Enderman
Health points |
40HP × 20 |
---|---|
Behavior |
Neutral |
Mob type | |
Attack strength |
Easy: 4.5HP × 2.25 |
Hitbox size |
Normal: |
Speed |
0.3 |
Spawn |
|
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An enderman is a tall neutral mob found in all three dimensions. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks.
Spawning

Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions.
Overworld
Endermen spawn uncommonly in all Overworld biomes except mushroom fields and deep dark. They often spawn in groups of two, and rarely in groups of three.
Nether
Endermen spawn in groups of four in Java Edition or individually in Bedrock Edition rarely in soul sand valleys, uncommonly in nether wastes, and most commonly in warped forests.
End
Endermen spawn commonly in groups of up to four anywhere in the End dimension.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Ender Pearl | 100% | 0–1 | 0–2 | 0–3 | 0–4 |
- 5XP when killed by a player or a tamed wolf.
- Any block being held (see § Moving blocks for more information)
Behavior
Endermen can step up one full block without having to jump.
Provoking
An enderman is passive until provoked. An enderman can be provoked by:
- A player or other mob attacking it.
- A player within 64 blocks looking it in the eyes for 5 game ticks (1⁄4 second)[1] if the view is not obstructed by any solid block (including transparent blocks).
- Looking anywhere at the head aggravates it, including the back of the head.
- Looking at its upper legs at further distance aggravates it.
- Seeing an endermite within 64 blocks of it.
In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the invisibility effect.
When provoked, an enderman opens its mouth, making loud screaming noises. A provoked enderman also starts shaking in Java Edition.
Staring
In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility.
Attacking
An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2][BE only][verify] An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.[needs testing in Bedrock Edition] An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.
An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.[BE only][needs testing in Bedrock Edition] They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day[Java Edition only] or at any light level[Bedrock Edition only] they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).
An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition only, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.
In Bedrock Edition, the enderman loses interest after enough time of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.
Liquids
Endermen can be damaged by rain, water blocks, splash water bottles, and, in Bedrock Edition only, water-filled cauldrons. When contacting any one of these, endermen take half a heart of damage. In rain, an enderman continously teleports until it finds a dry spot or dies.
Projectiles
Endermen are immune to most projectiles, as they teleport away before being hit.[3]
If an enderman is somehow unable to teleport, throwables like snowballs are absorbed, while arrows and tridents are bounced in Java Edition and pass right through in Bedrock Edition (but effects are still applied from tipped arrows).
Teleportation
Endermen teleport when taking damage from natural sources, suffocation, potion effects, to dodge projectiles, or when chasing a target. They also teleport when hit by a player or mob,[BE only] when paralyzed and within four blocks of their target,[JE only] and teleport randomly at any time and light level,[BE only] or when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.[JE only]
Endermen play a sound exclusively at the teleportation destination.[4]
Each teleportation attempt caused by taking damage, being paralyzed,[JE only] a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position).
When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9[verify] rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.[needs testing in Bedrock Edition]
Both teleportation types then apply the following checks:
- As long as the selected block is not movement-blocking, seek downward. If the found block is waterlogged, the teleportation attempt fails.
- Starting again with the originally selected target, seek downward as long as the block below is not movement-blocking. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.
Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.[5] Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.
Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.
Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,[BE only] but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[6] When teleporting due to damage, it makes 64 attempts to teleport.[more information needed]
An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.
Moving blocks
Endermen have the unique ability to pick up, carry, and set down certain blocks. Every tick, an enderman has a 1⁄20 (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks in a completely flat area unless the flat area is made of non-full blocks such as mud or soul sand. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[7][8] Endermen do not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.
Endermen can pick up the following blocks:
Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable
block tag.
Behavior packs from Bedrock Edition can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block
method.
While an enderman is carrying a block, it has a 1⁄2000 (0.05%) chance every tick to silently[9] place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.
Endermen cannot pick up or place down blocks if the game rule mobGriefing
is set to false
.
Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by removing or placing blocks.
Endermen can pick up or place down blocks even when angry.
In Java Edition, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState
NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}
Endermen can place any block they are summoned with, even if it is not on the allowed list. This includes technical blocks like end portal.
Sounds
Java Edition:
Endermen use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Enderman vwoops | Hostile Creatures | Randomly while passive | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Enderman screams | Hostile Creatures | Randomly while hostile | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Enderman dies | Hostile Creatures | When an enderman dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Enderman hurts | Hostile Creatures | When an enderman is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Enderman cries out | Hostile Creatures | When an enderman is angered by being stared at | entity | subtitles | 2.5 | 1.0 | 16 | |
Enderman teleports | Hostile Creatures | When an enderman teleports | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly while passive | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | Randomly while hostile | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an enderman dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an enderman is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an enderman is angered by being stared at | mob | 1.0 | 1.0 | |
Hostile Creatures | When an enderman teleports | mob | 1.0 | 1.0 |
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | enderman | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | enderman | 38 | entity |
Entity data
Endermen have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [NBT Compound / JSON Object] carriedBlockState: Optional. The block carried by the enderman.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
Video
History
? | ![]() | ||||||
---|---|---|---|---|---|---|---|
July 28, 2011 | Notch described that endermen would be peaceful, unless the player looked straight at them, then they would rush in to attack whenever the player broke the gaze.[11][12][13][14] | ||||||
July 29, 2011 | At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action. | ||||||
August 26, 2011 | In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls. | ||||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | ![]() | |||||
Endermen are able to pick up any full block, including bedrock and monster spawners. The angle of their arms have also been lowered when holding a block. | |||||||
Endermen have green eyes and emit black smoke. They also have zombie sounds as a placeholder. | |||||||
release | ![]() | ||||||
Endermen now emit portal particles, rather than smoke. | |||||||
Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block. | |||||||
September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | Before this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact. | |||||
Enderman now teleport away and become neutral if they are in water. | |||||||
Endermen no longer pick up any block; they are limited to certain blocks. | |||||||
Beta 1.9 Prerelease 3 | Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[15] Because of this, endermen have been modified in this update to have 20 hearts instead of 10. | ||||||
Beta 1.9 Prerelease 4 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||||
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||||
RC1 | Before the Sound Update, endermen used the sound effects of zombies as a placeholder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. | ||||||
1.3.1 | 12w22a | The enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player. | |||||
Enderman now stalk the player when aggravated. | |||||||
1.4.2 | 12w38a | The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||||
1.5.2 | Endermen now won't become hostile if they take environmental damage. | ||||||
1.7.2 | 1.7-pre | Endermen are no longer provoked when attacked by the player in Creative mode. | |||||
1.8 | 14w06a | Endermen now pathfind as a result of their update to the new AI system. | |||||
Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||||
Endermen now remain aggravated toward the player despite being in contact with water. | |||||||
14w11a | Endermen now walk slightly faster. | ||||||
Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a. | |||||||
Endermen are naturally aggressive toward endermites. | |||||||
14w17a | Endermen are no longer hostile to non-pearl spawned endermites. | ||||||
14w28a | Endermites are no longer spawned from endermen. | ||||||
1.9 | 15w31a | Endermen now drop the block they are holding when killed. | |||||
Endermen now have an animation when attacking. | |||||||
15w49a | Endermen no longer play the teleportation sound at their previous location.[16] | ||||||
1.10 | 16w20a | Endermen now spawn in the Nether. | |||||
Endermen now pick up netherrack. | |||||||
1.11 | 16w35a | Endermen are now dealt 1HP damage by splash water bottles. | |||||
1.14.3 | pre3 | Endermen no longer take damage from splash water bottles.[17] | |||||
1.16 | 20w06a | The sounds of endermen are now heard at a shorter range. | |||||
Endermen now spawn in soul sand valleys and warped forests. | |||||||
20w07a | Endermen now pick up nylium, crimson roots, warped roots, and fungi variants. | ||||||
Endermen no longer pick up netherrack. | |||||||
20w10a | Water bottle damage now provokes endermen.[18] | ||||||
20w18a | Endermen prevent other endermen from spawning nearby in warped forests. | ||||||
20w22a | Endermen no longer despawn when holding a block.[19] | ||||||
1.16.2 | Pre-release 1 | Endermen no longer place their held blocks onto bedrock blocks. | |||||
Pre-release 2 | Endermen no longer place their held blocks on entities. | ||||||
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0. | |||||||
1.17 | 20w46a | Endermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls. | |||||
21w13a | Endermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves. | ||||||
Pre-release 1 | Endermen no longer pick up flowering azaleas and flowering azalea leaves. | ||||||
1.18 | Experimental Snapshot 1 | Endermen now spawn only at light level 0. | |||||
21w37a | Endermen now take damage when hit by a splash water bottle again. | ||||||
1.19 | 22w11a | Endermen now pick up mud. | |||||
Pre-release 1 | Endermen now spawn from light level 0 to 11 in the Nether. | ||||||
1.19.3 | 22w46a | Endermen now spawn from light level 0 to 7 in the Nether. | |||||
1.20.2 | 23w33a | Endermen now have an increased vertical attack reach, spanning the entire height of its hitbox.[20] | |||||
The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks. | |||||||
1.21.2 | 24w39a | ![]() | |||||
? | Endermen can now pick up pale moss blocks. | ||||||
1.21.4 | 24w44a | Eyeblossoms are added, which are a small flower that endermen can pick up. | |||||
1.21.5 | 25w10a | Endermen now pick up cactus flowers. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | ![]() | |||||
build 2 | Endermen now have sounds. | ||||||
Endermen now teleport out of the way of projectiles. | |||||||
build 8 | The enderman's attack strength is now the same as in Java. | ||||||
v0.12.1 | build 10 | Endermen now avoid water. | |||||
v0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||||
v0.15.0 | build 1 | Endermen now spawn in the Nether. | |||||
Enderman now pick up netherrack. | |||||||
v0.16.2 | Endermen are now quicker, to match the Java and Console versions. | ||||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||||
Endermen now spawn in the End. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Endermen no longer shake with rage while aggravated. | |||||
On death, endermen now drop the block they were holding. | |||||||
1.2.3 | beta 1.2.3.3 | Endermen now take damage in filled cauldrons. | |||||
1.16.0 | beta 1.16.0.51 | Endermen now spawn in soul sand valleys and warped forests. | |||||
Endermen now pick up nylium, crimson roots, warped roots, and fungi variants. | |||||||
Endermen no longer pick up netherrack. | |||||||
1.16.220 Experiment | beta 1.16.220.52 | Endermen now pick up rooted dirt. | |||||
1.19.0 | Preview 1.19.0.21 | Endermen now pick up mud. | |||||
1.19.60 | Preview 1.19.60.22 | Enderman now spawn from light level 0 to 7 in the Nether. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||||
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Endermen now spawn in the Nether. | |
Endermen now pick up netherrack.[is this the correct version?] | |||||||
Endermen now remain aggravated toward the player despite being in contact with water. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Endermen now drop the block they are holding when killed. | |
Endermen now have an animation when attacking. | |||||||
Endermen no longer play the teleportation sound at their previous location. | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Endermen are now dealt 1HP damage by splash water bottles. |
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() | ||||||
1.7.10 | Endermen now drop ender pearls when killed. | ||||||
Endermen now spawn in the End. |
-
First image.
-
First image but brightened.
-
Second image. Endermen near village prototype.
-
Second image but brightened.
-
A green-eyed enderman from the Adventure Update trailer.
-
A green-eyed enderman looking at the player.
-
A green-eyed enderman at night.
-
A green-eyed enderman at dawn.
-
An enderman in pocket edition alpha.
-
First screenshot of an enderman in the Nether.
-
A preview of a group of endermen on the nether fortress next to a warped forest biome.
-
A preview of an enderman holding a warped nylium in the warped forest.
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID has been changed from Enderman to enderman . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues
Issues relating to "Enderman" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[22] Despite this, there is a loading tip in Bedrock Edition that reads out "The Enderman language is actually English in reverse."
- Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[23]
- Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.[24] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
- In Java Edition, a player in spectator mode can enter an enderman's point of view (POV). This POV applies a shader to the world that inverts the colors in the world. In this POV, the End appears as an island of grayish purple cobblestone in a white sky, with white pillars. Other endermen and the ender dragon are white and have green eyes. Cobblestone also looks like end stone in this POV.
- The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the Invisibility effect.
- The enderman teleportation sound also plays when a player teleports using an ender pearl or chorus fruit.
- The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
- Endermen are trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.[25]
- Notch changed the eyes of endermen from green to purple to match the portal particles.[26]
Gallery
Renders
-
Enderman holding a grass block.
-
Old enderman holding sand.
-
Old enderman holding a cactus.
-
Old enderman holding TNT.
-
Old enderman holding a dandelion.
Screenshots
-
A group of endermen in a desert biome.
-
Three endermen in a village.
-
A group of endermen attacking a player.
-
Endermen in the End.
-
An enderman under the effects of Invisibility.
-
Through the eyes of the enderman. Note that the "invert" shader is being used.
-
Enderman riding in a minecart.
-
As long as their crosshair is not near the enderman's eyes, the player can get fairly close to the enderman without aggravating it.
-
Group of endermen in a plains biome during the day.
-
Enderman in a taiga.
-
A provoked enderman.
-
A normal enderman.
Mojang images
-
An Enderman holds a Pale Moss block in the moonlit canopy of a Pale Garden.
Textures
-
Enderman texture file.
-
Enderman eyes texture file.
In other media
-
A enderman flossing in the Minecraft LIVE March 2025 trailer.
-
A baby enderman in 15 Year Journey.
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Enderman Spirit from Super Smash Bros. Ultimate.
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Official enderman render from Super Smash Bros. Ultimate.
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The enderman alongside Steve, Alex and zombie in Super Smash Bros. Ultimate.
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The enderman's entry in the Minecraft Mobestiary book.
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An enderman as it appears on the cover of Minecraft: The Crash.
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Endermen on the cover of Minecraft Annual 2024.
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Potato variant of an enderman in 24w14potato.
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Screenshot of an enderman released for World Kindness Day.
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Enderman in a pair of pants.
Official artwork
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Artwork of an enderman.
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An enderman in promotional artwork for the Combat Update.
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An enderman in promotional artwork for the second Caves & Cliffs update.
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An enderman with an ensamble of Minecraft characters.
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Artwork of an enderman caught in the rain.
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Official enderman charity auction art.
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An enderman holding a grass block asks if you've touched grass today.
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Artwork of a enderman.
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Minecraft-themed word search.
Merchandise
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An enderman YouTooz figure.
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Enderman micromobs.
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Enderman minifigure.
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A set featuring a haunting of endermen.
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An official enderman action figure sold by JINX.
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An official enderman head cosmetic sold by JINX.
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Official T-shirt artwork "Enderman Moving Company" by JINX.
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"Acid Enderman," a T-Shirt design featured on Minecraft.net.
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"Don't Look!" an official T-Shirt design.
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Another official T-Shirt labeled "Don't Look," this time in a warped forest.
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"Enderman Gifts," a Christmas themed design featured on several items.
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Another T-Shirt design, simply labeled "Enderman."
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"Enderman Eyes," an official hoodie design.
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Another official enderman hoodie.
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An enderman plush sold by JINX. The design depicts a pre-release version of the enderman.
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A baby enderman plush.
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A deck of cards with an enderman face.
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An officially licensed dog scarf depicting the face of an enderman.
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Enderman medical band.
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An enderman themed Hot Wheels.
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An enderman themed bath bomb.
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Enderman figure of Flippin' Figs
References
- ↑ MC-258644 — resolved as "Works As Intended".
- ↑ "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!" – @notch (Markus Persson) on X (formerly Twitter), September 13, 2011
- ↑ MC-109147
- ↑ MC-94481
- ↑ MC-220319
- ↑ MC-79556
- ↑ MCPE-30144
- ↑ MC-221422 — resolved as "Won't Fix".
- ↑ MC-167369
- ↑ Original enderman screenshot.png
- ↑ "at least you can make them stop teleporting by looking directly at them now." – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
- ↑ "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport" – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
- ↑ "They run TOWARDS you, not away. So if you happen to look at one, do not look away." – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
- ↑ "(they stop being peaceful if you look straight at them)" – @notch (Markus Persson) on X (formerly Twitter), July 28, 2011
- ↑ "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this." – @notch (Markus Persson) on X (formerly Twitter), September 28, 2011
- ↑ MC-94481
- ↑ MC-166423
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ MC-124812 — resolved as "Fixed".
- ↑ MC-2310 — Wrong attack radius calculation damages/kills entities through blocks and corners — resolved as "Fixed".
- ↑ MC-123742 — Eyes of Endermen turn white when they are looking up during the day — resolved as "Fixed".
- ↑ "Ask Mojang #5: Enderman jibber-jabber!" – Minecraft on YouTube, December 6, 2019
- ↑ https://reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
- ↑ "@nirufe @notch Let's call it a haunting. A haunting of Endermen." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 11, 2014
- ↑ Minecraft Game Design (2019) : Jens Bergensten : Free Download, Borrow, and Streaming : Internet Archive
- ↑ "Yes, Notch changed the color to match the portal particles" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 23, 2022
External links
- Meet the Enderman – Minecraft.net on March 20, 2017
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