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== Trivia ==
== Trivia ==
* [[Mods/Mo' Creatures|Dr. Zhark]] appears in the credits after the [[End Poem]] as the creator of horses, including zombie horses.
* Dr. Zhark appears in the credits after the [[End Poem]] as the creator of horses, including zombie horses.
* The texture for zombie horses contains an unused saddlebag.
* The texture for zombie horses contains an unused saddlebag.
* Despite being unused, the zombie horse was present in a ''Minecraft'' video about every mob in the game.<ref>{{ytl|SyP5Urfk9cQ|Which mobs did we miss?|Minecraft|January 19, 2024|t=15s}}</ref>
* Despite being unused, the zombie horse was present in a ''Minecraft'' video about every mob in the game.<ref>{{ytl|SyP5Urfk9cQ|Which mobs did we miss?|Minecraft|January 19, 2024|t=15s}}</ref>

Revision as of 22:49, 8 October 2024

This article is about the zombie variant of horse. For the skeleton variant, see skeleton horse.
Zombie Horse

Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Saddled Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Baby Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Invicon Zombie Horse Spawn Egg.png: Inventory sprite for Zombie Horse Spawn Egg in Minecraft as shown in-game with description: Zombie Horse Spawn Egg
Health points

15HP♥ × 7.5

Behavior

Passive

Mob type

Undead, Animal, Monster[BE only]

Hitbox size

Adult:
Height: 1.6 blocks
Width: 1.3965 blocks
Baby:
Height: 0.8 blocks
Width: 0.6982 blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn

See Spawning

Usable items

A zombie horse is an unused variant of the regular horse. Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned and their eyes are completely black.

Spawning

Zombie horses are incapable of spawning naturally.

Zombie horses may be created by the /summon command or with their spawn egg. When using a spawn egg, 20% spawn as baby zombie horses.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Rotten Flesh.png: Zombie Horse drops Rotten Flesh with quantity 0-2Rotten Flesh100%0–20–30–40–5

If saddled, they drop their saddle.

Baby zombie horses yield neither items nor experience.

Usage

See also: Transportation
This feature is exclusive to Java Edition.
 

Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences.

In Bedrock Edition, they cannot be ridden.

Equipment

GUI of a zombie horse.

Zombie horses have a lone equipment slot.

  • SlotSprite Saddle.png: Sprite image for Saddle in Minecraft Saddle slot: For equipping a saddle.

In Bedrock Edition, they have no slot.

Riding

Main article: Riding

Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is possible for a player to use a nether portal or end portal while on a horse.

A ridden horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

Ridden saddled zombie horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled zombie horses can be made to jump and holding the control charges for a higher leap. Zombie horses are not affected by jump boost beacons or potions.

Behavior

The zombie horse is the only undead mob that is completely passive. Zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not actually cause any grass to be consumed. Zombie horses can breathe in water.

Unlike other passive mobs, zombie horses slowly regenerate health. In Bedrock Edition zombie horses will be killed by the Conduit like any regular hostile mob, despite being passive.

Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP♥ × 0.25 damage per block over the safe distance instead of 1HP♥). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.

Zombie horses cannot be bred, however, in Java Edition, tamed zombie horses can be fed while being ridden by another mob, the valid food items are the same as for the normal horse: sugar, wheat, normal/gold/enchanted apples, golden carrots, and hay bales.

If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.

Being an undead mob, they are:

Taming

Zombie horses cannot be tamed normally. However, in Java Edition, with the use of commands, a zombie horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement: /ride @s mount @e[type=minecraft:zombie_horse,limit=1]. A tamed zombie horse can also be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.

Statistics

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength ranging from 0.4–1.0, tending toward the average 0.7.

Sounds

Java Edition:
Zombie horses use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zombie Horse criesFriendly CreaturesRandomlyentity.zombie_horse.ambientsubtitles.entity.zombie_horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zombie Horse diesFriendly CreaturesWhen a zombie horse diesentity.zombie_horse.deathsubtitles.entity.zombie_horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zombie Horse hurtsFriendly CreaturesWhen a zombie horse is damagedentity.zombie_horse.hurtsubtitles.entity.zombie_horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Horse gallopsFriendly CreaturesWhile a zombie horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Horse jumpsFriendly CreaturesWhen a zombie horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
​Something fellFriendly CreaturesWhen a zombie horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​FootstepsFriendly CreaturesWhile a zombie horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly CreaturesWhile a zombie horse is walking on wood or is being riddenentity.horse.step_woodsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly CreaturesWhen a saddle is equipped to a tamed zombie horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
  1. a b c d e f See block sound type

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.zombie.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor0.61.0 (Baby: 1.5)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.breath0.71.0
Friendly CreaturesWhen a zombie horse diesmob.horse.zombie.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.eat0.5-1.50.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a zombie horse takes damagemob.horse.zombie.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a zombie horse begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a zombie horse falls from more than 1 blockmob.horse.land0.41.0 (Baby: 1.5)
Friendly CreaturesWhile a zombie horse is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a zombie horse is walking on wood[sound 2] or is being riddenmob.horse.wood0.450.9-1.1
Friendly CreaturesWhen a saddle is equipped to a zombie horsemob.horse.leather0.61.0
  1. a b c d These sound events were assigned to the zombie horse, but are not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horsezombie_horsecan_breathe_under_water
dismounts_underwater
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
entity.minecraft.zombie_horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horsezombie_horse27entity.zombie_horse.name

Entity data

See also: Entity format

Zombie horses have entity data associated with them that contain various properties.

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Best Friends ForeverTame an animalTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

Java Edition
1.6.113w16a Added zombie horses.
Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1]
13w16bZombie horses have now been made slower and have been reduced from gliding so much.
13w18aHorse saddles have now been removed. Zombie horses are now ridden using the saddle.
13w21aNew GUI for zombie horses, to control the saddle, has been added.
13w22aNew sound effects for zombie horses have been added.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
1.915w43a44bThe drops of zombie horses have now been changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47bSounds for zombie horses eating food given by a player have now been added.
1.1016w20aAdded zombie horse spawn egg.
pre2Zombie horse spawn eggs have now been removed.
1.1116w32aZombie horses now have a separate ID from horses: zombie_horse.
Re-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45a The model for zombie horses has now been changed.
17w46a The new zombie horse models have now been slightly tweaked. The position of the nose has now been moved up to one pixel.
18w03a The models of zombie horses have now been changed, once again. Also, the textures of zombie horses have now been slightly altered and the nose heights have been increased by one pixel.
pre2Zombie horses now sink in water.
The model of zombie horses has now been updated to fix serious Z-fighting, which has changed the model from to .[2]
1.1419w08a The textures of zombie horses have now been changed.
1.1620w09aZombie horses can now be leashed.
1.19.423w03aThe texture of the zombie horse has been changed.
1.20.323w40aZombie horses are now part of the #can_breathe_under_water, #undead and #zombies tags.
Pocket Edition Alpha
v0.15.0build 1 Added zombie horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses has now been changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9Zombie horses no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
1.10.0 The textures of zombie horses have now been changed.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added zombie horses.
TU54CU441.521.521.52Patch 241.0.4 Zombie horses are able to be spawned with a spawn egg found in the creative inventory.
TU57CU491.571.561.56Patch 271.0.7Zombie horses can now be leashed.
New Nintendo 3DS Edition
0.1.0 Added zombie horses.

Issues

Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.

Zombie Horses are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

  • Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
  • The texture for zombie horses contains an unused saddlebag.
  • Despite being unused, the zombie horse was present in a Minecraft video about every mob in the game.[3]

Gallery

References

  1. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  2. MC-123007
  3. "Which mobs did we miss?" – Minecraft on YouTube, January 19, 2024

External links

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