Sneaking

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Sneaking (or crouching) is a gameplay feature that prevents players from falling off of blocks and helps them hide from mobs, among other useful features.

Controls[edit | edit source]

Main article: Controls

In Java and Bedrock editions with keyboard controls, the control for sneaking defaults to ⇧ Shift. The player sneaks as long as the key is held down. In Bedrock Edition with touch controls, sneaking is toggled by double-tapping and toggled back by double-tapping . In Bedrock Edition with gamepad controls, sneaking is toggled by pressing on Right stick click. Certain actions like opening the inventory can cancel sneaking, even if the player is still holding down the key for sneaking. This never happens on touch devices as the player doesn't need to hold down the sneak key.

Effects[edit | edit source]

A player sneaking to avoid falling into lava.

While sneaking, including being forced to sneak by entering a space less than 1.8 blocks tall but not less than 1.5 blocks:

  • The player moves slower, at a speed of about 1.3 m/s.
    • If two movement keys are pressed at once, the player sneaks diagonally at a faster 1.8 m/s.
  • Eye level moves down 18 of a block, and the character model bends over slightly. The latter can be seen in third-person view. Additionally, the third-person camera itself moves down.
  • The player's hitbox height reduces from its usual 1.8 blocks to 1.5 blocks.

While sneaking by using the sneak control:

  • Players are prevented from walking off edges if the difference in height between the two surfaces is higher than 0.6 blocks as long as they are up to 0.6 blocks above the ground,‌[Java Edition only] which makes sneaking useful for building horizontally outward over empty space.
    • The player can still dismount blocks while sneaking by jumping over the block's edge.
    • A sneaking player still falls if the block beneath the player's feet is destroyed.
  • Hostile mobs do not become aware of the player until within 80% of the usual detection range.
  • Players cannot hear their own footstep sounds.
  • In multiplayer, a sneaking player's name tag appears fainter than normal, invisible to players more than 32 blocks away, and invisible through solid blocks.
  • If players are on a ladder or vines, they do not move down. This gives the impression of holding on to that specific ladder rung or vine. Mining speed is still decreased by a factor of 5.
  • Pressing use prioritizes using a held item over interacting with a targeted block. For example, this allows placing a hopper on a chest, a torch on a furnace, or redstone on a command block.
  • Players are able to interact with a tamed horse (tamed donkey or mule inventories, also) when pressing use item control while holding the sneak key.
  • The player moves downward on scaffolding.
    • The player can't fall through a scaffolding block hanging in mid-air.
  • The player moves downward in powder snow if they are wearing leather boots.
    • Without leather boots, the player simply sinks into powder snow without control.
  • The player does not bounce on slime blocks.
  • Magma blocks do not cause harm.
  • Stepping on redstone ore does not light it.
  • The player sinks faster in water or lava.
  • Sculk sensors and wardens do not detect vibrations from sneaking players, even if they jump while sneaking.
    • Sculk sensors can still detect players that stand on top of them, even when they are sneaking.
    • The warden can still "sniff out" a sneaking player's location and slowly approach them.
  • In Java Edition, if sneaking is set to "Toggle" under Accessibility Settings or Controls, the player keeps sneaking when interacting with blocks that have a UI if the player was sneaking when they interacted with the block.
  • In Bedrock Edition, sneaking is used to block attacks while holding a shield.

Sneaking does not affect:

  • Jump height: players can still jump up to the same heights and at the same vertical speed. Horizontal jump speed and distance is decreased, however.
  • Farmland and crops: they are still trampled when jumped upon.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sneak 100Sneak next to a Sculk Sensor without triggering itSneak next to a Sculk Sensor or Warden without triggering or aggravating it.10Bronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Sneak 100Sneak near a Sculk Sensor or Warden to prevent it from detecting youSneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.

History[edit | edit source]

This section is missing information about: whether ocelots and any other mobs sneak and the features related with sculk sensors on 1.17 snapshots.
 
Please expand the section to include this information. Further details may exist on the talk page.
[hide]Java Edition Classic
May 18, 2009Sneaking was first suggested on the TIGSource forums.
[hide]Java Edition Alpha
v1.1.1Added sneaking.
v1.2.3_05In multiplayer, players can now see other players sneaking. Names of sneaking players are fainter and visible at a shorter distance, and are not visible through solid blocks.
Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak.
[hide]Java Edition Beta
1.4Sneaking now allows the player to hold their place on a ladder.
1.6Test Build 3The ability to sneak up and down half-meter slopes has been added.
[hide]Java Edition
1.3.1?The player no longer falls off the edge of a block if they stop sneaking too soon after reaching the edge.
1.4.612w49aThe player can now place blocks, such as redstone dust or levers, on interactable blocks while sneaking.
1.6.113w16aSneaking is now used to get out for all transportation methods, such as boats, horses and minecarts.
1.814w06aA smooth transition is no longer applied to the camera when the player sneaks.
The player's arm changes position when sneaking in first person view.[1]
14w10aThe player's arm no longer changes position when sneaking in first person view.
14w18bSneaking can now be used to prevent bouncing on slime blocks.
1.915w42aSneaking now lowers the player's hitbox from the normal height of 1.8 blocks to 1.65 blocks.
15w49aSneaking now increases exhaustion by 0.005/m, decreased from 0.01/m.
16w04aPlayers now keep their smaller hitbox when stopping sneaking in spaces that they cannot fit in with the larger hitbox. Leaving that area causes the player to regain their normal hitbox.[2]
1.1016w20aSneaking now prevents taking damage from magma blocks.
1.1116w32aSneaking no longer increases exhaustion.
16w39aSneaking can now be used to access a llama's inventory.
16w44aSneaking now now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater.[3]
1.1318w07aA smooth transition is once again applied to the camera when the player sneaks.
1.1419w12aSneaking now lowers the player's hitbox to 1.5 blocks.
19w14aEntering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates the sneaking pose.
Pre-Release 1Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates actual sneaking, the non-interactivity of blocks.
1.1519w41aSneak inputs can now be switched between Hold and Toggle mode in the Accessibility Options.
1.1620w27aSneaking now also prevents falling from heights when being up to 0.6 blocks above the ground; previously the player had to be on the ground.[4]
1.1922w19aSneaking no longer creates an invisible barrier to prevent falling from heights when the player is moving upwards.[5][6][7]
1.20.523w51aAdded the generic.step_height attribute, which controls the minimum height from which it prevents falling and the minimum amount of blocks to be above the ground for it to prevent falling from heights.[8]
1.21.2pre2Landing on slime blocks no longer deals fall damage, even when sneaking.[9]
[hide]Upcoming Java Edition
Combat Tests1.14.3 - Combat TestWhen in the off-hand, shields now activate when sneaking.
Combat Test 4An option to disable shields being activated by pressing crouch has been added.
The option to hide the shield has been removed.
Shields in the offhand are now also activated if the player is forced to sneak due to not having enough space.
[hide]Pocket Edition Alpha
v0.5.0Added sneaking exclusively on the Xperia PLAY gaming console.
v0.12.1build 1Added sneaking on all other devices.
v0.15.0build 1Sneaking can now be used to access a horse, donkey, or mule's inventory.
Sneaking is now used to dismount from animals.
v0.16.0build 1The player now uses a sneaking stance when flying downward.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Sneaking can now be used to access a llama's inventory.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Sneaking is now used to change armor stand poses.
1.10.0beta 1.10.0.3Sneaking is now used to block with shields.
1.19.70Preview 1.19.70.20Sneaking now lowers the player's hitbox to 1.5 blocks.
Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates actual sneaking, the non-interactivity of blocks.
Preview 1.19.70.24Changes from 1.19.70.20 temporarily reverted.
1.19.80
Experiment
Short Sneaking
Preview 1.19.80.20The player's hitbox is once again lowered to 1.5 blocks when sneaking with the "Short Sneaking" experimental toggle enabled.
1.20.10Preview 1.20.10.20Sneak under 1.5 blocks tall is now behind the "Short Sneaking and Crawling" experimental toggle.
Preview 1.20.10.23Sneak under 1.5 blocks tall is now available without the "Short Sneaking and Crawling" experimental toggle.
Players can now be forced into sneak state while flying.
1.20.30Preview 1.20.20.20The player now gets forced out of sneak state when riding.
Preview 1.20.30.21Players can now toggle flying when sneaking in Creative mode.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added sneaking.
TU19CU71.121.121.12The player can now place blocks, such as redstone dust or levers, on interactable blocks while sneaking.
Sneaking is now used to get out for all transportation methods, such as boats, horses and minecarts.
TU24CU121.161.161.16A smooth transition is no longer applied to the camera when the player sneaks.
TU31CU191.221.221.22Patch 3Sneaking can now be used to prevent bouncing on slime blocks.
TU43CU331.361.361.36Patch 13Sneaking now prevents taking damage from magma blocks.
TU46CU361.381.381.38Patch 15Sneaking now lowers the player's hitbox from the normal height of 1.8 blocks to 1.65 blocks.
Players keep their smaller hitbox when stopping sneaking in spaces that they cannot fit in with the larger hitbox. Leaving that area causes the player to regain their normal hitbox.
TU54CU441.521.521.52Patch 241.0.4Sneaking now now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater.
Sneaking no longer increases exhaustion.
Sneaking can now be used to access a llama's inventory.
TU60CU511.641.641.64Patch 301.0.11Sneaking is now used to change armor stand poses.
TU69 1.761.761.76Patch 38 A smooth transition is once again applied to the camera when the player sneaks.
1.90 Sneaking is now used to block with shields.
[hide]New Nintendo 3DS Edition
0.1.0Added sneaking.

Issues[edit | edit source]

Issues relating to "Sneaking" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • While flying in Creative mode, holding the jump and sneak buttons simultaneously causes the player to remain at the same height.
  • In Bedrock Edition, the player uses a sneaking stance when flying downward. The player can also place blocks on chests, furnaces and other utility blocks in this stance, suggesting the player is actually in a sneaking mode. In Java Edition, the player no longer enters sneak mode when flying downward, but they still don't interact with blocks by right-clicking.
  • In Bedrock Edition, the player can bridge out by looking at the air block they are placing on, though it must be adjacent to an existing block. This works even if the player is not sneaking.[10]
    • In Java Edition, the player must travel to the edge of the block (usually by sneaking) and look backward to place the next block.

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-47431
  2. MC-90594
  3. MC-2334
  4. MC-2404
  5. MC-197647
  6. MC-200282
  7. MC-199326 — Unable to escape block bound box when you have levitation and holding shift — resolved as "Won't Fix".
  8. MC-268917 — Players with increased step height can fall off blocks while sneaking — resolved as "Works As Intended".
  9. MC-54532 — Sneaking while falling on Slime Blocks inflicts fall damage — resolved as "Fixed".
  10. https://youtube.com/watch?v=Yc6xgkuCdRQ&t=4m5s

Navigation[edit | edit source]