Creative

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"Sandbox" redirects here. For the Minecraft Wiki's editing sandbox, see Minecraft Wiki:Sandbox.
This page would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Add images of Creative mode of a version between Indev 0.31 20091231 to Beta 1.7.3 with Creative mode enabled - will likely require modification of the game since these versions didn't have Creative mode by default, althrough it was still there
Pixel art, structures and other creations made in Creative mode.

Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms with the inclusion of an infinite use of blocks and flying. In Bedrock Edition, it disables the player's ability to earn achievements. It also has unique background music.

Gameplay[edit | edit source]

A player flying in Creative mode.

Destroying[edit | edit source]

Creative mode allows players to destroy all blocks instantly (including normally indestructible blocks such as bedrock, end portal frames, etc.), provided they are not holding a sword, trident, mace, or debug stick[JE only].

When continuously holding destroy to break blocks in Creative mode, there is a 6 game tick (0.3 second) cooldown between each block broken. This is distinct from instant mining in Survival mode, where one block can be broken every game tick (0.05 second). This cooldown can be bypassed by rapidly clicking the destroy button, allowing blocks to be broken as quickly as the player clicks.

Blocks directly broken by the player do not drop any resource; the only exceptions are shulker boxes and beehives if they have non-default NBT data which drop themselves when broken, and containers (excluding shulker boxes) will drop their contents when broken. Blocks broken indirectly (for example, a torch attached to the block that is being broken, or blocks destroyed by an explosion) drop item resources as in other game modes. Infested blocks do not spawn silverfish when destroyed directly by the player.

Interaction range[edit | edit source]

Main article: Interaction range

Players in Creative have a longer interaction range (reach) for placing, destroying, and attacking than in Survival.

Edition Reach in Creative mode Reach in other game modes
Java Edition 5.2 blocks 4.5 blocks
Bedrock (keyboard or controller) 5 blocks 5 blocks
Bedrock (touch controls) 12 blocks 6 blocks

Flying[edit | edit source]

Main article: Flying

Creative mode gives players the ability to fly. To activate flying, double tap the jump key. Use the jump key to go up and the sneak key to go down, and the movement controls to move. The player can disable flying in mid-air by double-tapping jump again or sneak (on touch devices only), causing them to drop to the ground. Touching the ground when flying disables flying in Java Edition, but not in Bedrock Edition. Getting into a minecart, or bed does not disable flying. However, getting into a boat or riding a mob such as pig, llama, horse, donkey, mule, skeleton horse, strider, trader llama, or camel disables flying.

Invincibility[edit | edit source]

In Creative mode, players have no visible health or hunger bar to hamper their building since they are invincible (though it is still possible to eat).

Players in Creative mode are unable to receive damage from the vast majority of sources. In Java Edition, going too far into the void still kills the player; however, in Bedrock Edition, the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend more than 64 blocks below the bottom of the dimension. In Java Edition, the void, the /kill and /damage commands, as well as external editors, are the only way to die in Creative mode. Creative players in Bedrock Edition are completely invulnerable.

Mobs[edit | edit source]

Mobs still spawn as they do in other game modes, unless the difficulty is Peaceful or when the game rule doMobSpawning is set to false, but all are passive toward the players. Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite creepers with a flint and steel or fire charge. Mobs killed by the player in Creative still drop items, but most other entities do not.

Items[edit | edit source]

Some items behave differently in Creative mode. Items do not disappear or lose durability when used. For example, putting an item in an item frame, on an armor stand, or in a decorated pot does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar. Also, empty buckets simply make liquids disappear, similarly to the other liquid filled buckets, which don't lose water and can be placed infinitely.

Item entities can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory. If the survival inventory is full as well, the items are deleted even though they appear to be picked up.

Pick block[edit | edit source]

The player can obtain items using pick block. Unlike Survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of themselves when using pick block. Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, but without the custom skin.

If the player holds Ctrl and presses pick block, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block; this allows the player to duplicate items inside of chests, dispensers, and so on, and also duplicates the text on signs.

Switching to Creative mode[edit | edit source]

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the /gamemode command, specifically by typing /gamemode creative. In Java Edition, the game mode switcher (F3 + F4) can also be used. In multiplayer, players can be individually changed between game modes with the /gamemode command available to operators. This means that individual players can play Creative mode (at the operator's discretion) on a Survival map, or vice-versa. The default game mode for new players can also be changed with the /defaultgamemode command.

Achievements[edit | edit source]

This feature is exclusive to Bedrock Edition.
 

In Bedrock Edition, opening a new Creative world or opening an existing world in Creative permanently disables achievements or trophies for that particular game, but has no other effects on gameplay. In other words, achievements/trophies work only in games that have never been in Creative.

Creative inventory[edit | edit source]

Main article: Creative inventory
The Creative mode inventory showing the Search tab for the Java Edition.
The Creative mode inventory showing the All tab in Bedrock Edition (Classic option).
The Creative mode inventory showing the All tab in Bedrock Edition (Pocket option).

In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. Some items and blocks are exlusively available only in Creative mode, such as spawn eggs. Likewise, some blocks can be used only in Creative, such as command blocks and structure blocks. In Java Edition, items currently in the hotbar can be saved to later be loaded in the "Saved Hotbars" menu.

Java Edition[edit | edit source]

In Java Edition, there are 13 tabs that are ordered from top-left to bottom right as:

  • Invicon Bricks.png: Sprite image for Bricks in MinecraftBuilding Blocks
  • Invicon Cyan Wool.png: Sprite image for Cyan Wool in MinecraftColored Blocks
  • Invicon Grass Block.png: Sprite image for Grass Block in MinecraftNatural Blocks
  • Invicon Oak Sign.png: Sprite image for Oak Sign in MinecraftFunctional Blocks
  • Invicon Redstone Dust.png: Sprite image for Redstone Dust in MinecraftRedstone Blocks
  • Invicon Bookshelf.png: Sprite image for Bookshelf in MinecraftSaved Hotbars
  • Invicon Compass.png: Sprite image for Compass in MinecraftSearch Items
  • Invicon Diamond Pickaxe.png: Sprite image for Diamond Pickaxe in MinecraftTools & Utilities
  • Invicon Netherite Sword.png: Sprite image for Netherite Sword in MinecraftCombat
  • Invicon Golden Apple.png: Sprite image for Golden Apple in MinecraftFood & Drinks
  • Invicon Iron Ingot.png: Sprite image for Iron Ingot in MinecraftIngredients
  • Invicon Creeper Spawn Egg.png: Sprite image for Creeper Spawn Egg in MinecraftSpawn Eggs
  • Invicon Command Block.png: Sprite image for Command Block in MinecraftOperator Utilities (Needs to be enabled in settings)
  • Invicon Chest.png: Sprite image for Chest in MinecraftSurvival Inventory

In Java Edition, there is a "destroy item" button, where items can be dragged to and deleted. ⇧ Shift + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots.

Bedrock Edition[edit | edit source]

In Bedrock Edition, there are 5 tabs:

  • Invicon Bricks.png: Sprite image for Bricks in MinecraftConstruction
  • Invicon Diamond Sword.png: Sprite image for Diamond Sword in MinecraftEquipment
  • Invicon Red Bed.png: Sprite image for Red Bed in MinecraftItems
  • Invicon Grass Block.png: Sprite image for Grass Block in MinecraftNature
  • Invicon Compass.png: Sprite image for Compass in MinecraftAll

When using the "Classic" UI profile, the buttons in the top right corner can toggle the inventory screen to show:

  • only the Creative inventory
  • both the Creative and the Survival inventory
  • only the Survival inventory

When using the "Pocket" UI profile, it is not possible to display both the Creative and the Survival inventory at the same time; the Creative inventory, however, can be shrunk to also display the 2×2 crafting grid or the equipment slots using the tabs on the right side of the screen.

Platform specific exclusive features[edit | edit source]

Some blocks and items are obtainable in Creative on one platform, but not the other. The full list of blocks and items obtainable only in the Java Edition Creative Inventory can be found in Java Edition exclusive features#Creative inventory. Bedrock Edition exclusive Creative Inventory blocks and items can be found in Bedrock Edition exclusive features#Creative inventory.

Representation in level.dat[edit | edit source]

Main article: level.dat

Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.

History[edit | edit source]

This section needs expansion.
 
You can help by expanding it.
Instructions: Add info between Infdev 20100630 and Beta 1.7.3, might require modification of the game since these versions didn't have Creative mode by default.
This section is about general and miscellaneous changes to Creative such as abilities. For changes about Creative inventory controls/functions, see Inventory § History. For changes about the layout/availability of blocks/items inside the Creative inventory, see Creative inventory/History.
[hide]Java Edition pre-Classic
Cave game tech testThe first version of "Creative" mode has no flying, and no placing or removing blocks.
rd-132211The player can now place and destroy blocks. Left-clicking places a block, and right-clicking destroys a block.
Blocks cannot be placed past the world boundary.
Falling off the edge or digging through the bottom of the world no longer kills the player.
[hide]Java Edition Classic
May 16, 2009Notch discussed Creative among the various game modes he envisioned for the game.
0.0.19aHotbar was added. It displayed all blocks except cobblestone and sand.
0.24_SURVIVAL_TESTCreative mode has been temporarily removed in order to test Survival mode.
0.28With the conclusion of the Survival test, Creative has been reimplemented as one of the two modes the player can pick from, including Survival.
[hide]Java Edition Indev
0.3120091231-1856The Creative inventory and its keybind have been removed.
Almost all subsequent versions up to and including Beta 1.7.3 use Survival gameplay by default. Some minor code edits could return the game to an effective Creative state, although this was unsupported and became increasingly unstable overtime.
20100106Blocks are no longer infinite in Creative mode.
[hide]Java Edition Infdev
20100227-1414It is now possible to take damage in Creative mode.
[hide]Java Edition Beta
June 28, 2011Notch announced Creative mode as one of the gamemodes a player can choose.
July 5, 2011The modification date of the texture used for the Creative inventory prior to 1.3.1 (12w16a) suggests that Creative mode was in development at this point.
1.8Pre-releaseCreative mode is now legitimately accessible again as one of the two modes the player can pick from when creating a world, alongside Survival.
Several actions now work in Creative mode, that didn't work previously if Creative mode was enabled through modding. These include mob spawning, breaking bedrock and taking damage when falling through the void.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 5Hostile mobs are now neutral to players in Creative mode.
1.111w49aPressing B would put the player in a temporary creative mode until the world was closed
1.2.112w05aEnchanting no longer requires experience in Creative mode.
1.3.112w16aCheats allow switching between Survival and Creative modes without mods or editors.
12w17aTools in Creative mode now have infinite durability.
12w18aPlayers no longer begin with a full hotbar in Creative mode.
12w21bThe Survival inventory can now be accessed without using blocks with GUIs.
12w22aThe player can now wear and remove armor in Creative mode.
12w27aCreative inventory now shows status effects.
12w30cThe crafting grid was removed from the Survival inventory tab because of a duplication bug.
1.4.212w32aAdded command blocks, which can be used only in Creative mode.
1.6.113w18aCreepers, skeletons, zombies, witches, and wolves are no longer provoked when attacked by a player who is in Creative mode.
13w21aExperience levels no longer appear in Creative. Previously, the experience would be hidden but experience levels would show.
13w25bIt is no longer possible to break blocks with a sword in Creative mode.
1.7.21.7Spiders, cave spiders, zombie pigmen, blazes, and endermen are no longer provoked when attacked by a player who is in Creative mode.
2013 Music UpdateSix ambient music tracks are added that play in Creative mode.
1.814w06aPlayers in Creative mode can make barriers visible by holding a barrier in their hand.
14w07aPlayers can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.
14w10aPlayers in Creative can now damage entities even if they are flagged invulnerable.
1.915w31aAdded structure blocks in the Combat Update. They were unobtainable and unusable and could be placed only with commands, such as /setblock.
1.1016w20aStructure blocks are now obtainable using commands in the Frostburn Update and usable in Creative mode.
1.1217w06aAdded toolbar saving.
1.1318w20aIt is no longer possible to break blocks with tridents in Creative mode.[1]
1.1519w46aAll foods are now edible in Creative mode, including cake.
1.1620w10aFire and soul fire now behave more like other blocks and therefore can no longer be put out by swords/tridents in Creative
Pre-release 1Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.[2] This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
Cows and mooshrooms can also now be milked in Creative mode,[3] providing the player with limitless milk buckets.
Pre-release 4Milking cows now provides Creative players with only one bucket.[4]
[hide]Pocket Edition Alpha
v0.1.0Added Creative mode.
v0.2.0Added the flying ability to Creative mode.
Added Survival mode, making Creative optional.
v0.9.0build 2Mobs no longer become hostile towards Creative mode players unless provoked.
v0.10.0build 1Creative now has the day/night cycle. Previously the time would be locked at noon.
v0.11.0build 1Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.
Added an option to lock the time at daylight for Creative mode worlds.
build 10Increased interaction range for players in Creative.
build 11Players in Creative are no longer killed by the void.
build 12Players in Creative mode no longer catch fire.
v0.12.1build 1Mobs no longer become hostile toward Creative mode players, even when provoked.
External inventories can now be interacted with in Creative.
Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.
build 11External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.
It is no longer possible to break blocks with a sword in Creative mode.
v0.14.0build 1Added Survival inventory tabs to the Creative inventory.
External inventories can now be interacted with in Creative.
v0.15.0build 1Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Players now start Creative mode worlds with an empty hotbar.
1.7.0beta 1.7.0.2Players can now eat in Creative mode.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added Creative mode.
TU6Added a quick command to clear the hotbar in Creative mode. (X button/X button/Square button/Square button/Square button/Y button/Y button button)
Tools in Creative mode now have infinite durability.
TU19CU71.121.121.12It is no longer possible to break blocks with a sword in Creative mode.
TU241.071.001.00Six ambient music tracks are added that play in Creative mode.
TU31CU191.221.221.22Patch 3Players in Creative mode can make barriers visible by holding a barrier in their hand.
TU46CU361.381.381.38Patch 15Golden apples, enchanted golden apples and the new chorus fruit are now edible in creative mode.
TU56CU481.551.551.55Patch 261.0.6Cows and mooshrooms can also now be milked in Creative mode.
[hide]New Nintendo 3DS Edition
0.1.0Added Creative mode.

Issues[edit | edit source]

Issues relating to "Creative" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

References[edit | edit source]

  1. MC-126300 — Unlike sword, trident can accidentally break blocks in creative mode — resolved as "Fixed".
  2. MC-9856 — you cannot pick up buckets of water/lava in creative mode — resolved as "Fixed".
  3. MC-36322 — Unable to milk cows in creative — resolved as "Fixed".
  4. MC-188352 — Creative mode cow milking / mushroom stewing inconsistent with picking up placed fluids — resolved as "Fixed".

Navigation[edit | edit source]