Bedrock Edition Preview 1.20.80.21
(Redirected from Bedrock Edition beta 1.20.80.21)
Preview 1.20.80.21
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
March 6, 2024 | ||||||
Server version | |||||||
Editor version | |||||||
Build version |
22548469 | ||||||
Internal version |
Windows: 1.20.8021.0 | ||||||
Version code |
Android: | ||||||
Type |
Preview | ||||||
Preview for | |||||||
Downloads | |||||||
Protocol version |
665 | ||||||
|
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Beta 1.20.80.21 (Android) or Preview 1.20.80.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.20.80, released on March 6, 2024,[1][2] which adds 8 new types of wolves, changes the server selection menu, and fixes bugs.
Changes[edit | edit source]
Textures[edit | edit source]
Missing tile
Updated the missing tile texture to a dirt block with brown question mark.
- This change affects blocks and items that use the texture, like unknown, info_update, client request placeholder block, and reserved6.
Items[edit | edit source]
- The Lead item now renders correctly when the "Hide Hand" option is selected.
Mobs[edit | edit source]
- Added 8 new wolves variants:
- An ordinary wolf is now called Pale Wolf.
- Rabbits are now more likely to spawn in Groves than before.
- Foxes are now less likely to spawn in Groves than before.
General[edit | edit source]

- Changed the server tab and the add external server screen.
- Added Server Activities and News to each featured server.
New death screen
- Now uses the old death screen tilt.[3]
- This change is not mentioned in the changelog.
- Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of Realms Stories.
- Players are now redirected to the first Story page upon posting a new Story.
- Selected screenshot will now be saved with story draft if you back out of the "Add Story" page before posting.
- Like/comment/option buttons widened to accommodate languages with longer words.
- On touch devices, item transfer animation is now rendered above static items.
Technical[edit | edit source]
- Block Custom Components are temporarily removed
- They should be returning in an upcoming Preview.
- Dynamic imports (e.g.,
import("/my-module.js")
) should be functional again. BlockTypes
will now return valid types for flattened or refactored block names.EntityMountTamingComponent
- Renamed
EntityMountTamingComponent
toEntityTameMountComponent
. - Renamed
setTamed
totame
.
- Renamed
- Released
BlockComponentTypes
frombeta
to 1.10.0 - Released
EntityComponentTypes
frombeta
to 1.10.0 - Released
ItemComponentTypes
frombeta
to 1.10.0
Experimental[edit | edit source]
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Changes[edit | edit source]
Items[edit | edit source]
- Wind Charge damage has been reduced to 1HP per hit.
- Dispensed Wind Charges now spawn centered.
Mobs[edit | edit source]
- The Bogged texture and model have been updated.
- The Bogged now drops two mushrooms (either both red/brown or one of each) when sheared.
Technical[edit | edit source]
- Added item text, status effects, and absorption hearts to the
/hud
command’s list of hud elements (Ex:/hud @s hide item_text
)
EntityQueryOptions
- Added field
propertyOptions?: EntityQueryPropertyOptions[];
.
- Added field
EntityQueryPropertyOptions
- Added field
exclude
- If excludepropertyId
. - Added field
propertyId
- Property ID. - Added field
value
- Target value or comparison.
- Added field
EqualsComparison
- Added
equals
.
- Added
GreaterThanComparison
- Added
greaterThan
.
- Added
GreaterThanOrEqualsComparison
- Added
greaterThanOrEquals
.
- Added
LessThanComparison
- Added
lessThan
.
- Added
LessThanOrEqualsComparison
- Added
lessThanOrEquals
.
- Added
NotEqualsComparison
- Added
notEquals
.
- Added
RangeComparison
- Added
lowerBound
andupperBound
. - Moved
worldInitialize
frombeta
to 1.10.0
- Added
- Moved
EntityProjectileComponent
frombeta
to 1.10.0 - Removed old Vector Please use
Vector3Utils
from@minecraft/math
as a replacement. ModalFormData
- Added
submitButton
method for setting the text of the form’s submit button.
- Added
- Structure APIs
- Added function
setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void
- Sets the block permutation at a given location within the structure. - Added function
saveToWorld(): void
- Persists the structure as part of the broader world storage. - Added function
saveAs(identifier: string, saveMode?: StructureSaveMode): Structure
- Saves a copy of the structure with a new identifier.
- Added function
EntityHitBlockAfterEvent
- Added property
hitBlockPermutation
tobeta
.
- Added property
Fixes[edit | edit source]
From released versions before 1.20.80
- MCPE-19740 – Wolves don't jump while chasing mobs.
- MCPE-170317 – Smithing templates cannot be applied to custom armors
- MCPE-176634 – Lava and water can no longer be collected immediately
- MCPE-176919 – Trial Chambers Generate Through Bedrock Layer
- MCPE-178549 – Trail ruins do not generate in the same seed and location on some Android devices
- MCPE-178885 – Trial Chamber is not generated on some Android devices
- MCPE-178886 – Wind charge is not centered horizontally when thrown vertically
- MCPE-178890 – Wind charge briefly blocks vision when thrown
- MCPE-178892 – When using Wind Charge to launch yourself upwards, you will also be sent backwards
- MCPE-178896 – Wind charge is spawned too close to the player when thrown
- MCPE-178897 – Wind charges don't deal extra knockback to crouching players
- MCPE-178903 – Wind charges shot by players deal more damage
Others
- Fixed an issue in the Stories opt in flow where a player could be soft locked.
- Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox.
- Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
- Resolves issue where "Signing in…" text might not show on the main menu while sign in is actually in progress.
- Reduced the strength of saturation in the Deferred Technical Preview.
- Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview.
References[edit | edit source]
- ↑ "Minecraft Beta & Preview - 1.20.80.21" – Minecraft Feedback, March 6, 2024.
- ↑ "Minecraft Preview 1.20.80.21" by Matt Gartzke – Minecraft.net, March 6, 2024.
- ↑ MCPE-179365