Tutorial:Things to do
Here is a list of various things for a player to do, which range from surviving to navigation.
Surviving[edit | edit source]
Surviving is essential to playing survival Minecraft, especially in hardcore mode.
General[edit | edit source]
After beating a raid, it is recommended to hold a totem of undying from the raid in your offhand to avoid dying while still being able to hold another item when the totem activates.
At night[edit | edit source]
If new, the player can dig three blocks down, block off the roof, and place a torch to see, optionally as well as a crafting table and furnace. When the player thinks it's day or finds out that it's day, they can return to the surface. If it's not day when the player digs up, the player can always block it off again.
Alternatively, the player could dig a room into a cliff side or a mountain to obtain stone and place a door at the entrance and utilize that room as a first-night shelter.
[edit | edit source]
After a few iron ingots, the player should make a bucket and/or flint and steel. This lets the player go to the Nether and/or cook animals to get cooked meat faster, or use it to burn other mobs later. The player should be cautious when using lava, as it is more dangerous and will burn items.
Flint and Steel[edit | edit source]
Flint and Steel can be used in multiple ways to survive.
They include:
- Burning mobs when surrounded.
- Getting cooked meat without use of a furnace.
- An emergency jump boost if in a bad situation.
They also only cost 1 iron and 1 flint, making it one of the easiest tools to make. Although, the player could accidentally set themselves or the environment on fire so be careful while using flint and steel as it may cause death or damage to the environment in some cases.
Armor[edit | edit source]
The Nether[edit | edit source]
While going to the Nether, the player should replace their armor (specifically damaged armor) with new ones since it can break faster meaning the player will be less protected when fighting or taking damage in lava.
The End[edit | edit source]
The player should bring at least diamond armor if not very skilled, as the Ender dragon can knock the player very high. Enchantments are recommended, but not needed. Feather falling can be very useful when the Ender Dragon knocks the player into the air or off a high place, such as the obsidian pillars.
Villages[edit | edit source]
Popularity[edit | edit source]
If in a village and an iron golem is present, the player should not hit any villagers or otherwise aggravate the golem, as it will retaliate. This is not a problem if the player has killed the iron golem, but the villagers can summon another one.
Taiga villages[edit | edit source]
If the player has weaker armor than iron or has no armor at all and is in a taiga village, the player can search for the armor stands with iron armor on them and take it, but shouldn't when the player already has better armor, but the player can still take it as a spare set.
Curing[edit | edit source]
If the player wants to bring a villager's price down without defeating a raid, in hard or normal difficulties, the player can convert the villager into its zombie variant and cure it by using a splash potion of weakness and a golden apple and wait about 5 minutes for it to turn back, and it will give the player discounts, although it won't work twice with the same villager. Note: a villager in normal difficulty has a 50% chance to die instead of converting into a zombie villager.
Trading[edit | edit source]
The player should only use trades of a villager they can easily afford, (e.g 32 sticks for an emerald, 11 glass panes for an emerald), unless the player is trying for higher levels. Expensive ones such as a diamond for an emerald, 36, 25 34, etc, for one bell, are not recommended as the items required are more valuable and hard to obtain.
Food[edit | edit source]
If running out of hunger points, such as 6 hunger points () or with the hunger effect (
), it is recommended to only eat when the hunger amount is missing the exact same amount of the food the player has adds to it. This way, it fills up without overflow to save more food later. Note: in late-game, food management is not very important.