Zombified Piglin
Health points |
20HP × 10 |
---|---|
Armor points |
2 ( ) |
Behavior |
Neutral |
Mob type | |
Attack strength |
Armed |
Hitbox size |
In Java Edition: |
Speed |
0.23 |
Spawn |
|
Natural equipment |
|
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Zombified piglins, or colloquially zombie pigmen, are neutral, undead variants of piglins that inhabit the Nether. Zombified piglins normally ignore players, but if one is attacked, it and all zombified piglins in the vicinity become enraged and attack the aggressor with their golden swords.
Spawning
Zombified piglins can spawn in nether wastes, crimson forests, nether portals, from pigs struck by lightning, or from piglins or piglin brutes in the Overworld or in the End. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn on top of nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.
A baby zombified piglin has a 0.26% chance of spawning as a chicken jockey in Java Edition. An adult zombified piglin also has a 3.3% chance of spawning riding a Strider above lava, holding a warped fungus on a stick.
All zombified piglins spawn with a golden sword, which has up to 25% chance of being enchanted in Normal or Hard modes. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.
On Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.[Java Edition only] This is not dropped, even if killed with Looting.
Nether
Zombified piglins spawn in groups of 4[JE only] / 2-4[BE only] in the Nether at light level 11 and below on most blocks other than nether wart block. They spawn most commonly in nether wastes, frequently in nether fortresses, uncommonly in crimson forests and are sometimes found riding striders in lava oceans.
Nether portals
When a nether portal block in the Overworld receives a random tick, there is a chance of 1⁄2000 (0.05%) on Easy, 1⁄1000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a zombified piglin.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a nether portal.
Zombified piglin spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.
Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.[Java Edition only]
Pigs
A zombified piglin spawns when lightning strikes within 4 blocks of a pig. If the pig is a piglet, it then transforms into a baby zombified piglin.
Piglins
A piglin or piglin brute that enters the Overworld or the End transforms into a zombified piglin after 15 seconds. When piglins wielding crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.
The newly zombified piglin gets the Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[Java Edition only].
If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.
Reinforcements
On hard difficulty, zombified piglins have a 5% chance to spawn as leaders. Leader zombified piglins can spawn other zombified piglins as reinforcements.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Rotten Flesh | 100% | 0–1 | 0–2 | 0–3 | 0–4 |
![]() | Gold Nugget | 100% | 0–1 | 0–2 | 0–3 | 0–4 |
![]() | Gold Ingot | 2.5%–5.5%[d 1] | 1 (2.5%) | 1 (3.5%) | 1 (4.5%) | 1 (5.5%) |
- ↑ Dropped only when kill credit is given to the player
- There is an 8.5%[JE only] or 25%[BE only] chance to drop their original weapon if killed by a player or tamed wolf, or upon death when angry. The chance is increased by 1%[JE only] or 5%[BE only] per level of Looting, for a maximum of 11.5%[JE only] or 40%[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
golden sword (sometimes enchanted)
golden axe if zombified from a piglin brute
crossbow if zombified from a piglin
warped fungus on a stick if spawned riding a strider
- After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
- 5XP for adults or 12XP for babies if killed by a player or a tamed wolf, or dies while in an angered state[1].
- An additional 1–3XP is dropped if it does not drop its golden sword upon death.
Behavior
Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.
In Java Edition, like zombies, zombified piglins can attack wooden doors and may break them on Hard difficulty.[2]
In Normal and Hard difficulties, up to 55%[JE only] or 25%[BE only] of zombified piglins pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.
Zombified piglins may pick up an illager banner next to it[BE only] as pillagers do.[3]
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically in Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.
Zombified piglins do not retreat from zoglins, soul torches/lanterns, soul fire or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.
Zombified piglins are not distracted by gold, and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.
Villagers and wandering traders run away from zombified piglins, despite them being passive to villagers and wandering traders.[BE only] In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.
Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.
Mob type
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
Hostility
Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area[JE only] or a 20-block radius[BE only] centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats and ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[4] They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies).[JE only] This applies to any hit registered as coming from the player or other mobs, whether it's accidentally or purposefully, which includes deflected ghast fireballs, sweep attacks, snowballs and eggs, fireworks shot from crossbows, TNT, Wind Charges, or a skeleton arrow. Arrows shot from dispensers or bed explosions[5] don't provoke zombified piglins.
Duration: A zombified piglin can remain hostile indefinitely if it is both within the follow range of the zombified piglin (33 to 55 blocks), and has a direct line of sight with the player. However, breaking one of those conditions causes a hostile zombified piglin to return neutral after a "forgiveness timer" expires. In Java Edition, this timer ranges from 20 seconds to 55 seconds, whereas in Bedrock Edition it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgiveDeadPlayers
is true.[JE only]
A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area [JE only] or 20-block[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.
In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.
Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them to take fall damage in an attempt to reach the attacker where most other mobs would otherwise not do.
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.
Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders.
Sounds
Java Edition:
Zombified piglins use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Zombified Piglin grunts | Hostile Creatures | Randomly while calm | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Zombified Piglin grunts angrily | Hostile Creatures | When a zombified piglin becomes angry | entity | subtitles | 2.0 | 1.44-2.16 (Baby: 2.34-3.06) | 16 | |
Zombified Piglin grunts angrily | Hostile Creatures | Randomly while angry | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Zombified Piglin hurts | Hostile Creatures | When a zombified piglin is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Zombified Piglin dies | Hostile Creatures | When a zombified piglin dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Door shakes | Hostile Creatures | While a zombified piglin is breaking a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Door breaks | Hostile Creatures | When a zombified piglin breaks a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Turtle Egg stomped | Hostile Creatures | When a zombified piglin is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9-1.1 | 16 | |
Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles [sound 1] | None | None | None |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a zombified piglin becomes angry | mob | 1.0 | 1.44-2.16 (Baby: 1.94-2.66) | |
Hostile Creatures | When a zombified piglin is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a zombified piglin dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Players | When a zombified piglin is jumping on turtle eggs | fall | 0.5 | 0.9-1.0 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | zombified_piglin | can_breathe_under_water ignores_poison_and_regen inverted_healing_and_harm undead wither_friends zombies | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | zombie_pigman | 36 | entity |
Entity data
Zombified piglins have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all zombies see Template:Nbt inherit/zombie/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
History
October 25, 2010 | Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless." | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition Alpha | |||||||
v1.2.0 | preview | ![]() | |||||
release | ![]() | ||||||
The green liquid in the zombie pigman skin was originally blood red,[6] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[7] | |||||||
Zombie pigmen remain hostile for eternity if the player hits one. | |||||||
The drops of zombie pigmen are 0–2 cooked porkchops. | |||||||
Zombie pigmen are referred to as a "Pig Zombie" in the language file. | |||||||
[hide]Java Edition Beta | |||||||
1.5 | Pigs struck by lightning in the Overworld now change into zombie pigmen.[8] | ||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh. | |||||
![]() | |||||||
Beta 1.9 Prerelease 2 | Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken. | ||||||
Beta 1.9 Prerelease 5 | Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming. | ||||||
As they are undead mobs, a sword enchanted with Smite now does extra damage to zombie pigmen. | |||||||
1.2.1 | 12w06a | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment. | |||||
1.2 | Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie". | ||||||
1.3.1 | 12w22a | Zombie pigmen can now spawn in the Overworld from nether portals. | |||||
1.4.2 | 12w32a | Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor. | |||||
The sword that a zombie pigmen is carrying now increases the damage it deals. | |||||||
Zombie pigmen may pick up dropped items. | |||||||
12w34b | Zombie pigmen now try to get back into the nether portal they came from when in the Overworld. | ||||||
12w36a | The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture. | ||||||
12w37a | ![]() | ||||||
1.6.1 | 13w17a | When damaged, zombie pigmen now have a low chance to spawn zombies. | |||||
1.6 | Zombie pigmen no longer visibly catch fire when going into fire or lava. | ||||||
1.6.2 | release | Baby zombie pigmen now spawn naturally. | |||||
1.7.2 | 13w36a | When struck by lightning, zombie pigmen now spawn with golden swords. | |||||
1.7.4 | 13w49a | Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman. | |||||
? | ![]() ![]() | ||||||
1.8 | 14w03a | The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT. | |||||
If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible. | |||||||
14w04a | The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed. | ||||||
14w06a | Zombie pigmen now use a different AI. | ||||||
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance. | |||||||
Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen. | |||||||
14w07a | Baby zombie pigmen are now always hostile to players who have ever attacked them. | ||||||
14w11a | Zombie pigmen now run away from creepers that are about to explode. | ||||||
14w30a | ![]() ![]() | ||||||
pre1 | Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds. | ||||||
1.8.1 | pre1 | Zombie pigmen no longer run away from creepers that are about to explode. | |||||
1.9 | 15w31a | Zombie pigmen now sometimes spawn with their left hand as their main hand. | |||||
15w34a | Zombie pigmen now have an attack animation without weapons. | ||||||
1.11 | 16w32a | The entity ID has been changed changed from PigZombie to zombie_pigman .
| |||||
The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled. | |||||||
1.12 | 17w06a | Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed. | |||||
1.13 | 18w07a | Zombie pigmen now seek out turtle eggs and intentionally trample them. | |||||
18w19a | Zombie pigmen now sink in water. | ||||||
Zombie pigmen no longer drown in water. | |||||||
1.14 | 18w43a | ![]() ![]() | |||||
September 28, 2019 | At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update. | ||||||
February 9, 2020 | ![]() | ||||||
1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
1.16 | 20w07a | ![]() zombie_piglin.png texture file has been added to the client.jar.
| |||||
Added piglins, which can be converted into zombie pigmen in the Overworld. | |||||||
20w09a | "Zombie Pigman" has been renamed to "Zombified Piglin". | ||||||
![]() ![]() | |||||||
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin .
| |||||||
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png . | |||||||
20w10a | Firework damage now provokes zombified piglins.[9] | ||||||
20w13a | ![]() ![]() | ||||||
20w14a | ![]() ![]() | ||||||
20w18a | Zombified piglins that spawn riding striders no longer despawn. | ||||||
20w19a | Piglins now become zombified piglins when in the End. | ||||||
20w22a | ![]() ![]() | ||||||
pre1 | Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true .[10]
| ||||||
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false .
| |||||||
Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.[1] | |||||||
pre3 | Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.[1] | ||||||
pre6 | The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily". | ||||||
1.16.2 | 20w27a | Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End. | |||||
Zombified piglins that are converted from piglin brutes wield golden axes. | |||||||
Pre-release 1 | The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey. | ||||||
1.20.3 | 23w40a | Zombified piglins are now part of the #can_breathe_under_water , #undead and #zombies tags. | |||||
1.21.2 | 24w33a | Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.[11] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.5.0 | ![]() | ||||||
Zombie pigmen spawn only in nether reactors. | |||||||
Zombie pigmen are hostile to all players, but have a shorter sight range. | |||||||
Zombie pigmen are missing their head layer. | |||||||
Zombie pigmen's drops are different than in Java Edition: 0-1 feathers and/or a gold ingot. | |||||||
v0.7.2 | Added new sounds for the zombie pigmen. | ||||||
v0.8.1 | Zombie pigmen no longer take damage when they are burning in the daylight. | ||||||
v0.9.0 | build 1 | Zombie pigmen can now be spawned using a spawn egg. | |||||
v0.9.2 | Zombie pigmen now rarely drop carrots and potatoes. | ||||||
Zombie pigmen now have an attacking animation. | |||||||
v0.9.4 | Zombie pigmen now have 2 (damage. | ) armor points, which reduces 8% of||||||
v0.11.0 | build 1 | Zombie pigmen can now spawn with three at once instead of one in nether reactors. | |||||
![]() | |||||||
Zombie pigmen now have their arms out like regular zombies. | |||||||
Zombie pigmen no longer burn in sunlight. | |||||||
Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato. | |||||||
build 2 | ![]() | ||||||
Added chicken jockeys | |||||||
v0.12.1 | build 1 | Zombie pigmen now spawn in the Nether. | |||||
Zombie pigmen now use the new mob AI. | |||||||
Zombie pigmen are now neutral. | |||||||
Zombie pigmen can now wear armor. | |||||||
Zombie pigmen have a chance to spawn armored and with enchanted armor. | |||||||
Pigs struck by lightning now turn into zombie pigmen. | |||||||
Zombie pigmen can now drop gold nuggets. | |||||||
Zombie pigmen can now spawn from nether portals in the Overworld. | |||||||
build 11 | Zombie pigmen now have a chance of spawning with enchanted swords. | ||||||
build 12 | Zombie pigmen now attack iron golems. | ||||||
v0.14.0 | build 1 | Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered. | |||||
Adult zombie pigmen can now be ridden by baby zombie variants. | |||||||
v0.15.0 | build 1 | Zombie pigmen are now faster when angered. | |||||
v0.16.0 | ? | Baby zombie pigmen no longer can mount mobs. | |||||
[hide]Pocket Edition | |||||||
? | Zombie pigmen no longer may spawn armored. | ||||||
1.1.0 | alpha 1.1.1.0 | The entity ID has been changed from pig_zombie to zombie_pigman . | |||||
[hide]Bedrock Edition | |||||||
? | Adult zombie pigmen are no longer rideable by their baby variants. | ||||||
1.5.0 | beta 1.5.0.0 | Zombie pigmen now sink underwater. | |||||
Zombie pigmen no longer drown in water. | |||||||
beta 1.5.0.4 | Zombie pigmen now seek out turtle eggs and intentionally trample them. | ||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.13.0 | beta 1.13.0.9 | Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants. | |||||
1.16.0 | beta 1.16.0.51 | Added piglins, which can be converted into zombie pigmen in the Overworld or the End. | |||||
![]() ![]() | |||||||
"Zombie Pigman" has been renamed to "Zombified Piglin". | |||||||
Zombified piglins now sometimes pick up dropped armor pieces and swords. | |||||||
Zombified piglins now burn in sunlight again.[12] | |||||||
Zombified piglins now take damage from lava and fire. | |||||||
Zombified piglins now can pick up illager banner as pillagers.[13] | |||||||
beta 1.16.0.57 | Zombified piglins once again no longer burn on sunlight. | ||||||
beta 1.16.0.59 | Zombified piglins are now immune to fire damage again. | ||||||
beta 1.16.0.63 | ![]() ![]() | ||||||
1.16.20 | beta 1.16.20.50 | ![]() ![]() | |||||
The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's. | |||||||
Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End. | |||||||
1.16.100 | beta 1.16.100.50 | Now the piglins with crossbows when zombified, continue to keep their crossbow | |||||
Zombified piglins that are converted from piglin brutes now keep their golden axes. | |||||||
1.16.100 | beta 1.16.100.54 | The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey. | |||||
1.19.70 | Preview 1.19.70.21 | Zombified piglins now spawn at light level 11 and below. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU12 | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment. | ||||||
TU14 | 1.04 | Zombie pigmen can now spawn in the Overworld from nether portals. | |||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | ![]() | ||
Zombie pigmen can now wear armor or weapons. | |||||||
When damaged, zombie pigmen now have a low chance to spawn zombies.[is this the correct version?] | |||||||
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Zombie pigmen no longer visibly catch fire when going into fire or lava. | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance. | |
TU39 | CU27 | 1.31 | 1.31 | 1.31 | Patch 10 | When struck by lightning, zombie pigmen now spawn with golden swords. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Zombie pigmen now sometimes spawn with their left hand as their main hand. | |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | ![]() |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie pigmen now sink in water.[verify] | ||
Zombie pigmen no longer drown in water.[verify] | |||||||
1.90 | ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Issues
Issues relating to "Zombified Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-265813 – Sunlight damages helmets worn by Wither Skeletons and Zombified Piglins
- MC-120010 – Zombified piglin and wither skeleton avoid walking through fire or over magma blocks
- MC-162633 – Zombified piglins don't do damage to Wither
- MC-185661 – Dispensers can't put armor on Zombified Piglins
- MC-195284 – When the "universalAnger" is set to true and a zombified piglin/wolf is attacked, other zombified piglins/wolves will be in a daze for half a second
- MC-261108 – Dying too quickly after angering a Zombified Piglin will not reset his anger after respawning
- MC-156004 – Zombified Piglin spawning is affected by light level
- MC-139307 – Zombified piglin anger sounds break under certain circumstances
- MC-187412 – Baby piglins sometimes teleport about a block away when being zombified
- MC-210607 – Using a spawn egg on zombies, zombie villagers, piglins, or zombified piglins in a filled boat causes the baby to suffocate in the ground
- And 17 other open issues.
Bedrock Edition
- MCPE-46806 – Wither Skeletons And Zombified Piglin Don't Like Fire Or Lava (Pathfinding)
- MCPE-51161 – Zombified piglin aggression broken
- MCPE-52969 – Zombified Piglins don't see doors
- MCPE-65442 – Ears of idle/hurt piglins, piglin brutes and zombified piglins do not move
- MCPE-70866 – Zombified piglins/Zoglins do not receive the nausea effect for a few seconds upon being converted
- MCPE-76364 – Zombified piglins make anger sounds when a friend is attacked in creative mode
- MCPE-80614 – Identifier for zombified piglin is still "zombie_pigman"
- MCPE-89095 – Killing a Zombified Piglin using a piercing crossbow with a Healing Arrow will cause the Piglins to target the arrow
- MCPE-92473 – Parity issue: Baby piglins don't sound high pitched when zombified
- MCPE-94009 – Piglin converting to Zombified Piglin gets ejected from boat afterwards
- And 10 other open issues.
Trivia
- The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[1][Java Edition only]
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.[JE only]
- Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.[Bedrock Edition only]
- There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.[Bedrock Edition only]
- In Minecraft Legends, Piglins don't zombify in the Overworld because they breathe in Nether Wart spores.[14]
- In the Marvel's Agents of S.H.I.E.L.D. episode Girl in the Flower Dress, Jemma Simmons mentions that another character "runs a rather nasty mob of zombie pigmen".[15]
Gallery
Renders
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The position of a sitting zombified piglin.
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A zombified piglin riding a strider.
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A zombified piglin chicken jockey.[Java Edition only]
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An adult zombified piglin jockey.[Bedrock Edition only]
Armed
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A zombified piglin with a crossbow.
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A zombified piglin brute.
Zombifying
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A piglin zombifying animation.
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A piglin brute zombifying animation.
Halloween
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A zombified piglin with a pumpkin.
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A zombified piglin with a jack o' lantern.
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A baby zombified piglin with a pumpkin.
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A baby zombified piglin with a jack o'lantern.
Screenshots
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A zombified piglin riding a strider.
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A baby zombified piglin riding a strider.
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All of the pig-like mobs in the 1.16 Nether Update (including the piglin brute).
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A zombified piglin with full netherite armor.
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A zombified piglin wearing a creeper head.
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Zombified piglin swimming in lava.
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Multiple zombified piglins wearing pumpkins on Halloween.
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Baby zombified piglin wearing pumpkin on Halloween.
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A zombified piglin brute in the Overworld.
Development images
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A zombie pigman in the preview version of Alpha v1.2.0.
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A zombie pigman holding an enchanted golden sword.
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Two zombie pigmen wearing wither skeleton skulls.
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The hidden baby zombie pigman head outer layer.
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A baby Zombie Pigman riding a chicken, before Texture Update.
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The old zombie pigman burning in sunlight in Pocket Edition. They did not get hurt by the fire.
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A zombie pigman attacking the player.
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A Zombie Pigman that spawned from a nether portal.
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Zombie pigman dying in an automated farm.
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Zombie pigman next to a piglin prior to snapshot 20w09a.
Development renders
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A zombie pigman with a pumpkin.
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A zombie pigman with a jack o'lantern.
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A baby zombie pigman with a pumpkin.
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A baby zombie pigman from Legacy Console Edition, as of Texture Update.
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A baby zombie pigman chicken jockey.
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A baby zombie pigman chicken jockey from Legacy Console Edition.
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A baby zombie pigman riding an adult zombie pigman in Bedrock Edition.
Textures
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Zombified piglin texture file.
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Programmer Art [Bedrock Edition only]
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The original zombie pigman skin, published on DeviantArt by Xaphobia[16] on October 23, 2010.
In other media
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A zombified piglin in promotional artwork for the Nether Update.
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Artwork of a zombie pigman.
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A Zombie Pigman as it appears in Minecraft: Story Mode.
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An official render of the zombie pigman by Mojang.
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Zombie pigman micromob from Lego Minecraft.
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LEGO Minecraft zombie pigman minifigure.
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Baby zombie pigman minifigure.
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Zombie pigman plush by JINX.
See also
References
- ↑ Jump up to: a b c d MC-56653
- ↑ MC-62048 marked 'Works As Intended'
- ↑ MCPE-89730
- ↑ MC-2432 — resolved as "Works As Intended".
- ↑ MC-208880
- ↑ http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
- ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/1427565678
- ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ MC-69032 — resolved as "Fixed".
- ↑ MC-14800
- ↑ MCPE-65381
- ↑ MCPE-89730
- ↑ https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin
- ↑ "Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference" – October 23, 2013
- ↑ Zombie Pigmen by PokeAddicted on DeviantArt
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