Lingering Potion
Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
{ "extratext": "View [[#Gallery|all renders]]", "title": "Lingering Potion", "images": [ "Lingering Water Bottle.png" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "'''Luck<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>, Decay<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>''': No<br>\n'''All others''': Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Lingering Water Bottle", "Awkward Lingering Potion", "Thick Lingering Potion", "Mundane Lingering Potion", "Uncraftable Lingering Potion", "Lingering Potion of Night Vision", "Lingering Potion of Invisibility", "Lingering Potion of Leaping", "Lingering Potion of Fire Resistance", "Lingering Potion of Swiftness", "Lingering Potion of Slowness", "Lingering Potion of the Turtle Master", "Lingering Potion of Water Breathing", "Lingering Potion of Healing", "Lingering Potion of Harming", "Lingering Potion of Poison", "Lingering Potion of Regeneration", "Lingering Potion of Strength", "Lingering Potion of Weakness", "Lingering Potion of Slow Falling", "Lingering Potion of Luck", "Lingering Potion of Decay", "Lingering Potion of Wind Charging", "Lingering Potion of Weaving", "Lingering Potion of Oozing", "Lingering Potion of Infestation" ] }
Obtaining Edit
Brewing Edit
Ingredients | [hide]Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
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Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Healing", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
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Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Poison", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
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Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Slowness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
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Chamber dispenser | 2–5 | 3.4%{ "item": "Lingering Potion of Weakness", "stacksize": "2–5", "chance": 0.03448275862068961, "structure": "Trial Chambers", "container": "Chamber dispenser" } |
Natural occurrence Edit
During ominous trials, each ominous trial spawner has an equal chance to randomly dispense one of these lingering potions on top of either a player or a mob it spawns:
These lingering potions are directly dispensed into the world and cannot be obtained in the inventory.
Usage Edit
Creating area effect clouds Edit
Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, reducing the cloud's lifespan by 5 seconds.
For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 1⁄2 that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20HP health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. × 10
Lingering potions can also be thrown out of dispensers like splash potions.
In Java Edition, creepers with potion effects will explode with their effect dropped as if a lingering potion was thrown.
Lingering water bottle Edit
Like the splash water bottle, a lingering water bottle puts out fire, damages endermen, blazes, striders, and snow golems by 1HP, and restores 1800 game ticks (90 seconds) of air to axolotls. In Java Edition, it creates no effect cloud, while in Bedrock Edition it creates an effect cloud that extinguishes burning entities that walk into it. In Bedrock Edition, a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires.
Mud Edit
Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.[1]
Crafting ingredient Edit
Name | Ingredients | Crafting recipe | [hide]Description |
---|---|---|---|
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of Decay are exclusive to Bedrock Edition unless obtained via commands. Arrows of Luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor .
|
Filling cauldrons Edit
In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable lingering potion Edit
In Java Edition, the uncraftable lingering potion is a lingering potion with no effect that is unobtainable in survival mode. It is also available in potion and splash potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:lingering_potion
. It is also obtained when a lingering potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Custom effects Edit
In Java Edition, lingering potions can be obtained with any status effect using /give
and the potion_contents
data component.
Sounds Edit
Java Edition:
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bottle smashes | Friendly Creatures | When a lingering potion impacts something | entity | subtitles | 1.0 | 0.9-1.0 | 16 | |
Bottle thrown | Friendly Creatures | When a lingering potion is thrown by a player | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Dispensed item | Blocks | When a lingering potion is dispensed by a dispenser | block | subtitles | 1.0 | 1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a splash potion impacts something | random | 1.0 | 1.0 | |
Players | When a splash potion is thrown by a player | random | 0.5 | 0.33-0.5 | |
Players | When a splash potion is dispensed from a dispenser | random | 1.0 | 0.83-1.25 |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | lingering_potion | Item | item item item item item item item item item item item item item item item item item item item item item item item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | lingering_potion | 562 | Item | potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion potion |
Metadata Edit
In Bedrock Edition, lingering potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
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0 | N/A | N/A |
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1 | 2 | N/A |
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3 | N/A | N/A |
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4 | N/A | N/A |
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5 | 6 | N/A |
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7 | 8 | N/A |
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9 | 10 | 11 |
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12 | 13 | N/A |
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14 | 15 | 16 |
![]() |
17 | 18 | 42 |
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19 | 20 | N/A |
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21 | N/A | 22 |
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23 | N/A | 24 |
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25 | 26 | 27 |
![]() |
28 | 29 | 30 |
![]() |
31 | 32 | 33 |
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34 | 35 | N/A |
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36 | N/A | N/A |
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37 | 38 | 39 |
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40 | 41 | N/A |
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43 | N/A | N/A |
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44 | N/A | N/A |
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45 | N/A | N/A |
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46 | N/A | N/A |
Item data Edit
- [NBT Compound / JSON Object] components: the item's components tag.
- [String][NBT Compound / JSON Object] minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to [String] potion.
- [String] potion: The ID of a potion type. Optional. See Potion#Item data.
- [Int] custom_color: The overriding color of this potion texture, and/or the particles of the area effect cloud created.
- [String] custom_name: An optional string used to generate containing stack name. The game uses the translation key
item.minecraft.<item type>.effect.<value>
. This name has a higher priority than theminecraft:item_name
component, but lower than theminecraft:custom_name
component. - [NBT List / JSON Array] custom_effects: A list of the additional effects that this item should apply.
- [NBT Compound / JSON Object]: A single custom effect.
- [String] id: The ID of the effect.
- [Byte] amplifier: The amplifier of the effect, with level I having value 0. Optional, defaults to 0.
- [Int] duration: The duration of the effect in ticks. Value -1 is treated as infinity. Values 0 or less than -2 are treated as 1. Optional, defaults to 1 tick.
- [Boolean] ambient: Whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to
false
. - [Boolean] show_particles: Whether or not this effect produces particles. Optional, defaults to
true
. - [Boolean] show_icon: Whether or not an icon should be shown for this effect. Optional, defaults to
true
.
- [NBT Compound / JSON Object]: A single custom effect.
- [String][NBT Compound / JSON Object] minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to [String] potion.
Thrown potion Edit
Hitbox size |
Height: 0.25 blocks |
---|
{ "title": "Thrown lingering potion", "rows": [ { "field": "Height: 0.25 blocks<br>Width: 0.25 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [] }
ID Edit
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | potion | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | lingering_potion | 101 | entity |
Entity data Edit
Lingering potions when thrown have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [NBT Compound / JSON Object] Item: The item that was thrown. The entity renders as a lingering potion if the id is
lingering_potion
, otherwise it renders as a splash potion.- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Area effect cloud Edit
{ "title": "Area Effect Cloud", "rows": [ { "field": "Height: 0.5 blocks<br>Width: Varies", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [ "Area Effect Cloud.png" ] }
ID Edit
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | area_effect_cloud | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | area_effect_cloud | 95 | entity |
Entity data Edit
The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [Int] Age: Age of the field. Increases by 1 every tick. When this is bigger than
Duration
+WaitTime
the area effect cloud dissipates. - [Int] Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
- [Int] Duration: The maximum age of the field after
WaitTime
. - [Int] DurationOnUse: The amount the duration of the field changes upon applying the effect.
- [NBT Compound / JSON Object] potion_contents: The potion and custom effects contained in this area effect cloud.
- [String] potion: The ID of a potion type. Optional. See Potion#Item data.
- [Int] custom_color: The overriding color of this potion texture, and/or the particles of the area effect cloud created.
- [NBT List / JSON Array] custom_effects: A list of the applied effects.
- [NBT Compound / JSON Object]: A single custom effect.
- [Byte] ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
- [Byte] amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- [Int] duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- [String] id: The name of the effect.
- [Byte] show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- [Byte] show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
- [NBT Compound / JSON Object]: A single custom effect.
- [Int Array] Owner: The UUID of the entity who created the cloud, stored as four ints. Is not preserved when removed.
- [NBT Compound / JSON Object] Particle [until JE 1.21.6]: The particle displayed by the field.
- [NBT Compound / JSON Object] custom_particle [upcoming JE 1.21.6]: The particle displayed by the field.
- [String] type: The id of the particle type, see Particles (Java Edition) for valid options.
- Additional fields based on the type, see Particle format.
- [String] Potion: The name of the default potion effect. See potion data values for valid IDs.
- [Float] potion_duration_scale: The duration of the potion effect applied is scaled by this factor. (defaults to 1.0). Area Effect Clouds created by Lingering Potions will have a scale of 0.25.
- [Float] Radius: The field's radius.
- [Float] RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
- [Float] RadiusPerTick: The amount the radius changes per tick. Normally negative.
- [Int] ReapplicationDelay: The number of ticks before reapplying the effect.
- [Int] WaitTime: The time before deploying the field. The
Radius
is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, untilAge
hits this number.
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:[hide]
|
![]() ![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() ![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. |
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w33a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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15w33c | The bug where the player could not place splash potions in the brewing stand has been fixed. This now allows for easier creation of lingering potions. | ||||||
15w44b | ![]() ![]() | ||||||
16w06a | Lingering potions can now be used to craft tipped arrows. | ||||||
1.11 | 16w35a | Lingering water bottles now deal 1HP damage to endermen and blazes. | |||||
1.13 | 18w07a | ![]() | |||||
18w14a | ![]() | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.14.3 | pre3 | Lingering water bottles now inflict knockback away from their owner when damaging blazes. | |||||
Damage caused by lingering water bottles now counts as being caused by the player who threw it.[2] | |||||||
Lingering water bottles no longer deal damage to endermen.[3] | |||||||
1.16 | pre1 | Lingering water bottles now deal 1HP damage to snow golems and striders.[4] | |||||
1.18 | 21w37a | Endermen now take damage when hit by a lingering water bottle again. | |||||
1.19 | 22w11a | Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
1.19.3 | 22w43a | Lingering water bottles can now extinguish burning entities.[5] | |||||
1.19.4 | Pre-release 1 | Lingering potions no longer have an enchantment glint. | |||||
Pre-release 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.20 | 23w12a | The lingering potion of Slow Falling has had its color tweaked to make it more distinguishable from the lingering potion of Invisibility. | |||||
1.20.3 Experiment | 23w45a | Lingering potions can now generate in trial chambers dispensers. | |||||
1.20.5 | ? | Uncraftable lingering potions have been removed. | |||||
1.20.5 Experiment | 24w13a | ![]() ![]() ![]() ![]() | |||||
Lingering potions can now be dispensed by ominous trial spawners. | |||||||
1.21.2 | 24w34a | Thrown lingering potions no longer go through the world border if hit. | |||||
24w36a | If a lingering potion hits an entity, the area effect cloud now spawns at the target's feet, making it easier for lingering potions to apply their effects.[6][7] | ||||||
1.21.5 | 25w02a | Area Effect Clouds have a new field: potion_duration_scale . | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. | |||||||
[hide]Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.4 | ![]() | |||||
1.6.0 | beta 1.6.0.5 | ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.19.0 | beta 1.19.0.20 | Lingering water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
Removed enchantment glint from lingering potions. | |||||||
1.20.60 Experiment | Preview 1.20.60.20 | Lingering potions can now generate in trial chambers dispensers. | |||||
1.21.0 Experiment | Preview 1.21.0.20 | ![]() ![]() ![]() ![]() | |||||
Lingering potions can now be dispensed by ominous trial spawners. | |||||||
1.21.0 | ![]() ![]() ![]() ![]() | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Lingering water bottles now deal 1HP damage to endermen and blazes. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Lingering potions can now be put into a cauldron. This can be used to obtain tipped arrows of that potion. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() ![]() | ||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
1.7.10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID has been changed from AreaEffectCloud to area_effect_cloud . | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 441.[more information needed] |
Issues Edit
Issues relating to "Lingering Potion" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-276692 – Lingering potion area effect cloud no longer spawns inside the targeted entity
- MC-98310 – Custom lingering potions & tipped arrows show incorrect duration
- MC-265467 – Endermen no longer avoid dragon's breath or lingering potions of harming
- MC-85603 – Bursting splash and lingering potion particle uses uncolored potion overlay
- MC-270706 – Trying to brew an uncraftable potion into a splash or lingering potion keeps the item exactly as is
- MC-252499 – Dispensers throwing snowballs, eggs, lingering potions or splash potions play arrow shooting sound
- MC-121429 – effects_changed trigger does not trigger with instant_health, instant_damage, and saturation lingering, splash and drinkable potions
- MC-91049 – Bursting effect particles of lingering potions are white
- MC-92107 – Tipped arrow, splash and lingering potions are not displaying ambient particles correctly
- MC-110648 – Lingering potions not creating area effect cloud on the ground
- And 3 other open issues.
Bedrock Edition
- MCPE-191655 – Splash potion and lingering potion fail to bounce hurting projectiles
- MCPE-24341 – Armor stands are affected by splash potions or lingering potions
- MCPE-101923 – Potions/Splash potions/Lingering Potions/Arrows of Slowness IV don’t come after Potions/Splash potions/Lingering Potions/Arrows of Slowness I in creative inventory
- MCPE-162595 – Lingering potions thrown into a portal affect the wrong dimension
- MCPE-172410 – Lingering potion uses splash potion texture when world is reloaded
Trivia Edit
- A thrown lingering potion faces toward the player in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable items (ender pearls, eggs, snowballs, and all throwable potions).
- The Lingering Potion of the Turtle Master has the longest (English language) item name in the game, at 37 characters long with spaces, or 32 without. It's also composed of 6 words, more than any other item in the game other than items and books named through an anvil.
Gallery Edit
Renders Edit
-
Water Bottle
-
Night Vision
-
Invisibility
-
Leaping
-
Fire Resistance
-
Swiftness
-
Slowness
-
Turtle Master
-
Water Breathing
-
Healing
-
Harming
-
Poison
-
Regeneration
-
Strength
-
Weakness
-
Slow Falling
-
Luck
-
Decay
-
Wind Charging
-
Weaving
-
Oozing
-
Infestation
-
Uncraftable
Screenshots Edit
-
Just area affect cloud particles
See also Edit
References Edit
Edit
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Ingredients | |||
Bottles | |||
Potions |
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