Bedrock Edition Preview 1.21.30.21

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Preview 1.21.30.21
Bedrock 1.21.30.21 PatchNotes.jpeg: Infobox image for Preview 1.21.30.21 the version in Minecraft
Bedrock 1.21.30.21.png: Infobox image for Preview 1.21.30.21 the version in Minecraft
Edition

Bedrock Edition

Release date

August 1, 2024

Server version

1.21.30.21

Editor version

0.6.10

Build version

26605933

Internal version

Windows, Xbox: 1.21.3021.0
Android, iOS, iPadOS: 1.21.30.21

Version code

Android:
952103021 (armeabi-v7a, 34)
962103021 (x86, 34)
972103021 (arm64-v8a, 34)
982103021 (x86_64, 34)

Type

Preview

Preview for

1.21.30

Downloads

Server
Windows
Linux

Protocol version

721

Beta 1.21.30.21 (ChromeOS, Android) or Preview 1.21.30.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.30, released on August 1, 2024,[1] which makes adjustments to trial chambers, overhauls rarity, and fixes bugs.

Additions[edit | edit source]

General[edit | edit source]

Full Keyboard Gameplay

  • Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.

How to Play

  • Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.

Tags

  • Added the following block tags:
    • minecraft:wood_tier_destructible
    • minecraft:stone_tier_destructible
    • minecraft:gold_tier_destructible
    • minecraft:iron_tier_destructible
    • minecraft:diamond_tier_destructible
    • minecraft:netherite_tier_destructible
    • minecraft:is_mace_item_destructible
    • minecraft:is_shovel_item_destructible
    • minecraft:is_shears_item_destructible
    • minecraft:is_sword_item_destructible
    • minecraft:is_tool_item_destructible
    • minecraft:is_hatchet_item_destructible
    • minecraft:is_digger_item_destructible
    • minecraft:is_pickaxe_item_destructible
    • minecraft:is_hoe_item_destructible

Changes[edit | edit source]

Blocks[edit | edit source]

Purpur Block

  • The different chisel type block states for the purpur_block ID have been split up into their own IDs.
    • The previously unused chiseled and smooth purpur blocks were renamed to deprecated_purpur_block_1 and deprecated_purpur_block_2 for backward compatibility, but are hidden from creative inventory and commands.
Old ID New ID
BlockSprite purpur-block.png: Sprite image for purpur-block in Minecraft purpur_block BlockSprite purpur-block.png: Sprite image for purpur-block in Minecraft purpur_block
BlockSprite purpur-pillar.png: Sprite image for purpur-pillar in Minecraft purpur_pillar

Walls

  • The different wall block type block states for the cobblestone_wall ID have now been split up into their own IDs.
    • granite_wall, diorite_wall, andesite_wall, stone_brick_wall, mossy_stone_brick_wall and prismarine_wall now have a hardness of 1.5.
    • sandstone_wall and red_sandstone_wall now have a hardness of 0.8.
    • end_stone_brick_wall now has a hardness of 3.
Old ID New ID
BlockSprite cobblestone-wall.png: Sprite image for cobblestone-wall in Minecraft cobblestone_wall BlockSprite cobblestone-wall.png: Sprite image for cobblestone-wall in Minecraft cobblestone_wall
BlockSprite mossy-cobblestone-wall.png: Sprite image for mossy-cobblestone-wall in Minecraft mossy_cobblestone_wall
BlockSprite granite-wall.png: Sprite image for granite-wall in Minecraft granite_wall
BlockSprite diorite-wall.png: Sprite image for diorite-wall in Minecraft diorite_wall
BlockSprite andesite-wall.png: Sprite image for andesite-wall in Minecraft andesite_wall
BlockSprite sandstone-wall.png: Sprite image for sandstone-wall in Minecraft sandstone_wall
BlockSprite brick-wall.png: Sprite image for brick-wall in Minecraft brick_wall
BlockSprite stone-brick-wall.png: Sprite image for stone-brick-wall in Minecraft stone_brick_wall
BlockSprite mossy-stone-brick-wall.png: Sprite image for mossy-stone-brick-wall in Minecraft mossy_stone_brick_wall
BlockSprite nether-brick-wall.png: Sprite image for nether-brick-wall in Minecraft nether_brick_wall
BlockSprite end-stone-brick-wall.png: Sprite image for end-stone-brick-wall in Minecraft end_stone_brick_wall
BlockSprite prismarine-wall.png: Sprite image for prismarine-wall in Minecraft prismarine_wall
BlockSprite red-sandstone-wall.png: Sprite image for red-sandstone-wall in Minecraft red_sandstone_wall
BlockSprite red-nether-brick-wall.png: Sprite image for red-nether-brick-wall in Minecraft red_nether_brick_wall

Structure Void

  • structure_void block state is removed and air variants are converted to the base block.

Logs, Stripped Logs, Woods, and Stripped Woods

  • All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
    • Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
    • Parrots now prefer these blocks as landing spots.
    • Previously, these behaviors applied only to a subset of these blocks.

General[edit | edit source]

Rarity

  • The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
    • Items and blocks become rarer depending on the following factors:
      • The chance of finding it in a loot table, including mob drops.
      • The amount of traveling required to obtain it.
      • The difficulty of any obstacle that must be overcome to obtain it.
      • The possible amount of that item or block that exists in the world.
    • Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
      • For example, a mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
      • Likewise, any crafted item that has only Common crafting ingredients must also be Common.
    • The lists below detail the items and blocks that have changed to that rarity category.
Common
Uncommon
Rare
Epic
  • When an item is enchanted, their rarity status is now increased depending on their base rarity:
    • If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
    • If the base rarity of an item is Rare, it becomes Epic when enchanted.
    • If the base rarity of an item is Epic, it remains Epic when enchanted.

Touch controls

  • Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.

UI

  • Shortened the URL for signing in on another device to https://microsoft.com/link.
  • Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.

Gameplay[edit | edit source]

Sounds

Items[edit | edit source]

Smithing Templates

  • Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
    • They instead specify that they are a Smithing Template through a subtitle in the hover text.

Banner Patterns

  • Added unique item textures for each banner pattern.

Ominous Banner

  • Illager Banner has been renamed to Ominous Banner to match Java Edition.

World generation[edit | edit source]

Trial Chambers

  • Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.
  • Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.

Technical[edit | edit source]

Add-Ons and Script Engine

  • Removed deprecated behavior pack download related code from packets in the world join flow.

API

  • Released @minecraft/server version 1.3.0.
    • Note: This can still change while in Preview.
  • Added @minecraft/server version 1.4.0-beta.
  • Released playerEmoteWorld after event from Beta to 1.14.0.
  • Released class BlockRecordPlayerComponent from beta to 1.14.0.
  • Released UIManagerclass from Beta to 1.3.0.
  • Released EntityQueryPropertyOptions from beta to 1.14.0.
  • Moved EntityStrengthComponent from beta to 1.13.

Blocks

  • Added the minecraft:redstone_conductivity component that controls the basic redstone properties of a custom block.

Commands

  • The /locate structure command output now displays the identifier of the found structure instead of its name.

Entity Components

  • behavior.fire_at_target is no longer restricted to Vanilla content.
    • This goal allows an entity to attack by firing a shot with a delay.
  • behavior.jump_around_target is no longer restricted to Vanilla content.
    • This goal allows an entity to jump over and around a target.
  • behavior.move_around_target is no longer restricted to Vanilla content.
    • This goal allows an entity to move around a target.

Gameplay

  • Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.

General

  • Updated Feature Rules documentation.
  • Added GUI Log Level option to the Creator section of settings, which changes the level of content logs displayed on-screen when content logs are enabled.

Items

  • Adds a content error for if an icon can't be found with icon_name from minecraft:icon in 1.10 data.
  • Added minecraft:rarity item component that allows specifying the rarity of an item.
    • It has a single field value, which accepts the following values:
      • common.
      • uncommon.
      • rare.
      • epic.
    • Can also be written as an inlined value like so: minecraft:rarity: uncommon.
    • The rarity of the item determines which color it uses for its name.
      • If the item has a minecraft:hover_text_color component specified, that hover text color has priority and be used instead of the rarity color.

Loot Tables

  • Added set_potion item function for loot tables that can set the potion type of compatible items with a potion id.
    • It has a single field id, which accepts the following potion id values:
      • water
      • mundane
      • long_mundane
      • thick
      • awkward
      • nightvision
      • long_nightvision
      • invisibility
      • long_invisibility
      • leaping
      • long_leaping
      • strong_leaping
      • fire_resistance
      • long_fire_resistance
      • swiftness
      • long_swiftness
      • strong_swiftness
      • slowness
      • long_slowness
      • strong_slowness
      • water_breathing
      • long_water_breathing
      • healing
      • strong_healing
      • harming
      • strong_harming
      • poison
      • long_poison
      • strong_poison
      • regeneration
      • long_regeneration
      • strong_regeneration
      • strength
      • long_strength
      • strong_strength
      • weakness
      • long_weakness
      • wither
      • turtle_master
      • long_turtle_master
      • strong_turtle_master
      • slow_falling
      • long_slow_falling
      • wind_charged
      • weaving
      • oozing
      • infested
    • The following types of items are compatible with the set_potion function:

Experimental[edit | edit source]

These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.

Additions[edit | edit source]

Technical[edit | edit source]

Add-Ons and Script Engine

  • Added item_display_transforms control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the minecraft:geometry json object and requires geometry format_version 1.21.0 and the "Upcoming Creator Features" toggle
    • Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }

API

  • PlayerInteractWithBlockBeforeEvent
    • Added property readonly isFirstEvent: boolean to beta. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
  • PlayerInteractWithBlockAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. This is the item the player was selecting before the interaction succeeded.
    • Added property readonly isFirstEvent: boolean to beta. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
    • This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
  • PlayerInteractWithEntityAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. This is the item the player was selecting before the interaction succeeded.
    • Cancelling the before event no longer triggers the after event.
    • This event is now triggered only on a successful interaction.

Changes[edit | edit source]

Technical[edit | edit source]

Graphical

  • Removed an incorrect offset when interpolating keyframe values for the sun illuminance and sun color. Keyframe values for sun illuminance and sun color are now consistent with other time-based keyframe values. Creators need to shift any sun illuminance and color keyframes by 0.5. Documentation on the Creator portal has been updated accordingly.
  • Added the ability to data-drive Sub Surface Scattering via Texture Sets in the Deferred Technical Preview. This effect allows light to penetrate the surface of objects up to a certain amount, similar to wax, leaves or skin. The default sub surface effect previously on leaves has been removed in favor of packs providing their own textures. Creators can use metalness_emissive_roughness_subsurface instead of metalness_emissive_roughness in their texture set JSONs to activate the effect on specific blocks, mobs, etc... Sub surface values are pulled from the alpha channel of the supplied texture. See updated documentation on the Creator portal for more information.
    • Note that this new field is only available in texture set JSONs with a format version of 1.21.30.
  • Changed the color grading JSON schema for the Deferred Technical Preview to now require explicit enabling of highlight and shadow specific color grading settings.
  • Added highlight and shadow color grading controls to the Editor's Deferred Graphics Settings.
  • Added the ability to data-drive emissive desaturation in the Deferred Technical Preview. See updated documentation on the Creator portal for more information.
  • Added support for enchanted items in the Deferred Technical Preview.
  • Reduced the smudging or "ghosting" artifacts that would occur when swinging the item in the player’s hand with Upscaling enabled in the Deferred Technical Preview.

Fixes[edit | edit source]

40 issues fixed

From released versions before 1.21.30

  • MCPE-33801 – You can use a pumpkin to spawn an iron golem.
  • MCPE-44120 – Water splash sounds still uses old splash sounds.
  • MCPE-94448 – Snow golems die in hot biomes with the Fire Resistance effect.
  • MCPE-130262 – Banners render in front of transparent blocks.
  • MCPE-144222 – Vertically retracting waterlogged blocks creates ghost water.
  • MCPE-158447 – Custom entity death message name uses unknown lang code.
  • MCPE-169818 – Scaffolding isn’t supported by Structure Blocks.
  • MCPE-172971 – The Moon looks less brighter than usual.
  • MCPE-175207 – Light/shadow stripes on Deferred Technical Preview.
  • MCPE-176952 – Multiple trial chamber structures have missing or incorrect blocks.
  • MCPE-180083Player.IsEmoting bool (@minecraft/server api) does not return true when emoting.
  • MCPE-180424 – Bed generates with the wrong color in trial chambers.
  • MCPE-180432 – Boats disappear and reappear when riding them.
  • MCPE-180912wall_dispenser dispenser traps can generate behind walls in trial chambers.
  • MCPE-182414 – Incorrect item rarity colors.
  • MCPE-182448 – Dismount from a camel gets stuck in the ground.
  • MCPE-182508 – Banner pattern rarity color is in the description instead of the name.
  • MCPE-183157 – Didn't die in survival after hitting 0 hearts.
  • MCPE-183455 – Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used.
  • MCPE-183508 – Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston.
  • MCPE-184157/hud @s hide all does not hide the D-Pad arrow buttons.
  • MCPE-184363 – Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls.

Others

  • Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
  • The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
  • Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
  • Fixed an issue where the invite screen in-game would not show the correct substatus.
  • Realms Stories content is no longer cropped when scrolling.
  • Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
  • Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
  • In split screen mode, show only the subscriptions tab for the primary player.
  • Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
  • Some slime trial spawners in trial chambers don't spawn slimes without player intervention.
  • Fixed Ominous Vault may fail to generate in Pedestal and chamber_1/2.
  • Fixed a softlock that could occur when purchasing subscriptions.
  • Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
  • The chat output's scroll position keeps its position after the game screen re-gains focus.
  • Fixed minecraft:repeating_command_block to not execute when changing to needs redstone from automatic.
  • Fixed an issue where item components would not initialize on remote clients ().
  • Fixed minecraft:structure_blockdebug bounding box rendering when clients initially load server worlds containing one.
  • Fixed a variety of issues that caused certain objects to not cast shadows from point lights, and modified point light sources such that their geometry can no longer cast shadows in the Deferred Technical Preview.

1 issue fixed

From released versions before 1.21.30

  • REALMS-11940 – RealismCraft addons randomly stop working & duplicating

References[edit | edit source]

  1. "Minecraft Beta & Preview - 1.21.30.21" – Minecraft Feedback, August 1, 2024.

Navigation[edit | edit source]