Zombie Villager: Difference between revisions
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{{For| |
{{For|the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}} |
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{{Infobox entity |
{{Infobox entity |
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|*-1caption=Adult |
|*-1caption=Adult |
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| usableitems = {{drop|Item|Golden Apple}} |
| usableitems = {{drop|Item|Golden Apple}} |
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}} |
}} |
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A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]]. |
A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]]. |
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== Spawning == |
== Spawning == |
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[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]] |
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]] |
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{{IN|java}}, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a single zombie villager instead, with the probability increasing to 20% in [[Old Growth Pine Taiga|old growth pine taiga]] biomes. |
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{{IN|bedrock}}, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a group of zombie villagers instead. |
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If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager. |
If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager. |
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In ''Java Edition'', a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent. |
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A zombie villager appears alongside a [[ |
A zombie villager appears alongside a [[cleric]] villager in every [[igloo]] basement (a normal zombie villager in ''Bedrock Edition'' and a cleric zombie villager in ''Java Edition''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally. |
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=== Reinforcements === |
=== Reinforcements === |
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* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s |
* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s |
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* {{EntityLink|Mooshroom|text=Mooshrooms}} |
* {{EntityLink|Mooshroom|text=Mooshrooms}} |
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* {{EntitySprite|Spider}} [[Spider]]s that |
* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount |
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* {{EntitySprite|Cave spider}} [[Cave spider]]s that |
* {{EntitySprite|Cave spider}} [[Cave spider]]s that were not spawned as a jockey mount |
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* {{EntityLink|Panda|text=Pandas}} |
* {{EntityLink|Panda|text=Pandas}} |
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}} |
}} |
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{{/Professions}} |
{{/Professions}} |
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=== Variant spawning === |
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A zombie villager has variants depending on what biome it had spawned in, a [[Plains]] variant spawning in [[Sunflower Plains]] is an example. |
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Plains variant{{Columns-list|* {{BiomeLink|Mushroom Fields}} |
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* {{BiomeLink|Ocean}} |
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* {{BiomeLink|Deep Ocean}} |
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* {{BiomeLink|Cold Ocean}} |
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* {{BiomeLink|Deep Cold Ocean}} |
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* {{BiomeLink|Lukewarm Ocean}} |
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* {{BiomeLink|Deep Lukewarm Ocean}} |
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* {{BiomeLink|Warm Ocean}} |
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* {{BiomeLink|Beach}} |
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* {{BiomeLink|Stony Shore}} |
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* {{BiomeLink|River}} |
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* {{BiomeLink|Plains}} |
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* {{BiomeLink|Sunflower Plains}} |
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* {{BiomeLink|Forest}} |
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* {{BiomeLink|Flower Forest}} |
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* {{BiomeLink|Birch Forest}} |
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* {{BiomeLink|Old Growth Birch Forest}} |
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* {{BiomeLink|Dark Forest}} |
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* {{BiomeLink|Pale Garden}} |
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* {{BiomeLink|Meadow}} |
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* {{BiomeLink|Cherry Grove}} |
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* {{BiomeLink|Stony Peaks}} |
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* {{BiomeLink|Deep Dark}} |
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* {{BiomeLink|Dripstone Caves}} |
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* {{BiomeLink|Lush Caves}}}} |
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Taiga variant{{Columns-list|* {{BiomeLink|Taiga}} |
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* {{BiomeLink|Old Growth Pine Taiga}} |
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* {{BiomeLink|Old Growth Spruce Taiga}} |
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* {{BiomeLink|Windswept Hills}} |
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* {{BiomeLink|Windswept Gravelly Hills}} |
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* {{BiomeLink|Windswept Forest}}}} |
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Jungle variant |
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{{Columns-list|* {{BiomeLink|Jungle}} |
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* {{BiomeLink|Sparse Jungle}} |
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* {{BiomeLink|Bamboo Jungle}}}} |
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Savanna variant |
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{{Columns-list|* {{BiomeLink|Savanna}} |
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* {{BiomeLink|Savanna Plateau}} |
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* {{BiomeLink|Windswept Savanna}}}} |
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Snowy variant |
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{{Columns-list|* {{BiomeLink|Frozen Ocean}} |
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* {{BiomeLink|Deep Frozen Ocean}} |
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* {{BiomeLink|Snowy Beach}} |
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* {{BiomeLink|Frozen River}} |
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* {{BiomeLink|Snowy Plains}} |
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* {{BiomeLink|Snowy Taiga}} |
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* {{BiomeLink|Ice Spikes}} |
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* {{BiomeLink|Grove}} |
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* {{BiomeLink|Snowy Slopes}} |
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* {{BiomeLink|Frozen Peaks}} |
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* {{BiomeLink|Jagged Peaks}}}} |
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Swamp variant |
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{{Columns-list|* {{BiomeLink|Swamp}} |
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* {{BiomeLink|Mangrove Swamp}}}} |
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Desert variant |
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{{Columns-list|* {{BiomeLink|Desert}} |
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* {{BiomeLink|Badlands}} |
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* {{BiomeLink|Eroded Badlands}} |
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* {{BiomeLink|Wooded Badlands}}}} |
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== Drops == |
== Drops == |
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{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} |
{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} |
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{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} |
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} |
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{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}} |
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed. ({{el|je}} only)}} |
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{{DropsTableFoot}} |
{{DropsTableFoot}} |
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Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up. |
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up. |
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=== Specific to ''Java Edition'' === |
=== Specific to ''Java Edition'' === |
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*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured. |
*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured. |
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*Naturally spawned zombie villagers |
*Naturally spawned zombie villagers keep their profession for 1 tick then became unemployed. Therefore if a player were able to trade in less then a tick, players can get a villager with the preferred profession. |
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*After the curing process villagers can gain a different profession than the one they had while zombified. |
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*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system. |
*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system. |
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|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} |
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} |
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|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}} |
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}} |
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|{{HistoryLine|||dev=19w46a|Baby zombie villagers can now be spawned by using a zombie villager spawn egg on an existing zombie villager.<ref>{{bug|MC-2871}}</ref>}} |
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|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}} |
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}} |
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|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/> |
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/> |
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|{{HistoryLine|bedrock}} |
|{{HistoryLine|bedrock}} |
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers now have new skins, coresponding to biome and profession. |
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers (which are only available behind [[Experimental Gameplay]]) now have new skins, coresponding to biome and profession. |
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<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes. |
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes. |
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<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village. |
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village. |
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|Zombie villagers now attack [[wandering trader]]s. |
|Zombie villagers now attack [[wandering trader]]s. |
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|Cured zombie villagers can now retain their [[trade]]s.}} |
|Cured zombie villagers can now retain their [[trade]]s.}} |
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The new zombie villagers are now available outside of Experimental Gameplay.}} |
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|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}} |
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}} |
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}} |
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}} |
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|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}} |
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}} |
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|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}} |
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}} |
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|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Zombie villagers that spawn in [[mangrove swamp]]s now use the swamp skin.}} |
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|{{HistoryLine| |
|{{HistoryLine|ps4}} |
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|{{HistoryLine|| |
|{{HistoryLine||1.91|Zombie villagers now have new skins, corresponding to [[biome]] and profession. |
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<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes. |
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes. |
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<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village. |
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village. |
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* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref> |
* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref> |
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* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers. |
* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers. |
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* {{ |
* {{In|bedrock}}, if a zombie villager is summoned using the /summon command with an invalid spawn event, a generic zombie villager that moves extremely fast spawns. |
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* {{IN|bedrock}}, the icon for the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture. |
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* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref> |
* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref> |
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*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]]. |
*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]]. |
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* |
*{{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns. |
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== Gallery == |
== Gallery == |
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==== Poses ==== |
==== Poses ==== |
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<gallery> |
<gallery> |
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Plains Zombie Villager Base.png |
Plains Zombie Villager Base.png |
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Desert Zombie Villager Base.png |
Desert Zombie Villager Base.png |
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Jungle Zombie Villager Base.png |
Jungle Zombie Villager Base.png |
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Savanna Zombie Villager Base.png |
Savanna Zombie Villager Base.png |
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Snowy Zombie Villager Base.png |
Snowy Zombie Villager Base.png |
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Swamp Zombie Villager Base.png |
Swamp Zombie Villager Base.png |
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Taiga Zombie Villager Base.png |
Taiga Zombie Villager Base.png |
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Plains Baby Zombie Villager.png |
Plains Baby Zombie Villager.png |
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Desert Baby Zombie Villager.png |
Desert Baby Zombie Villager.png |
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Jungle Baby Zombie Villager.png |
Jungle Baby Zombie Villager.png |
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Savanna Baby Zombie Villager.png |
Savanna Baby Zombie Villager.png |
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Snowy Baby Zombie Villager.png |
Snowy Baby Zombie Villager.png |
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Swamp Baby Zombie Villager.png |
Swamp Baby Zombie Villager.png |
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Taiga Baby Zombie Villager.png |
Taiga Baby Zombie Villager.png |
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Babyzdiamondarmor.png |
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Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game. |
Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game. |
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</gallery> |
</gallery> |
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File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness. |
File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness. |
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File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple. |
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple. |
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File: |
File:CYOL choice zombie.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''. |
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File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>. |
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>. |
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File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager. |
File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager. |
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[[pt:Aldeão zumbi]] |
[[pt:Aldeão zumbi]] |
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[[ru:Зомби-житель]] |
[[ru:Зомби-житель]] |
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[[uk:Зомбоселянин]] |
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[[zh:僵尸村民]] |
[[zh:僵尸村民]] |
Latest revision as of 16:56, 30 March 2025
A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.
Health points |
20HP × 10 |
---|---|
Armor points |
2 ( ) |
Behavior |
Hostile |
Mob type | |
Attack strength |
Easy: 2.5HP × 1.25 |
Hitbox size |
In Java Edition: |
Spawn |
See § Spawning |
Natural equipment |
|
Usable items |
{ "extratext": "View [[#Villager variants|all variants]]", "title": "Zombie Villager", "images": [ "Plains Zombie Villager Base.png", "Plains Baby Zombie Villager Base.png", "Desert Zombie Villager Base.png", "Desert Baby Zombie Villager Base.png", "Savanna Zombie Villager Base.png", "Savanna Baby Zombie Villager Base.png", "Taiga Zombie Villager Base.png", "Taiga Baby Zombie Villager Base.png", "Snowy Zombie Villager Base.png", "Snowy Baby Zombie Villager Base.png", "Jungle Zombie Villager Base.png", "Jungle Baby Zombie Villager Base.png", "Swamp Zombie Villager Base.png", "Swamp Baby Zombie Villager Base.png" ], "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)", "label": "(link to Armor article, displayed as Armor points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Undead article, displayed as Undead), (link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 1.25</span><br>Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 2.25</span>", "label": "Attack<br/>strength" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>\n'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.9 Blocks<br>Width: 0.6 Blocks<br>\n'''Baby:'''<br>Height: 0.95 Blocks<br>Width: 0.3 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "See (link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">§ Spawning</span>)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite golden-apple.png article, displayed as 16x16px|link=Golden Apple|alt=|class=pixel-image|)</span>(link to Golden Apple article, displayed as <span class=\"sprite-text\">Golden Apple</span>)</span>", "label": "Usable items" } ], "invimages": [ "Zombie Villager Spawn Egg" ] }
Spawning Edit

In Java Edition, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a single zombie villager instead, with the probability increasing to 20% in old growth pine taiga biomes.
In Bedrock Edition, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a group of zombie villagers instead.
If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.
Difficulty | Chance |
---|---|
Easy | 0% |
Normal | 50% |
Hard | 100% |
In Java Edition, a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.
A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.
Reinforcements Edit
On hard difficulty, zombie villagers have a 5% chance to spawn as leaders. Leader zombie villagers can spawn other zombie villagers as reinforcements.
Variants Edit
Baby zombies Edit

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers in Java Edition. They behave similarly to regular zombie villagers, with the following differences:
- They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
- The noises they make are higher-pitched than adult zombie villager sound effects.
- In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
- In Bedrock Edition, 15% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
Adult chickens
Untamed ocelots
Untamed cats
Untamed wolves
Adult zombies
Adult husks
Adult zombified villagers
Adult zombified piglins
Cows
Adult unsaddled pigs
Sheep
Adult untamed horses
Adult untamed donkeys
Adult untamed mules
Adult skeleton horses
Adult zombie horses
Mooshrooms
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Pandas
- Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.[1]
- Worn armor shrinks to fit their body size.
- They are able to fit through 1×1 block gaps.
- They drop 12 experience when killed by the player instead of 5.
- Unlike other baby mobs but like undead baby mobs, they stay as babies indefinitely and never grow into "adult" zombie villagers.
- They have a decreased hitbox size.
Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.
Armed zombie villagers Edit
Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:
- if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
- if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
- if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
- if both items are bows and the new item has NBT tags while the old does not.
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 ( ), which gives 1.6 - 8% damage reduction from most sources.
Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).
Easy | Normal | Hard | |
---|---|---|---|
Can Pick Up Loot | 0% | 0%-55%[note 1] | 6.875%-55%[note 1] |
Armor | 0% | 0%-15%[note 1] | 1.875%-15%[note 1] |
Armor Enchantment[note 2] | 0% | 0-50%[note 1] | 6.25%-50%[note 1] |
Weapon[note 3] | 1% | 1% | 5% |
Weapon Enchantment[note 2] | 0% | 0%-25%[note 1] | 3.125%-25%[note 1] |
- ↑ Jump up to: a b c d e f g h i Value is based on the regional difficulty.
- ↑ Jump up to: a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
- ↑ 1⁄3 chance of an iron sword, 2⁄3 chance of an iron shovel
If a zombie does spawn with armor, the chances of specific armor are as follows:
Armor | Easy & Normal | Hard |
---|---|---|
Helmet | 100% | 100% |
Helmet & Chestplate | 75% | 90% |
Helmet & Chestplate & Leggings | 56.25% | 81% |
Full set | 42.19% | 72.9% |
The chances of it being of a particular material are:
Armor Type | Chance |
---|---|
Leather | 37.06% |
Gold | 48.73% |
Chain | 12.90% |
Iron | 1.27% |
Diamond | 0.04% |
Any zombie villager that spawns with equipment[Java Edition only] (picked-up items don't count) drop 1–3 extra experience per item.
Villager variants Edit
A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession cannot work at a job site block.
Below is a table listing the various biome outfits and professions, along with the specific job site block that each profession requires:
Profession |
Job Site Block |
[hide]Biome | ||||||
---|---|---|---|---|---|---|---|---|
Desert | Jungle | Plains | Savanna | Snowy | Swamp | Taiga | ||
Unemployed | N/A | ![]() |
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Armorer | ![]() |
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Butcher | ![]() |
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Cartographer | ![]() |
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Cleric | ![]() |
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Farmer | ![]() |
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Fisherman | ![]() |
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Fletcher | ![]() |
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Leatherworker | ![]() |
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Librarian | ![]() |
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Mason | ![]() |
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Nitwit | N/A | ![]() |
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Shepherd | ![]() |
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Toolsmith | ![]() |
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Weaponsmith | ![]() |
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Variant spawning Edit
A zombie villager has variants depending on what biome it had spawned in, a Plains variant spawning in Sunflower Plains is an example.
Plains variant
Mushroom Fields
Ocean
Deep Ocean
Cold Ocean
Deep Cold Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Warm Ocean
Beach
Stony Shore
River
Plains
Sunflower Plains
Forest
Flower Forest
Birch Forest
Old Growth Birch Forest
Dark Forest
Pale Garden
Meadow
Cherry Grove
Stony Peaks
Deep Dark
Dripstone Caves
Lush Caves
Taiga variant
Jungle variant
Savanna variant
Snowy variant
Swamp variant
Desert variant
Drops Edit
On death Edit
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Rotten Flesh | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
Rare drops Edit
Zombie villagers may also drop one of the following when killed by a player or tamed wolf:
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Iron Ingot | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | Carrot | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | Potato[d 2] | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
- ↑ Jump up to: a b c Dropped only when kill credit is given to the player
- ↑ Dropped as baked potato if on fire when killed. (Java Edition only)
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
Naturally-spawned equipment Edit
Zombie villagers do not spawn with equipment in Bedrock Edition. In Java Edition, a zombie villager can spawn with any of the following:
Carved Pumpkin [note 1]
Jack o'Lantern[Java Edition only][note 1]
Iron Shovel
Iron Sword
Random Armor
- Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
- ↑ Jump up to: a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.
Experience Edit
Adult zombie villagers drop 5XP and an additional 1–3XP per naturally-spawned equipment. Baby zombie villagers drop 12XP experience.
Behavior Edit
Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.
Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or nitwit outfits. In Bedrock Edition, baby zombie villagers are always unemployed.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- a threat to armadillos, causing them to hide in their shell.
Curing Edit
Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:
- A splash potion of Weakness thrown by the player, a dispenser, or a witch.
- A lingering potion of Weakness thrown by the player or a dispenser.
- An arrow of Weakness.
- An area effect cloud caused by an explosion of a creeper inflicted with a Weakness effect.[Java Edition only].
- The
/effect
command, if cheats are enabled.
The weakened zombie villager must then be healed by using a (non-enchanted[2]) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.
Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[3]
During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.
At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.
A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.
Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.
Specific to Java Edition Edit
- If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
- Naturally spawned zombie villagers keep their profession for 1 tick then became unemployed. Therefore if a player were able to trade in less then a tick, players can get a villager with the preferred profession.
- After the curing process villagers can gain a different profession than the one they had while zombified.
- Curing a villager spreads
minor_positive
gossip through the villager gossip system.
Specific to Bedrock Edition Edit
- A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
- Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
- Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.
Sounds Edit
Java Edition:
Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Zombie Villager groans | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.8-2.2) | 16 | |
Zombie Villager hurts | Hostile Creatures | When a zombie villager is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.8-2.2) | 16 | |
Zombie Villager dies | Hostile Creatures | When a zombie villager dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.8-2.2) | 16 | |
Footsteps | Hostile Creatures | While a zombie villager is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Zombie infects | Hostile Creatures | When a zombie villager infects a villager | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Door shakes | Hostile Creatures | While a zombie villager is breaking a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Door breaks | Hostile Creatures | When a zombie villager breaks a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Turtle Egg stomped | Hostile Creatures | When a zombie villager is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9-1.1 | 16 | |
Zombie Villager snuffles | Hostile Creatures | When a zombie villager begins curing | entity | subtitles | 1.0-2.0 | 0.3-1.0 | 16 | |
Zombie Villager vociferates | Hostile Creatures | When a zombie villager finishes curing | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles [sound 1] | None | None | None |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a zombie villager is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a zombie villager dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | While a zombie villager is walking | mob | 0.45 | 1.0 (Baby: 1.5) | |
Hostile Creatures | While a zombie villager is breaking a wooden door | mob | 1.0 | 1.0 | |
Hostile Creatures | When a zombie villager breaks a wooden door | mob | 1.0 | 1.0 | |
Players | When a zombie villager is jumping on turtle eggs | fall | 0.5 | 0.9-1.0 | |
Hostile Creatures | When a zombie villager begins curing | mob | 1.0-2.0 | 0.3-1.0 | |
Hostile Creatures | When a zombie villager finishes curing | mob | 1.0-2.0 | 0.3-1.0 |
Data values Edit
ID Edit
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | zombie_villager | can_breathe_under_water ignores_poison_and_regen inverted_healing_and_harm undead wither_friends zombies | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | zombie_villager | 44 | entity |
![]() | zombie_villager_v2 | 116 | entity |
Entity data Edit
Zombie villagers have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all villagers see Template:Nbt inherit/villager/template
- Tags common to all zombies see Template:Nbt inherit/zombie/template
- [Int] ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
- [Int Array] ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.
Zombie villager type[edit]
Zombie villager profession[edit]
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Diamonds to you! | Throw diamonds at another player. | Drop a diamond. Another player must then pick up this diamond. | 15 | Bronze | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). | 40 | Gold |
Advancements Edit
Video Edit
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.14 | 18w50a | Zombie villagers now have new skins, corresponding to biome and profession.
| |||||
Cured zombie villagers now retain their trades. | |||||||
1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
19w41a | Zombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[4] | ||||||
19w46a | Baby zombie villagers can now be spawned by using a zombie villager spawn egg on an existing zombie villager.[5] | ||||||
1.16 | 20w06a | Zombie villagers that were converted from villagers no longer despawn.[4] | |||||
1.17 | 21w11a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
21w13a | Legacy zombie villager texture[6] have been removed. | ||||||
Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||||||
1.17.1 | Pre-release 1 | Zombie villagers no longer pick up glow ink sacs. | |||||
1.18 | 21w41a | The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.19 | 22w17a | The sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.![]() ![]() | |||||
1.20.2 | 23w31a | Villagers no longer offer additional discounts after being cured more than once [7] | |||||
1.20.3 | 23w40a | Zombie villagers are now part of the #can_breathe_under_water , #undead and #zombies tags. | |||||
1.21.2 | 24w33a | Zombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.[8] | |||||
[hide]Bedrock Edition | |||||||
1.10.0 Experiment | beta 1.10.0.3 | Zombie villagers are now split into 2 different mobs, new zombie villagers (which are only available behind Experimental Gameplay) now have new skins, coresponding to biome and profession.
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Added nitwit, mason, and unemployed zombie villager professions. | |||||||
Zombie villagers now attack wandering traders. | |||||||
Cured zombie villagers can now retain their trades. | |||||||
1.11.0 | beta 1.11.0.3 | The new zombie villagers are now available outside of Experimental Gameplay. | |||||
1.12.0 | beta 1.12.0.2 | The new zombie villagers now have sounds. | |||||
1.13.0 | beta 1.13.0.1 | The old zombie villagers no longer spawn naturally. However, they still exist. | |||||
1.16.0 | beta 1.16.0.51 | Zombie villagers now have ability to pick up items. | |||||
1.17.30 | beta 1.17.30.20 | Zombie villagers no longer pick up glow ink sacs. | |||||
1.20.40 | Preview 1.20.40.20 | Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks. | |||||
1.21.60 | Preview 1.21.60.21 | Zombie villagers that spawn in mangrove swamps now use the swamp skin. | |||||
[hide]PlayStation 4 Edition | |||||||
1.91 | Zombie villagers now have new skins, corresponding to biome and profession.
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Issues Edit
Issues relating to "Zombie Villager" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia Edit
- When a zombie villager wears a carved pumpkin or jack o'lantern, its head is so tall that it pokes out the top of the pumpkin.
- In Java Edition, zombie villagers have a glitched design when using the programmer art resource pack.[9]
- In Bedrock Edition, when a zombie villager holds a trident, the hand that holds the trident lowers.
- in Bedrock Edition, if a zombie villager is summoned using the /summon command with an invalid spawn event, a generic zombie villager that moves extremely fast spawns.
- In Bedrock Edition, the icon for the achievement Zombie Doctor uses the old zombie villager texture.
- Curing a zombie villager chicken jockey is the only way to get a villager riding a chicken without the use of commands.[10]
- Green-colored zombies are also present in Minicraft, a 2D Minecraft-inspired game also created by Markus Persson.
- In Java Edition, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.
Gallery Edit
Renders Edit
Poses Edit
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The base skin for all zombie villagers. This is never seen in-game.
Halloween Edit
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A zombie villager wearing a carved pumpkin.
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A zombie villager wearing a jack o'lantern.
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A baby zombie villager wearing a carved pumpkin.
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A baby zombie villager wearing a jack o'lantern.
Screenshots Edit
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A zombie villager wearing a wither skeleton skull.
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The Zombie Villagers from 18w50a.
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A zombie villager in a full set of golden armor.
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A comparison of zombie villagers wearing golden armor between Java and Bedrock.
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A zombie villager can be seen outside wearing an enchanted diamond helmet.
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A zombie village during the day. Multiple zombie villagers can be seen burning.
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Zombie villager wearing a pumpkin on Halloween.
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A zombie villager encountered in the wild.
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A zombie villager under a tree.
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A savanna zombie villager wearing a carved pumpkin.
In other media Edit
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Zombie Villager in promotional artwork for the Pretty Scary Update.
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Pixel art of a savanna zombie villager.
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The zombie villager about to get hit with a splash potion of weakness.
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The zombie villager being fed a golden apple.
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A zombie villager (referred to as simply a zombie) as it appears in Minecraft Legends.
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Several 2D animated Legends zombies featured in a LoFi Minecraft melody[11].
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LEGO Minecraft classic Zombie Villager.
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LEGO Minecraft taiga Zombie Villager.
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LEGO Minecraft taiga Zombie farmer.
References Edit
- ↑ MC-180893 — resolved as "Invalid".
- ↑ MC-107909 — Can't cure zombie villager with enchanted golden apple — resolved as "Works As Intended".
- ↑ https://youtube.com/watch?v=CYIAfv291k4
- ↑ Jump up to: a b MC-159300
- ↑ MC-2871
- ↑
/assets/minecraft/textures/entity/zombie/zombie_villager.png
- ↑ MC-181190
- ↑ MC-14800
- ↑ MC-140954 — Zombie villager fists render around the head while using Programmer Art texture pack
- ↑ MC-200418 — Cured baby zombie villagers stay as jockey variant
- ↑ "Minecraft LoFi: Laid back lutes for leading the charge" – Minecraft on YouTube, September 18, 2023
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