Zombified Piglin: Difference between revisions

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* {{BiomeLink|Crimson Forest}}
* {{BiomeLink|Crimson Forest}}
* {{EnvLink|Nether Fortress}}
* {{EnvLink|Nether Fortress}}
* When {{EntityLink|lightning}} strikes within 4 blocks of a {{EntityLink|pig}} in the {{EnvLink|Overworld}}
* When {{EntityLink|lightning}} strikes within 4 blocks of a {{EntityLink|pig}} in the {{EnvLink|Overworld}}.
* Near a {{EnvLink|nether portal}} in the {{EnvLink|Overworld}}
* Near a {{EnvLink|nether portal}} in the {{EnvLink|Overworld}}.
* When a {{EntityLink|piglin}} or {{EntityLink|piglin brute}} is in the {{EnvLink|Overworld}} or in {{EnvLink|the End}} for 15 seconds
* When a {{EntityLink|piglin}} or {{EntityLink|piglin brute}} is in the {{EnvLink|Overworld}} or in {{EnvLink|the End}} for 15 seconds.
| equipment = {{drop|Item|Golden Sword}} (8.5% chance to be enchanted)
| equipment = {{drop|Item|Golden Sword}} (8.5% chance to be enchanted)
{{Drop|Item|Crossbow}} (Sometimes when zombified from a [[piglin]], cannot shoot however)
{{Drop|Item|Crossbow}} (Sometimes when zombified from a [[piglin]], cannot shoot however)
{{drop|Item|Golden Axe}} (when zombified from a [[piglin brute]])
{{drop|Item|Golden Axe}} (when zombified from a [[piglin brute]])
{{drop|Item|Warped Fungus on a Stick}} (as a [[strider]] jockey)
{{drop|Item|Warped Fungus on a Stick}} (when spawned as a [[strider jockey]])
}}
}}
'''Zombified piglins''' are neutral, [[undead]] variants of [[piglin]]s that inhabit [[the Nether]]. Zombified piglins normally ignore [[player]]s, but if one is attacked, it and all zombified piglins in the vicinity become enraged and attack the aggressor.

'''Zombified piglins''', or colloquially '''zombie pigmen''', are neutral, [[undead]] variants of [[piglin|piglins]] that inhabit the [[The Nether|Nether]]. Zombified piglins normally ignore [[player]]s, but if one is attacked, it and all zombified piglins in the vicinity become enraged and attack the aggressor with their [[golden sword]]s.


== Spawning ==
== Spawning ==
Zombified piglins can spawn in several methods:
Zombified piglins can spawn in [[Nether Wastes|nether wastes]], [[crimson forest]]s, and nether portals, from [[pig]]s struck by lightning, and from [[piglin]]s or [[piglin brute]]s in the [[Overworld]] or in [[the End]]. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn on top of [[nether wart block]]s. Like other naturally fireproof mobs, they can spawn on [[magma block]]s.
* In [[nether wastes]] and [[crimson forest]] biomes, [[lava sea|lava oceans]], and [[nether fortress]]es in [[the Nether]].
* From [[nether portal]]s in the [[Overworld]].
* From [[pig]]s struck by lightning.
* From [[piglin]]s or [[piglin brute]]s zombifying in the [[Overworld]] or in [[the End]].
* As reinforcements from other zombified piglins.{{only|java|short=1}}


A baby zombified piglin has a 0.26% chance of spawning as a [[chicken jockey]] {{in|java}}. An adult zombified piglin also has a 3.3% chance of spawning riding a [[Strider]] above lava, holding a [[warped fungus on a stick]].
They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of [[nether wart block]]s. Like other naturally fireproof mobs, they can spawn on [[magma block]]s.


A baby zombified piglin has a 0.26% chance of spawning as a [[chicken jockey]] {{in|java}}.
All zombified piglins spawn with a [[golden sword]], which has up to 25% chance of being enchanted in Normal or Hard modes. This chance varies depending on the [[regional difficulty]]. The sword's enchantment is from 5 to 23 levels.


On [[wikipedia:Halloween|Halloween]] (October 31), zombified piglins have a 22.5% chance of spawning with a [[carved pumpkin]] or a 2.5% chance of spawning with a [[jack o'lantern]] equipped as headgear.{{Only|java}} This is not dropped, even if killed with [[Looting]].
An adult zombified piglin also has a 3.3% chance of spawning riding a [[strider]] above lava, holding a [[warped fungus on a stick]]. This is known as a [[strider jockey]].

Most zombified piglins spawn with a [[golden sword]], which has up to a 25% chance of being enchanted in Normal or Hard [[difficulty]]. This chance varies depending on the [[regional difficulty]]. The sword's enchantment is from 5 to 23 levels.

{{IN|java}}, on [[wikipedia:Halloween|Halloween]] (October 31), zombified piglins have a 22.5% chance of spawning with a [[carved pumpkin]] or a 2.5% chance of spawning with a [[jack o'lantern]] equipped as headgear. This is not dropped, even if killed with [[Looting]].

None of these spawning mechanics occur on [[Peaceful mode]].


=== Nether ===
=== Nether ===
Zombified piglins spawn in groups of 4{{only|java|short=1}} / 2-4{{only|bedrock|short=1}} in [[the Nether]] at light level 11 and below on most blocks other than [[nether wart block]]. They spawn most commonly in [[nether wastes]], frequently in [[nether fortress]]es, uncommonly in [[crimson forest]]s and are sometimes found riding [[strider]]s in [[lava sea|lava oceans]].
Zombified piglins spawn in groups of 4{{only|java|short=1}} / 2-4{{only|bedrock|short=1}} in [[the Nether]] at light level 11 and below on most blocks other than [[nether wart block]]s. They spawn most commonly in [[nether wastes]], frequently in [[nether fortress]]es, uncommonly in [[crimson forest]]s, and may be found in [[bastion remnants]].


They can also sometimes spawn riding [[strider]]s in [[lava sea|lava oceans]] as [[strider jockey]]s.
=== Nether portals ===


=== Nether portals ===
When a [[nether portal block]] in the [[Overworld]] receives a [[random tick]], there is a chance of {{frac|1|2000}} (0.05%) on Easy, {{frac|1|1000}} (0.1%) on Normal and {{frac|3|2000}} (0.15%) on Hard for it to spawn a zombified piglin.
When a [[nether portal block]] in the [[Overworld]] receives a [[random tick]], there is a chance of {{frac|1|2000}} (0.05%) on Easy, {{frac|1|1000}} (0.1%) on Normal and {{frac|3|2000}} (0.15%) on Hard for it to spawn a zombified piglin.


{{IN|java}}, they appear inside one of the portal blocks on the bottom.
{{IN|java}}, they appear inside one of the portal blocks on the bottom.


{{IN|bedrock}}, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither [[slab]]s nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a [[nether portal]].
{{IN|bedrock}}, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither [[slab]]s nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a [[nether portal]]. Note, this does not work in negative Y coordinates.


Zombified piglin spawning via this process is completely independent of the [[mob cap]], similar to the spawning of [[phantom]]s {{in|Java}}, which means they can still spawn if there are a sufficient number of hostile mobs in the world.
Zombified piglins spawning via this process is completely independent of the [[mob cap]], similar to the spawning of [[phantom]]s {{in|Java}}, which means they can still spawn if there are a sufficient number of hostile mobs in the world.


Zombified piglins who spawn in this way cannot travel to [[the Nether]] for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.{{Only|java}}
Zombified piglins who spawn in this way cannot travel to [[the Nether]] for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.{{Only|java}}


=== Pigs ===
=== Pigs ===
A zombified piglin spawns when [[lightning]] strikes within 4 blocks of a [[pig]]. If the pig is a piglet, it then transforms into a baby zombified piglin.
A zombified piglin spawns when [[lightning]] strikes within 4 blocks of a [[pig]]. If the pig is a piglet, it then transforms into a baby zombified piglin.


=== Piglins ===
=== Piglins ===
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=== Reinforcements ===
=== Reinforcements ===
{{exclusive|Java|section=1}}
{{exclusive|Java|section=1}}
On hard [[difficulty]], zombified piglins have a 5% chance to spawn as leaders. Leader zombified piglins can spawn other zombified piglins as reinforcements.
On Hard [[difficulty]], zombified piglins have a 5% chance to spawn as leaders. Leader zombified piglins can spawn other zombified piglins as reinforcements.


== Drops ==
== Drops ==
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{{DropsLine|name=Gold Ingot|quantity=1|dropchance=2.5%|lootingchance=1%|playerkill=yes}}
{{DropsLine|name=Gold Ingot|quantity=1|dropchance=2.5%|lootingchance=1%|playerkill=yes}}
{{DropsTableFoot}}
{{DropsTableFoot}}
* There is an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop their original weapon if killed by a player or tamed [[wolf]], or upon death when angry. The chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. The death animation does not include the weapon if it was dropped.
* There is an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop their original weapon if killed by a player or tamed [[wolf]]. The chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. The death animation does not include the weapon if it was dropped.
**{{ItemLink|golden sword}} (sometimes [[enchanted]])
**{{ItemLink|golden sword}} (sometimes [[enchanted]])
** {{ItemLink|golden axe}} if zombified from a piglin brute
** {{ItemLink|golden axe}} if zombified from a piglin brute
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** {{ItemLink|warped fungus on a stick}} if spawned riding a [[strider]]
** {{ItemLink|warped fungus on a stick}} if spawned riding a [[strider]]
* After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
* After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
* {{xp|5}} for adults or {{xp|12}} for babies if killed by a player or a tamed [[wolf]], or dies while in an angered state<ref name="MC-56653"/>.
* {{xp|5}} for adults or {{xp|12}} for babies if killed by a player or a tamed [[wolf]].
** An additional {{xp|1|3}} is dropped if it does ''not'' drop its golden sword upon death.
** An additional {{xp|1|3}} is dropped if it does ''not'' drop its golden sword upon death.


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In Normal and Hard difficulties, up to 55%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} of zombified piglins pick up any [[armor]] pieces and [[sword]]s better than their golden one, which they always drop when killed. This also prevents them from despawning.
In Normal and Hard difficulties, up to 55%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} of zombified piglins pick up any [[armor]] pieces and [[sword]]s better than their golden one, which they always drop when killed. This also prevents them from despawning.


Zombified piglins may pick up an [[illager banner]] next to it{{only|bedrock|short=1}} as [[pillager]]s do.<ref>{{bug|MCPE-89730}}</ref>
{{IN|bedrock}}, zombified piglins may pick up an [[ominous banner]] next to it as [[pillager]]s do.<ref>{{bug|MCPE-89730}}</ref>


Zombified piglins try to destroy any [[turtle egg]]s they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically {{in|bedrock}}), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Zombified piglins try to destroy any [[turtle egg]]s they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically {{in|bedrock}}), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
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== History ==
== History ==
{{info needed section|{{bug|MC-279390}} as of 24w33a - was this a change to the mob model or armor model?}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 25, 2010|[[Notch]] tweets that he is working on a second [[mob]] for [[the Nether]], stating that they are less dangerous than [[ghast]]s and are "kind of pointless."|link={{tweet|notch|28689926226}}}}
|{{HistoryLine||October 25, 2010|[[Notch]] tweets that he is working on a second [[mob]] for [[the Nether]], stating that they are less dangerous than [[ghast]]s and are "kind of pointless."|link={{tweet|notch|28689926226}}}}
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|{{HistoryLine||1.5|[[Pig]]s struck by [[lightning]] in the [[Overworld]] now change into zombie pigmen.<ref>{{tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}}</ref>}}
|{{HistoryLine||1.5|[[Pig]]s struck by [[lightning]] in the [[Overworld]] now change into zombie pigmen.<ref>{{tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}}</ref>}}
|{{HistoryLine|Java Edition}}
|{{HistoryLine|Java Edition}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Zombie pigmen now drop 0-1 [[gold nugget]]s and 0-1 [[rotten flesh]].
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Zombie pigmen now drop 0-1 [[gold nugget]]s and 0-1 [[rotten flesh]] and no longer drop cooked porkchops.
|[[File:Zombified Piglin JE3 BE2.png|x53px]] All humanoid [[mob]]s have the bottom texture of the face flipped, resulting in a change in the [[model]] of zombie pigmen.}}
|[[File:Zombified Piglin JE3 BE2.png|x53px]] All humanoid [[mob]]s have the bottom texture of the face flipped, resulting in a change in the [[model]] of zombie pigmen.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2<!-- may be 1 -->|Zombie pigmen now naturally have 2 [[armor]] points, as [[zombie]]s. The armor points prevent 8% of [[damage]] taken.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2<!-- may be 1 -->|Zombie pigmen now naturally have 2 [[armor]] points, as [[zombie]]s. The armor points prevent 8% of [[damage]] taken.}}
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|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.}}
|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie Pigman.png|x53px]] [[File:Baby Zombie Pigman.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie Pigman.png|x53px]] [[File:Baby Zombie Pigman.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|At [[MINECON Live 2019]], it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, [[piglin]]s, were announced as a new [[mob]] to be added in the [[Nether Update]].}}
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|At [[MINECON Live 2019]], it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, [[piglin]]s, were announced as a new [[mob]] to be added in the [[Nether Update]].}}
|{{HistoryLine||February 9, 2020|link={{tweet|Minecraft|1226566473788874752}}|[[File:Zombified Piglin preview.png|x53px]] A new design for zombie pigmen is revealed.}}
|{{HistoryLine||February 9, 2020|link={{tweet|Minecraft|1226566473788874752}}|[[File:Zombified Piglin preview.png|x53px]] A new design for zombie pigmen is revealed.}}
|{{HistoryLine||1.16|dev=20w06a|Zombie pigman no longer have grunts.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=Pre-release 1|Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.<ref>{{bug|MC-165524}}</ref>}}
|{{HistoryLine|||dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[client.jar]].
|{{HistoryLine||1.16|dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[client.jar]].
|Added [[piglin]]s, which can be converted into zombie pigmen in the [[Overworld]].}}
|Added [[piglin]]s, which can be converted into zombie pigmen in the [[Overworld]].}}
|{{HistoryLine|||dev=20w09a|"Zombie Pigman" has been renamed to "Zombified Piglin".
|{{HistoryLine|||dev=20w09a|"Zombie Pigman" has been renamed to "Zombified Piglin".
|[[File:Zombified Piglin JE6.png|x53px]] [[File:Baby Zombified Piglin JE5.png|x32px]] The textures and [[model]]s of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
|[[File:Zombified Piglin JE6.png|x53px]] [[File:Baby Zombified Piglin JE5.png|x32px]] The textures and [[model]]s of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
|Zombified piglins have their grunts reimplemented.
|The ID of zombified piglins has been changed from {{cd|zombie_pigman|d=to|zombified_piglin}}.
|The ID of zombified piglins has been changed from {{cd|zombie_pigman|d=to|zombified_piglin}}.
|The texture of zombified piglins has been renamed from {{cd|zombie_piglin.png}} to {{cd|zombified_piglin.png}}.}}
|The texture of zombified piglins has been renamed from {{cd|zombie_piglin.png}} to {{cd|zombified_piglin.png}}.}}
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|Zombified piglins now stop being angry if the targeted [[player]] dies nearby unless {{cmd|/gamerule forgiveDeadPlayers}} is set to <code>false</code>.
|Zombified piglins now stop being angry if the targeted [[player]] dies nearby unless {{cmd|/gamerule forgiveDeadPlayers}} is set to <code>false</code>.
|Zombified piglins no longer drop [[experience]] orbs and rare [[drops]] when killed by something other than a player while in an angered state.<ref name="MC-56653">{{bug|MC-56653}}</ref>}}
|Zombified piglins no longer drop [[experience]] orbs and rare [[drops]] when killed by something other than a player while in an angered state.<ref name="MC-56653">{{bug|MC-56653}}</ref>}}
|{{HistoryLine|||dev=pre3|Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.<ref name="MC-56653" />}}
|{{HistoryLine|||dev=pre3|Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.<ref name="MC-56653"/>}}
|{{HistoryLine|||dev=pre6|The [[subtitles|subtitle]] for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".}}
|{{HistoryLine|||dev=pre6|The [[subtitles|subtitle]] for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".}}
|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brute]]s, which can be converted into zombified piglin in the [[Overworld]] or [[the End]].
|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brute]]s, which can be converted into zombified piglin in the [[Overworld]] or [[the End]].
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|{{HistoryLine||1.20.3|dev=23w40a|Zombified piglins are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombified piglins are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|{{HistoryLine||1.21.2|dev=24w33a|Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.<ref>{{bug|MC-14800}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.<ref>{{bug|MC-14800}}</ref>}}
|{{HistoryLine||1.21.5|dev=25w02a|Zombified piglins must now be killed by a player to drop their player-specific loot.<ref name="MC-56653"/>}}


|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The zombified piglin now holds a [[warped fungus on a stick]] when spawned as a [[strider]] jockey.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The zombified piglin now holds a [[warped fungus on a stick]] when spawned as a [[strider]] jockey.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Golden sword]]s dropped by zombified piglins now have randomized durability to match {{JE}}.<ref>{{bug|MCPE-75292||Gold swords dropped by piglins and zombified piglins all have the same durability|Fixed}}</ref>}}


|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombified Piglin JE3 BE2.png|x53px]] Added zombie pigmen.}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombified Piglin JE3 BE2.png|x53px]] Added zombie pigmen.}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Zombie pigmen now drop 0-1 [[gold nugget]]s and 0-1 [[rotten flesh]] and no longer drop cooked porkchops.{{check version}}}}
|{{HistoryLine||xbox=TU12|Zombie pigmen now have a rare chance of dropping [[gold ingot]]s, golden [[helmet]]s, or their own golden [[sword]]s, which can be [[enchanting|enchanted]] with a random level 5 enchantment.}}
|{{HistoryLine||xbox=TU12|Zombie pigmen now have a rare chance of dropping [[gold ingot]]s, golden [[helmet]]s, or their own golden [[sword]]s, which can be [[enchanting|enchanted]] with a random level 5 enchantment.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Zombie pigmen can now spawn in the [[Overworld]] from [[nether portal]]s.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Zombie pigmen can now spawn in the [[Overworld]] from [[nether portal]]s.}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie pigmen now sink in [[water]].{{verify}}|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.{{verify}}}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie pigmen now sink in [[water]].{{verify}}|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.{{verify}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Zombified Piglin JE5.png|x53px]] [[File:Baby Zombified Piglin CE2.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Zombified Piglin JE5.png|x53px]] [[File:Baby Zombified Piglin CE2.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}

|{{HistoryLine|New 3DS}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Zombified Piglin JE3 BE2.png|x53px]] [[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added zombie pigmen and baby zombie pigmen.}}
|{{HistoryLine||0.1.0|[[File:Zombified Piglin JE3 BE2.png|x53px]] [[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added zombie pigmen and baby zombie pigmen.}}
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*Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.{{only|Bedrock}}
*Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.{{only|Bedrock}}
*There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.{{only|Bedrock}}
*There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.{{only|Bedrock}}
*In [[Minecraft Legends]], Piglins don't zombify in the [[Overworld]] because they breathe in [[Nether Wart]] spores.<ref>https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin</ref>
*In [[Minecraft Legends]], piglins don't zombify in the [[Overworld]] because they breathe in [[Nether Wart|nether wart]] spores.<ref>https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin</ref>
* In the ''[[wikipedia:Agents of S.H.I.E.L.D.|Marvel's Agents of S.H.I.E.L.D.]]'' episode ''Girl in the Flower Dress'', Jemma Simmons mentions that another character "runs a rather nasty mob of zombie pigmen".<ref>{{ytl|F_QDFf-WTVw|Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference||October 23, 2013}}</ref>
* In the ''[[wikipedia:Agents of S.H.I.E.L.D.|Marvel's Agents of S.H.I.E.L.D.]]'' episode ''Girl in the Flower Dress'', Jemma Simmons mentions that another character "runs a rather nasty mob of zombie pigmen".<ref>{{ytl|F_QDFf-WTVw|Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference||October 23, 2013}}</ref>


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
==== Zombified Piglin ====
==== Jockeys ====
<gallery>
<gallery>
Sitting Zombified Piglin.png|The position of a sitting zombified piglin.
Sitting Zombified Piglin.png|The position of a sitting zombified piglin.
Strider Jockey.png|A zombified piglin riding a [[strider]].
Strider Jockey.png|A zombified piglin riding a [[strider]].
Chicken Zombified Piglin Jockey JE2.png|A zombified piglin [[chicken jockey]].{{only|java}}
Chicken Zombified Piglin Jockey JE4.png|A zombified piglin [[chicken jockey]].{{only|java}}
File:Baby Zombie Riding Zombified Piglin.png|An adult zombified piglin jockey.{{only|bedrock}}
File:Baby Zombie Riding Zombified Piglin.png|An adult zombified piglin jockey.{{only|bedrock}}
</gallery>
</gallery>
Line 602: Line 617:
<gallery class="pixel-image">
<gallery class="pixel-image">
File:Zombified Piglin (texture).png|Zombified piglin texture file.
File:Zombified Piglin (texture).png|Zombified piglin texture file.
File:Zombie Pigman (texture) JE0.png|The original zombie pigman skin, published on DeviantArt by Xaphobia<ref>[https://www.deviantart.com/pokeaddicted/art/Zombie-Pigmen-183701798 Zombie Pigmen by PokeAddicted on DeviantArt]</ref> on October 23, 2010.
File:Zombie Pigman New.png|Zombie Pigman texture file.
File:Zombie Pigman (texture) JE2.png|Zombie Pigman texture file before 1.14 texture change. "THX XAPHOBIA" is written on the unused section of the texture, as a credit by Notch to the skin's original creator.
File:Zombie Pigman (texture) JE2.png|[[Programmer Art]] {{only|Bedrock}}
File:Zombie Pigman New.png|Zombie Pigman texture file after 1.14 texture change.
File:Zombie Pigman (texture) JE0.png|The original zombie pigman skin, published on DeviantArt by Xaphobia<ref>[https://www.deviantart.com/pokeaddicted/art/Zombie-Pigmen-183701798 Zombie Pigmen by PokeAddicted on DeviantArt]</ref> on October 23, 2010.
</gallery>
</gallery>


Line 611: Line 626:
NetherUpdateArtwork.png|A zombified piglin in promotional artwork for the [[Nether Update]].
NetherUpdateArtwork.png|A zombified piglin in promotional artwork for the [[Nether Update]].
ZombiePigman Minecraft Instagram.jpg|Artwork of a zombie pigman.
ZombiePigman Minecraft Instagram.jpg|Artwork of a zombie pigman.
File:15 Year Journey Baby Zombified Piglin.png|A baby zombie piglin in [[15 Year Journey]].
Zombie_Pigman_(Story_Mode).png|A [[MCSM:Zombie Pigman|Zombie Pigman]] as it appears in [[Minecraft: Story Mode]].
Zombie_Pigman_(Story_Mode).png|A [[MCSM:Zombie Pigman|Zombie Pigman]] as it appears in [[Minecraft: Story Mode]].
Zombie Pigman Artwork.png|An official render of the zombie pigman by [[Mojang]].
Zombie Pigman Artwork.png|An official render of the zombie pigman by [[Mojang]].
Line 638: Line 654:
[[Category:Nether mobs]]
[[Category:Nether mobs]]
[[Category:Undead mobs]]
[[Category:Undead mobs]]

[[Category:Piglins]]
[[Category:Piglins]]



Latest revision as of 08:11, 23 April 2025

For the mob in Minecraft Dungeons, see MCD:Zombified Piglin.
"Zombie Pigman" redirects here. For the unzombified mob, see Piglin. For other zombie-like mobs, see Zombie (disambiguation). For more pig-like mobs, see Pig (disambiguation).
Zombified Piglin
Health points

20HP♥ × 10

Armor points

2 (🛡)

Behavior

Neutral

Mob type

Undead, Monster

Attack
strength

Armed
Easy: 5HP♥♥♥
Normal: 8HP♥♥♥♥
Hard: 12HP♥ × 6
Unarmed
Easy: 3HP♥♥
Normal: 5HP♥♥♥
Hard: 7HP♥♥♥♥

Hitbox size

In Java Edition:
Adult:
Height: 1.95 blocks
Width: 0.6 blocks
Baby:
Height: 0.975 blocks
Width: 0.3 blocks
In Bedrock Edition:
Adult:
Height: 1.9 blocks
Width: 0.6 blocks
Baby:
Height: 0.95 blocks
Width: 0.3 blocks

Speed

0.23

Spawn
Natural
equipment

Zombified piglins are neutral, undead variants of piglins that inhabit the Nether. Zombified piglins normally ignore players, but if one is attacked, it and all zombified piglins in the vicinity become enraged and attack the aggressor.

Spawning[edit | edit source]

Zombified piglins can spawn in several methods:

They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.

A baby zombified piglin has a 0.26% chance of spawning as a chicken jockey in Java Edition.

An adult zombified piglin also has a 3.3% chance of spawning riding a strider above lava, holding a warped fungus on a stick. This is known as a strider jockey.

Most zombified piglins spawn with a golden sword, which has up to a 25% chance of being enchanted in Normal or Hard difficulty. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.

In Java Edition, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear. This is not dropped, even if killed with Looting.

None of these spawning mechanics occur on Peaceful mode.

Nether[edit | edit source]

Zombified piglins spawn in groups of 4‌[JE only] / 2-4‌[BE only] in the Nether at light level 11 and below on most blocks other than nether wart blocks. They spawn most commonly in nether wastes, frequently in nether fortresses, uncommonly in crimson forests, and may be found in bastion remnants.

They can also sometimes spawn riding striders in lava oceans as strider jockeys.

Nether portals[edit | edit source]

When a nether portal block in the Overworld receives a random tick, there is a chance of 12000 (0.05%) on Easy, 11000 (0.1%) on Normal and 32000 (0.15%) on Hard for it to spawn a zombified piglin.

In Java Edition, they appear inside one of the portal blocks on the bottom.

In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a nether portal. Note, this does not work in negative Y coordinates.

Zombified piglins spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.

Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.‌[Java Edition only]

Pigs[edit | edit source]

A zombified piglin spawns when lightning strikes within 4 blocks of a pig. If the pig is a piglet, it then transforms into a baby zombified piglin.

Piglins[edit | edit source]

A piglin or piglin brute that enters the Overworld or the End transforms into a zombified piglin after 15 seconds. When piglins wielding crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombified‌[JE only].

Baby zombified piglins also have a 5% chance of becoming a chicken jockey‌[Java Edition only].

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

Reinforcements[edit | edit source]

This feature is exclusive to Java Edition.
 

On Hard difficulty, zombified piglins have a 5% chance to spawn as leaders. Leader zombified piglins can spawn other zombified piglins as reinforcements.

Drops[edit | edit source]

On death[edit | edit source]

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Rotten Flesh.png: Zombified Piglin drops Rotten Flesh with quantity 0-1Rotten Flesh100%0–10–20–30–4
Invicon Gold Nugget.png: Zombified Piglin drops Gold Nugget with quantity 0-1Gold Nugget100%0–10–20–30–4
Invicon Gold Ingot.png: Zombified Piglin drops Gold Ingot with quantity 1Gold Ingot2.5%–5.5%[d 1]1 (2.5%)1 (3.5%)1 (4.5%)1 (5.5%)
  1. Dropped only when kill credit is given to the player
  • There is an 8.5%‌[JE only] or 25%‌[BE only] chance to drop their original weapon if killed by a player or tamed wolf. The chance is increased by 1%‌[JE only] or 5%‌[BE only] per level of Looting, for a maximum of 11.5%‌[JE only] or 40%‌[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
  • After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
  • 5XP for adults or 12XP for babies if killed by a player or a tamed wolf.
    • An additional 1–3XP is dropped if it does not drop its golden sword upon death.

Behavior[edit | edit source]

Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.

In Java Edition, like zombies, zombified piglins can attack wooden doors and may break them on Hard difficulty.[1]

In Normal and Hard difficulties, up to 55%‌[JE only] or 25%‌[BE only] of zombified piglins pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.

In Bedrock Edition, zombified piglins may pick up an ominous banner next to it as pillagers do.[2]

Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically in Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.

Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from zoglins, soul torches/lanterns, soul fire or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold, and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

Villagers and wandering traders run away from zombified piglins, despite them being passive to villagers and wandering traders.‌[BE only] In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

Mob type[edit | edit source]

Being an undead mob, they are:

Hostility[edit | edit source]

Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area‌[JE only] or a 20-block radius‌[BE only] centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats and ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[3] They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies).‌[JE only] This applies to any hit registered as coming from the player or other mobs, whether it's accidentally or purposefully, which includes deflected ghast fireballs, sweep attacks, snowballs and eggs, fireworks shot from crossbows, TNT, Wind Charges, or a skeleton arrow. Arrows shot from dispensers or bed explosions[4] don't provoke zombified piglins.

Duration: A zombified piglin can remain hostile indefinitely if it is both within the follow range of the zombified piglin (33 to 55 blocks), and has a direct line of sight with the player. However, breaking one of those conditions causes a hostile zombified piglin to return neutral after a "forgiveness timer" expires. In Java Edition, this timer ranges from 20 seconds to 55 seconds, whereas in Bedrock Edition it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgiveDeadPlayers is true.‌[JE only]

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area ‌[JE only] or 20-block‌[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.

In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them to take fall damage in an attempt to reach the attacker where most other mobs would otherwise not do.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders.

Sounds[edit | edit source]

Java Edition:
Zombified piglins use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zombified Piglin gruntsHostile CreaturesRandomly while calmentity.zombified_piglin.ambientsubtitles.entity.zombified_piglin.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
​Zombified Piglin grunts angrilyHostile CreaturesWhen a zombified piglin becomes angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry2.01.44-2.16
(Baby: 2.34-3.06)
16
​Zombified Piglin grunts angrilyHostile CreaturesRandomly while angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry1.00.8-1.2
(Baby: 1.3-1.7)
16
​Zombified Piglin hurtsHostile CreaturesWhen a zombified piglin is damagedentity.zombified_piglin.hurtsubtitles.entity.zombified_piglin.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
​Zombified Piglin diesHostile CreaturesWhen a zombified piglin diesentity.zombified_piglin.deathsubtitles.entity.zombified_piglin.death1.00.8-1.2
(Baby: 1.3-1.7)
16
​Door shakesHostile CreaturesWhile a zombified piglin is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
​Door breaksHostile CreaturesWhen a zombified piglin breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
​Turtle Egg stompedHostile CreaturesWhen a zombified piglin is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]NoneNoneNone

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.zombiepig.zpig1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zombified piglin becomes angrymob.zombiepig.zpigangry1.01.44-2.16 (Baby: 1.94-2.66)
Hostile CreaturesWhen a zombified piglin is damagedmob.zombiepig.zpighurt1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zombified piglin diesmob.zombiepig.zpigdeath1.00.8-1.2 (Baby: 1.3-1.7)
PlayersWhen a zombified piglin is jumping on turtle eggsfall.egg0.50.9-1.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft Zombified Piglinzombified_piglincan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
entity.minecraft.zombified_piglin

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft Zombified Piglinzombie_pigman36entity.zombie_pigman.name

Entity data[edit | edit source]

Zombified piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History[edit | edit source]

This section is missing information about: MC-279390 as of 24w33a - was this a change to the mob model or armor model?.
 
Please expand the section to include this information. Further details may exist on the talk page.
October 25, 2010Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."
[hide]Java Edition Alpha
v1.2.0preview Zombie pigmen, the original version of zombified piglins, have been presented as unarmed neutral creatures in a preview before the Halloween Update.
release Added zombie pigmen.
The green liquid in the zombie pigman skin was originally blood red,[5] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[6]
Zombie pigmen remain hostile for eternity if the player hits one.
The drops of zombie pigmen are 0–2 cooked porkchops.
Zombie pigmen are referred to as a "Pig Zombie" in the language file.
[hide]Java Edition Beta
1.5Pigs struck by lightning in the Overworld now change into zombie pigmen.[7]
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseZombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh and no longer drop cooked porkchops.
All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.
Beta 1.9 Prerelease 2Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.
Beta 1.9 Prerelease 5Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.
As they are undead mobs, a sword enchanted with Smite now does extra damage to zombie pigmen.
1.2.112w06aZombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.
1.2Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie".
1.3.112w22aZombie pigmen can now spawn in the Overworld from nether portals.
1.4.212w32aZombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.
The sword that a zombie pigmen is carrying now increases the damage it deals.
Zombie pigmen may pick up dropped items.
12w34bZombie pigmen now try to get back into the nether portal they came from when in the Overworld.
12w36aThe zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.
12w37a On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.113w17aWhen damaged, zombie pigmen now have a low chance to spawn zombies.
1.6Zombie pigmen no longer visibly catch fire when going into fire or lava.
1.6.2releaseBaby zombie pigmen now spawn naturally.
1.7.213w36aWhen struck by lightning, zombie pigmen now spawn with golden swords.
1.7.413w49aAdded chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.
? Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: .
1.814w03aThe only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.
14w04aThe above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.
14w06aZombie pigmen now use a different AI.
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.
14w07aBaby zombie pigmen are now always hostile to players who have ever attacked them.
14w11aZombie pigmen now run away from creepers that are about to explode.
14w30a The weapon holding position of zombie pigmen has been changed.
pre1Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.
1.8.1pre1Zombie pigmen no longer run away from creepers that are about to explode.
1.915w31aZombie pigmen now sometimes spawn with their left hand as their main hand.
15w34aZombie pigmen now have an attack animation without weapons.
1.1116w32aThe entity ID has been changed changed from PigZombie to zombie_pigman.
The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled.
1.1217w06aNon-hostile zombie pigmen no longer prevent a player from sleeping in a bed.
1.1318w07aZombie pigmen now seek out turtle eggs and intentionally trample them.
18w19aZombie pigmen now sink in water.
Zombie pigmen no longer drown in water.
1.1418w43a The textures of zombie pigmen and baby zombie pigmen have been changed.
September 28, 2019At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.
February 9, 2020 A new design for zombie pigmen is revealed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
Pre-release 1Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.[8]
1.1620w07a An unused zombie_piglin.png texture file has been added to the client.jar.
Added piglins, which can be converted into zombie pigmen in the Overworld.
20w09a"Zombie Pigman" has been renamed to "Zombified Piglin".
The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin.
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png.
20w10aFirework damage now provokes zombified piglins.[9]
20w13a The textures of zombified piglins and baby zombified piglins have been changed.
20w14a The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.
20w18aZombified piglins that spawn riding striders no longer despawn.
20w19aPiglins now become zombified piglins when in the End.
20w22a The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.
pre1Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true.[10]
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false.
Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.[11]
pre3Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.[11]
pre6The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
1.16.220w27aAdded piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
Zombified piglins that are converted from piglin brutes wield golden axes.
Pre-release 1The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.20.323w40aZombified piglins are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w33aZombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.[12]
1.21.525w02aZombified piglins must now be killed by a player to drop their player-specific loot.[11]
[hide]Pocket Edition Alpha
v0.5.0 Added zombie pigmen.
Zombie pigmen spawn only in nether reactors.
Zombie pigmen are hostile to all players, but have a shorter sight range.
Zombie pigmen are missing their head layer.
Zombie pigmen's drops are different than in Java Edition: 0-1 feathers and/or a gold ingot.
v0.7.2Added new sounds for the zombie pigmen.
v0.8.1Zombie pigmen no longer take damage when they are burning in the daylight.
v0.9.0build 1Zombie pigmen can now be spawned using a spawn egg.
v0.9.2Zombie pigmen now rarely drop carrots and potatoes.
Zombie pigmen now have an attacking animation.
v0.9.4Zombie pigmen now have 2 (🛡) armor points, which reduces 8% of damage.
v0.11.0build 1Zombie pigmen can now spawn with three at once instead of one in nether reactors.
Zombie pigmen now have a head layer.
Zombie pigmen now have their arms out like regular zombies.
Zombie pigmen no longer burn in sunlight.
Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.
build 2 Zombie pigmen can now spawn as babies.
Added chicken jockeys
v0.12.1build 1Zombie pigmen now spawn in the Nether.
Zombie pigmen now use the new mob AI.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
Zombie pigmen have a chance to spawn armored and with enchanted armor.
Pigs struck by lightning now turn into zombie pigmen.
Zombie pigmen can now drop gold nuggets.
Zombie pigmen can now spawn from nether portals in the Overworld.
build 11Zombie pigmen now have a chance of spawning with enchanted swords.
build 12Zombie pigmen now attack iron golems.
v0.14.0build 1Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.
Adult zombie pigmen can now be ridden by baby zombie variants.
v0.15.0build 1Zombie pigmen are now faster when angered.
v0.16.0?Baby zombie pigmen no longer can mount mobs.
[hide]Pocket Edition
?Zombie pigmen no longer may spawn armored.
1.1.0alpha 1.1.1.0The entity ID has been changed from pig_zombie to zombie_pigman.
[hide]Bedrock Edition
?Adult zombie pigmen are no longer rideable by their baby variants.
1.5.0beta 1.5.0.0Zombie pigmen now sink underwater.
Zombie pigmen no longer drown in water.
beta 1.5.0.4Zombie pigmen now seek out turtle eggs and intentionally trample them.
1.10.0beta 1.10.0.3 The textures of zombie pigmen and baby zombie pigmen have been changed.
1.13.0beta 1.13.0.9Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.
1.16.0beta 1.16.0.51Added piglins, which can be converted into zombie pigmen in the Overworld or the End.
The textures and models of zombie pigmen have been changed.
"Zombie Pigman" has been renamed to "Zombified Piglin".
Zombified piglins now sometimes pick up dropped armor pieces and swords.
Zombified piglins now burn in sunlight again.[13]
Zombified piglins now take damage from lava and fire.
Zombified piglins now can pick up illager banner as pillagers.[14]
beta 1.16.0.57Zombified piglins once again no longer burn on sunlight.
beta 1.16.0.59Zombified piglins are now immune to fire damage again.
beta 1.16.0.63 The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.
1.16.20beta 1.16.20.50 The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.
The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.
Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
1.16.100beta 1.16.100.50Now the piglins with crossbows when zombified, continue to keep their crossbow
Zombified piglins that are converted from piglin brutes now keep their golden axes.
1.16.100beta 1.16.100.54The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.19.70Preview 1.19.70.21Zombified piglins now spawn at light level 11 and below.
1.21.60Preview 1.21.60.21Golden swords dropped by zombified piglins now have randomized durability to match Java Edition.[15]
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added zombie pigmen.
TU7Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh and no longer drop cooked porkchops.[is this the correct version?]
TU12Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.
TU141.04Zombie pigmen can now spawn in the Overworld from nether portals.
TU19CU71.121.121.12 Added baby zombie pigmen.
Zombie pigmen can now wear armor or weapons.
When damaged, zombie pigmen now have a low chance to spawn zombies.[is this the correct version?]
On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.[is this the correct version?]
Zombie pigmen no longer visibly catch fire when going into fire or lava.
TU31CU191.221.221.22Patch 3Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.
TU39CU271.311.311.31Patch 10When struck by lightning, zombie pigmen now spawn with golden swords.
TU46CU361.381.381.38Patch 15Zombie pigmen now sometimes spawn with their left hand as their main hand.
TU60CU511.641.641.64Patch 301.0.11 Baby zombie pigmen now have a head layer.
TU69 1.761.761.76Patch 38 Zombie pigmen now sink in water.[verify]
Zombie pigmen no longer drown in water.[verify]
1.90 The textures of zombie pigmen and baby zombie pigmen have been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added zombie pigmen and baby zombie pigmen.

Issues[edit | edit source]

Issues relating to "Zombified Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
  • Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[11][Java Edition only]
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.‌[JE only]
  • Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.‌[Bedrock Edition only]
  • There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.‌[Bedrock Edition only]
  • In Minecraft Legends, piglins don't zombify in the Overworld because they breathe in nether wart spores.[16]
  • In the Marvel's Agents of S.H.I.E.L.D. episode Girl in the Flower Dress, Jemma Simmons mentions that another character "runs a rather nasty mob of zombie pigmen".[17]

Gallery[edit | edit source]

Renders[edit | edit source]

Jockeys[edit | edit source]

Armed[edit | edit source]

Zombifying[edit | edit source]

Halloween[edit | edit source]

Zombie pigman[edit | edit source]

Screenshots[edit | edit source]

Zombified piglin[edit | edit source]

Zombie pigman[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-62048 marked 'Works As Intended'
  2. MCPE-89730
  3. MC-2432 — resolved as "Works As Intended".
  4. MC-208880
  5. http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
  6. https://web.archive.org/web/0/https://notch.tumblr.com/post/1427565678
  7. "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D"@notch (Markus Persson) on X (formerly Twitter), April 11, 2011
  8. MC-165524
  9. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  10. MC-69032 — resolved as "Fixed".
  11. Jump up to: a b c d MC-56653
  12. MC-14800
  13. MCPE-65381
  14. MCPE-89730
  15. MCPE-75292 — Gold swords dropped by piglins and zombified piglins all have the same durability — resolved as "Fixed".
  16. https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin
  17. "Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference" – October 23, 2013
  18. Zombie Pigmen by PokeAddicted on DeviantArt

Navigation[edit | edit source]