Wind Charge
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Size |
Height: 0.3125 blocks |
{ "title": "Wind Charge", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Height: 0.3125 blocks<br>Width: 0.3125 blocks", "label": "Size" } ], "invimages": [ "Wind Charge" ], "images": [ "Wind Charge.webp", "Wind Charge (item).png" ] }
A wind charge is a consumable ranged weapon that can knock entities back and interact with certain redstone components. It is used by breezes as their main attack and can also be shot by players and dispensers.
Obtaining
Crafting
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Breeze Rod |
Generated loot
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Vault and reward chest | 1–3 | 24%{ "item": "Wind Charge", "stacksize": "1–3", "chance": 0.24006297600000004, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Ominous Vault | 8–12 | 47.4%{ "item": "Wind Charge", "stacksize": "8–12", "chance": 0.4744480658436214, "structure": "Trial Chambers", "container": "Ominous Vault" } | ||
Bedrock Edition | ||||
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Vault and reward chest | 1–3 | 29.6%{ "item": "Wind Charge", "stacksize": "1–3", "chance": 0.296123904, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Ominous Vault | 8–12 | 47.4%{ "item": "Wind Charge", "stacksize": "8–12", "chance": 0.4744480658436214, "structure": "Trial Chambers", "container": "Ominous Vault" } |
Usage
A wind charge can be thrown by using it. After it is thrown, the wind charge is consumed.
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.[1] They can be used to activate buttons, fence gates, levers, and non iron trapdoors and doors. They will also ring bells, break chorus flowers, extinguish candles, and shatter Decorated pots.
Behavior

Wind charges, when fired either by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory due to a 'cone' of spread, which can cause wind charges to miss their target or hit something else.
When a wind charge directly hits an entity, the entity takes 1HP damage and knockback 2.5 blocks (unless the entity is resistant to knockback, ex: squid; warden; ravager;) and a burst of wind appears. When hitting a block, only the burst of wind appears. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava catches fire, and in Bedrock Edition sets fire to entities it hits.
The wind burst also interacts with these blocks:
- Non-iron doors and trapdoors are flipped.
- Fence gates are flipped.
- Buttons are pressed.
- Levers are flipped.
- Bells are rung and swung.
- Chorus flowers break, dropping in item form.
- Decorated pots shatter on impact, dropping their components (bricks and/or sherds) and their contents, if any.
- Lit candles (both standalone and on cake) are extinguished.
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.
Wind charges are distance attenuated by liquids such as water and lava. They fly in a straight line, similar to fireballs.
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charge
s, while wind charges shot by players and dispensers are simply wind_charge
s. This distinction is in place as the two types of wind charges have some different properties.
When used by players and dispensers
Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.[more information needed]
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. In Bedrock Edition, when throwing a wind charge, the projectile is slightly offset.
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.
Sounds
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Wind Charge flies | Friendly Creatures | When a wind charge is thrown by a player | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Wind Charge flies | Blocks | When a dispenser dispenses a wind charge | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Wind Charge bursts | Blocks | When a wind charge shot by a player or dispenser strikes something | entity | subtitles | 4.0 | 0.7-1.05 | 8 | |
Wind Charge bursts | Blocks | When a wind charge shot by a breeze strikes something | entity | subtitles | 4.0 | 0.672-1.008 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a player throws a wind charge | random | 0.5 | 0.33-0.5 | |
Players | When a wind charge shot by a player or dispenser strikes something | wind_charge | 1.0 | 1.0 | |
Hostile Creatures | When a wind charge shot by a breeze strikes something | breeze_wind_charge | 1.0 | 1.2 |
Data values
ID
Item | Identifier | [hide]Translation key |
---|---|---|
![]() | wind_charge | item |
Entity | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | wind_charge | impact_projectiles | entity |
![]() | breeze_wind_charge | impact_projectiles | entity |
Item | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | wind_charge | 377 | item |
Entity | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | wind_charge_projectile | 143 | entity |
![]() | breeze_wind_charge_projectile | 141 | entity |
Entity data
Wind charges have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- Tags common to all hurting projectiles see Template:Nbt inherit/hurting projectile/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Who Needs Rockets? | Use a Wind Charge to launch yourself upward 8 blocks | — | 10 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Blowback | Kill a Breeze with a deflected Breeze-shot Wind Charge | Kill a breeze by deflecting a wind charge that was shot by the breeze itself. |
![]() ![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() ![]() | Who Needs Rockets? | Use a Wind Charge to launch yourself upwards 8 blocks | — |
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.20.3 Experiment | 23w45a | ![]() | |||||
1.20.3 Pre-Release 2 | Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision. | ||||||
1.20.5 Experiment | 23w51a | The texture of wind charges have been changed. However, the in-game appearance is not affected. | |||||
24w03b | ![]() | ||||||
24w06a | ![]() | ||||||
Added the breeze_wind_charge entity, which is now shot by the breeze.
| |||||||
The wind_charge entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not. | |||||||
24w09a | Removed randomness from the radius of both breeze- and player-shot wind charges. | ||||||
24w11a | Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods. | ||||||
Wind charges can now be obtained as loot from vaults in trial chambers. | |||||||
24w13a | Wind charges can now be obtained as loot from ominous vaults. | ||||||
Wind charges no longer collide with end crystals.[2] | |||||||
1.21 | 24w18a | Wind charges are now available without using the "Update 1.21" experimental data pack. | |||||
Wind charges now use a new damage type wind_charge instead of mob_projectile . | |||||||
1.21 Pre-Release 1 | Crouching no longer affects wind charge knockback. | ||||||
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5. | |||||||
Wind charges are no longer spawned 0.8 blocks away from the shooter. | |||||||
1.21.2 | 24w34a | Wind charges no longer go through the world border if hit. | |||||
[hide]Bedrock Edition | |||||||
1.20.60 Experiment | Preview 1.20.60.20 | ![]() | |||||
1.20.70 Experiment | Preview 1.20.70.20 | ![]() | |||||
Preview 1.20.70.24 | ![]() | ||||||
Added the breeze_wind_charge_projectile entity, which is now shot by the breeze.
| |||||||
The wind_charge_projectile entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
| |||||||
Breezes now take damage from wind charges. | |||||||
1.20.80 Experiment | Preview 1.20.80.21 | Reduced the damage dealt by wind charges shot by players and dispensers to 1HP. | |||||
The location that shot wind charges are spawned in has been moved downward and further away from the shooter. | |||||||
Wind charges now deal additional knockback to crouching players. | |||||||
Preview 1.20.80.22 | Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods. | ||||||
Wind charges can now be obtained as loot from vaults in trial chambers. | |||||||
1.21.0 | Preview 1.21.0.20 | Wind charges can now be obtained as loot from ominous vaults. | |||||
Wind charges no longer collide with end crystals.[3] | |||||||
Preview 1.21.0.22 | Wind charges are now available without using the "Update 1.21" experimental toggle. | ||||||
1.21.20 | Preview 1.21.10.23 | Crouching no longer affects wind charge knockback. | |||||
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5. | |||||||
Wind charges are no longer spawned 0.8 blocks away from the shooter. | |||||||
Wind charges now work the same on all terrain. [verify] |
Issues
Issues relating to "Wind Charge" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A breeze shooting a wind charge.
-
Efe shooting a wind charge.
-
Efe using a wind charge to jump up to a breeze in the trial chambers.
-
Efe using a wind charge to jump up terrain.
-
Sunny using a wind charge to jump across a Badlands biome.
In Other Media
-
Pixel art of a wind charge used in Trial Chamber Legends.
References
External links
- "Taking Inventory: Wind Charge" by Duncan Geere – Minecraft.net, August 29, 2024.
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