Bedrock Edition Preview 1.21.50.25
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
October 23, 2024 | ||||||
Server version | |||||||
Editor version | |||||||
Build version |
28672696 | ||||||
Internal version |
Windows, Xbox: 1.21.5025.0 | ||||||
Version code |
Android: | ||||||
Type |
Preview | ||||||
Preview for | |||||||
Downloads | |||||||
Protocol version |
761 | ||||||
|
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Beta 1.21.50.25 (ChromeOS, Android) or Preview 1.21.50.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third Preview version for Bedrock Edition 1.21.50, released on October 23, 2024,[1][2] which adds the resin family of blocks, a new flower and fixes bugs.
Additions[edit | edit source]
Blocks[edit | edit source]
Resin block family
- Resin clumps are a new multi-face block:
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a block of resin.
- Can be hardened into resin brick items in a furnace.
- Can be used to trim armor.
- Resin bricks can be crafted into the resin brick set:
- Both can be found in chests in the woodland mansion.
- Blocks of resin can be crafted into a creaking heart using two pale oak logs.
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Bees get poisoned when they interact with eyeblossoms.
- Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or orange dye can be crafted from closed and open eyeblossoms respectively.
Changes[edit | edit source]
Blocks[edit | edit source]
- Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with silk touch.
- Increased frequency of the creaking heart ambience sound.
- Removed the unintended darker tinting of kelp.
Pale Oak Sign and Pale Oak Hanging Sign
- The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs.
- Have accidentally been added to the creative inventory.[3][4]
Mobs[edit | edit source]
- Increased the speed of aggravated creakings.
- Creakings now deal more attack damage 3HP.
- When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling.
- Creakings spawned by a creaking heart will crumble when stuck in a hole with a player for more than 5 seconds.
- This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn.
- A Creaking crumbling now causes nearby sculk catalysts to bloom.
- However, no sculk will be placed since the creaking does not drop any XP.
- The creaking's walking animation has been updated.
- The creaking's attack animation has been updated.
- A creaking spawned by a creaking heart no longer avoids damaging blocks.
- A creaking spawned by command or spawn egg is no longer invulnerable to fire and lava.
- A creaking spawned by command or spawn egg now avoids damaging blocks.
General[edit | edit source]
UI
- Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
- Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
- The size of shield items no longer changes when the item is moved between slots.
- Bundles that are moved under a player's cursor now correctly update their tooltip.
- It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
- Remove "X" closing button from the command block UI when player is using gamepad.
- A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
World generation[edit | edit source]
- Further adjusted the color of the pale garden sky at the horizon to more closely match Java Edition.
- Increased frequency of the pale hanging moss ambience sound.
- Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings.
- Changed contents of chest in
end_2
to reference a loot table.
Technical[edit | edit source]
- Added additional optional arguments of
name
andparentThemeId
toaddNewTheme()
. When a validparentThemeId
has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
Entity Components
- Removed the
minecraft:can_attack_ghast
component and replaced it with a new componentminecraft:cannot_be_attacked
. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
Entity Event Responses
- The
execute_event_on_home_block
entity event response is now marked as[Beta]
and requiresuse_beta_features
to be specified in the root JSON object. - Added the
emit_particle
entity event response, allowing particles to be emitted at the center of the entity's bounding box.- The
particle
field allows to specify the type of particle to emit.
- The
Network Protocol
- Level event removed:
ParticleCreakingTeardown
. - New particle type added:
CreakingCrumble
.
Experimental[edit | edit source]
These additions and changes are accessible by enabling the "Beta APIs", and "Aim Assist" experimental toggles.
Additions[edit | edit source]
Technical[edit | edit source]
- Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim assist currently targets blocks. Entities will be enabled in a future release.
- Aim assist can be enabled through
/aimassist
command.- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under
aim_assist
folder using a behavior pack. - Aim assist will highlight the selected target. The highlighting textures are customizable through textures under
textures\ui
folder using a resource pack.
- Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under
- Added
shutdown
event tobeforeEvents
within thesystem
class. This is fired after all players have left and the world is about to shutdown/close. - Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added
getMovementVector(): Vector2
toInputInfo
to read raw movement values - Added enum
InputButton
with valuesJump
andSneak
- Added enum
ButtonState
with valuesPressed
andReleased
- Added
getButtonState(button: InputButton): ButtonState
toInputInfo
to read raw player button inputs - Added
world.afterEvents.playerButtonInput
event to listen to button change events
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Molang.
Fixes[edit | edit source]
From released versions before 1.21.50
- MCPE-62132 – Grass blocks under hoppers turn into dirt blocks.
- MCPE-120237 – Player world spawn is sometimes underwater.
- MCPE-169713 – The kelp has a dark color.
- MCPE-180023 – Parity: Breeze idle sounds do not play correctly.
- MCPE-182930 – Shulker boxes do not have their color in their name.
- MCPE-183512 – Wind charges that are on fire don't ignite TNT and TNT minecarts.
- MCPE-184404 – Player can interact with the world while customizing controls.
- MCPE-185236 – Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
- MCPE-185237 – Player can't stop flying by double tapping fly up in the joystick control schemes.
- MCPE-186928 – Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
- MCPE-186979 – Tools in your hotbar once again do the popup animation when durability decreases.
- MCPE-187287 – Wet sponge blocks have no sound.
From the previous development version
- MCPE-187306 – Pale oak sign UI is inconsistent with pale oak sign entity.
- MCPE-187309 – Creaking attack speed doesn't match Java Edition.
- MCPE-187322 – Trees cannot grow on pale moss blocks.
- MCPE-187327 – Pale hanging moss uses vine sounds instead of moss sounds.
- MCPE-187395 – Creaking Heart has inconsistent and miscolored pixels.
- MCPE-187457 – Pale oak saplings cannot be composted.
- MCPE-187519 – Pale Garden fog is still not in parity with Java Edition.
Other
- Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
- Grass and nylium now decay to dirt and netherrack when below observer.
- The camera now rotates the correct way around the X and Y axes when using the
/camera
command - Using an empty bundle now causes an animation to play in both first and third person.
- Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
- Fixed an issue where players were unable to create a new world on an active Realm.
- Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only).
References[edit | edit source]
- ↑ "Minecraft Beta & Preview - 1.21.50.25" – Minecraft Feedback, October 23, 2024.
- ↑ "Minecraft Preview 1.21.50.25" by Jay Wells – Minecraft.net, October 23, 2024.
- ↑ MCPE-187696 — Known Issue: Slate appears in Creative Inventory with Education toggle off
- ↑ MCPE-187753 — Known Issue: Slate is covered by missing texture in Education Edition