Advancement

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For the command, see Commands/advancement. For the definition of advancement in data packs, see Advancement definition.
Not to be confused with Achievements in Bedrock Edition.
This feature is exclusive to Java Edition.
 
The popup that appears when normal advancements are made.
The popup that appears when goal advancements are reached.
The popup that appears when challenge advancements are completed.
There is a related tutorial page for this topic!
 

Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the basic system of achievements in Bedrock Edition.

Obtaining

Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 45 in the Adventure tab, and 29 in the Husbandry tab.

Notifications

When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule announceAdvancements is set to true (i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, music plays and experience is rewarded when completing most of these advancements.

Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.

Interface

The advancement interface. The "Isn't It Iron Pick" advancement is selected.

The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:

Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.

Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).

If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[1].

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Icon frame Description
Incomplete Completed
Advancement
Goal
Challenge

Extra advancements and tabs can be added and customized with the use of JSON files and data packs.

List of advancements

Minecraft

Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)
Minecraft
IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationRewards
MinecraftThe heart and story of the gameHave a crafting table in the inventory.story/root
Stone AgeMine Stone with your new PickaxeMinecraftHave one of these 3 stones in the #stone_tool_materials item tag: in the inventory.story/mine_stone
Getting an UpgradeConstruct a better PickaxeStone AgeHave a stone pickaxe in the inventory.story/upgrade_tools
Acquire HardwareSmelt an Iron IngotGetting an UpgradeHave an iron ingot in the inventory.story/smelt_iron
Suit UpProtect yourself with a piece of iron armorAcquire HardwareHave any type of iron armor in the inventory.story/obtain_armor
Hot StuffFill a Bucket with lavaAcquire HardwareHave a lava bucket in the inventory.story/lava_bucket
Isn't It Iron PickUpgrade your PickaxeAcquire HardwareHave an iron pickaxe in the inventory.story/iron_tools
Not Today, Thank YouDeflect a projectile with a ShieldSuit UpBlock any projectile with a shield.story/deflect_arrow
Ice Bucket ChallengeObtain a block of ObsidianHot StuffHave a block of obsidian in the inventory.story/form_obsidian
Diamonds!Acquire diamondsIsn't It Iron PickHave a diamond in the inventory.story/mine_diamond
We Need to Go DeeperBuild, light and enter a Nether PortalIce Bucket ChallengeEnter the Nether dimension.story/enter_the_nether
Cover Me with DiamondsDiamond armor saves livesDiamonds!Have any type of diamond armor in the inventory.story/shiny_gear
EnchanterEnchant an item at an Enchanting TableDiamonds!Insert an item in an enchanting table, then apply an enchantment.story/enchant_item
Zombie DoctorWeaken and then cure a Zombie VillagerWe Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Eye SpyFollow an Eye of EnderWe Need to Go DeeperEnter a stronghold.story/follow_ender_eye
The End?Enter the End PortalEye SpyEnter the End dimension.story/enter_the_end

Nether

Advancement tree in the "Nether" tab (advancements in the same level may have a different order)
Nether
IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationRewards
NetherBring summer clothesEnter the Nether dimension.nether/root
Return to SenderDestroy a Ghast with a fireballNetherKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.nether/return_to_sender50XP experience
Those Were the DaysEnter a Bastion RemnantNethernether/find_bastion
Hidden in the DepthsObtain Ancient DebrisNetherHave an ancient debris in the inventory.nether/obtain_ancient_debris
Subspace BubbleUse the Nether to travel 7 km in the OverworldNetherUse the Nether to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.nether/fast_travel100XP experience
A Terrible FortressBreak your way into a Nether FortressNetherEnter a nether fortress.nether/find_fortress
Who is Cutting Onions?Obtain Crying ObsidianNetherHave a block of crying obsidian in the inventory.nether/obtain_crying_obsidian
Oh ShinyDistract Piglins with goldNether The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.nether/distract_piglin
This Boat Has LegsRide a Strider with a Warped Fungus on a StickNetherUse a warped fungus on a stick while riding a strider, decreasing its durability.[2]nether/ride_strider
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a Ghast while being in the Overworld.nether/uneasy_alliance100XP experience
War PigsLoot a Chest in a Bastion RemnantThose Were the DaysOpen a naturally generated, never-before opened chest containing one of the bastion chest loot tables.nether/loot_bastion
Cover Me in DebrisGet a full suit of Netherite armorHidden in the DepthsHave a full set of netherite armor in the inventory.nether/netherite_armor100XP experience
Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in the inventory.nether/get_wither_skull
Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in the inventory.nether/obtain_blaze_rod
Not Quite "Nine" LivesCharge a Respawn Anchor to the maximumWho is Cutting Onions?nether/charge_respawn_anchor
Feels Like HomeTake a Strider for a loooong ride on a lava lake in the OverworldThis Boat Has LegsWhile riding a strider, travel 50 blocks on lava in the Overworld.
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
nether/ride_strider_in_overworld_lava
Hot Tourist DestinationsExplore all Nether biomesThis Boat Has LegsVisit all of the 5 following biomes: The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.nether/explore_nether500XP experience
Withering HeightsSummon the WitherSpooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.nether/summon_wither
Local BreweryBrew a PotionInto FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[3]nether/brew_potion
Bring Home the BeaconConstruct and place a BeaconWithering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.nether/create_beacon
A Furious CocktailHave every potion effect applied at the same timeLocal Brewery The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions100XP experience
BeaconatorBring a Beacon to full powerBring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.nether/create_full_beacon
How Did We Get Here?Have every effect applied at the same timeA Furious Cocktail

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects1000XP experience

The End

Advancement tree in the "The End" tab (advancements in the same level may have a different order)
The End
IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationRewards
The EndOr the beginning?Enter the End dimension.end/root
Free the EndGood luckThe EndKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4]
end/kill_dragon
The Next GenerationHold the Dragon EggFree the EndHave a dragon egg in the inventory.end/dragon_egg
Remote GetawayEscape the islandFree the EndEnter an end gatewayend/enter_end_gateway
The End... Again...Respawn the Ender DragonFree the EndBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.end/respawn_dragon
You Need a MintCollect Dragon's Breath in a Glass BottleFree the EndHave a bottle of dragon's breath in the inventory.end/dragon_breath
The City at the End of the GameGo on in, what could happen?Remote GetawayEnter an end city.end/find_end_city
Sky's the LimitFind ElytraThe City at the End of the GameHave a pair of elytra in the inventory.end/elytra
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.end/levitate50XP experience

Adventure

Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)
Adventure
IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationRewards
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.adventure/root
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...[5]
AdventureKill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.adventure/voluntary_exile
Country Lode, Take Me HomeUse a Compass on a LodestoneAdventureadventure/use_lodestone
Is It a Bird?Look at a Parrot through a SpyglassAdventureadventure/spyglass_at_parrot
Monster HunterKill any hostile monsterAdventure Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
The Power of BooksRead the power signal of a Chiseled Bookshelf using a ComparatorAdventurePlace a comparator on any side of a chiseled bookshelf, or the chiseled bookshelf against a comparator with the back of the comparator running into it.adventure/read_power_of_chiseled_bookshelf
What a Deal!Successfully trade with a VillagerAdventureTake an item from a villager or wandering trader's trading output slot.adventure/trade
Crafting a New LookCraft a trimmed armor at a Smithing TableAdventureadventure/trim_with_any_armor_pattern
Sticky SituationJump into a Honey Block to break your fallAdventureCollide on a vertical side of a honey block while falling.adventure/honey_block_slide
Ol' BetsyShoot a CrossbowAdventureadventure/ol_betsy
Surge ProtectorProtect a Villager from an undesired shock without starting a fireAdventureBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.adventure/lightning_rod_with_villager_no_fire
Caves & CliffsFree fall from the top of the world (build limit) to the bottom of the world and surviveAdventureFall from at least Y=319 to at most Y=-59 with a vertical distance of greater than 379 blocks.adventure/fall_from_world_height
Respecting the RemnantsBrush a Suspicious block to obtain a Pottery SherdAdventureBrush either suspicious sand or suspicious gravel and have any pottery sherd in the inventory. These two events can happen separately from one another.adventure/salvage_sherd
Sneak 100Sneak near a Sculk Sensor or Warden to prevent it from detecting youAdventureSneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.adventure/avoid_vibration
Sweet DreamsSleep in a Bed to change your respawn pointAdventureLie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.adventure/sleep_in_bed
Hero of the VillageSuccessfully defend a village from a raidVoluntary ExileKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.adventure/hero_of_the_village100XP experience
Is It a Balloon?Look at a Ghast through a SpyglassIs It a Bird?adventure/spyglass_at_ghast
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
It SpreadsKill a mob near a Sculk CatalystMonster Hunter Mobs that drop no experience as well as the ender dragon are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Take AimShoot something with an ArrowMonster HunterUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Monsters HuntedKill one of every hostile monsterMonster Hunter Other mobs may be killed, but are ignored for this advancement.adventure/kill_all_mobs100XP experience
PostmortalUse a Totem of Undying to cheat deathMonster HunterActivate a totem of undying by taking fatal damage.adventure/totem_of_undying
Hired HelpSummon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.adventure/summon_iron_golem
Star TraderTrade with a Villager at the build height limitWhat a Deal!Stand on any block that is higher than 318 and trade with a villager or wandering trader.adventure/trade_at_world_height
Smithing with StyleApply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, WayfinderCrafting a New Lookadventure/trim_with_all_exclusive_armor_patterns150XP experience
Two Birds, One ArrowKill two Phantoms with a piercing ArrowOl' BetsyUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.adventure/two_birds_one_arrow65XP experience
Who's the Pillager Now?Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow shot.adventure/whos_the_pillager_now
ArbalisticKill five unique mobs with one crossbow shotOl' BetsyArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/arbalistic85XP experience
Careful RestorationMake a Decorated Pot out of 4 Pottery SherdsRespecting the Remnantsadventure/craft_decorated_pot_using_only_sherds
Adventuring TimeDiscover every biomeSweet Dreams The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.adventure/adventuring_time500XP experience
Sound of MusicMake the Meadows come alive with the sound of music from a JukeboxSweet DreamsUse a music disc on a jukebox that stands within a meadow biome.adventure/play_jukebox_in_meadows
Light as a RabbitWalk on Powder Snow... without sinking in itSweet DreamsWalk on powder snow while wearing leather boots.adventure/walk_on_powder_snow_with_leather_boots
Is It a Plane?Look at the Ender Dragon through a SpyglassIs It a Balloon?adventure/spyglass_at_dragon
Very Very FrighteningStrike a Villager with lightningA Throwaway JokeHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.adventure/very_very_frightening
Sniper DuelKill a Skeleton from at least 50 meters awayTake AimReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.adventure/sniper_duel50XP experience
BullseyeHit the bullseye of a Target block from at least 30 meters awayTake AimBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.adventure/bullseye50XP experience
Isn't It Scute?Get Armadillo Scutes from an Armadillo using a BrushAdventureUse a brush on an armadillo.adventure/brush_armadillo
Minecraft: Trial(s) EditionStep foot in a Trial ChamberAdventureadventure/minecraft_trials_edition
Crafters Crafting CraftersBe near a Crafter when it crafts a CrafterAdventureadventure/crafters_crafting_crafters
Lighten UpScrape a Copper Bulb with an Axe to make it brighterMinecraft: Trial(s) EditionUse any type of axe on a lit copper bulb that is at least partially oxidized.adventure/lighten_up
Who Needs Rockets?Use a Wind Charge to launch yourself upwards 8 blocksMinecraft: Trial(s) Editionadventure/who_needs_rockets
Under Lock and KeyUse a Trial Key on a VaultMinecraft: Trial(s) Editionadventure/under_lock_and_key
RevaultingUse an Ominous Trial Key on an Ominous VaultUnder Lock and Keyadventure/revaulting
BlowbackKill a Breeze with a deflected Breeze-shot Wind ChargeMinecraft: Trial(s) EditionKill a breeze by deflecting a wind charge that was shot by the breeze itself.adventure/blowback40XP experience
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceMinecraft: Trial(s) Editionadventure/overoverkill50XP experience

Husbandry

Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)
Husbandry
IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationRewards
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.husbandry/root
Bee Our GuestUse a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the BeesHusbandryUse a glass bottle on a beehive or bee nest while not angering the bees inside.husbandry/safely_harvest_honey
The Parrots and the BatsBreed two animals togetherHusbandry A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
You've Got a Friend in MeHave an Allay deliver items to youHusbandryGive an allay an item and then have it return to the player with more of that item.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/allay_deliver_item_to_player
Whatever Floats Your Goat!Get in a Boat and float with a GoatHusbandryEnter a boat or a raft with a goat.husbandry/ride_a_boat_with_a_goat
Best Friends ForeverTame an animalHusbandryTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.husbandry/tame_an_animal
Glow and Behold!Make the text of any kind of sign glowHusbandryUse a glow ink sac on a sign or a hanging sign.husbandry/make_a_sign_glow
Fishy BusinessCatch a fishHusbandryReel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement.husbandry/fishy_business
Total BeelocationMove a Bee Nest, with 3 Bees inside, using Silk TouchHusbandryUnlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.husbandry/silk_touch_nest
Bukkit BukkitCatch a Tadpole in a BucketHusbandryhusbandry/tadpole_in_a_bucket
Smells InterestingObtain a Sniffer EggHusbandryHave a sniffer egg in the inventory.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/obtain_sniffer_egg
A Seedy PlacePlant a seed and watch it growHusbandryPlant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement.husbandry/plant_seed
Wax OnApply Honeycomb to a Copper block!Bee Our GuestWax any of these 9 waxable copper block variants using a honeycomb: The block can be in any of its four oxidation stages, but cannot already be waxed.husbandry/wax_on
Two by TwoBreed all the animals!The Parrots and the Bats A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals100XP experience
Birthday SongHave an Allay drop a Cake at a Note BlockYou've Got a Friend in MeGive an allay a cake and then use a note block to make the allay drop the cake at a note block.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/allay_deliver_cake_to_note_block
A Complete CatalogueTame all Cat variants!Best Friends ForeverTame each of these 11 cat variants: husbandry/complete_catalogue50XP experience
Tactical FishingCatch a Fish... without a Fishing Rod!Fishy BusinessUse a water bucket on any fish mob.husbandry/tactical_fishing
When the Squad Hops into TownGet each Frog variant on a LeadBukkit BukkitThe frogs don't need to be leashed at the same time.[6]husbandry/leash_all_frog_variants
Little SniffsFeed a SniffletSmells InterestingFeed torchflower seeds to a snifflet.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/feed_snifflet
A Balanced DietEat everything that is edible, even if it's not good for youA Seedy Place Other foods and consumables can be eaten, but are ignored for this advancement.husbandry/balanced_diet100XP experience
Serious DedicationUse a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choicesA Seedy PlaceHave a netherite hoe in the inventory.husbandry/obtain_netherite_hoe100XP experience
Wax OffScrape Wax off of a Copper block!Wax OnUse an axe to revert any of these 9 waxed variants of copper blocks: The block can be in any of its four oxidation stages.husbandry/wax_off
The Cutest PredatorCatch an Axolotl in a BucketTactical FishingUse a water bucket on an axolotl.husbandry/axolotl_in_a_bucket
With Our Powers Combined!Have all Froglights in your inventoryWhen the Squad Hops into TownHave a pearlescent, ochre, and verdant froglight in the inventory at the same time.husbandry/froglights
Planting the PastPlant any Sniffer seedLittle SniffsPlant either Torchflower Seeds or a Pitcher Pod.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/plant_any_sniffer_seed
The Healing Power of Friendship!Team up with an axolotl and win a fightThe Cutest PredatorHave the Regeneration effect applied from assisting an axolotl or it killing a mob.husbandry/kill_axolotl_target
Good as NewRepair a damaged Wolf Armor using Armadillo ScutesBest Friends ForeverRepair damaged wolf armor to full durability while the armor is equipped on the wolf.husbandry/repair_wolf_armor
The Whole PackTame one of each Wolf variantBest Friends ForeverTame each of these 9 wolf variants: husbandry/whole_pack50XP experience
Shear BrillianceRemove Wolf Armor from a Wolf using ShearsBest Friends Foreverhusbandry/remove_wolf_armor

JSON format

Sounds

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
None[sound 1]Master VolumeWhen any advancement is completedui.toast.inNone[sound 1]0.41.016
None[sound 1]Master VolumeWhen an advancement toast finishesui.toast.outNone[sound 1]0.41.016
None[sound 1]Master VolumeWhen a challenge advancement is completedui.toast.challenge_completeNone[sound 1]0.61.016
  1. a b c d e f MC-200463

History

This section is missing information about: Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details.
 
Please expand the section to include this information. Further details may exist on the talk page.

Advancement entries and requirements

February 16, 2017Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek.
February 20, 2017The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[7]
February 22, 2017He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard"
March 6, 2017The backend of the mysterious feature is finished, but the UI needs work, he tweets.
"I made a tabthulhu today," he later adds,[8] indicating this feature may use a large number of tabs.
March 13, 2017He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".
March 14, 2017He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.
March 22, 2017The feature now "awards players with things", he states while making another reference to the feature name.
March 23, 2017Dinnerbone states that the feature requires around 500 JSON files.
He later tweets a teaser of what the feature holds,[9] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[10][11][12] This .zip file contains custom recipe JSON files.
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[13]
March 24, 2017"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL (archived) officially showcasing advancements for the first time.
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[14] He clarifies that that's what he meant by "tabthulhu."[15]
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[16]
Java Edition
1.1217w13aAdvancements added, replacing achievements.
17w14aAdded new advancements, including a new "Adventure" tab.
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.
17w15aAdded advancement descriptions and changed several titles.
Added the "Adventuring Time" advancement.
17w17aAdded new advancements and two new tabs: "The End" and "Nether".
Advancement icons now allow data values.
17w17bThe default advancements now all receive their titles and descriptions from the localization files.
Added a new number display to track progress while completing certain advancements.
17w18aRe-introduced announcements to chat when someone earns an advancement.
Added /gamerule announceAdvancements, which toggles announcing of advancements, replacing the old server.properties entry.
Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds.
The "Sniper Duel" advancement has been changed to horizontal distance.
17w18bAdded a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
The advancements added in the previous snapshot have been moved to the new Husbandry tab.
Illusioners are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.
pre1Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
Advancement trees are now centered in the UI.
pre2Added one hidden advancement: "How Did We Get Here?", which rewards 100 experience.
pre3Advancement "How Did We Get Here?" now includes the Resistance status effect, and rewards 1000 experience.
Advancement "A Balanced Diet" now includes all fish types (raw and cooked if possible) and enchanted golden apple.
Advancements now remember the tab the player last selected.
pre7Added experience rewards to all "challenge" advancements.
releaseAdded sounds to the toast notifications.
1.1318w10aDried kelp is now required for the "A Balanced Diet" advancement.
Cold ocean, lukewarm ocean, warm ocean, deep frozen ocean, deep cold ocean and deep lukewarm ocean are now required for the "Adventuring Time" advancement.
Ocean and deep ocean are no longer required for the "Adventuring Time" advancement.
18w14aAdded four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".
18w14bSlow Falling status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.
18w19aConduit Power status effect is now required for the "How Did We Get Here?" advancement.
18w22aAdvancement "Sniper Duel" description changed to not mention it has to be with an arrow (as it can be achieved with other projectiles too).
pre7Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.
1.1418w43aAdded four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".
18w44aAdded one advancement: "A Complete Catalogue".
Advancements "The Parrots and the Bats" and "Best Friends Forever" now require cats, instead of ocelots.
Pandas are now required for the "Two by Two" advancement.
18w45aBamboo jungle and bamboo jungle hills are now required for the "Adventuring Time" advancement.
19w06aThe advancement "Serious Dedication" can now be normally granted.[17]
19w11aSuspicious stew and sweet berries are now required for the "A Balanced Diet" advancement.
Bad Omen status effect is now required for the "How Did We Get Here?" advancement.
The "The Parrots and the Bats" advancement can now be granted by breeding foxes.
19w12aFoxes are now required for the "Two by Two" advancement.
19w14aPolar bears are no longer required for advancements "Monster Hunter" and "Monsters Hunted".
Pre-Release 2Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".
1.14.3Pre-Release 2Saturation status effect is no longer required for the "How Did We Get Here?" advancement.
1.1519w34aThe "The Parrots and the Bats" advancement can now be granted by breeding bees.
19w35aBees are now required for the "Two by Two" advancement.[18]
Honey bottles are now required for the "A Balanced Diet" advancement.
19w45aSpectral arrows can now be used to unlock the "Take Aim" advancement.
19w46aAdded three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".
1.1620w06aThe "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".
20w07aPiglins and hoglins are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.
20w09aAdded the "Bullseye" advancement.
20w12aHoglins are now required for the "Two by Two" advancement.
The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".
20w13aThe "The Parrots and the Bats" advancement can now be granted by breeding striders.
20w14aThe advancements "Monster Hunter" and "Monsters Hunted" now use elder guardians, ender dragons, endermites, vexes, withers, and zoglins.
20w20aAdded ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
Striders are now required for the "Two by Two" advancement.
Obtaining blackstone now counts for the "Stone Age" advancement.
The advancement "Serious Dedication" is now rewarded for obtaining a netherite hoe. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 experience. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".
pre1Donkeys and mules are now required for the "Two by Two" advancement.
The "Oh Shiny" advancement now uses gold nuggets, since they were added to the piglin_loved item tag.
The "Hot Tourist Destinations" advancement now rewards 500 experience, and the "Cover Me in Debris" advancement now also rewards 100 experience.
The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"
pre3The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if gold nuggets are used.
pre6The "Oh Shiny" advancement now unlocks when the piglin is used.
1.16.220w27aPiglin brutes are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.
20w30aThe capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[19]
1.1721w05aGlow berries are now required for the "A Balanced Diet" advancement.
21w13aGoats and axolotls are now required for the "Two by Two" advancement.
The advancement for obtaining diamond armor is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".
pre1Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"
pre3The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".
1.1821w39aAdded four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".
21w40aThe number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.
21w44aThe number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.
1.19Deep Dark Experimental Snapshot 1The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the deep dark biome.
22w13aAdded three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
Frogs are now required for the "Two by Two" advancement.
22w14aAdded two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the mangrove swamp biome.
22w15aAdded two new advancements: "Sneak 100" and "When the Squad Hops into Town".
Darkness status effect is now required for the "How Did We Get Here?" advancement.[20]
The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[21]
The capitalization errors in the titles and descriptions of several advancements have been fixed.[22][23][24][25][26]
22w18aThe description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".
pre1Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".
pre2Advancement "It Spreads" is no longer granted if a mob that drops no experience is killed near a sculk catalyst.
1.19.322w42aThe advancement "Birthday Song" is now a regular advancement instead of a challenge.
1.19.4
Experiment
Update 1.20
23w07aThe cherry grove is now required to be visited for the "Adventuring Time" advancement.
pre1The "A Seedy Place" advancement can now be granted by planting torchflower seeds.
The "The Parrots and the Bats" advancement can now be granted by breeding sniffers.
Sniffers are now required for the "Two by Two" advancement.
1.2023w13aThe "A Seedy Place" advancement can now be granted by planting pitcher pods.
23w17aAdded seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".
23w18aAdded one new advancement: "The Power of Books".
The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[27]
pre6"Smithing with Style" is now a challenge advancement.
1.20.223w31a"Smithing with Style" now rewards 150 experience.[28]
"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a glow ink sac.[29]
1.20.3
Experiment
Update 1.21
23w43aThe newly-added chiseled copper, copper bulbs, copper doors, copper grates, and copper trapdoors now count toward the "Wax On" and "Wax Off" advancements.
23w45aThe "Not Today, Thank You" advancement can now be granted by blocking the newly-added wind charge.
23w46aBreeze now counts for "Monster Hunter" and is now required for "Monsters Hunted".[30]
pre1The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[31]
1.20.523w51aArmadillo now counts toward "The Parrots and the Bats" and is now required for "Two by Two".
pre1Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".
pre2"Snip it!" has been renamed to "Shear Brilliance".
1.20.5
Experiment
Update 1.21
24w07aBogged now counts for "Monster Hunter" and is now required for "Monsters Hunted".
24w12aAdded seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"
pre1Added the "Revaulting" advancement.
1.2124w18aInfested, Oozing, Weaving, and Wind Charged are now required for the "A Furious Cocktail" advancement.[32]
Infested, Oozing, Raid Omen, Trial Omen, Weaving, and Wind Charged are now required for the "How Did We Get Here" advancement.[33]
The bolt and flow armor trims now count for "Crafting a New Look".
1.21.224w33a"Over-Overkill" now requires a smash attack.
1.21.2
Experiment
Winter Drop
24w40aCreakings now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
The pale garden is now required to be visited for the "Adventuring Time" advancement.
1.21.525w06aThe "Country Lode, Take Me Home" advancement has been moved from the Nether category to the Adventure category.

Technical details

Java Edition
1.1217w16bAdded trigger item_durability_changed.
17w17aAdded trigger levitation.
Added feature condition to the location trigger.
Advancements can now execute commands when achieved.
Advancement icons now allow data values.
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only".
17w17bAdded the changed_dimension trigger, which takes two optional conditions: to and from, both being strings that accept "overworld", "the_nether", or "the_end".
The "location" shared object now has a dimension string (same values as above).
17w18aAdvancement loading is now strict JSON.
Added tick and tame_animal triggers.
Added show_toast and announce_to_chat display options.
"entity" objects and the levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x, y, or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
17w18bAdded new advancement triggers: consume_item, placed_block, and arbitrary_player_tick.
pre1Added hidden field to advancement display info, which defaults to false.
Added new effects_changed, used_totem, and nether_travel advancements triggers.
Removed commands from advancement rewards, replaced with function.
Items and entities in advancements now have an extra NBT field.
Entities in advancements now have an extra effects and location field.
The arbitrary_player_tick advancement trigger has been removed.
pre5All recipe unlock advancements now have a parent of recipes/root.
Several recipe unlock advancements have been renamed.
1.1317w43aCustom advancements have been moved into data packs.
17w45aAdded an advancement selector argument to test for obtained advancements.
pre6Added a nbt field to the advancement icon section.
1.1519w46aAdded triggers bee_nest_destroyed, safely_harvest_honey, and slide_down_block
1.1620w20aAdded triggers thrown_item_picked_up_by_entity, player_generates_container_loot, and item_used_on_block.
Removed trigger safely_harvest_honey as it was made redundant by item_used_on_block.
pre1The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json. This means progress in this advancement is not kept when upgrading to this version.
pre6Added trigger player_interacted_with_entity.
1.16.220w30aThe ":(" (advancements.sad_label) under the description of the empty advancement screen can now be modified.
1.1922w15aThe ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock to husbandry/allay_deliver_cake_to_note_block.[34]
Added trigger avoid_vibration and removed triggers thrown_item_picked_up_by_player and item_delivered_to_player.
1.2023w16aAdded recipe_crafted advancement trigger; triggered when crafting a recipe.
1.20.2pre1The advancement progress indicator symbol ("/") is now translatable.[35]
The requirements field can once again be skipped in an advancement file.[36]
1.20.524w03aAdded triggers default_block_use and any_block_use.
24w12aAdded triggers crafter_recipe_crafted and fall_after_explosion.
1.21.224w37aThe trigger minecraft:killed_by_crossbow has been renamed to minecraft:killed_by_arrow, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.

Issues

Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Some Minecraft April Fools' Jokes have additional advancements. These include:
    • Java Edition 20w14∞, which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using /advancement grant @s only minecraft:adventure/almost_there.
    • Java Edition 22w13oneBlockAtATime, which added a new advancement called "Ride The End", achieved when an ender dragon is mounted.
    • Java Edition 23w13a or b, which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
    • Java Edition 24w14potato, which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the Potato dimension for the first time.
  • The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.
  • In Java Edition, advancements translations are less strict and allow for creative interpretations, as they are considered more of a 'meta' feature.[37] For instance, the "Free the End" advancement in Pirate English is named "Rip th' big bad bat". These are allowed as long as the translations stay true to the intent of the advancement.

Gallery

Screenshots

Renders and diagrams

See also

References

  1. MC-115297 — resolved as "Works As Intended".
  2. MC-183764 — "This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability
  3. MC-116875
  4. MC-199994 — Advancement "Free the End" is granted only to one player
  5. MC-270919 — Advancement "Voluntary Exile" outdated
  6. MC-252401 — resolved as "Works As Intended".
  7. "Getting this implemented in a nice way would be a real advancement for the game."@Dinnerbone (Nathan Adams) on X (formerly Twitter), February 20, 2017
  8. "I made a tabthulhu at work today. This is an interesting project!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 6, 2017
  9. "This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
  10. "(No I'm not adding emoji.)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
  11. "(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
  12. "Did the filesize seem a bit big?"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
  13. "Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 23, 2017
  14. "The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
  15. "(Thus "tabthulu" tweets from a few weeks back. :D)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
  16. "Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 24, 2017
  17. MC-136400
  18. MC-159357
  19. MC-187546
  20. MC-249632
  21. MC-250025
  22. MC-226430
  23. MC-231458
  24. MC-237920
  25. MC-237924
  26. MC-249741
  27. MC-262123
  28. MC-262947
  29. MC-261965
  30. MC-266445
  31. MC-266723
  32. MC-269966 — "A Furious Cocktail" Advancement does not require the new potion effects — resolved as "Fixed".
  33. MC-269958 — New effects are not required for the "How Did We Get Here?" advancement — resolved as "Fixed".
  34. MC-249984
  35. MC-253269
  36. MC-265126
  37. "Minecraft Official Glossary" by Mojang Studios – Google Sheets, May 20, 2022.

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