This article is about the snowy skeleton variant. For other skeletons, see Skeleton (disambiguation). For the untamed cat, see Stray cat.

A stray is a skeleton variant that spawns in a few snow-covered biomes. They behave similarly to skeletons, except they fire tipped arrows of Slowness from their bows.

Stray
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Ranged:
Java Edition:
Easy: 2HP♥ - 4HP♥♥
Normal: 3HP♥♥ - 5HP♥♥♥
Hard: 4HP♥♥ - 8HP♥♥♥♥
(Varies with proximity)‌[BE only]
Tipped arrows:
Slowness for 30 seconds
Melee (only without bow):
Easy: 2HP♥
Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

In Java Edition:
Height: 1.99 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks

Spawn

When a skeleton freezes.
Frozen River
Snowy Plains
Ice Spikes
Frozen Ocean[BE only]
Deep Frozen Ocean[BE only]
Legacy Frozen Ocean[BE only]
Trial Chambers

Natural
equipment
  • Bow (right hand: 89%; left hand: 11%)

Spawning

A stray may spawn directly under the sky at Y coordinates 60-66 in snowy plains, ice spikes, or frozen rivers, replacing 80% of skeletons. Additionally, a stray may spawn in frozen oceans, deep frozen oceans or legacy frozen oceans in Bedrock Edition. Strays do not spawn naturally from monster spawners in Java Edition.

When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, bogged do not turn into strays, but take freezing damage instead.

Trial spawners

Strays have a chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Arrow.png: Stray drops Arrow with quantity 0-2Arrow100%0–20–30–40–5
Invicon Bone.png: Stray drops Bone with quantity 0-2Bone100%0–20–30–40–5
Invicon Arrow of Slowness.png: Stray drops Arrow of Slowness with quantity 0-1Arrow of Slowness50%–93.75%[d 1]1 (50%)1 (75%)1 (87.5%)1 (93.75%)
  1. Dropped only when kill credit is given to the player
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
  • 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the stray has armor.

Behavior

Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Being an undead mob, they are:

Sounds

Java Edition:
Strays use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Stray rattlesHostile CreaturesRandomlyentity.stray.ambientsubtitles.entity.stray.ambient1.00.8-1.216
​Stray hurtsHostile CreaturesWhen a stray is damagedentity.stray.hurtsubtitles.entity.stray.hurt1.00.8-1.216
​Stray diesHostile CreaturesWhen a stray diesentity.stray.deathsubtitles.entity.stray.death1.00.8-1.216
​FootstepsHostile CreaturesWhile a stray is walkingentity.stray.stepsubtitles.block.generic.footsteps0.151.016
​Skeleton shoots [sound 1]Hostile CreaturesWhen a stray shoots an arrowentity.skeleton.shoot[sound 1]subtitles.entity.skeleton.shoot​​[sound 1]1.056-1.2516
​Skeleton converts to StrayHostile CreaturesWhen a skeleton converts to a strayentity.skeleton.converted_to_straysubtitles.entity.skeleton.converted_to_stray2.00.8-1.216
  1. Jump up to: a b c The stray reuses the skeleton's sound events instead of having its own, resulting in these unintuitive subtitles - see MC-98316

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.stray.ambient1.00.8-1.2
Hostile CreaturesWhen a stray is damagedmob.stray.hurt1.00.8-1.2
Hostile CreaturesWhen a stray diesmob.stray.death1.00.8-1.2
Hostile CreaturesWhile a stray is walkingmob.stray.step1.01.0
PlayersWhen a stray shoots an arrow[sound 1]random.bow1.00.83-1.25
Friendly CreaturesWhen a skeleton converts to a straymob.skeleton.convert_to_stray1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite stray.png: Sprite image for stray in Minecraft Straystraycan_breathe_under_water
freeze_immune_entity_types
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
entity.minecraft.stray

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite stray.png: Sprite image for stray in Minecraft Straystray46entity.stray.name

Entity data

Strays have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally.30Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

[hide]Java Edition
1.10April 11, 2016Jens Bergensten tweets an image of a new skeleton-type mob.
16w20a Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[1]
Added spawn eggs for strays, which strays can be spawned from.
pre2The spawn egg for strays has been removed.
New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton.
1.1116w32aThe spawn egg for strays has been re-added.
The entity ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective mobs.
The SkeletonType tag has been removed.
The in-game name of strays is now "Stray" instead of "entity.Skeleton.name".
1.1318w19aStrays now sink underwater.
Strays no longer drown underwater.
1.1418w43a The texture of strays has been changed.
Creepers now drop music discs when killed by strays.
19w09aStrays holding tipped arrows or spectral arrows in their off-hand now shoot that type of arrow.[2]
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
1.1721w05aSkeletons now convert to strays when in powder snow.
21w13aStrays are now immune to freezing.
Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45.
1.20.323w40aStrays are now part of the #can_breathe_under_water and #undead tags.
1.20.3
Experiment
Update 1.21
23w45aStrays now spawn in trial chambers behind the "Update 1.21" experimental data pack.
1.20.5
Experiment
Update 1.21
24w04aNo longer retaliates against attacks from the breeze.
[hide]Pocket Edition Alpha
v0.15.0build 1 Added strays.
v0.16.0build 5New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton.
[hide]Pocket Edition
1.0.0alpha 0.17.0.2 The clothing of strays now has their own overlay and no longer glitch through their bones.
alpha 1.0.0.1Strays can now drop tipped arrows of Slowness when killed by players.
1.1.0alpha 1.1.0.0The entity ID has now changed from skeleton.stray to stray.
[hide]Bedrock Edition
1.5.0beta 1.5.0.0Strays now sink underwater.
Strays now use melee attacks that inflict Slowness and no longer use ranged attacks while underwater.
1.9.0beta 1.9.0.5 Strays now have a correct overlay model.
1.10.0beta 1.10.0.3 The texture of strays has now changed.
?Strays no longer spawn as riders in spider jockeys.
1.16.0beta 1.16.0.51Strays can now pick up items.
Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally.
1.17.0beta 1.16.230.54Strays are now immune to freezing.
beta 1.17.0.54Skeletons now convert to strays when in powder snow.
releaseStrays don’t drop wither skeleton skulls anymore if killed by a charged creeper.[3]
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Strays now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Strays no longer retaliate against attacks from breezes.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU46CU361.381.381.38Patch 151.0.1 Added strays.
TU54CU441.521.521.52Patch 241.0.4Strays now have their own sounds. Previously, they had the same sounds as a regular skeleton.
Added stray spawn eggs, which strays can be spawned from.
TU69 1.761.761.76Patch 38 Strays now sink underwater.
1.90 Creepers now drop music discs when killed by strays.
[hide]New Nintendo 3DS Edition
0.1.0 Added strays.

Issues

Issues relating to "Stray" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Strays and other skeleton variants do not know how to use a crossbow, despite the same using method as a bow.
  • According to the Minecraft website, the slowness arrows represent frozen arrows that freeze on impact.[1]
  • The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.

Gallery

Renders

This page would benefit from the addition of isometric renders.
 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: aiming render is replaced with targeting mode

Screenshots

Developer images

Textures

In other media

See also

References

  1. Jump up to: a b "Meet the Stray" by Marsh Davies – Minecraft.net, December 14, 2016.
  2. MC-106133
  3. MCPE-35876

External links

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