Bedrock Edition 1.21.30

Revision as of 00:01, 18 September 2024 by Julie IS Baka (talk | contribs) (spelling fixes)

1.21.30 is a minor update to Bedrock Edition released on September 17, 2024,[1][2] which changes lots of names of blocks and items to parity with Java Edition, adds bundles as an experimental feature, and fixes bugs.

v1.21.30
Bedrock 1.21.30 PatchNotes.jpg: Infobox image for v1.21.30 the version in Minecraft
Bedrock 1.21.30.png: Infobox image for v1.21.30 the version in Minecraft
Edition

Bedrock Edition

Release date

September 17, 2024

Server version

1.21.30.03

Build version

27468783

Internal version

Windows, Xbox: 1.21.3003.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.21.30.03
PlayStation 4: 2.97
Nintendo Switch: v106

Version code

Android:
952103003 (armeabi-v7a, 34)
962103003 (x86, 34)
972103003 (arm64-v8a, 34)
982103003 (x86_64, 34)

Development versions
Downloads

Server
Windows
Linux

Protocol version

729

Additions

General

Full Keyboard Gameplay
  • Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
How to Play
  • Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
Tags
  • Added the following block tags:
    • minecraft:wood_tier_destructible
    • minecraft:stone_tier_destructible
    • minecraft:gold_tier_destructible
    • minecraft:iron_tier_destructible
    • minecraft:diamond_tier_destructible
    • minecraft:netherite_tier_destructible
    • minecraft:is_mace_item_destructible
    • minecraft:is_shovel_item_destructible
    • minecraft:is_shears_item_destructible
    • minecraft:is_sword_item_destructible
    • minecraft:is_tool_item_destructible
    • minecraft:is_hatchet_item_destructible
    • minecraft:is_digger_item_destructible
    • minecraft:is_pickaxe_item_destructible
    • minecraft:is_hoe_item_destructible

Changes

Blocks

Chemistry Table
  • The different chemistry table type block states for the chemistry_table ID have now been split up into their own IDs.
Old ID New ID
BlockSprite compound-creator.png: Sprite image for compound-creator in Minecraft chemistry_table BlockSprite compound-creator.png: Sprite image for compound-creator in Minecraft compound_creator
BlockSprite material-reducer.png: Sprite image for material-reducer in Minecraft material_reducer
BlockSprite element-constructor.png: Sprite image for element-constructor in Minecraft element_constructor
BlockSprite lab-table.png: Sprite image for lab-table in Minecraft lab_table
Colored Torch
  • The different color bit block states for the colored_torch_rg and colored_torch_bp IDs have now been split up into their own IDs.
Old ID New ID
BlockSprite colored-torches.png: Sprite image for colored-torches in Minecraft colored_torch_rg BlockSprite red-torch.png: Sprite image for red-torch in Minecraft colored_torch_red
BlockSprite green-torch.png: Sprite image for green-torch in Minecraft colored_torch_green
BlockSprite colored-torches.png: Sprite image for colored-torches in Minecraft colored_torch_bp BlockSprite blue-torch.png: Sprite image for blue-torch in Minecraft colored_torch_blue
BlockSprite purple-torch.png: Sprite image for purple-torch in Minecraft colored_torch_purple
Logs, Stripped Logs, Woods, and Stripped Woods
  • All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
    • Flying mobs that can land on trees will now recognize these blocks as suitable landing positions.
    • Parrots will now prefer these blocks as landing spots.
    • Previously, these behaviors applied to only a subset of these blocks.
Purpur Block
  • The different chisel type block states for the purpur_block ID have now been split up into their own IDs.
    • The previously unused chiseled and smooth purpur blocks were renamed to deprecated_purpur_block_1 and deprecated_purpur_block_2 for backwards compatibility, but are hidden from creative inventory and commands.
Old ID New ID
BlockSprite purpur-block.png: Sprite image for purpur-block in Minecraft purpur_block BlockSprite purpur-block.png: Sprite image for purpur-block in Minecraft purpur_block
BlockSprite purpur-pillar.png: Sprite image for purpur-pillar in Minecraft purpur_pillar
Redstone power
  • The following blocks have been brought to parity with Java Edition for redstone power:
    • minecraft:mangrove_roots is now powered
    • minecraft:beacon is no longer powered
    • minecraft:tnt is no longer powered
    • minecraft:sea_lantern is no longer powered
Sponge
  • The different block states for the sponge ID have now been split up into their own IDs.
Old ID New ID
BlockSprite sponge.png: Sprite image for sponge in Minecraft sponge BlockSprite sponge.png: Sprite image for sponge in Minecraft sponge
BlockSprite wet-sponge.png: Sprite image for wet-sponge in Minecraft wet_sponge
Structure Void
  • structure_void has had its block state removed and air variants will be converted to the base block.
TNT and Underwater TNT
  • The different allow underwater bit block states for the tnt ID have now been split up into their own IDs.
Old ID New ID
BlockSprite tnt.png: Sprite image for tnt in Minecraft tnt BlockSprite tnt.png: Sprite image for tnt in Minecraft tnt
BlockSprite underwater-tnt.png: Sprite image for underwater-tnt in Minecraft underwater_tnt
Walls
  • The different wall block type block states for the cobblestone_wall ID have now been split up into their own IDs.
    • granite_wall, diorite_wall, andesite_wall, stone_brick_wall, mossy_stone_brick_wall and prismarine_wall now have a hardness of 1.5.
    • sandstone_wall and red_sandstone_wall now have a hardness of 0.8.
    • end_stone_brick_wall now has a hardness of 3.
Old ID New ID
BlockSprite cobblestone-wall.png: Sprite image for cobblestone-wall in Minecraft cobblestone_wall BlockSprite cobblestone-wall.png: Sprite image for cobblestone-wall in Minecraft cobblestone_wall
BlockSprite mossy-cobblestone-wall.png: Sprite image for mossy-cobblestone-wall in Minecraft mossy_cobblestone_wall
BlockSprite granite-wall.png: Sprite image for granite-wall in Minecraft granite_wall
BlockSprite diorite-wall.png: Sprite image for diorite-wall in Minecraft diorite_wall
BlockSprite andesite-wall.png: Sprite image for andesite-wall in Minecraft andesite_wall
BlockSprite sandstone-wall.png: Sprite image for sandstone-wall in Minecraft sandstone_wall
BlockSprite brick-wall.png: Sprite image for brick-wall in Minecraft brick_wall
BlockSprite stone-brick-wall.png: Sprite image for stone-brick-wall in Minecraft stone_brick_wall
BlockSprite mossy-stone-brick-wall.png: Sprite image for mossy-stone-brick-wall in Minecraft mossy_stone_brick_wall
BlockSprite nether-brick-wall.png: Sprite image for nether-brick-wall in Minecraft nether_brick_wall
BlockSprite end-stone-brick-wall.png: Sprite image for end-stone-brick-wall in Minecraft end_stone_brick_wall
BlockSprite prismarine-wall.png: Sprite image for prismarine-wall in Minecraft prismarine_wall
BlockSprite red-sandstone-wall.png: Sprite image for red-sandstone-wall in Minecraft red_sandstone_wall
BlockSprite red-nether-brick-wall.png: Sprite image for red-nether-brick-wall in Minecraft red_nether_brick_wall

Command format

/reload
  • Added all parameter to /reload command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.

Gameplay

Death messages
  • Added a new death message for when players or their pets are defeated by a mace smash attack.
    • <player/mob> was smashed by <player>
    • <player/mob> was smashed by <player> with <item>

General

Rarity
  • The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
    • Items and blocks become rarer depending on the following factors:
      • The chance of finding it in a loot table, including mob drops.
      • The amount of traveling required to obtain it.
      • The difficulty of any obstacle which must be overcome to obtain it.
      • The possible amount of that item or block which exists in the world.
    • Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients.
      • For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
      • Likewise, any crafted item which has only Common crafting ingredients must also be Common.
    • The lists below detail the items and blocks which have changed to that rarity category.
Common
Uncommon
Rare
Epic
  • When an item is enchanted, their rarity status is now increased depending on their base rarity:
    • If the base rarity of an item is Common or Uncommon, it will become Rare when enchanted.
    • If the base rarity of an item is Rare, it will become Epic when enchanted.
    • If the base rarity of an item is Epic, it will stay Epic when enchanted.
Realms
  • The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
Touch Controls
  • Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
UI
  • Shortened the URL for signing in on another device to https://microsoft.com/link.
  • Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
  • Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
  • Enchantments which only have one possible level no longer display the level in their name.
  • The names of many items and blocks were brought to parity with Java Edition:
Old name New name
Book & Quill Book and Quill
Chain Helmet Chainmail Helmet
Chain Chestplate Chainmail Chestplate
Chain Leggings Chainmail Leggings
Chain Boots Chainmail Boots
Enchanted Apple Enchanted Golden Apple
Cooked Beef Steak
Melon Melon Slice
Glistering Melon Glistering Melon Slice
Milk Milk Bucket
Seeds Wheat Seeds
Snow Snow Block
Top Snow Snow
Grass Short Grass
Double Tallgrass Tall Grass
Sugar Canes Sugar Cane
Clay Block Clay
Clay Clay Ball
Sea Turtle Spawn Egg Turtle Spawn Egg
Sea Turtle Egg Turtle Egg
Brick Block Bricks
Nether Brick Block Nether Bricks
Red Nether Brick Red Nether Bricks
Prismarine Bricks Slab Prismarine Brick Slab
Stone Bricks Slab Stone Brick Slab
Bricks Slab Brick Slab
Infested Stone Brick Infested Stone Bricks
Daylight Sensor Daylight Detector
Enchantment Table Enchanting Table
Weighted Pressure Plate (Heavy) Heavy Weighted Pressure Plate
Weighted Pressure Plate (Light) Light Weighted Pressure Plate
Slightly Damaged Anvil Chipped Anvil
Very Damaged Anvil Damaged Anvil
Head Player Head
Light Block Light
  • The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition.
  • Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: Left bumper + Right bumper, L1 button + R1 button, L button + R button.

Items

Banner Patterns
  • Added unique item textures for each banner pattern.
Mace
  • Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.[3]
Name Tag
  • Adding input glyph support in the name tags displayed over the entities.
Ominous Banner
  • Illager Banner has been renamed to Ominous Banner to match Java Edition.
Smithing Templates
  • Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
    • They instead specify that they are a Smithing Template through a subtitle in the hover text.

Mobs

Fox
  • Reduced the health from 20HP♥ × 10 to 10HP♥♥♥♥♥ to match Java Edition.

World generation

Trial Chambers
  • Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.

Technical

Add-Ons and Script Engine
  • Removed deprecated behavior pack download related code from packets in the world join flow.
  • The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 45, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
}
}
AI Goals
  • Removed the minecraft:behavior.peek AI goal component that was never used.
API
  • Released @minecraft/server version 1.3.0.
    • Note: This can still change while in Preview.
  • Added @minecraft/server version 1.4.0-beta.
  • Released playerEmoteWorld after event from Beta to 1.14.0.
  • Released class BlockRecordPlayerComponent from beta to 1.14.0.
  • Released UIManagerclass from Beta to 1.3.0.
  • Released EntityQueryPropertyOptions from beta to 1.14.0.
  • Moved EntityStrengthComponent from beta to 1.13.
  • Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
  • The following APIs have been shipped out of experimental: PlayerCursorInventoryComponent API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.
Blocks
  • Added the minecraft:redstone_conductivity component which controls the basic Redstone properties of a custom block.
  • Parsing blocks.json now produces a Content Error if its format_version is greater or equal than the block names it overrides.
  • The item_display_transforms field in block geometries no longer requires the "Upcoming Creator Features" toggle.
Commands
  • The /locate structure command output now displays the identifier of the found structure instead of its name.
Entity Components
  • behavior.fire_at_target is no longer restricted to Vanilla content.
    • This goal allows an entity to attack by firing a shot with a delay.
  • behavior.jump_around_target is no longer restricted to Vanilla content.
    • This goal allows an entity to jump over and around a target.
  • behavior.move_around_target is no longer restricted to Vanilla content.
    • This goal allows an entity to move around a target.
Gameplay
  • Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
General
  • Updated Feature Rules documentation.
  • Added GUI Log Level option to the Creator section of settings which changes which level of content logs are displayed on-screen when content logs are enabled.
Items
  • Adds a content error for if an icon can't be found with icon_name from minecraft:icon in 1.10 data.
  • Added minecraft:rarity item component which allows specifying the rarity of an item.
    • It has a single field value which accepts the following values:
      • common.
      • uncommon.
      • rare.
      • epic.
    • Can also be written as an inlined value like so: minecraft:rarity: uncommon.
    • The rarity of the item will determine which color it uses for its name.
      • If the item has a minecraft:hover_text_color component specified, that hover text color will take priority and be used instead of the rarity color.
  • Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
  • Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
  • Added minecraft:storage_item item component to allow an item to store data of the dynamic container associated with it:
    • This component requires that the bundles toggle is enabled.
    • A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
    • To use this component the item must have minecraft:max_stack_size set to 1.
    • The max_slots field (1 to 64) defines the number of slots of the dynamic container.
    • The max_weight_limit field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.
      • Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
    • The allow_nested_storage_items field allows for other items with a minecraft:storage_item component to be put inside it.
    • The weight_in_storage_item (0 to 64) defines the additional weight the item adds when inside another storage item.
      • A value of 0 means that this item is not allowed inside another storage item.
    • The banned_items field defines the items that are not allowed in the item's dynamic container.
    • The allowed_items field defines the items that are exclusively allowed in the item's dynamic container.
      • If empty all items are allowed in the item's dynamic container.
  • Added minecraft:bundle_interaction item component to enable bundle-specific interaction scheme and tooltip.
    • This component requires that the bundles toggle is enabled.
    • To use this component the item must have a minecraft:storage_item component defined.
    • The minecraft:bundle_interaction component interacts with the container created by the minecraft:storage_item component.
    • The num_viewable_slots field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden.
    • Textures named [item_name]_open_front and [item_name]_open_back must be added to textures/textures_list.json.
  • The minecraft:dyeable component is now exposed to creators.
Loot Tables
  • Added set_potion item function for loot tables which can set the potion type of compatible items with a potion id.
    • It has a single field id which accepts the following potion id values:
      • water
      • mundane
      • long_mundane
      • thick
      • awkward
      • nightvision
      • long_nightvision
      • invisibility
      • long_invisibility
      • leaping
      • long_leaping
      • strong_leaping
      • fire_resistance
      • long_fire_resistance
      • swiftness
      • long_swiftness
      • strong_swiftness
      • slowness
      • long_slowness
      • strong_slowness
      • water_breathing
      • long_water_breathing
      • healing
      • strong_healing
      • harming
      • strong_harming
      • poison
      • long_poison
      • strong_poison
      • regeneration
      • long_regeneration
      • strong_regeneration
      • strength
      • long_strength
      • strong_strength
      • weakness
      • long_weakness
      • wither
      • turtle_master
      • long_turtle_master
      • strong_turtle_master
      • slow_falling
      • long_slow_falling
      • wind_charged
      • weaving
      • oozing
      • infested
    • The following types of items are compatible with the set_potion function:
Resource and Behavior Packs
  • The player's helmet_layer_visible variable is now based on the result of the has_head_gear Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.
    • This fixes attachable scripts setting the helmet_layer_visible to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads.
Trade Tables
  • The Trade Table files are now versioned:
    • TradeTier's total_exp_required is a required member from version 1.21.30.
    • TradeTier's groups is a required member from version 1.21.30.
    • TradeItem's quantity min cannot be lower than max from version 1.21.30.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Bundles", and "Upcoming Creator Features" experimental toggles.

Additions

Items

Bundles
  • Added bundles.
  • A bundle is an item that can pack different items together into the same stack.
  • A bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types.
  • Player can insert items into a bundle directly in the inventory.
  • The bundle tooltip fits 3 rows and can always show at least 8 item types.
  • Player can select any of the visible items to pull out of the bundle:
    • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
  • When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
  • When holding a bundle in hand, player can empty it onto the ground.
  • The bundle is crafted with one string above one leather:
Ingredients [hide]Crafting recipe
String +
Leather
Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: StringInvicon Leather.png: Inventory sprite for Leather in Minecraft as shown in-game linking to Leather with description: Leather
Invicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game linking to Bundle with description: Bundle

Technical

Add-Ons and Script Engine
  • Added item_display_transforms control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the minecraft:geometry json object and requires geometry format_version 1.21.0 and the "Upcoming Creator Features" toggle
    • Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }
API
  • PlayerInteractWithBlockBeforeEvent
    • Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
  • PlayerInteractWithBlockAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. This is the item the player was selecting before the interaction succeeded.
    • Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
    • This after event will no longer always trigger on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
  • PlayerInteractWithEntityAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. This is the item the player was selecting before the interaction succeeded.
    • Cancelling the before event will now no longer trigger the after event.
    • This event will now only be triggered on a successful interaction.
  • ItemUseOnBeforeEvent
    • Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
  • ItemUseOnAfterEvent
    • Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
Blocks
  • Added new experimental field item_specific_speeds to minecraft:destructible_by_mining block component.
Gameplay
  • Focus Target Camera: Added rotation_speed in the free camera preset JSON to control the speed of rotation for targeting an entity. This value will be a float that represents degrees turned per second.
  • Focus Target Camera: Added snap_to_target bool in the free camera preset JSON to enable snapping to the target entity on the first tick.

Changes

Technical

API
  • Moved class PlayerCursorInventoryComponent from beta to 1.14.0.

Fixes

78 issues fixed

From released versions before v1.21.30

  • MCPE-33801 – You can use a pumpkin to spawn an iron golem.
  • MCPE-44120 – Water splash sounds still uses old splash sounds.
  • MCPE-46302 – Parrots don't imitate sounds of newly added hostile mobs.
  • MCPE-48233 – Foxes have 20 health.
  • MCPE-59729 – Snow layers don't drop themselves when mined with a silk touch enchanted shovel.
  • MCPE-66061 – End Gateway Teleports to Main End Island.
  • MCPE-66830 – Mooshroom only spawn in light level > 11.
  • MCPE-79271 – Sea lanterns conducting redstone and not acting like transparent block.
  • MCPE-94448 – Snow golems die in hot biomes with the Fire Resistance effect.
  • MCPE-100267 – ID changes left behind legacy IDs.
  • MCPE-101388 – Outdated, incorrect, or inconsistent item/block names.
  • MCPE-130262 – Banners render in front of transparent blocks.
  • MCPE-144222 – Vertically retracting waterlogged blocks creates ghost water.
  • MCPE-153838 – Mangrove roots don't conduct redstone signals.
  • MCPE-158447 – Custom entity death message name uses unknown lang code.
  • MCPE-160236 – The arrow in the Stonecutter UI only appears after placing an ingredient (in the Classic UI Profile).
  • MCPE-169818 – Scaffolding isn’t supported by Structure Blocks.
  • MCPE-171061 – Pitcher Plant crafts to only one Cyan Dye once again.
  • MCPE-172971 – The Moon looks less brighter than usual.
  • MCPE-174857 – Some Wither Skeleton related sounds still outdated.
  • MCPE-175207 – Light/shadow stripes on Deferred Technical Preview.
  • MCPE-176186 – Beacon text uses white color in Pocket UI.
  • MCPE-176952 – Multiple trial chamber structures have missing or incorrect blocks.
  • MCPE-178305 – Trial Spawner's hitbox is a bit small.
  • MCPE-180083Player.IsEmoting bool (@minecraft/server api) does not return true when emoting.
  • MCPE-180238 – Mob Effects icons stay the same size when GUI scale is changed.
  • MCPE-180424 – Bed generates with the wrong color in trial chambers.
  • MCPE-180432 – Boats disappear and reappear when riding them.
  • MCPE-180912wall_dispenser dispenser traps can generate behind walls in trial chambers.
  • MCPE-181944 – When updating to versions past 1.20.80, blocks in item form in old worlds using numerical IDs are not upgraded correctly.
  • MCPE-182414 – Incorrect item rarity colors.
  • MCPE-182448 – Dismount from a camel will get stuck in the ground.
  • MCPE-182508 – Banner pattern rarity color is in the description instead of the name.
  • MCPE-183011 – Breeze becomes Peaceful towards target within short range.
  • MCPE-183058variable.helmet_layer_visible doesn't work.
  • MCPE-183157 – Didn't die in survival after hitting 0 hearts.
  • MCPE-183455 – Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used.
  • MCPE-183508 – Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston.
  • MCPE-183825 – Category tabs are missing when switching from Classic to Pocket UI with recipe book closed.
  • MCPE-183986/camera set still behaves incorrectly when run during an existing camera interpolation.
  • MCPE-184157/hud @s hide all does not hide the D-Pad arrow buttons.
  • MCPE-184363 – Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls.
  • MCPE-184728 – Null pointer dereference (game crash) when rendering custom block.
Others
  • Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
  • The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
  • Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
  • Fixed an issue where the invite screen in-game would not show the correct substatus.
  • Realms Stories content is no longer cropped when scrolling.
  • Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
  • Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
  • In split screen mode, only show the subscriptions tab for the primary player.
  • Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
  • Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
  • Fixed Ominous Vault may fail to generate in Pedestal and chamber_1/2.
  • Fixed a softlock that could occur when purchasing subscriptions.
  • Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
  • The chat output's scroll position keeps its position after the game screen re-gains focus.
  • Fixed minecraft:repeating_command_block to not execute when changing to needs redstone from automatic.
  • Fixed an issue where item components would not initialize on remote clients ().
  • Fixed minecraft:structure_blockdebug bounding box rendering when clients initially load server worlds containing one.
  • Fixed an issue where @minecraft/server-ui version 1.3.0 was not accessible.
  • Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.
  • EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
  • Parrots can now imitate Endermites.
  • Basalt Deltas now have a moody ambient sound again.
  • Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
  • Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
  • Fixed the next method for iterable objects.
  • Fixed an issue with minecraft:redstone_conductivity support for custom blocks.
  • Bundle recipe is now unlocked by obtaining leather or string.
  • Bundle now has the correct animation when adding and removing items on touch screen devices.
  • Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
  • "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
  • Sculk charge particles now have sound.
  • Fixed an issue where the world seed template button may be missing in the Create New World screen.
  • Villagers no longer make idle sounds when sleeping.
  • Fixed bug where all custom blocks were rotated 180 degrees in the UI.
  • Specifying an invalid sound event in a sounds.json file will now trigger a content error.

1 issue fixed

From released versions before v1.21.30

  • REALMS-11940 – RealismCraft addons randomly stop working & duplicating

References

  1. "Minecraft - 1.21.30 (Bedrock)" – Minecraft Feedback, September 17, 2024.
  2. "Minecraft 1.21.30 Bedrock Changelog" by Jay Wells – Minecraft.net, September 17, 2024.
  3. MCPE-185896

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