Bedrock Edition 1.20.70/Development versions

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This is a list of Bedrock Edition 1.20.70 development versions.

Preview 1.20.70.20

Beta 1.20.70.20 (Android) or Preview 1.20.70.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.70, released on January 24, 2024,[1] which fixes bugs.

Additions

General

Tutorial hints

  • Added tutorial hints.

Changes

Blocks

Grass Block

  • The ID has been changed from grass to grass_block.

Leaves

  • The different leaf type block states for the leaves and leaves2 IDs have now been split up into their own IDs.
Old ID New ID
BlockSprite leaves.png: Sprite image for leaves in Minecraft leaves BlockSprite oak-leaves.png: Sprite image for oak-leaves in Minecraft oak_leaves
BlockSprite spruce-leaves.png: Sprite image for spruce-leaves in Minecraft spruce_leaves
BlockSprite birch-leaves.png: Sprite image for birch-leaves in Minecraft birch_leaves
BlockSprite jungle-leaves.png: Sprite image for jungle-leaves in Minecraft jungle_leaves
BlockSprite leaves.png: Sprite image for leaves in Minecraft leaves2 BlockSprite acacia-leaves.png: Sprite image for acacia-leaves in Minecraft acacia_leaves
BlockSprite dark-oak-leaves.png: Sprite image for dark-oak-leaves in Minecraft dark_oak_leaves

Wooden Slab

  • The different wood type block states for the wooden_slab and double_wooden_slab IDs have now been split up into their own IDs.
Old ID New ID
BlockSprite wooden-slabs.png: Sprite image for wooden-slabs in Minecraft wooden_slab BlockSprite oak-slab.png: Sprite image for oak-slab in Minecraft oak_slab
BlockSprite spruce-slab.png: Sprite image for spruce-slab in Minecraft spruce_slab
BlockSprite birch-slab.png: Sprite image for birch-slab in Minecraft birch_slab
BlockSprite jungle-slab.png: Sprite image for jungle-slab in Minecraft jungle_slab
BlockSprite acacia-slab.png: Sprite image for acacia-slab in Minecraft acacia_slab
BlockSprite dark-oak-slab.png: Sprite image for dark-oak-slab in Minecraft dark_oak_slab
BlockSprite double-wooden-slabs.png: Sprite image for double-wooden-slabs in Minecraft double_wooden_slab BlockSprite double-oak-slab.png: Sprite image for double-oak-slab in Minecraft oak_double_slab
BlockSprite double-spruce-slab.png: Sprite image for double-spruce-slab in Minecraft spruce_double_slab
BlockSprite double-birch-slab.png: Sprite image for double-birch-slab in Minecraft birch_double_slab
BlockSprite double-jungle-slab.png: Sprite image for double-jungle-slab in Minecraft jungle_double_slab
BlockSprite double-acacia-slab.png: Sprite image for double-acacia-slab in Minecraft acacia_double_slab
BlockSprite double-dark-oak-slab.png: Sprite image for double-dark-oak-slab in Minecraft dark_oak_double_slab

General

Realms

  • Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
  • The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
  • The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
  • Added full narration for timestamps in stories and comments.
  • Removed double narration from the Opt Out button in the Realms settings menu.

Touch Controls

  • The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.

Mobs

Wolf

  • Wolves can now withstand the same amount of damage as in Java Edition.
    • Rather than halving all damage dealt to tamed wolves by entities other than players or arrows.
  • Increased the maximum health of tamed wolves from 20HP♥ × 10 to 40HP♥ × 20. Pre-existing tamed wolves need to be fed to reach the new maximum health.
    • To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.

Technical

API

  • Added ScriptGameRules and gameRules for accessing & modifying game rules.
  • Moved ItemDurabilityComponent from beta to 1.9.0.
  • Moved getAllStates API from beta to stable.
  • @minecraft/server.WeatherChangeAfterEvent
    • Moved WeatherChangeAfterEvent from beta to stable.
  • Moved setOnFire from beta to 1.9.0.
  • Moved extinguishFire from beta to 1.9.0.
  • Moved EntityOnFireComponent from beta to 1.9.0.
  • Moved getEquipmentSlot from beta to 1.9.0.
  • Moved BlockStateType from beta to 1.9.0.
  • Moved BlockStates from beta to 1.9.0.
  • Moved BlockSignComponent from beta to 1.9.0.
  • Moved DyeColor from beta to 1.9.0.
  • Moved SignSide from beta to 1.9.0.
  • Moved ContainerSlot from beta to 1.9.0.
  • Moved InvalidContainerSlotError from beta to 1.9.0.
  • Moved getSlot from beta to 1.9.0.
  • Moved EffectTypes from beta to 1.9.0.
  • Moved RawText from beta to 1.9.0.
  • Moved createExplosion from beta to 1.9.0.
  • Moved ExplosionOptions from beta to 1.9.0.
  • Moved DimensionType from beta to 1.9.0.
  • Moved DimensionTypes from beta to 1.9.0.

JSON

Entities
  • The entity_sensor component’s range field now supports two values, the first one for horizontal range and the second one for vertical range.
  • This requires a format_version of 1.20.70 or higher.
Spawn rules
  • minecraft:spawns_on_block_filter now supports block descriptors.
  • minecraft:spawns_on_block_prevented_filter now supports block descriptors.
  • minecraft:spawns_above_block_filter now supports block descriptors.

Molang

  • Added new Molang API’s that give read access to rider body and head rotations:
    • rider_body_x_rotation(riderIndex) => float
    • rider_body_y_rotation(riderIndex) => float
    • rider_head_x_rotation(riderIndex) => float
    • rider_head_y_rotation(riderIndex,clampRotation?) => float
    • ride_body_x_rotation => float
    • ride_body_y_rotation => float
    • ride_head_x_rotation => float
    • ride_head_y_rotation(clampRotation?) => float

NBT Parsing

  • Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.

Experimental

These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.

Changes

Items

Armadillo Scute

  • The texture has been changed.

Armadillo Spawn Egg

  • The texture has been changed.

Wolf Armor

  • The texture has been changed.
Mobs

Armadillo

  • The texture has been updated.
  • Now have a reduced vertical range when scanning for potential threats.
  • Can now also be found in badlands biome variations.
  • Now scare away spiders and cave spiders, but only when they are not rolled up.
  • Now float better and create more splash particles when in water.
  • Baby armadillos now catch up to their parents a bit faster.
  • The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
    • Armadillos are now more resistant to damage when rolled up.
    • Armadillos now roll up when attacked by a player or a mob, instead of panicking.
    • Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.

Cave Spiders & Spiders

  • Are now scared of armadillos not in a rolled up state.

Wolf

  • The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
Non-mob entities

Wind Charge Projectile

  • Updated the model, texture, and animation to give it a more dynamic look and feel.
Technical

API

  • ItemComponent
    • Added isCooldownCategory(cooldownCategory: string) : boolean to ItemCooldownComponent.
    • Added getCooldownTimeRemaining(player: Player) : number to ItemCooldownComponent.
    • Added MinecraftCooldownCategoryTypes to @minecraft/vanilla-data.
      • Added getHiddenHudElements(): HudElements[].
      • Added isForcedHidden(hudElement: HudElements): Boolean.
      • Added resetHudElements(): void.
      • Added setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void.
      • Added hideAllExcept(hudElements?: HudElements[]).
  • Added interface BlockFilter. Used to include / exclude blocks by tag, type and permutation.
  • BlockRaycastOptions
    • Added optional member BlockFilter.
    • Updated getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined to throw if the BlockFilter include / exclude types cannot be resolved inside BlockRaycastOptions.
    • Added a disableWatchdog method that disable and enable the scripting watchdog in scripts.
  • Added function playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void - Plays a sound at a specified location for all players in the dimension.
  • clearJob(jobId: number) - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.

Molang

  • Removed the following experimental Molang queries:
    • biome_has_any_tag
    • biome_has_all_tags
    • self
    • target
    • client_input_type
    • get_nearby_entities
    • get_nearby_entities_except_self

Fixes

25 issues fixed

From released versions before Bedrock Edition 1.20.70

  • MCPE-46152 – Stage 1 berry bushes don't slow you down.
  • MCPE-126454 – Riptide tridents don't reduce fall damage.
  • MCPE-163165 – Can't continuously place blocks while jumping when above water.
  • MCPE-169595 – Shield with globe pattern does not match java.
  • MCPE-174590 – Resetting search bar doesn’t save after exiting creative inventory.
  • MCPE-176675 – Some files and folders are no longer generated within external storage.

From the previous development version

  • MCPE-176939 – Various blocks do not play the fall sound due to using the wrong key.
  • MCPE-177189 – Sun rays illuminate dark areas in deferred rendering.
  • MCPE-177269 – External storage is no longer activated automatically.
  • MCPE-177578 – Held items don't show in inventory with deferred technical preview.
  • MCPE-177613 – Wolf Armor doesn't protect Wolves from Creeper explosion damage.
  • MCPE-178037 – Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.
  • MCPE-178063 – Fireworks are launched in one place, when you hold down the use button.
  • MCPE-178077 – Holding down right-click only places one boat.

Others

  • Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
  • Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
  • Items held by mobs now cast shadows in the Deferred Technical Preview.
  • Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
  • Improved point light color blending in the Deferred Technical Preview.
  • Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
  • Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
  • Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
  • Realms Stories no longer requires the game to restart after the feature is released.
  • Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
  • Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.

2 issues fixed

From released versions before Bedrock Edition 1.20.70

  • REALMS-10464 – Attempting to remove an item from an item frame in Creative mode destroys the item frame.
  • REALMS-10536 – Removing a book from a lectern in Creative mode removes the book and destroys the lectern.

Preview 1.20.70.21

Beta 1.20.70.21 (Android) or Preview 1.20.70.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.70, released on January 31, 2024,[3][4] which adds vaults behind experimental toggle and fixes bugs.

Additions

Command format

Target selectors

  • Added the has_property target selector argument, which allows for selection based on the type and value of entity properties.

General

Realms Stories

  • Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.

Changes

Command format

/damage

  • Renamed the suicide damage type to self_destruct.

Items

Spawn Eggs

  • Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match Java Edition.

Mobs

Baby mobs

  • When fed, now emit both sounds and particles.

Technical

API

  • Removed ItemFrameDropItemPacket.
  • Item
    • Moved ItemFoodComponentfrom from beta to 1.9.0.
  • @minecraft/server.Entity.playAnimation
    • Moved Entity.playAnimation from beta to stable.
  • Moved enum BlockPistonStatefrom from beta to 1.9.0.
  • Moved class BlockPistonComponent from beta to 1.9.0.
  • Moved class PistonActivateAfterEvent from beta to 1.9.0.
  • Moved class PistonActivateAfterEventSignal from beta to 1.9.0.

JSON

Entities
  • damage_sensor component's damage_modifier and damage_multiplier fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires a format_version of 1.20.70 or higher.
  • Entity filters
    • Added new entity filter was_last_hurt_by, which checks if the subject is the last player or mob to have recently attacked the entity.

Other

  • Custom armor trim patterns can now be defined and applied to custom armor items.
    • Armor trim patterns on custom armor requires a format_version of 1.20.60 or higher for the attachable and item.

Molang

  • surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see leaf blocks as the surface texture below the block.

Experimental

These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", and "Render Dragon Features for Creators" experimental toggles.

Additions

Blocks

Vault

  • A block that holds locked treasure and loot.
    • When activated with a trial key it ejects rewards.
  • Found throughout trial chambers, containing the structure's most valuable loot.
    • Currently reuse the same loot table that reward chests previously used in the trial chambers.
      • This loot table is temporary and will be completely renewed.
  • Can be unlocked by an unlimited amount of players.
    • It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
    • If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
  • Has a keyhole that will be open or closed depending on the players nearby.
    • If any nearby player has not unlocked the vault, the keyhole will be open.
    • If all nearby players have unlocked the vault, the keyhole will be closed.
  • Within its cage, it will cycle through and display items which are possible to eject from its loot table.
    • The rewards it ejects are randomized from its loot table each time it is unlocked.
  • Cannot be obtained in Survival, is explosion-resistant, can't be moved, and does not drop anything when mined.
General

Particles

  • Added new vault_connection_particle particle type.

Changes

Items

Trial Key

  • Changed the texture to match the vault.
  • Can now be used to open the vault.
Mobs

Armadillo

  • Now regard the last player that hit them as a threat for 10 seconds.
  • Updated sounds for when armadillos are damaged while rolled up.

Breeze

Technical

API

  • Entity Components
    • Added EntityTypeFamilyComponent with functions getTypeFamilies(): string[] and hasTypeFamily(typeFamily: string): boolean.
  • Item
    • Added function matches(itemName: string, states?: Record<string, boolean | number | string>): boolean.
  • Removed class BlockVolumeUtils. Moving utility functions onto BlockVolumeBase and BlockVolume.
  • Added class BlockVolumeBase. Is the base class from which block volumes will extend.
  • BlockVolume
    • Converted BlockVolume from an interface to a class which extends BlockVolumeBase.
  • Dimension
    • Dimension.getEntities now only returns the entities within the dimension that's being queried.

Graphical

  • Enabled the Deferred Technical Preview for iOS and iPadOS devices.
  • Added point light shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows.

Fixes

13 issues fixed

From released versions before Bedrock Edition 1.20.70

  • MCPE-133125 – Phantom flapping sounds don't work properly.
  • MCPE-159481 – Warden roar sound and animation don't play when the player is facing away from it.
  • MCPE-174865 – Inappropriate word in /damage command.
  • MCPE-175550 – Game freezes at 35-41% after newest update.

From the previous development version

  • MCPE-178407 – Incorrect resource pack definition/ID for double slabs.

Others

  • All sounds emitted by armadillos are now audible even when the player is facing away.
  • Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
  • Fixed a crash caused by Realms Stories pagination.
  • Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
  • Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
  • Fixed an issue with the screen reader narrating unavailable Realms pages.
  • Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
  • Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.

1 issue fixed

From released versions before Bedrock Edition 1.20.70

  • REALMS-10477 – Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.

Preview 1.20.70.22

Beta 1.20.70.22 (Android) or Preview 1.20.70.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.20.70, released on February 7, 2024,[5] which brings more parity from Java Edition and fixes bugs.

Changes

Blocks

End Portal Frame

Wood and Stripped Wood

  • The different wood type and stripped bit block states for the wood ID have now been split up into their own IDs.
Old ID New ID
BlockSprite wood.png: Sprite image for wood in Minecraft wood BlockSprite oak-wood.png: Sprite image for oak-wood in Minecraft oak_wood
BlockSprite spruce-wood.png: Sprite image for spruce-wood in Minecraft spruce_wood
BlockSprite birch-wood.png: Sprite image for birch-wood in Minecraft birch_wood
BlockSprite jungle-wood.png: Sprite image for jungle-wood in Minecraft jungle_wood
BlockSprite acacia-wood.png: Sprite image for acacia-wood in Minecraft acacia_wood
BlockSprite dark-oak-wood.png: Sprite image for dark-oak-wood in Minecraft dark_oak_wood
BlockSprite stripped-oak-wood.png: Sprite image for stripped-oak-wood in Minecraft stripped_oak_wood
BlockSprite stripped-spruce-wood.png: Sprite image for stripped-spruce-wood in Minecraft stripped_spruce_wood
BlockSprite stripped-birch-wood.png: Sprite image for stripped-birch-wood in Minecraft stripped_birch_wood
BlockSprite stripped-jungle-wood.png: Sprite image for stripped-jungle-wood in Minecraft stripped_jungle_wood
BlockSprite stripped-acacia-wood.png: Sprite image for stripped-acacia-wood in Minecraft stripped_acacia_wood
BlockSprite stripped-dark-oak-wood.png: Sprite image for stripped-dark-oak-wood in Minecraft stripped_dark_oak_wood

General

Death screen

  • The updated death screen is now enabled by default, even when resource packs are applied to a world.

Experiments

  • Removed the "Molang Features" experimental toggle.

Play screen

  • The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.

Realms Stories

  • Added four new Realm Events.
  • Added two extra-special LARGE Realm Events.
  • Added screen-reader narration for Comments screen.
  • When in split-screen mode, only the primary user can access Realms Stories.

Technical

API

  • Added Player.setGameMode and Player.getGameMode to beta for changing the player's GameMode.
  • Added GameRuleChangeAfterEvent, GameRule and world.afterEvents.gameRuleChange for responding to game rules changes.
  • Moved explosion from beta to 1.9.0.

JSON

Entities
  • Entities with a damage_sensor component can once again be killed via commands.
  • The damage_sensor component can once again trigger entity events on entities other than the owner.

Molang

  • Released query.is_attached and query.has_player_rider from experimental.
  • Removed experimental Molang queries query.get_ride and query.get_riders.
  • Released Molang query.scoreboard for use with behavior packs from experimental. (resource packs will return 0)

Experimental

These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.

Changes

Blocks

Vault

  • Tweaked the texture to make them easier to distinguish from trial spawners.
Mobs

Armadillo

  • Now do not panic when damaged but roll up instead, and hide their head and feet.
  • Now peek out to see if “the coast is clear” before unrolling.
  • Updated animations and sounds for rolling up, unrolling, and the peek out animation.
    • The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.

Breeze

  • The breeze's attack damage has been tweaked.
Technical

API

  • Added events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta.
  • Removed function triggerEvent().
  • WorldBeforeEvents
    • Removed property itemDefinitionEvent.
  • WorldAfterEvents
    • Removed property itemDefinitionEvent.

Fixes

13 issues fixed

From released versions before Bedrock Edition 1.20.70

  • MCPE-19426 – Strongholds sometimes don't generate the end portal.
  • MCPE-151348 – Cave vines without glow berries drop a glow berry when mined using Silk Touch.
  • MCPE-162868 – Blue and black candle are placed as wrong colors on a cake.

From the previous development version

  • MCPE-177975 – The world list layout (grid vs list) isn't saved with the new menus.

Others

  • The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
  • Fixed gamepad back button input not working correctly on the Realms Stories settings screen.
  • Fixed issue with time blocks not rendering in the correct time zones on Switch.
  • Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent.
  • Fixed minecraft:geometry.full_block faces not rotating to match transform component.
  • Fixed minecraft:geometry.full_block blocks not culling faces against some vanilla blocks.
  • Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
  • Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
  • Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.

3 issues fixed

From released versions before Bedrock Edition 1.20.70

  • REALMS-11290end_dragon_fight_ticking_area prevents mob spawning in realm.
  • REALMS-11358 – item despawn timer continues in the end main island no matter if a player loads the chunks or not.

Others

  • Fixed a bug where text in the Realms subscription landing page was slightly truncated.

Preview 1.20.70.24

Beta 1.20.70.24 (Android) or Preview 1.20.70.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.20.70, released on February 15, 2024,[6][7] which adds the bogged and the wind charge item behind an experimental toggle, brings more parity from Java Edition, and fixes bugs. It is the first Preview version available on PlayStation, with it being open to a limited selection of players. ​[more information needed]

Additions

General

Realms Stories

  • Added new loading screen tips for Realms Stories.[8]

Changes

Blocks

Melon, Redstone Ore, Glowstone, and Nether Wart

General

Realms Stories

  • Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.

Death screen

  • The new death screen is now enabled when resource packs are applied to a world.

Technical

API

  • Blocks using the minecraft:material_instances component with render_method = alpha_test_single_sided display properly when in the player's hand.

Marketplace Server Driven Layouts

  • Added the ability for SDL screens to have non scrollable layouts.
  • Added the ability for layouts to contain vertical fill padding.

Character Creator

  • Added a new model to contain the character creator animation logic.
  • Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Additions

Items

Wind Charge

  • Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
  • A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
  • Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
  • The Breeze drops between 4-6 Wind Charges when killed.
  • Wind Charges have a max stack size of 64.
  • There is half a second cooldown after each use.
  • Wind Charges can be fired from a dispenser.
  • Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.

Spawn Egg

  • Added bogged spawn egg.
Mobs

Bogged

World generation

Trial Chambers

  • Trial Chambers now generate at the same world locations as Java Edition.
Technical

API

  • Moved setDynamicProperty from beta to 1.9.0
  • Moved getDynamicProperty from beta to 1.9.0
  • Moved getDynamicPropertyIds from beta to 1.9.0
  • Moved getDynamicPropertyTotalByteCount from beta to 1.9.0
  • Moved clearDynamicProperties from beta to 1.9.0
  • Added structureManager - A StructureManager instance that allows you to create, load and place structures in the world
  • StructureManager
    • Added function createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate - Creates a new empty structure
    • Added function createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate - Creates a new structure from blocks in the world
    • Added function delete(structure: string StructureTemplate): boolean - Deletes the structure
    • Added function get(identifier: string): StructureTemplate undefined - Gets the structure with the specified identifier
    • Added function place(structure: string StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions) - Places a structure in the world
  • StructureTemplate
    • Added read-only property id: string - Returns the name of the structure
    • Moved effectAdd from beta to 1.9.0
    • Moved effectAdd from beta to 1.9.0

Fixes

12 issues fixed

From released versions before Bedrock Edition 1.20.70

  • MCPE-18880 – Fortune works on tall flowers when aiming at the bottom half of the tall flower
  • MCPE-114029 – Command block syntax error remains in last output window even after fixing it
  • MCPE-126947 – No seeds drop from Large Ferns
  • MCPE-176968 – Wind Charge Entity displaying its raw translation string in output
  • MCPE-178327 – Banners obtained from the Creative inventory return to the player's inventory when placed for the first time

From the previous development version

  • MCPE-178560 – Mobs no longer counterattack in 1.21 experimental.

Others

  • The Breeze now takes damage when being hit by Wind Charge projectiles.
  • Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
  • Fixed an issue that could cause the game to freeze when changing languages on some platforms.
  • Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
  • Fixed vertical fill objects not working in vertical factories within the user interface
  • Implemented a fix for the “One Block Skyblock” Marketplace map generating flat world in the distance on the client if the map was uploaded on Realms

Preview 1.20.70.25

Beta 1.20.70.25 (Android) or Preview 1.20.70.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/Preview version for Bedrock Edition 1.20.70, released on February 22, 2024,[9] which fixes a bug.

Fixes

  • Fixed minecraft:destroy_time old components not updating to current version.

Notes and references

  1. "Minecraft Beta & Preview - 1.20.70.20" – Minecraft Feedback, January 24, 2024.
  2. MCPE-178351
  3. "Minecraft Beta & Preview - 1.20.70.21" – Minecraft Feedback, January 31, 2024.
  4. "Minecraft Beta & Preview 1.20.70.21" by Jay Wells – Minecraft.net, February 1, 2024.
  5. "Minecraft Beta & Preview - 1.20.70.22" – Minecraft Feedback, February 7, 2024.
  6. "Minecraft Beta & Preview - 1.20.70.24" – Minecraft Feedback, February 15, 2024.
  7. "Minecraft Preview 1.20.70.24" by Jay Wells – Minecraft.net, February 15, 2024.
  8. In this beta new tips do not work on Android
  9. "Minecraft Beta & Preview - 1.20.70.25" – Minecraft Feedback, February 22, 2024.

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