Zombie Horse: Difference between revisions
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A '''zombie horse''' is an unused variant of the regular [[horse]]. Zombie horses appear to be the horse equivalent of [[zombie]]s. Like zombies, zombie horses are green-skinned and their eyes are completely black. |
A '''zombie horse''' is an [[Java Edition unused features|unused]] variant of the regular [[horse]]. Zombie horses appear to be the horse equivalent of [[zombie]]s. Like zombies, zombie horses are green-skinned and their eyes are completely black. |
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== Spawning == |
== Spawning == |
Revision as of 02:35, 2 November 2024
Health points |
15HP × 7.5 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Adult: |
Spawn |
See Spawning |
Usable items |
|
{ "title": "Zombie Horse", "rows": [ { "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 7.5</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Undead article, displayed as Undead), (link to Animal article, displayed as Animal), (link to Monster article, displayed as Monster)<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "See (link to #Spawning article, displayed as Spawning)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Zombie Horse Spawn Egg" ], "images": [ "Zombie Horse.png", "Saddled Zombie Horse.png", "Baby Zombie Horse.png" ] }
A zombie horse is an unused variant of the regular horse. Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned and their eyes are completely black.
Spawning
Zombie horses are incapable of spawning naturally.
Zombie horses may be created by the /summon
command or with their spawn egg. When using a spawn egg, 20% spawn as baby zombie horses.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Rotten Flesh | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
- 1–3XP when killed by a player or tamed wolf.
If saddled, they drop their saddle.
Baby zombie horses yield neither items nor experience.
Usage
Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences.
In Bedrock Edition, they cannot be ridden.
Equipment

Zombie horses have a lone equipment slot.
Saddle slot: For equipping a saddle.
In Bedrock Edition, they have no slot.
Riding
Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is possible for a player to use a nether portal or end portal while on a horse.
A ridden horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
Ridden saddled zombie horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled zombie horses can be made to jump and holding the control charges for a higher leap. Zombie horses are not affected by jump boost beacons or potions.
Behavior
The zombie horse is the only undead mob that is completely passive. Zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not cause any grass to be consumed. Zombie horses can breathe in water.
Unlike other passive mobs, zombie horses slowly regenerate health. In Bedrock Edition zombie horses will be killed by the Conduit like any regular hostile mob, despite being passive.
Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP damage per block over the safe distance instead of 1 × 0.25HP). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.
Zombie horses cannot be bred, however, in Java Edition, tamed zombie horses can be fed while being ridden by another mob, the valid food items are the same as for the normal horse: sugar, wheat, normal/gold/enchanted apples, golden carrots, and hay bales.
If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- a threat to armadillos, causing them to hide in their shell.
Taming
Zombie horses cannot be tamed normally. However, in Java Edition, with the use of commands, a zombie horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement: /ride @s mount @e[type=minecraft:zombie_horse,limit=1]
. A tamed zombie horse can also be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}
.
Statistics
Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength ranging from 0.4–1.0, tending toward the average 0.7.
Sounds
Java Edition:
Zombie horses use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Zombie Horse cries | Friendly Creatures | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Zombie Horse dies | Friendly Creatures | When a zombie horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Zombie Horse hurts | Friendly Creatures | When a zombie horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Horse gallops | Friendly Creatures | While a zombie horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Horse jumps | Friendly Creatures | When a zombie horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
Something fell | Friendly Creatures | When a zombie horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
Footsteps | Friendly Creatures | While a zombie horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Footsteps | Friendly Creatures | While a zombie horse is walking on wood or is being ridden | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Saddle equips | Friendly Creatures | When a saddle is equipped to a tamed zombie horse | entity | subtitles | 0.5 | 1.0 | 16 |
- ↑ Jump up to: a b c d e f See block sound type
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.6 | 1.0 (Baby: 1.5) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.7 | 1.0 | |
Friendly Creatures | When a zombie horse dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.5-1.5 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a zombie horse takes damage | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a zombie horse begins a leap | mob | 0.4 | 1.0 | |
Friendly Creatures | When a zombie horse falls from more than 1 block | mob | 0.4 | 1.0 (Baby: 1.5) | |
Friendly Creatures | While a zombie horse is walking | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | While a zombie horse is walking on wood[sound 2] or is being ridden | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | When a saddle is equipped to a zombie horse | mob | 0.6 | 1.0 |
- ↑ Jump up to: a b c d These sound events were assigned to the zombie horse, but are not called by the game
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | zombie_horse | can_breathe_under_water dismounts_underwater ignores_poison_and_regen inverted_healing_and_harm undead wither_friends zombies | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | zombie_horse | 27 | entity |
Entity data
Zombie horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable mobs:
![]() ![]() |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.6.1 | 13w16a | ![]() ![]() | |||||
Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1] | |||||||
13w16b | Zombie horses have now been made slower and have been reduced from gliding so much. | ||||||
13w18a | Horse saddles have now been removed. Zombie horses are now ridden using the saddle. | ||||||
13w21a | New GUI for zombie horses, to control the saddle, has been added. | ||||||
13w22a | New sound effects for zombie horses have been added. | ||||||
1.7.2 | 13w36a | Zombie horses are now available without third-party tools, with the introduction of the /summon command. | |||||
1.9 | 15w43a–44b | The drops of zombie horses have now been changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting. | |||||
15w47b | Sounds for zombie horses eating food given by a player have now been added. | ||||||
1.10 | 16w20a | Added zombie horse spawn egg. | |||||
pre2 | Zombie horse spawn eggs have now been removed. | ||||||
1.11 | 16w32a | Zombie horses now have a separate ID from horses: zombie_horse .
| |||||
Re-added zombie horse spawn egg. | |||||||
16w38a | Zombie horses now drop 0–2 rotten flesh, affected by Looting. | ||||||
1.13 | 17w45a | ![]() ![]() | |||||
17w46a | ![]() ![]() | ||||||
18w03a | ![]() ![]() | ||||||
pre2 | Zombie horses now sink in water. | ||||||
The model of zombie horses has now been updated to fix serious Z-fighting, which has changed the model from ![]() ![]() | |||||||
1.14 | 19w08a | ![]() ![]() | |||||
1.16 | 20w09a | Zombie horses can now be leashed. | |||||
1.19.4 | 23w03a | The texture of the zombie horse has been changed. | |||||
1.20.3 | 23w40a | Zombie horses are now part of the #can_breathe_under_water , #undead and #zombies tags. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | ![]() ![]() | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | The entity ID for zombie horses has now been changed from zombiehorse to zombie_horse . | |||||
[hide]Bedrock Edition | |||||||
1.2.9 | Zombie horses no longer open their mouths when bucking the player off or taking damage. | ||||||
1.8.0 | beta 1.8.0.8 | Baby zombie horses now have a chance of being spawned using a spawn egg. | |||||
1.10.0 | ![]() ![]() | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() ![]() |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | ![]() ![]() |
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Zombie horses can now be leashed. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie horses now sink in water.[verify] | ||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Issues
Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.
Zombie Horses are an unsupported mob and as such issues relating to them may not be fixed.
Trivia
- Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
- The texture for zombie horses contains an unused saddlebag.
- Despite being unused, the zombie horse was present in a Minecraft video about every mob in the game.[3]
Gallery
-
A zombie horse in a badlands biome.
-
A zombie horse and a baby zombie horse.
References
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-123007
- ↑ "Which mobs did we miss?" – Minecraft on YouTube, January 19, 2024
External links
- Meet the Horse – Minecraft.net on October 2, 2017
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