Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the basic system of achievements in Bedrock Edition.
Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement
command.
Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 45 in the Adventure tab, and 29 in the Husbandry tab.
Notifications
When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, music plays and experience is rewarded when completing most of these advancements.
Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
Interface

The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu).
The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
- Minecraft: The heart and story of the game
- Nether: Bring summer clothes
- The End: Or the beginning?
- Adventure: Adventure, exploration, and combat
- Husbandry: The world is full of friends and food
Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[1].
The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
Icon frame | Description | |
---|---|---|
Incomplete | Completed | |
![]() |
![]() |
Advancement |
![]() |
![]() |
Goal |
![]() |
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Challenge |
Extra advancements and tabs can be added and customized with the use of JSON files and data packs.
List of advancements
Minecraft

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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() ![]() | Minecraft | The heart and story of the game | — | Have a crafting table in the inventory. | story/root | — |
![]() ![]() | Stone Age | Mine Stone with your new Pickaxe | Minecraft | Have one of these 3 stones in the #stone_tool_materials item tag:
in the inventory. | story/mine_stone | — |
![]() ![]() | Getting an Upgrade | Construct a better Pickaxe | Stone Age | Have a stone pickaxe in the inventory. | story/upgrade_tools | — |
![]() ![]() | Acquire Hardware | Smelt an Iron Ingot | Getting an Upgrade | Have an iron ingot in the inventory. | story/smelt_iron | — |
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in the inventory. | story/obtain_armor | — |
![]() ![]() | Hot Stuff | Fill a Bucket with lava | Acquire Hardware | Have a lava bucket in the inventory. | story/lava_bucket | — |
![]() ![]() | Isn't It Iron Pick | Upgrade your Pickaxe | Acquire Hardware | Have an iron pickaxe in the inventory. | story/iron_tools | — |
![]() ![]() | Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow | — |
![]() ![]() | Ice Bucket Challenge | Obtain a block of Obsidian | Hot Stuff | Have a block of obsidian in the inventory. | story/form_obsidian | — |
![]() ![]() | Diamonds! | Acquire diamonds | Isn't It Iron Pick | Have a diamond in the inventory. | story/mine_diamond | — |
![]() ![]() | We Need to Go Deeper | Build, light and enter a Nether Portal | Ice Bucket Challenge | Enter the Nether dimension. | story/enter_the_nether | — |
![]() ![]() | Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in the inventory. | story/shiny_gear | — |
![]() ![]() | Enchanter | Enchant an item at an Enchanting Table | Diamonds! | Insert an item in an enchanting table, then apply an enchantment. | story/enchant_item | — |
![]() ![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager | — |
![]() ![]() | Eye Spy | Follow an Eye of Ender | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye | — |
![]() ![]() | The End? | Enter the End Portal | Eye Spy | Enter the End dimension. | story/enter_the_end | — |
Nether

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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() ![]() | Nether | Bring summer clothes | — | Enter the Nether dimension. | nether/root | — |
![]() ![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. | nether/return_to_sender | 50XP experience |
![]() ![]() | Those Were the Days | Enter a Bastion Remnant | Nether | — | nether/find_bastion | — |
![]() ![]() | Hidden in the Depths | Obtain Ancient Debris | Nether | Have an ancient debris in the inventory. | nether/obtain_ancient_debris | — |
![]() ![]() | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Nether | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether. | nether/fast_travel | 100XP experience |
![]() ![]() | A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a nether fortress. | nether/find_fortress | — |
![]() ![]() | Who is Cutting Onions? | Obtain Crying Obsidian | Nether | Have a block of crying obsidian in the inventory. | nether/obtain_crying_obsidian | — |
![]() ![]() | Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:
| nether/distract_piglin | — |
![]() ![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Nether | Use a warped fungus on a stick while riding a strider, decreasing its durability.[2] | nether/ride_strider | — |
![]() ![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a Ghast while being in the Overworld. | nether/uneasy_alliance | 100XP experience |
![]() ![]() | War Pigs | Loot a Chest in a Bastion Remnant | Those Were the Days | Open a naturally generated, never-before opened chest containing one of the bastion chest loot tables. | nether/loot_bastion | — |
![]() ![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in the inventory. | nether/netherite_armor | 100XP experience |
![]() ![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in the inventory. | nether/get_wither_skull | — |
![]() ![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in the inventory. | nether/obtain_blaze_rod | — |
![]() ![]() | Not Quite "Nine" Lives | Charge a Respawn Anchor to the maximum | Who is Cutting Onions? | — | nether/charge_respawn_anchor | — |
![]() ![]() | Feels Like Home | Take a Strider for a loooong ride on a lava lake in the Overworld | This Boat Has Legs | While riding a strider, travel 50 blocks on lava in the Overworld. Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. | nether/ride_strider_in_overworld_lava | — |
![]() ![]() | Hot Tourist Destinations | Explore all Nether biomes | This Boat Has Legs | Visit all of the 5 following biomes: The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement. | nether/explore_nether | 500XP experience |
![]() ![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. | nether/summon_wither | — |
![]() ![]() | Local Brewery | Brew a Potion | Into Fire | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[3] | nether/brew_potion | — |
![]() ![]() | Bring Home the Beacon | Construct and place a Beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | nether/create_beacon | — |
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time:
| nether/all_potions | 100XP experience |
![]() ![]() | Beaconator | Bring a Beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | nether/create_full_beacon | — |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_effects | 1000XP experience |
The End

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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() ![]() | The End | Or the beginning? | — | Enter the End dimension. | end/root | — |
![]() ![]() | Free the End | Good luck | The End | Kill the ender dragon. If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4] | end/kill_dragon | — |
![]() ![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in the inventory. | end/dragon_egg | — |
![]() ![]() | Remote Getaway | Escape the island | Free the End | Enter an end gateway | end/enter_end_gateway | — |
![]() ![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. | end/respawn_dragon | — |
![]() ![]() | You Need a Mint | Collect Dragon's Breath in a Glass Bottle | Free the End | Have a bottle of dragon's breath in the inventory. | end/dragon_breath | — |
![]() ![]() | The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an end city. | end/find_end_city | — |
![]() ![]() | Sky's the Limit | Find Elytra | The City at the End of the Game | Have a pair of elytra in the inventory. | end/elytra | — |
![]() ![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. | end/levitate | 50XP experience |
Adventure

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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() ![]() | Adventure | Adventure, exploration and combat | — | Kill any mob, or be killed by any living entity. | adventure/root | — |
![]() ![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being...[5] | Adventure | Kill an entity in the #raiders entity tag wearing an ![]() | adventure/voluntary_exile | — |
![]() ![]() | Country Lode, Take Me Home | Use a Compass on a Lodestone | Adventure | — | adventure/use_lodestone | — |
![]() ![]() | Is It a Bird? | Look at a Parrot through a Spyglass | Adventure | — | adventure/spyglass_at_parrot | — |
![]() ![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 37 mobs:
| adventure/kill_a_mob | — |
![]() ![]() | The Power of Books | Read the power signal of a Chiseled Bookshelf using a Comparator | Adventure | Place a comparator on any side of a chiseled bookshelf, or the chiseled bookshelf against a comparator with the back of the comparator running into it. | adventure/read_power_of_chiseled_bookshelf | — |
![]() ![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot. | adventure/trade | — |
![]() ![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | Adventure | — | adventure/trim_with_any_armor_pattern | — |
![]() ![]() | Sticky Situation | Jump into a Honey Block to break your fall | Adventure | Collide on a vertical side of a honey block while falling. | adventure/honey_block_slide | — |
![]() ![]() | Ol' Betsy | Shoot a Crossbow | Adventure | — | adventure/ol_betsy | — |
![]() ![]() | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Adventure | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. | adventure/lightning_rod_with_villager_no_fire | — |
![]() ![]() | Caves & Cliffs | Free fall from the top of the world (build limit) to the bottom of the world and survive | Adventure | Fall from at least Y=319 to at most Y=-59 with a vertical distance of greater than 379 blocks. | adventure/fall_from_world_height | — |
![]() ![]() | Respecting the Remnants | Brush a Suspicious block to obtain a Pottery Sherd | Adventure | Brush either suspicious sand or suspicious gravel and have any pottery sherd in the inventory. These two events can happen separately from one another. | adventure/salvage_sherd | — |
![]() ![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Adventure | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. | adventure/avoid_vibration | — |
![]() ![]() | Sweet Dreams | Sleep in a Bed to change your respawn point | Adventure | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed | — |
![]() ![]() | Hero of the Village | Successfully defend a village from a raid | Voluntary Exile | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/hero_of_the_village | 100XP experience |
![]() ![]() | Is It a Balloon? | Look at a Ghast through a Spyglass | Is It a Bird? | — | adventure/spyglass_at_ghast | — |
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Monster Hunter | Hit a mob with a thrown trident. | adventure/throw_trident | — |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 73 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst | — |
![]() ![]() | Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow | — |
![]() ![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 37 mobs:
| adventure/kill_all_mobs | 100XP experience |
![]() ![]() | Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | Activate a totem of undying by taking fatal damage. | adventure/totem_of_undying | — |
![]() ![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem | — |
![]() ![]() | Star Trader | Trade with a Villager at the build height limit | What a Deal! | Stand on any block that is higher than 318 and trade with a villager or wandering trader. | adventure/trade_at_world_height | — |
![]() ![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Crafting a New Look | — | adventure/trim_with_all_exclusive_armor_patterns | 150XP experience |
![]() ![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Ol' Betsy | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. | adventure/two_birds_one_arrow | 65XP experience |
![]() ![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow shot. | adventure/whos_the_pillager_now | — |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/arbalistic | 85XP experience |
![]() ![]() | Careful Restoration | Make a Decorated Pot out of 4 Pottery Sherds | Respecting the Remnants | — | adventure/craft_decorated_pot_using_only_sherds | — |
![]() ![]() | Adventuring Time | Discover every biome | Sweet Dreams | Visit all of these 54 biomes:
| adventure/adventuring_time | 500XP experience |
![]() ![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Sweet Dreams | Use a music disc on a jukebox that stands within a meadow biome. | adventure/play_jukebox_in_meadows | — |
![]() ![]() | Light as a Rabbit | Walk on Powder Snow... without sinking in it | Sweet Dreams | Walk on powder snow while wearing leather boots. | adventure/walk_on_powder_snow_with_leather_boots | — |
![]() ![]() | Is It a Plane? | Look at the Ender Dragon through a Spyglass | Is It a Balloon? | — | adventure/spyglass_at_dragon | — |
![]() ![]() | Very Very Frightening | Strike a Villager with lightning | A Throwaway Joke | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. | adventure/very_very_frightening | — |
![]() ![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. | adventure/sniper_duel | 50XP experience |
![]() ![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye | 50XP experience |
![]() ![]() | Isn't It Scute? | Get Armadillo Scutes from an Armadillo using a Brush | Adventure | Use a brush on an armadillo. | adventure/brush_armadillo | — |
![]() ![]() | Minecraft: Trial(s) Edition | Step foot in a Trial Chamber | Adventure | — | adventure/minecraft_trials_edition | — |
![]() ![]() | Crafters Crafting Crafters | Be near a Crafter when it crafts a Crafter | Adventure | — | adventure/crafters_crafting_crafters | — |
![]() ![]() | Lighten Up | Scrape a Copper Bulb with an Axe to make it brighter | Minecraft: Trial(s) Edition | Use any type of axe on a lit copper bulb that is at least partially oxidized. | adventure/lighten_up | — |
![]() ![]() | Who Needs Rockets? | Use a Wind Charge to launch yourself upwards 8 blocks | Minecraft: Trial(s) Edition | — | adventure/who_needs_rockets | — |
![]() ![]() | Under Lock and Key | Use a Trial Key on a Vault | Minecraft: Trial(s) Edition | — | adventure/under_lock_and_key | — |
![]() ![]() | Revaulting | Use an Ominous Trial Key on an Ominous Vault | Under Lock and Key | — | adventure/revaulting | — |
![]() ![]() | Blowback | Kill a Breeze with a deflected Breeze-shot Wind Charge | Minecraft: Trial(s) Edition | Kill a breeze by deflecting a wind charge that was shot by the breeze itself. | adventure/blowback | 40XP experience |
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Minecraft: Trial(s) Edition | – | adventure/overoverkill | 50XP experience |
Husbandry

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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() ![]() | Husbandry | The world is full of friends and food | — | Consume anything that can be consumed, except for cake. | husbandry/root | — |
![]() ![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees | Husbandry | Use a glass bottle on a beehive or bee nest while not angering the bees inside. | husbandry/safely_harvest_honey | — |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 26 mobs:
| husbandry/breed_an_animal | — |
![]() ![]() | You've Got a Friend in Me | Have an Allay deliver items to you | Husbandry | Give an allay an item and then have it return to the player with more of that item. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/allay_deliver_item_to_player | — |
![]() ![]() | Whatever Floats Your Goat! | Get in a Boat and float with a Goat | Husbandry | Enter a boat or a raft with a goat. | husbandry/ride_a_boat_with_a_goat | — |
![]() ![]() | Best Friends Forever | Tame an animal | Husbandry | Tame one of these 8 tameable mobs:
![]() ![]() | husbandry/tame_an_animal | — |
![]() ![]() | Glow and Behold! | Make the text of any kind of sign glow | Husbandry | Use a glow ink sac on a sign or a hanging sign. | husbandry/make_a_sign_glow | — |
![]() ![]() | Fishy Business | Catch a fish | Husbandry | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. | husbandry/fishy_business | — |
![]() ![]() | Total Beelocation | Move a Bee Nest, with 3 Bees inside, using Silk Touch | Husbandry | Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory. | husbandry/silk_touch_nest | — |
![]() ![]() | Bukkit Bukkit | Catch a Tadpole in a Bucket | Husbandry | — | husbandry/tadpole_in_a_bucket | — |
![]() ![]() | Smells Interesting | Obtain a Sniffer Egg | Husbandry | Have a sniffer egg in the inventory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/obtain_sniffer_egg | — |
![]() ![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement. | husbandry/plant_seed | — |
![]() ![]() | Wax On | Apply Honeycomb to a Copper block! | Bee Our Guest | Wax any of these 9 waxable copper block variants using a honeycomb:
| husbandry/wax_on | — |
![]() ![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | husbandry/bred_all_animals | 100XP experience | |
![]() ![]() | Birthday Song | Have an Allay drop a Cake at a Note Block | You've Got a Friend in Me | Give an allay a cake and then use a note block to make the allay drop the cake at a note block. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/allay_deliver_cake_to_note_block | — |
![]() ![]() | A Complete Catalogue | Tame all Cat variants! | Best Friends Forever | Tame each of these 11 cat variants: | husbandry/complete_catalogue | 50XP experience |
![]() ![]() | Tactical Fishing | Catch a Fish... without a Fishing Rod! | Fishy Business | Use a water bucket on any fish mob. | husbandry/tactical_fishing | — |
![]() ![]() | When the Squad Hops into Town | Get each Frog variant on a Lead | Bukkit Bukkit | The frogs don't need to be leashed at the same time.[6] | husbandry/leash_all_frog_variants | — |
![]() ![]() | Little Sniffs | Feed a Snifflet | Smells Interesting | Feed torchflower seeds to a snifflet. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/feed_snifflet | — |
![]() ![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 40 foods:
| husbandry/balanced_diet | 100XP experience |
![]() ![]() | Serious Dedication | Use a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choices | A Seedy Place | Have a netherite hoe in the inventory. | husbandry/obtain_netherite_hoe | 100XP experience |
![]() ![]() | Wax Off | Scrape Wax off of a Copper block! | Wax On | Use an axe to revert any of these 9 waxed variants of copper blocks:
| husbandry/wax_off | — |
![]() ![]() | The Cutest Predator | Catch an Axolotl in a Bucket | Tactical Fishing | Use a water bucket on an axolotl. | husbandry/axolotl_in_a_bucket | — |
![]() ![]() | With Our Powers Combined! | Have all Froglights in your inventory | When the Squad Hops into Town | Have a pearlescent, ochre, and verdant froglight in the inventory at the same time. | husbandry/froglights | — |
![]() ![]() | Planting the Past | Plant any Sniffer seed | Little Sniffs | Plant either ![]() ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/plant_any_sniffer_seed | — |
![]() ![]() | The Healing Power of Friendship! | Team up with an axolotl and win a fight | The Cutest Predator | Have the Regeneration effect applied from assisting an axolotl or it killing a mob. | husbandry/kill_axolotl_target | — |
![]() ![]() | Good as New | Repair a damaged Wolf Armor using Armadillo Scutes | Best Friends Forever | Repair damaged wolf armor to full durability while the armor is equipped on the wolf. | husbandry/repair_wolf_armor | — |
![]() ![]() | The Whole Pack | Tame one of each Wolf variant | Best Friends Forever | Tame each of these 9 wolf variants: | husbandry/whole_pack | 50XP experience |
![]() ![]() | Shear Brilliance | Remove Wolf Armor from a Wolf using Shears | Best Friends Forever | — | husbandry/remove_wolf_armor | — |
JSON format
Sounds
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
None[sound 1] | Master Volume | When any advancement is completed | ui | None[sound 1] | 0.4 | 1.0 | 16 | |
None[sound 1] | Master Volume | When an advancement toast finishes | ui | None[sound 1] | 0.4 | 1.0 | 16 | |
None[sound 1] | Master Volume | When a challenge advancement is completed | ui | None[sound 1] | 0.6 | 1.0 | 16 |
History
Advancement entries and requirements
February 16, 2017 | Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek. | ||||||
---|---|---|---|---|---|---|---|
February 20, 2017 | The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[7] | ||||||
February 22, 2017 | He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds. | ||||||
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard " | |||||||
March 6, 2017 | The backend of the mysterious feature is finished, but the UI needs work, he tweets. | ||||||
"I made a tabthulhu today," he later adds,[8] indicating this feature may use a large number of tabs. | |||||||
March 13, 2017 | He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement". | ||||||
March 14, 2017 | He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish. | ||||||
March 22, 2017 | The feature now "awards players with things", he states while making another reference to the feature name. | ||||||
March 23, 2017 | Dinnerbone states that the feature requires around 500 JSON files. | ||||||
He later tweets a teaser of what the feature holds,[9] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[10][11][12] This .zip file contains custom recipe JSON files. | |||||||
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[13] | |||||||
March 24, 2017 | "A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL (archived) officially showcasing advancements for the first time. | ||||||
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[14] He clarifies that that's what he meant by "tabthulhu."[15] | |||||||
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[16] | |||||||
Java Edition | |||||||
1.12 | 17w13a | Advancements added, replacing achievements. | |||||
17w14a | Added new advancements, including a new "Adventure" tab. | ||||||
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges. | |||||||
17w15a | Added advancement descriptions and changed several titles. | ||||||
Added the "Adventuring Time" advancement. | |||||||
17w17a | Added new advancements and two new tabs: "The End" and "Nether". | ||||||
Advancement icons now allow data values. | |||||||
17w17b | The default advancements now all receive their titles and descriptions from the localization files. | ||||||
Added a new number display to track progress while completing certain advancements. | |||||||
17w18a | Re-introduced announcements to chat when someone earns an advancement. | ||||||
Added /gamerule announceAdvancements , which toggles announcing of advancements, replacing the old server.properties entry.
| |||||||
Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two". | |||||||
The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds. | |||||||
The "Sniper Duel" advancement has been changed to horizontal distance. | |||||||
17w18b | Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help". | ||||||
The advancements added in the previous snapshot have been moved to the new Husbandry tab. | |||||||
Illusioners are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements. | |||||||
pre1 | Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance". | ||||||
Advancement trees are now centered in the UI. | |||||||
pre2 | Added one hidden advancement: "How Did We Get Here?", which rewards 100 experience. | ||||||
pre3 | Advancement "How Did We Get Here?" now includes the Resistance status effect, and rewards 1000 experience. | ||||||
Advancement "A Balanced Diet" now includes all fish types (raw and cooked if possible) and enchanted golden apple. | |||||||
Advancements now remember the tab the player last selected. | |||||||
pre7 | Added experience rewards to all "challenge" advancements. | ||||||
release | Added sounds to the toast notifications. | ||||||
1.13 | 18w10a | Dried kelp is now required for the "A Balanced Diet" advancement. | |||||
Cold ocean, lukewarm ocean, warm ocean, deep frozen ocean, deep cold ocean and deep lukewarm ocean are now required for the "Adventuring Time" advancement. | |||||||
Ocean and deep ocean are no longer required for the "Adventuring Time" advancement. | |||||||
18w14a | Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening". | ||||||
18w14b | Slow Falling status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements. | ||||||
18w19a | Conduit Power status effect is now required for the "How Did We Get Here?" advancement. | ||||||
18w22a | Advancement "Sniper Duel" description changed to not mention it has to be with an arrow (as it can be achieved with other projectiles too). | ||||||
pre7 | Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions. | ||||||
1.14 | 18w43a | Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic". | |||||
18w44a | Added one advancement: "A Complete Catalogue". | ||||||
Advancements "The Parrots and the Bats" and "Best Friends Forever" now require cats, instead of ocelots. | |||||||
Pandas are now required for the "Two by Two" advancement. | |||||||
18w45a | Bamboo jungle and bamboo jungle hills are now required for the "Adventuring Time" advancement. | ||||||
19w06a | The advancement "Serious Dedication" can now be normally granted.[17] | ||||||
19w11a | Suspicious stew and sweet berries are now required for the "A Balanced Diet" advancement. | ||||||
Bad Omen status effect is now required for the "How Did We Get Here?" advancement. | |||||||
The "The Parrots and the Bats" advancement can now be granted by breeding foxes. | |||||||
19w12a | Foxes are now required for the "Two by Two" advancement. | ||||||
19w14a | Polar bears are no longer required for advancements "Monster Hunter" and "Monsters Hunted". | ||||||
Pre-Release 2 | Added two hidden advancements: "Voluntary Exile" and "Hero of the Village". | ||||||
1.14.3 | Pre-Release 2 | Saturation status effect is no longer required for the "How Did We Get Here?" advancement. | |||||
1.15 | 19w34a | The "The Parrots and the Bats" advancement can now be granted by breeding bees. | |||||
19w35a | Bees are now required for the "Two by Two" advancement.[18] | ||||||
Honey bottles are now required for the "A Balanced Diet" advancement. | |||||||
19w45a | Spectral arrows can now be used to unlock the "Take Aim" advancement. | ||||||
19w46a | Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation". | ||||||
1.16 | 20w06a | The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra". | |||||
The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow". | |||||||
20w07a | Piglins and hoglins are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement. | ||||||
The "The Parrots and the Bats" advancement can now be granted by breeding hoglins. | |||||||
20w09a | Added the "Bullseye" advancement. | ||||||
20w12a | Hoglins are now required for the "Two by Two" advancement. | ||||||
The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point". | |||||||
20w13a | The "The Parrots and the Bats" advancement can now be granted by breeding striders. | ||||||
20w14a | The advancements "Monster Hunter" and "Monsters Hunted" now use elder guardians, ender dragons, endermites, vexes, withers, and zoglins. | ||||||
20w20a | Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations". | ||||||
Striders are now required for the "Two by Two" advancement. | |||||||
Obtaining blackstone now counts for the "Stone Age" advancement. | |||||||
The advancement "Serious Dedication" is now rewarded for obtaining a netherite hoe. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe. | |||||||
The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield". | |||||||
The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian". | |||||||
The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 experience. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away". | |||||||
pre1 | Donkeys and mules are now required for the "Two by Two" advancement. | ||||||
The "Oh Shiny" advancement now uses gold nuggets, since they were added to the piglin_loved item tag.
| |||||||
The "Hot Tourist Destinations" advancement now rewards 500 experience, and the "Cover Me in Debris" advancement now also rewards 100 experience. | |||||||
The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?" | |||||||
pre3 | The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if gold nuggets are used. | ||||||
pre6 | The "Oh Shiny" advancement now unlocks when the piglin is used. | ||||||
1.16.2 | 20w27a | Piglin brutes are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement. | |||||
20w30a | The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[19] | ||||||
1.17 | 21w05a | Glow berries are now required for the "A Balanced Diet" advancement. | |||||
21w13a | Goats and axolotls are now required for the "Two by Two" advancement. | ||||||
The advancement for obtaining diamond armor is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds". | |||||||
pre1 | Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?" | ||||||
pre3 | The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!". | ||||||
1.18 | 21w39a | Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music". | |||||
Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure". | |||||||
21w40a | The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes. | ||||||
21w44a | The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld. | ||||||
1.19 | Deep Dark Experimental Snapshot 1 | The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the deep dark biome. | |||||
22w13a | Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!" | ||||||
Frogs are now required for the "Two by Two" advancement. | |||||||
22w14a | Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me". | ||||||
The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the mangrove swamp biome. | |||||||
22w15a | Added two new advancements: "Sneak 100" and "When the Squad Hops into Town". | ||||||
Darkness status effect is now required for the "How Did We Get Here?" advancement.[20] | |||||||
The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit". | |||||||
The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[21] | |||||||
The capitalization errors in the titles and descriptions of several advancements have been fixed.[22][23][24][25][26] | |||||||
22w18a | The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you". | ||||||
pre1 | Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure". | ||||||
pre2 | Advancement "It Spreads" is no longer granted if a mob that drops no experience is killed near a sculk catalyst. | ||||||
1.19.3 | 22w42a | The advancement "Birthday Song" is now a regular advancement instead of a challenge. | |||||
1.19.4 Experiment | 23w07a | The cherry grove is now required to be visited for the "Adventuring Time" advancement. | |||||
pre1 | The "A Seedy Place" advancement can now be granted by planting torchflower seeds. | ||||||
The "The Parrots and the Bats" advancement can now be granted by breeding sniffers. | |||||||
Sniffers are now required for the "Two by Two" advancement. | |||||||
1.20 | 23w13a | The "A Seedy Place" advancement can now be granted by planting pitcher pods. | |||||
23w17a | Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration". | ||||||
23w18a | Added one new advancement: "The Power of Books". | ||||||
The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[27] | |||||||
pre6 | "Smithing with Style" is now a challenge advancement. | ||||||
1.20.2 | 23w31a | "Smithing with Style" now rewards 150 experience.[28] | |||||
"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a glow ink sac.[29] | |||||||
1.20.3 Experiment | 23w43a | The newly-added chiseled copper, copper bulbs, copper doors, copper grates, and copper trapdoors now count toward the "Wax On" and "Wax Off" advancements. | |||||
23w45a | The "Not Today, Thank You" advancement can now be granted by blocking the newly-added wind charge. | ||||||
23w46a | Breeze now counts for "Monster Hunter" and is now required for "Monsters Hunted".[30] | ||||||
pre1 | The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[31] | ||||||
1.20.5 | 23w51a | Armadillo now counts toward "The Parrots and the Bats" and is now required for "Two by Two". | |||||
pre1 | Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack". | ||||||
pre2 | "Snip it!" has been renamed to "Shear Brilliance". | ||||||
1.20.5 Experiment | 24w07a | Bogged now counts for "Monster Hunter" and is now required for "Monsters Hunted". | |||||
24w12a | Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill" | ||||||
pre1 | Added the "Revaulting" advancement. | ||||||
1.21 | 24w18a | Infested, Oozing, Weaving, and Wind Charged are now required for the "A Furious Cocktail" advancement.[32] | |||||
Infested, Oozing, Raid Omen, Trial Omen, Weaving, and Wind Charged are now required for the "How Did We Get Here" advancement.[33] | |||||||
The bolt and flow armor trims now count for "Crafting a New Look". | |||||||
1.21.2 | 24w33a | "Over-Overkill" now requires a smash attack. | |||||
1.21.2 Experiment | 24w40a | Creakings now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement. | |||||
The pale garden is now required to be visited for the "Adventuring Time" advancement. | |||||||
1.21.5 | 25w06a | The "Country Lode, Take Me Home" advancement has been moved from the Nether category to the Adventure category. |
Technical details
Java Edition | |||||||
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1.12 | 17w16b | Added trigger item_durability_changed . | |||||
17w17a | Added trigger levitation .
| ||||||
Added feature condition to the location trigger.
| |||||||
Advancements can now execute commands when achieved. | |||||||
Advancement icons now allow data values. | |||||||
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only". | |||||||
17w17b | Added the changed_dimension trigger, which takes two optional conditions: to and from , both being strings that accept "overworld", "the_nether", or "the_end".
| ||||||
The "location" shared object now has a dimension string (same values as above). | |||||||
17w18a | Advancement loading is now strict JSON. | ||||||
Added tick and tame_animal triggers.
| |||||||
Added show_toast and announce_to_chat display options.
| |||||||
"entity" objects and the levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x , y , or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
| |||||||
17w18b | Added new advancement triggers: consume_item , placed_block , and arbitrary_player_tick . | ||||||
pre1 | Added hidden field to advancement display info, which defaults to false.
| ||||||
Added new effects_changed , used_totem , and nether_travel advancements triggers.
| |||||||
Removed commands from advancement rewards, replaced with function .
| |||||||
Items and entities in advancements now have an extra NBT field.
| |||||||
Entities in advancements now have an extra effects and location field.
| |||||||
The arbitrary_player_tick advancement trigger has been removed. | |||||||
pre5 | All recipe unlock advancements now have a parent of recipes/root .
| ||||||
Several recipe unlock advancements have been renamed. | |||||||
1.13 | 17w43a | Custom advancements have been moved into data packs. | |||||
17w45a | Added an advancement selector argument to test for obtained advancements. | ||||||
pre6 | Added a nbt field to the advancement icon section. | ||||||
1.15 | 19w46a | Added triggers bee_nest_destroyed , safely_harvest_honey , and slide_down_block | |||||
1.16 | 20w20a | Added triggers thrown_item_picked_up_by_entity , player_generates_container_loot , and item_used_on_block .
| |||||
Removed trigger safely_harvest_honey as it was made redundant by item_used_on_block . | |||||||
pre1 | The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json . This means progress in this advancement is not kept when upgrading to this version. | ||||||
pre6 | Added trigger player_interacted_with_entity . | ||||||
1.16.2 | 20w30a | The ":(" (advancements.sad_label ) under the description of the empty advancement screen can now be modified. | |||||
1.19 | 22w15a | The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock to husbandry/allay_deliver_cake_to_note_block .[34]
| |||||
Added trigger avoid_vibration and removed triggers thrown_item_picked_up_by_player and item_delivered_to_player . | |||||||
1.20 | 23w16a | Added recipe_crafted advancement trigger; triggered when crafting a recipe. | |||||
1.20.2 | pre1 | The advancement progress indicator symbol ("/") is now translatable.[35] | |||||
The requirements field can once again be skipped in an advancement file.[36] | |||||||
1.20.5 | 24w03a | Added triggers default_block_use and any_block_use . | |||||
24w12a | Added triggers crafter_recipe_crafted and fall_after_explosion . | ||||||
1.21.2 | 24w37a | The trigger minecraft:killed_by_crossbow has been renamed to minecraft:killed_by_arrow , and now triggers whenever an arrow kills an entity, not just when fired from a crossbow. |
Issues
Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Some Minecraft April Fools' Jokes have additional advancements. These include:
- Java Edition 20w14∞, which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using
/advancement grant @s only minecraft:adventure/almost_there
. - Java Edition 22w13oneBlockAtATime, which added a new advancement called "Ride The End", achieved when an ender dragon is mounted.
- Java Edition 23w13a or b, which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
- Java Edition 24w14potato, which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the Potato dimension for the first time.
- Java Edition 20w14∞, which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using
- The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.
- In Java Edition, advancements translations are less strict and allow for creative interpretations, as they are considered more of a 'meta' feature.[37] For instance, the "Free the End" advancement in Pirate English is named "Rip th' big bad bat". These are allowed as long as the translations stay true to the intent of the advancement.
Gallery
Screenshots
-
First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
-
First look at advancement descriptions.
-
Advancements being announced in chat.
-
"Tabthulhu".
-
The advancements screen when no advancements have been completed or unlocked.
Renders and diagrams
-
Advancement "A Balanced Diet".
-
Advancement "A Complete Catalogue".
-
Advancement "Monsters Hunted".
-
Advancement "Two by Two"
-
Advancement "A Furious Cocktail".
See also
References
- ↑ MC-115297 — resolved as "Works As Intended".
- ↑ MC-183764 — "This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability
- ↑ MC-116875
- ↑ MC-199994 — Advancement "Free the End" is granted only to one player
- ↑ MC-270919 — Advancement "Voluntary Exile" outdated
- ↑ MC-252401 — resolved as "Works As Intended".
- ↑ "Getting this implemented in a nice way would be a real advancement for the game." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 20, 2017
- ↑ "I made a tabthulhu at work today. This is an interesting project!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 6, 2017
- ↑ "This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
- ↑ "(No I'm not adding emoji.)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
- ↑ "(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
- ↑ "Did the filesize seem a bit big?" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
- ↑ "Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
- ↑ "The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
- ↑ "(Thus "tabthulu" tweets from a few weeks back. :D)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
- ↑ "Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
- ↑ MC-136400
- ↑ MC-159357
- ↑ MC-187546
- ↑ MC-249632
- ↑ MC-250025
- ↑ MC-226430
- ↑ MC-231458
- ↑ MC-237920
- ↑ MC-237924
- ↑ MC-249741
- ↑ MC-262123
- ↑ MC-262947
- ↑ MC-261965
- ↑ MC-266445
- ↑ MC-266723
- ↑ MC-269966 — "A Furious Cocktail" Advancement does not require the new potion effects — resolved as "Fixed".
- ↑ MC-269958 — New effects are not required for the "How Did We Get Here?" advancement — resolved as "Fixed".
- ↑ MC-249984
- ↑ MC-253269
- ↑ MC-265126
- ↑ "Minecraft Official Glossary" by Mojang Studios – Google Sheets, May 20, 2022.
General mechanics | |
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Survival |
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User interface | |
Visuals | |
Outdated | ![]() |