Bedrock Edition 1.21.30
1.21.30 is a minor update to Bedrock Edition released on September 17, 2024,[1][2] which changes lots of names of blocks and items to parity with Java Edition, adds bundles as an experimental feature, and fixes bugs.
v1.21.30
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
September 17, 2024 | |||||
Server version | ||||||
Build version |
27468783 | |||||
Internal version |
Windows, Xbox: 1.21.3003.0 | |||||
Version code |
Android: | |||||
Development versions | ||||||
Downloads | ||||||
Protocol version |
729 | |||||
|
{ "title": "v1.21.30", "images": [ "Bedrock 1.21.30 PatchNotes.jpg", "Bedrock 1.21.30.png" ], "rows": [ { "field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''", "label": "(link to Edition article, displayed as Edition)" }, { "field": "September 17, 2024", "label": "Release date" }, { "field": "(link to Bedrock Dedicated Server 1.21.30.03 article, displayed as 1.21.30.03)", "label": "Server version" }, { "field": "27468783", "label": "Build version" }, { "field": "'''Windows, Xbox''': 1.21.3003.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.30.03<br>'''PlayStation 4''': 2.97<br>'''Nintendo Switch''': v106", "label": "Internal version" }, { "field": "<small>'''Android''':<br />\n952103003 (armeabi-v7a, 34)<br />\n962103003 (x86, 34)<br />\n972103003 (arm64-v8a, 34)<br />\n982103003 (x86_64, 34)</small>", "label": "Version code" }, { "field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.30 previews article, displayed as '''Previews''') (5) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.30 betas article, displayed as '''Betas''') (5) </span><br/>((link to Bedrock Edition 1.21.30/Development versions article, displayed as View all))</div>", "label": "<span style=\"white-space: normal;\">Development versions</span>" }, { "field": "'''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.30.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.30.03.zip Linux]", "label": "Downloads" }, { "field": "729", "label": "(link to Protocol version article, displayed as Protocol version)" } ], "invimages": [], "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.21.30'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.23|◄ 1.21.23]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.40| 1.21.40 ►]]\n</td>\n</tr>\n</table>" }
Additions
General
- Full Keyboard Gameplay
- Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
- Added the following block tags:
minecraft:wood_tier_destructible
minecraft:stone_tier_destructible
minecraft:gold_tier_destructible
minecraft:iron_tier_destructible
minecraft:diamond_tier_destructible
minecraft:netherite_tier_destructible
minecraft:is_mace_item_destructible
minecraft:is_shovel_item_destructible
minecraft:is_shears_item_destructible
minecraft:is_sword_item_destructible
minecraft:is_tool_item_destructible
minecraft:is_hatchet_item_destructible
minecraft:is_digger_item_destructible
minecraft:is_pickaxe_item_destructible
minecraft:is_hoe_item_destructible
Changes
Blocks
- The different chemistry table type block states for the
chemistry_table
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
![]() chemistry_table
|
![]() compound_creator
|
![]() material_reducer
| |
![]() element_constructor
| |
![]() lab_table
|
- The different color bit block states for the
colored_torch_rg
andcolored_torch_bp
IDs have now been split up into their own IDs.
Old ID | New ID |
---|---|
![]() colored_torch_rg
|
![]() colored_torch_red
|
![]() colored_torch_green
| |
![]() colored_torch_bp
|
![]() colored_torch_blue
|
![]() colored_torch_purple
|
- Logs, Stripped Logs, Woods, and Stripped Woods
- All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees will now recognize these blocks as suitable landing positions.
- Parrots will now prefer these blocks as landing spots.
- Previously, these behaviors applied to only a subset of these blocks.
- The different chisel type block states for the
purpur_block
ID have now been split up into their own IDs.- The previously unused chiseled and smooth purpur blocks were renamed to
deprecated_purpur_block_1
anddeprecated_purpur_block_2
for backwards compatibility, but are hidden from creative inventory and commands.
- The previously unused chiseled and smooth purpur blocks were renamed to
Old ID | New ID |
---|---|
![]() purpur_block
|
![]() purpur_block
|
![]() purpur_pillar
|
- The following blocks have been brought to parity with Java Edition for redstone power:
minecraft:mangrove_roots
is now poweredminecraft:beacon
is no longer poweredminecraft:tnt
is no longer poweredminecraft:sea_lantern
is no longer powered
- The different block states for the
sponge
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
![]() sponge
|
![]() sponge
|
![]() wet_sponge
|
structure_void
has had its block state removed andair
variants will be converted to the base block.
- TNT and Underwater TNT
- The different allow underwater bit block states for the
tnt
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
![]() tnt
|
![]() tnt
|
![]() underwater_tnt
|
- The different wall block type block states for the
cobblestone_wall
ID have now been split up into their own IDs.granite_wall
,diorite_wall
,andesite_wall
,stone_brick_wall
,mossy_stone_brick_wall
andprismarine_wall
now have a hardness of 1.5.sandstone_wall
andred_sandstone_wall
now have a hardness of 0.8.end_stone_brick_wall
now has a hardness of 3.
Old ID | New ID |
---|---|
![]() cobblestone_wall
|
![]() cobblestone_wall
|
![]() mossy_cobblestone_wall
| |
![]() granite_wall
| |
![]() diorite_wall
| |
![]() andesite_wall
| |
![]() sandstone_wall
| |
![]() brick_wall
| |
![]() stone_brick_wall
| |
![]() mossy_stone_brick_wall
| |
![]() nether_brick_wall
| |
![]() end_stone_brick_wall
| |
![]() prismarine_wall
| |
![]() red_sandstone_wall
| |
![]() red_nether_brick_wall
|
Command format
- Added
all
parameter to/reload
command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.
Gameplay
- Added a new death message for when players or their pets are defeated by a mace smash attack.
- <player/mob> was smashed by <player>
- <player/mob> was smashed by <player> with <item>
General
- The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become rarer depending on the following factors:
- The chance of finding it in a loot table, including mob drops.
- The amount of traveling required to obtain it.
- The difficulty of any obstacle which must be overcome to obtain it.
- The possible amount of that item or block which exists in the world.
- Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients.
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
- Likewise, any crafted item which has only Common crafting ingredients must also be Common.
- The lists below detail the items and blocks which have changed to that rarity category.
- Items and blocks become rarer depending on the following factors:
- Common
- Uncommon
Sniffer Egg
Chainmail Helmet
Chainmail Chestplate
Chainmail Leggings
Chainmail Boots
Recovery Compass
Heart of the Sea
Disc Fragment 5
Nautilus Shell
Echo Shard
Goat Horns
Pottery Sherds
Ominous Bottle
Ominous Banner
Heads
Netherite Upgrade
Sentry Armor Trim
Dune Armor Trim
Coast Armor Trim
Wild Armor Trim
Tide Armor Trim
Snout Armor Trim
Rib Armor Trim
Wayfinder Armor Trim
Shaper Armor Trim
Raiser Armor Trim
Host Armor Trim
Flow Armor Trim
Bolt Armor Trim
Music Disc 13
Music Disc Cat
Music Disc Blocks
Music Disc Chirp
Music Disc Creator (Music Box)
Music Disc Far
Music Disc Mall
Music Disc Mellohi
Music Disc Stal
Music Disc Strad
Music Disc Ward
Music Disc 11
Music Disc Wait
Music Disc Relic
Music Disc 5
Music Disc Precipice
- Rare
- Epic
- When an item is enchanted, their rarity status is now increased depending on their base rarity:
- If the base rarity of an item is Common or Uncommon, it will become Rare when enchanted.
- If the base rarity of an item is Rare, it will become Epic when enchanted.
- If the base rarity of an item is Epic, it will stay Epic when enchanted.
- The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
- Touch Controls
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
- UI
- Shortened the URL for signing in on another device to https://microsoft.com/link.
- Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
- Enchantments which only have one possible level no longer display the level in their name.
- The names of many items and blocks were brought to parity with Java Edition:
- The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition.
- Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller:
+
,
+
,
+
.
Items
- Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.[3]
- Adding input glyph support in the name tags displayed over the entities.
- Illager Banner has been renamed to Ominous Banner to match Java Edition.
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- They instead specify that they are a Smithing Template through a subtitle in the hover text.
Mobs
- Reduced the health from 20HP to 10 × 10HP to match Java Edition.
World generation
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.
Technical
- Add-Ons and Script Engine
- Removed deprecated behavior pack download related code from packets in the world join flow.
- The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 45, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true } }
- AI Goals
- Removed the
minecraft:behavior.peek
AI goal component that was never used.
- Released
@minecraft/server
version1.3.0
.- Note: This can still change while in Preview.
- Added
@minecraft/server
version1.4.0-beta
. - Released
playerEmoteWorld
after event fromBeta
to1.14.0
. - Released class
BlockRecordPlayerComponent
frombeta
to1.14.0
. - Released
UIManagerclass
fromBeta
to1.3.0
. - Released
EntityQueryPropertyOptions
frombeta
to1.14.0
. - Moved
EntityStrengthComponent
frombeta
to1.13
. - Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
- The following APIs have been shipped out of experimental:
PlayerCursorInventoryComponent
API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.
- Added the
minecraft:redstone_conductivity
component which controls the basic Redstone properties of a custom block. - Parsing
blocks.json
now produces a Content Error if itsformat_version
is greater or equal than the block names it overrides. - The
item_display_transforms
field in block geometries no longer requires the "Upcoming Creator Features" toggle.
- The
/locate structure
command output now displays the identifier of the found structure instead of its name.
- Entity Components
behavior.fire_at_target
is no longer restricted to Vanilla content.- This goal allows an entity to attack by firing a shot with a delay.
behavior.jump_around_target
is no longer restricted to Vanilla content.- This goal allows an entity to jump over and around a target.
behavior.move_around_target
is no longer restricted to Vanilla content.- This goal allows an entity to move around a target.
- Gameplay
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
- General
- Updated Feature Rules documentation.
- Added GUI Log Level option to the Creator section of settings which changes which level of content logs are displayed on-screen when content logs are enabled.
- Adds a content error for if an icon can't be found with
icon_name
fromminecraft:icon
in 1.10 data. - Added
minecraft:rarity
item component which allows specifying the rarity of an item.- It has a single field
value
which accepts the following values:common
.uncommon
.rare
.epic
.
- Can also be written as an inlined value like so:
minecraft:rarity
:uncommon
. - The rarity of the item will determine which color it uses for its name.
- If the item has a
minecraft:hover_text_color
component specified, that hover text color will take priority and be used instead of the rarity color.
- If the item has a
- It has a single field
- Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
- Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
- Added
minecraft:storage_item
item component to allow an item to store data of the dynamic container associated with it:- This component requires that the bundles toggle is enabled.
- A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
- To use this component the item must have
minecraft:max_stack_size
set to 1. - The
max_slots
field (1 to 64) defines the number of slots of the dynamic container. - The
max_weight_limit
field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.- Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
- The
allow_nested_storage_items
field allows for other items with aminecraft:storage_item
component to be put inside it. - The
weight_in_storage_item
(0 to 64) defines the additional weight the item adds when inside another storage item.- A value of 0 means that this item is not allowed inside another storage item.
- The
banned_items
field defines the items that are not allowed in the item's dynamic container. - The
allowed_items
field defines the items that are exclusively allowed in the item's dynamic container.- If empty all items are allowed in the item's dynamic container.
- Added
minecraft:bundle_interaction
item component to enable bundle-specific interaction scheme and tooltip.- This component requires that the bundles toggle is enabled.
- To use this component the item must have a
minecraft:storage_item
component defined. - The
minecraft:bundle_interaction
component interacts with the container created by theminecraft:storage_item
component. - The
num_viewable_slots
field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden. - Textures named
[item_name]_open_front
and[item_name]_open_back
must be added totextures/textures_list.json
.
- The
minecraft:dyeable
component is now exposed to creators.
- Added
set_potion
item function for loot tables which can set the potion type of compatible items with a potion id.- It has a single field
id
which accepts the following potion id values:water
mundane
long_mundane
thick
awkward
nightvision
long_nightvision
invisibility
long_invisibility
leaping
long_leaping
strong_leaping
fire_resistance
long_fire_resistance
swiftness
long_swiftness
strong_swiftness
slowness
long_slowness
strong_slowness
water_breathing
long_water_breathing
healing
strong_healing
harming
strong_harming
poison
long_poison
strong_poison
regeneration
long_regeneration
strong_regeneration
strength
long_strength
strong_strength
weakness
long_weakness
wither
turtle_master
long_turtle_master
strong_turtle_master
slow_falling
long_slow_falling
wind_charged
weaving
oozing
infested
- The following types of items are compatible with the
set_potion
function:
- It has a single field
- The player's
helmet_layer_visible
variable is now based on the result of thehas_head_gear
Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.- This fixes attachable scripts setting the
helmet_layer_visible
to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads.
- This fixes attachable scripts setting the
- The Trade Table files are now versioned:
- TradeTier's
total_exp_required
is a required member from version1.21.30
. - TradeTier's
groups
is a required member from version1.21.30
. - TradeItem's quantity
min
cannot be lower thanmax
from version1.21.30
.
- TradeTier's
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Bundles", and "Upcoming Creator Features" experimental toggles.
Additions
Items
- Added bundles.
- A bundle is an item that can pack different items together into the same stack.
- A bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types.
- Player can insert items into a bundle directly in the inventory.
- The bundle tooltip fits 3 rows and can always show at least 8 item types.
- Player can select any of the visible items to pull out of the bundle:
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
- When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
- When holding a bundle in hand, player can empty it onto the ground.
- The bundle is crafted with one string above one leather:
Ingredients | [hide]Crafting recipe |
---|---|
String + Leather |
Technical
- Add-Ons and Script Engine
- Added
item_display_transforms
control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside theminecraft:geometry
json object and requires geometryformat_version
1.21.0 and the "Upcoming Creator Features" toggle- Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }
- API
PlayerInteractWithBlockBeforeEvent
- Added property readonly
isFirstEvent: boolean
tobeta
. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- Added property readonly
PlayerInteractWithBlockAfterEvent
- Added property readonly
beforeItemStack?: ItemStack
tobeta
. This is the item the player was selecting before the interaction succeeded. - Added property readonly
isFirstEvent: boolean
tobeta
. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button. - This after event will no longer always trigger on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
- Added property readonly
PlayerInteractWithEntityAfterEvent
- Added property readonly
beforeItemStack?: ItemStack
tobeta
. This is the item the player was selecting before the interaction succeeded. - Cancelling the before event will now no longer trigger the after event.
- This event will now only be triggered on a successful interaction.
- Added property readonly
ItemUseOnBeforeEvent
- Added property readonly
isFirstEvent: boolean
tobeta
. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Added property readonly
ItemUseOnAfterEvent
- Added property readonly
isFirstEvent: boolean
tobeta
. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Added property readonly
- Added new experimental field
item_specific_speeds
tominecraft:destructible_by_mining
block component.
- Gameplay
- Focus Target Camera: Added
rotation_speed
in the free camera preset JSON to control the speed of rotation for targeting an entity. This value will be a float that represents degrees turned per second. - Focus Target Camera: Added
snap_to_target
bool in the free camera preset JSON to enable snapping to the target entity on the first tick.
Changes
Technical
- Moved class
PlayerCursorInventoryComponent
frombeta
to1.14.0
.
Fixes
From released versions before v1.21.30
- MCPE-33801 – You can use a pumpkin to spawn an iron golem.
- MCPE-44120 – Water splash sounds still uses old splash sounds.
- MCPE-46302 – Parrots don't imitate sounds of newly added hostile mobs.
- MCPE-48233 – Foxes have 20 health.
- MCPE-59729 – Snow layers don't drop themselves when mined with a silk touch enchanted shovel.
- MCPE-66061 – End Gateway Teleports to Main End Island.
- MCPE-66830 – Mooshroom only spawn in light level > 11.
- MCPE-79271 – Sea lanterns conducting redstone and not acting like transparent block.
- MCPE-94448 – Snow golems die in hot biomes with the Fire Resistance effect.
- MCPE-100267 – ID changes left behind legacy IDs.
- MCPE-101388 – Outdated, incorrect, or inconsistent item/block names.
- MCPE-130262 – Banners render in front of transparent blocks.
- MCPE-144222 – Vertically retracting waterlogged blocks creates ghost water.
- MCPE-153838 – Mangrove roots don't conduct redstone signals.
- MCPE-158447 – Custom entity death message name uses unknown lang code.
- MCPE-160236 – The arrow in the Stonecutter UI only appears after placing an ingredient (in the Classic UI Profile).
- MCPE-169818 – Scaffolding isn’t supported by Structure Blocks.
- MCPE-171061 – Pitcher Plant crafts to only one Cyan Dye once again.
- MCPE-172971 – The Moon looks less brighter than usual.
- MCPE-174857 – Some Wither Skeleton related sounds still outdated.
- MCPE-175207 – Light/shadow stripes on Deferred Technical Preview.
- MCPE-176186 – Beacon text uses white color in Pocket UI.
- MCPE-176952 – Multiple trial chamber structures have missing or incorrect blocks.
- MCPE-178305 – Trial Spawner's hitbox is a bit small.
- MCPE-180083 –
Player.IsEmoting
bool (@minecraft/server api) does not return true when emoting. - MCPE-180238 – Mob Effects icons stay the same size when GUI scale is changed.
- MCPE-180424 – Bed generates with the wrong color in trial chambers.
- MCPE-180432 – Boats disappear and reappear when riding them.
- MCPE-180912 –
wall_dispenser
dispenser traps can generate behind walls in trial chambers. - MCPE-181944 – When updating to versions past 1.20.80, blocks in item form in old worlds using numerical IDs are not upgraded correctly.
- MCPE-182414 – Incorrect item rarity colors.
- MCPE-182448 – Dismount from a camel will get stuck in the ground.
- MCPE-182508 – Banner pattern rarity color is in the description instead of the name.
- MCPE-183011 – Breeze becomes Peaceful towards target within short range.
- MCPE-183058 –
variable.helmet_layer_visible
doesn't work. - MCPE-183157 – Didn't die in survival after hitting 0 hearts.
- MCPE-183455 – Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used.
- MCPE-183508 – Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston.
- MCPE-183825 – Category tabs are missing when switching from Classic to Pocket UI with recipe book closed.
- MCPE-183986 –
/camera set
still behaves incorrectly when run during an existing camera interpolation. - MCPE-184157 –
/hud @s hide all
does not hide the D-Pad arrow buttons. - MCPE-184363 – Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls.
- MCPE-184728 – Null pointer dereference (game crash) when rendering custom block.
- Others
- Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Realms Stories content is no longer cropped when scrolling.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, only show the subscriptions tab for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and
chamber_1/2
. - Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed
minecraft:repeating_command_block
to not execute when changing toneeds redstone
fromautomatic
. - Fixed an issue where item components would not initialize on remote clients ().
- Fixed
minecraft:structure_blockdebug
bounding box rendering when clients initially load server worlds containing one. - Fixed an issue where
@minecraft/server-ui
version1.3.0
was not accessible. - Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
- Parrots can now imitate Endermites.
- Basalt Deltas now have a moody ambient sound again.
- Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
- Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
- Fixed the
next
method for iterable objects. - Fixed an issue with
minecraft:redstone_conductivity
support for custom blocks. - Bundle recipe is now unlocked by obtaining leather or string.
- Bundle now has the correct animation when adding and removing items on touch screen devices.
- Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
- "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
- Sculk charge particles now have sound.
- Fixed an issue where the world seed template button may be missing in the Create New World screen.
- Villagers no longer make idle sounds when sleeping.
- Fixed bug where all custom blocks were rotated 180 degrees in the UI.
- Specifying an invalid sound event in a
sounds.json
file will now trigger a content error.
From released versions before v1.21.30
- REALMS-11940 – RealismCraft addons randomly stop working & duplicating
References
- ↑ "Minecraft - 1.21.30 (Bedrock)" – Minecraft Feedback, September 17, 2024.
- ↑ "Minecraft 1.21.30 Bedrock Changelog" by Jay Wells – Minecraft.net, September 17, 2024.
- ↑ MCPE-185896