spawning from trial spawners in some trial chambers.
World generation
- Trial Chambers now generate at the same world locations as Java Edition.
Technical
- Moved
setDynamicProperty
frombeta
to 1.9.0 - Moved
getDynamicProperty
frombeta
to 1.9.0 - Moved
getDynamicPropertyIds
frombeta
to 1.9.0 - Moved
getDynamicPropertyTotalByteCount
frombeta
to 1.9.0 - Moved
clearDynamicProperties
frombeta
to 1.9.0 - Added
structureManager
- AStructureManager
instance that allows you to create, load and place structures in the world StructureManager
- Added function
createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate
- Creates a new empty structure - Added function
createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate
- Creates a new structure from blocks in the world - Added function
delete(structure: string
StructureTemplate): boolean
- Deletes the structure - Added function
get(identifier: string): StructureTemplate
undefined
- Gets the structure with the specified identifier - Added function
place(structure: string
StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions)
- Places a structure in the world
- Added function
StructureTemplate
- Added
read-only
propertyid: string
- Returns the name of the structure - Moved
effectAdd
frombeta
to 1.9.0 - Moved
effectAdd
frombeta
to 1.9.0
- Added
Fixes
From released versions before Bedrock Edition 1.20.70
- MCPE-18880 – Fortune works on tall flowers when aiming at the bottom half of the tall flower
- MCPE-114029 – Command block syntax error remains in last output window even after fixing it
- MCPE-126947 – No seeds drop from Large Ferns
- MCPE-176968 – Wind Charge Entity displaying its raw translation string in output
- MCPE-178327 – Banners obtained from the Creative inventory return to the player's inventory when placed for the first time
From the previous development version
- MCPE-178560 – Mobs no longer counterattack in 1.21 experimental.
Others
- The Breeze now takes damage when being hit by Wind Charge projectiles.
- Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
- Fixed an issue that could cause the game to freeze when changing languages on some platforms.
- Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
- Fixed vertical fill objects not working in vertical factories within the user interface
- Implemented a fix for the “One Block Skyblock” Marketplace map generating flat world in the distance on the client if the map was uploaded on Realms
Preview 1.20.70.25
Beta 1.20.70.25 (Android) or Preview 1.20.70.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/Preview version for Bedrock Edition 1.20.70, released on February 22, 2024,[9] which fixes a bug.
Fixes
- Fixed
minecraft:destroy_time
old components not updating to current version.
Notes and references
- ↑ "Minecraft Beta & Preview - 1.20.70.20" – Minecraft Feedback, January 24, 2024.
- ↑ MCPE-178351
- ↑ "Minecraft Beta & Preview - 1.20.70.21" – Minecraft Feedback, January 31, 2024.
- ↑ "Minecraft Beta & Preview 1.20.70.21" by Jay Wells – Minecraft.net, February 1, 2024.
- ↑ "Minecraft Beta & Preview - 1.20.70.22" – Minecraft Feedback, February 7, 2024.
- ↑ "Minecraft Beta & Preview - 1.20.70.24" – Minecraft Feedback, February 15, 2024.
- ↑ "Minecraft Preview 1.20.70.24" by Jay Wells – Minecraft.net, February 15, 2024.
- ↑ In this beta new tips do not work on Android
- ↑ "Minecraft Beta & Preview - 1.20.70.25" – Minecraft Feedback, February 22, 2024.