Trading: Difference between revisions
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== Achievements == |
== Achievements == |
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{{load achievements|The Haggler; Treasure Hunter; Buy |
{{load achievements|The Haggler; Treasure Hunter; Buy Low, Sell High; Master Trader;Star Trader}} |
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== Advancements == |
== Advancements == |
Revision as of 23:42, 25 January 2025


The trading system is a gameplay mechanic that allows players to trade principally emeralds for items and vice versa with villagers and wandering traders.

Mechanics
Pressing use on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing and makes it face you. If the entity takes damage while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.
All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items (unless the villager trade rebalance experiment is enabled). Trading is the only legitimate method of acquiring the globe banner pattern, woodland explorer maps, trial explorer maps and ocean explorer maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear[note 1], lapis lazuli[BE only], bottles o' enchanting, glass, sand, red sand, coral blocks and small dripleaves.
Level
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience, plus an additional 5 experience if the villager levels up due to the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two[JE only] or three[BE only] new trades, along with keeping their old ones. Additionally, a villager receives a Regeneration effect, and becomes surrounded by purple and green particles for ten seconds.
Trades from the Master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.
Each badge is 2x3 pixels, except the Novice (stone) badge, which is 4x4 pixels.
Level | Badge | Name | Total villager experience required |
---|---|---|---|
1 | ![]() |
Novice | 0 / None / N/A |
2 | ![]() |
Apprentice | 10 |
3 | ![]() |
Journeyman | 70 |
4 | ![]() |
Expert | 150 |
5 | ![]() |
Master | 250 |
In Java Edition, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set.
In Bedrock Edition, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 1⁄4 chance to be chosen.[until Villager Trade Rebalancing][verify]
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Trades
Each trade can be used a maximum number of times, after which the villager runs out of stock and trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. In Bedrock Edition, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface in Java Edition, or the trading slot becomes red in Bedrock Edition, and the villager displays the same particle effect as an offer being created.
When buying items from players, villagers ignore additional item data; this allows, for example, selling renamed or enchanted items, as well as lodestone compasses instead of regular compasses in Java Edition. When the Villager Trade Rebalance experiment is enabled, taiga armorers can also accept damaged armor.
Sale prices
The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.
The second way to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.
Finally, players get personal discounts or penalties[Java Edition only] based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, it must obtain the weakness effect, which can be done by a player, witch or dispenser splashing it with a splash potion, a lingering potion or a tipped arrow, and then feeding it a golden apple. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. Players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading. In Bedrock Edition, negative reputation can reduce or eliminate discounts but does not result in penalties.
Non-trading villagers
If the player attempts to trade with a non-trading villager in Java Edition, they grunt and bob their head, but if the player tries to do the same thing in Bedrock Edition, nothing happens.
Nitwit

Nitwits are green-coated villagers. They cannot gain a profession.
While they can be used for breeding, it is not possible to get a baby nitwit by feeding the adult nitwits, even if using two nitwits as adults.
Unemployed villager

Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.
Trade offers
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.
In Java Edition, starting from Novice, at each level two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
In Bedrock Edition, one trade is chosen randomly from each slot available.
Armorer
Job site block: Blast Furnace

Armorer | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 40% | 15 × ![]() | ![]() | 16 | Low | 2 |
2 | 25% | 40% | 5 × ![]() | ![]() | 12 | High | 1 | |
25% | 40% | 9 × ![]() | ![]() | 12 | High | 1 | ||
25% | 40% | 7 × ![]() | ![]() | 12 | High | 1 | ||
25% | 40% | 4 × ![]() | ![]() | 12 | High | 1 | ||
Apprentice | 3 | 100% | 50% | 4 × ![]() | ![]() | 12 | Low | 10 |
4 | 33% | 50% | 36 × ![]() | ![]() | 12 | High | 5 | |
33% | 50% | 3 × ![]() | ![]() | 12 | High | 5 | ||
33% | 50% | ![]() | ![]() | 12 | High | 5 | ||
Journeyman | 5 | 100% | 40% | ![]() | ![]() | 12 | Low | 20 |
6 | 100% | 40% | ![]() | ![]() | 12 | Low | 20 | |
7 | 33% | 40% | ![]() | ![]() | 12 | High | 10 | |
33% | 40% | 4 × ![]() | ![]() | 12 | High | 10 | ||
33% | 40% | 5 × ![]() | ![]() | 12 | High | 10 | ||
Expert | 8 | 50% | 100% | 19–33 × ![]() | ![]() | 3 | High | 15 |
50% | 100% | 13–27 × ![]() | ![]() | 3 | High | 15 | ||
Master | 9 | 50% | 100% | 13–27 × ![]() | ![]() | 3 | High | 30 |
50% | 100% | 21–35 × ![]() | ![]() | 3 | High | 30 |
- ↑ Jump up to: a b c d When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Butcher
Job site block: Smoker

Butcher | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 33% | 50% | 14 × ![]() | ![]() | 16 | Low | 2 |
33% | 50% | 4 × ![]() | ![]() | 16 | Low | 2 | ||
33% | 50% | 7 × ![]() | ![]() | 16 | Low | 2 | ||
2 | 100% | 50% | ![]() | ![]() | 12 | Low | 1 | |
Apprentice | 3 | 100% | 67% | 15 × ![]() | ![]() | 16 | Low | 2 |
4 | 50% | 67% | ![]() | 8 × ![]() | 16 | Low | 5 | |
50% | 67% | ![]() | 5 × ![]() | 16 | Low | 5 | ||
Journeyman | 5 | 50% | 100% | 10 × ![]() | ![]() | 16 | Low | 20 |
50% | 100% | 7 × ![]() | ![]() | 16 | Low | 20 | ||
Expert | 6 | 100% | 100% | 10 × ![]() | ![]() | 12 | Low | 30 |
Master | 7 | 100% | 100% | 10 × ![]() | ![]() | 12 | Low | 30 |
Cartographer
Job site block: Cartography Table

Cartographer | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 100% | 24 × ![]() | ![]() | 16 | Low | 2 |
2 | 100% | 100% | 7 × ![]() | ![]() | 12 | Low | 1 | |
Apprentice | 3 | 100% | 100% | 11 × ![]() | ![]() | 16 | Low | 10 |
4 | 100% | 100% | 13 × ![]() + ![]() | ![]() | 12 | High | 5 | |
Journeyman | 5 | 100% | 67% | ![]() | ![]() | 12 | Low | 20 |
6 | 100% | 67% | 14 × ![]() + ![]() | ![]() | 12 | High | 10 | |
7 | 100% | 67% | 12 × ![]() + ![]() | ![]() | 12 | High | 10 | |
Expert | 8 | 100% | 12% | 7 × ![]() | ![]() | 12 | Low | 15 |
9 | 100% | 100% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Banner[t 2] | 12 | Low | 15 | |
Master | 10 | 100% | 100% | 8 × ![]() | ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b c In Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.
In Bedrock Edition, Cartographers adopting the profession in the Nether or the End do not offer explorer maps. - ↑ The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
Cleric
Job site block: Brewing Stand

Cleric | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 100% | 32 × ![]() | ![]() | 16 | Low | 2 |
2 | 100% | 100% | ![]() | 2 × ![]() | 12 | Low | 1 | |
Apprentice | 3 | 100% | 100% | 3 × ![]() | ![]() | 12 | Low | 10 |
4 | 100% | 100% | ![]() | ![]() | 12 | Low | 5 | |
Journeyman | 5 | 100% | 100% | 2 × ![]() | ![]() | 12 | Low | 20 |
6 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 10 | |
Expert | 7 | 50% | 67% | 4 × ![]() | ![]() | 12 | Low | 30 |
50% | 67% | 9 × ![]() | ![]() | 12 | Low | 30 | ||
8 | 100% | 67% | 5 × ![]() | ![]() | 12 | Low | 15 | |
Master | 9 | 100% | 100% | 22 × ![]() | ![]() | 12 | Low | 30 |
10 | 100% | 100% | 3 × ![]() | ![]() | 12 | Low | 30 |
Farmer
Job site block: Composter

Farmer | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 25% | 40% | 20 × ![]() | ![]() | 16 | Low | 2 |
25% | 40% | 26 × ![]() | ![]() | 16 | Low | 2 | ||
25% | 40% | 22 × ![]() | ![]() | 16 | Low | 2 | ||
25% | 40% | 15 × ![]() | ![]() | 16 | Low | 2 | ||
2 | 100% | 40% | ![]() | 6 × ![]() | 16 | Low | 1 | |
Apprentice | 3 | 100% | 67% | 6 × ![]() | ![]() | 12 | Low | 10 |
4 | 50% | 67% | ![]() | 4 × ![]() | 12 | Low | 5 | |
50% | 67% | ![]() | 4 × ![]() | 16 | Low | 5 | ||
Journeyman | 5 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 20 |
6 | 100% | 100% | 3 × ![]() | 18 × ![]() | 12 | Low | 10 | |
Expert | 7 | 17% | 29% | ![]() | ![]() | 12 | Low | 15 |
17% | 29% | ![]() | ![]() | 12 | Low | 15 | ||
17% | 29% | ![]() | ![]() | 12 | Low | 15 | ||
17% | 29% | ![]() | ![]() | 12 | Low | 15 | ||
17% | 29% | ![]() | ![]() | 12 | Low | 15 | ||
17% | 29% | ![]() | ![]() | 12 | Low | 15 | ||
8 | 100% | 29% | ![]() | ![]() | 12 | Low | 15 | |
Master | 9 | 50% | 100% | 3 × ![]() | 3 × ![]() | 12 | Low | 30 |
50% | 100% | 4 × ![]() | 3 × ![]() | 12 | Low | 30 |
- ↑ The stew gives 6 seconds of Blindness in Java Edition and 5-7 seconds in Bedrock Edition
- ↑ The stew gives 8 seconds of Jump Boost in Java Edition and 7-10 seconds in Bedrock Edition
- ↑ The stew gives 5 seconds of Night Vision in Java Edition and 7-10 seconds in Bedrock Edition
- ↑ The stew gives 14 seconds of Poison in Java Edition and 10-20 seconds in Bedrock Edition
- ↑ The stew gives 0.35 seconds of Saturation in Java Edition and 0.3-0.35 seconds in Bedrock Edition
- ↑ The stew gives 7 seconds of Weakness in Java Edition and 6-8 seconds in Bedrock Edition
Fisherman
Job site block: Barrel

Fisherman | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 50% | 50% | 20 × ![]() | ![]() | 16 | Low | 2 |
50% | 50% | 10 × ![]() | ![]() | 16 | Low | 2 | ||
2 | 50% | 50% | 3 × ![]() | ![]() | 16 | Low | 1 | |
50% | 50% | 6 × ![]() + ![]() | 6 × ![]() | 16 | Low | 1 | ||
Apprentice | 3 | 100% | 67% | 15 × ![]() | ![]() | 16 | Low | 10 |
4 | 50% | 67% | 2 × ![]() | ![]() | 12 | Low | 5 | |
50% | 67% | 6 × ![]() + ![]() | 6 × ![]() | 16 | Low | 5 | ||
Journeyman | 5 | 100% | 100% | 13 × ![]() | ![]() | 16 | Low | 20 |
6 | 100% | 100% | 8–22 × ![]() | ![]() | 3 | High | 10 | |
Expert | 7 | 100% | 100% | 6 × ![]() | ![]() | 12 | Low | 30 |
Master | 8 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 30 |
9 | 100% | 100% | ![]() | ![]() | 12 | Low | 30 |
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.
Fletcher
Job site block: Fletching Table

Fletcher | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 67% | 32 × ![]() | ![]() | 16 | Low | 2 |
2 | 50% | 67% | ![]() | 16 × ![]() | 12 | Low | 1 | |
50% | 67% | 10 × ![]() + ![]() | 10 × ![]() | 12 | Low | 1 | ||
Apprentice | 3 | 100% | 100% | 26 × ![]() | ![]() | 12 | Low | 10 |
4 | 100% | 100% | 2 × ![]() | ![]() | 12 | Low | 5 | |
Journeyman | 5 | 100% | 100% | 14 × ![]() | ![]() | 16 | Low | 20 |
6 | 100% | 100% | 3 × ![]() | ![]() | 12 | Low | 10 | |
Expert | 7 | 100% | 100% | 24 × ![]() | ![]() | 16 | Low | 30 |
8 | 100% | 100% | 7–21 × ![]() | ![]() | 3 | Low | 15 | |
Master | 9 | 100% | 67% | 8 × ![]() | ![]() | 12 | Low | 30 |
10 | 50% | 67% | 8–22 × ![]() | ![]() | 3 | Low | 15 | |
50% | 67% | 2 × ![]() + 5 × ![]() | 5 × ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).
Leatherworker
Job site block: Cauldron

Leatherworker | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 67% | 6 × ![]() | ![]() | 16 | Low | 2 |
2 | 50% | 67% | 3 × ![]() | ![]() | 12 | High | 1 | |
50% | 67% | 7 × ![]() | ![]() | 12 | High | 1 | ||
Apprentice | 3 | 100% | 67% | 26 × ![]() | ![]() | 12 | Low | 10 |
4 | 50% | 67% | 5 × ![]() | ![]() | 12 | High | 5 | |
50% | 67% | 4 × ![]() | ![]() | 12 | High | 5 | ||
Journeyman | 5 | 100% | 100% | 9 × ![]() | ![]() | 12 | Low | 20 |
6 | 100% | 100% | 7 × ![]() | ![]() | 12 | High | 10 | |
Expert | 7 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 30 |
8 | 100% | 100% | 6 × ![]() | ![]() | 12 | High | 15 | |
Master | 9 | 50% | 100% | 5 × ![]() | ![]() | 12 | High | 30 |
50% | 100% | 6 × ![]() | ![]() | 12 | High | 30 |
Librarian
Job site block: Lectern

Librarian | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 67% | 24 × ![]() | ![]() | 16 | Low | 2 |
2 | 50% | 67% | 9 × ![]() | ![]() | 12 | Low | 1 | |
50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 1 | ||
Apprentice | 3 | 100% | 67% | 4 × ![]() | ![]() | 12 | Low | 10 |
4 | 50% | 67% | ![]() | ![]() | 12 | Low | 5 | |
50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 5 | ||
Journeyman | 5 | 100% | 67% | 5 × ![]() | ![]() | 12 | Low | 20 |
6 | 50% | 67% | ![]() | 4 × ![]() | 12 | Low | 10 | |
50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 10 | ||
Expert | 7 | 100% | 50% | ![]() + ![]() | ![]() | 12 | Low | 30 |
8 | 33% | 50% | 4 × ![]() | ![]() | 12 | Low | 15 | |
33% | 50% | 5 × ![]() | ![]() | 12 | Low | 15 | ||
33% | 50% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 15 | ||
Master | 9 | 100% | 100% | 20 × ![]() | ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed, Swift Sneak, and Wind Burst) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.
Mason
Job site block: Stonecutter

Mason | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 100% | 10 × ![]() | ![]() | 16 | Low | 2 |
2 | 100% | 100% | ![]() | 10 × ![]() | 16 | Low | 1 | |
Apprentice | 3 | 100% | 100% | 20 × ![]() | ![]() | 16 | Low | 10 |
4 | 100% | 100% | ![]() | 4 × ![]() | 16 | Low | 5 | |
Journeyman | 5 | 33% | 29% | 16 × ![]() | ![]() | 16 | Low | 20 |
33% | 29% | 16 × ![]() | ![]() | 16 | Low | 20 | ||
33% | 29% | 16 × ![]() | ![]() | 16 | Low | 20 | ||
6 | 25% | 29% | ![]() | 4 × ![]() | 16 | Low | 10 | |
25% | 29% | ![]() | 4 × ![]() | 16 | Low | 10 | ||
25% | 29% | ![]() | 4 × ![]() | 16 | Low | 10 | ||
25% | 29% | ![]() | 4 × ![]() | 16 | Low | 10 | ||
Expert | 7 | 100% | 6% | 12 × ![]() | ![]() | 12 | Low | 30 |
8 | 50% | 74% | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Stained Terracotta[t 1] | 12 | Low | 15 | |
50% | 74% | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Glazed Terracotta[t 1] | 12 | Low | 15 | ||
Master | 9 | 50% | 100% | ![]() | ![]() | 12 | Low | 30 |
50% | 100% | ![]() | ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
Shepherd
Job site block: Loom

Shepherd | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 25% | 40% | 18 × ![]() | ![]() | 16 | Low | 2 |
25% | 40% | 18 × ![]() | ![]() | 16 | Low | 2 | ||
25% | 40% | 18 × ![]() | ![]() | 16 | Low | 2 | ||
25% | 40% | 18 × ![]() | ![]() | 16 | Low | 2 | ||
2 | 100% | 40% | 2 × ![]() | ![]() | 12 | Low | 1 | |
Apprentice | 3 | 20% | 5% | 12 × ![]() | ![]() | 16 | Low | 10 |
20% | 5% | 12 × ![]() | ![]() | 16 | Low | 10 | ||
20% | 5% | 12 × ![]() | ![]() | 16 | Low | 10 | ||
20% | 5% | 12 × ![]() | ![]() | 16 | Low | 10 | ||
20% | 5% | 12 × ![]() | ![]() | 16 | Low | 10 | ||
4 | 50% | 68% | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Wool[t 1] | 16 | Low | 5 | |
50% | 68% | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 4 × Any color Carpet[t 1] | 16 | Low | 5 | ||
Journeyman | 5 | 20% | 10% | 12 × ![]() | ![]() | 16 | Low | 20 |
20% | 10% | 12 × ![]() | ![]() | 16 | Low | 20 | ||
20% | 10% | 12 × ![]() | ![]() | 16 | Low | 20 | ||
20% | 10% | 12 × ![]() | ![]() | 16 | Low | 20 | ||
20% | 10% | 12 × ![]() | ![]() | 16 | Low | 20 | ||
6 | 100% | 95% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Bed[t 1] | 12 | Low | 10 | |
Expert | 7 | 17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 |
17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 | ||
17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 | ||
17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 | ||
17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 | ||
17% | 9% | 12 × ![]() | ![]() | 16 | Low | 30 | ||
8 | 100% | 94% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Banner[t 1] | 12 | Low | 15 | |
Master | 9 | 100% | 100% | 2 × ![]() | 3 × ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b c d The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
Toolsmith
Job site block: Smithing Table

Toolsmith | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 40% | 15 × ![]() | ![]() | 16 | Low | 2 |
2 | 25% | 40% | ![]() | ![]() | 12 | High | 1 | |
25% | 40% | ![]() | ![]() | 12 | High | 1 | ||
25% | 40% | ![]() | ![]() | 12 | High | 1 | ||
25% | 40% | ![]() | ![]() | 12 | High | 1 | ||
Apprentice | 3 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 10 |
4 | 100% | 100% | 36 × ![]() | ![]() | 12 | High | 5 | |
Journeyman | 5 | 100% | 40% | 30 × ![]() | ![]() | 12 | Low | 20 |
6 | 25% | 40% | 6–20 × ![]() | ![]() | 3 | High | 10 | |
25% | 40% | 7–21 × ![]() | ![]() | 3 | High | 10 | ||
25% | 40% | 8–22 × ![]() | ![]() | 3 | High | 10 | ||
25% | 40% | 4 × ![]() | ![]() | 3 | High | 10 | ||
Expert | 7 | 100% | 67% | ![]() | ![]() | 12 | Low | 30 |
8 | 50% | 67% | 17–31 × ![]() | ![]() | 3 | High | 15 | |
50% | 67% | 10–24 × ![]() | ![]() | 3 | High | 15 | ||
Master | 9 | 100% | 100% | 18–32 × ![]() | ![]() | 3 | High | 30 |
- ↑ Jump up to: a b c d e f When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Weaponsmith
Job site block: Grindstone

Weaponsmith | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 67% | 15 × ![]() | ![]() | 16 | Low | 2 |
2 | 100% | 67% | 3 × ![]() | ![]() | 12 | High | 1 | |
3 | 100% | 67% | 7–21 × ![]() | ![]() | 3 | Low | 1 | |
Apprentice | 4 | 100% | 100% | 4 × ![]() | ![]() | 12 | Low | 10 |
5 | 100% | 100% | 36 × ![]() | ![]() | 12 | High | 5 | |
Journeyman | 6 | 100% | 100% | 24 × ![]() | ![]() | 12 | Low | 20 |
Expert | 7 | 100% | 100% | ![]() | ![]() | 12 | Low | 30 |
8 | 100% | 100% | 17–31 × ![]() | ![]() | 3 | High | 15 | |
Master | 9 | 100% | 100% | 13–27 × ![]() | ![]() | 3 | High | 30 |
- ↑ Jump up to: a b c When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Wandering trader sales

If the villager trade rebalance experiment is disabled, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.
Java Edition sales
The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.
Price | Item | Trades until disabled |
---|---|---|
1 ![]() |
![]() |
12 |
![]() |
12 | |
![]() |
8 | |
![]() |
12 | |
![]() |
12 | |
![]() |
7 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
7 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
12 | |
![]() |
4 | |
![]() |
8 | |
![]() |
12 | |
![]() |
12 | |
![]() |
5 | |
![]() |
5 | |
![]() |
10 | |
![]() |
5 | |
![]() |
5 | |
![]() |
5 | |
12 | ||
![]() |
6 | |
![]() |
8 | |
2 ![]() |
![]() |
5 |
![]() |
5 | |
3 ![]() |
![]() |
8 |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
12 | |
4 ![]() |
![]() |
5 |
5 ![]() |
![]() |
8 |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
8 | |
![]() |
5 |
The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.
Price | Items | Trades until disabled |
---|---|---|
1 ![]() |
![]() |
8 |
3 ![]() |
![]() |
6 |
![]() |
6 | |
5 ![]() |
![]() |
4 |
![]() |
4 | |
6 ![]() |
![]() |
6 |
Villager Trade Rebalance
The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades from special selling table, and five random trades from ordinary trades table.
[show]Purchasing table | |||
---|---|---|---|
Item wanted | Quantity | Price | Trades until disabled |
![]() |
1 | ![]() |
1 |
![]() |
1 | ![]() |
1 |
![]() |
1 | ![]() |
1 |
![]() |
1 | ![]() |
1 |
![]() |
4 | ![]() |
1 |
![]() |
1 | ![]() |
1 |
[show]Selling table (special) | |||
---|---|---|---|
Price | Item | Count | Trades until disabled |
![]() |
![]() |
1 | 6 |
![]() |
4 | 2 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Log[1] |
8 | 4 | |
![]() |
![]() |
3 | 6 |
![]() |
![]() Duration: 8:00 |
1 | 1 |
![]() |
![]() |
1 | 6 |
![]() |
Enchanted[note 3]![]() |
1 | 1 |
[show]Selling table (ordinary) | |||
---|---|---|---|
Price | Item | Count | Trades until disabled |
![]() |
![]() |
1 | 12 |
![]() |
1 | 8 | |
![]() |
1 | 4 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 12 | |
![]() |
1 | 8 | |
![]() |
1 | 7 | |
![]() |
1 | 7 | |
![]() ![]() ![]() ![]() |
1 | 12 | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One of 16 dyes |
3 | 12 | |
![]() |
3 | 4 | |
![]() |
3 | 4 | |
![]() ![]() |
3 | 4 | |
![]() |
5 | 2 | |
![]() |
2 | 5 | |
![]() |
8 | 8 | |
![]() |
4 | 6 | |
![]() |
2 | 5 | |
![]() |
2 | 5 | |
![]() |
2 | 5 | |
![]() |
2 | 5 | |
![]() |
![]() |
1 | 5 |
![]() |
1 | 5 | |
![]() |
![]() ![]() |
1 | 4 |
![]() |
1 | 12 | |
![]() |
1 | 8 | |
![]() ![]() ![]() ![]() ![]() |
1 | 8 | |
![]() |
![]() |
1 | 5 |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One of 8 saplings or mangrove propagule |
1 | 8 |
![]() |
1 | 5 |
Bedrock Edition sales
In Bedrock Edition, wandering traders offers 6 random trades. Their trades are unaffected by demand.
Five of the random trades are shown in the table below:
Price | Regular offer | Single offer[note 4] | Trades until disabled | |
---|---|---|---|---|
Items | Weight | |||
1 ![]() |
4 | 12 | ||
|
16 | |||
2 | ||||
|
– | 8 | ||
7 | ||||
|
6 | |||
|
5 | |||
4 | ||||
2 ![]() |
5 | |||
3 ![]() |
12 | |||
5 | 8 | |||
4 ![]() |
– | 5 | ||
5 ![]() |
– | 7 | 8 | |
– | 5 |
The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
Price | Items | Trades until disabled |
---|---|---|
1 ![]() |
8 | |
3 ![]() |
|
6 |
5 ![]() |
4 | |
6 ![]() |
6 |
Notes
- ↑ There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way.
- ↑ The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ Only one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling has the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).
- ↑ Jump up to: a b c d e f g h Crop seeds offered in both grouped and individual trades
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |
![]() | ![]() | Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | |
![]() | ![]() | Star trader | Trade with a villager at the build height limit. | — | 20 | Silver | |
![]() | ![]() | The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30 | Silver | |
![]() | ![]() | Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40 | Silver |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
![]() ![]() | Getting an Upgrade | Construct a better Pickaxe | Have a stone pickaxe in the inventory. |
![]() ![]() | Isn't It Iron Pick | Upgrade your Pickaxe | Have an iron pickaxe in the inventory. |
![]() ![]() | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
![]() ![]() | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
Video
History
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers like you." | ||||||
[hide]Java Edition | |||||||
May 21, 2012 | Jeb released a screenshot of himself testing the trading system. The image showed buying and selling areas. | ||||||
An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind. [2] | |||||||
1.3.1 | 12w21a | Added villager trading. | |||||
12w22a | Eyes of ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||||
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair. | |||||||
12w23a | Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3. | ||||||
1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24–35 paper per emerald from 19-29 paper | |||||
The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped. | |||||||
The librarian's buy book offer was adjusted to 11-12 books from 12-14. | |||||||
The farmer's gravel to flint trade now produces 4-5 flint from 2-3. | |||||||
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. | |||||||
The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||||
All offers begin with 7 uses, allowing the offer to be traded up to seven times. | |||||||
After this, even if the player has not left the trading menu, the offer is disabled. | |||||||
If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. | |||||||
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. | |||||||
Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected. | |||||||
1.4.6 | 12w49a | Enchanted books were added, and villagers could offer them. | |||||
1.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||||
1.8 | 14w02a | Villager trading has been revamped. See here for offers before 1.8. | |||||
Trading now gives the player experience. | |||||||
14w03a | Villager clerics no longer buy ender pearls, as they did in 14w02a. | ||||||
14w31a | Clerics now sell bottles o' enchanting, prices range from 3 to 11 emeralds each. | ||||||
1.9 | 15w41a | Clerics no longer sell eyes of ender. | |||||
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
15w43a | Librarians charge double for books with treasure enchantments. | ||||||
1.11 | 16w33a | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. | |||||
16w39a | Added new trades through the cartographer career. | ||||||
1.14 | 19w05a | Added wandering traders, which can trade with the player. | |||||
19w11a | Revamped the trading system, adding many new trades for each villager profession. | ||||||
Villager profession now depends on their job site block, rather than randomly assigned at birth. | |||||||
Villager trading prices now depend on the player's popularity in the village. | |||||||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
Added the mason profession, which uses a stonecutter as a job site block. | |||||||
The trading UI has been updated. | |||||||
The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI. | |||||||
19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||||
When the player has the required materials, clicking on an available trade puts the items into the slots automatically. | |||||||
1.15 | 19w45a | Librarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds. | |||||
1.17 | 21w05a | Wandering traders now can sell small dripleaf. | |||||
21w13a | Wandering traders now can sell pointed dripstone, rooted dirt and moss block. | ||||||
Mason villagers now sell dripstone blocks. | |||||||
1.19 | 22w15a | Wandering traders can now sell mangrove propagules. | |||||
1.19.4 Experiment | 23w07a | Wandering traders can now sell cherry saplings. | |||||
1.20.2 | 23w31a | A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[3] | |||||
Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot. | |||||||
1.20.2 Pre-release 1 | When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic. | ||||||
1.20.2 Experiment | 23w31a | Librarians from different biomes now sell different enchanted books. | |||||
Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. | |||||||
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes. | |||||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
Wandering traders now sell more items, and buy certain items from the player. | |||||||
Some of the existing trades from wandering traders have reduced prices. | |||||||
1.20.2 Pre-release 1 | Added seven new maps which cartographers can sell. | ||||||
Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||||
Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||||
Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||||
The savanna armorer sells cursed diamond armor at reduced prices. | |||||||
The taiga armorer can swap one piece of diamond armor for another. | |||||||
1.20.5 Experiment | 24w03a | Villagers who buy armor now ignore durability and can buy damaged armor. | |||||
1.20.5 Experiment | 24w12a | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
[hide]Pocket Edition | |||||||
1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||||
1.1.0 | alpha 1.1.0.3 | Added new trades through the cartographer career. | |||||
[hide]Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||||
1.4.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||||
1.10.0 | beta 1.10.0.3 | Added new trades through the stone mason villager profession and wandering trader. | |||||
1.11.0 | beta 1.11.0.1 | Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. | |||||
Villagers now have a demand in which their emerald cost can change higher or lower than usual. | |||||||
beta 1.11.0.4 | Changed trading for villagers. | ||||||
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves. | |||||||
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||||
beta 1.11.0.7 | Pressing use on a trade now auto-trades items. | ||||||
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader. | |||||||
1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||||
beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||||
1.13.0 | beta 1.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||||
beta 1.13.0.15 | Farmer villagers now sell suspicious stew. | ||||||
1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Java Edition. | |||||
? | Enchanted items now cost in a range. | ||||||
1.17.0 | beta 1.16.230.54 | Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks. | |||||
Stone masons can now sell dripstone blocks. | |||||||
1.18.10 | beta 1.18.10.26 | Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition. | |||||
1.18.30 | beta 1.18.20.21 | Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition. | |||||
1.20.30 Experiment | Preview 1.20.30.20 | Librarians from different biomes now sell different enchanted books. | |||||
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. | |||||||
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. | |||||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
Wandering traders now sell more items, and buy certain items from the player. | |||||||
Some of the existing trades from wandering traders have reduced prices. | |||||||
1.20.80 Experiment | Preview 1.20.80.23 | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added villager trading. |
TU20 | CU8 | 1.13 | 1.13 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Changed villager trades to offers as of Java Edition 1.8. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Clerics no longer sell eyes of ender. | |
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
Librarians charge double for books with treasure enchantments.[is this the correct version?] | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.[is this the correct version?] |
Added new trades through the cartographer career. | |||||||
1.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||||
Villager trading prices now depend on the player's popularity in the village. | |||||||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
Added new trades through the stone mason villager profession and wandering trader. | |||||||
1.95 | Stone mason villagers now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds. | ||||||
Stone mason villagers now sell 12 glazed terracotta for 1 emerald instead of buying it. |
Issues
Issues relating to "Trading", "Trades", or "Trade system" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
Gallery
Renders
-
An unemployed villager refuses a player trying to trade.
-
A nitwit villager refuses a player trying to trade.
-
A Villager presenting the emeralds.
Screenshots
-
The trading menu before Bedrock Edition 1.11.0.
-
Trading options of a master-level weaponsmith.
Development images
-
The first image of the trading system released by Jeb. The currency item (later updated to the emerald) can be seen in the inventory.
-
An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
References
- ↑ MC-264555 — Wandering Trader doesn't sell Mangrove Log
- ↑ https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11
- ↑ MC-181190 — The discount for curing a villager is multiplied if the villager is reinfected and cured again — resolved as "Fixed".
[hide] | |
---|---|
General mechanics | |
Survival |
|
Combat | |
Environment | |
Movement | |
User interface | |
Visuals | |
Outdated | ![]() |