River: Difference between revisions
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|edition=java |
|edition=java |
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|monster= |
|monster= |
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{{Spawn row|Creeper|weight=100|size= |
{{Spawn row|Creeper|weight=100|size=4}} |
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{{Spawn row|Drowned|weight=100|size=1}} |
{{Spawn row|Drowned|weight=100|size=1}} |
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{{Spawn row|Skeleton|weight=100|size= |
{{Spawn row|Skeleton|weight=100|size=4}} |
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{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} |
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} |
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{{Spawn row|Spider|weight=100|size= |
{{Spawn row|Spider|weight=100|size=4}} |
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{{Spawn row|Zombie|weight=95|size=4}} |
{{Spawn row|Zombie|weight=95|size=4}} |
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{{Spawn row|Enderman|weight=10|size= |
{{Spawn row|Enderman|weight=10|size=1-4}} |
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{{Spawn row|Witch|weight=5|size=1}} |
{{Spawn row|Witch|weight=5|size=1}} |
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{{Spawn row|Zombie Villager|weight=5|size=1}} |
{{Spawn row|Zombie Villager|weight=5|size=1}} |
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{{Spawn row|Bat|weight=10|size=8}} |
{{Spawn row|Bat|weight=10|size=8}} |
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|watercreature= |
|watercreature= |
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{{Spawn row|Squid|weight=2|size= |
{{Spawn row|Squid|weight=2|size=1-4}} |
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|waterambient= |
|waterambient= |
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{{Spawn row|Salmon|weight=5|size=1-5}} |
{{Spawn row|Salmon|weight=5|size=1-5}} |
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|underground= |
|underground= |
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{{Spawn row|Glow Squid|weight=10|size= |
{{Spawn row|Glow Squid|weight=10|size=4-6}} |
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}} |
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Latest revision as of 08:24, 3 April 2025
Features | |
---|---|
Blocks |
|
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
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A river is a common biome. Rivers can serve as borders between various other biomes, and usually lead to oceans, although they can also form loops.
Description[edit | edit source]
Rivers are thin, lengthy biomes that frequently generate across the Overworld, making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with water up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in mountains can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
Salmon and squid may spawn here. Along the riverbanks, occasional bushes and firefly bushes can be found, and sugar cane grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of dirt, sand, gravel, and clay, and are one of the few places where clay generates, alongside lakes, swamp marshes, ocean hilltops, and lush caves. Atop the riverbed, seagrass commonly grows.
Neither passive nor hostile[BE only] mobs (except drowned) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can salmon and squid.
Mobs[edit | edit source]
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 4 |
![]() | 95⁄615 | 4 |
![]() | 10⁄615 | 1–4 |
![]() | 5⁄615 | 1 |
![]() | 5⁄615 | 1 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Water creature category | ||
![]() | 1 | 1–4 |
Water ambient category | ||
![]() | 1 | 1–5 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 615, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "1", "mob": "Drowned", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 2, "mobs": [ { "size": "1-4", "mob": "Squid", "weight": 2 } ], "category": "watercreature" }, "4": { "totalWeight": 5, "mobs": [ { "size": "1-5", "mob": "Salmon", "weight": 5 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 2–4 |
![]() | 100⁄615 | 2 |
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 1 |
![]() | 95⁄615 | 4 |
![]() | 10⁄615 | 2–3 |
![]() | 5⁄615 | 1 |
![]() | 5⁄615 | 2–4 |
Creature category | ||
![]() | 10⁄18 | 2–4 |
![]() | 8⁄18 | 2 |
Water creature category | ||
![]() | 1 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 615, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "size": "2", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2", "mob": "Squid", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 16, "mobs": [ { "size": "3-5", "mob": "Salmon", "weight": 16 } ], "category": "watercreature" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | river | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | river | 7 |
History[edit | edit source]
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | ||||||
1.8 | Pre-release | Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm. | |||||
[hide]Java Edition | |||||||
1.7.2 | 13w36a | River is now required for the new "Adventuring Time" achievement. | |||||
1.13 | 18w08b | Added salmon, which spawn in rivers. | |||||
18w11a | Added drowned, which spawn in rivers. | ||||||
18w14a | Seagrass now generates in rivers. | ||||||
1.13.1 | 18w31a | Squid now spawn only in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn. | |||||
1.18 | experimental snapshot 4 | River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley. | |||||
Rivers that go through swamps tend to be more shallow. | |||||||
experimental snapshot 5 | Rivers are less likely to be super deep or get choked off in flat areas. | ||||||
Rivers tend to get shallow and merge with swamps instead of carving through them. | |||||||
1.21.5 | 25w05a | Added bushes and firefly bushes, which can generate in rivers. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | Added biomes, including rivers. | ||||||
[hide]Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.8 | Added drowned, which spawn in river biomes. | |||||
1.4.0 | beta 1.2.14.2 | Added salmon, which spawn in rivers. | |||||
Rivers now generate with seagrass. | |||||||
1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. | |||||
1.21.70 Experiment | Preview 1.21.70.20 | Added bushes and firefly bushes, which can generate in rivers. |
-
The first image of a river released by Notch.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] |
Issues[edit | edit source]
Issues relating to "River" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Rivers override ravines at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
- Ravines can generate underground in river biomes without being cut off.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A river biome before The Update that Changed the World.
-
A river near two forests.
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A narrow river.
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Rivers splitting and cutting through a taiga.
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A river running through a desert.
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A river running between a forest and windswept hills, with a sunset in the background.
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A river in Java Edition 1.18 Experimental Snapshot 1.
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A river that failed to generate properly due to a nearby mountain.
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A circular river surrounding a small plains biome.
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A river running through a swamp.
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A big river.
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A river single biome world before 1.18.
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A river connected to a large lake in a jungle.
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A big river flowing past a village.
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A big river flowing past a village.
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A river next to a cherry grove.
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Traveling by boat through a river.
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A river flowing through a dark forest.
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A weird "river" in the middle of a mesa.
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Ditto, but with f3 screen for proof.
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The Winding River seed template thumbnail.
In other media[edit | edit source]
-
A snifflet approaching a river.
See also[edit | edit source]
External links[edit | edit source]
- "Around the Block: River" by Duncan Geere – Minecraft.net, October 22, 2020.
[edit | edit source]
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