Enderman

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This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Enderman. For the mob in Minecraft: Story Mode, see MCSM:Enderman.
Enderman
Health points

40HP♥ × 20

Behavior

Neutral

Mob type

Monster

Attack
strength

Easy: 4.5HP♥ × 2.25
Normal: 7HP♥♥♥♥
Hard: 10.5HP♥ × 5.25

Hitbox size

Normal:
Height: 2.9 blocks
Width: 0.6 blocks
Angry:
Height: 3.25 blocks
Width: 0.6 blocks

Speed

0.3

Spawn

Overworld (Light level of 0)
The Nether (Light level of 7 or less):
Nether Wastes
Soul Sand Valley
Warped Forest
The End (Light level of 0)

An enderman is a tall neutral mob found in all three dimensions. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks.

Spawning

An enderman in the Overworld.

Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions.

Overworld

Endermen spawn uncommonly in all Overworld biomes except mushroom fields and deep dark. They often spawn in groups of two, and rarely in groups of three.

Nether

Endermen spawn in groups of four in Java Edition or individually in Bedrock Edition rarely in soul sand valleys, uncommonly in nether wastes, and most commonly in warped forests.

End

Endermen spawn commonly in groups of up to four anywhere in the End dimension.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Ender Pearl.png: Enderman drops Ender Pearl with quantity 0-1Ender Pearl100%0–10–20–30–4
  • 5XP when killed by a player or a tamed wolf.
  • Any block being held (see § Moving blocks for more information)

Behavior

Endermen can step up one full block without having to jump.

Provoking

An enderman is passive until provoked. An enderman can be provoked by:

  • A player or other mob attacking it.
  • A player within 64 blocks looking it in the eyes for 5 game ticks (14 second)[1] if the view is not obstructed by any solid block (including transparent blocks).
    • Looking anywhere at the head aggravates it, including the back of the head.
    • Looking at its upper legs at further distance aggravates it.
  • Seeing an endermite within 64 blocks of it.

In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the invisibility effect.

When provoked, an enderman opens its mouth, making loud screaming noises. A provoked enderman also starts shaking in Java Edition.

Staring

In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility.

Attacking

An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2][BE only][verify] An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.[needs testing in Bedrock Edition] An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.‌[BE only][needs testing in Bedrock Edition] They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day‌[Java Edition only] or at any light level‌[Bedrock Edition only] they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).

An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition only, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.

In Bedrock Edition, the enderman loses interest after enough time of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.

Liquids

Endermen can be damaged by rain, water blocks, splash water bottles, and, in Bedrock Edition only, water-filled cauldrons. When contacting any one of these, endermen take half a heart of damage. In rain, an enderman continously teleports until it finds a dry spot or dies.

Projectiles

Endermen are immune to most projectiles, as they teleport away before being hit.[3]

If an enderman is somehow unable to teleport, throwables like snowballs are absorbed, while arrows and tridents are bounced in Java Edition and pass right through in Bedrock Edition (but effects are still applied from tipped arrows).

Teleportation

Endermen teleport when taking damage from natural sources, suffocation, potion effects, to dodge projectiles, or when chasing a target. They also teleport when hit by a player or mob,‌[BE only] when paralyzed and within four blocks of their target,‌[JE only] and teleport randomly at any time and light level,‌[BE only] or when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.‌[JE only]

Endermen play a sound exclusively at the teleportation destination.[4]

Each teleportation attempt caused by taking damage, being paralyzed,‌[JE only] a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position).

When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9[verify] rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.[needs testing in Bedrock Edition]

Both teleportation types then apply the following checks:

  • As long as the selected block is not movement-blocking, seek downward. If the found block is waterlogged, the teleportation attempt fails.
  • Starting again with the originally selected target, seek downward as long as the block below is not movement-blocking. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.

Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.[5] Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.

Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,‌[BE only] but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[6] When teleporting due to damage, it makes 64 attempts to teleport.​[more information needed]

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.

Moving blocks

Endermen have the unique ability to pick up, carry, and set down certain blocks. Every tick, an enderman has a 120 (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks in a completely flat area unless the flat area is made of non-full blocks such as mud or soul sand. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[7][8] Endermen do not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.

Endermen can pick up the following blocks:

Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable block tag.

Behavior packs from Bedrock Edition can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block method.

While an enderman is carrying a block, it has a 12000 (0.05%) chance every tick to silently[9] place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.

Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by removing or placing blocks.

Endermen can pick up or place down blocks even when angry.

In Java Edition, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:

/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}

Endermen can place any block they are summoned with, even if it is not on the allowed list. This includes technical blocks like end portal.

Sounds

Java Edition:
Endermen use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Enderman vwoopsHostile CreaturesRandomly while passiveentity.enderman.ambientsubtitles.entity.enderman.ambient1.00.8-1.216
​Enderman screamsHostile CreaturesRandomly while hostileentity.enderman.screamsubtitles.entity.enderman.scream1.00.8-1.216
​Enderman diesHostile CreaturesWhen an enderman diesentity.enderman.deathsubtitles.entity.enderman.death1.00.8-1.216
​Enderman hurtsHostile CreaturesWhen an enderman is damagedentity.enderman.hurtsubtitles.entity.enderman.hurt1.00.8-1.216
​Enderman cries outHostile CreaturesWhen an enderman is angered by being stared atentity.enderman.staresubtitles.entity.enderman.stare2.51.016
​Enderman teleportsHostile CreaturesWhen an enderman teleportsentity.enderman.teleportsubtitles.entity.enderman.teleport1.01.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomly while passivemob.endermen.idle1.00.8-1.2
Hostile CreaturesRandomly while hostilemob.endermen.scream1.00.8-1.2
Hostile CreaturesWhen an enderman diesmob.endermen.death1.00.8-1.2
Hostile CreaturesWhen an enderman is damagedmob.endermen.hit1.00.8-1.2
Hostile CreaturesWhen an enderman is angered by being stared atmob.endermen.stare1.01.0
Hostile CreaturesWhen an enderman teleportsmob.endermen.portal1.01.0

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite enderman.png: Sprite image for enderman in Minecraft Endermanendermanentity.minecraft.enderman

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite enderman.png: Sprite image for enderman in Minecraft Endermanenderman38entity.enderman.name

Entity data

Endermen have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace

Video

Video about Endermen by McSpotlights from January 2012. Note that Endermen behave slightly differently in modern versions of Minecraft compared to how they are portrayed in the video.

History

? Sometime on or before July 26, 2011, Notch posts an image on his Google+ account showing planned "creepy mobs." Two can be seen holding a grass block and a sand block with their arms far outstretched. [10]
July 28, 2011Notch described that endermen would be peaceful, unless the player looked straight at them, then they would rush in to attack whenever the player broke the gaze.[11][12][13][14]
July 29, 2011At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.
August 26, 2011In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
[hide]Java Edition Beta
1.8Pre-release The enderman has been officially introduced.
Endermen are able to pick up any full block, including bedrock and monster spawners. The angle of their arms have also been lowered when holding a block.
Endermen have green eyes and emit black smoke. They also have zombie sounds as a placeholder.
release The enderman eye color has been changed from green to purple.
Endermen now emit portal particles, rather than smoke.
Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block.
September 20, 2011Notch indicated the block carrying was horrible and needed to be nerfed.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseBefore this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact.
Enderman now teleport away and become neutral if they are in water.
Endermen no longer pick up any block; they are limited to certain blocks.
Beta 1.9 Prerelease 3Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[15] Because of this, endermen have been modified in this update to have 20 hearts instead of 10.
Beta 1.9 Prerelease 4Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
RC1Before the Sound Update, endermen used the sound effects of zombies as a placeholder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player.
1.3.112w22aThe enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player.
Enderman now stalk the player when aggravated.
1.4.212w38aThe Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman.
1.5.2Endermen now won't become hostile if they take environmental damage.
1.7.21.7-preEndermen are no longer provoked when attacked by the player in Creative mode.
1.814w06aEndermen now pathfind as a result of their update to the new AI system.
Endermen now teleport after being damaged by any damage source, including suffocation damage.
Endermen now remain aggravated toward the player despite being in contact with water.
14w11aEndermen now walk slightly faster.
Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a.
Endermen are naturally aggressive toward endermites.
14w17aEndermen are no longer hostile to non-pearl spawned endermites.
14w28aEndermites are no longer spawned from endermen.
1.915w31aEndermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
15w49aEndermen no longer play the teleportation sound at their previous location.[16]
1.1016w20aEndermen now spawn in the Nether.
Endermen now pick up netherrack.
1.1116w35aEndermen are now dealt 1HP♥ damage by splash water bottles.
1.14.3pre3Endermen no longer take damage from splash water bottles.[17]
1.1620w06aThe sounds of endermen are now heard at a shorter range.
Endermen now spawn in soul sand valleys and warped forests.
20w07aEndermen now pick up nylium, crimson roots, warped roots, and fungi variants.
Endermen no longer pick up netherrack.
20w10aWater bottle damage now provokes endermen.[18]
20w18aEndermen prevent other endermen from spawning nearby in warped forests.
20w22aEndermen no longer despawn when holding a block.[19]
1.16.2Pre-release 1Endermen no longer place their held blocks onto bedrock blocks.
Pre-release 2Endermen no longer place their held blocks on entities.
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0.
1.1720w46aEndermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls.
21w13aEndermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves.
Pre-release 1Endermen no longer pick up flowering azaleas and flowering azalea leaves.
1.18Experimental Snapshot 1Endermen now spawn only at light level 0.
21w37aEndermen now take damage when hit by a splash water bottle again.
1.1922w11aEndermen now pick up mud.
Pre-release 1Endermen now spawn from light level 0 to 11 in the Nether.
1.19.322w46aEndermen now spawn from light level 0 to 7 in the Nether.
1.20.223w33aEndermen now have an increased vertical attack reach, spanning the entire height of its hitbox.[20]
The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks.
1.21.224w39a The endermen's eyes were changed to be identical to its Bedrock counterpart as a result of a bug fix.[21]
?Endermen can now pick up pale moss blocks.
1.21.424w44aEyeblossoms are added, which are a small flower that endermen can pick up.
1.21.525w10aEndermen now pick up cactus flowers.
[hide]Pocket Edition Alpha
v0.9.0build 1 Added endermen.
build 2Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8The enderman's attack strength is now the same as in Java.
v0.12.1build 10Endermen now avoid water.
v0.14.0build 1Endermen now drop the block they are holding when killed.
v0.15.0build 1Endermen now spawn in the Nether.
Enderman now pick up netherrack.
v0.16.2Endermen are now quicker, to match the Java and Console versions.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Endermen now drop ender pearls when killed.
Endermen now spawn in the End.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Endermen no longer shake with rage while aggravated.
On death, endermen now drop the block they were holding.
1.2.3beta 1.2.3.3Endermen now take damage in filled cauldrons.
1.16.0beta 1.16.0.51Endermen now spawn in soul sand valleys and warped forests.
Endermen now pick up nylium, crimson roots, warped roots, and fungi variants.
Endermen no longer pick up netherrack.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.52Endermen now pick up rooted dirt.
1.19.0Preview 1.19.0.21Endermen now pick up mud.
1.19.60Preview 1.19.60.22Enderman now spawn from light level 0 to 7 in the Nether.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added endermen.
TU141.04Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player.
TU43CU331.361.361.36Patch 13Endermen now spawn in the Nether.
Endermen now pick up netherrack.[is this the correct version?]
Endermen now remain aggravated toward the player despite being in contact with water.
TU46CU361.381.381.38Patch 15Endermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
Endermen no longer play the teleportation sound at their previous location.
TU54CU441.521.521.52Patch 241.0.4Endermen are now dealt 1HP♥ damage by splash water bottles.
[hide]New Nintendo 3DS Edition
0.1.0 Added endermen.
1.7.10Endermen now drop ender pearls when killed.
Endermen now spawn in the End.

Data history

[hide]Java Edition
1.1116w32aThe entity ID has been changed from Enderman to enderman.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Enderman" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[22] Despite this, there is a loading tip in Bedrock Edition that reads out "The Enderman language is actually English in reverse."
  • Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[23]
  • Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.[24] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
  • In Java Edition, a player in spectator mode can enter an enderman's point of view (POV). This POV applies a shader to the world that inverts the colors in the world. In this POV, the End appears as an island of grayish purple cobblestone in a white sky, with white pillars. Other endermen and the ender dragon are white and have green eyes. Cobblestone also looks like end stone in this POV.
  • The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the Invisibility effect.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl or chorus fruit.
  • The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
  • Endermen are trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.[25]
  • Notch changed the eyes of endermen from green to purple to match the portal particles.[26]

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

Official artwork

Merchandise

References

  1. MC-258644 — resolved as "Works As Intended".
  2. "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!"@notch (Markus Persson) on X (formerly Twitter), September 13, 2011
  3. MC-109147
  4. MC-94481
  5. MC-220319
  6. MC-79556
  7. MCPE-30144
  8. MC-221422 — resolved as "Won't Fix".
  9. MC-167369
  10. Original enderman screenshot.png
  11. "at least you can make them stop teleporting by looking directly at them now."@notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  12. "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport"@notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  13. "They run TOWARDS you, not away. So if you happen to look at one, do not look away."@notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  14. "(they stop being peaceful if you look straight at them)"@notch (Markus Persson) on X (formerly Twitter), July 28, 2011
  15. "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."@notch (Markus Persson) on X (formerly Twitter), September 28, 2011
  16. MC-94481
  17. MC-166423
  18. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  19. MC-124812 — resolved as "Fixed".
  20. MC-2310 — Wrong attack radius calculation damages/kills entities through blocks and corners — resolved as "Fixed".
  21. MC-123742 — Eyes of Endermen turn white when they are looking up during the day — resolved as "Fixed".
  22. "Ask Mojang #5: Enderman jibber-jabber!" – Minecraft on YouTube, December 6, 2019
  23. https://reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
  24. "@nirufe @notch Let's call it a haunting. A haunting of Endermen."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 11, 2014
  25. Minecraft Game Design (2019) : Jens Bergensten : Free Download, Borrow, and Streaming : Internet Archive
  26. "Yes, Notch changed the color to match the portal particles"@jeb_ (Jens Bergensten) on X (formerly Twitter), May 23, 2022

External links

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