Ocean
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
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The ocean is an aquatic biome consisting of water. All oceans together are the largest biomes by area, covering anywhere around 28-29% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of Y=62 by default, which is counted as the “sea level” layer of the world.
Description

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.
Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.
Mobs
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 95⁄520 | 4 |
![]() | 10⁄520 | 1–4 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Water creature category | ||
![]() | 1⁄2 | 1–2 |
![]() | 1⁄2 | 1–4 |
Water ambient category | ||
![]() | 1 | 3–6 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 2, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 1 }, { "size": "1-4", "mob": "Squid", "weight": 1 } ], "category": "watercreature" }, "4": { "totalWeight": 10, "mobs": [ { "size": "3-6", "mob": "Cod", "weight": 10 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 2–4 |
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 1 |
![]() | 95⁄595 | 2–4 |
![]() | 80⁄595 | 1–2 |
![]() | 10⁄595 | 1–2 |
![]() | 5⁄595 | 1 |
![]() | 5⁄595 | 2–4 |
Creature category | ||
![]() | 10⁄25 | 2–4 |
![]() | 8⁄25 | 2–4 |
![]() | 7⁄25 | 3–5 |
Water creature category | ||
![]() | 75⁄101 | 4–7 |
![]() | 26⁄101 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 25, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 101, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "size": "3-5", "mob": "Salmon", "weight": 26 } ], "category": "watercreature" } }
Sounds
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl" | — | |
Dragon Fish | Underwater | "Dragon Fish" | — | |
Shuniji | Underwater | "Shuniji" | — |
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | ocean | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | ocean | 42 |
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold |
Video
History
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.12a | An infinite ocean now surrounds the map. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains. | ||||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome. | |||||
The ocean level has been decreased by one block (64 to 63). | |||||||
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. | |||||||
[hide]Java Edition | |||||||
1.7.2 | 13w36a | Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay. | |||||
1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
1.13 | 18w09a | Added underwater ruin structures, which generate in oceans. | |||||
18w11a | Added shipwrecks, which generate in oceans. | ||||||
1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
1.17 | 21w06a | Ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
21w15a | Oceans generate with a sand or gravel floor once again. | ||||||
1.18 | Experimental Snapshot 1 | The temperature of ocean and land biomes are now interrelated, instead of completely independent. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface. | ||||||
v0.9.0 | build 1 | Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome. | |||||
v0.16.0 | build 1 | Added ocean monuments with guardians and elder guardians. | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||||
beta 1.2.20.1 | Added underwater ruins. | ||||||
1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type. | |||||
1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | As part of a terrain generation overhaul, oceans have been made into their own proper biome. |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added ocean monuments. | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added shipwrecks, and underwater ruins. |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] |
Issues
Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
An ocean biome before The Update that Changed the World.
-
The view across an ocean with the maximum render distance.
-
A shipwreck and ravine at the bottom of an ocean.
-
An example of an ocean before Aquatic Update.
-
Sea pickles generating in an underground ravine.
-
A school of 6 cod swimming in an ocean.
-
A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
-
A ruined portal at the bottom of an ocean.
-
A view of kelp-filled oceans from the shore.
-
Ocean ruins and a small island visible at sunset.
-
A small island in the ocean.
-
A chunk border in the ocean.
-
In older versions, chunk errors like this were common.
-
A very small island.
-
An ocean's edge messed up by world blending in development.
-
A ring of small islands in the ocean.
-
Extremely small ocean biome, being surrounded by plains and looking like a deep lake.
See also
References
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
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