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{{about|the regular variant of the river|the frozen river|Frozen River}}
[[File:River.png|thumb|A river biome.]]
{{Infobox biome
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.

== Description ==
Rivers are thin, lengthy biomes that frequently generate across the world. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands.

Exposed grass in rivers takes on a bluish-green hue and oak trees can rarely generate along with spare grass. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. [[Sugar cane]] occasionally generates on the riverbank. [[Salmon]] and [[squid]] may spawn here.

== Variants ==
There are two different river biomes.

=== River ===
{{Biome
| title = River
| title = River
| image = River.png
| image = River.png
Line 22: Line 11:
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}
| features = {{EnvLink|Disk}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}}
}}
}}
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
The standard river variant. This is a very common biome in the game. The grass color is turquoise green, similar to the meadow and birch forest biomes. Vegetation is sparse, with occasional [[oak]] trees. [[Seagrass]] generates atop the riverbed.

== Description ==
Rivers are thin, lengthy biomes that frequently generate across the [[Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.

[[Salmon]] and [[squid]] may spawn here. Along the riverbanks, occasional [[Bush|bushes]] and [[Firefly Bush|firefly bushes]] can be found, and [[Sugar Cane|sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. Atop the riverbed, [[seagrass]] commonly grows.


Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].


== Mobs ==
The following mobs are naturally spawned here:
The following mobs are naturally spawned here:


Line 55: Line 50:
|edition=bedrock
|edition=bedrock
|monster=
|monster=
{{Spawn row|Drowned|weight=5|size=2-4}}
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Drowned|weight=100|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Skeleton|weight=100|size=2}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
}}
{{-}}

=== Frozen river ===
{{Biome
| title = Frozen River
| image = Frozen River.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.0
| precipitation = Yes
| grasscolor = #80B497
| foliagecolor = #60A17B
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#185390}}{{only|bedrock|short=y}}
| structures =
| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}
}}
'''Frozen rivers''' replace regular rivers in regions with snowy biomes. As the name implies, the top layer of water is entirely frozen. Seagrass does not generate on the riverbed. While sugar cane can generate alongside a frozen riverbank, it often quickly uproots itself after generation due to the water being frozen. Oak trees and grass can still generate here if this biome generates on land. Sometimes, frozen rivers can generate next to {{BiomeLink|Taiga|regular taiga biomes}}, as taiga biomes are able to generate in the same temperature range as frozen rivers. This results in weird, albeit intentional<ref>{{bug|MC-239444}}</ref>, generation.

The following mobs are naturally spawned here:

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Enderman|weight=10|size=2-3}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
{{Spawn row|Drowned|weight=1|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|watercreature=
{{Spawn row|Squid|weight=2|size=1-4}}
|waterambient=
{{Spawn row|Salmon|weight=5|size=1-5}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Drowned|weight=5|size=2-4}}
|creature=
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Squid|weight=8|size=2}}
{{Spawn row|Rabbit|weight=4|size=2-3}}
{{Spawn row|Polar Bear|weight=1|size=1-2}}
|watercreature=
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
{{Spawn row|Salmon|weight=16|size=3-5}}
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|displayname=River
|displayname=River
|spritetype=biome
|spritetype=biome
|nameid=river}}
|nameid=river
{{ID table
|displayname=Frozen River
|spritetype=biome
|nameid=frozen_river
|foot=1}}
|foot=1}}


Line 143: Line 85:
|spritename=river
|spritename=river
|nameid=river
|nameid=river
|id=7}}
|id=7
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=frozen-river
|nameid=frozen_river
|id=11
|foot=1}}
|foot=1}}


== History ==
== History ==
{{Info needed section|Legacy Console Edition}}
{{Info needed section|Legacy Console Edition}}
{{HistoryTable
{{History|java beta}}
|{{HistoryLine|java beta}}
{{History||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}
|{{HistoryLine||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}
{{History||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
{{History|java}}
|{{HistoryLine|java}}
{{History||1.0.0|dev=Beta 1.9 Prerelease|Added frozen river.}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}}
{{History||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}}
{{History|||dev=18w11a|Added [[drowned]], which spawn in rivers.}}
|{{HistoryLine||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}}
{{History|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
|{{HistoryLine|||dev=18w11a|Added [[drowned]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
{{History|||dev=18w16a|The ID of frozen river has been changed from <code>FrozenRiver</code> to <code>Frozen River</code>.}}
{{History||1.13.1|dev=18w31a|[[Squid]] now [[spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}
|{{HistoryLine||1.13.1|dev=18w31a|[[Squid]] now [[Mob spawning|spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}
{{History||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
|{{HistoryLine||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
|Rivers that go through [[swamp]]s tend to be more shallow.}}
|Rivers that go through [[swamp]]s tend to be more shallow.}}
{{History|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}


{{History|pocket alpha}}
|{{HistoryLine|pocket alpha}}
{{History||v0.1.0|Added biomes, including rivers.}}
|{{HistoryLine||v0.1.0|Added biomes, including rivers.}}
|{{HistoryLine|bedrock}}
{{History||v0.13.0|dev=build 1|Added [[rabbit]]s, which can spawn in frozen rivers.}}
{{History||v0.15.0|dev=build 1|Added [[strays]], which spawn in frozen river biomes.}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
{{History|pocket}}
{{History||1.0.0|dev=alpha 0.17.0.1|Added [[polar bear]]s, which can spawn in frozen rivers.}}
{{History|bedrock}}
{{History||1.4.0|dev=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}}
{{History|||dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
|Rivers now generate with [[seagrass]].}}
|Rivers now generate with [[seagrass]].}}
{{History||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
{{History|foot}}
}}

<gallery>
<gallery>
NotchRiver.jpg|The first image of a river released by Notch.
NotchRiver.jpg|The first image of a river released by Notch.
</gallery>
</gallery>

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}


== Issues ==
== Issues ==
{{issue list|River|Frozen River}}
{{issue list|River}}


== Trivia ==
== Trivia ==
*Both types of rivers override [[ravine]]s at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
*Rivers override [[ravine]]s at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
**Ravines can generate underground in river biomes without being cut off.<!-- tested with river biome scale set to 9999999 -->
**Ravines can generate underground in river biomes without being cut off.<!-- tested with river biome scale set to 9999999 -->


Line 195: Line 136:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
River (With Correct Grass Hue).png|A river near two forests.
File:River pre 1.7.png|A river biome before [[The Update that Changed the World]].
Narrow River.png|A narrow river.
File:River (With Correct Grass Hue).png|A river near two forests.
Frozen River.png|A frozen river in a cold biome.
File:Narrow River.png|A narrow river.
Minecraft River.png|A river separating a [[desert]] and a [[forest]].
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]].
DoubleRiver.png|Rivers splitting and cutting through a taiga.
File:DoubleRiver.png|Rivers splitting and cutting through a taiga.
Desert River.png|A river running through a desert.
File:Desert River.png|A river running through a desert.
Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]].
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]].
Crater Lake.png|A circular river surrounding a small [[plains]] biome.
File:Crater Lake.png|A circular river surrounding a small [[plains]] biome.
River through swamp.png|A river running through a swamp.
File:River through swamp.png|A river running through a swamp.
Bigriver.png|A big river.
File:Bigriver.png|A big river.
Buffet River.png|A river [[buffet]] world.
File:Buffet River.png|A river [[single biome]] world before [[1.18]].
File:Large lake meets river.png|A river connected to a large lake in a [[jungle]].
Buffet Frozen River.png|A frozen river buffet world.
File:Big River 1.jpg|A big river flowing past a village.
Large lake meets river.png|A river connected to a large lake in a [[jungle]].
Big River 1.jpg|A big river flowing past a village.
File:Big River 2.jpg|A big river flowing past a village.
Big River 2.jpg|A big river flowing past a village.
File:Kai Stream.jpg|A river next to a [[cherry grove]].
File:River Boat.jpg|Traveling by boat through a river.
Kai Stream.jpg|A river next to a [[cherry grove]].
River Boat.jpg|Traveling by boat through a river.
File:Dark Forest River.jpg|A river flowing through a dark forest.
Dark Forest River.jpg|A river flowing through a dark forest.
File:Weird River.png|A weird "river" in the middle of a mesa.
Weird River.png|A weird "river" in the middle of a mesa.
File:Weird River Proof.png|Ditto, but with f3 screen for proof.
File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail.
Weird River Proof.png|Ditto, but with f3 screen for proof.
</gallery>
</gallery>


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== See also ==
== See also ==
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Ocean}}
*{{BiomeLink|Ocean}}

== References ==
{{reflist}}


== External links ==
== External links ==
*[https://www.minecraft.net/en-us/article/around-block--river Around the Block: River] – Minecraft.net on October 22, 2020
* {{Mcnet|around-block--river|Around the Block: River|Oct 22, 2020|Duncan Geere}}
*[https://www.minecraft.net/en-us/article/frozen-river Around the Block: Frozen River] – Minecraft.net on November 28, 2023


== Navigation ==
{{Biomes|overworld}}
{{Navbox biomes|overworld}}


[[de:Fluss]]
[[de:Fluss]]

Latest revision as of 08:24, 3 April 2025

This article is about the regular variant of the river. For the frozen river, see Frozen River.
River
River.png: Infobox image for River the biome in Minecraft
Features

Disk

Blocks

Water
Grass Block
Dirt
Clay
Sand
Gravel
Sugar cane
Seagrass
Bush
Firefly Bush

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #0084FF
[BE only]

A river is a common biome. Rivers can serve as borders between various other biomes, and usually lead to oceans, although they can also form loops.

Description[edit | edit source]

Rivers are thin, lengthy biomes that frequently generate across the Overworld, making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with water up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in mountains can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.

Salmon and squid may spawn here. Along the riverbanks, occasional bushes and firefly bushes can be found, and sugar cane grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of dirt, sand, gravel, and clay, and are one of the few places where clay generates, alongside lakes, swamp marshes, ocean hilltops, and lush caves. Atop the riverbed, seagrass commonly grows.

Neither passive nor hostile‌[BE only] mobs (except drowned) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can salmon and squid.

Mobs[edit | edit source]

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1006154
Drowned1006151
Skeleton1006154
Slime[note 1]1006154
Spider1006154
Zombie956154
Enderman106151–4
Witch56151
Zombie Villager56151
Underground water creature category
Glow Squid14–6
Water creature category
Squid11–4
Water ambient category
Salmon11–5
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1006151
Drowned1006152–4
Skeleton1006152
Slime[note 1]1006151
Spider1006151
Zombie956154
Enderman106152–3
Witch56151
Zombie Villager56152–4
Creature category
Glow Squid10182–4
Squid8182
Water creature category
Salmon13–5
  1. Spawn attempt succeeds only in slime chunks.

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite river.png: Sprite image for river in Minecraft Riverriverbiome.minecraft.river

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite river.png: Sprite image for river in Minecraft [No displayed name]river7

History[edit | edit source]

This section is missing information about: Legacy Console Edition.
 
Please expand the section to include this information. Further details may exist on the talk page.
[hide]Java Edition Beta
August 18, 2011Notch tweeted a screenshot of a revamped river biome.
1.8Pre-releaseAdded rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.
[hide]Java Edition
1.7.213w36aRiver is now required for the new "Adventuring Time" achievement.
1.1318w08bAdded salmon, which spawn in rivers.
18w11aAdded drowned, which spawn in rivers.
18w14aSeagrass now generates in rivers.
1.13.118w31aSquid now spawn only in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.
1.18experimental snapshot 4River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
Rivers that go through swamps tend to be more shallow.
experimental snapshot 5Rivers are less likely to be super deep or get choked off in flat areas.
Rivers tend to get shallow and merge with swamps instead of carving through them.
1.21.525w05aAdded bushes and firefly bushes, which can generate in rivers.
[hide]Pocket Edition Alpha
v0.1.0Added biomes, including rivers.
[hide]Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which spawn in river biomes.
1.4.0beta 1.2.14.2Added salmon, which spawn in rivers.
Rivers now generate with seagrass.
1.13.0beta 1.13.0.9Squid can now spawn in rivers.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added bushes and firefly bushes, which can generate in rivers.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify]

Issues[edit | edit source]

Issues relating to "River" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • Rivers override ravines at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
    • Ravines can generate underground in river biomes without being cut off.

Gallery[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]

Navigation[edit | edit source]