Warden
Health points |
500HP × 250 |
---|---|
Behavior |
Hostile |
Attack strength |
Melee: |
Hitbox size |
Height: 2.9 blocks |
Spawn |
When a player activates naturally generated sculk shriekers four times or more |
{ "title": "Warden", "rows": [ { "field": "500<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 250</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "Height: 2.9 blocks<br>Width: 0.9 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "When a player activates naturally generated (link to sculk shrieker article, displayed as sculk shriekers) four times or more", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Warden Spawn Egg" ], "images": [ "Warden.gif" ] }
The warden is a hostile mob summoned by sculk shriekers in deep dark biomes. It has the highest health and deals the highest melee damage of all mobs. It can also fire ranged sonic boom attacks that bypass blocks and almost all damage-reducing items, including enchanted armor. The warden is completely blind and relies on vibrations and its sense of smell to detect players and mobs to attack.
Spawning

Wardens do not use standard mob spawning mechanics. Instead, they are spawned when a player activates naturally generated sculk shriekers four times, and if there isn't already another warden within 24 blocks of it. When a warden spawns, it emerges from the ground near the shrieker that summoned it, taking about 6.7 seconds to do so and being completely invulnerable until fully emerged.
The warning count for sculk shriekers is specific to each player, rather than each sculk shrieker. This means that the player can activate four different shriekers in different locations, and a warden still emerges after the fourth activation.
Up to 20 attempts are made to spawn a warden within a 11×13×11 box, which is centered on the shrieker. During each attempt, the game picks a random Y column, then the game picks the topmost block in that column with a top surface with full collision, and the block above must have no collision. Unlike other hostile mobs, light level does not have an effect on warden spawning. Like other mobs, the spawning warden cannot collide with any existing entities or liquids.
In Java Edition, warden spawning can be toggled on or off with the game rule doWardenSpawning
.
Drops
Wardens drop a single sculk catalyst upon death. They also drop 5XP experience if killed by either a player or a tamed wolf.
Behavior

After spawning, wardens wander randomly around the world and move toward nearby vibrations originating from players, mobs, and non-mob sources including projectiles and minecarts. The warden also periodically sniffs the area around it, allowing it to zero in on targets even if they don't create vibrations. As wardens sniff, pick up vibrations, or are touched by other players/mobs, they become increasingly agitated.
Passive
The warden can fit inside of any space that is 1 block wide and 3 blocks tall, allowing it to chase players and mobs through small corridors.
Wardens are immune to damage from fire or lava, and do not take knockback. They can pathfind through blocks that are usually avoided by other mobs, including rails, powder snow, and magma blocks.
The warden, whether angered or not, gives 12 seconds of Darkness to all players within a 20 block radius of it every 6 seconds. The souls in its chest make a low, throbbing heartbeat that occurs in tandem with the Darkness effect. The heartbeat speeds up as the warden becomes increasingly agitated.[1] The warden prefers to track down the most suspicious targets, rather than the ones closest to it.[2]
Detecting mobs
The warden listens to all vibrations within a 16 block radius, except those from other wardens, armor stands, dying mobs, and players in Creative or Spectator mode. Like with sculk sensors, they cannot detect a sneaking player who's walking, falling, or shooting a projectile. The warden has a 2-second cooldown between detecting vibrations.
The warden is aware of all targetable entities within a 49×51×49 box around itself. If the warden has a targetable entity, is not investigating any disturbances, and is otherwise idle, it will pathfind towards the closest entity, prioritizing players over mobs. While pathfinding, the warden can begin a 'sniff' behavior and animation. This takes around 4.2 seconds, and has a 5-10 second cooldown.
Anger
Wardens keep track of how angry it is at each suspect as a number from 0 to 150. When the warden notices a vibration, it adds anger to the mob that caused the vibration. It adds 10 anger if the vibration was from a projectile, or 35 anger for other vibrations. However, if two projectiles are heard by the warden within five seconds, it instead adds the full 35 anger toward that player/mob. Wardens do not add anger toward a mob/player if the projectile was shot from more than 30 blocks away, although the projectile does count toward the counter of two projectiles. Anger decays at a rate of 1 per second and immediately clears if the targeted player switches to Creative or Spectator mode, the target or warden leaves the dimension, or if the target dies.
The warden adds 35 anger toward any mob that directly touches it. This effect has a 1-second cooldown.
When it finishes sniffing, the warden adds 35 anger to the nearest mob or player within 6 blocks horizontally and 20 blocks vertically.
Once a warden reaches 80 anger with a target, it roars for 4.2 seconds, adds another 20 anger, and pursues the target. In this angered state, the warden chases the target normally despite being blind. The warden also enters its hostile state and adds 100 anger if directly attacked by a mob. If the attacking player or mob is within 5 blocks, it skips its roaring animation altogether and immediately gives chase.
The warden is biased toward player vibrations, attacks and contact - even if a warden is angrier at another mob, it still attacks the player first as long as they have angered the warden as well. This is not true of any other mob.[3]
After 60 seconds of being "calm" and not detecting any vibrations or sniffing any mobs, it burrows back into the ground and despawns, unless the warden has been named. If the warden is floating on a liquid, it instead immediately despawns without any burrowing animation. During its emerging/burrowing animation, the warden can take damage only from /kill
, though it can still be pushed by entities, pistons, or liquids. Named wardens do not dig or despawn.
Attacks
The warden's melee attack has a cooldown of 0.9 seconds and disables shields for 5 seconds, dealing 16HP to 45 × 8HP HP depending on the difficulty. × 22.5

If a warden cannot reach its target, it switches to its ranged attack: a powerful sonic boom. It does so when the following are true:
- It has been 10 seconds since the warden detected the target
- It has been 5 seconds since the warden last used a melee or ranged attack
- The target is within 15 blocks horizontally and 20 block vertically of the warden.
The sonic boom directly attacks the target, passing through blocks and other mobs without damaging them. The warden takes 1.7 seconds to charge up, then unleashes the attack, which instantly hits the target as long as the target is within attack range. It cannot be dodged. The attack takes an additional 1.3 seconds to cool down before the warden can use melee attacks again for a total of 3 seconds. The sonic boom is visible via green-blue particles that are projected out of the warden's chest. This attack bypasses shields, armor, enchantments, blocks, and even the wither armor of the wither. Only the Resistance effect can reduce this attack's damage.
Sounds
Java Edition:
Wardens use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Warden whines | Hostile Creatures | Randomly while idle | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "subtitle": "​Warden whines", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.ambient", "translationkey": "subtitles.entity.warden.ambient", "java": "1", "desc": "Randomly while idle" } | |
Warden groans angrily | Hostile Creatures | Randomly when a warden notices something | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden agitated1.ogg", "Warden agitated2.ogg", "Warden agitated3.ogg", "Warden agitated4.ogg", "Warden agitated5.ogg", "Warden agitated6.ogg" ], "subtitle": "​Warden groans angrily", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.agitated", "translationkey": "subtitles.entity.warden.agitated", "java": "1", "desc": "Randomly when a warden notices something" } | |
Warden rages | Hostile Creatures | Randomly when a warden targets an enemy | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden angry1.ogg", "Warden angry2.ogg", "Warden angry3.ogg", "Warden angry4.ogg", "Warden angry5.ogg", "Warden angry6.ogg" ], "subtitle": "​Warden rages", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.angry", "translationkey": "subtitles.entity.warden.angry", "java": "1", "desc": "Randomly when a warden targets an enemy" } | |
Warden lands hit | Hostile Creatures | When a warden attacks something | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden attack impact1.ogg", "Warden attack impact2.ogg" ], "subtitle": "​Warden lands hit", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.attack_impact", "translationkey": "subtitles.entity.warden.attack_impact", "java": "1", "desc": "When a warden attacks something" } | |
Warden dies | Hostile Creatures | When a warden dies | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden death1.ogg", "Warden death2.ogg" ], "subtitle": "​Warden dies", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.death", "translationkey": "subtitles.entity.warden.death", "java": "1", "desc": "When a warden dies" } | |
Warden hurts | Hostile Creatures | When a warden is damaged | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden hurt1.ogg", "Warden hurt2.ogg", "Warden hurt3.ogg", "Warden hurt4.ogg" ], "subtitle": "​Warden hurts", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.hurt", "translationkey": "subtitles.entity.warden.hurt", "java": "1", "desc": "When a warden is damaged" } | |
Warden emerges | Hostile Creatures | When a warden spawns | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden emerge.ogg" ], "subtitle": "​Warden emerges", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.emerge", "translationkey": "subtitles.entity.warden.emerge", "java": "1", "desc": "When a warden spawns" } | |
Warden digs | Hostile Creatures | When a warden despawns | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden dig.ogg" ], "subtitle": "​Warden digs", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.dig", "translationkey": "subtitles.entity.warden.dig", "java": "1", "desc": "When a warden despawns" } | |
Warden's heart beats | Hostile Creatures | Periodically depending on anger | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden heartbeat1.ogg", "Warden heartbeat2.ogg", "Warden heartbeat3.ogg", "Warden heartbeat4.ogg" ], "subtitle": "​Warden's heart beats", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.heartbeat", "translationkey": "subtitles.entity.warden.heartbeat", "java": "1", "desc": "Periodically depending on anger" } | |
Warden takes notice | Hostile Creatures | When a warden notices a vibration or smell | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden listening1.ogg", "Warden listening2.ogg", "Warden listening3.ogg", "Warden listening4.ogg", "Warden listening5.ogg" ], "subtitle": "​Warden takes notice", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.listening", "translationkey": "subtitles.entity.warden.listening", "java": "1", "desc": "When a warden notices a vibration or smell" } | |
Warden takes notice angrily | Hostile Creatures | When a warden fails to spawn or notices a vibration or smell from a target while angry | entity | subtitles | 10.0 | 0.8-1.2 | ?{ "pitch": "0.8-1.2", "subtitle": "​Warden takes notice angrily", "source": "Hostile Creatures", "id": "entity.warden.listening_angry", "desc": "When a warden fails to spawn or notices a vibration or smell from a target while angry", "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "volume": "10.0", "java": "1", "translationkey": "subtitles.entity.warden.listening_angry" } | |
Warden approaches | Hostile Creatures | When a warden is called by sculk shrieker once | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden nearby close1.ogg", "Warden nearby close2.ogg", "Warden nearby close3.ogg", "Warden nearby close4.ogg" ], "subtitle": "​Warden approaches", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.nearby_close", "translationkey": "subtitles.entity.warden.nearby_close", "java": "1", "desc": "When a warden is called by sculk shrieker once" } | |
Warden advances | Hostile Creatures | When a warden is called by sculk shrieker twice | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden nearby closer1.ogg", "Warden nearby closer2.ogg", "Warden nearby closer3.ogg" ], "subtitle": "​Warden advances", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.nearby_closer", "translationkey": "subtitles.entity.warden.nearby_closer", "java": "1", "desc": "When a warden is called by sculk shrieker twice" } | |
Warden draws close | Hostile Creatures | When a warden is called by sculk shrieker thrice | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden nearby closest1.ogg", "Warden nearby closest2.ogg", "Warden nearby closest3.ogg" ], "subtitle": "​Warden draws close", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.nearby_closest", "translationkey": "subtitles.entity.warden.nearby_closest", "java": "1", "desc": "When a warden is called by sculk shrieker thrice" } | |
Warden tendrils click | Hostile Creatures | When a warden detects a vibration | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden tendril clicks1.ogg", "Warden tendril clicks2.ogg", "Warden tendril clicks3.ogg", "Warden tendril clicks4.ogg", "Warden tendril clicks5.ogg", "Warden tendril clicks6.ogg" ], "subtitle": "​Warden tendrils click", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.tendril_clicks", "translationkey": "subtitles.entity.warden.tendril_clicks", "java": "1", "desc": "When a warden detects a vibration" } | |
Warden roars | Hostile Creatures | When a warden targets a mob | entity | subtitles | 1 | ? | ?{ "sounds": [ "Warden roar1.ogg", "Warden roar2.ogg", "Warden roar3.ogg", "Warden roar4.ogg", "Warden roar5.ogg" ], "subtitle": "​Warden roars", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.roar", "translationkey": "subtitles.entity.warden.roar", "java": "1", "desc": "When a warden targets a mob" } | |
Warden sniffs | Hostile Creatures | When a warden sniffs for nearby entities | entity | subtitles | 0.75 | ? | ?{ "sounds": [ "Warden sniff1.ogg", "Warden sniff2.ogg", "Warden sniff3.ogg", "Warden sniff4.ogg" ], "subtitle": "​Warden sniffs", "source": "Hostile Creatures", "volume": "0.75", "id": "entity.warden.sniff", "translationkey": "subtitles.entity.warden.sniff", "java": "1", "desc": "When a warden sniffs for nearby entities" } | |
Warden booms | Hostile Creatures | When a warden casts a sonic boom | entity | subtitles | 1 | ? | ?{ "sounds": [ "sonic_boom1.ogg", "sonic_boom2.ogg", "sonic_boom3.ogg", "sonic_boom4.ogg" ], "subtitle": "​Warden booms", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.sonic_boom", "translationkey": "subtitles.entity.warden.sonic_boom", "java": "1", "desc": "When a warden casts a sonic boom" } | |
Warden charges | Hostile Creatures | When a warden prepares a sonic boom | entity | subtitles | 1 | ? | ?{ "sounds": [ "sonic_charge1.ogg", "sonic_charge2.ogg", "sonic_charge3.ogg", "sonic_charge4.ogg" ], "subtitle": "​Warden charges", "source": "Hostile Creatures", "volume": "1", "id": "entity.warden.sonic_charge", "translationkey": "subtitles.entity.warden.sonic_charge", "java": "1", "desc": "When a warden prepares a sonic boom" } | |
Warden steps | Hostile Creatures | While a warden is walking | entity | subtitles | 0.3 | ? | ?{ "sounds": [ "Warden step1.ogg", "Warden step2.ogg", "Warden step3.ogg", "Warden step4.ogg" ], "subtitle": "​Warden steps", "source": "Hostile Creatures", "volume": "0.3", "id": "entity.warden.step", "translationkey": "subtitles.entity.warden.step", "java": "1", "desc": "While a warden is walking" } |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2{ "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.idle", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly" } | |
Hostile Creatures | Randomly [more information needed] | mob | 3.0 | 1.0{ "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.idle", "pitch": "1.0", "bedrock": "1", "desc": "Randomly ​<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Warden<span title=\"This sound occurs under 'idle', and the other one under 'ambient', but they both have this sound event. No other mob is like this.\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>[[Category:Information needed]]" } | |
Hostile Creatures | Randomly when a warden notices something | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden agitated1.ogg", "Warden agitated2.ogg", "Warden agitated3.ogg", "Warden agitated4.ogg", "Warden agitated5.ogg", "Warden agitated6.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.agitated", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly when a warden notices something" } | |
Hostile Creatures | Randomly when a warden targets an enemy | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden angry1.ogg", "Warden angry2.ogg", "Warden angry3.ogg", "Warden angry4.ogg", "Warden angry5.ogg", "Warden angry6.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.angry", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly when a warden targets an enemy" } | |
Hostile Creatures | When a warden attacks something | mob | 10.0 | 1.0{ "sounds": [ "Warden attack impact1.ogg", "Warden attack impact2.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.attack", "pitch": "1.0", "bedrock": "1", "desc": "When a warden attacks something" } | |
Hostile Creatures | When a warden spawns | mob | 5.0 | 1.0{ "sounds": [ "Warden emerge.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.emerge", "pitch": "1.0", "bedrock": "1", "desc": "When a warden spawns" } | |
Hostile Creatures | When a warden dies | mob | 1.0 | 0.8-1.0{ "sounds": [ "Warden death1.ogg", "Warden death2.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.death", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When a warden dies" } | |
Hostile Creatures | When a warden is damaged | mob | 1.0 | 0.8-1.0{ "sounds": [ "Warden hurt1.ogg", "Warden hurt2.ogg", "Warden hurt3.ogg", "Warden hurt4.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.hurt", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When a warden is damaged" } | |
Hostile Creatures | When a warden despawns | mob | 5.0 | 1.0{ "sounds": [ "Warden dig.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.dig", "pitch": "1.0", "bedrock": "1", "desc": "When a warden despawns" } | |
Hostile Creatures | Periodically depending on anger | mob | 5.0 | 1.0{ "sounds": [ "Warden heartbeat1.ogg", "Warden heartbeat2.ogg", "Warden heartbeat3.ogg", "Warden heartbeat4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.heartbeat", "pitch": "1.0", "bedrock": "1", "desc": "Periodically depending on anger" } | |
Hostile Creatures | When a warden notices a vibration or smell | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden listening1.ogg", "Warden listening2.ogg", "Warden listening3.ogg", "Warden listening4.ogg", "Warden listening5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.listening", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden notices a vibration or smell" } | |
Hostile Creatures | When a warden fails to spawn or notices a vibration or smell from a target while angry | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.listening_angry", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden fails to spawn or notices a vibration or smell from a target while angry" } | |
Hostile Creatures | When a warden is called by sculk shrieker once | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby close1.ogg", "Warden nearby close2.ogg", "Warden nearby close3.ogg", "Warden nearby close4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_close", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by sculk shrieker once" } | |
Hostile Creatures | When a warden is called by a sculk shrieker twice | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby closer1.ogg", "Warden nearby closer2.ogg", "Warden nearby closer3.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_closer", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by a sculk shrieker twice" } | |
Hostile Creatures | When a warden is called by a sculk shrieker thrice | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby closest1.ogg", "Warden nearby closest2.ogg", "Warden nearby closest3.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_closest", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by a sculk shrieker thrice" } | |
Hostile Creatures | When a warden detects a vibration | mob | 1.0 | 1.0{ "sounds": [ "Warden tendril clicks1.ogg", "Warden tendril clicks2.ogg", "Warden tendril clicks3.ogg", "Warden tendril clicks4.ogg", "Warden tendril clicks5.ogg", "Warden tendril clicks6.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.clicking", "pitch": "1.0", "bedrock": "1", "desc": "When a warden detects a vibration" } | |
Hostile Creatures | When a warden targets a mob while being faced by the player[sound 1] | mob | 10.0 | 1.0{ "sounds": [ "Warden roar1.ogg", "Warden roar2.ogg", "Warden roar3.ogg", "Warden roar4.ogg", "Warden roar5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.roar", "pitch": "1.0", "bedrock": "1", "desc": "When a warden targets a mob while being faced by the player'\"`UNIQ--ref-00000019-QINU`\"'" } | |
Hostile Creatures | When a warden sniffs for nearby entities | mob | 5.0 | 1.0{ "sounds": [ "Warden sniff1.ogg", "Warden sniff2.ogg", "Warden sniff3.ogg", "Warden sniff4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.sniff", "pitch": "1.0", "bedrock": "1", "desc": "When a warden sniffs for nearby entities" } | |
Hostile Creatures | When a warden casts a sonic boom | mob | 3.0 | 1.0{ "sounds": [ "sonic_boom1.ogg", "sonic_boom2.ogg", "sonic_boom3.ogg", "sonic_boom4.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.sonic_boom", "pitch": "1.0", "bedrock": "1", "desc": "When a warden casts a sonic boom" } | |
Hostile Creatures | When a warden prepares a sonic boom | mob | 3.0 | 1.0{ "sounds": [ "sonic_charge1.ogg", "sonic_charge2.ogg", "sonic_charge3.ogg", "sonic_charge4.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.sonic_charge", "pitch": "1.0", "bedrock": "1", "desc": "When a warden prepares a sonic boom" } | |
Hostile Creatures | While a warden is walking | mob | 1.0 | 0.8-1.2{ "sounds": [ "Warden step1.ogg", "Warden step2.ogg", "Warden step3.ogg", "Warden step4.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.step", "pitch": "0.8-1.2", "bedrock": "1", "desc": "While a warden is walking" } | |
None | None | Unused sound event | nearby_close | 1.0 | 0.8-1.2{ "sounds": "none", "source": "''None''", "volume": "1.0", "id": "nearby_close.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
None | None | Unused sound event | nearby_closer | 1.0 | 0.8-1.2{ "sounds": "none", "source": "''None''", "volume": "1.0", "id": "nearby_closer.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
None | None | Unused sound event | nearby_closest | 1.0 | 0.8-1.2{ "sounds": "none", "source": "''None''", "volume": "1.0", "id": "nearby_closest.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
None | None | Unused sound event | slightly_angry | 1.0 | 0.8-1.2{ "sounds": "none", "source": "''None''", "volume": "1.0", "id": "slightly_angry.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
Data values
ID
Error: Bad template syntax. Please use "edition".Name | Identifier | [hide]Translation key |
---|---|---|
![]() | warden | ? |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | warden | 131 | ? |
Entity data
Wardens have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object]: Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [NBT Compound / JSON Object] anger: Anger management of the warden.
- [NBT List / JSON Array] suspects: List of suspects that have angered the warden.
- [NBT Compound / JSON Object]: A suspect.
- [Int] anger: The level of anger. It has a maximum value of 150 and decreases by 1 every second.
- [Int Array] uuid: The UUID of the entity that is associated with the anger, stored as four ints.
- [NBT Compound / JSON Object]: A suspect.
- [NBT List / JSON Array] suspects: List of suspects that have angered the warden.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sneak 100 | Sneak next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10 | Bronze |
Advancements
There are currently no advancements associated with killing a warden. The warden is intended to be a natural disaster that is nearly impossible to kill and best avoided.[4] Therefore, killing a warden doesn't count for the Monster Hunter advancement, nor is it needed to receive the Monsters Hunted advancement.[5]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. |
History
2020 | Several pieces of concept art were created for the warden, known at the time as the stalker.
{"type": "", "version": "2020", "exp": "", "snap": "", "content": "Several pieces of concept art were created for the warden, known at the time as the stalker."} | ||||||
---|---|---|---|---|---|---|---|
![]() {"type": "", "version": "2020", "exp": "", "snap": "", "content": "(link to File:Warden (pre-release 1).png article, displayed as 32px) A prototype of the original stalker design was programmed into the game."} | |||||||
![]() {"type": "", "version": "2020", "exp": "", "snap": "", "content": "(link to File:Stalker transform.gif article, displayed as 40px) A second version of the stalker could transform into a form that was less wide and tall when chasing an entity or player, while its regular form was meant to disguise as a treasure totem. This iteration got scrapped as it was considered too goofy and insufficiently scary."} | |||||||
2020 | The stalker was renamed to hollowed.
{"type": "", "version": "2020", "exp": "", "snap": "", "content": "The stalker was renamed to hollowed."} | ||||||
Several pieces of concept art were also created for the hollowed design iteration.
{"type": "", "version": "2020", "exp": "", "snap": "", "content": "Several pieces of concept art were also created for the hollowed design iteration."} | |||||||
![]() {"type": "", "version": "2020", "exp": "", "snap": "", "content": "(link to File:Warden (pre-release 3).png article, displayed as 32px) A prototype of the hollowed design was programmed into the game."} | |||||||
This iteration was ultimately scrapped, as it was considered too gory for Minecraft.
{"type": "", "version": "2020", "exp": "", "snap": "", "content": "This iteration was ultimately scrapped, as it was considered too gory for ''Minecraft''."} | |||||||
October 3, 2020 | ![]() {"type": "", "version": "October 3, 2020", "exp": "", "snap": "", "content": "(link to File:Warden (pre-release 4).png article, displayed as 32px) The warden is announced at (link to Minecraft Live 2020 article, displayed as Minecraft Live 2020)."} | ||||||
October 6, 2020 | A set of teaser images regarding the warden's size and behavior were posted on Brandon Pearce's Twitter.
{"type": "", "version": "October 6, 2020", "exp": "", "snap": "", "content": "A set of teaser images regarding the warden's size and behavior were posted on (link to Brandon Pearce article, displayed as Brandon Pearce)'s Twitter."} | ||||||
October 16, 2021 | ![]() {"type": "", "version": "October 16, 2021", "exp": "", "snap": "", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px) New spawning conditions and textures for the warden were revealed at (link to Minecraft Live 2021 article, displayed as Minecraft Live 2021)."} | ||||||
November 26, 2021 | The warden is revealed to have a sense of smell; it can detect and pathfind toward the general location of a player or mob through a "smelling" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.[6][7]
{"type": "", "version": "November 26, 2021", "exp": "", "snap": "", "content": "The warden is revealed to have a sense of smell; it can detect and pathfind toward the general location of a player or mob through a \"smelling\" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it."} | ||||||
December 18, 2021 | The warden's emerging animations were showcased.
{"type": "", "version": "December 18, 2021", "exp": "", "snap": "", "content": "The warden's emerging animations were showcased."} | ||||||
[hide]Java Edition | |||||||
1.19 | ![]() {"type": "java", "version": "1.19", "exp": "", "snap": "", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px) Added wardens."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Removed wardens.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Removed wardens."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Readded wardens.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Readded wardens."} | ||||||
Wardens are no longer considered undead.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens are no longer considered undead."} | |||||||
Wardens have been given a attacking animation.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens have been given a attacking animation."} | |||||||
Increased warden's vertical reach from 3 blocks to 4 blocks.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Increased warden's vertical reach from 3 blocks to 4 blocks."} | |||||||
Wardens no longer slow down in water.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens no longer slow down in water."} | |||||||
Wardens are now immune to fire and lava.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens are now immune to fire and lava."} | |||||||
Warden textures have been changed. The tusks on the chest have been separated and new overlays have been added.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Warden textures have been changed. The tusks on the chest have been separated and new overlays have been added."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Wardens now gets angry at all living mobs that bump into it, not just players.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens now gets angry at all living mobs that bump into it, not just players."} | ||||||
Wardens now slow down in water and are affected by bubble columns again.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens now slow down in water and are affected by bubble columns again."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() {"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to File:Warden Sonic Boom Attack 22w15a.gif article, displayed as 62px) Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls."} | ||||||
Wardens can now smell players from further away.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens can now smell players from further away."} | |||||||
The vertical range in which wardens get angry has been increased from 6 to 20 blocks.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The vertical range in which wardens get angry has been increased from 6 to 20 blocks."} | |||||||
Reverted the warden's vertical reach back to how it was before 22w12a.[8]
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Reverted the warden's vertical reach back to how it was before 22w12a."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Decreased the warden's vertical reach again, from 3 to 2 blocks.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Decreased the warden's vertical reach again, from 3 to 2 blocks."} | ||||||
Added the game rule doWardenSpawning .
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Added the (link to game rule article, displayed as game rule) <code>doWardenSpawning</code>."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Wardens now drop one sculk catalyst upon death.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Wardens now drop one sculk catalyst upon death."} | ||||||
The amount of damage dealt by its ranged attack has been decreased from 30HP to 10 × 15HP.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The amount of damage dealt by its ranged attack has been decreased from 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span> to 10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>."} | |||||||
The cooldown for their ranged attack has been decreased from 5 to 2 seconds.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The cooldown for their ranged attack has been decreased from 5 to 2 seconds."} | |||||||
The ranged attack can bypass shields and armor.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The ranged attack can bypass shields and armor."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() {"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to File:Warden Sonic Boom Attack.gif article, displayed as 62px) Updated the textures of the sonic boom particle."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The warden's ranged attack is now affected by difficulty.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The warden's ranged attack is now affected by difficulty."} | ||||||
Sculk shriekers now need to be activated four times to summon the warden.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Sculk shriekers now need to be activated four times to summon the warden."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Sonic boom attack damage is no longer reduced by the Protection enchantment.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Sonic boom attack damage is no longer reduced by the (link to Protection article, displayed as Protection) enchantment."} | ||||||
[hide]Bedrock Edition | |||||||
December 9, 2021 | ![]() {"type": "bedrock", "version": "December 9, 2021", "exp": "", "snap": "", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px)Development of deep dark content, including the warden, was revealed for Bedrock."} | ||||||
December 17, 2021 | A new burrowing animation was showcased.
{"type": "bedrock", "version": "December 17, 2021", "exp": "", "snap": "", "content": "A new burrowing animation was showcased."} | ||||||
Wild Update (Experimental) | Added wardens behind the "Wild Update" experimental toggle.
{"type": "bedrock", "version": "Wild Update<br>(Experimental)", "exp": "", "snap": "", "content": "Added wardens behind the \"Wild Update\" experimental toggle."} | ||||||
Currently, there are no hit or death sound effects, and some of its features are outdated compared to the latest Java Edition snapshots.
{"type": "bedrock", "version": "Wild Update<br>(Experimental)", "exp": "", "snap": "", "content": "Currently, there are no hit or death sound effects, and some of its features are outdated compared to the latest Java Edition snapshots."} | |||||||
1.19.0 | Wardens are now available without having to enable experimental gameplay.
{"type": "bedrock", "version": "1.19.0", "exp": "", "snap": "", "content": "Wardens are now available without having to enable experimental gameplay."} | ||||||
Added hurt, death, and angry listening sound effects.
{"type": "bedrock", "version": "1.19.0", "exp": "", "snap": "", "content": "Added hurt, death, and angry listening sound effects."} | |||||||
Wardens can now preserve anger levels toward despawned entities.
{"type": "bedrock", "version": "1.19.0", "exp": "", "snap": "", "content": "Wardens can now preserve anger levels toward despawned entities."} | |||||||
Wardens no longer get angry toward other wardens or inanimate objects.
{"type": "bedrock", "version": "1.19.0", "exp": "", "snap": "", "content": "Wardens no longer get angry toward other wardens or inanimate objects."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls."} | ||||||
Wardens can now smell players from further away.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Wardens can now smell players from further away."} | |||||||
The vertical range in which wardens get angry has been increased to 6 to 20 blocks.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "The vertical range in which wardens get angry has been increased to 6 to 20 blocks."} | |||||||
Wardens now gets angry at all living mobs that bump into it, not just players.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Wardens now gets angry at all living mobs that bump into it, not just players."} | |||||||
Wardens now prioritize attacking players over other mobs.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Wardens now prioritize attacking players over other mobs."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Wardens now drop one sculk catalyst upon death.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Wardens now drop one sculk catalyst upon death."} | ||||||
The amount of damage dealt by its ranged attack has been decreased from 30HP to 10 × 15HP.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "The amount of damage dealt by its ranged attack has been decreased from 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span> to 10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>."} | |||||||
The cooldown for their ranged attack has been decreased from 5 to 2 seconds.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "The cooldown for their ranged attack has been decreased from 5 to 2 seconds."} | |||||||
The ranged attack can bypass shields and armor.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "The ranged attack can bypass shields and armor."} |
Issues
Issues relating to "Warden" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Although the warden is supposed to be blind, spectating it reveals that it still has normal vision.
- The concept for the warden was originally planned for the Nether Update as a "blind piglin that could only respond to sounds" that could be found within a "new biome".[9]
- Some previous names being considered for the warden were the shade,[10] the stalker, and the hollowed.[11]
- The stalker iteration was tall and asymmetrical with a glowing core (sometimes referred to as a chest crystal[12]). It occurred in totems throughout the deep dark. The stalker would stand completely still to trick players into taking its core and aggravating it, and could transform into a form one block high form to prevent players from escaping through small tunnels. This iteration, specifically its appearance and transformation mechanic, felt clunky and was more goofy than scary, so it was scrapped by the Mojang developers.[13]
- The hollowed was designed with the intent of inciting trypophobia and had white flesh with holes in it. The developers deemed that iteration too gory and had to be toned down.[14]
- In the sixth episode of The Secrets of Minecraft, it was jokingly revealed that the warden's personal names are "Jonathan" and "William", depending on the scene, similar to how the player, ender dragon, and wither all have personal joke names.[11] "Warden" itself was also jokingly broken down into "War! Dens!" in the description.
- "Jonathan" can be seen on a blackboard for name suggestions alongside "the stalker" and "the hollowed".
- It jokingly explained that the name "warden" was the result of calling it "William" and spelling it wrong.
- Brandon Pearce stated in a tweet that the souls in the warden's chest is incredibly important to its lore.[17]
- He also stated that the warden is inspired by the "monster" heard at the end of the music disc "11".[18]
- Coincidentally, in the spin-off game, Minecraft: Story Mode, there is an unrelated character also named The Warden.
Gallery
Animations
-
A newly-spawned warden emerging from the ground
-
A warden burrowing into the ground before despawning
-
A warden sniffing
-
A warden roaring
-
A warden performing its melee attack
-
A warden performing its ranged sonic boom attack 22w15a
-
A warden performing its ranged sonic boom attack 22w18a
-
A glitched warden hurt in Bedrock Edition, this no longer happens[19]
Screenshots
-
A warden inspecting a zombie.
-
The warden using its sonic boom attack on a chicken.
-
A warden fighting an iron golem.
-
Warden in an ancient city.
Developer screenshots
-
The first model of an early iteration of the warden referred to as the stalker.[20]
-
A warden in the deep dark.
-
A warden approaching the player.
-
The iron golem and warden next to each other.[22]
-
Warden and rabbit.
-
Player and warden next to each other.
-
Warden emerging from the ground of the deep dark.
-
A warden within an ancient city.[23]
-
The showcase of the new warden subtitles.[24]
-
An alternative sonic boom animation made by Chi Wong as a joke.[25]
Artwork
-
Artwork of the warden in an ancient city.
-
A warden in official artwork for The Wild Update.
-
A warden in an ancient city.
-
Warden artwork.
Concept artwork
-
Sketches of the axolotl and warden.
-
A "scale of cuteness" depicting the axolotl, goat, and warden.
-
One of the early concept of the warden, referred to as the shade.
-
The shade with a rearranged form.
-
One of the early concept of the warden, referred to as the stalker.
-
Various concepts of the warden before sculk's appearance was fully-decided on. Two concepts resembled a wither.
-
Early concepts of the warden, featuring a smile on it.
-
More early concepts of the warden, involving particles.
-
Early concepts of the warden, having white as a main color with sculk referred to as the hollowed.
-
An early concept of the warden with an ethereal style.
-
An early concept of the warden, using the current sculk colors. This one floated or hovered.
-
Early iterations of the warden, using the current sculk colors.
-
Mood concept art for the warden.
-
Sketches of the final iteration of the warden, as well as other iterations for its ears.
-
Early iterations of the warden's ears.
-
Early concepts of the warden's animations.
Videos
- Other gameplay
-
A warden "emerging" from the ground.
-
A warden "digging" to the ground.
-
A video showing an early design of the warden known as the "hollowed."
References
- ↑ "Currently the Warden's heartbeat gets faster the angrier or "close" it is to find its prey. In real time, this has really felt like it mimics the panic level of the player itself — the closer the Warden is to finding you, the more anxious you're probably going to be." – @kingbdogz on X (formerly Twitter), October 17, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑ MC-251045
- ↑ "You shouldn't be killing Wardens, they are designed to be unkillable" – @kingbdogz on X (formerly Twitter), August 17, 2021
- ↑ "No" – @kingbdogz on X (formerly Twitter), July 7, 2021
- ↑ "Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the warden suspects a mob enough that it knows their exact position" – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑ MC-250192
- ↑ https://www.minecraft.net/en-us/article/meet-warden
- ↑ "Minecraft Now: Wild Update and Farlands ft AntVenom!" – Minecraft on YouTube, May 19, 2022
- ↑ Jump up to: a b "The Secrets of How We're Making the Warden" – Minecraft on YouTube, January 21, 2022
- ↑ https://www.minecraft.net/en-us/article/meet-warden
- ↑ "Some ideas we had for early iterations of the Warden. stalkers were going to have a glowing item in the middle of its chest that you would also randomly find throughout the biome floating on totems. The idea was stalkers would stand perfectly still to "fake" those glowing items." – @kingbdogz on X (formerly Twitter), January 22, 2022
- ↑ "146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast" – The Spawn Chunks @ 2:55 on YouTube, June 21, 2021
- ↑ "The Secrets of Minecraft's Deep Dark" – Minecraft on YouTube, June 24, 2022
- ↑ "The FINAL Secrets of Minecraft!!" – Minecraft on YouTube, July 22, 2022
- ↑ "In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on X (formerly Twitter), January 23, 2022
- ↑ "Ask Mojang #11: All About Caves & Cliffs" – Minecraft on YouTube, October 30, 2020
- ↑ MCPE-153967
- ↑ https://www.minecraft.net/en-us/article/meet-warden
- ↑ "That Sculk with a version of the Stalker" – @kingbdogz on X (formerly Twitter), January 22, 2022
- ↑ "Looking kinda short there, Iron Golem." – @kingbdogz on X (formerly Twitter), October 6, 2020
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X (formerly Twitter), February 15, 2022
- ↑ "Warden whines" – @kingbdogz on X (formerly Twitter), February 17, 2022
- ↑ "Minecraft Now: Wild Update and Farlands ft AntVenom!" – Minecraft on YouTube, May 19, 2022
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