Daylight cycle

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"Time" redirects here. For the command, see Commands/time.
A time-lapse of the daylight cycle.

The daylight cycle is a 20-minute-long cycle between two main light settings.

Behavior[edit | edit source]

During the daylight cycle, the sun and moon appear to rotate around the player, appearing directly overhead at midday and midnight, respectively. The sun and moon always remain in the same position relative to the stars, and to each other. Solar eclipses are therefore impossible, and technically the moon would constantly be eclipsed by the world, even though it exhibits phases depending on the number of nights elapsed.

In Bedrock Edition, the daylight cycle never pauses unless the game is shut down. If the game is paused, the cycle continues. In Java Edition, the daylight cycle pauses when a single-player game is paused unless a GUI window (such as the inventory) is opened. In multiplayer, time proceeds normally as long as the server is running.

The daylight cycle continues while the player is in the Nether or The End, although the world itself does not change until the Overworld is loaded again. A village created in another dimension observes a normal village schedule.

Conversions[edit | edit source]

In Minecraft, time is exactly 72 times faster than normal time. This can be easily calculated as the proportion 144020 = 72, since there are 1440 minutes (86400 seconds) in a real day (3600sec × 24hr) and 20 minutes (1200 seconds) in a full Minecraft day, assuming the tick speed is maintained at 20 ticks/second. A collection of time unit conversions is listed below:

A chart showing the approximations of Minecraft time to real time.

Minecraft time to real time[edit | edit source]

Minecraft time Minecraft ticks Real time
1 second 0.27 0.0138 seconds
1 minute 16.6 0.83 seconds
1 hour 1,000 50 seconds
1 day 24,000 20 minutes
1 week (7 days) 168,000 2.3 hours (2h 20min)
1 lunar cycle (8 days) 192,000 2.6 hours (2h 40min)

Real time to Minecraft time[edit | edit source]

The approximation of real time to Minecraft time:

Real time Minecraft time
1 tick 3.6 seconds
1 second 1 minute and 12 seconds (72 seconds)
10 seconds 12 minutes (720 seconds)
50 seconds 1 hour (60 minutes, 3600 seconds)
1 minute 1 hour and 12 minutes (72 minutes, 4320 seconds)
20 minutes 1 day
1 hour 3 days
1 day 72 days
1 month 2,160 days
1 year (365.24 Days) 26,297 days (To the nearest day)

24-hour Minecraft day[edit | edit source]

Image Minecraft
time of day
Minecraft
ticks
Real time
(minutes)
Event
06:00:00.0 0
(24000)
0:00
(20:00)
Beginning of the Minecraft day.
Players and villagers awaken and rise from their beds.

06:10:01.2 167 0:08.35 The moon disappears on the horizon.
07:00:00.0 1000 0:50 Time when using the /time set day command.
08:00:00.0 2000 1:40 Villagers begin their workday.
11:43:22.8 5723 4:46.15 The clock starts showing exactly midday.
12:00:00.0 6000 5:00 Noon; the sun is at its peak.
Time when using /time set noon.
15:00:00.0 9000 7:30 Villagers end their workday and begin socializing.

17:50:02.4 11834 9:41.7 The moon appears on the horizon.
18:00:00.0 12000 10:00 Beginning of the Minecraft sunset.

Time when using the /time set sunset[Bedrock Edition only] command.
Villagers go to their beds and sleep.

18:00:36.0 12010 10:00.5 In rainy weather, beds can be used at this point.

In rainy weather, the internal sky-light level begins to decrease.

In rainy weather, creakings start to spawn.

18:02:24.0 12040 10:02 In sunny weather, the internal sky-light level begins to decrease.
18:32:31.2 12542 10:27.1 In clear weather, beds can be used at this point.
In clear weather, bees enter the nest/hive for the night.
In clear weather, undead mobs no longer burn.

In clear weather, creakings start to spawn.

18:36:36.0 12610 10:30.5 The clock shows exactly dusk (day to night).
18:47:09.6 12786 10:39.3 The solar zenith angle is 0. Horizon stops getting darker.
18:58:08.4 12969 10:48.45 First tick when monsters spawn outdoors in rainy weather.[note 1]
19:00:00.0 13000 10:50 Beginning of the Minecraft night.

Time when using the /time set night command.

19:11:16.8 13188 10:59.4 First tick when monsters spawn outdoors in clear weather.[note 1]
19:40:12.0 13670 11:23.5 The internal sky-light level reaches 4, the minimum at night.
19:42:07.2 13702 11:25.1 The sun disappears on the horizon.
23:50:34.8 17843 14:52.7 The clock starts showing exactly midnight.
00:00:00.0 18000 15:00 Midnight; the moon is at its peak.
Time when using the /time set midnight command.
04:18:00.0 22300 18:35 The sun appears on the horizon.
04:19:51.8 22331 18:36.55 The internal sky-light level begins to increase.
04:48:43.2 22812‌[Java Edition only] 19:00.6 Last tick when monsters spawn outdoors in clear weather.[note 1]
04:48:46.8 22813‌[Bedrock Edition only] 19:00.65
05:00:00.0 23000 19:10 Beginning of the Minecraft sunrise.

Time when using the /time set sunrise[Bedrock Edition only] command.

05:01:51.6 23031 19:11.55 Last tick when monsters spawn outdoors in rainy weather.[note 1]
05:02:27.6 23041 19:12.1 The clock starts showing exactly dawn.
05:12:57.6 23216 19:20.8 The solar zenith angle is 0.
05:27:36.0 23460 19:33 In clear weather, beds can no longer be used.
In clear weather, bees leave the nest/hive.
In clear weather, undead mobs begin to burn.

In clear weather, creakings begin to despawn.

05:57:39.6 23961 19:58.1 In sunny weather, the internal sky-light level reaches 15, the maximum. Horizon stops getting brighter.
05:59:31.2 23992 19:59.6 In rainy weather, beds can no longer be used.

In rainy weather, the internal sky-light level reaches 12, the maximum.

In rainy weather, creakings begin to despawn.

Daytime[edit | edit source]

This is the start of a new day.

Daytime, not including sunset and sunrise, is equal in length to nighttime, lasting 9 minutes and 10 seconds.

  • Start: 1000 ticks (07:00:00.0)
  • Mid: 6000 ticks (12:00:00.0)
  • End: 12000 ticks (18:00:00.0)

When a player first spawns in singleplayer, the daylight cycle always starts at the beginning of the daytime (0:00). Most multiplayer servers also start at the beginning of the daytime, but the daylight cycle continues regardless of any new players joining.

During the daytime, the sun rises up to its peak in a light blue sky. The exact color of the sky depends on the current biome; for example, desert skies are a lighter shade of blue than plains skies.

All blocks that are in direct vertical view of the sky receive sunlight at the internal sky light level 15, which is the maximum. Sunlight provides ample light for the growth of saplings and grass blocks. Most undead mobs (including zombies and skeletons) exposed to direct sunlight (and are not in shade, in water, or wearing helmets) are set on fire. Additionally, sunlight renders spiders neutral, unless they are currently chasing a player, and any endermen exposed to sunlight teleport randomly when near the player and randomly become neutral if having been aggressive for at least 30 seconds. For more details see Light § Effects of light.

Sunset/dusk[edit | edit source]

Example sunset seen from a high spot on the map.

Sunset is the period between daytime and nighttime, and always lasts 50 seconds.

  • Start: 12000 ticks (18:00:00.0)
  • End: 13000 ticks (19:00:00.0)

During sunset, the Sun descends on the western horizon, and the Moon rises on the eastern horizon. The sky near the setting Sun glows a vibrant orange-red. The internal sky light level decreases. Eventually, undead mobs exposed to direct sunlight are set not to burn.

Between dusk and dawn, players may sleep in a bed. In singleplayer mode, doing so advances the daylight cycle to dawn and sets the weather to clear. This also occurs in multiplayer as long as every player online is in a bed simultaneously. Time does not pass for other aspects of the world, however; for example, crops do not grow and furnaces do not cook or smelt as they would when players are awake.

A snowy tundra biome during the night; various mobs can be seen.

Nighttime[edit | edit source]

"Night" redirects here. For night in Minecraft Dungeons, see MCD:Night.

Nighttime lasts 9 minutes and 10 seconds.

  • Start: 13000 ticks (19:00:00.0)
  • Mid: 18000 ticks (00:00:00.0)
  • End: 24000 ticks (06:00:00.0)

During the night, the Moon rises to its peak in a dark blue sky dotted with small white stars. The stars appear to move with the Moon and can be first seen toward the end of the sunset.

During the nighttime, the world is covered in darkness; the internal sky light level falls to a minimum of 4, which allows hostile mobs to spawn on the surface. The exact duration for which hostile mobs are able to spawn in exposed areas is 13188 ticks.[note 1]

Regardless of the low internal sky light level, crops continue to grow during the night as long as they have sufficient client[JE only] or internal[BE only] light level, and at least one player is not sleeping to avoid skipping the night.[note 2]

Example of the Sun rising in the horizon.

Sunrise/dawn[edit | edit source]

Sunrise is the period between nighttime and daytime, and always lasts 50 seconds.

  • Start: 0 ticks (06:00:00.0)
  • End: 1000 ticks (07:00:00.0)

During sunrise, the Moon sets on the western horizon and the Sun rises on the eastern horizon. The sky near the rising Sun glows orange.

The internal sky light level increases. Eventually, the effects of sunlight return, dissipating the threat of most hostile mobs.

Clocks[edit | edit source]

Clock animation
Clock animation
Main article: Clock

A clock allows players to determine Minecraft time. A clock is useful while underground where the current day/night cycle is not visible. A clock helps the player avoid mistakenly surfacing at night and falling prey to night-spawned mobs on the surface.

Clocks spin uselessly in the Nether and the End, because there is no daylight cycle in those dimensions.

Commands[edit | edit source]

If commands are enabled, then it is possible to change the current time with the /time commands, as detailed below. To enable or disable the daylight cycle, use the following command: /gamerule doDaylightCycle true|false

Set time[edit | edit source]

Specific times can be set with the /time set command.

Syntax: /time set <number|day|noon|sunset|night|midnight|sunrise>

Examples:

/time set 0 – Sets the time to the beginning of the Minecraft day.
/time set day – Sets the time to 1000.
/time set 12000 – Sets the time to dusk/sunset.
/time set sunrise[Bedrock Edition only] - Sets the time to 23000.
/time set noon - Sets the time to 6000.

Moon phases[edit | edit source]

Each day that progresses adds 24000 ticks to the time counter. While each day looks the same, the Moon appears in one of eight different phases each night. The phase of the moon can also alter some events in game such as Slime spawning and Spider effects. Although there is no explicit command to change the Moon's phase, using /time add 24000 advances the Moon to its next phase. Using /time set midnight also sets the moon's phase to fullmoon no matter what. Furthermore, any of the phases can be accessed with the use of one of the following commands:

  • /time set 14000 – Full moon
  • /time set 38000 – Waning gibbous
  • /time set 62000 – Third quarter
  • /time set 86000 – Waning crescent
  • /time set 110000 – New moon
  • /time set 134000 – Waxing crescent
  • /time set 158000 – First quarter
  • /time set 182000 – Waxing gibbous

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
CastawayEat nothing but dried kelp for three in-game daysEat dried kelp once; in the following three in-game days, eat nothing but dried kelp.20Bronze
Passing the TimePlay for 100 days.Play for 100 Minecraft days, which is roughly equivalent to 33 hours in real time (if the player has not slept).20Bronze
Sleep with the FishesSpend a day underwater.Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, or bubble columns.30Silver

Video[edit | edit source]

Graph[edit | edit source]

Chart of daily events.
A graph of the events in a day.

History[edit | edit source]

[hide]Java Edition Indev
20100211-2327Added the daylight cycle, as well as the sun and the moon.
Currently, each cycle lasts about 15 minutes, with day and night each lasting 7.5 minutes.
20100212-1210Daylight cycle now lasts 20 minutes.
Stars now appear in the night sky.
[hide]Java Edition Infdev
20100227-1414Removed the daylight cycle.
20100313Reimplemented the daylight cycle, however with a 16 minute duration instead of 20.
20100316The daylight cycle is now again 20 minutes.
[hide]Java Edition Beta
1.5The stars at night are now darker.
1.8Pre-releaseIn the leaked 1.8 pre-release version, the player can manipulate the time by pressing F6 to reverse time and F7 to advance time.
Daylight cycles no longer require chunk updates and are now a smooth transition.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 4Notch mentioned on his Twitter that the Sun actually rose in the north in Minecraft.[1] This was a bug and was fixed in Beta 1.9 Prerelease 4, so the Sun and Moon now both rise in the east;[2] this also changed the South-West rule to the South-East rule.
Added lunar phases.[3][4]
1.3.112w21aThe stars that appear at night were updated to be slightly smaller.
1.513w01aDaylight sensors determine what time of day it is by outputting a redstone signal.
1.6.113w24a/gamerule doDaylightCycle added, which turns the daylight cycle on or off.
[hide]Pocket Edition Alpha
v0.2.0Added the daylight cycle.
v0.4.0Increased the length of the daylight cycle from 14,400 ticks (12 minutes) to 19,200 ticks (16 minutes).
v0.5.0The Nether reactor core sets the time to night.
v0.7.3Added sunrises, sunsets, the Sun, the Moon, and stars.
v0.10.0build 1Added the daylight cycle to creative mode.
The time of day is now more accurately synced in multiplayer.
Daylight cycles no longer require chunk updates and are now a smooth transition.
v0.11.0build 1Added option to disable daylight cycle, in creative mode only.
v0.12.1build 1Increased the length of the daylight cycle to 24,000 ticks.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0The sun and moon now rise in the east and set in the west. (Previously they rose in the north and set in the south.)
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the daylight cycle, as well as the sun and the moon.
TU7Sun and moon now rise in the east instead of the north.[is this the correct version?]
TU19CU71.121.121.12Daylight sensors determine what time of day it is by outputting a redstone signal.
Added a host option do enable or disable the daylight cycle.
TU25CU141.171.171.17Added host options for setting the time of day to day or night.

Trivia[edit | edit source]

  • The sun and moon are both visible when standing or flying at a height above the terrain at approximately 1.4× the set render distance.
  • The highest value of time that can be set with the /time set command is 2,147,483,647 (231−1; the 32-bit integer limit). This is equivalent to 89478 days and 11647 ticks. Real-time equivalent (counting from January 1, 1 CE, year 0 did not exist): December 25, 1581 CE at 11:28:58.8. Without leap years it would be January 1, 1582 CE at 17:28:58.8. Elapsed real-life time: approximately 1242 days (3 years and 147 days, ignoring leap years) and 18 hours.
  • Using NBT editors, the largest time value that can be set is 9,223,372,036,854,775,807 (263−1; the 64-bit integer limit). After this point, the value overflows to be −263, and as it adds up, the daylight cycle progresses "backward". At this time, 384,307,168,202,282 days, 7 hours, 48 minutes and 25.2 real-life seconds would have elapsed, or approximately 1,052,197,288,656.939773689169981 years.

Gallery[edit | edit source]

In other media[edit | edit source]

Notes[edit | edit source]

  1. Jump up to: a b c d e Time of day measured by the first time commands are executed after the spawn cycle.
  2. The percentage of players that need to be asleep to skip a night is controlled by the gamerule playersSleepingPercentage.

References[edit | edit source]

  1. "yes :("@notch (Markus Persson) on X (formerly Twitter), July 5, 2011
  2. "Aaaand now the sun rises in the east. #breakallthesunrises"@notch (Markus Persson) on X (formerly Twitter), October 13, 2011
  3. "Uhm. I'll fix that. :/"@notch (Markus Persson) on X (formerly Twitter), October 12, 2011
  4. http://www.reddit.com/r/Minecraft/comments/la87q/notch_is_implementing_moon_phases/c2r4hjg

Navigation[edit | edit source]