Inventory

The inventory is the pop-up menu that the player uses to manage items they carry. From this screen a player can equip armor, craft items on a 2×2 grid, and equip tools, blocks, and items. The player's skin is also displayed here.
Overview[edit | edit source]
The inventory is opened and closed by pressing E ( on the Xbox 360 & Xbox One,
/
on the PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5,
on the Wii U & Nintendo Switch, and ••• on mobile devices). This key can be changed from the in-game options menu. The inventory can also be closed with Esc (
on the Xbox 360, Xbox One, Wii U, and Nintendo Switch,
/
on the PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5, and × on mobile devices).
The inventory is saved upon exiting a world or server, so the player retains exactly the same items upon re-entering the world or server.
Slots[edit | edit source]
The inventory consists of 4 armor slots, 27 storage slots, 9 hotbar slots, and an off-hand slot. Items in the hotbar slots can be selected using the keyboard keys (1–9) or by scrolling through the mouse wheel. Pressing the F key moves the selected item to and from the hotbar slot and the off-hand slot.
Items can stack up to 64, 16, or not stack at all:
- Most items can stack to 64. This includes all blocks, and most items.
- Some other items, such as snowballs, empty buckets, eggs, signs, hanging signs, and ender pearls, can stack up to a maximum of 16.
- Some items do not stack at all, notably anything with a durability (weapons, armor, and tools), filled buckets, and potions.
- All items can technically stack up to 99 using components, though this is not seen used in-game.
Max stack size | 1 16 1 64 |
---|---|
Items | 0 |
Stacks | 0 stack + 0 |
In Survival or Adventure mode, there is also a 2×2 crafting grid, which allows any recipe that fits to be crafted but does not offer item storage.
Armor is considered equipped only when it is in an armor slot; when in any of the regular inventory slots, it is not considered "worn" and does not offer protection. Held armor can be equipped by using it, exchanging it with any armor already occupying that slot.
Items have tooltips if the cursor is hovered over them, displaying their name, enchantments, lore, and some item-specific information such as the version of a written book. Pressing F3 + H[JE only] causes items to display additional information, such as their ID, data values, and some item specific information.
Pressing use on a block with an inventory, such as a chest, crafting table, or a furnace opens its GUI and allow items to be transferred between the 27 main slots, the 9 hotbar slots, and the block's GUI.
The only available slots for setting attributes are "mainhand", "offhand", "head", "chest", "legs", and "feet".
Recipe book[edit | edit source]
The recipe book has a catalog of all the recipes in the game and serves as a crafting guide. It shows every crafting recipe that the player has had materials for.
Crafting recipes are organized into different categories in the recipe book through the different tabs. In Java Edition, the categories are:
All recipes
Tools, weapons, and armor
Building materials
Food and miscellaneous items
Redstone components
In Bedrock Edition, the categories are:
Construction
Equipment
Items
Nature
All recipes
Managing inventory[edit | edit source]
Stacks can be grabbed as a whole by pressing left-click on the stack and can be split in two by pressing right-click. If the stack is an odd quantity, then it leaves the smaller half behind (for example, a stack of 7 leaves 3 items in the slot and grabs 4). Conversely, holding a stack of items in the player's cursor and left-clicking in an inventory slot places the full stack into the slot, and right-clicking places items one at a time. Double-clicking an item grabs up to a full stack from all the items within the inventory.
Holding ⇧ Shift and clicking on the item sends the item from the player's hotbar to the player's 27 inventory slots, or vice versa. Doing so, while a block's inventory (chest, dispenser, etc.) is open, sends the item stack from the player's inventory into the block's inventory slot or vice versa. Holding ⇧ Shift and double-clicking a stack moves all items of that kind between the player's inventory and the block, or their inventory and their hotbar. However, the player's cursor must already be holding an item (the type of item being held is not significant) for this to work.
Hovering over an inventory slot and pressing 1–9 switches the item in that inventory slot with the item in that slot of the hotbar, or moves the item from one to the other if either slot is empty. In Java Edition, pressing F behaves similarly, but with the off-hand slot.
Dragging a stack of items with the cursor over an inventory using the left mouse button divides the stack equally over the dragged-over slots (with the remainder staying on the cursor), whereas dragging the stack around using the right mouse button places one item of that stack in each dragged-over slot. Regardless of which mouse button is used (left or right), this occurs only if the slot is empty or contains the same item being dragged.
In Creative mode, middle-clicking a slot in an inventory, grabs a full stack of the item while leaving the item in the slot. Dragging items with the cursor using the middle mouse button places a full stack of the item in each dragged-over slot.[Java Edition only]
Pressing C+1–9 (hold down C while pressing 1-9) in Creative mode saves the current toolbar in the Saved Hotbars tab. It can be loaded with X+1-9.
Pressing drop while the cursor is hovering over a slot in the player's inventory or a container's inventory drops one item. Holding Ctrl and pressing drop while hovering over a slot in the player's inventory or container's inventory that has one or more items, drops the entire stack of items. While venturing without the full inventory open, the same can be applied for the selected item(s) from the hotbar. Items can also be dropped into the world by clicking outside the inventory window while holding an item with the cursor.
Creative inventory[edit | edit source]

In Creative mode, the inventory contains a block selection menu containing all blocks and items found in survival, plus a few additional items not obtainable in Survival. The blocks and items are organized into various tabs that differ slightly between Java and Bedrock.
External inventories[edit | edit source]
Many blocks and some non-player entities have their own inventory-like windows that pop up to allow manipulation of items.
Note: Despite the fact that ender chest, crafting table, beacon, anvil, enchanting table, and villager inventories are actually internal behind the scenes, they are listed here as external because they require clicking on something external.
Java Edition[edit | edit source]
-
Inventory
-
Survival Inventory tab in Creative inventory.
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Search Items tab in Creative inventory.
-
Large Chest
Large Trapped Chest
-
Villager (master level)
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Skeleton Horse[JE only]
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Zombie Horse[JE only]
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Llama (wearing chest, strength 5)
Bedrock Edition[edit | edit source]
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Inventory
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Survival inventory tab in Creative inventory.
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Search items tab in Creative inventory.
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Large Chest
Large Trapped Chest
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Villager (master level)
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Llama (wearing chest, strength 5)
Mob inventory[edit | edit source]
Certain mobs have inventory slots, used for various purposes.
- Villagers have 8 slots, not accessible to the player, which they use to collect various farming-related seeds and foods.
- Piglins have 8 slots, not accessible to the player, which they use to collect various items.
- Pillagers have 5 slots, not accessible to the player, which goes unused, as pillagers don't change their inventory automatically or drop items from it upon death.[more information needed]
- Agents[Minecraft Education only] have 27 slots that are accessible to the player by a GUI, and can be accessed by the agent according to its programming.
- Donkeys and mules, when equipped with a chest, have 15 inventory slots accessible to the player.
- Llamas, when equipped with a chest, have 3, 6, 9, 12 or 15 inventory slots, corresponding to their
Strength
stat. - Allays have 1 inventory slot, not accessible to the player, which they use to collect items that match a player given held item.
Achievements[edit | edit source]
[hide] | |||||||
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Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Taking Inventory | Open your inventory. | — | 10 | Bronze |
History[edit | edit source]
[hide]Java Edition Classic | |||||||
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0.0.20a | Added Creative inventory. It can be accessed by pressing B. | ||||||
August 4, 2009 | Breaking blocks were shown by Notch to allow the player to pick them up and place them, thus adding and removing them from the hotbar. | ||||||
August 25, 2009 | Showed the currently selected block in the hotbar now appears in view. | ||||||
August 27, 2009 | Showed that when no item is selected in the hotbar, the player's arm now shows. | ||||||
0.24_SURVIVAL_TEST | Implemented those above features. | ||||||
October 23, 2009 | Showed the mockup of a supposed Survival inventory. It was made over the screenshot in a graphics editor.[1] | ||||||
October 23, 2009 | Notch mentioned what the actual slots in mockup were copied from his never finished game Legend of the Chambered and would be changed to fit Minecraft. | ||||||
He also mentioned: "I’m not entirely sure yet how this would fit in with crafting. I’d rather not have crafting take place in the inventory view, as then you’d spend too much time in there. It should just be for checking stats, checking what your character looks like, and modifying your kit." | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091231-1856 | Added Survival inventory. It can be accessed by pressing I. | |||||
Removed Creative inventory. | |||||||
20091231-2255 | All items currently in-game (four tiers of armor, apple, iron sword, shovel, quiver) and also 99 torches, TNT, and bookshelves can be found in the hotbar and inventory. | ||||||
Rana is shown in the inventory screen as a placeholder model. | |||||||
20100113 | Rana is no longer the player model in the inventory. | ||||||
20100128-2200 | Items now show as 3D voxel sprites. | ||||||
20100129-1447 | Opening the inventory now shows a crafting menu.[2] | ||||||
The crafting menu can now be opened by pressing a hotkey.[2] | |||||||
The player can now walk around while having the inventory open. | |||||||
Right-clicking while holding a stack of item now places a single item. | |||||||
20100130 | Crafting table has been added, and the crafting grid in the inventory has been replaced with a 2×2 one. | ||||||
The player can now place items in the 2×2 crafting grid and they stay there when the inventory was closed (internally slots number 80 to 83). | |||||||
20100205 | The player model is now shown in the inventory GUI. | ||||||
Right-clicking a stack of item in the inventory now picks up half of the stack. | |||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | The player now starts out with a stack of 999 glass and 990 oak planks. | ||||||
20100313 | The player now starts with more items (every item is in a stack of 999). | ||||||
20100320 | The player now starts with a stack of 64 of every item. | ||||||
20100327 | The player no longer starts with certain items. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.15 | The player can no longer walk while the inventory is open. | ||||||
Items placed in the crafting grid now stays there instead of dropping to the ground, allowing to store items in it. | |||||||
v1.1.0 | The inventory is now saved on multiplayer servers. | ||||||
[hide]Java Edition Beta | |||||||
1.0 | Items now have tooltips displaying their name, if the cursor is hovered over items in the inventory. | ||||||
Multiplayer now uses a proper server-side inventory, fixing a number of bugs. | |||||||
Items placed in the crafting grid are now dropped simultaneously when the inventory is closed. | |||||||
Removed icons from the empty armor slots, likely as a result of the server-side inventory rewrite. | |||||||
1.4 | The default key for opening the inventory is now E instead of I because Notch found it to be much more efficient.[3] | ||||||
1.5 | ⇧ Shift + clicking on an item or a stack while a chest is opened moves it between the chest and the inventory. | ||||||
1.6 | ⇧ Shift + clicking on an item or a stack immediately moves it between the inventory and the hotbar. | ||||||
⇧ Shift + clicking while crafting makes the maximum amount possible of that item and moves it straight to the inventory. | |||||||
1.6.5 | ⇧ Shift + clicking the crafting output performs a single crafting action, instead of the maximum possible amount. | ||||||
1.8 | Pre-release | The Creative inventory has been readded. | |||||
Pre-release 2 | ⇧ Shift + clicking now crafts the maximum amount possible again, reverting to the Beta 1.6 behavior. | ||||||
[hide]Java Edition | |||||||
1.0 | RC2 | The lighting of blocks in inventory has been adjusted. | |||||
1.2.4 | release | Re-added icons for the empty armor slots. | |||||
Text color lightened from #404040 to #565656. | |||||||
1.3.1 | 12w15a | ⇧ Shift + clicking an armor item in the inventory automatically moves it to the corresponding armor slot. | |||||
12w21b | The inventory button no longer closes the inventory and instead opens search tab, so the player now must press Esc instead. | ||||||
12w22a | The orientation of tools, weapons and items have been changed from being oriented toward the left to being oriented toward the right. | ||||||
1.4.2 | 12w32a | Added the game rule keepInventory , allowing for the retention of player inventory upon death when set to true . | |||||
12w40a | Improves inventory management.
| ||||||
1.4.6 | 12w50a | Dropping items while holding Ctrl now drops the whole stack. | |||||
1.5 | 13w01a | Improved inventory management. Players can now:
| |||||
1.8 | 14w25a | Text color darkened to #404040, the same color as before 1.2.4. | |||||
1.9 | 15w31a | The Survival inventory has been rearranged to accommodate the new off-hand slot. | |||||
The orientation of many items in the inventory have been unified. | |||||||
1.11 | 16w32a | The message "Unable to open. Loot not generated yet." now appears on top of the hotbar. | |||||
The message "Press ⇧ Left Shift to dismount" now appears on the top of the hotbar when the player is riding a mob. | |||||||
1.12 | 17w13a | Added recipe book button to the Survival inventory. | |||||
17w14a | Changed the icon on the trigger button from a standard book to a knowledge book. | ||||||
1.16 | pre3 | Swap item in hand now works while hovering over an item in inventory.[4] | |||||
1.20.5 | 24w09a | Ctrl+pick blocking a renamed block (such as a chest) in Creative mode now gives a renamed item. | |||||
Stack size is now limited to the maximum stack size of the item. | |||||||
24w12a | Added max_stack_size component. | ||||||
1.21.2 | 24w38a | Throwing items out of the inventory very quickly in creative mode is now throttled. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | Unlimited blocks can now be placed from the player's inventory. | ||||||
v0.2.0 | The previous inventory is now used in Creative mode. | ||||||
Added the Survival inventory. The player can still see the blocks as though in Creative mode, but cannot use them unless they have gathered the respective material. | |||||||
As crafting has not yet been implemented, the player now spawns with infinite quantities of normally craftable items. | |||||||
v0.3.0 | The Survival mode inventory now includes a 2x2 crafting grid. | ||||||
v0.6.0 | Armor tab has been added into the Survival inventory. | ||||||
v0.9.0 | build 1 | The Survival inventory has been redesigned to match it to the Creative inventory. | |||||
Crafting grids now show craftable recipes, with the 2×2 or 3×3 grid showing the recipe. | |||||||
v0.11.0 | build 1 | The inventory texture in the Survival inventory has been changed from a brick to a chest. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Added Profile UI option to change between Inventory UI "Pocket" and "Classic (like in Windows 10 Edition)". | |||||
1.1.0 | alpha 1.1.0.0 | Off-hand slot added. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Changed the general look and layout of the inventory, in regards of the recipe book. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Inventory for Survival mode with crafting menu. |
TU5 | Added the creative inventory. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added Inventory for Survival mode. A crafting menu is also available in Survival mode. |
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Mockup of a supposed Survival inventory. It was made over the screenshot in a graphics editor.[1]
Issues[edit | edit source]
Issues relating to "Inventory" or "GUI" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- When sleeping or riding a pig, horse, boat, or minecart and the inventory screen is accessed, the avatar is shown in the respective position. However, only the player is displayed.[verify]
- The avatar always looks at the mouse cursor while in inventory.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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What it looks like when a player dies with their inventory open
Development images[edit | edit source]
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Inventory in Java Edition Indev 0.31 20100105
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Inventory in Java Edition Indev 0.31 20100110
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First image of the offhand slot in Bedrock Edition
In other media[edit | edit source]
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Pixel art of Makena in the inventory.
See also[edit | edit source]
References[edit | edit source]
- ↑ Jump up to: a b https://web.archive.org/web/0/https://notch.tumblr.com/post/220248282, October 22, 2009, Tumblr
- ↑ Jump up to: a b "Crafting and Mining in Minecraft" – Nizzotch on YouTube, January 29, 2010 (Reupload)
- ↑ "(I changed the default from "I" to "E", which is five times better)" – @notch (Markus Persson) on X (formerly Twitter), March 23, 2011
- ↑ MC-84610 — Off-hand hotkey doesn't work in inventories — resolved as "Fixed".
[edit | edit source]
[hide] | |
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General mechanics | |
Survival |
|
Combat | |
Environment | |
Movement | |
User interface | |
Visuals | |
Outdated | ![]() |