Wolf

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This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Wolf. For the mob variant in Minecraft Earth, see MCE:Skeleton Wolf. For the armor this mob can wear, see Wolf Armor. For the A Minecraft Movie variant, see Movie:Wolf.
"Dog" redirects here. For the music track, see Dog (song). For the wolf subspecies in Minecraft: Story Mode, see MCSM:Dog.
Wolf

Tamed Wolf.png: Infobox image for Wolf the entity in Minecraft

Adult

Tamed Baby Wolf.png: Infobox image for Wolf the entity in Minecraft

Baby

Invicon Wolf Spawn Egg.png: Inventory sprite for Wolf Spawn Egg in Minecraft as shown in-game with description: Wolf Spawn Egg
Health points

Wild: 8HP♥♥♥♥
Tamed: 40HP♥ × 20

Armor points

See wolf armor

Behavior

Neutral (wild, or if owned by a different player)
Passive (player is owner or active)

Mob type

Animal

Attack
strength

Easy: 3HP♥♥
Normal: 4HP♥♥
Hard: 6HP♥♥♥

Hitbox size

In Java Edition:
Adult:
Height: 0.85 blocks
Width: 0.6 blocks
Baby:
Height: 0.425 blocks
Width: 0.3 blocks
In Bedrock Edition:
Adult:
Height: 0.8 blocks
Width: 0.6 blocks
Baby:
Height: 0.4 blocks
Width: 0.3 blocks

Speed

0.3

Spawn

Forest
Grove
Old Growth Pine Taiga
Old Growth Spruce Taiga
Savanna Plateau
Snowy Taiga
Sparse Jungle
Taiga
Wooded Badlands

Usable items

A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist them in combat.

Spawning[edit | edit source]

Wild wolves spawn naturally in multiple biomes on grass blocks, dirt, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks or podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Wolves spawned through breeding are owned by the owner of the parents. If the parents have different owners, there is a 50%-50% chance (see § Breeding).

Color variants[edit | edit source]

"wolf variant" redirects here. For the definition of wolf variants in data packs, see Mob variant definitions § Wolf.

Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

Spawning patterns by color variant
Color variant Biome Pack size
EntitySprite ashen-wolf.png: Sprite image for ashen-wolf in Minecraft Ashen Snowy Taiga 4
EntitySprite black-wolf.png: Sprite image for black-wolf in Minecraft Black Old Growth Pine Taiga 2-4
EntitySprite chestnut-wolf.png: Sprite image for chestnut-wolf in Minecraft Chestnut Old Growth Spruce Taiga 2-4
EntitySprite wolf.png: Sprite image for wolf in Minecraft Pale Taiga 4
EntitySprite rusty-wolf.png: Sprite image for rusty-wolf in Minecraft Rusty Sparse Jungle 2-4
EntitySprite snowy-wolf.png: Sprite image for snowy-wolf in Minecraft Snowy Grove 1
EntitySprite spotted-wolf.png: Sprite image for spotted-wolf in Minecraft Spotted Savanna Plateau 4-8
EntitySprite striped-wolf.png: Sprite image for striped-wolf in Minecraft Striped Wooded Badlands 4-8
EntitySprite woods-wolf.png: Sprite image for woods-wolf in Minecraft Woods Forest 4

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.[1]

Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale wolf variant.

For pictures of individual color variants, see § Gallery.

Sound variants[edit | edit source]

Wolves have 7 sound variants; big, classic, cute, puglin, angry, grumpy, and sad. These variants are meant to reflect a wolf's personality,[2] but have no effect on the wolf's behavior.

Wolf sound variants are assigned independently of a wolf's spawning biome. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft angry wolf state.

Drops[edit | edit source]

Adult wolves drop 1–3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.

Upon successful breeding, 1–7XP are dropped.

Like other baby animals, baby wolves will drop no experience when killed.

Behavior[edit | edit source]

A tamed pale wolf "begging" the player for food or admiring bones if held by the player.
Three tamed pale wolves following the player around.

Wolves exhibit three different states depending on how the user interacts with them:

  • EntitySprite wolf.png: Sprite image for wolf in Minecraft Untamed wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby turtles, and skeletons and their variants, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They chase bats despite being unable to reach them.[3] They avoid llamas, although wolves may attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby zombie variants.‌[BE only]
  • EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft Angry wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in one hit[4], or when they see a mob they want to eat. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive 4HP♥♥ damage regardless of diffiiculty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.
  • EntitySprite tamed-wolf.png: Sprite image for tamed-wolf in Minecraft Tamed wolves have friendlier-looking eyes. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf by any player regardless of who owns the wolf. Pressing use on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them 4HP♥♥ damage regardless of difficulty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits‌[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85‌[JE only] or 0.8‌[BE only] blocks tall and baby wolves are 0.425‌[JE only] or 0.4‌[BE only] blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.

Movement[edit | edit source]

A tamed pale wolf shaking off water.

Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.

  • Wolves can be told to "sit" by pressing use on them and made to stand again with another press of use.
    • In Java Edition, a wolf automatically sits when first tamed.
    • While sitting, they do not follow the player. However, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they go back to sitting (if in water, they do not sit until they are on dry land, telling the wolf to sit makes it stand). They sit at their new location instead of returning to wherever they were previously.
    • Wolves stand up and follow the player if it is pushed into water or injured while sitting.
  • Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) llamas. The wolves' speed is increased by 50% when they flee.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
  • After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.

Teleportation[edit | edit source]

Tamed wolves teleport to their owner if they are more than 12 blocks away, with a few caveats.

  • Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it resumes following the player, as its tracking has been reset.
  • It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass, or half-blocks, to be open.
  • It cannot teleport when it is sitting.

An angry or untamed wolf does not teleport.

Tamed wolves do not teleport if:

  • The wolf has been ordered to sit.
    • Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
    • Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
  • The wolf is chasing after a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
  • The wolf is in a minecart or a boat.
  • The wolf has been attached to a fence post with a lead.
  • The wolf is in an unloaded chunk.
  • None of the blocks on the edge of a 5×1×5 region centered on the player are transparent blocks with a solid block below and another transparent block above.
  • The player is in another dimension; a wolf remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.
  • The owner is not directly touching the ground (e.g. using elytra, swimming, flying, in a boat).

Wolf teleportation is completely silent.[5]

Taming, health, and feeding[edit | edit source]

Many different types of wolves (tamed) sitting.
A group of begging wolves.

A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 13 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.

A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 10HP♥♥♥♥♥). Untamed wolves have a maximum health of 8HP♥♥♥♥; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below; this restores as much of the wolf's health as the same food would restore hunger points when eaten by the player.

Food Heals Causes love mode in BE Notes
Pufferfish 2HP♥ No Does not inflict Hunger, Poison, or Nausea.
Tropical Fish No
Raw Chicken 4HP♥♥ Yes Does not inflict Hunger.
Raw Cod 4HP♥♥ No
Raw Mutton Yes
Raw Salmon No
Raw Beef 6HP♥♥♥ Yes
Raw Porkchop Yes
Raw Rabbit Yes
Rotten Flesh 8HP♥♥♥♥ Yes Does not inflict Hunger.
Cooked Cod 10HP♥♥♥♥♥ No
Cooked Rabbit Yes
Cooked Chicken 12HP♥ × 6 Yes
Cooked Mutton Yes
Cooked Salmon No
Cooked Porkchop 16HP♥ × 8 Yes
Steak Yes
Rabbit Stew 20HP♥ × 10 No In Bedrock Edition, the bowl is also consumed.[6]

Wolves do not get food poisoning, so they can freely eat rotten flesh, pufferfish, and raw chicken. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.

A tamed wolf's necklace or collar color can be changed by using a dye on the wolf.

Wolf armor[edit | edit source]

A pale wolf wearing wolf armor.
Main article: Wolf Armor

Using wolf armor on a wolf that the player has tamed equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby wolves cannot wear wolf armor.

Wolf armor does not absorb damage dealt by the following sources:

If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

Breeding[edit | edit source]

Main article: Breeding
A baby pale wolf sitting.

Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.

Baby wolves have a 50% chance of being the same variant as either of its parents. The color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.

The growth of baby wolves can be slowly accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.

Sounds[edit | edit source]

Generic[edit | edit source]

Java Edition:
Wolves use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf Armor takes damageFriendly CreaturesWhen a wolf with wolf armor absorbs damageitem.wolf_armor.damagesubtitles.item.wolf_armor.damage1.00.8-1.2 (Baby: 1.3-1.7)16
​Wolf shakesFriendly CreaturesWhen a wolf shakes off waterentity.wolf.shakesubtitles.entity.wolf.shake0.40.8-1.216
​FootstepsFriendly CreaturesWhile a wolf is walkingentity.wolf.stepsubtitles.block.generic.footsteps0.151.016
None[sound 1]?Unused sound event. Removed in version 25w08aentity.wolf.howlNone[sound 1]NoneNoneNone

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a wolf eats an itemrandom.eat0.5-1.10.8-1.2
Friendly CreaturesWhen a wolf with wolf armor absorbs damagearmor.damage_wolf1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a wolf shakes off watermob.wolf.shake1.00.8-1.2
Friendly CreaturesWhile a wolf is walkingmob.wolf.step0.651.0

Sound variants[edit | edit source]

Angry wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_angry.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_angry.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_angry.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_angry.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen an angry wolf (sound variant) diesentity.wolf_angry.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen an angry wolf (sound variant) is damagedentity.wolf_angry.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_angry.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_angry.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_angry.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf_angry.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an angry wolf (sound variant) diesmob.wolf_angry.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an angry wolf (sound variant) is damagedmob.wolf_angry.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Big wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_big.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_big.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_big.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_big.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a big wolf diesentity.wolf_big.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a big wolf is damagedentity.wolf_big.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_big.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_big.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_big.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while bigmob.wolf_big.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a big wolf diesmob.wolf_big.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a big wolf is damagedmob.wolf_big.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Classic wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a classic wolf diesentity.wolf.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a classic wolf is damagedentity.wolf.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a classic wolf diesmob.wolf.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a classic wolf is damagedmob.wolf.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Cute wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_cute.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_cute.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_cute.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_cute.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a cute wolf diesentity.wolf_cute.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a cute wolf is damagedentity.wolf_cute.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_cute.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_cute.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_cute.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf_cute.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a cute wolf diesmob.wolf_cute.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a cute wolf is damagedmob.wolf_cute.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Grumpy wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_grumpy.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_grumpy.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_grumpy.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_grumpy.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a grumpy wolf diesentity.wolf_grumpy.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a grumpy wolf is damagedentity.wolf_grumpy.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_grumpy.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_grumpy.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_grumpy.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf_grumpy.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a grumpy wolf diesmob.wolf_grumpy.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a grumpy wolf is damagedmob.wolf_grumpy.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Puglin wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_puglin.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_puglin.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_puglin.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_puglin.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a puglin wolf diesentity.wolf_puglin.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a puglin wolf is damagedentity.wolf_puglin.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_puglin.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_puglin.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_puglin.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf_puglin.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a puglin wolf diesmob.wolf_puglin.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a puglin wolf is damagedmob.wolf_puglin.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Sad wolf[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wolf barksFriendly CreaturesRandomlyentity.wolf_sad.ambientsubtitles.entity.wolf.bark0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf pantsFriendly CreaturesRandomly while tamedentity.wolf_sad.pantsubtitles.entity.wolf.ambient0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf whinesFriendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessentity.wolf_sad.whinesubtitles.entity.wolf.whine0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf growlsFriendly CreaturesRandomly while angryentity.wolf_sad.growlsubtitles.entity.wolf.growl0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf diesFriendly CreaturesWhen a sad wolf diesentity.wolf_sad.deathsubtitles.entity.wolf.death0.40.8-1.2
(Baby: 1.3-1.7)
16
​Wolf hurtsFriendly CreaturesWhen a sad wolf is damagedentity.wolf_sad.hurtsubtitles.entity.wolf.hurt0.40.8-1.2
(Baby: 1.3-1.7)
16

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wolf_sad.bark1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomlymob.wolf_sad.panting1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while with 9HP♥♥♥♥♥ health or lessmob.wolf_sad.whine1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly while angrymob.wolf_sad.growl1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sad wolf diesmob.wolf_sad.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sad wolf is damagedmob.wolf_sad.hurt1.00.8-1.2 (Baby: 1.3-1.7)

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolfwolfentity.minecraft.wolf

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolfwolf14entity.wolf.name

Entity data[edit | edit source]

Wolves have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Collar color[show][edit]

Main article: Wolf/DV
Variants
  • pale (default)
  • ashen
  • black
  • chestnut
  • rusty
  • snowy
  • spotted
  • striped
  • woods
Sound Variants
  • classic
  • angry
  • big
  • cute
  • grumpy
  • puglin
  • sad


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Wolf color variants[edit | edit source]

Java Edition:

Wolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant.

Wolf sound variants[edit | edit source]

Java Edition:
Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Leader of the PackBefriend five wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Best Friends ForeverTame an animalTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Shear BrillianceRemove Wolf Armor from a Wolf using Shears
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
The Whole PackTame one of each Wolf variantTame each of these 9 wolf variants:
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Videos[edit | edit source]

Wolves when they were in development uploaded by Jeb as shown below.

History[edit | edit source]

This section is missing information about:
  • When did barking and whining get their own subtitles, and what was the associated bug report?
  • Document howl sounds in a playable format.
 
Please expand the section to include this information. Further details may exist on the talk page.
August 15, 2010Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.
March 2, 2011Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux).
March 15, 2011 Jeb posted a first image of wolves.
March 16, 2011 Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.
March 18, 2011 Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves.
[hide]Java Edition Beta
1.4 Added wolves.
Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.[when?]
1.5Wolves no longer continuously make whimpering noises in multiplayer even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.[7]
1.6Test Build 3Players hurting themselves with arrows no longer causes all of their tamed wolves to attack them.
1.8Pre-releaseJust like farm animals, wolves no longer despawn, and they now spawn rarely.
Most wolves now generate with the world.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 3 Added baby wolves. They can be spawned only through map editors and NBT editing.
1.1?Wolves now only despawn when they are untamed and angry.
1.2.112w03aWolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay.
12w06aWolves no longer spin in circles on non-full-height blocks.
12w07aWolves no longer teleport huge distances when the player is hit.
1.4.212w34a Tamed wolves can now have dye-able collars.[8]
1.4.4preUntamed baby wolves can now be spawned in Creative mode using a spawn egg.
1.6.113w18aWolves no longer become angry when attacked by a player in Creative mode.
Wolves now appear angry when attacking sheep.
1.6.1?Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes.
1.814w02aFeeding baby wolves now accelerates their growth.
14w05bTamed wolf collars are no longer visible when they have the Invisibility effect.
14w10aWolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
14w18aA tamed wolf's collar color now defaults to orange rather than red.[9]
14w26aDue to a bug, wild wolves now deal 4HP♥♥ attack damage instead of 2HP♥.[10]
1.915w31aUntamed wolves no longer beg when a player holds bones nearby, while tamed wolves now do.
15w38aAll tamed wolves – even unnamed ones – now display death messages to their owner.
15w39aWolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).
15w46aA tamed wolf's collar color now once again defaults to red.
1.1016w21aWild wolves no longer despawn.
1.1318w07aWild wolves now attack baby turtles.
1.1418w43a Changed the textures of wolves and baby wolves.
Changed the textures of tamed wolves.
Changed the texture of tamed baby wolves.
Changed the textures of angry wolves and angry baby wolves.
19w07aWild wolves now attack foxes.
19w11aTamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops.
Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.
1.1519w37aNow have a 5% chance to spawn as babies.
19w45aChanged the position of wolves' hind legs from to when sitting.[11]
1.1620w10aFirework damage now provokes wolves.[12]
1.16.2Pre-release 3Wolves are now properly rendered in dark places.
1.1821w44aWolves can now spawn on snow blocks.
1.20.523w51a Tamed wolves can now wear wolf armor.
24w03a Changed the collar textures of tamed wolves.
Changed the texture that wolf armor has when it is worn by a wolf.
24w06aIncreased the maximum health of tamed wolves from 20HP♥ × 10 to 40HP♥ × 20. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
Removed tamed wolves' hidden resistance to environmental damage.
Wolves are no longer damaged by snowballs from snow golems.[13]
1.20.5
Experiment
Update 1.21
24w07aWild wolves now attack bogged.
1.20.524w10a Added eight new wolf variants.
Wolves can now spawn on coarse dirt and podzol.
Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes.
24w11aWhen summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with some extensions.
1.2124w21aWolves now only panic from cactus, freezing, fire and lightning bolt damage.
1.21.224w33aWolves can now be fed with all types of fish and rabbit stew.
pre1Wolf armor now shows the enchantment glint on wolves when enchanted.
1.21.424w45aBaby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.
1.21.525w08aAdded six new wolf sound variants. These sound variants are not related to the existing texture variants.
The original wolf sound variant is now considered classic.
Wolf Spawn Egg received a new texture.
Removed unused howl sounds.
[hide]Pocket Edition Alpha
v0.9.0build 1 Added wolves and baby wolves.
Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.
build 2Wolves now have sounds.
build 9Wolves now have interact buttons at the bottom of the screen to tame and sit them.
v0.9.5Wolves now damage the player in Peaceful difficulty.
v0.11.0build 1 Wolves' collars are now dyeable.
v0.12.1build 11Tamed wolves now attack targets when hit with a bow.
v0.13.0build 1Wolves now naturally attack skeletons and rabbits.
v0.14.0build 1Baby zombie jockeys now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem.
v0.15.0build 1Baby husks can now mount wolves.
Wolves now attack strays.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Wolves now run away from llamas.
[hide]Bedrock Edition
?Moved the tails of sitting wolves up slightly higher on their model.
1.5.0beta 1.5.0.4Wild wolves now attack baby turtles.
1.10.0beta 1.10.0.3 Changed the textures of wolves and baby wolves.
Changed the textures of tamed wolves.
Changed the texture of tamed baby wolves.
Changed the textures of angry wolves and angry baby wolves.
1.13.0beta 1.13.0.1Wild wolves now attack foxes.
1.16.0beta 1.15.0.51Wolves now spawn in forests, wooded hills and giant tree taigas.
1.18.20Preview 1.18.20.28Now deal 4HP♥♥ damage instead of 3HP♥♥ on normal mode.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23 Wolves can now wear wolf armor.
1.20.60Preview 1.20.60.25Wolves can now spawn on snow and top snow.
1.20.70Preview 1.20.70.20Increased the maximum health of tamed wolves from 20HP♥ × 10 to 40HP♥ × 20. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20 Changed the collar textures of tamed wolves.
Changed the texture that wolf armor has when it is worn by a wolf.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Wolves now attack bogged.
1.20.80Preview 1.20.80.20 Changed the collar texture of tamed wolves.
Wolf armor and the new wolf collar textures are no longer experimental.
Moved the tails of sitting wolves down slightly lower on their model.
Preview 1.20.80.21 Added eight new wolf variants.
Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands.
Wolves now leap when attacking their targets.
Preview 1.20.80.23If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively.
1.21.60Preview 1.21.60.21Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
1.21.70Preview 1.21.70.24Added six new wolf sound variants. These sound variants are not related to the existing texture variants.
The original wolf sound variant is now considered classic.
Wolf Spawn Egg received a new texture.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added wolves.
Wolves can be tamed.
When wolves are hit by the player or the player's tamed wolves, they become angry.
TU7 Added baby wolves.
Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health.
Baby wolves spawn untamed.
TU8Baby wolves born from breeding are now tamed.
TU141.04 Tamed wolves can now have dyeable collars.
Baby wolves can now be spawned by using Left trigger on that mob using its spawn egg.[verify]
TU31CU191.221.221.22Patch 3A tamed wolf's collar color now defaults to orange rather than red.
Feeding baby wolves now accelerates their growth.
Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
TU32CU201.231.231.23A tamed wolf's collar color now once again defaults to red rather than orange.
1.88 All tamed wolves – even unnamed ones – now display death messages to their owner.
[hide]New Nintendo 3DS Edition
0.1.0 Added wolves and baby wolves.
Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aChanged the entity ID of wolves from Wolf to wolf.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues[edit | edit source]

Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-177522 – [Fixed] Wolf barking and whining sounds are subtitled as "Wolf pants"
  • MC-279402 – As of 25w02a, Armadillos and Striped Wolves spawn astronomically less in Badlands with animal spawning changes
  • MC-259875 – Tamed wolves don't assist their owners in fighting when entities are damaged by thrown tridents
  • MC-195284 – When the "universalAnger" is set to true and a zombified piglin/wolf is attacked, other zombified piglins/wolves will be in a daze for half a second
  • MC-212616 – "Dye stains" sound does not play when used on tamed wolves/cats
  • MC-265174 – Skeletons and their variants quickly swap between aggression and non-aggression when being deterred by wolves
  • MC-267827 – Wolves and cats sitting in boats will visually appear sitting when rejoining a world
  • MC-267828 – Wolves can visually appear sitting when walking after being in a boat and rejoining the world
  • MC-268795 – Z-fighting on wolf armor when dyed
  • MC-273719 – Tamed wolves don't attack entities damaged by their owner using projectiles other than arrows or wind charges
  • And 52 other open issues.

Bedrock Edition

  • MCPE-186536 – Trusted foxes run from tamed wolves
  • MCPE-33869 – Wolf Shakes like Crazy in rain
  • MCPE-35327 – Endermans will teleport if attacked on their legs or by wolves
  • MCPE-38043 – Cats and wolves will breed even when sitting down
  • MCPE-46881 – Crash when bringing tamed cats or dogs through a Nether portal
  • MCPE-47340 – Cat / dog / parrot disappear when travelling over water
  • MCPE-62439 – Skeletons do not consistently avoid wolves
  • MCPE-105300 – Wolf's skin is changed to the color of its collar when tamed the second it becomes aggressive towards a mob
  • MCPE-137119 – A Wolf when first tamed doesn't sit down
  • MCPE-166399 – Angry mobs, like wolves, remain in angry mode for some time if their target is killed by something else
  • And 19 other open issues.

Trivia[edit | edit source]

  • If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed.
  • In the game's files, there are two unused sound files of a wild wolf howling.
    • Despite being unused, one of them can be heard in an official Mojang YouTube video.[14]
  • The new different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armor.[15]
  • In the 22w13oneBlockAtATime April Fools' Snapshot, naming a wolf Mars gives it a unique texture.
  • A wild baby wolf's head grows significantly when it becomes angry.
  • In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
  • If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.‌[Java Edition only]
  • If a player uses the /effect command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf’s tail may begin spinning all the way around constantly, or just point directly up.
  • With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 773,094,205,512 possible visually distinct wolves. Because dyeing is limited to about 3 million colors without the use of commands, about 138 billion of those are obtainable through normal means.

Gallery[edit | edit source]

Renders[edit | edit source]

Variants[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Development images[edit | edit source]

In other media[edit | edit source]


References[edit | edit source]

  1. MC-269144 — Wolf pack spawning on biome borders results in default wolves — resolved as "Works As Intended".
  2. "Test new egg-citing features" by Linn Viberg – Minecraft.net, February 19, 2025.
  3. MC-9925 — Wolf chasing bats- Works as intended or not? — resolved as "Works As Intended".
  4. MC-2432 — Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill — resolved as "Works As Intended".
  5. MC-166291 — Certain forms of teleportation do not play the teleportation sound — resolved as "Invalid".
  6. MCPE-184073 — Feeding wolf with rabbit stew doesn't return empty bowl
  7. "Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 1, 2011
  8. "Nope, but they have dyable collars instead!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 17, 2012
  9. MC-54109
  10. MC-199350
  11. MC-117635
  12. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  13. MC-72151 — Snow Golem's snowballs damage wolves instead of pushing them — resolved as "Fixed".
  14. "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023
  15. "All About The Armored Paws Drop" – Minecraft on YouTube, April 21, 2024
  16. "Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well =)"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 15, 2011
  17. "Wolf progress (yes it knows "SIT!")"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 16, 2011
  18. "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023

External links[edit | edit source]

Navigation[edit | edit source]