Bedrock Edition Preview 1.20.70.21
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
January 31, 2024 | ||||||
Server version | |||||||
Editor version | |||||||
Build version |
21481755 | ||||||
Internal version |
Windows: 1.20.7021.0 | ||||||
Version code |
Android: | ||||||
Type |
Preview | ||||||
Preview for | |||||||
Downloads | |||||||
Protocol version |
657 | ||||||
|
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Beta 1.20.70.21 (Android) or Preview 1.20.70.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.70, released on January 31, 2024,[1][2] which adds vaults behind experimental toggle and fixes bugs.
Additions[edit | edit source]
Command format[edit | edit source]
- Added the
has_property
target selector argument, which allows for selection based on the type and value of entityproperties
.
General[edit | edit source]
- Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.
Changes[edit | edit source]
Command format[edit | edit source]
- Renamed the
suicide
damage type toself_destruct
.
Items[edit | edit source]
- Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match Java Edition.
Mobs[edit | edit source]
- When fed, now emit both sounds and particles.
Technical[edit | edit source]
- Removed
ItemFrameDropItemPacket
. Item
- Moved
ItemFoodComponentfrom
frombeta
to1.9.0
.
- Moved
@minecraft/server.Entity.playAnimation
- Moved
Entity.playAnimation
frombeta
tostable
.
- Moved
- Moved enum
BlockPistonStatefrom
frombeta
to1.9.0
. - Moved class
BlockPistonComponent
frombeta
to1.9.0
. - Moved class
PistonActivateAfterEvent
frombeta
to1.9.0
. - Moved class
PistonActivateAfterEventSignal
frombeta
to1.9.0
.
- Entities
damage_sensor
component'sdamage_modifier
anddamage_multiplier
fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires aformat_version
of1.20.70
or higher.- Entity filters
- Added new entity filter
was_last_hurt_by
, which checks if the subject is the last player or mob to have recently attacked the entity.
- Added new entity filter
Other
- Custom armor trim patterns can now be defined and applied to custom armor items.
- Armor trim patterns on custom armor requires a
format_version
of1.20.60
or higher for the attachable and item.
- Armor trim patterns on custom armor requires a
surface_particle_color
,query.surface_particle_texture_coordinate
, andquery.surface_particle_texture_size
are now versioned with1.20.70
to allow the three queries to see leaf blocks as the surface texture below the block.
Experimental[edit | edit source]
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", and "Render Dragon Features for Creators" experimental toggles.
Additions[edit | edit source]
Blocks[edit | edit source]
- A block that holds locked treasure and loot.
- When activated with a trial key it ejects rewards.
- Found throughout trial chambers, containing the structure's most valuable loot.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- This loot table is temporary and will be completely renewed.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- Can be unlocked by an unlimited amount of players.
- It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
- If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked the vault, the keyhole will be open.
- If all nearby players have unlocked the vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- The rewards it ejects are randomized from its loot table each time it is unlocked.
- Cannot be obtained in Survival, is explosion-resistant, can't be moved, and does not drop anything when mined.
General[edit | edit source]
- Added new
vault_connection_particle
particle type.
Changes[edit | edit source]
Items[edit | edit source]
Mobs[edit | edit source]
- Now regard the last player that hit them as a threat for 10 seconds.
- Updated sounds for when armadillos are damaged while rolled up.
- Is now aggressive toward iron golems in addition to players.
- No longer retaliates against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, and slimes. These mobs will not retaliate when hurt by the breeze's wind charge projectile.
Technical[edit | edit source]
- Entity Components
- Added
EntityTypeFamilyComponent
with functionsgetTypeFamilies(): string[]
andhasTypeFamily(typeFamily: string): boolean
.
- Added
Item
- Added function
matches(itemName: string, states?: Record<string, boolean | number | string>): boolean
.
- Added function
- Removed class
BlockVolumeUtils
. Moving utility functions ontoBlockVolumeBase
andBlockVolume
. - Added class
BlockVolumeBase
. Is the base class from which block volumes will extend. BlockVolume
- Converted
BlockVolume
from an interface to a class which extendsBlockVolumeBase
.
- Converted
Dimension
Dimension.getEntities
now only returns the entities within the dimension that's being queried.
Graphical
- Enabled the Deferred Technical Preview for iOS and iPadOS devices.
- Added point light shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows.
Fixes[edit | edit source]
From released versions before 1.20.70
- MCPE-133125 – Phantom flapping sounds don't work properly.
- MCPE-159481 – Warden roar sound and animation don't play when the player is facing away from it.
- MCPE-174865 – Inappropriate word in
/damage
command. - MCPE-175550 – Game freezes at 35-41% after newest update.
From the previous development version
- MCPE-178407 – Incorrect resource pack definition/ID for double slabs.
Others
- All sounds emitted by armadillos are now audible even when the player is facing away.
- Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
- Fixed a crash caused by Realms Stories pagination.
- Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
- Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
- Fixed an issue with the screen reader narrating unavailable Realms pages.
- Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
- Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
From released versions before 1.20.70
- REALMS-10477 – Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
References[edit | edit source]
- ↑ "Minecraft Beta & Preview - 1.20.70.21" – Minecraft Feedback, January 31, 2024.
- ↑ "Minecraft Beta & Preview 1.20.70.21" by Jay Wells – Minecraft.net, February 1, 2024.