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(Undo revision 2927715 by Epicfwog (talk) good faith edit, but bad formatting. this information is currently covered in Villager Trade Rebalance (which admittedly could be improved. split into sections, and linked here))
Tag: Undo
(I added information on the villager trade rebalance in experimental features)
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=== Librarian ===
=== Librarian ===
Job site block: {{BlockLink|Lectern}}
Job site block: {{BlockLink|Lectern}}

==== Experimental Features ====
[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]]
[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]]
[[File:Enchantments propabilities novice.png|thumb|width=251x251|Enchantment probabilities of a novice librarian]]
[[File:Enchantments propabilities novice.png|thumb|width=251x251|Enchantment probabilities of a novice librarian]]In the experimental features tab when creating a world you can enable "villager trade rebalance"

This mostly changes librarians and makes enchanted book trades specific to the biome there from
{| class="wikitable"
|+
!Biome
!Book
!Guaranteed book at Master
|-
|[[Plains]]
|Punch, Smite and Bane Of Arthropods
|Protection III
|-
|[[Savanna|Savannah]]
|Knockback, Curse Of Binding and Sweeping Edge
|Sharpness III
|-
|[[Snowy Plains]]
|Aqua Infinity, Looting and Frost Walker
|Silk Touch
|-
|[[Desert]]
|Fire Protection, Thorns and Infinity
|Efficiency III
|-
|[[Taiga]]
|Blast Protection, Fire Aspect and Flame
|Fortune II
|-
|[[Swamp]]
|Depth Strider, Respiration and Curse of Vanishing
|Mending
|-
|[[Jungle]]
|Feather Falling, Projectile Protection and Power
|'''unbreaking II'''
|}
{{TradeTable|title=Librarian
{{TradeTable|title=Librarian
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}

Revision as of 10:08, 5 April 2025

For the mechanic used with piglins, see Bartering.
The trading menu in Java Edition.
The trading menu in Bedrock Edition.

The trading system is a gameplay mechanic that allows players to trade principally emeralds for items and vice versa with villagers and wandering traders.

A reference chart for trading and bartering as of Java Edition 1.21. Offers may differ in Bedrock Edition.

Mechanics

Pressing use on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing and makes it face you. If the entity takes damage while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.

All transactions involve emeralds. Villagers buy or sell goods for emeralds, and so do wandering traders. Trading is the only legitimate method of acquiring the globe banner pattern, woodland explorer maps, trial explorer maps and ocean explorer maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear[note 1], lapis lazuli[BE only], bottles o' enchanting, glass, sand, red sand, coral blocks and small dripleaves.

The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see § Wandering Trader.

Level

Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience, plus an additional 5 experience if the villager levels up due to the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two‌[JE only] or three‌[BE only] new trades, along with keeping their old ones. Additionally, a villager receives a Regeneration effect, and becomes surrounded by purple particles for ten seconds.

Trades from the Master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.

Each badge is 2x3 pixels, except the Novice (stone) badge, which is 4x4 pixels.

Level Badge Name Total villager experience required
1 Novice 0 / None / N/A
2 Apprentice 10
3 Journeyman 70
4 Expert 150
5 Master 250

In Java Edition, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set.

In Bedrock Edition, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 14 chance to be chosen.[until Villager Trade Rebalancing][verify]

A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

Trades

Each trade can be used a maximum number of times, after which the villager runs out of stock and trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. In Bedrock Edition, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface in Java Edition, or the trading slot becomes red in Bedrock Edition, and the villager displays the same particle effect as an offer being created.

When buying items from players, villagers ignore additional item data; this allows, for example, selling renamed or enchanted items, as well as lodestone compasses instead of regular compasses in Java Edition. When the Villager Trade Rebalance experiment is enabled, taiga armorers can also accept damaged armor.

Sale prices

For the default sale price of a specific trade, find the trade in the tables below.

The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.

The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.

The second way to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.

Finally, players get personal discounts or penalties‌[Java Edition only] based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, it must obtain the Weakness effect, which can be done by a player, witch or dispenser splashing it with a splash potion, a lingering potion or a tipped arrow, and then be fed a golden apple. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. Players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading. In Bedrock Edition, negative reputation can reduce or eliminate discounts but does not result in penalties.

Non-trading villagers

If the player attempts to trade with a non-trading villager in Java Edition, they grunt and bob their head, but if the player tries to do the same thing in Bedrock Edition, nothing happens.

Nitwit

A nitwit bobbing its head.‌[Java Edition only]

Nitwits are green-coated villagers. They cannot gain a profession.

While they can be used for breeding, it is not possible to get a baby nitwit by feeding the adult nitwits, even if using two nitwits as adults.

Unemployed villager

An unemployed villager bobbing its head.‌[Java Edition only]

Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.

Trade offers

For the trades before 1.8, see Trading/Before Java Edition 1.8.
For the trades before 1.14, see Trading/Before Village & Pillage.
For the experimental rebalanced trades, see Villager Trade Rebalance.
This section is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.

The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.

In Java Edition, starting from Novice, at each level two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.

In Bedrock Edition, one trade is chosen randomly from each slot available.

Armorer

Job site block: Blast Furnace

An armorer.
Armorer
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%40%15 × CoalEmerald16Low2
225%40%5 × EmeraldIron Helmet12High1
25%40%9 × EmeraldIron Chestplate12High1
25%40%7 × EmeraldIron Leggings12High1
25%40%4 × EmeraldIron Boots12High1
Apprentice3100%50%4 × Iron IngotEmerald12Low10
433%50%36 × EmeraldBell12High5
33%50%3 × EmeraldChainmail Leggings12High5
33%50%EmeraldChainmail Boots12High5
Journeyman5100%40%Lava BucketEmerald12Low20
6100%40%DiamondEmerald12Low20
733%40%EmeraldChainmail Helmet12High10
33%40%4 × EmeraldChainmail Chestplate12High10
33%40%5 × EmeraldShield12High10
Expert850%100%19–33 × Emerald Enchanted Diamond Leggings[t 1]3High15
50%100%13–27 × Emerald Enchanted Diamond Boots[t 1]3High15
Master950%100%13–27 × Emerald Enchanted Diamond Helmet[t 1]3High30
50%100%21–35 × Emerald Enchanted Diamond Chestplate[t 1]3High30
  1. Jump up to: a b c d When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.

Butcher

Job site block: Smoker

A butcher.
Butcher
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice133%50%14 × Raw ChickenEmerald16Low2
33%50%4 × Raw RabbitEmerald16Low2
33%50%7 × Raw PorkchopEmerald16Low2
2100%50%EmeraldRabbit Stew12Low1
Apprentice3100%67%15 × CoalEmerald16Low2
450%67%Emerald8 × Cooked Chicken16Low5
50%67%Emerald5 × Cooked Porkchop16Low5
Journeyman550%100%10 × Raw BeefEmerald16Low20
50%100%7 × Raw MuttonEmerald16Low20
Expert6100%100%10 × Dried Kelp BlockEmerald12Low30
Master7100%100%10 × Sweet BerriesEmerald12Low30

Cartographer

This section is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.

Job site block: Cartography Table

A cartographer.
A graph showing where each type of cartographer's maps leads to

Explorer map sold at apprentice level
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Cartographer
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%100%24 × PaperEmerald16Low2
2100%100%7 × EmeraldEmpty Map12Low1
Apprentice3100%50%11 × Glass PaneEmerald16Low10
4100%100%8 × Emerald
+ Compass
Explorer Map[t 1]12High5
Journeyman550%67%CompassEmerald12Low10
50%67%13 × Emerald
+ Compass
Ocean Explorer Map[t 2]12High10
6100%67%12 × Emerald
+ Compass
Trial Explorer Map[t 2]12High10
Expert7100%12%7 × EmeraldItem Frame12Low15
8100%100%3 × EmeraldInvicon White Banner.png: Sprite image for White Banner in MinecraftInvicon Light Gray Banner.png: Sprite image for Light Gray Banner in MinecraftInvicon Gray Banner.png: Sprite image for Gray Banner in MinecraftInvicon Black Banner.png: Sprite image for Black Banner in MinecraftInvicon Brown Banner.png: Sprite image for Brown Banner in MinecraftInvicon Red Banner.png: Sprite image for Red Banner in MinecraftInvicon Orange Banner.png: Sprite image for Orange Banner in MinecraftInvicon Yellow Banner.png: Sprite image for Yellow Banner in Minecraft
Invicon Lime Banner.png: Sprite image for Lime Banner in MinecraftInvicon Green Banner.png: Sprite image for Green Banner in MinecraftInvicon Cyan Banner.png: Sprite image for Cyan Banner in MinecraftInvicon Light Blue Banner.png: Sprite image for Light Blue Banner in MinecraftInvicon Blue Banner.png: Sprite image for Blue Banner in MinecraftInvicon Purple Banner.png: Sprite image for Purple Banner in MinecraftInvicon Magenta Banner.png: Sprite image for Magenta Banner in MinecraftInvicon Pink Banner.png: Sprite image for Pink Banner in Minecraft
Any color Banner[t 3]
12Low15
Master9100%100%8 × EmeraldGlobe Banner Pattern12Low30
10100%100%14 × Emerald
+ Compass
Woodland Explorer Map12High30
  1. The structure that the map leads to depends on the biome the villager is from. See the table above for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
  2. Jump up to: a b in Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. in Bedrock Edition, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.
  3. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Cleric

Job site block: Brewing Stand

A cleric.
Cleric
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%100%32 × Rotten FleshEmerald16Low2
2100%100%Emerald2 × Redstone Dust12Low1
Apprentice3100%100%3 × Gold IngotEmerald12Low10
4100%100%EmeraldLapis Lazuli12Low5
Journeyman5100%100%2 × Rabbit's FootEmerald12Low20
6100%100%4 × EmeraldGlowstone12Low10
Expert750%67%4 × Turtle ScuteEmerald12Low30
50%67%9 × Glass BottleEmerald12Low30
8100%67%5 × EmeraldEnder Pearl12Low15
Master9100%100%22 × Nether WartEmerald12Low30
10100%100%3 × EmeraldBottle o' Enchanting12Low30

Farmer

Job site block: Composter

A farmer.
Farmer
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice125%40%20 × WheatEmerald16Low2
25%40%26 × PotatoEmerald16Low2
25%40%22 × CarrotEmerald16Low2
25%40%15 × BeetrootEmerald16Low2
2100%40%Emerald6 × Bread16Low1
Apprentice3100%67%6 × PumpkinEmerald12Low10
450%67%Emerald4 × Pumpkin Pie12Low5
50%67%Emerald4 × Apple16Low5
Journeyman5100%100%4 × MelonEmerald12Low20
6100%100%3 × Emerald18 × Cookie12Low10
Expert717%29%EmeraldSuspicious Stew[t 1]12Low15
17%29%EmeraldSuspicious Stew[t 2]12Low15
17%29%EmeraldSuspicious Stew[t 3]12Low15
17%29%EmeraldSuspicious Stew[t 4]12Low15
17%29%EmeraldSuspicious Stew[t 5]12Low15
17%29%EmeraldSuspicious Stew[t 6]12Low15
8100%29%EmeraldCake12Low15
Master950%100%3 × Emerald3 × Golden Carrot12Low30
50%100%4 × Emerald3 × Glistering Melon Slice12Low30
  1. The stew gives 6 seconds of Blindness in Java Edition and 5-7 seconds in Bedrock Edition
  2. The stew gives 8 seconds of Jump Boost in Java Edition and 7-10 seconds in Bedrock Edition
  3. The stew gives 5 seconds of Night Vision in Java Edition and 7-10 seconds in Bedrock Edition
  4. The stew gives 14 seconds of Poison in Java Edition and 10-20 seconds in Bedrock Edition
  5. The stew gives 0.35 seconds of Saturation in Java Edition and 0.3-0.35 seconds in Bedrock Edition
  6. The stew gives 7 seconds of Weakness in Java Edition and 6-8 seconds in Bedrock Edition

Fisherman

Job site block: Barrel

A fisherman.
Fisherman
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice150%50%20 × StringEmerald16Low2
50%50%10 × CoalEmerald16Low2
250%50%3 × EmeraldBucket of Cod16Low1
50%50%6 × Raw Cod
+ Emerald
6 × Cooked Cod16Low1
Apprentice3100%67%15 × Raw CodEmerald16Low10
450%67%2 × EmeraldCampfire12Low5
50%67%6 × Raw Salmon
+ Emerald
6 × Cooked Salmon16Low5
Journeyman5100%100%13 × Raw SalmonEmerald16Low20
6100%100%8–22 × Emerald Enchanted Fishing Rod[t 1]3High10
Expert7100%100%6 × Tropical FishEmerald12Low30
Master8100%100%4 × PufferfishEmerald12Low30
9100%100%Boat[t 2]Emerald12Low30
  1. When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.

Fletcher

Job site block: Fletching Table

A fletcher.
Fletcher
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%32 × StickEmerald16Low2
250%67%Emerald16 × Arrow12Low1
50%67%10 × Gravel
+ Emerald
10 × Flint12Low1
Apprentice3100%100%26 × FlintEmerald12Low10
4100%100%2 × EmeraldBow12Low5
Journeyman5100%100%14 × StringEmerald16Low20
6100%100%3 × EmeraldCrossbow12Low10
Expert7100%100%24 × FeatherEmerald16Low30
8100%100%7–21 × Emerald Enchanted Bow[t 1]3Low15
Master9100%67%8 × Tripwire HookEmerald12Low30
1050%67%8–22 × Emerald Enchanted Crossbow[t 1]3Low15
50%67%2 × Emerald
+ 5 × Arrow
5 × Tipped Arrow[t 2]12Low30
  1. Jump up to: a b When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
    In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).

Leatherworker

Job site block: Cauldron

A leatherworker.
Leatherworker
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%6 × LeatherEmerald16Low2
250%67%3 × EmeraldLeather Pants[t 1]12High1
50%67%7 × EmeraldLeather Tunic[t 1]12High1
Apprentice3100%67%26 × FlintEmerald12Low10
450%67%5 × EmeraldLeather Cap[t 1]12High5
50%67%4 × EmeraldLeather Boots[t 1]12High5
Journeyman5100%100%9 × Rabbit HideEmerald12Low20
6100%100%7 × EmeraldLeather Tunic[t 1]12High10
Expert7100%100%4 × Turtle ScuteEmerald12Low30
8100%100%6 × EmeraldLeather Horse Armor[t 1]12High15
Master950%100%5 × EmeraldLeather Cap[t 1]12High30
50%100%6 × EmeraldSaddle12High30
  1. Jump up to: a b c d e f g The leather armor has a random color created by two dyes (possibly the same dye twice.)

Librarian

Job site block: Lectern

Experimental Features

A librarian.
Enchantment probabilities of a novice librarian

In the experimental features tab when creating a world you can enable "villager trade rebalance"

This mostly changes librarians and makes enchanted book trades specific to the biome there from

Biome Book Guaranteed book at Master
Plains Punch, Smite and Bane Of Arthropods Protection III
Savannah Knockback, Curse Of Binding and Sweeping Edge Sharpness III
Snowy Plains Aqua Infinity, Looting and Frost Walker Silk Touch
Desert Fire Protection, Thorns and Infinity Efficiency III
Taiga Blast Protection, Fire Aspect and Flame Fortune II
Swamp Depth Strider, Respiration and Curse of Vanishing Mending
Jungle Feather Falling, Projectile Protection and Power unbreaking II
Librarian
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%24 × PaperEmerald16Low2
250%67%9 × EmeraldBookshelf12Low1
50%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High1
Apprentice3100%67%4 × BookEmerald12Low10
450%67%EmeraldLantern12Low5
50%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High5
Journeyman5100%67%5 × Ink SacEmerald12Low20
650%67%Emerald4 × Glass12Low10
50%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High10
Expert7100%50%Book and Quill
+ Book and Quill[t 2]
Emerald12Low30
833%50%4 × EmeraldCompass12Low15
33%50%5 × EmeraldClock12Low15
33%50%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High15
Master9100%100%20 × EmeraldName Tag12Low30
  1. Jump up to: a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed, Swift Sneak, and Wind Burst) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
  2. In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.

Mason

Job site block: Stonecutter

A mason.
Mason
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%100%10 × Clay BallEmerald16Low2
2100%100%Emerald10 × Brick16Low1
Apprentice3100%100%20 × StoneEmerald16Low10
4100%100%Emerald4 × Chiseled Stone Bricks16Low5
Journeyman533%29%16 × GraniteEmerald16Low20
33%29%16 × AndesiteEmerald16Low20
33%29%16 × DioriteEmerald16Low20
625%29%Emerald4 × Dripstone Block16Low10
25%29%Emerald4 × Polished Andesite16Low10
25%29%Emerald4 × Polished Diorite16Low10
25%29%Emerald4 × Polished Granite16Low10
Expert7100%6%12 × Nether QuartzEmerald12Low30
850%74%EmeraldInvicon White Terracotta.png: Sprite image for White Terracotta in MinecraftInvicon Light Gray Terracotta.png: Sprite image for Light Gray Terracotta in MinecraftInvicon Gray Terracotta.png: Sprite image for Gray Terracotta in MinecraftInvicon Black Terracotta.png: Sprite image for Black Terracotta in MinecraftInvicon Brown Terracotta.png: Sprite image for Brown Terracotta in MinecraftInvicon Red Terracotta.png: Sprite image for Red Terracotta in MinecraftInvicon Orange Terracotta.png: Sprite image for Orange Terracotta in MinecraftInvicon Yellow Terracotta.png: Sprite image for Yellow Terracotta in Minecraft
Invicon Lime Terracotta.png: Sprite image for Lime Terracotta in MinecraftInvicon Green Terracotta.png: Sprite image for Green Terracotta in MinecraftInvicon Cyan Terracotta.png: Sprite image for Cyan Terracotta in MinecraftInvicon Light Blue Terracotta.png: Sprite image for Light Blue Terracotta in MinecraftInvicon Blue Terracotta.png: Sprite image for Blue Terracotta in MinecraftInvicon Purple Terracotta.png: Sprite image for Purple Terracotta in MinecraftInvicon Magenta Terracotta.png: Sprite image for Magenta Terracotta in MinecraftInvicon Pink Terracotta.png: Sprite image for Pink Terracotta in Minecraft
Any color Stained Terracotta[t 1]
12Low15
50%74%EmeraldInvicon White Glazed Terracotta.png: Sprite image for White Glazed Terracotta in MinecraftInvicon Light Gray Glazed Terracotta.png: Sprite image for Light Gray Glazed Terracotta in MinecraftInvicon Gray Glazed Terracotta.png: Sprite image for Gray Glazed Terracotta in MinecraftInvicon Black Glazed Terracotta.png: Sprite image for Black Glazed Terracotta in MinecraftInvicon Brown Glazed Terracotta.png: Sprite image for Brown Glazed Terracotta in MinecraftInvicon Red Glazed Terracotta.png: Sprite image for Red Glazed Terracotta in MinecraftInvicon Orange Glazed Terracotta.png: Sprite image for Orange Glazed Terracotta in MinecraftInvicon Yellow Glazed Terracotta.png: Sprite image for Yellow Glazed Terracotta in Minecraft
Invicon Lime Glazed Terracotta.png: Sprite image for Lime Glazed Terracotta in MinecraftInvicon Green Glazed Terracotta.png: Sprite image for Green Glazed Terracotta in MinecraftInvicon Cyan Glazed Terracotta.png: Sprite image for Cyan Glazed Terracotta in MinecraftInvicon Light Blue Glazed Terracotta.png: Sprite image for Light Blue Glazed Terracotta in MinecraftInvicon Blue Glazed Terracotta.png: Sprite image for Blue Glazed Terracotta in MinecraftInvicon Purple Glazed Terracotta.png: Sprite image for Purple Glazed Terracotta in MinecraftInvicon Magenta Glazed Terracotta.png: Sprite image for Magenta Glazed Terracotta in MinecraftInvicon Pink Glazed Terracotta.png: Sprite image for Pink Glazed Terracotta in Minecraft
Any color Glazed Terracotta[t 1]
12Low15
Master950%100%EmeraldQuartz Pillar12Low30
50%100%EmeraldBlock of Quartz12Low30
  1. Jump up to: a b The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Shepherd

Job site block: Loom

A shepherd.
Shepherd
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice125%40%18 × White WoolEmerald16Low2
25%40%18 × Brown WoolEmerald16Low2
25%40%18 × Black WoolEmerald16Low2
25%40%18 × Gray WoolEmerald16Low2
2100%40%2 × EmeraldShears12Low1
Apprentice320%5%12 × White DyeEmerald16Low10
20%5%12 × Gray DyeEmerald16Low10
20%5%12 × Black DyeEmerald16Low10
20%5%12 × Light Blue DyeEmerald16Low10
20%5%12 × Lime DyeEmerald16Low10
450%68%EmeraldInvicon White Wool.png: Sprite image for White Wool in MinecraftInvicon Light Gray Wool.png: Sprite image for Light Gray Wool in MinecraftInvicon Gray Wool.png: Sprite image for Gray Wool in MinecraftInvicon Black Wool.png: Sprite image for Black Wool in MinecraftInvicon Brown Wool.png: Sprite image for Brown Wool in MinecraftInvicon Red Wool.png: Sprite image for Red Wool in MinecraftInvicon Orange Wool.png: Sprite image for Orange Wool in MinecraftInvicon Yellow Wool.png: Sprite image for Yellow Wool in Minecraft
Invicon Lime Wool.png: Sprite image for Lime Wool in MinecraftInvicon Green Wool.png: Sprite image for Green Wool in MinecraftInvicon Cyan Wool.png: Sprite image for Cyan Wool in MinecraftInvicon Light Blue Wool.png: Sprite image for Light Blue Wool in MinecraftInvicon Blue Wool.png: Sprite image for Blue Wool in MinecraftInvicon Purple Wool.png: Sprite image for Purple Wool in MinecraftInvicon Magenta Wool.png: Sprite image for Magenta Wool in MinecraftInvicon Pink Wool.png: Sprite image for Pink Wool in Minecraft
Any color Wool[t 1]
16Low5
50%68%EmeraldInvicon White Carpet.png: Sprite image for White Carpet in MinecraftInvicon Light Gray Carpet.png: Sprite image for Light Gray Carpet in MinecraftInvicon Gray Carpet.png: Sprite image for Gray Carpet in MinecraftInvicon Black Carpet.png: Sprite image for Black Carpet in MinecraftInvicon Brown Carpet.png: Sprite image for Brown Carpet in MinecraftInvicon Red Carpet.png: Sprite image for Red Carpet in MinecraftInvicon Orange Carpet.png: Sprite image for Orange Carpet in MinecraftInvicon Yellow Carpet.png: Sprite image for Yellow Carpet in Minecraft
Invicon Lime Carpet.png: Sprite image for Lime Carpet in MinecraftInvicon Green Carpet.png: Sprite image for Green Carpet in MinecraftInvicon Cyan Carpet.png: Sprite image for Cyan Carpet in MinecraftInvicon Light Blue Carpet.png: Sprite image for Light Blue Carpet in MinecraftInvicon Blue Carpet.png: Sprite image for Blue Carpet in MinecraftInvicon Purple Carpet.png: Sprite image for Purple Carpet in MinecraftInvicon Magenta Carpet.png: Sprite image for Magenta Carpet in MinecraftInvicon Pink Carpet.png: Sprite image for Pink Carpet in Minecraft
4 × Any color Carpet[t 1]
16Low5
Journeyman520%10%12 × Yellow DyeEmerald16Low20
20%10%12 × Light Gray DyeEmerald16Low20
20%10%12 × Orange DyeEmerald16Low20
20%10%12 × Red DyeEmerald16Low20
20%10%12 × Pink DyeEmerald16Low20
6100%95%3 × EmeraldInvicon White Bed.png: Sprite image for White Bed in MinecraftInvicon Light Gray Bed.png: Sprite image for Light Gray Bed in MinecraftInvicon Gray Bed.png: Sprite image for Gray Bed in MinecraftInvicon Black Bed.png: Sprite image for Black Bed in MinecraftInvicon Brown Bed.png: Sprite image for Brown Bed in MinecraftInvicon Red Bed.png: Sprite image for Red Bed in MinecraftInvicon Orange Bed.png: Sprite image for Orange Bed in MinecraftInvicon Yellow Bed.png: Sprite image for Yellow Bed in Minecraft
Invicon Lime Bed.png: Sprite image for Lime Bed in MinecraftInvicon Green Bed.png: Sprite image for Green Bed in MinecraftInvicon Cyan Bed.png: Sprite image for Cyan Bed in MinecraftInvicon Light Blue Bed.png: Sprite image for Light Blue Bed in MinecraftInvicon Blue Bed.png: Sprite image for Blue Bed in MinecraftInvicon Purple Bed.png: Sprite image for Purple Bed in MinecraftInvicon Magenta Bed.png: Sprite image for Magenta Bed in MinecraftInvicon Pink Bed.png: Sprite image for Pink Bed in Minecraft
Any color Bed[t 1]
12Low10
Expert717%9%12 × Brown DyeEmerald16Low30
17%9%12 × Purple DyeEmerald16Low30
17%9%12 × Blue DyeEmerald16Low30
17%9%12 × Green DyeEmerald16Low30
17%9%12 × Magenta DyeEmerald16Low30
17%9%12 × Cyan DyeEmerald16Low30
8100%94%3 × EmeraldInvicon White Banner.png: Sprite image for White Banner in MinecraftInvicon Light Gray Banner.png: Sprite image for Light Gray Banner in MinecraftInvicon Gray Banner.png: Sprite image for Gray Banner in MinecraftInvicon Black Banner.png: Sprite image for Black Banner in MinecraftInvicon Brown Banner.png: Sprite image for Brown Banner in MinecraftInvicon Red Banner.png: Sprite image for Red Banner in MinecraftInvicon Orange Banner.png: Sprite image for Orange Banner in MinecraftInvicon Yellow Banner.png: Sprite image for Yellow Banner in Minecraft
Invicon Lime Banner.png: Sprite image for Lime Banner in MinecraftInvicon Green Banner.png: Sprite image for Green Banner in MinecraftInvicon Cyan Banner.png: Sprite image for Cyan Banner in MinecraftInvicon Light Blue Banner.png: Sprite image for Light Blue Banner in MinecraftInvicon Blue Banner.png: Sprite image for Blue Banner in MinecraftInvicon Purple Banner.png: Sprite image for Purple Banner in MinecraftInvicon Magenta Banner.png: Sprite image for Magenta Banner in MinecraftInvicon Pink Banner.png: Sprite image for Pink Banner in Minecraft
Any color Banner[t 1]
12Low15
Master9100%100%2 × Emerald3 × Painting12Low30
  1. Jump up to: a b c d The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Toolsmith

Job site block: Smithing Table

A toolsmith.
Toolsmith
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%40%15 × CoalEmerald16Low2
225%40%EmeraldStone Axe12High1
25%40%EmeraldStone Shovel12High1
25%40%EmeraldStone Pickaxe12High1
25%40%EmeraldStone Hoe12High1
Apprentice3100%100%4 × Iron IngotEmerald12Low10
4100%100%36 × EmeraldBell12High5
Journeyman5100%40%30 × FlintEmerald12Low20
625%40%6–20 × Emerald Enchanted Iron Axe[t 1]3High10
25%40%7–21 × Emerald Enchanted Iron Shovel[t 1]3High10
25%40%8–22 × Emerald Enchanted Iron Pickaxe[t 1]3High10
25%40%4 × EmeraldDiamond Hoe3High10
Expert7100%67%DiamondEmerald12Low30
850%67%17–31 × Emerald Enchanted Diamond Axe[t 1]3High15
50%67%10–24 × Emerald Enchanted Diamond Shovel[t 1]3High15
Master9100%100%18–32 × Emerald Enchanted Diamond Pickaxe[t 1]3High30
  1. Jump up to: a b c d e f When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.

Weaponsmith

Job site block: Grindstone

A weaponsmith.
Weaponsmith
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%15 × CoalEmerald16Low2
2100%67%3 × EmeraldIron Axe12High1
3100%67%7–21 × Emerald Enchanted Iron Sword[t 1]3Low1
Apprentice4100%100%4 × Iron IngotEmerald12Low10
5100%100%36 × EmeraldBell12High5
Journeyman6100%100%24 × FlintEmerald12Low20
Expert7100%100%DiamondEmerald12Low30
8100%100%17–31 × Emerald Enchanted Diamond Axe[t 1]3High15
Master9100%100%13–27 × Emerald Enchanted Diamond Sword[t 1]3High30
  1. Jump up to: a b c When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.

Wandering trader sales

Wandering Trader

The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades from special selling table, and five random trades from ordinary selling table.

In the trading GUI, the trade offers are always listed in this order:

  • 2 purchasing trades
  • 2 special selling trades
  • 5 ordinary selling trades

Notes

  1. There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way.
  2. When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.


Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Buy Low, Sell HighTrade for the best possible price.Buy something for 1 emerald, or when the Hero of the Village effect is applied.50Gold
Master TraderTrade for 1,000 emeralds.Obtain 1,000 emeralds from trading with villagers.30Silver
Star traderTrade with a villager at the build height limit.20Silver
The HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic]30Silver
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Cover Me with DiamondsDiamond armor saves livesHave any type of diamond armor in the inventory.
Getting an UpgradeConstruct a better PickaxeHave a stone pickaxe in the inventory.
Isn't It Iron PickUpgrade your PickaxeHave an iron pickaxe in the inventory.
Star TraderTrade with a Villager at the build height limitStand on any block that is higher than 318 and trade with a villager or wandering trader.
Suit UpProtect yourself with a piece of iron armorHave any type of iron armor in the inventory.
What a Deal!Successfully trade with a VillagerTake an item from a villager or wandering trader's trading output slot.

Video

Note: This Video is from Java Edition 1.5, so Trading/Before 1.8 appears.

History

[hide]Java Edition Beta
August 31, 2010The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."
Notch also mentioned a meter of how much "villagers like you."
[hide]Java Edition
May 21, 2012Jeb released a screenshot of himself testing the trading system. The image showed buying and selling areas.
An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind. [1]
1.3.112w21aAdded villager trading.
12w22aEyes of ender are now sold by priests instead of bought, and rotten flesh is no longer bought.
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.
12w23aBefore this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3.
1.4.212w32aThe librarian's paper offer was adjusted to 24–35 paper per emerald from 19-29 paper
The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped.
The librarian's buy book offer was adjusted to 11-12 books from 12-14.
The farmer's gravel to flint trade now produces 4-5 flint from 2-3.
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers begin with 7 uses, allowing the offer to be traded up to seven times.
After this, even if the player has not left the trading menu, the offer is disabled.
If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.
1.4.612w50aLibrarians now can sell enchanted books.
1.513w04aA villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager".
1.814w02aVillager trading has been revamped. See here for offers before 1.8.
Trading now gives the player experience.
14w03aClerics no longer buy ender pearls, as they did in 14w02a.
14w31aClerics now can sell bottles o' enchanting, prices range from 3 to 11 emeralds each.
1.915w41aClerics no longer sell eyes of ender.
Clerics now can sell ender pearls. Prices range from 4 to 7 emeralds each.
15w43aLibrarians charge double for books with treasure enchantments.
1.1116w33aFarmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.
16w39aAdded new trades through the cartographer career.
1.1419w05aAdded wandering traders, which can trade with the player.
19w11aRevamped the trading system, adding many new trades for each villager profession.
Villager profession now depends on their job site block, rather than randomly assigned at birth.
Villager trading prices now depend on the player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Added the mason profession, which uses a stonecutter as a job site block.
The trading UI has been updated.
The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.
19w13bAll available trades are now listed in a sidebar on the left of the trading interface.
When the player has the required materials, clicking on an available trade puts the items into the slots automatically.
1.1519w45aLibrarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds.
1.1721w05aWandering traders now can sell small dripleaf.
21w13aWandering traders now can sell pointed dripstone, rooted dirt and moss block.
Masons now can sell dripstone blocks.
1.1922w15aWandering traders now can sell mangrove propagules.
1.19.4
Experiment
Update 1.20
23w07aWandering traders now can sell cherry saplings.
1.20.223w31aA villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[2]
Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.
1.20.2 Pre-release 1When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.
1.20.2
Experiment
Villager Trade Rebalance
23w31aLibrarians from different biomes now sell different enchanted books.
Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
1.20.2 Pre-release 1Added seven new maps which cartographers can sell.
Buying diamond armor from armorers now also requires a small amount of diamonds.
Most master-level armorers buy iron blocks and pay 4 emeralds for them.
Chainmail armor is exclusively sold by jungle and swamp armorers.
The savanna armorer sells cursed diamond armor at reduced prices.
The taiga armorer can swap one piece of diamond armor for another.
1.20.5
Experiment
Villager Trade Rebalance
24w03aVillagers who buy armor now ignore durability and can buy damaged armor.
1.20.5
Experiment
Update 1.21
24w12aAdded the trial chambers maps, sold by journeyman-level cartographers.
1.21.525w07aUpdated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalance" experimental toggle.
[hide]Pocket Edition
1.0.4alpha 1.0.4.0Added villager trading.
1.1.0alpha 1.1.0.3Added new trades through the cartographer career.
[hide]Bedrock Edition
1.2.13beta 1.2.13.5Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians.
1.4.0beta 1.2.20.2Removed the curse enchantments in enchanted books from librarian trading.
1.10.0beta 1.10.0.3Added new trades through the stone mason villager profession and wandering trader.
1.11.0beta 1.11.0.1Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
Villagers now have a demand in which their emerald cost can change higher or lower than usual.
beta 1.11.0.4Changed trading for villagers.
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves.
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald).
beta 1.11.0.7Pressing use on a trade now auto-trades items.
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.
1.12.0beta 1.12.0.3Changed some trades for both villager and wandering trader.
beta 1.12.0.4Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith.
1.13.0beta 1.13.0.1Cartographer villager now buy 11 glass panes, rather than 10.
beta 1.13.0.15Farmer villagers now sell suspicious stew.
1.16.0beta 1.16.0.57Villager trade values have been changed to closely match Java Edition.
?Enchanted items now cost in a range.
1.17.0beta 1.16.230.54Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks.
Stone masons can now sell dripstone blocks.
1.18.10beta 1.18.10.26Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition.
Removed the emerald icon above a villager's head when trading.
1.18.30beta 1.18.20.21Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition.
1.20.30
Experiment
Villager Trade Rebalancing
Preview 1.20.30.20Librarians from different biomes now sell different enchanted books.
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.23Added the trial chambers maps, sold by journeyman-level cartographers.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1Added villager trading.
TU20CU81.131.131.13Librarian villagers now may offer name tags for sale.
TU31CU191.221.221.22Patch 3Changed villager trades to offers as of Java Edition 1.8.
TU46CU361.381.381.38Patch 15Clerics no longer sell eyes of ender.
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each.
Librarians charge double for books with treasure enchantments.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.[is this the correct version?]
Added new trades through the cartographer career.
TU69 1.761.761.76Patch 38 When trading with a villager, an emerald icon is now shown above it as long as the UI is open.
1.91 The trading interface shows the new career level for villagers and which trades are locked.
Villager trading prices now depend on the player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Added new trades through the stone mason villager profession and wandering trader.
1.95Stone mason villagers now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.
Stone mason villagers now sell 12 glazed terracotta for 1 emerald instead of buying it.

Issues

Issues relating to "Trading", "Trades", or "Trade system" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.

Gallery

Renders

Screenshots

Development images

References

  1. https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11
  2. MC-181190 — The discount for curing a villager is multiplied if the villager is reinfected and cured again — resolved as "Fixed".

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