River: Difference between revisions
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{{about|the regular variant of the river|the frozen river|Frozen River}} |
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[[File:River.png|thumb|A river biome.]] |
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{{Infobox biome |
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A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops. |
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== Description == |
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Rivers are thin, lengthy biomes that frequently generate across the world. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. |
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Exposed grass in rivers takes on a bluish-green hue and oak trees can rarely generate along with spare grass. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. [[Sugar cane]] occasionally generates on the riverbank. [[Salmon]] and [[squid]] may spawn here. |
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== Variants == |
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There are two different river biomes. |
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=== River === |
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{{Biome |
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| title = River |
| title = River |
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| image = River.png |
| image = River.png |
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| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} |
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} |
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| features = {{EnvLink|Disk}} |
| features = {{EnvLink|Disk}} |
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| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}} |
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}} |
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}} |
}} |
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A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops. |
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The standard river variant. This is a very common biome in the game. The grass color is turquoise green, similar to the meadow and birch forest biomes. Vegetation is sparse, with occasional [[oak]] trees. [[Seagrass]] generates atop the riverbed. |
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== Description == |
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Rivers are thin, lengthy biomes that frequently generate across the [[Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator. |
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[[Salmon]] and [[squid]] may spawn here. Along the riverbanks, occasional [[Bush|bushes]] and [[Firefly Bush|firefly bushes]] can be found, and [[Sugar Cane|sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. Atop the riverbed, [[seagrass]] commonly grows. |
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Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]]. |
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]]. |
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== Mobs == |
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The following mobs are naturally spawned here: |
The following mobs are naturally spawned here: |
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|edition=bedrock |
|edition=bedrock |
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|monster= |
|monster= |
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{{Spawn row| |
{{Spawn row|Creeper|weight=100|size=1}} |
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{{Spawn row|Drowned|weight=100|size=2-4}} |
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|creature= |
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{{Spawn row| |
{{Spawn row|Skeleton|weight=100|size=2}} |
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{{Spawn row| |
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} |
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{{Spawn row|Spider|weight=100|size=1}} |
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|watercreature= |
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{{Spawn row|Salmon|weight=16|size=3-5}} |
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}} |
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{{-}} |
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=== Frozen river === |
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{{Biome |
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| title = Frozen River |
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| image = Frozen River.png |
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| imagesize = 250px |
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| downfall = 0.5 |
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| temperature = 0.0 |
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| precipitation = Yes |
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| grasscolor = #80B497 |
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| foliagecolor = #60A17B |
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| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#185390}}{{only|bedrock|short=y}} |
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| structures = |
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| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}} |
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}} |
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'''Frozen rivers''' replace regular rivers in regions with snowy biomes. As the name implies, the top layer of water is entirely frozen. Seagrass does not generate on the riverbed. While sugar cane can generate alongside a frozen riverbank, it often quickly uproots itself after generation due to the water being frozen. Oak trees and grass can still generate here if this biome generates on land. Sometimes, frozen rivers can generate next to {{BiomeLink|Taiga|regular taiga biomes}}, as taiga biomes are able to generate in the same temperature range as frozen rivers. This results in weird, albeit intentional<ref>{{bug|MC-239444}}</ref>, generation. |
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The following mobs are naturally spawned here: |
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{{Spawn table |
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|edition=java |
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|monster= |
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{{Spawn row|Creeper|weight=100|size=4}} |
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{{Spawn row|Skeleton|weight=100|size=4}} |
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{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} |
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{{Spawn row|Spider|weight=100|size=4}} |
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{{Spawn row|Zombie|weight=95|size=4}} |
{{Spawn row|Zombie|weight=95|size=4}} |
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{{Spawn row|Enderman|weight=10|size= |
{{Spawn row|Enderman|weight=10|size=2-3}} |
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{{Spawn row|Witch|weight=5|size=1}} |
{{Spawn row|Witch|weight=5|size=1}} |
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{{Spawn row|Zombie Villager|weight=5|size= |
{{Spawn row|Zombie Villager|weight=5|size=2-4}} |
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{{Spawn row|Drowned|weight=1|size=1}} |
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|ambient= |
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{{Spawn row|Bat|weight=10|size=8}} |
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|watercreature= |
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{{Spawn row|Squid|weight=2|size=1-4}} |
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|waterambient= |
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{{Spawn row|Salmon|weight=5|size=1-5}} |
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|underground= |
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{{Spawn row|Glow Squid|weight=10|size=4-6}} |
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}} |
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{{Spawn table |
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|edition=bedrock |
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|monster= |
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{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} |
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{{Spawn row|Stray|weight=96|size=1-2}} |
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{{Spawn row|Skeleton|weight=24|size=1-2}} |
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{{Spawn row|Drowned|weight=5|size=2-4}} |
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|creature= |
|creature= |
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{{Spawn row|Glow Squid|weight=10|size=2-4}} |
{{Spawn row|Glow Squid|weight=10|size=2-4}} |
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{{Spawn row|Squid|weight=8|size=2 |
{{Spawn row|Squid|weight=8|size=2}} |
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{{Spawn row|Rabbit|weight=4|size=2-3}} |
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{{Spawn row|Polar Bear|weight=1|size=1-2}} |
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|watercreature= |
|watercreature= |
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{{Spawn row|Salmon|weight=16|size=3-5}} |
{{Spawn row|Salmon|weight=16|size=3-5}} |
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|displayname=River |
|displayname=River |
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|spritetype=biome |
|spritetype=biome |
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|nameid=river |
|nameid=river |
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{{ID table |
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|displayname=Frozen River |
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|spritetype=biome |
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|nameid=frozen_river |
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|foot=1}} |
|foot=1}} |
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|spritename=river |
|spritename=river |
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|nameid=river |
|nameid=river |
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|id=7 |
|id=7 |
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{{ID table |
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|displayname=[No displayed name] |
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|spritetype=biome |
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|spritename=frozen-river |
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|nameid=frozen_river |
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|id=11 |
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|foot=1}} |
|foot=1}} |
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== History == |
== History == |
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{{Info needed section|Legacy Console Edition}} |
{{Info needed section|Legacy Console Edition}} |
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{{HistoryTable |
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{{History|java beta}} |
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|{{HistoryLine|java beta}} |
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{{History||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}} |
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|{{HistoryLine||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}} |
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{{History||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}} |
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|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}} |
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{{History|java}} |
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|{{HistoryLine|java}} |
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{{History||1.0.0|dev=Beta 1.9 Prerelease|Added frozen river.}} |
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|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}} |
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{{History||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}} |
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{{ |
|{{HistoryLine||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}} |
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{{ |
|{{HistoryLine|||dev=18w11a|Added [[drowned]], which spawn in rivers.}} |
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|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}} |
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{{History|||dev=18w16a|The ID of frozen river has been changed from <code>FrozenRiver</code> to <code>Frozen River</code>.}} |
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{{ |
|{{HistoryLine||1.13.1|dev=18w31a|[[Squid]] now [[Mob spawning|spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}} |
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{{ |
|{{HistoryLine||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley. |
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|Rivers that go through [[swamp]]s tend to be more shallow.}} |
|Rivers that go through [[swamp]]s tend to be more shallow.}} |
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{{ |
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas. |
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|Rivers tend to get shallow and merge with swamps instead of carving through them.}} |
|Rivers tend to get shallow and merge with swamps instead of carving through them.}} |
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|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}} |
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{{ |
|{{HistoryLine|pocket alpha}} |
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{{ |
|{{HistoryLine||v0.1.0|Added biomes, including rivers.}} |
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|{{HistoryLine|bedrock}} |
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{{History||v0.13.0|dev=build 1|Added [[rabbit]]s, which can spawn in frozen rivers.}} |
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{{ |
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}} |
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|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers. |
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{{History|pocket}} |
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{{History||1.0.0|dev=alpha 0.17.0.1|Added [[polar bear]]s, which can spawn in frozen rivers.}} |
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{{History|bedrock}} |
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{{History||1.4.0|dev=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}} |
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{{History|||dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers. |
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|Rivers now generate with [[seagrass]].}} |
|Rivers now generate with [[seagrass]].}} |
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{{ |
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}} |
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|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}} |
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{{History|foot}} |
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}} |
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<gallery> |
<gallery> |
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NotchRiver.jpg|The first image of a river released by Notch. |
NotchRiver.jpg|The first image of a river released by Notch. |
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</gallery> |
</gallery> |
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=== Data history === |
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{{HistoryTable |
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|{{HistoryLine|java}} |
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|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}} |
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}} |
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== Issues == |
== Issues == |
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{{issue list| |
{{issue list|River}} |
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== Trivia == |
== Trivia == |
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* |
*Rivers override [[ravine]]s at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river. |
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**Ravines can generate underground in river biomes without being cut off.<!-- tested with river biome scale set to 9999999 --> |
**Ravines can generate underground in river biomes without being cut off.<!-- tested with river biome scale set to 9999999 --> |
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=== Screenshots === |
=== Screenshots === |
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<gallery> |
<gallery> |
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River |
File:River pre 1.7.png|A river biome before [[The Update that Changed the World]]. |
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File:River (With Correct Grass Hue).png|A river near two forests. |
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File:Narrow River.png|A narrow river. |
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Minecraft River.png|A river separating a [[desert]] and a [[forest]]. |
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]]. |
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DoubleRiver.png|Rivers splitting and cutting through a taiga. |
File:DoubleRiver.png|Rivers splitting and cutting through a taiga. |
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Desert River.png|A river running through a desert. |
File:Desert River.png|A river running through a desert. |
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Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background. |
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background. |
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Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]]. |
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]]. |
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Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]]. |
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]]. |
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Crater Lake.png|A circular river surrounding a small [[plains]] biome. |
File:Crater Lake.png|A circular river surrounding a small [[plains]] biome. |
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River through swamp.png|A river running through a swamp. |
File:River through swamp.png|A river running through a swamp. |
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Bigriver.png|A big river. |
File:Bigriver.png|A big river. |
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Buffet River.png|A river [[ |
File:Buffet River.png|A river [[single biome]] world before [[1.18]]. |
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File:Large lake meets river.png|A river connected to a large lake in a [[jungle]]. |
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Buffet Frozen River.png|A frozen river buffet world. |
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File:Big River 1.jpg|A big river flowing past a village. |
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Large lake meets river.png|A river connected to a large lake in a [[jungle]]. |
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Big River |
File:Big River 2.jpg|A big river flowing past a village. |
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File:Kai Stream.jpg|A river next to a [[cherry grove]]. |
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File:River Boat.jpg|Traveling by boat through a river. |
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Kai Stream.jpg|A river next to a [[cherry grove]]. |
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File:Dark Forest River.jpg|A river flowing through a dark forest. |
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File:Weird River.png|A weird "river" in the middle of a mesa. |
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Weird River.png| |
File:Weird River Proof.png|Ditto, but with f3 screen for proof. |
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File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail. |
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Weird River Proof.png|Ditto, but with f3 screen for proof. |
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</gallery> |
</gallery> |
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== See also == |
== See also == |
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*{{BiomeLink|Frozen River}} |
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*{{BiomeLink|Swamp}} |
*{{BiomeLink|Swamp}} |
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*{{BiomeLink|Beach}} |
*{{BiomeLink|Beach}} |
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*{{BiomeLink|Ocean}} |
*{{BiomeLink|Ocean}} |
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== References == |
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{{reflist}} |
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== External links == |
== External links == |
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* |
* {{Mcnet|around-block--river|Around the Block: River|Oct 22, 2020|Duncan Geere}} |
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*[https://www.minecraft.net/en-us/article/frozen-river Around the Block: Frozen River] – Minecraft.net on November 28, 2023 |
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== Navigation == |
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{{Biomes|overworld}} |
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{{Navbox biomes|overworld}} |
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[[de:Fluss]] |
[[de:Fluss]] |
Latest revision as of 08:24, 3 April 2025
Features | |
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Blocks |
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Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
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Foliage color |
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Water color |
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A river is a common biome. Rivers can serve as borders between various other biomes, and usually lead to oceans, although they can also form loops.
Description[edit | edit source]
Rivers are thin, lengthy biomes that frequently generate across the Overworld, making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with water up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in mountains can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
Salmon and squid may spawn here. Along the riverbanks, occasional bushes and firefly bushes can be found, and sugar cane grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of dirt, sand, gravel, and clay, and are one of the few places where clay generates, alongside lakes, swamp marshes, ocean hilltops, and lush caves. Atop the riverbed, seagrass commonly grows.
Neither passive nor hostile[BE only] mobs (except drowned) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can salmon and squid.
Mobs[edit | edit source]
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
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Monster category | ||
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 4 |
![]() | 100⁄615 | 4 |
![]() | 95⁄615 | 4 |
![]() | 10⁄615 | 1–4 |
![]() | 5⁄615 | 1 |
![]() | 5⁄615 | 1 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Water creature category | ||
![]() | 1 | 1–4 |
Water ambient category | ||
![]() | 1 | 1–5 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 615, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "1", "mob": "Drowned", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 2, "mobs": [ { "size": "1-4", "mob": "Squid", "weight": 2 } ], "category": "watercreature" }, "4": { "totalWeight": 5, "mobs": [ { "size": "1-5", "mob": "Salmon", "weight": 5 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 2–4 |
![]() | 100⁄615 | 2 |
![]() | 100⁄615 | 1 |
![]() | 100⁄615 | 1 |
![]() | 95⁄615 | 4 |
![]() | 10⁄615 | 2–3 |
![]() | 5⁄615 | 1 |
![]() | 5⁄615 | 2–4 |
Creature category | ||
![]() | 10⁄18 | 2–4 |
![]() | 8⁄18 | 2 |
Water creature category | ||
![]() | 1 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 615, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "size": "2", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2", "mob": "Squid", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 16, "mobs": [ { "size": "3-5", "mob": "Salmon", "weight": 16 } ], "category": "watercreature" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | river | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | river | 7 |
History[edit | edit source]
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | ||||||
1.8 | Pre-release | Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm. | |||||
[hide]Java Edition | |||||||
1.7.2 | 13w36a | River is now required for the new "Adventuring Time" achievement. | |||||
1.13 | 18w08b | Added salmon, which spawn in rivers. | |||||
18w11a | Added drowned, which spawn in rivers. | ||||||
18w14a | Seagrass now generates in rivers. | ||||||
1.13.1 | 18w31a | Squid now spawn only in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn. | |||||
1.18 | experimental snapshot 4 | River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley. | |||||
Rivers that go through swamps tend to be more shallow. | |||||||
experimental snapshot 5 | Rivers are less likely to be super deep or get choked off in flat areas. | ||||||
Rivers tend to get shallow and merge with swamps instead of carving through them. | |||||||
1.21.5 | 25w05a | Added bushes and firefly bushes, which can generate in rivers. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | Added biomes, including rivers. | ||||||
[hide]Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.8 | Added drowned, which spawn in river biomes. | |||||
1.4.0 | beta 1.2.14.2 | Added salmon, which spawn in rivers. | |||||
Rivers now generate with seagrass. | |||||||
1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. | |||||
1.21.70 Experiment | Preview 1.21.70.20 | Added bushes and firefly bushes, which can generate in rivers. |
-
The first image of a river released by Notch.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] |
Issues[edit | edit source]
Issues relating to "River" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Rivers override ravines at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
- Ravines can generate underground in river biomes without being cut off.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A river biome before The Update that Changed the World.
-
A river near two forests.
-
A narrow river.
-
Rivers splitting and cutting through a taiga.
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A river running through a desert.
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A river running between a forest and windswept hills, with a sunset in the background.
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A river in Java Edition 1.18 Experimental Snapshot 1.
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A river that failed to generate properly due to a nearby mountain.
-
A circular river surrounding a small plains biome.
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A river running through a swamp.
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A big river.
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A river single biome world before 1.18.
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A river connected to a large lake in a jungle.
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A big river flowing past a village.
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A big river flowing past a village.
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A river next to a cherry grove.
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Traveling by boat through a river.
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A river flowing through a dark forest.
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A weird "river" in the middle of a mesa.
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Ditto, but with f3 screen for proof.
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The Winding River seed template thumbnail.
In other media[edit | edit source]
-
A snifflet approaching a river.
See also[edit | edit source]
External links[edit | edit source]
- "Around the Block: River" by Duncan Geere – Minecraft.net, October 22, 2020.
[edit | edit source]
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