Zombie Villager: Difference between revisions

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{{For|for the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}}
{{For|the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}}
{{Infobox entity
{{Infobox entity
|*-1caption=Adult
|*-1caption=Adult
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| usableitems = {{drop|Item|Golden Apple}}
| usableitems = {{drop|Item|Golden Apple}}
}}
}}

A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]].
A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]].


== Spawning ==
== Spawning ==
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]]
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]]
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|bedrock}}, or a single zombie villager.{{only|java}} (This increases to a 20% chance in [[Old Growth Pine Taiga|old growth pine taiga]] biomes){{only|java}}
{{IN|java}}, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a single zombie villager instead, with the probability increasing to 20% in [[Old Growth Pine Taiga|old growth pine taiga]] biomes.

{{IN|bedrock}}, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a group of zombie villagers instead.


If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager.
If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager.
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|}
|}


{{IN|Java}} a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent.
In ''Java Edition'', a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent.


A zombie villager appears alongside a [[Villager|cleric]] villager in every [[igloo]] basement (a normal zombie villager in [[Bedrock Edition]] and a cleric zombie villager in ''[[Java Edition]]''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally.
A zombie villager appears alongside a [[cleric]] villager in every [[igloo]] basement (a normal zombie villager in ''Bedrock Edition'' and a cleric zombie villager in ''Java Edition''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally.


=== Reinforcements ===
=== Reinforcements ===
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* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntitySprite|Spider}} [[Spider]]s that was not spawned as a jockey mount
* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount
* {{EntitySprite|Cave spider}} [[Cave spider]]s that was not spawned as a jockey mount
* {{EntitySprite|Cave spider}} [[Cave spider]]s that were not spawned as a jockey mount
* {{EntityLink|Panda|text=Pandas}}
* {{EntityLink|Panda|text=Pandas}}
}}
}}
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{{/Professions}}
{{/Professions}}

=== Variant spawning ===
A zombie villager has variants depending on what biome it had spawned in, a [[Plains]] variant spawning in [[Sunflower Plains]] is an example.

Plains variant{{Columns-list|* {{BiomeLink|Mushroom Fields}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Beach}}
* {{BiomeLink|Stony Shore}}
* {{BiomeLink|River}}
* {{BiomeLink|Plains}}
* {{BiomeLink|Sunflower Plains}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Flower Forest}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Pale Garden}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Cherry Grove}}
* {{BiomeLink|Stony Peaks}}
* {{BiomeLink|Deep Dark}}
* {{BiomeLink|Dripstone Caves}}
* {{BiomeLink|Lush Caves}}}}
Taiga variant{{Columns-list|* {{BiomeLink|Taiga}}
* {{BiomeLink|Old Growth Pine Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Forest}}}}
Jungle variant
{{Columns-list|* {{BiomeLink|Jungle}}
* {{BiomeLink|Sparse Jungle}}
* {{BiomeLink|Bamboo Jungle}}}}
Savanna variant
{{Columns-list|* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Windswept Savanna}}}}
Snowy variant
{{Columns-list|* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Frozen River}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Grove}}
* {{BiomeLink|Snowy Slopes}}
* {{BiomeLink|Frozen Peaks}}
* {{BiomeLink|Jagged Peaks}}}}
Swamp variant
{{Columns-list|* {{BiomeLink|Swamp}}
* {{BiomeLink|Mangrove Swamp}}}}
Desert variant
{{Columns-list|* {{BiomeLink|Desert}}
* {{BiomeLink|Badlands}}
* {{BiomeLink|Eroded Badlands}}
* {{BiomeLink|Wooded Badlands}}}}


== Drops ==
== Drops ==
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{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}}
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed. ({{el|je}} only)}}
{{DropsTableFoot}}
{{DropsTableFoot}}
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
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=== Specific to ''Java Edition'' ===
=== Specific to ''Java Edition'' ===
*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
*Naturally spawned zombie villagers become unemployed, and may gain a different profession than the one they had while zombified.
*Naturally spawned zombie villagers keep their profession for 1 tick then became unemployed. Therefore if a player were able to trade in less then a tick, players can get a villager with the preferred profession.
*After the curing process villagers can gain a different profession than the one they had while zombified.
*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system.
*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system.


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|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}}
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}}
|{{HistoryLine|||dev=19w46a|Baby zombie villagers can now be spawned by using a zombie villager spawn egg on an existing zombie villager.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}}
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/>
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/>
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|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers now have new skins, coresponding to biome and profession.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers (which are only available behind [[Experimental Gameplay]]) now have new skins, coresponding to biome and profession.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village.
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|Zombie villagers now attack [[wandering trader]]s.
|Zombie villagers now attack [[wandering trader]]s.
|Cured zombie villagers can now retain their [[trade]]s.}}
|Cured zombie villagers can now retain their [[trade]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The new zombie villagers are now available outside of Experimental Gameplay.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}
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|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Zombie villagers that spawn in [[mangrove swamp]]s now use the swamp skin.}}


|{{HistoryLine|console}}
|{{HistoryLine|ps4}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
|{{HistoryLine||1.91|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
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* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref>
* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref>
* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers.
* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers.
* {{IN|bedrock}}, the icon for the the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture.
* {{In|bedrock}}, if a zombie villager is summoned using the /summon command with an invalid spawn event, a generic zombie villager that moves extremely fast spawns.
* {{IN|bedrock}}, the icon for the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture.
* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref>
* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref>
*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]].
*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]].
*The rarest mob in Minecraft Java Edition is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.
*{{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.


== Gallery ==
== Gallery ==
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==== Poses ====
==== Poses ====
<gallery>
<gallery>
Plains Zombie Villager Base.png|
Plains Zombie Villager Base.png
Desert Zombie Villager Base.png|
Desert Zombie Villager Base.png
Jungle Zombie Villager Base.png|
Jungle Zombie Villager Base.png
Savanna Zombie Villager Base.png|
Savanna Zombie Villager Base.png
Snowy Zombie Villager Base.png|
Snowy Zombie Villager Base.png
Swamp Zombie Villager Base.png|
Swamp Zombie Villager Base.png
Taiga Zombie Villager Base.png|
Taiga Zombie Villager Base.png
Plains Baby Zombie Villager.png|
Plains Baby Zombie Villager.png
Desert Baby Zombie Villager.png|
Desert Baby Zombie Villager.png
Jungle Baby Zombie Villager.png|
Jungle Baby Zombie Villager.png
Savanna Baby Zombie Villager.png|
Savanna Baby Zombie Villager.png
Snowy Baby Zombie Villager.png|
Snowy Baby Zombie Villager.png
Swamp Baby Zombie Villager.png|
Swamp Baby Zombie Villager.png
Taiga Baby Zombie Villager.png|
Taiga Baby Zombie Villager.png
Babyzdiamondarmor.png
Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game.
Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game.
</gallery>
</gallery>
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File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness.
File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness.
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple.
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple.
File:Zombie Artwork MCL.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''.
File:CYOL choice zombie.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''.
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>.
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>.
File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager.
File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager.
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[[pt:Aldeão zumbi]]
[[pt:Aldeão zumbi]]
[[ru:Зомби-житель]]
[[ru:Зомби-житель]]
[[uk:Зомбоселянин]]
[[zh:僵尸村民]]
[[zh:僵尸村民]]

Latest revision as of 16:56, 30 March 2025

For the Zombie Villagers before Village & Pillage, see Zombie Villager (old).

A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Zombie Villager

Plains Zombie Villager Base.png: Infobox image for Zombie Villager the entity in Minecraft

Adult

Plains Baby Zombie Villager Base.png: Infobox image for Zombie Villager the entity in Minecraft

Baby

Invicon Zombie Villager Spawn Egg.png: Inventory sprite for Zombie Villager Spawn Egg in Minecraft as shown in-game with description: Zombie Villager Spawn Egg
Health points

20HP♥ × 10

Armor points

2 (🛡)

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Easy: 2.5HP♥ × 1.25
Normal: 3HP♥♥
Hard: 4.5HP♥ × 2.25

Hitbox size

In Java Edition:
Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks
In Bedrock Edition:
Adult:
Height: 1.9 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.95 Blocks
Width: 0.3 Blocks

Spawn

See § Spawning

Natural
equipment
Usable items

Spawning Edit

A plains zombie villager with an enchanted iron sword.

In Java Edition, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a single zombie villager instead, with the probability increasing to 20% in old growth pine taiga biomes.

In Bedrock Edition, when a group in the normal spawn cycle spawns zombies, there is a 5% chance to spawn a group of zombie villagers instead.

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition, a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.

Reinforcements Edit

This feature is exclusive to Java Edition.
 

On hard difficulty, zombie villagers have a 5% chance to spawn as leaders. Leader zombie villagers can spawn other zombie villagers as reinforcements.

Variants Edit

Baby zombies Edit

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers in Java Edition. They behave similarly to regular zombie villagers, with the following differences:

  • They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
  • In Bedrock Edition, 15% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.[1]
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike other baby mobs but like undead baby mobs, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.

Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

Armed zombie villagers Edit

Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

  • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
  • if both items are bows and the new item has NBT tags while the old does not.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

Chances of zombie villagers wearing or picking up armor, per difficulty
Easy Normal Hard
Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
  1. Jump up to: a b c d e f g h i Value is based on the regional difficulty.
  2. Jump up to: a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
  3. 13 chance of an iron sword, 23 chance of an iron shovel

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & Chestplate 75% 90%
Helmet & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

Any zombie villager that spawns with equipment‌[Java Edition only] (picked-up items don't count) drop 1–3 extra experience per item.

Villager variants Edit

A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession cannot work at a job site block.

Below is a table listing the various biome outfits and professions, along with the specific job site block that each profession requires:


Profession

Job Site Block
[hide]Biome
Desert Jungle Plains Savanna Snowy Swamp Taiga
Unemployed N/A
Armorer Blast furnace
Butcher Smoker
Cartographer Cartography table
Cleric Brewing stand
Farmer Composter
Fisherman Barrel
Fletcher Fletching table
Leatherworker Cauldron
Librarian Lectern
Mason Stonecutter
Nitwit N/A
Shepherd Loom
Toolsmith Smithing table
Weaponsmith Grindstone


Variant spawning Edit

A zombie villager has variants depending on what biome it had spawned in, a Plains variant spawning in Sunflower Plains is an example.

Plains variant

Taiga variant

Jungle variant

Savanna variant

Snowy variant

Swamp variant

Desert variant

Drops Edit

On death Edit

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Rotten Flesh.png: Zombie Villager drops Rotten Flesh with quantity 0-2Rotten Flesh100%0–20–30–40–5

Rare drops Edit

Zombie villagers may also drop one of the following when killed by a player or tamed wolf:

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Iron Ingot.png: Zombie Villager drops Iron Ingot with quantity 1Iron Ingot0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
Invicon Carrot.png: Zombie Villager drops Carrot with quantity 1Carrot0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
Invicon Potato.png: Zombie Villager drops Potato with quantity 1Potato[d 2]0.83%–1.82%[d 1]1 (0.83%)1 (1.16%)1 (1.49%)1 (1.82%)
  1. Jump up to: a b c Dropped only when kill credit is given to the player
  2. Dropped as baked potato if on fire when killed. (Java Edition only)

Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

Naturally-spawned equipment Edit

Zombie villagers do not spawn with equipment in Bedrock Edition. In Java Edition, a zombie villager can spawn with any of the following:

  1. Jump up to: a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

Experience Edit

Adult zombie villagers drop 5XP and an additional 1–3XP per naturally-spawned equipment. Baby zombie villagers drop 12XP experience.

Behavior Edit

Main article: Zombie § Behavior

Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or nitwit outfits. In Bedrock Edition, baby zombie villagers are always unemployed.

Being an undead mob, they are:

Curing Edit

There is a related tutorial page for this topic!
 

Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

The weakened zombie villager must then be healed by using a (non-enchanted[2]) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[3]

During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

Specific to Java Edition Edit

  • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
  • Naturally spawned zombie villagers keep their profession for 1 tick then became unemployed. Therefore if a player were able to trade in less then a tick, players can get a villager with the preferred profession.
  • After the curing process villagers can gain a different profession than the one they had while zombified.
  • Curing a villager spreads minor_positive gossip through the villager gossip system.

Specific to Bedrock Edition Edit

  • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
  • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
  • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

Sounds Edit

Java Edition:
Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zombie Villager groansHostile CreaturesRandomlyentity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient1.00.8-1.2
(Baby: 1.8-2.2)
16
​Zombie Villager hurtsHostile CreaturesWhen a zombie villager is damagedentity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt1.00.8-1.2
(Baby: 1.8-2.2)
16
​Zombie Villager diesHostile CreaturesWhen a zombie villager diesentity.zombie_villager.deathsubtitles.entity.zombie_villager.death1.00.8-1.2
(Baby: 1.8-2.2)
16
​FootstepsHostile CreaturesWhile a zombie villager is walkingentity.zombie_villager.stepsubtitles.entity.zombie_villager.step0.151.016
​Zombie infectsHostile CreaturesWhen a zombie villager infects a villagerentity.zombie.infectsubtitles.entity.zombie.infect2.00.8-1.216
​Door shakesHostile CreaturesWhile a zombie villager is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
​Door breaksHostile CreaturesWhen a zombie villager breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
​Turtle Egg stompedHostile CreaturesWhen a zombie villager is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
​Zombie Villager snufflesHostile CreaturesWhen a zombie villager begins curingentity.zombie_villager.curesubtitles.entity.zombie_villager.cure1.0-2.00.3-1.016
​Zombie Villager vociferatesHostile CreaturesWhen a zombie villager finishes curingentity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted2.00.8-1.216
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]NoneNoneNone

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.zombie_villager.say1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zombie villager is damagedmob.zombie_villager.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zombie villager diesmob.zombie_villager.death1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a zombie villager is walkingmob.zombie.step0.451.0 (Baby: 1.5)
Hostile CreaturesWhile a zombie villager is breaking a wooden doormob.zombie.wood1.01.0
Hostile CreaturesWhen a zombie villager breaks a wooden doormob.zombie.woodbreak1.01.0
PlayersWhen a zombie villager is jumping on turtle eggsfall.egg0.50.9-1.0
Hostile CreaturesWhen a zombie villager begins curingmob.zombie.remedy1.0-2.00.3-1.0
Hostile CreaturesWhen a zombie villager finishes curingmob.zombie.unfect1.0-2.00.3-1.0

Data values Edit

ID Edit

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft Zombie Villagerzombie_villagercan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
entity.minecraft.zombie_villager

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite zombie-villager-revision-1.png: Sprite image for zombie-villager-revision-1 in Minecraft Zombie Villager (old)zombie_villager44entity.zombie_villager.name
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

Entity data Edit

Zombie villagers have entity data associated with them that contains various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Java Edition:

Main article: Entity format

Zombie villager type[show][edit]

Main article: Zombie Villager/DV

Zombie villager profession[show][edit]

Main article: Zombie Villager/DV2

Achievements Edit

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Diamonds to you!Throw diamonds at another player.Drop a diamond. Another player must then pick up this diamond.15Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).40Gold

Advancements Edit

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Zombie DoctorWeaken and then cure a Zombie VillagerUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.

Video Edit

Note: Zombie villagers have new textures and sounds as of Village and Pillage.

History Edit

[hide]Java Edition
1.1418w50aZombie villagers now have new skins, corresponding to biome and profession.


Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
Added plains zombie villagers, which all have unique textures for that biome.
Added savanna zombie villagers, which all have unique textures for that biome.
Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in a swamp.
Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Cured zombie villagers now retain their trades.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
19w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[4]
19w46aBaby zombie villagers can now be spawned by using a zombie villager spawn egg on an existing zombie villager.[5]
1.1620w06aZombie villagers that were converted from villagers no longer despawn.[4]
1.1721w11a The overlay texture of the zombie librarian now have been changed.
21w13aLegacy zombie villager texture[6] have been removed.
Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
1.17.1Pre-release 1Zombie villagers no longer pick up glow ink sacs.
1.1821w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.

1.1922w17aThe sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
1.20.223w31aVillagers no longer offer additional discounts after being cured more than once [7]
1.20.323w40aZombie villagers are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w33aZombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.[8]
[hide]Bedrock Edition
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers (which are only available behind Experimental Gameplay) now have new skins, coresponding to biome and profession.


Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
Added plains zombie villagers, which all have unique textures for that biome.
Added savanna zombie villagers, which all have unique textures for that biome.
Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in a swamp.
Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Added nitwit, mason, and unemployed zombie villager professions.
Zombie villagers now attack wandering traders.
Cured zombie villagers can now retain their trades.
1.11.0beta 1.11.0.3The new zombie villagers are now available outside of Experimental Gameplay.
1.12.0beta 1.12.0.2The new zombie villagers now have sounds.
1.13.0beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
1.16.0beta 1.16.0.51Zombie villagers now have ability to pick up items.
1.17.30beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
1.20.40Preview 1.20.40.20Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.
1.21.60Preview 1.21.60.21Zombie villagers that spawn in mangrove swamps now use the swamp skin.
[hide]PlayStation 4 Edition
1.91Zombie villagers now have new skins, corresponding to biome and profession.


Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
Added plains zombie villagers, which all have unique textures for that biome.
Added savanna zombie villagers, which all have unique textures for that biome.
Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in a swamp.
Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Issues Edit

Issues relating to "Zombie Villager" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia Edit

  • When a zombie villager wears a carved pumpkin or jack o'lantern, its head is so tall that it pokes out the top of the pumpkin.
  • In Java Edition, zombie villagers have a glitched design when using the programmer art resource pack.[9]
  • In Bedrock Edition, when a zombie villager holds a trident, the hand that holds the trident lowers.
  • in Bedrock Edition, if a zombie villager is summoned using the /summon command with an invalid spawn event, a generic zombie villager that moves extremely fast spawns.
  • In Bedrock Edition, the icon for the achievement Zombie Doctor uses the old zombie villager texture.
  • Curing a zombie villager chicken jockey is the only way to get a villager riding a chicken without the use of commands.[10]
  • Green-colored zombies are also present in Minicraft, a 2D Minecraft-inspired game also created by Markus Persson.
  • In Java Edition, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.

Gallery Edit

Renders Edit

Poses Edit

Halloween Edit

Screenshots Edit

In other media Edit

References Edit

  1. MC-180893 — resolved as "Invalid".
  2. MC-107909 — Can't cure zombie villager with enchanted golden apple — resolved as "Works As Intended".
  3. https://youtube.com/watch?v=CYIAfv291k4
  4. Jump up to: a b MC-159300
  5. MC-2871
  6. /assets/minecraft/textures/entity/zombie/zombie_villager.png
  7. MC-181190
  8. MC-14800
  9. MC-140954 — Zombie villager fists render around the head while using Programmer Art texture pack
  10. MC-200418 — Cured baby zombie villagers stay as jockey variant
  11. "Minecraft LoFi: Laid back lutes for leading the charge" – Minecraft on YouTube, September 18, 2023

Navigation Edit